Spirit of Utula
Humanoid
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, not_int, red_blood |
Life
120%
Armour
+75%
Evasion
+10%
Ailment Threshold
120%
Resistance
0 0 0 0
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,720
Armour
50,383
Evasion
5,213
Energy Shield
0
Damage
448
Spell Damage
448
Accuracy
290
Attack Time
1
Experience
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Time: 1 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359–538
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1 sec
Cooldown Time: 10 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Fire Damage
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = { name = "Spirit of Utula", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }