Artillery Ballista of Cross Strafe
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 50% of base
Attack Damage: (50–65)% of base
Effectiveness of Added Damage: (50–65)%
Requires Level (28–70), (67–155) Dex
Requires Bows
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
Arrows fall in two perpendicular lines
Additional Effects From Quality:
Fires +(0–1) Arrow
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Ranger |
3 | Sever the Right Hand | Clarissa | Duelist · Marauder · Ranger · Scion · Shadow |
Level Effect /40
Level | Requires Level | Dex | Cost | Base Damage | +2 to maximum number of Summoned Ballista Totems | Experience |
---|---|---|---|---|---|---|
1 | 28 | 67 | 9 | 50% | 2 | 199,345 |
2 | 31 | 73 | 9 | 50.8% | 2 | 285,815 |
3 | 34 | 79 | 10 | 51.6% | 2 | 401,344 |
4 | 37 | 85 | 10 | 52.4% | 2 | 554,379 |
5 | 40 | 92 | 10 | 53.2% | 2 | 477,437 |
6 | 42 | 96 | 10 | 53.9% | 2 | 583,786 |
7 | 44 | 100 | 10 | 54.7% | 2 | 710,359 |
8 | 46 | 104 | 11 | 55.5% | 2 | 1,355,511 |
9 | 48 | 109 | 11 | 56.3% | 2 | 1,138,877 |
10 | 50 | 113 | 11 | 57.1% | 2 | 1,368,233 |
11 | 52 | 117 | 11 | 57.9% | 3 | 1,638,338 |
12 | 54 | 121 | 11 | 58.7% | 3 | 1,956,648 |
13 | 56 | 125 | 11 | 59.5% | 3 | 3,655,184 |
14 | 58 | 130 | 12 | 60.3% | 3 | 3,017,327 |
15 | 60 | 134 | 12 | 61.1% | 3 | 7,759,995 |
16 | 62 | 138 | 12 | 61.8% | 3 | 15,138,193 |
17 | 64 | 142 | 12 | 62.6% | 3 | 26,083,825 |
18 | 66 | 146 | 12 | 63.4% | 3 | 62,620,247 |
19 | 68 | 151 | 12 | 64.2% | 3 | 211,708,088 |
20 | 70 | 155 | 13 | 65% | 3 | |
21 | 72 | 13 | 65.8% | 3 | ||
22 | 74 | 13 | 66.6% | 4 | ||
23 | 76 | 13 | 67.4% | 4 | ||
24 | 78 | 13 | 68.2% | 4 | ||
25 | 80 | 13 | 68.9% | 4 | ||
26 | 82 | 14 | 69.7% | 4 | ||
27 | 84 | 14 | 70.5% | 4 | ||
28 | 86 | 14 | 71.3% | 4 | ||
29 | 88 | 14 | 72.1% | 4 | ||
30 | 90 | 14 | 72.9% | 4 | ||
31 | 91 | 14 | 73.3% | 4 | ||
32 | 92 | 14 | 73.7% | 4 | ||
33 | 93 | 14 | 74.1% | 4 | ||
34 | 94 | 15 | 74.5% | 4 | ||
35 | 95 | 15 | 74.9% | 4 | ||
36 | 96 | 15 | 75.3% | 4 | ||
37 | 97 | 15 | 75.7% | 4 | ||
38 | 98 | 15 | 76.1% | 4 | ||
39 | 99 | 15 | 76.4% | 4 | ||
40 | 100 | 15 | 76.8% | 4 |
Attribute /10
Artillery Ballista
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Chance |
Acronym | Totem |
DropLevel | 28 |
BaseType | Artillery Ballista |
Class | Skill Gems |
Weapon | Bows |
TargetTypes | Ground, Enemy, |
Type | Attack, RangedAttack, Trappable, Mineable, SummonsTotem, Area, Fire, ProjectileNumber, ProjectileSpeed, AttackInPlaceIsDefault, TotemsAreBallistae |
ItemType | Metadata/Items/Gems/SkillGemArtilleryBallista |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage |
Artillery Ballista of Cross Strafe
Level: (1–20)
Cost: (9–13) Mana
Attack Speed: 50% of base
Attack Damage: (50–65)% of base
Effectiveness of Added Damage: (50–65)%
Requires Level (28–70), (67–155) Dex
Requires Bows
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
Arrows fall in two perpendicular lines
base is projectile [1]
base skill is totemified [1]
base totem range [80]
is area damage [1]
skill can fire arrows [1]
Additional Effects From Quality:
Fires +(0–1) Arrow
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /96
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Slower Projectiles Support
Supports projectile skills.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Multiple Totems Support
Supports skills which summon totems.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Barrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Focused Ballista Support
Supports skills that summon ballista totems. Cannot modify the skills of minions.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Flamewood Support
Supports skills which summon totems. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Rupture Support
Supports attack skills.
