Inquisitor Ascendancy /15
Inquisitor
Character: Templar
Truth is elusive, yet God has
provided us with all the tools
necessary to find it.
provided us with all the tools
necessary to find it.
Ascendancy: Inquisitor
Character: Templar
10% increased Elemental Damage
4% increased Attack and Cast Speed
4% increased Attack and Cast Speed
Ascendancy: Inquisitor
Character: Templar
Regenerate 0.5% of Life per second
10% increased Elemental Damage
10% increased Elemental Damage
Ascendancy: Inquisitor
Character: Templar
Regenerate 0.5% of Life per second
10% increased Elemental Damage
10% increased Elemental Damage
Ascendancy: Inquisitor
Character: Templar
+6% to all Elemental Resistances
10% increased Elemental Damage
10% increased Elemental Damage
Ascendancy: Inquisitor
Character: Templar
10% increased Elemental Damage
+10% to Critical Strike Multiplier
+10% to Critical Strike Multiplier
Ascendancy: Inquisitor
Character: Templar
10% increased Elemental Damage
+10% to Critical Strike Multiplier
+10% to Critical Strike Multiplier
Ascendancy: Inquisitor
Character: Templar
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
+50 to Strength and Intelligence
+50 to Strength and Intelligence
Ascendancy: Inquisitor
Character: Templar
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
Ascendancy: Inquisitor
Character: Templar
Radius: 60
Nearby Enemies deal 8% less Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies take 16% increased Elemental Damage
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create applies 15% increased Damage taken to Enemies
You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
You have Consecrated Ground around you while stationary
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Ascendancy: Inquisitor
Character: Templar
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
also Recover Energy Shield for you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Inquisitor
Character: Templar
10% increased Elemental Damage
4% increased Attack and Cast Speed
4% increased Attack and Cast Speed
Ascendancy: Inquisitor
Character: Templar
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges
(Fanaticism grants Spells you Cast yourself 75% more Cast Speed, 75% reduced Cost and 75% increased Area of Effect)
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges
(Fanaticism grants Spells you Cast yourself 75% more Cast Speed, 75% reduced Cost and 75% increased Area of Effect)
Ascendancy: Inquisitor
Character: Templar
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Inquisitor
Ascendancy: Inquisitor
Character: Templar
Inquisitor Attr /15
Name | Show Full Descriptions |
---|---|
ID | AscendancyInquisitorStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Inquisitor |
PassiveSkillsHash | 61871 |
Inquisitor
Ascendancy: Ascendant
Character: Scion
Radius: 60
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Nearby Enemies take 10% increased Elemental Damage
(You can only take one of the three Templar Ascendancy passives)
Inquisitor Attr /17
Augury of Penitence
Radius: 60
You take increased Elemental Damage
10% increased Elemental Damage taken
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant43 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Inquisitor.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 43962 |
Aura Radius | 60 |
Ruthless mode | Damage Penetrates 8% of Enemy Elemental Resistances Effects of Consecrated Ground you create Linger for 4 seconds (The effects of the ground still apply to you, allies or enemies after leaving its area) Nearby Enemies take 10% increased Elemental Damage |
Community Wiki
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Inquisitor (Ascendant passive)
Inquisitor is an Ascendancy passive skill for the Ascendant based on the Inquisitor Ascendancy class.
This skill grants elemental penetration, critical strike multiplier against enemies affected by elemental ailments, and causes nearby enemies to take increased elemental damage. It also grants a chance to create Consecrated Ground when hitting a rare or unique enemies, and causes the effects of consecrated ground created by the player to linger for 4 seconds.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.