Ascendancy Classes /1 ⍟
Character | Ascendancy |
---|---|
Templar | Inquisitor |
Inquisitor /15 ⍟
Icon | Name |
---|---|
Inquisitor | |
Instruments of Virtue Notable 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) | |
Instruments of Zeal Notable Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Lose all Fanatic Charges on reaching Maximum Fanatic Charges +4 to Maximum Fanatic Charges (Fanaticism grants Spells you Cast yourself 75% more Cast Speed, 75% reduced Cost and 75% increased Area of Effect) | |
Elemental Damage, Attack and Cast Speed 10% increased Elemental Damage 4% increased Attack and Cast Speed | |
Pious Path Notable Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds (The effects of the ground still apply to you, allies or enemies after leaving its area) | |
Sanctuary Notable Consecrated Ground you create applies 15% increased Damage taken to Enemies You have Consecrated Ground around you while stationary (Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them) | |
Augury of Penitence Notable Nearby Enemies deal 8% less Elemental Damage Nearby Enemies take 16% increased Elemental Damage | |
Inevitable Judgement Notable Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances | |
Righteous Providence Notable 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower +50 to Strength and Intelligence | |
Elemental Damage, Critical Strike Multiplier 10% increased Elemental Damage +10% to Critical Strike Multiplier | |
Elemental Damage, Critical Strike Multiplier 10% increased Elemental Damage +10% to Critical Strike Multiplier | |
Elemental Damage and Resistances +6% to all Elemental Resistances 10% increased Elemental Damage | |
Elemental Damage, Life Regeneration Regenerate 0.5% of Life per second 10% increased Elemental Damage | |
Elemental Damage, Life Regeneration Regenerate 0.5% of Life per second 10% increased Elemental Damage | |
Elemental Damage, Attack and Cast Speed 10% increased Elemental Damage 4% increased Attack and Cast Speed |
Inquisitor
Ascendancy: Ascendant
Character: Scion
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Nearby Enemies take 10% increased Elemental Damage
(You can only take one of the three Templar Ascendancy passives)
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Nearby Enemies take 10% increased Elemental Damage
(You can only take one of the three Templar Ascendancy passives)
Inquisitor Attr /17 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant43 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Inquisitor.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 43962 |
Aura Radius | 60 |
Ruthless mode | Damage Penetrates 8% of Enemy Elemental Resistances Effects of Consecrated Ground you create Linger for 4 seconds (The effects of the ground still apply to you, allies or enemies after leaving its area) Nearby Enemies take 10% increased Elemental Damage |
Inquisitor
Ascendancy: Inquisitor
Character: Templar
Inquisitor Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyInquisitorStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Inquisitor |
PassiveSkillsHash | 61871 |
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Inquisitor (Ascendant passive)
Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.
This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage. It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.