
Inquisitor /12 ⍟
Inquisitor /12 ⍟
Name | Category | Show Full Descriptions |
---|---|---|
Elemental Damage, Attack and Cast Speed![]() | 10% increased Elemental Damage 4% increased Attack and Cast Speed | |
Elemental Damage, Life Regeneration![]() | 10% increased Elemental Damage Regenerate 0.5% of Life per second | |
Elemental Damage and Resistances![]() | 10% increased Elemental Damage +6% to all Elemental Resistances | |
Elemental Damage, Critical Strike Multiplier![]() | 10% increased Elemental Damage +10% to Critical Strike Multiplier | |
Righteous Providence![]() | Notable | +50 to Strength and Intelligence 1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower |
Inevitable Judgement![]() | Notable | Critical Strikes ignore Enemy Monster Elemental Resistances Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances |
Augury of Penitence![]() | Notable | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage |
Sanctuary![]() | Notable | You have Consecrated Ground around you while stationary Consecrated Ground you create applies 15% increased Damage taken to Enemies |
Pious Path![]() | Notable | Consecrated Ground you create grants Immunity to Elemental Ailments to you and Allies Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies |
Instruments of Zeal![]() | Notable | +4 to Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Lose all Fanatic Charges on reaching Maximum Fanatic Charges |
Instruments of Virtue![]() | Notable | 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30% Battlemage |
Inquisitor![]() |
Inquisitor
Inquisitor
passives
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
10% increased Elemental Damage taken

(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Inquisitor /10 ⍟
Inquisitor /10 ⍟
Name | Show Full Descriptions |
---|---|
IsKeystone | false |
IsNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
IsSocket | false |
IsJustIcon | false |
isUsed | true |
AscendancyID | Ascendant |
PassiveID | 43962 |