Ascendancy Classes /1 ⍟
Character | Ascendancy |
---|---|
Marauder | Juggernaut |
Juggernaut /15 ⍟
Icon | Name |
---|---|
Juggernaut | |
Armour, Life Regeneration 15% increased Armour Regenerate 0.5% of Life per second | |
Untiring Notable 40% increased Life Regeneration rate 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second | |
Unrelenting Notable 1% additional Physical Damage Reduction per Endurance Charge 8% reduced Elemental Damage taken while at Maximum Endurance Charges +4% to Chaos Resistance per Endurance Charge | |
Unflinching Notable 30% chance to gain an Endurance Charge when you are Hit 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently +1 to Maximum Endurance Charges (Recently refers to the past 4 seconds) | |
Undeniable Notable +500 to Accuracy Rating 1% increased Attack Speed per 150 Accuracy Rating Gain Accuracy Rating equal to twice your Strength | |
Unyielding Notable 8% increased Damage per Endurance Charge 6% increased Area of Effect per Endurance Charge 25% chance to gain an Endurance Charge when you Stun an Enemy 10% increased Stun Duration on Enemies per Endurance Charge | |
Unbreakable Notable Armour from Equipped Body Armour is doubled 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | |
Unstoppable Notable 10% increased Movement Speed Cannot be Stunned Movement Speed cannot be modified to below base value Action Speed cannot be modified to below base value | |
Armour, Stun Threshold 15% increased Armour 20% increased Stun Threshold (The Stun Threshold determines how much Damage can Stun something) | |
Armour, Stun Duration 15% increased Armour 20% increased Stun Duration on Enemies | |
Armour, Movement Speed 15% increased Armour 4% increased Movement Speed | |
Armour, Attack Speed 6% increased Attack Speed 15% increased Armour | |
Armour, Endurance Charge Duration 15% increased Armour 15% increased Endurance Charge Duration | |
Armour, Endurance Charge Duration 15% increased Armour 15% increased Endurance Charge Duration |
Juggernaut
24% increased Armour
8% increased maximum Life
8% increased maximum Life
Juggernaut Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | life_armour_flask_life_notable1903 |
Reference | Community Wiki |
Icon | Art/2DArt/SkillIcons/passives/increased armor.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 33287 |
Juggernaut
Ascendancy: Ascendant
Character: Scion
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
Juggernaut Attr /16 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant31 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Juggernaut.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 61072 |
Ruthless mode | Cannot be Chilled 10% chance to gain an Endurance Charge when you Stun an Enemy 1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Juggernaut
Ascendancy: Juggernaut
Character: Marauder
Juggernaut Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyJuggernautStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Juggernaut |
PassiveSkillsHash | 17765 |
Anoint /1 ⍟
Type | Items | Result |
---|---|---|
Unique, Amulets | ![]() ![]() ![]() | Juggernaut |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Juggernaut (Ascendant passive)
Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.
This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.