Spirit of Utula
Ascendancy: Ancestral Commander
Character: Marauder
Trigger level 20 Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy
has trigger on taking savage hit from unique [1]
(A Hit that removes at least 15% of Maximum Life is a Savage Hit)
(Summons an immortal chieftain minion of the Kitava tribe to fight alongside you for a duration. This minion grants you a buff which makes a percentage of your leech recover instantly)
Spirit of Utula Attr /5
Summon Spirit of Utula
Level: 20
Cooldown Time: 20.00 sec
Cast Time: 1.00 sec
Summons an immortal chieftain minion of the Kitava tribe to fight alongside you for a duration. This minion grants you a buff which makes a percentage of your leech recover instantly. Shares a Cooldown with other Spirit Chieftain Skills.
Base duration is 12 seconds
Buff makes 50% of Leech Instant
10% increased Buff Effect per Allocated Kitava Tattoo
This Skill's Cooldown does not recover during its effect
Trigger this Skill when you take a Savage Hit from a Unique Enemy
Minions' Level is equal to yours, up to a maximum of 85
| Name | Show Full Descriptions |
|---|---|
| ID | AscendancyCustomJuggernaut17 |
| Icon | |
| AscendancyID | Juggernaut |
| PassiveSkillsHash | 17511 |
| Tags | isMultipleChoiceOption: true |
Spirit of Utula
Humanoidresist life leech % [50]
| Spectre | |
|---|---|
| Tags | fast_movement, human, humanoid, not_int, red_blood |
Life
540%
Armour
+75%
Evasion
+10%
Ailment Threshold
540%
Resistance
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AncestralUtulaStandalone
Metadata
AncestralUtulaDeepwater
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
34,740
Armour
50,383
Evasion Rating
5,213
Damage
448
Spell Damage
448
Accuracy
580
Attack Time
1.5
Experience
20,510
Minion Life
7,535
Minion Damage
358
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Knocks Enemies Back on Hit
21% increased Movement Speed
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
Triggerable, Attack
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
Triggerable, Attack
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 sec
Deals 60% more Attack Damage
is area damage [1]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Fire Damage
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
Triggerable, Attack
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
CGEUtulaDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
50% reduced Life Recovery rate
Deals 40.4 Base Fire Damage per second
Deals 40.4 Base Physical Damage per second
Base duration is 10 seconds
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaDeepwater"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Spirit of Utula",
life = 5.4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 19,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "One Hand Axe",
skillList = {
"UtulaTableCharge",
"MeleeAtAnimationSpeedUnique",
"MPSUtulaFireball",
"CGEUtulaDegen",
"GAEchoingQuake",
"GAUtulaChargeEnd",
"GAUtulaXSlamLacerate",
"UtulaFireSwing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaTableCharge"] = {
name = "Table Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
name = "MPSUtulaFireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEUtulaDegen"] = {
name = "CGEUtulaDegen",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_physical_damage_to_deal_per_minute",
"life_recovery_rate_+%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEchoingQuake"] = {
name = "GAEchoingQuake",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaChargeEnd"] = {
name = "GAUtulaChargeEnd",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaXSlamLacerate"] = {
name = "GAUtulaXSlamLacerate",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_fire",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
resist life leech % [50]
| Family | AncestralTrialMonster |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Spirit of Utula
Humanoid| Spectre | |
|---|---|
| Tags | fast_movement, human, humanoid, not_int, red_blood |
Life
120%
Armour
+75%
Evasion
+10%
Ailment Threshold
120%
Resistance
Damage
120%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 19
Attack Time
1 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,720
Armour
50,383
Evasion Rating
5,213
Damage
448
Spell Damage
448
Accuracy
580
Attack Time
1
Experience
10,255
Minion Life
1,675
Minion Damage
358
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Time: 1 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 359—538
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1 sec
Cooldown Time: 10 sec
Strike your foes down with a powerful blow.
Deals 30% more Attack Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Fire Damage
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Spirit of Utula",
life = 1.2,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1,
attackRange = 19,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MPSUtulaFireball",
"UtulaFireSwing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
name = "MPSUtulaFireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_fire",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















