Espíritu de Rakiata
Ascendencia: Coloso
Personaje: Merodeador
Activa la habilidad Invocar espíritu de Rakiata de nivel 20
al infligir un golpe crítico a un enemigo único señalado
has trigger on crit vs marked unique [1]
(Invoca un esbirro jefe de guerra inmortal de la tribu de Tasalio para que luche junto a ti durante un tiempo. Este esbirro te otorga una bonificación que impide que se reduzca tu velocidad de acción)
Spirit of Rakiata
Espíritu de Rakiata Attr /5
Invocar espíritu de Rakiata
Nivel: 20
Tiempo de recarga: 20.00 seg
Tiempo de lanzamiento: 1.00 seg
Invoca un esbirro jefe de guerra inmortal de la tribu de Tasalio para que luche junto a ti durante un tiempo. Este esbirro te otorga una bonificación que impide que se reduzca tu velocidad de acción. Comparte su tiempo de recarga con otras habilidades de espíritu de jefe de guerra.
La duración base es de 12 segundos
La bonificación causa que tu velocidad de acción siempre sea de al menos un 110% del valor base
Efecto de la bonificación aumentado un 20% por cada tatuaje de Tasalio asignado
El tiempo de recarga de esta habilidad no se recupera durante su efecto
Esta habilidad se activa al infligir un golpe crítico contra un enemigo único señalado
El nivel de los esbirros es igual al tuyo hasta el nivel 85, que es su máximo
Summon Spirit of Rakiata
Nombre
Mostrar descripciones completas
IDAscendancyCustomJuggernaut19
IconArt/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png
AscendancyIDColoso
PassiveSkillsHash62534
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Espíritu de Rakiata
Humanoide
Spirit of Rakiata
SpectreY
Tagsfast_movement, human, humanoid, not_int, red_blood
Vida
100%
Armadura
+75%
Evasión
+30%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
130%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 20
Attack Time
1 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
Nivel
68
Vida
6,433
Armadura
50,383
Evasión
6,161
Damage
486
Daño de hechizos
486
Precisión
580
Attack Time
1
Experiencia
10,255
Minion Life
1,395
Minion Damage
388
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GARakiataSlam
Triggerable, Attack
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1 seg
Inflige un 75% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 75% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1 seg
Tiempo de recarga: 6.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 30% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
RakiataLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 388–583
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Attack Time: 1 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 30% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
GTRakiataSlam
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = {
    name = "Spirit of Rakiata",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GARakiataSlam",
        "GTRakiataSlam",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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