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ラキアタの魂
キャラクター: マローダー
呪印状態のユニークの敵へのクリティカル時にレベル20ラキアタの魂召喚をトリガーする
has trigger on crit vs marked unique [1]
(タサリオの部族の不死の族長ミニオンを召喚し、一定期間戦闘に参加させる。このミニオンはアクションスピード低下を防ぐバフをプレイヤーに与える)
Spirit of Rakiata
ラキアタの魂 Attr /5
ラキアタの霊魂召喚
レベル: 20
クールダウン時間: 20.00 秒
キャストタイム: 1.00 秒
タサリオの部族の不死身の族長ミニオンを召喚し、持続時間中召喚者の近くで戦わせる。このミニオンは召喚者にアクションスピードが低くなるのを防ぐバフを付与する。他の族長の霊魂スキルとクールダウンを共有する。
基礎持続時間は12
バフはプレイヤーのアクションスピードを常に基礎数値の110%にする
割り当てられたタサリオのタトゥー1個ごとにバフの効果が20%増加する
効果中はスキルのクールダウンは回復しない
呪印を付与された敵に対するクリティカル時にこのスキルをトリガーする
ミニオンのレベルはプレイヤー同じに、または最大85になる
Summon Spirit of Rakiata
名前全ての説明を表示
IDAscendancyCustomJuggernaut19
IconJuggernautArmourNotable
AscendancyIDジャガーノート
PassiveSkillsHash62534
TagsisMultipleChoiceOption: true
ラキアタの霊魂
人型
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
remove enemy flask charge on hit % chance [50]
Spirit of Rakiata
Spectre
Tagsfast_movement, human, humanoid, not_int, red_blood
ライフ
450%
アーマー
+75%
回避力
+30%
Ailment Threshold
450%
耐性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
130%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
AncestralRakiataStandalone
Metadata
AncestralRakiataDeepwater
レベル
68
ライフ
28,950
アーマー
50,383
回避力
6,161
Damage
486
スペルダメージ
486
命中
580
Attack Time
1.5
経験値
20,510
Minion Life
6,280
Minion Damage
388
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Phys Convert Ele
240%
GARakiataSlam
Triggerable, Attack
Base Damage: 388583
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.5 秒
アタックダメージが75%上昇する
物理ダメージの50%が冷気ダメージに変換される
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
GSRakiataWaveSplash
Spell, Triggerable
キャストタイム: 1 秒
337から505.6の冷気ダメージを与える
ヒット時に敵をノックバックする
is area damage [1]
GARakiataLeapSlam
Triggerable, Attack
Base Damage: 388583
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.5 秒
クールダウン時間: 7 秒
アタックダメージが75%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [45]
RakiataSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 388583
クリティカル率: 5%
アタックダメージ: 175%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
アタックダメージが75%上昇する
物理ダメージの50%が冷気ダメージに変換される
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
iconbasicattack
RakiataSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 388583
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1.5 秒
クールダウン時間: 6.5 秒
強力な一撃で敵を打ち倒す。
アタックダメージが30%上昇する
物理ダメージの50%が冷気ダメージに変換される
action attack or cast time uses animation length [1]
iconbasicattack
RakiataLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 388583
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
アタックダメージが30%上昇する
物理ダメージの50%が冷気ダメージに変換される
action attack or cast time uses animation length [1]
iconbasicattack
GTRakiataSlam
Triggerable, Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTRakiataGeyser
Triggerable, Spell
キャストタイム: 1 秒
クールダウン時間: 6.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGERakiataGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
基礎持続時間は5
毎秒808.1の基礎冷気ダメージを与える
冷却の効果が100%上昇する
active skill area of effect radius +% final [-65]
ground maelstrom art variation [17]
GPSRakiataWave
Spell, Triggerable
キャストタイム: 1 秒
22.42から33.63の冷気ダメージを与える
ヒット時に敵をノックバックする
ノックバック距離が300%増加する
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataDeepwater"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Spirit of Rakiata",
    life = 4.5,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GPSRakiataWave",
        "CGERakiataGeyser",
        "GARakiataSlam",
        "GSRakiataWaveSplash",
        "GARakiataLeapSlam",
        "GTRakiataSlam",
        "GTRakiataGeyser",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRakiataWave"] = {
    name = "GPSRakiataWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "knockback_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERakiataGeyser"] = {
    name = "CGERakiataGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
    },
    levels = {
        [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRakiataWaveSplash"] = {
    name = "GSRakiataWaveSplash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataLeapSlam"] = {
    name = "GARakiataLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataGeyser"] = {
    name = "GTRakiataGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
remove enemy flask charge on hit % chance [50]
FamilyAncestralTrialMonster
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • remove enemy flask charge on hit % chance 50 50 Global
  • ラキアタの霊魂
    人型
    Spirit of Rakiata
    Spectre
    Tagsfast_movement, human, humanoid, not_int, red_blood
    ライフ
    100%
    アーマー
    +75%
    回避力
    +30%
    Ailment Threshold
    100%
    耐性
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    130%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 20
    Attack Time
    1 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    AncestralRakiataMinion
    Metadata
    AncestralRakiataMinion
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,433
    アーマー
    50,383
    回避力
    6,161
    Damage
    486
    スペルダメージ
    486
    命中
    580
    Attack Time
    1
    経験値
    10,255
    Minion Life
    1,395
    Minion Damage
    388
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    GARakiataSlam
    Triggerable, Attack
    Base Damage: 388583
    クリティカル率: 5%
    アタックダメージ: 175%
    Attack Time: 1 秒
    アタックダメージが75%上昇する
    物理ダメージの50%が冷気ダメージに変換される
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    RakiataSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 388583
    クリティカル率: 5%
    アタックダメージ: 175%
    Attack Time: 1 秒
    強力な一撃で敵を打ち倒す。
    ヒット時に敵をノックバックする
    アタックダメージが75%上昇する
    物理ダメージの50%が冷気ダメージに変換される
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [55]
    iconbasicattack
    RakiataSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 388583
    クリティカル率: 5%
    アタックダメージ: 130%
    Attack Time: 1 秒
    クールダウン時間: 6.5 秒
    強力な一撃で敵を打ち倒す。
    アタックダメージが30%上昇する
    物理ダメージの50%が冷気ダメージに変換される
    action attack or cast time uses animation length [1]
    iconbasicattack
    RakiataLacerate
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 388583
    クリティカル率: 5%
    アタックダメージ: 130%
    Attack Time: 1 秒
    強力な一撃で敵を打ち倒す。
    アタックダメージが30%上昇する
    物理ダメージの50%が冷気ダメージに変換される
    action attack or cast time uses animation length [1]
    iconbasicattack
    GTRakiataSlam
    Triggerable, Spell
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spirit of Rakiata",
        life = 1,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "GARakiataSlam",
            "GTRakiataSlam",
            "RakiataSweep",
            "RakiataSlam",
            "RakiataLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataSlam"] = {
        name = "GARakiataSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataSlam"] = {
        name = "GTRakiataSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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