萊基亞塔之靈
人形
Spirit of Rakiata
幽魂 | Y |
---|---|
標籤 | fast_movement, human, humanoid, not_int, red_blood |
生命
100%
護甲
+75%
閃避
+30%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
50,383
閃避
6,161
能量護盾
0
傷害
486
法術傷害
486
命中
290
攻擊間隔
1
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GARakiataSlam
可觸發, 攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1 秒
造成 75% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
50% 物理傷害轉換為冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 75% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
造成 75% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
冷卻時間: 6.5 秒
用強大的攻擊擊倒敵人。
造成 30% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
RakiataLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
造成 30% 更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
GTRakiataSlam
可觸發, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = { name = "Spirit of Rakiata", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "GARakiataSlam", "GTRakiataSlam", "RakiataSweep", "RakiataSlam", "RakiataLacerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GARakiataSlam"] = { name = "GARakiataSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRakiataSlam"] = { name = "GTRakiataSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataSweep"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataSlam"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataLacerate"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }