Ascendancy Classes /1 ⍟
CharacterAscendancy
DuelistGladiator
Gladiator /15 ⍟
IconName
Gladiator
Arena Challenger
Notable
2% more Attack and Movement Speed per Challenger Charge
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
+10 to Maximum Challenger Charges
(You are in Blood Stance by default)
Attack Speed, Movement Speed
4% increased Attack Speed
4% increased Movement Speed
Reigning Veteran
Notable
+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
Violent Retaliation
Notable
Attack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
(Lucky things are rolled twice and the best result used)
Painforged
Notable
+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage
(Attacks that Trigger when you are Hit are Counterattacks)
Outmatch and Outlast
Notable
25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Blood in the Eyes
Notable
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Gratuitous Violence
Notable
Bleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
Attack Speed, Block Chance
4% increased Attack Speed
+2% Chance to Block Attack Damage
Attack Speed, Block Chance
4% increased Attack Speed
+2% Chance to Block Attack Damage
Attack Speed and One Handed Damage
4% increased Attack Speed
15% increased Damage with One Handed Weapons
Attack Speed, Block Chance
4% increased Attack Speed
+2% Chance to Block Attack Damage
Attack Speed, Physical Damage
4% increased Attack Speed
10% increased Physical Damage
Attack Speed, Physical Damage
4% increased Attack Speed
10% increased Physical Damage
Gladiator
Ascendancy: Ascendant
Character: Scion
+5% to maximum Chance to Block Attack Damage
+10% Chance to Block Attack Damage
25% chance to Blind Enemies on Hit with Attacks
20% more Physical Damage over Time
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(You can only take one of the three Duelist Ascendancy passives)
Gladiator Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyAscendant41
IconArt/2DArt/SkillIcons/passives/Ascendants/Gladiator.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash34774
Gladiator
Ascendancy: Gladiator
Character: Duelist
Gladiator Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyGladiatorStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDGladiator
PassiveSkillsHash32730
Achievements - Gladiator /1 ⍟
Fully clear the Colosseum end-game Map.
NameShow Full Descriptions

Community Wiki

Edit

Gladiator (Ascendant passive)

Gladiator is an Ascendancy passive skill for the Ascendant based on the Gladiator Ascendancy class.

This passive grants increased maximum attack block chance, attack and spell block chance, a chance to blind enemies on hit, and more physical damage over time.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.