Artillery Ballista of Cross Strafe
Level: (1–40)
Cost: (9–15) Mana
Attack Speed: 50% of base
Requires Level (28–100)
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Totem lasts 8 seconds
+(2–4) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
Arrows fall in two perpendicular lines
base is projectile [1]
base skill is totemified [1]
base totem range [80]
is area damage [1]
skill can fire arrows [1]
Additional Effects From Quality:
Fires +(0–1) Arrow
Level Effect /40
Level | Requires Level | Cost | Base Damage | +2 to maximum number of Summoned Ballista Totems | Experience |
---|---|---|---|---|---|
1 | 28 | 9 | 50% | 2 | |
2 | 31 | 9 | 50.8% | 2 | |
3 | 34 | 10 | 51.6% | 2 | |
4 | 37 | 10 | 52.4% | 2 | |
5 | 40 | 10 | 53.2% | 2 | |
6 | 42 | 10 | 53.9% | 2 | |
7 | 44 | 10 | 54.7% | 2 | |
8 | 46 | 11 | 55.5% | 2 | |
9 | 48 | 11 | 56.3% | 2 | |
10 | 50 | 11 | 57.1% | 2 | |
11 | 52 | 11 | 57.9% | 3 | |
12 | 54 | 11 | 58.7% | 3 | |
13 | 56 | 11 | 59.5% | 3 | |
14 | 58 | 12 | 60.3% | 3 | |
15 | 60 | 12 | 61.1% | 3 | |
16 | 62 | 12 | 61.8% | 3 | |
17 | 64 | 12 | 62.6% | 3 | |
18 | 66 | 12 | 63.4% | 3 | |
19 | 68 | 12 | 64.2% | 3 | |
20 | 70 | 13 | 65% | 3 | |
21 | 72 | 13 | 65.8% | 3 | |
22 | 74 | 13 | 66.6% | 4 | |
23 | 76 | 13 | 67.4% | 4 | |
24 | 78 | 13 | 68.2% | 4 | |
25 | 80 | 13 | 68.9% | 4 | |
26 | 82 | 14 | 69.7% | 4 | |
27 | 84 | 14 | 70.5% | 4 | |
28 | 86 | 14 | 71.3% | 4 | |
29 | 88 | 14 | 72.1% | 4 | |
30 | 90 | 14 | 72.9% | 4 | |
31 | 91 | 14 | 73.3% | 4 | |
32 | 92 | 14 | 73.7% | 4 | |
33 | 93 | 14 | 74.1% | 4 | |
34 | 94 | 15 | 74.5% | 4 | |
35 | 95 | 15 | 74.9% | 4 | |
36 | 96 | 15 | 75.3% | 4 | |
37 | 97 | 15 | 75.7% | 4 | |
38 | 98 | 15 | 76.1% | 4 | |
39 | 99 | 15 | 76.4% | 4 | |
40 | 100 | 15 | 76.8% | 4 |
Attribute /7
Artillery Ballista of Cross Strafe
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold |
Acronym | Ignite |
BaseType | Artillery Ballista of Cross Strafe |
Weapon | Bows |
TargetTypes | Ground, Enemy, |
Type | Attack, RangedAttack, Trappable, Mineable, SummonsTotem, Area, Fire, ProjectileNumber, ProjectileSpeed, AttackInPlaceIsDefault, TotemsAreBallistae |
ActiveSkillsCode | artillery_ballista_alt_x |
Supported By /96
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Greater Multiple Projectiles Support
Supports projectile skills.
Lesser Multiple Projectiles Support
Supports projectile skills.
Faster Projectiles Support
Supports projectile skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Trap Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Point Blank Support
Supports projectile skills.
Iron Grip Support
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Blastchain Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Slower Projectiles Support
Supports projectile skills.
Vicious Projectiles Support
Supports projectile attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Hypothermia Support
Supports any skill that deals damage.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Multiple Totems Support
Supports skills which summon totems.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Impale Support
Supports attack skills.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
High-Impact Mine Support
Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
Barrage Support
Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Greater Multiple Projectiles Support
Supports projectile skills.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Vicious Projectiles Support
Supports projectile attack skills.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Focused Ballista Support
Supports skills that summon ballista totems. Cannot modify the skills of minions.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Flamewood Support
Supports skills which summon totems. Cannot modify the skills of minions.
Sadism Support
Supports any skill that hits enemies.
Volatility Support
Supports attack skills.
Rupture Support
Supports attack skills.