Marauder
Gender: M
Strength: 32
Dexterity: 14
Intelligence: 14
Traits: Strength, Melee
Do you think you are savage enough to face the land of the damned, Marauder?
We offered you truth yet still you clasped your superstitious lies. We offered you service, yet you wasted your strength in defiance.
Wraeclast offers you something else: an education in true savagery.
We offered you truth yet still you clasped your superstitious lies. We offered you service, yet you wasted your strength in defiance.
Wraeclast offers you something else: an education in true savagery.

Notables Passive /21
Ascendancy: Juggernaut
Character: Marauder
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Ascendancy: Juggernaut
Character: Marauder
Armour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos Damage taken from Hits
Ascendancy: Juggernaut
Character: Marauder
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Ascendancy: Juggernaut
Character: Marauder
30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
10 seconds is Regenerated as Life per second
juggernaut_phys_damage_prevented_as_life_regen
Ascendancy: Berserker
Character: Marauder
Every Rage also grants 1% increased Attack Speed
Inherent Rage Loss starts 2 seconds later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Ascendancy: Chieftain
Character: Marauder
Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage
Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to
also grant +3 to Strength
also grant +3 to Strength
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Marauder Text Audio /84
MARAUDER
MARAUDER Attr /4
Name | Show Full Descriptions |
---|---|
ID | marauder594 |
Icon | Art/2DArt/SkillIcons/passives/blankStr.png |
PassiveSkillsHash | 47175 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: true |
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Marauder
The Marauder (known as Marauder of Ngamakanui from Nessa's dialogue) is Path of Exile's pure Strength class, which means that he's great at taking hits, and even better at dishing out punishment. His melee skills encompass a wide range of assault, from massive single target damage to devastating area of effect. This brute of a man bolsters his impressive physical arsenal with a variety of shouts and cries, skills that rally his allies and strike terror into the hearts of his enemies.
The equipment associated with the Marauder's strength are Casques, Plate Mail, Gauntlets, Greaves, and Tower Shields.
Base stats
Stat | Value |
---|---|
Intelligence | 14 |
Dexterity | 14 |
Strength | 32 |
Life | 66 |
Mana | 47 |
Damage per second | 5 |
Chance to hit | 83% |
Attacks per second* | 1.2 |
Main hand total combined damage | 2-8 |
Main hand physical damage | 2-8 |
Main hand accuracy rating | 28 |
Main hand critical strike damage multiplier* | 150% |
Endurance charges* | 0/3 |
Physical damage reduction per endurance charge* | 4% |
Additional elemental reduction per endurance charge* | 4% |
Frenzy charges* | 0/3 |
Attack speed increase per frenzy charge* | 4% |
Cast speed increase per frenzy charge* | 4% |
Damage modifier per frenzy charge* | 4% more |
Power charges* | 0/3 |
Critical strike chance increase per power charge* | 50% |
Evasion rating | 58 |
Chance to evade* | 32% |
Fire resistance* | 0% |
Cold resistance* | 0% |
Lightning resistance* | 0% |
Chaos resistance* | 0% |
Mana regen per second | 0.8 |
*Same for all classes
Ascendancy classes
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.