Gladiator Ascendancy /31
Ascendancy: Gladiator
Character: Duelist
5% increased Attack Speed
Attacks have 15% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Ascendancy: Gladiator
Character: Duelist
5% increased Attack Speed
Attacks have 15% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Ascendancy: Gladiator
Character: Duelist
5% increased Attack Speed
+3% Chance to Block Attack Damage
Ascendancy: Gladiator
Character: Duelist
5% increased Attack Speed
10% increased Damage with One Handed Weapons
Ascendancy: Gladiator
Character: Duelist
5% increased Attack Speed
+3% Chance to Block Attack Damage
Ascendancy: Gladiator
Character: Duelist
5% increased Attack Speed
+3% Chance to Block Attack Damage
Ascendancy: Gladiator
Character: Duelist
Bleeding Enemies you Kill Explode, dealing 20% of
their Maximum Life as Physical Damage
Ascendancy: Gladiator
Character: Duelist
Bleeding you inflict is Aggravated
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
Ascendancy: Gladiator
Character: Duelist
25% more Accuracy Rating while wielding a Sword
20% more Area of Effect while wielding a Mace or Sceptre
20% more Critical Strike Chance while wielding a Dagger
20% of Leech is Instant while wielding a Claw
30% more Damage with Hits and Ailments against Enemies that are on Low Life while you are wielding an Axe
(Rune Daggers are considered Daggers)
(You are on Low Life if you have 50% of your Maximum Life or less)
Ascendancy: Gladiator
Character: Duelist
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubled
(Dual Wielding inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed)
Ascendancy: Gladiator
Character: Duelist
Retaliation Skills become Usable for an additional 2 seconds
50% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use
(They will also not be put on cooldown if they remain Usable)
Ascendancy: Gladiator
Character: Duelist
Chance to Block Attack or Spell Damage is Lucky if you've Blocked Recently
(Lucky things are rolled twice and the best result used)
(Recently refers to the past 4 seconds)
Ascendancy: Gladiator
Character: Duelist
10% increased Attack Damage
5% increased Attack Speed
Ascendancy: Gladiator
Character: Duelist
Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for each second they've ever been in your Presence, up to a maximum of 100%
Ascendancy: Gladiator
Character: Duelist
Ascendancy: Gladiator
Character: Duelist
10% increased Evasion Rating
5% increased Rarity of Items found
Ascendancy: Gladiator
Character: Duelist
10% increased Evasion Rating
5% increased Rarity of Items found
Ascendancy: Gladiator
Character: Duelist
10% increased Evasion Rating
5% increased Rarity of Items found
Ascendancy: Gladiator
Character: Duelist
10% increased Evasion Rating
5% increased Rarity of Items found
Ascendancy: Gladiator
Character: Duelist
10% increased Evasion Rating
5% increased Rarity of Items found
Ascendancy: Gladiator
Character: Duelist
-25% to all Elemental Resistances
50% chance for Elemental Resistances to count as being 90% against Enemy Hits
Ascendancy: Gladiator
Character: Duelist
Hits have 50% chance to treat Enemy Monster Elemental Resistance values as inverted
Ascendancy: Gladiator
Character: Duelist
15% chance to deal Triple Damage
30% chance to deal Double Damage
Deal 25% less Damage
Ascendancy: Gladiator
Character: Duelist
Your Critical Strike Chance is Lucky
Damage with Hits is Unlucky
(Lucky things are rolled twice and the best result used)
Ascendancy: Gladiator
Character: Duelist
Chance to Block Spell Damage is Lucky
Chance to Block Attack Damage is Unlucky
(Lucky things are rolled twice and the best result used)
(Unlucky things are rolled twice and the worst result used)
Ascendancy: Gladiator
Character: Duelist
Chance to Block Spell Damage is Unlucky
Chance to Block Attack Damage is Lucky
(Unlucky things are rolled twice and the worst result used)
(Lucky things are rolled twice and the best result used)
Ascendancy: Gladiator
Character: Duelist
10% increased Evasion Rating
5% increased Rarity of Items found
Ascendancy: Gladiator
Character: Duelist
50% chance to Avoid Elemental Ailments
50% chance to Avoid being Stunned
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Ascendancy: Gladiator
Character: Duelist
10% increased Evasion Rating
5% increased Rarity of Items found
Ascendancy: Gladiator
Character: Duelist
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
Ascendancy: Gladiator
Character: Duelist
Gladiator
Ascendancy: Gladiator
Character: Duelist
Gladiator Attr /5
NameShow Full Descriptions
IDAscendancyGladiatorStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDGladiator
PassiveSkillsHash32730
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Gladiator
Ascendancy: Ascendant
Character: Scion
25% chance to Aggravate Bleeding on targets you Hit with Attacks
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubled
Deal 1% more Damage with Hits and Ailments to Rare and Unique Enemies for every 2 seconds they've ever been in your Presence, up to a maximum of 50%
(Dual Wielding inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed)
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
(You can only take one of the three Duelist Ascendancy passives)
Gladiator Attr /6
NameShow Full Descriptions
IDAscendancyAscendant41
IconArt/2DArt/SkillIcons/passives/Ascendants/Gladiator.png
AscendancyIDAscendant
PassiveSkillsHash34774
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
25% chance to Aggravate Bleeding on targets you Hit with Attacks
Gain 50% Chance to Block from Equipped Shield instead of the Shield's value
Inherent Bonuses from Dual Wielding are doubled
(Dual Wielding inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed)
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
Achievements - Gladiator /1
Fully clear the Colosseum end-game Map.
NameShow Full Descriptions
FullClearColosseumColosseum Map

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Gladiator (Ascendant passive)

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.


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