拉其塔之魂
人形
Spirit of Rakiata
幽魂Y
标签fast_movement, human, humanoid, not_int, red_blood
生命
100%
护甲
+75%
闪避值
+30%
异常状态临界值
100%
抗性
0 0 0 0
伤害
130%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
5 ~ 20
攻击间隔
1 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralRakiataMinion
Metadata
AncestralRakiataMinion
IsSummoned
Y
等级
68
生命
6,433
护甲
50,383
闪避值
6,161
能量护盾
0
伤害
486
法术伤害
486
命中
290
攻击间隔
1
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GARakiataSlam
可触发, 攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 175%
攻击间隔: 1 秒
攻击伤害总增 75%
50% 的物理伤害转换为冰霜伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
RakiataSweep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 175%
攻击间隔: 1 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总增 75%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [55]
RakiataSlam
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 130%
攻击间隔: 1 秒
冷却时间: 6.5 秒
对你的敌人无情痛击。
攻击伤害总增 30%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
RakiataLacerate
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
攻击暴击率: 5%
攻击伤害: 130%
攻击间隔: 1 秒
对你的敌人无情痛击。
攻击伤害总增 30%
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
GTRakiataSlam
可触发, 法术
施放间隔: 1 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralRakiataMinion"] = {
    name = "Spirit of Rakiata",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.3,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "GARakiataSlam",
        "GTRakiataSlam",
        "RakiataSweep",
        "RakiataSlam",
        "RakiataLacerate",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GARakiataSlam"] = {
    name = "GARakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, -40, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTRakiataSlam"] = {
    name = "GTRakiataSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {0, 55, 50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataSlam"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RakiataLacerate"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_physical_damage_%_to_convert_to_cold",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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