Juggernaut Ascendancy /15 ⍟
Juggernaut
Character: Marauder
What divides the conqueror
from the conquered? Perseverance.
from the conquered? Perseverance.
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
15% increased Endurance Charge Duration
15% increased Endurance Charge Duration
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
15% increased Endurance Charge Duration
15% increased Endurance Charge Duration
Ascendancy: Juggernaut
Character: Marauder
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Ascendancy: Juggernaut
Character: Marauder
Armour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos Damage taken from Hits
15% of Armour also applies to Chaos Damage taken from Hits
Ascendancy: Juggernaut
Character: Marauder
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Ascendancy: Juggernaut
Character: Marauder
30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
Juggernaut
Ascendancy: Juggernaut
Character: Marauder
Juggernaut Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyJuggernautStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Juggernaut |
PassiveSkillsHash | 17765 |
Juggernaut
24% increased Armour
8% increased maximum Life
8% increased maximum Life
Juggernaut Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | life_armour_flask_life_notable1903 |
Icon | Art/2DArt/SkillIcons/passives/increased armor.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 33287 |
Reference | Community Wiki |
Juggernaut
Ascendancy: Ascendant
Character: Scion
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
Juggernaut Attr /16 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant31 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Juggernaut.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 61072 |
Ruthless mode | Cannot be Chilled 10% chance to gain an Endurance Charge when you Stun an Enemy 1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Anoint /1 ⍟
Type | Items | Result |
---|---|---|
Unique, Amulets | Amber Oil Teal Oil Opalescent Oil | 24% increased Armour 8% increased maximum Life |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Juggernaut (Ascendant passive)
Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.
This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.