萊基亞塔之靈 Attr /5
召喚萊基亞塔之魂
等級: 20
冷卻時間: 20.00 秒
施放時間: 1.00 秒
召喚塔薩里奧部落的永恆酋長跟你戰鬥一段時間。此召喚物會給予增益,防止你的行動速度被減緩。與其它靈魂酋長技能共享冷卻時間。
+12 秒基礎持續時間
增益使你的行動速度必定至少為基礎值的 110%
增加 20% 每個已配置塔薩里奧紋身的增益效果
此技能的冷卻時間在它的效果持續時間內不會恢復
對印記的傳奇敵人暴擊時,觸發此技能
召喚物的等級等同你,最高 85
Summon Spirit of Rakiata
| 名字 | 顯示物品素質 |
|---|---|
| ID | AscendancyCustomJuggernaut19 |
| Icon | Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png |
| AscendancyID | 勇士 |
| PassiveSkillsHash | 62534 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
萊基亞塔之靈
人形
Spirit of Rakiata
| 幽魂 | Y |
|---|---|
| 標籤 | fast_movement, human, humanoid, not_int, red_blood |
生命
100%
護甲值
+75%
閃避
+30%
異常狀態臨界值
100%
抗性
傷害
130%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 20
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
50,383
閃避值
6,161
傷害
486
法術傷害
486
命中
580
攻擊間隔
1
經驗值
10,255
召喚物生命
1,395
召喚物傷害
388
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GARakiataSlam
可觸發, 攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1 秒
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
擊退敵人
造成75%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
冷卻時間: 6.5 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
RakiataLacerate
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 388–583
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
50% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
GTRakiataSlam
可觸發, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = {
name = "Spirit of Rakiata",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.3,
damageSpread = 0.2,
attackTime = 1,
attackRange = 20,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"GARakiataSlam",
"GTRakiataSlam",
"RakiataSweep",
"RakiataSlam",
"RakiataLacerate",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
name = "GARakiataSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
name = "GTRakiataSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
},
levels = {
[1] = {55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.