烏圖拉之靈 Attr /5
召喚烏圖拉之魂
等級: 20
冷卻時間: 20.00 秒
施放時間: 1.00 秒
召喚奇塔弗部落的永恆酋長跟你戰鬥一段時間。此召喚物會給予增益,使你的部分偷取為立即。與其它靈魂酋長技能共享冷卻時間。
+12 秒基礎持續時間
增益使 25% 偷取為立即
增加 20% 每個已配置奇塔弗紋身的增益效果
此技能的冷卻時間在它的效果持續時間內不會恢復
當你承受傳奇敵人的殘暴之擊時,觸發此技能
召喚物的等級等同你,最高 85
Summon Spirit of Utula
| 名字 | 顯示物品素質 |
|---|---|
| ID | AscendancyCustomJuggernaut17 |
| Icon | Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png |
| AscendancyID | 勇士 |
| PassiveSkillsHash | 17511 |
| Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
烏圖拉之靈
人形
Spirit of Utula
| 幽魂 | Y |
|---|---|
| 標籤 | fast_movement, human, humanoid, not_int, red_blood |
生命
120%
護甲值
+75%
閃避
+10%
異常狀態臨界值
120%
抗性
傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 19
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,720
護甲值
50,383
閃避值
5,213
傷害
448
法術傷害
448
命中
580
攻擊間隔
1
經驗值
10,255
召喚物生命
1,675
召喚物傷害
358
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaFireSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1 秒
冷卻時間: 10 秒
用強大的攻擊擊倒敵人。
造成30%更多攻擊傷害
40% 物理傷害轉化至火焰傷害
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
MPSUtulaFireball
法術, 投射物, 玩家投射物, 可觸發
施放時間: 1 秒
造成 775.8 至 1164 火焰傷害
發射 2 個額外投射物
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
name = "Spirit of Utula",
life = 1.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1,
attackRange = 19,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MPSUtulaFireball",
"UtulaFireSwing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
name = "MPSUtulaFireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_fire",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.