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Дух Утулы
Восхождение: Вождь предков
Герой: Дикарь
Вызывает срабатывание умения Призыв духа Утулы 20 уровня,
когда вы получаете жестокий удар от уникального врага
has trigger on taking savage hit from unique [1]
(Удар, отнимающий не менее 15% от максимума здоровья, считается Жестоким ударом)
(Призывает бессмертного приспешника-вождя из племени Китавы, сражающегося за вас в течение определенного времени. Этот приспешник дарует вам положителный эффект, заставляющий часть похищенных ресурсов восстанавливаться мгновенно)
Spirit of Utula
Дух Утулы Attr /5
Призыв духа Утулы
Уровень: 20
Перезарядка: 20.00 сек.
Время применения: 1.00 сек.
Призывает бессмертного приспешника вождя племени Китавы, который будет некоторое время сражаться на вашей стороне. Приспешник дарует вам положительный эффект, делающий некоторый процент от вашего похищения мгновенным. Имеет общее время перезарядки с другими умениями вождя.
Базовая длительность - 12 секунд(-ы)
Положительный эффект делает 50% от вашего похищения мгновенным
10% усиление положительного эффекта за каждую выбранную татуировку Китавы
Во время действия этого умения его перезарядка не начинается
Вызывает срабатывание этого умения когда вы получаете жестокий удар от уникального врага
Уровень приспешников равен вашему, вплоть до 85
Summon Spirit of Utula
ИмяПоказывать полное описание
IDAscendancyCustomJuggernaut17
IconJuggernautArmourNotable
AscendancyIDПокоритель
PassiveSkillsHash17511
TagsisMultipleChoiceOption: true
Дух Утулы
Гуманоид
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
resist life leech % [50]
Spirit of Utula
Spectre
Tagsfast_movement, human, humanoid, not_int, red_blood
Здоровье
540%
Броня
+75%
Уклонение
+10%
Ailment Threshold
540%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
AncestralUtulaStandalone
Metadata
AncestralUtulaDeepwater
Уровень
68
Здоровье
34,740
Броня
50,383
Уклонение
5,213
Damage
448
Урон от чар
448
Точность
580
Attack Time
1.5
Опыт
20,510
Minion Life
7,535
Minion Damage
358
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
UtulaTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 359538
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 10 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Отбрасывает врагов при нанесении удара
21% повышение скорости передвижения
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 359538
Шанс критического удара: 5%
Урон от атаки: 130%
Attack Time: 1.5 сек.
Перезарядка: 10 сек.
Герой наносит обычный удар.
Наносит на 30% больше урона атаками
40% физического урона становится уроном от огня
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
iconbasicattack
GAEchoingQuake
Triggerable, Attack
Base Damage: 359538
Шанс критического удара: 5%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 15 сек.
Наносит на 50% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
Triggerable, Attack
Base Damage: 359538
Шанс критического удара: 5%
Урон от атаки: 160%
Attack Time: 1.5 сек.
Наносит на 60% больше урона атаками
is area damage [1]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Время применения: 1 сек.
Наносит от 775.8 до 1164 урона от огня
Выпускает дополнительных снарядов: 2
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
Triggerable, Attack
Base Damage: 359538
Шанс критического удара: 5%
Урон от атаки: 200%
Attack Time: 1.5 сек.
Наносит на 100% больше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
CGEUtulaDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
50% снижение скорости восстановления здоровья
Наносит 40.4 базового урона от огня в секунду
Наносит 40.4 базового физического урона в секунду
Базовая длительность - 10 секунд(-ы)
active skill area of effect radius +% final [-50]
monster penalty against minions damage +% final vs player minions [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaDeepwater"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Spirit of Utula",
    life = 5.4,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "UtulaTableCharge",
        "MeleeAtAnimationSpeedUnique",
        "MPSUtulaFireball",
        "CGEUtulaDegen",
        "GAEchoingQuake",
        "GAUtulaChargeEnd",
        "GAUtulaXSlamLacerate",
        "UtulaFireSwing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaTableCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {21, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
    name = "MPSUtulaFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEUtulaDegen"] = {
    name = "CGEUtulaDegen",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "life_recovery_rate_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEchoingQuake"] = {
    name = "GAEchoingQuake",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaChargeEnd"] = {
    name = "GAUtulaChargeEnd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaXSlamLacerate"] = {
    name = "GAUtulaXSlamLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
resist life leech % [50]
FamilyAncestralTrialMonster
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • resist life leech % 50 50 Global
  • Дух Утулы
    Гуманоид
    Spirit of Utula
    Spectre
    Tagsfast_movement, human, humanoid, not_int, red_blood
    Здоровье
    120%
    Броня
    +75%
    Уклонение
    +10%
    Ailment Threshold
    120%
    Сопротивление
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    5 ~ 19
    Attack Time
    1 Second
    Damage Spread
    ±20%
    Опыт
    100%
    Model Size
    100%
    Type
    AncestralUtulaMinion
    Metadata
    AncestralUtulaMinion_
    IsSummoned
    Y
    Уровень
    68
    Здоровье
    7,720
    Броня
    50,383
    Уклонение
    5,213
    Damage
    448
    Урон от чар
    448
    Точность
    580
    Attack Time
    1
    Опыт
    10,255
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359538
    Шанс критического удара: 5%
    Attack Time: 1 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    UtulaFireSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359538
    Шанс критического удара: 5%
    Урон от атаки: 130%
    Attack Time: 1 сек.
    Перезарядка: 10 сек.
    Герой наносит обычный удар.
    Наносит на 30% больше урона атаками
    40% физического урона становится уроном от огня
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [30]
    iconbasicattack
    MPSUtulaFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Время применения: 1 сек.
    Наносит от 775.8 до 1164 урона от огня
    Выпускает дополнительных снарядов: 2
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [242]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spirit of Utula",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSUtulaFireball",
            "UtulaFireSwing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUtulaFireball"] = {
        name = "MPSUtulaFireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaFireSwing"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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