라키아타의 혼백
인간형
Spirit of Rakiata
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, not_int, red_blood |
생명력
100%
방어도
+75%
회피
+30%
Ailment Threshold
100%
저항
0 0 0 0
Damage
130%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 20
Attack Time
1 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
50,383
회피
6,161
에너지 보호막
0
Damage
486
주문 피해
486
정확도
290
Attack Time
1
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GARakiataSlam
Triggerable, Attack
Base Damage: 388–583
치명타 확률: 5%
공격 피해: 175%
Attack Time: 1 초
주는 공격 피해 75% 증폭
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 388–583
치명타 확률: 5%
공격 피해: 175%
Attack Time: 1 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
주는 공격 피해 75% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
주는 공격 피해 75% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 388–583
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1 초
재사용 대기시간: 6.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 30% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
RakiataLacerate
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 388–583
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 30% 증폭
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
물리 피해의 50%를 냉기 피해로 전환
action attack or cast time uses animation length [1]
GTRakiataSlam
Triggerable, Spell
시전 속도: 1 초
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = { name = "Spirit of Rakiata", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "GARakiataSlam", "GTRakiataSlam", "RakiataSweep", "RakiataSlam", "RakiataLacerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GARakiataSlam"] = { name = "GARakiataSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRakiataSlam"] = { name = "GTRakiataSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataSweep"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataSlam"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataLacerate"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }