Spirit of Rakiata
Humanoid
SpectreY
Tagsfast_movement, human, humanoid, not_int, red_blood
Life
100%
Armour
+75%
Evasion
+30%
Ailment Threshold
100%
Resistance
0 0 0 0
Damage
130%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 20
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
Level
68
Life
6,433
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
486
Spell Damage
486
Accuracy
0
Attack Time
1
Experience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GARakiataSlam
Triggerable, Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1 sec
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 75% more Attack Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1 sec
Cooldown Time: 6.5 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
RakiataLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 388–583
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
GTRakiataSlam
Triggerable, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = {
    name = "Spirit of Rakiata",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GARakiataSlam",
        "GTRakiataSlam",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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