ウトゥーラの魂
アセンダンシー: ジャガーノート
キャラクター: マローダー
ユニークの敵からサベージヒットを受けた時にレベル20ウトゥーラの魂召喚をトリガーする
has trigger on taking savage hit from unique [1]
(Savage hit: 最大ライフの15%以上のダメージを与えるヒットをサベージヒットと呼ぶ)
(キタヴァの部族の不死の族長ミニオンを召喚し、一定期間戦闘に参加させる。このミニオンはリーチの一部を即座に回復させるバフをプレイヤーに与える)
Spirit of Utula
ウトゥーラの魂 Attr /5
ウトゥーラの霊魂召喚
レベル: 20
クールダウン時間: 20.00 秒
キャストタイム: 1.00 秒
キタヴァの部族の不死身の族長ミニオンを召喚し、持続時間中召喚者の近くで戦わせる。このミニオンは召喚者にリーチの一部を即時とするバフを付与する。他の族長の霊魂スキルとクールダウンを共有する。
基礎持続時間は12
バフはリーチの25%を即時にする
割り当てられたキタヴァのタトゥー1個ごとにバフの効果が20%増加する
効果中はスキルのクールダウンは回復しない
ユニークの敵からのサベージヒットを受けた時にこのスキルをトリガーする
ミニオンのレベルはプレイヤー同じに、または最大85になる
Summon Spirit of Utula
名前全ての説明を表示
IDAscendancyCustomJuggernaut17
IconArt/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png
AscendancyIDジャガーノート
PassiveSkillsHash17511
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
ウトゥーラの霊魂
人型
Spirit of Utula
SpectreY
Tagsfast_movement, human, humanoid, not_int, red_blood
ライフ
120%
アーマー
+75%
回避力
+10%
Ailment Threshold
120%
耐性
0 0 0 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 19
Attack Time
1 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
レベル
68
ライフ
7,720
アーマー
50,383
回避力
5,213
Damage
448
スペルダメージ
448
命中
580
Attack Time
1
経験値
10,255
Minion Life
1,675
Minion Damage
358
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
アタックダメージ: 130%
Attack Time: 1 秒
クールダウン時間: 10 秒
強力な一撃で敵を打ち倒す。
アタックダメージが30%上昇する
物理ダメージの40%を火ダメージに変換する
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1 秒
775.8から1164の火ダメージを与える
追加の投射物を2個放つ
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
    name = "Spirit of Utula",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSUtulaFireball",
        "UtulaFireSwing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
    name = "MPSUtulaFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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