烏圖拉之靈 Attr /5
            召喚烏圖拉之魂
        
    等級: 20
冷卻時間: 20.00 秒
施放時間: 1.00 秒
召喚奇塔弗部落的永恆酋長跟你戰鬥一段時間。此召喚物會給予增益,使你的部分偷取為立即。與其它靈魂酋長技能共享冷卻時間。
+12 秒基礎持續時間
增益使 25% 偷取為立即
增加 20% 每個已配置奇塔弗紋身的增益效果
此技能的冷卻時間在它的效果持續時間內不會恢復
當你承受傳奇敵人的殘暴之擊時,觸發此技能
召喚物的等級等同你,最高 85
        
            Summon Spirit of Utula
        
     
        | 名字 | 顯示物品素質 | 
|---|---|
| ID | AscendancyCustomJuggernaut17 | 
| Icon | Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png | 
| AscendancyID | 勇士 | 
| PassiveSkillsHash | 17511 | 
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false | 
            烏圖拉之靈
        
     人形
人形
            Spirit of Utula
        
    | 幽魂 | Y | 
|---|---|
| 標籤 | fast_movement, human, humanoid, not_int, red_blood | 
生命
120%
護甲值
+75%
閃避
+10%
異常狀態臨界值
120%
抗性
 0
0
 0
0
 0
0
 0
0傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 19
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,720
護甲值
50,383
閃避值
5,213
傷害
448
法術傷害
448
命中
580
攻擊間隔
1
經驗值
10,255
Minion Life
1,675
Minion Damage
358
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

UtulaFireSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
造成 30% 更多攻擊傷害
40% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]

MPSUtulaFireball
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 775.8 至 1164 火焰傷害
發射 2 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
    name = "Spirit of Utula",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MPSUtulaFireball",
        "UtulaFireSwing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
    name = "MPSUtulaFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
 
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