Juggernaut Ascendancy /15 ⍟
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
15% increased Endurance Charge Duration
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
15% increased Endurance Charge Duration
Ascendancy: Juggernaut
Character: Marauder
5% increased Attack Speed
15% increased Armour
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
4% increased Movement Speed
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
20% increased Stun Duration on Enemies
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
+11% to Chaos Resistance
Ascendancy: Juggernaut
Character: Marauder
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Ascendancy: Juggernaut
Character: Marauder
Armour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos Damage taken from Hits
Ascendancy: Juggernaut
Character: Marauder
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Ascendancy: Juggernaut
Character: Marauder
30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
Regenerate 0.5% of Life per second
Ascendancy: Juggernaut
Character: Marauder
Juggernaut
Ascendancy: Juggernaut
Character: Marauder
Juggernaut Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyJuggernautStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDJuggernaut
PassiveSkillsHash17765
Juggernaut
24% increased Armour
8% increased maximum Life
Juggernaut Attr /15 ⍟
NameShow Full Descriptions
IDlife_armour_flask_life_notable1903
IconArt/2DArt/SkillIcons/passives/increased armor.png
isKeystonefalse
isNotabletrue
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash33287
ReferenceCommunity Wiki
Juggernaut
Ascendancy: Ascendant
Character: Scion
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
Juggernaut Attr /16 ⍟
NameShow Full Descriptions
IDAscendancyAscendant31
IconArt/2DArt/SkillIcons/passives/Ascendants/Juggernaut.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash61072
Ruthless mode
Cannot be Chilled
10% chance to gain an Endurance Charge when you Stun an Enemy
1% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
Anoint /1 ⍟
TypeItemsResult
Unique, AmuletsAmber Oil
Teal Oil
Opalescent Oil
24% increased Armour
8% increased maximum Life

Community Wiki

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Juggernaut (Ascendant passive)

Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.

This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.


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