Prophecy Perandus Rampage
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Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
TemplarInquisitor
Inquisitor /12 ⍟

Inquisitor /12 ⍟

NameCategoryShow Full Descriptions
Elemental Damage, Attack and Cast Speed
IncreasedElementalDamageAttackCasteSpeed
10% increased Elemental Damage
4% increased Attack and Cast Speed
Elemental Damage, Life Regeneration
IncreasedElementalDamageAvoidElementalStatusEffects
10% increased Elemental Damage
Regenerate 0.5% of Life per second
Elemental Damage and Resistances
IncreasedElementalDamageElementalPenetration
10% increased Elemental Damage
+6% to all Elemental Resistances
Elemental Damage, Critical Strike Multiplier
IncreasedElementalDamageCasteSpeed
10% increased Elemental Damage
+10% to Critical Strike Multiplier
Righteous Providence
ElementalMastery
Notable+50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
Inevitable Judgement
ElementalForce
NotableCritical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Augury of Penitence
ElementalDomination
NotableNearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Sanctuary
Sanctify
NotableYou have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies
Pious Path
GloryOfTheSavant
NotableConsecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Instruments of Zeal
InstrumentsofZeal
Notable+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
Instruments of Virtue
InstrumentsOfVirtue
Notable10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
Inquisitor
damage

Inquisitor

Inquisitor
passives
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
10% increased Elemental Damage taken
Inquisitor
(You can only take one of the three Templar Ascendancy passives)
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Inquisitor /10 ⍟

Inquisitor /10 ⍟

NameShow Full Descriptions
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
IsSocketfalse
IsJustIconfalse
isUsedtrue
AscendancyIDAscendant
PassiveID43962