Spirit of Utula
Spirit of Utula Attr /5
우툴라의 혼백 소환
레벨: 20
재사용 대기시간: 20.00 초
시전 속도: 1.00 초
키타바 부족에서 불멸의 부족장을 소환하여 일정 시간 동안 함께 싸우게 합니다. 이 소환수는 흡수의 일부를 즉시 회복시켜 주는 버프를 부여합니다. 다른 혼백 부족장 스킬들과 재사용 대기시간을 공유합니다.
기본 지속시간 12초
버프 시 흡수의 25%가 즉시 적용
할당된 키타바 문신 하나당 버프 효과 20% 증가
효과를 발휘하는 동안 재사용 대기시간을 채우지 않음
고유 적의 야만적인 타격에 피격 시 이 스킬 발동
소환수의 레벨이 플레이어의 레벨과 동일, 최대 85레벨
Summon Spirit of Utula

이름 | 상세 설명 표시 |
---|---|
ID | AscendancyCustomJuggernaut17 |
Icon | Art/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png |
AscendancyID | 저거넛 |
PassiveSkillsHash | 17511 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
우툴라의 혼백

Spirit of Utula
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, not_int, red_blood |
생명력
120%
방어도
+75%
회피
+10%
Ailment Threshold
120%
저항




Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 19
Attack Time
1 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AncestralUtulaMinion
Metadata
AncestralUtulaMinion_
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
선택 몬스터 레벨
레벨
68
생명력
7,720
방어도
50,383
회피
5,213
Damage
448
주문 피해
448
정확도
580
Attack Time
1
경험치
10,255
Minion Life
1,675
Minion Damage
358
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359–538
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1 초
재사용 대기시간: 10 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 30% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]

MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1 초
775.8~1164 화염 피해
투사체 2개 추가 발사
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = { name = "Spirit of Utula", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1, attackRange = 19, accuracy = 1, weaponType1 = "One Hand Axe", weaponType2 = "One Hand Axe", skillList = { "MeleeAtAnimationSpeedUnique", "MPSUtulaFireball", "UtulaFireSwing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUtulaFireball"] = { name = "MPSUtulaFireball", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaFireSwing"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
편집
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.