拉其塔之魂
人形
Spirit of Rakiata
幽魂 | Y |
---|---|
标签 | fast_movement, human, humanoid, not_int, red_blood |
生命
100%
护甲
+75%
闪避值
+30%
异常状态临界值
100%
抗性
0 0 0 0
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
50,383
闪避值
6,161
能量护盾
0
伤害
486
法术伤害
486
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GARakiataSlam
可触发, 攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1 秒
攻击伤害总增 75%
50% 的物理伤害转换为冰霜伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
50% 的物理伤害转换为冰霜伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总增 75%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
攻击伤害总增 75%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1 秒
冷却时间: 6.5 秒
对你的敌人无情痛击。
攻击伤害总增 30%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
RakiataLacerate
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
暴击几率: 5%
攻击伤害: 130%
攻击间隔: 1 秒
对你的敌人无情痛击。
攻击伤害总增 30%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
GTRakiataSlam
可触发, 法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = { name = "Spirit of Rakiata", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1, attackRange = 20, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "GARakiataSlam", "GTRakiataSlam", "RakiataSweep", "RakiataSlam", "RakiataLacerate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GARakiataSlam"] = { name = "GARakiataSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTRakiataSlam"] = { name = "GTRakiataSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataSweep"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataSlam"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RakiataLacerate"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_physical_damage_%_to_convert_to_cold", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }