Espírito de Utula
Ascensão: Comandante Ancestral
Personagem: Marauder
Ativa a Habilidade Convocar Espírito de Utula nível 20 ao sofrer um Golpe Selvagem de um Inimigo Único
has trigger on taking savage hit from unique [1]
(Um Acerto que remove ao menos 15% da Vida Máxima é um Golpe Bestial)
(Invoca um chefe guerreiro lacaio imortal da tribo de Kitava para lutar ao seu lado por um tempo. Este lacaio concede um buff que faz com que uma porcentagem do seu dreno seja recuperada instantaneamente)
Spirit of Utula
Espírito de Utula Attr /5
Convocar Espírito de Utula
Nível: 20
Recarga: 20.00 seg
Tempo de Conjuração: 1.00 Seg
Convoca um lacaio chefe guerreiro imortal da tribo de Kitava para lutar ao seu lado por um tempo. Este lacaio te concede um buff que faz com que parte do seu dreno seja recuperado instantaneamente. Compartilha Recarga com outras Habilidades de Chefes.
Duração base é de 12 segundos
Buff faz com que 50% do Dreno seja Instantâneo
Efeito do Buff aumentado em 10% por Tatuagem de Kitava alocada
A Recarga desta Habilidade não é recuperada durante seu efeito
Ativa essa Habilidade quando você sofrer um Golpe Selvagem de um Inimigo Único
Nível dos Lacaios é igual ao seu, máximo de 85
Summon Spirit of Utula
| Nome | Exibir Descrições Completas |
|---|---|
| ID | AscendancyCustomJuggernaut17 |
| Icon | |
| AscendancyID | Destruidor |
| PassiveSkillsHash | 17511 |
| Tags | isMultipleChoiceOption: true |
Espírito de Utula
Humanóideresist life leech % [50]
Spirit of Utula
| Spectre | |
|---|---|
| Tags | fast_movement, human, humanoid, not_int, red_blood |
Vida
540%
Armadura
+75%
Evasão
+10%
Ailment Threshold
540%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AncestralUtulaStandalone
Metadata
AncestralUtulaDeepwater
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
34,740
Armadura
50,383
Evasão
5,213
Damage
448
Dano Mágico
448
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
7,535
Minion Damage
358
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359—538
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investina com Mesa
Base Damage: 359—538
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 10 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Velocidade de Movimento aumentada em 21%
action attack or cast time uses animation length [1]
global knockback [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359—538
Chance de Crítico: 5%
Dano de Ataque: 130%
Attack Time: 1.5 seg
Recarga: 10 seg
Abate seus inimigos com um golpe poderoso.
Causa 30% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
GAEchoingQuake
Triggerable, Attack
Base Damage: 359—538
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.5 seg
Recarga: 15 seg
Causa 50% mais Dano de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
Triggerable, Attack
Base Damage: 359—538
Chance de Crítico: 5%
Dano de Ataque: 160%
Attack Time: 1.5 seg
Causa 60% mais Dano de Ataque
is area damage [1]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1 seg
Causa 775.8 a 1164 de Dano de Fogo
Dispara 2 Projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
Triggerable, Attack
Base Damage: 359—538
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.5 seg
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
CGEUtulaDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 10 segundos
active skill area of effect radius +% final [-50]
base fire damage to deal per minute [2424]
base physical damage to deal per minute [2424]
life recovery rate +% [-50]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaDeepwater"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Spirit of Utula",
life = 5.4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 19,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "One Hand Axe",
skillList = {
"UtulaTableCharge",
"MeleeAtAnimationSpeedUnique",
"MPSUtulaFireball",
"CGEUtulaDegen",
"GAEchoingQuake",
"GAUtulaChargeEnd",
"GAUtulaXSlamLacerate",
"UtulaFireSwing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaTableCharge"] = {
name = "Table Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_movement_velocity_+%",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {21, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
name = "MPSUtulaFireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEUtulaDegen"] = {
name = "CGEUtulaDegen",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_physical_damage_to_deal_per_minute",
"life_recovery_rate_+%",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAEchoingQuake"] = {
name = "GAEchoingQuake",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaChargeEnd"] = {
name = "GAUtulaChargeEnd",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaXSlamLacerate"] = {
name = "GAUtulaXSlamLacerate",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_fire",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
resist life leech % [50]
| Family | AncestralTrialMonster |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Espírito de Utula
Humanóide
Spirit of Utula
| Spectre | |
|---|---|
| Tags | fast_movement, human, humanoid, not_int, red_blood |
Vida
120%
Armadura
+75%
Evasão
+10%
Ailment Threshold
120%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 19
Attack Time
1 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,720
Armadura
50,383
Evasão
5,213
Damage
448
Dano Mágico
448
Precisão
580
Attack Time
1
Experiência
10,255
Minion Life
1,675
Minion Damage
358
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359—538
Chance de Crítico: 5%
Attack Time: 1 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359—538
Chance de Crítico: 5%
Dano de Ataque: 130%
Attack Time: 1 seg
Recarga: 10 seg
Abate seus inimigos com um golpe poderoso.
Causa 30% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Fogo
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1 seg
Causa 775.8 a 1164 de Dano de Fogo
Dispara 2 Projéteis adicionais
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Spirit of Utula",
life = 1.2,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1,
attackRange = 19,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "One Hand Axe",
skillList = {
"MeleeAtAnimationSpeedUnique",
"MPSUtulaFireball",
"UtulaFireSwing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
name = "MPSUtulaFireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_physical_damage_%_to_convert_to_fire",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















