Juggernaut Ascendancy /40
Juggernaut
Character: Marauder
What divides the conqueror
from the conquered? Perseverance.
from the conquered? Perseverance.

Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
15% increased Endurance Charge Duration
Ascendancy: Juggernaut
Character: Marauder
15% increased Armour
15% increased Endurance Charge Duration
Ascendancy: Juggernaut
Character: Marauder
10% increased Movement Speed
Cannot be Stunned
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Ascendancy: Juggernaut
Character: Marauder
Armour from Equipped Body Armour is doubled
15% of Armour also applies to Chaos Damage taken from Hits
Ascendancy: Juggernaut
Character: Marauder
8% increased Damage per Endurance Charge
6% increased Area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Ascendancy: Juggernaut
Character: Marauder
30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
Ascendancy: Juggernaut
Character: Marauder
1% additional Physical Damage Reduction per Endurance Charge
1% additional Elemental Damage Reduction per Endurance Charge
Ascendancy: Juggernaut
Character: Marauder
40% increased Life Regeneration rate
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
10 seconds is Regenerated as Life per second
Ascendancy: Juggernaut
Character: Marauder
Strike Skills which target additional Enemies can do so from 50% further away
Non-Vaal Strike Skills target 1 additional nearby Enemy
Ascendancy: Juggernaut
Character: Marauder
Strike Skills also target the previous location they were Used
Ascendancy: Juggernaut
Character: Marauder
+1 to maximum number of Summoned Totems
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Juggernaut
Character: Marauder
Radius: 60
Nearby Enemies Convert 50% of their Physical Damage to Fire
50% of Physical Damage Converted to Fire Damage
Ascendancy: Juggernaut
Character: Marauder
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Armour from Equipped Body Armour is doubled
Ascendancy: Juggernaut
Character: Marauder
Gain 15% of Missing Unreserved Life before being Hit by an Enemy
Ascendancy: Juggernaut
Character: Marauder
Trigger level 20 Summon Spirit of Kahuturoa Skill when you take
a Critical Strike from a Unique Enemy
a Critical Strike from a Unique Enemy
has trigger on crit by unique enemy [1]
(Summons an immortal chieftain minion of the Rongokurai tribe to fight alongside you for a duration. This minion grants you a buff which lets a percentage of your armour protect against all damage types)
Ascendancy: Juggernaut
Character: Marauder
Trigger level 20 Summon Spirit of Kaom Skill when a Totem dies while
a Unique Enemy is in your Presence
a Unique Enemy is in your Presence
has trigger on totem death in presence of unique [1]
(Summons an immortal chieftain minion of the Ngamahu tribe to fight alongside you for a duration. This minion grants you a buff which allows totems to take some damage from hits for you)
Ascendancy: Juggernaut
Character: Marauder
Trigger level 20 Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy
has trigger on taking savage hit from unique [1]
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(Summons an immortal chieftain minion of the Kitava tribe to fight alongside you for a duration. This minion grants you a buff which makes a percentage of your leech recover instantly)
Ascendancy: Juggernaut
Character: Marauder
Trigger level 20 Summon Spirit of Kiloava Skill when you Block Damage from a Unique Enemy
has trigger on block hit from unique [1]
(Summons an immortal chieftain minion of the Valako tribe to fight alongside you for a duration. This minion grants you a buff which recovers life, mana and energy shield when you block)
Ascendancy: Juggernaut
Character: Marauder
Trigger level 20 Summon Spirit of Rakiata Skill on Critical Strike against Marked Unique Enemy
has trigger on crit vs marked unique [1]
(Summons an immortal chieftain minion of the Tasalio tribe to fight alongside you for a duration. This minion grants you a buff which prevents your action speed being lowered)
Ascendancy: Juggernaut
Character: Marauder
30% reduced Warcry Speed
120% increased Warcry Cooldown Recovery Rate
Ascendancy: Juggernaut
Character: Marauder
Your Warcries open Chests
Nearby corpses Explode when you Warcry, dealing 12% of their Life as Physical Damage
Juggernaut
Ascendancy: Juggernaut
Character: Marauder
Juggernaut Attr /5
Name | Show Full Descriptions |
---|---|
ID | AscendancyJuggernautStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
AscendancyID | Juggernaut |
PassiveSkillsHash | 17765 |
Tags | isKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Juggernaut
24% increased Armour
8% increased maximum Life
Juggernaut Attr /5
Name | Show Full Descriptions |
---|---|
ID | life_armour_flask_life_notable1903 |
Icon | Art/2DArt/SkillIcons/passives/increased armor.png |
PassiveSkillsHash | 33287 |
Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Reference | Community Wiki |
Juggernaut
Ascendancy: Ascendant
Character: Scion
+1000 to Accuracy Rating
Cannot be Chilled
Cannot be Stunned
5% increased Damage per Endurance Charge
Gain 1 Endurance Charge every second if you've been Hit Recently
(Recently refers to the past 4 seconds)
(You can only take one of the three Marauder Ascendancy passives)
(Recently refers to the past 4 seconds)
Juggernaut Attr /6
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant31 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Juggernaut.png |
AscendancyID | Ascendant |
PassiveSkillsHash | 61072 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Ruthless mode | Cannot be Chilled 10% chance to gain an Endurance Charge when you Stun an Enemy 1% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second |
Anoint /1
Type | Items | Result |
---|---|---|
Unique, Amulets | ![]() ![]() ![]() | 24% increased Armour 8% increased maximum Life |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Juggernaut (Ascendant passive)
Juggernaut is an Ascendancy passive skill for the Ascendant based on the Juggernaut Ascendancy Class.
This passive grants a large amount of additional accuracy rating, chill and stun immunity, and bonus damage per endurance charge. Additionally, you generate an endurance charge every second if you were hit in the past 4 seconds.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.