MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Geist von Rakiata
Aszendenz: Ahnenhäuptling
Charakter: Marodeur
Löst die Fertigkeit 'Geist von Rakiata beschwören' Stufe 20 aus, wenn Ihr einen kritischen Treffer bei einem Maltragenden einzigartigen Gegner verursacht
has trigger on crit vs marked unique [1]
(Beschwört eine unsterbliche Stammesführer-Kreatur des Tasalio-Stammes, die für eine gewisse Zeit an Eurer Seite kämpft. Diese Kreatur gewährt Euch eine Stärkung, die verhindert, dass Eure Aktionsgeschwindigkeit verringert wird)
Spirit of Rakiata
Geist von Rakiata Attr /5
Geist von Rakiata beschwören
Stufe: 20
Abklingzeit: 20.00 Sek.
Zauberzeit: 1.00 Sek
Beschwört eine unsterbliche Stammesführer-Kreatur des Tasalio-Stamms, die für eine Dauer an Eurer Seite kämpft. Diese Kreatur gewährt Euch eine Stärkung, die verhindert, dass Eure Aktionsgeschwindigkeit verringert wird. Teilt sich eine Abklingzeit mit anderen Geister-Stammesführer-Fertigkeiten.
Basisdauer beträgt 12 Sekunden
Stärkung bewirkt, dass Eure Aktionsgeschwindigkeit immer mindestens 110% des Basiswerts entspricht
20% erhöhte Stärkungswirkung pro zugewiesener Tätowierung von Tasalio
Die Abklingzeit dieser Fertigkeit stellt sich während ihres Effekts nicht wieder her
Löst diese Fertigkeit aus, wenn Ihr einen kritischen Treffer gegen einen Maltragenden einzigartigen Gegner landet
Stufe von Kreaturen entspricht der Euren, bis zu einem Maximum von 85
Summon Spirit of Rakiata
NameVollständige Beschreibung zeigen
IDAscendancyCustomJuggernaut19
IconJuggernautArmourNotable
AscendancyIDKoloss
PassiveSkillsHash62534
TagsisMultipleChoiceOption: true
Geist von Rakiata
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
remove enemy flask charge on hit % chance [50]
Spirit of Rakiata
Spectre
Tagsfast_movement, human, humanoid, not_int, red_blood
Leben
450%
Rüstung
+75%
Ausweichen
+30%
Ailment Threshold
450%
Widerstand
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
130%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AncestralRakiataStandalone
Metadata
AncestralRakiataDeepwater
Stufe
68
Leben
28,950
Rüstung
50,383
Ausweichwert
6,161
Damage
486
Zauberschaden
486
Genauigkeit
580
Attack Time
1.5
Erfahrung
20,510
Minion Life
6,280
Minion Damage
388
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Phys Convert Ele
240%
GARakiataSlam
Triggerable, Attack
Base Damage: 388583
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
Verursacht 75% mehr Angriffsschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
GSRakiataWaveSplash
Spell, Triggerable
Zauberzeit: 1 Sek.
global knockback [1]
is area damage [1]
spell maximum base cold damage [505.6]
spell minimum base cold damage [337]
GARakiataLeapSlam
Triggerable, Attack
Base Damage: 388583
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
Abklingzeit: 7 Sek.
Verursacht 75% mehr Angriffsschaden
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [45]
RakiataSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388583
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 75% mehr Angriffsschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
global knockback [1]
main hand base maximum attack distance [55]
iconbasicattack
RakiataSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388583
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.5 Sek.
Abklingzeit: 6.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 30% mehr Angriffsschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
iconbasicattack
RakiataLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 388583
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 30% mehr Angriffsschaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
action attack or cast time uses animation length [1]
iconbasicattack
GTRakiataSlam
Triggerable, Spell
Zauberzeit: 1 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTRakiataGeyser
Triggerable, Spell
Zauberzeit: 1 Sek.
Abklingzeit: 6.5 Sek.
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGERakiataGeyser
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 1 Sek.
Basisdauer beträgt 5 Sekunden
Verursacht 808.1 Basis-Kälteschaden pro Sekunde
100% mehr Unterkühlungswirkung
active skill area of effect radius +% final [-65]
ground maelstrom art variation [17]
GPSRakiataWave
Spell, Triggerable
Zauberzeit: 1 Sek.
300% erhöhte Rückstoßdistanz
action attack or cast time uses animation length [1]
base is projectile [1]
global knockback [1]
projectile uses contact position [1]
spell maximum base cold damage [33.63]
spell minimum base cold damage [22.42]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataDeepwater"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Spirit of Rakiata",
    life = 4.5,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GPSRakiataWave",
        "CGERakiataGeyser",
        "GARakiataSlam",
        "GSRakiataWaveSplash",
        "GARakiataLeapSlam",
        "GTRakiataSlam",
        "GTRakiataGeyser",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSRakiataWave"] = {
    name = "GPSRakiataWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "knockback_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGERakiataGeyser"] = {
    name = "CGERakiataGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_chill_effect_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
    },
    levels = {
        [1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRakiataWaveSplash"] = {
    name = "GSRakiataWaveSplash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataLeapSlam"] = {
    name = "GARakiataLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataGeyser"] = {
    name = "GTRakiataGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
remove enemy flask charge on hit % chance [50]
FamilyAncestralTrialMonster
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • remove enemy flask charge on hit % chance 50 50 Global
  • Geist von Rakiata
    Humanoid
    Spirit of Rakiata
    Spectre
    Tagsfast_movement, human, humanoid, not_int, red_blood
    Leben
    100%
    Rüstung
    +75%
    Ausweichen
    +30%
    Ailment Threshold
    100%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    130%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    5 ~ 20
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    AncestralRakiataMinion
    Metadata
    AncestralRakiataMinion
    IsSummoned
    Y
    Stufe
    68
    Leben
    6,433
    Rüstung
    50,383
    Ausweichwert
    6,161
    Damage
    486
    Zauberschaden
    486
    Genauigkeit
    580
    Attack Time
    1
    Erfahrung
    10,255
    Minion Life
    1,395
    Minion Damage
    388
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    GARakiataSlam
    Triggerable, Attack
    Base Damage: 388583
    Kritische Trefferchance: 5%
    Angriffsschaden: 175%
    Attack Time: 1 Sek.
    Verursacht 75% mehr Angriffsschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    RakiataSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 388583
    Kritische Trefferchance: 5%
    Angriffsschaden: 175%
    Attack Time: 1 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 75% mehr Angriffsschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    action attack or cast time uses animation length [1]
    global knockback [1]
    main hand base maximum attack distance [55]
    iconbasicattack
    RakiataSlam
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 388583
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1 Sek.
    Abklingzeit: 6.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 30% mehr Angriffsschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    action attack or cast time uses animation length [1]
    iconbasicattack
    RakiataLacerate
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 388583
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 30% mehr Angriffsschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    action attack or cast time uses animation length [1]
    iconbasicattack
    GTRakiataSlam
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spirit of Rakiata",
        life = 1,
        damage = 1.3,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "GARakiataSlam",
            "GTRakiataSlam",
            "RakiataSweep",
            "RakiataSlam",
            "RakiataLacerate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARakiataSlam"] = {
        name = "GARakiataSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRakiataSlam"] = {
        name = "GTRakiataSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataSlam"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RakiataLacerate"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_%_to_convert_to_cold",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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