MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
우툴라의 혼백
캐릭터: 머라우더
고유 적에게서 야만적인 타격을 받은 경우 20레벨 우툴라의 혼백 소환 스킬 발동
has trigger on taking savage hit from unique [1]
(한 번의 피격으로 최대 체력의 15% 이상이 사라지는 공격이 "야만적인 타격"입니다)
(키타바 부족에서 불멸의 부족장을 소환하여 일정 시간 동안 함께 싸우게 합니다. 이 소환수는 흡수의 일부를 즉시 회복시켜 주는 버프를 부여합니다.)
Spirit of Utula
우툴라의 혼백 Attr /5
우툴라의 혼백 소환
레벨: 20
재사용 대기시간: 20.00 초
시전 속도: 1.00 초
키타바 부족에서 불멸의 부족장을 소환하여 일정 시간 동안 함께 싸우게 합니다. 이 소환수는 흡수의 일부를 즉시 회복시켜 주는 버프를 부여합니다. 다른 혼백 부족장 스킬들과 재사용 대기시간을 공유합니다.
기본 지속시간 12
버프 시 흡수의 50%가 즉시 적용
할당된 키타바 문신 하나당 버프 효과 10% 증가
효과를 발휘하는 동안 재사용 대기시간을 채우지 않음
고유 적의 야만적인 타격에 피격 시 이 스킬 발동
소환수의 레벨이 플레이어의 레벨과 동일, 최대 85레벨
Summon Spirit of Utula
이름상세 설명 표시
IDAscendancyCustomJuggernaut17
IconJuggernautArmourNotable
AscendancyID저거넛
PassiveSkillsHash17511
TagsisMultipleChoiceOption: true
우툴라의 혼백
인간형
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
resist life leech % [50]
Spirit of Utula
Spectre
Tagsfast_movement, human, humanoid, not_int, red_blood
생명력
540%
방어도
+75%
회피
+10%
Ailment Threshold
540%
저항
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
5 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
AncestralUtulaStandalone
Metadata
AncestralUtulaDeepwater
레벨
68
생명력
34,740
방어도
50,383
회피
5,213
Damage
448
주문 피해
448
정확도
580
Attack Time
1.5
경험치
20,510
Minion Life
7,535
Minion Damage
358
Ailment Threshold
34,740
Chill
110
Shock
110
Brittle
621
Scorch
110
Sap
303
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359538
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
UtulaTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 359538
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 10 초
단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
이동 속도 21% 증가
action attack or cast time uses animation length [1]
global knockback [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
iconshieldcharge
UtulaFireSwing
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359538
치명타 확률: 5%
공격 피해: 130%
Attack Time: 1.5 초
재사용 대기시간: 10 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 30% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
main hand base maximum attack distance [30]
iconbasicattack
GAEchoingQuake
Triggerable, Attack
Base Damage: 359538
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
재사용 대기시간: 15 초
주는 공격 피해 50% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
GAUtulaChargeEnd
Triggerable, Attack
Base Damage: 359538
치명타 확률: 5%
공격 피해: 160%
Attack Time: 1.5 초
주는 공격 피해 60% 증폭
is area damage [1]
MPSUtulaFireball
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1 초
775.8~1164 화염 피해
투사체 2개 추가 발사
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [242]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAUtulaXSlamLacerate
Triggerable, Attack
Base Damage: 359538
치명타 확률: 5%
공격 피해: 200%
Attack Time: 1.5 초
주는 공격 피해 100% 증폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
CGEUtulaDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
기본 지속시간 10
active skill area of effect radius +% final [-50]
base fire damage to deal per minute [2424]
base physical damage to deal per minute [2424]
life recovery rate +% [-50]
monster penalty against minions damage +% final vs player minions [-40]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainBaseStandalone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaDeepwater"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Spirit of Utula",
    life = 5.4,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "UtulaTableCharge",
        "MeleeAtAnimationSpeedUnique",
        "MPSUtulaFireball",
        "CGEUtulaDegen",
        "GAEchoingQuake",
        "GAUtulaChargeEnd",
        "GAUtulaXSlamLacerate",
        "UtulaFireSwing",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaTableCharge"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {21, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUtulaFireball"] = {
    name = "MPSUtulaFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEUtulaDegen"] = {
    name = "CGEUtulaDegen",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_physical_damage_to_deal_per_minute",
        "life_recovery_rate_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {2.5, 2.5, -50, 10000, -50, -40, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAEchoingQuake"] = {
    name = "GAEchoingQuake",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaChargeEnd"] = {
    name = "GAUtulaChargeEnd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAUtulaXSlamLacerate"] = {
    name = "GAUtulaXSlamLacerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaFireSwing"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_fire",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
resist life leech % [50]
FamilyAncestralTrialMonster
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • resist life leech % 50 50 Global
  • 우툴라의 혼백
    인간형
    Spirit of Utula
    Spectre
    Tagsfast_movement, human, humanoid, not_int, red_blood
    생명력
    120%
    방어도
    +75%
    회피
    +10%
    Ailment Threshold
    120%
    저항
    IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 19
    Attack Time
    1 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AncestralUtulaMinion
    Metadata
    AncestralUtulaMinion_
    IsSummoned
    Y
    레벨
    68
    생명력
    7,720
    방어도
    50,383
    회피
    5,213
    Damage
    448
    주문 피해
    448
    정확도
    580
    Attack Time
    1
    경험치
    10,255
    Minion Life
    1,675
    Minion Damage
    358
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359538
    치명타 확률: 5%
    Attack Time: 1 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    UtulaFireSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359538
    치명타 확률: 5%
    공격 피해: 130%
    Attack Time: 1 초
    재사용 대기시간: 10 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 30% 증폭
    물리 피해의 40%를 화염 피해로 전환
    action attack or cast time uses animation length [1]
    main hand base maximum attack distance [30]
    iconbasicattack
    MPSUtulaFireball
    Spell, Projectile, ProjectilesFromUser, Triggerable
    시전 속도: 1 초
    775.8~1164 화염 피해
    투사체 2개 추가 발사
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [242]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralUtulaMinion_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Spirit of Utula",
        life = 1.2,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MPSUtulaFireball",
            "UtulaFireSwing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUtulaFireball"] = {
        name = "MPSUtulaFireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 242, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaFireSwing"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_fire",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {30, 40, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.