萊基亞塔之靈 Attr /5
召喚萊基亞塔之魂
等級: 20
冷卻時間: 20.00 秒
施放時間: 1.00 秒
召喚塔薩里奧部落的永恆酋長跟你戰鬥一段時間。此召喚物會給予增益,防止你的行動速度被減緩。與其它靈魂酋長技能共享冷卻時間。
基礎持續時間為 12 秒
增益使你的行動速度必定至少為基礎值的 110%
增加 20% 每個已配置塔薩里奧紋身的增益效果
此技能的冷卻時間在它的效果持續時間內不會恢復
對印記的傳奇敵人暴擊時,觸發此技能
召喚物的等級等同你,最高 85
Summon Spirit of Rakiata
| 名字 | 顯示物品素質 |
|---|---|
| ID | AscendancyCustomJuggernaut19 |
| Icon | |
| AscendancyID | 勇士 |
| PassiveSkillsHash | 62534 |
| Tags | isMultipleChoiceOption: true |
萊基亞塔之靈
人形remove enemy flask charge on hit % chance [50]
Spirit of Rakiata
| 幽魂 | |
|---|---|
| 標籤 | fast_movement, human, humanoid, not_int, red_blood |
生命
450%
護甲值
+75%
閃避
+30%
異常狀態臨界值
450%
抗性
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
AncestralRakiataStandalone
Metadata
AncestralRakiataDeepwater
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
28,950
護甲值
50,383
閃避值
6,161
傷害
486
法術傷害
486
命中
580
攻擊間隔
1.5
經驗值
20,510
召喚物生命
6,280
召喚物傷害
388
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GARakiataSlam
可觸發, 攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
GSRakiataWaveSplash
法術, 可觸發
施放時間: 1 秒
造成 337 至 505.6 冰冷傷害
擊退敵人
is area damage [1]
GARakiataLeapSlam
可觸發, 攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
冷卻時間: 7 秒
造成75%更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
main hand base maximum attack distance [45]
RakiataSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊退敵人
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
冷卻時間: 6.5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
RakiataLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
GTRakiataSlam
可觸發, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
GTRakiataGeyser
可觸發, 法術
施放時間: 1 秒
冷卻時間: 6.5 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
CGERakiataGeyser
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
基礎持續時間為 5 秒
每秒造成 808.1 基礎冰冷傷害
100% 更多冰緩效果
active skill area of effect radius +% final [-65]
ground maelstrom art variation [17]
GPSRakiataWave
法術, 可觸發
施放時間: 1 秒
造成 22.42 至 33.63 冰冷傷害
擊退敵人
增加 300% 擊退距離
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataDeepwater"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Spirit of Rakiata",
life = 4.5,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 20,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"GPSRakiataWave",
"CGERakiataGeyser",
"GARakiataSlam",
"GSRakiataWaveSplash",
"GARakiataLeapSlam",
"GTRakiataSlam",
"GTRakiataGeyser",
"RakiataSweep",
"RakiataSlam",
"RakiataLacerate",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GPSRakiataWave"] = {
name = "GPSRakiataWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"knockback_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 300, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGERakiataGeyser"] = {
name = "CGERakiataGeyser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cold_damage_to_deal_per_minute",
"active_skill_chill_effect_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_maelstrom_art_variation",
},
levels = {
[1] = {2.5, 100, -65, 5000, 17, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
name = "GARakiataSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSRakiataWaveSplash"] = {
name = "GSRakiataWaveSplash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARakiataLeapSlam"] = {
name = "GARakiataLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
name = "GTRakiataSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataGeyser"] = {
name = "GTRakiataGeyser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
remove enemy flask charge on hit % chance [50]
| Family | AncestralTrialMonster |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
萊基亞塔之靈
人形
Spirit of Rakiata
| 幽魂 | |
|---|---|
| 標籤 | fast_movement, human, humanoid, not_int, red_blood |
生命
100%
護甲值
+75%
閃避
+30%
異常狀態臨界值
100%
抗性
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
50,383
閃避值
6,161
傷害
486
法術傷害
486
命中
580
攻擊間隔
1
經驗值
10,255
召喚物生命
1,395
召喚物傷害
388
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GARakiataSlam
可觸發, 攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1 秒
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
擊退敵人
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
冷卻時間: 6.5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
RakiataLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388—583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
GTRakiataSlam
可觸發, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Spirit of Rakiata",
life = 1,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1,
attackRange = 20,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"GARakiataSlam",
"GTRakiataSlam",
"RakiataSweep",
"RakiataSlam",
"RakiataLacerate",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
name = "GARakiataSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
name = "GTRakiataSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















