Gladiator /15 ⍟
Icon | Name |
---|---|
Ascendancy: Gladiator Character: Duelist | |
Ascendancy: Gladiator Character: Duelist 2% more Attack and Movement Speed per Challenger Charge Gain a Challenger Charge when you Kill an Enemy while in Sand Stance 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance +10 to Maximum Challenger Charges (You are in Blood Stance by default) | |
Ascendancy: Gladiator Character: Duelist 4% increased Attack Speed 4% increased Movement Speed | |
Ascendancy: Gladiator Character: Duelist +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage | |
Ascendancy: Gladiator Character: Duelist Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds (Lucky things are rolled twice and the best result used) | |
Ascendancy: Gladiator Character: Duelist +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage (Attacks that Trigger when you are Hit are Counterattacks) | |
Ascendancy: Gladiator Character: Duelist 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges | |
Ascendancy: Gladiator Character: Duelist Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Ascendancy: Gladiator Character: Duelist Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time | |
Ascendancy: Gladiator Character: Duelist 4% increased Attack Speed +2% Chance to Block Attack Damage | |
Ascendancy: Gladiator Character: Duelist 4% increased Attack Speed +2% Chance to Block Attack Damage | |
Ascendancy: Gladiator Character: Duelist 4% increased Attack Speed 15% increased Damage with One Handed Weapons | |
Ascendancy: Gladiator Character: Duelist 4% increased Attack Speed +2% Chance to Block Attack Damage | |
Ascendancy: Gladiator Character: Duelist 4% increased Attack Speed 10% increased Physical Damage | |
Ascendancy: Gladiator Character: Duelist 4% increased Attack Speed 10% increased Physical Damage |
Gladiator Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyGladiatorStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Gladiator |
PassiveSkillsHash | 32730 |
Gladiator
Ascendancy: Ascendant
Character: Scion
+5% to maximum Chance to Block Attack Damage
+10% Chance to Block Attack Damage
25% chance to Blind Enemies on Hit with Attacks
20% more Physical Damage over Time
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Duelist Ascendancy passives)
+10% Chance to Block Attack Damage
25% chance to Blind Enemies on Hit with Attacks
20% more Physical Damage over Time
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Duelist Ascendancy passives)
Gladiator Attr /16 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant41 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Gladiator.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 34774 |
Ruthless mode | +5% to maximum Chance to Block Attack Damage +10% Chance to Block Attack Damage Attacks have 50% chance to cause Bleeding Attack Hits against Bleeding Enemies have 50% chance to Blind (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Achievements - Gladiator /1 ⍟
Fully clear the Colosseum end-game Map.
Name | Show Full Descriptions |
---|---|
FullClearColosseum | Colosseum Map |
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Gladiator (Ascendant passive)
Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.
This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.