Deadeye /19 ⍟
Deadeye /19 ⍟
Name | Category | Show Full Descriptions |
---|---|---|
Deadeye![]() | ||
Wind Ward![]() | Notable | 3% less Damage taken per Gale Force Lose all Gale Force when Hit |
Projectile Damage, Attack Speed![]() | 5% increased Attack Speed 10% increased Projectile Damage | |
Projectile Damage, Projectile Speed![]() | 10% increased Projectile Speed 10% increased Projectile Damage | |
Projectile Damage, Accuracy![]() | 10% increased Global Accuracy Rating 10% increased Projectile Damage | |
Occupying Force![]() | Notable | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers |
Projectile Damage, Mirage Archer Duration![]() | 10% increased Projectile Damage 15% increased Mirage Archer Duration | |
Gathering Winds![]() | Notable | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force 8% increased Action Speed |
Projectile Damage, Mirage Archer Duration![]() | 10% increased Projectile Damage 15% increased Mirage Archer Duration | |
Projectile Damage, Critical Strike Chance![]() | 10% increased Projectile Damage 10% increased Critical Strike Chance | |
Rupturing![]() | Notable | Critical Strikes which inflict Bleeding also inflict Rupture |
Far Shot![]() | Notable | Far Shot Projectile Barrages have no spread |
Projectile Damage, Projectile Speed![]() | 10% increased Projectile Speed 10% increased Projectile Damage | |
Endless Munitions![]() | Notable | Skills fire 2 additional Projectiles |
Projectile Damage, Accuracy![]() | 10% increased Global Accuracy Rating 10% increased Projectile Damage | |
Ricochet![]() | Notable | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain |
Projectile Damage, Attack Speed![]() | 5% increased Attack Speed 10% increased Projectile Damage | |
Focal Point![]() | Notable | 75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
Projectile Damage, Mark Cast Speed![]() | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed |
Deadeye
passives
25% increased Effect of your Marks
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
8% increased Action Speed
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
8% increased Action Speed

Deadeye Attr /14 ⍟
Deadeye Attr /14 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant35 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Deadeye.png |
IsKeystone | false |
IsNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
IsSocket | false |
IsJustIcon | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 34567 |
Stats |
Deadeye Attr /14 ⍟
Deadeye Attr /14 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyDeadeyeStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
IsKeystone | false |
IsNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
IsSocket | false |
IsJustIcon | false |
isUsed | true |
isRoyale | false |
AscendancyID | Deadeye |
PassiveSkillsHash | 56856 |
Stats |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Deadeye (Ascendant passive)
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased Accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like
Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.