Ascendancy Classes /1 ⍟

Ascendancy Classes /1 ⍟

CharacterAscendancy
RangerDeadeye
Deadeye /11 ⍟

Deadeye /11 ⍟

NameCategoryShow Full Descriptions
Projectile Damage, Attack Speed
ProjectileDamageAttackSpeed
10% increased Projectile Damage
5% increased Attack Speed
Fast and Deadly
FastAndDeadly
Notable30% increased Projectile Damage
10% increased Attack Speed
50% more Global Accuracy Rating
Blink Arrow and Mirror Arrow have 100% increased Cooldown Recovery Rate
Ricochet
Ricochet
NotableSkills Chain +1 times
Projectiles deal 10% more Damage for each remaining Chain
Projectile Damage, Accuracy
ProjectileDamageAccuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating
Endless Munitions
EndlessMunitions
NotableSkills fire an additional Projectile
50% increased Area of Effect
+200 to Accuracy Rating
Far Shot
FarShot
NotableFar Shot
30% increased Projectile Speed
Projectile Damage, Critical Strike Chance
ProjectileDamageCrit
10% increased Projectile Damage
10% increased Critical Strike Chance
Rupture
SharpAndVenomous
Notable+40% to Critical Strike Multiplier against Bleeding Enemies
80% increased Critical Strike Chance against Bleeding Enemies
Attacks have 25% chance to cause Bleeding
Moving while Bleeding doesn't cause you to take extra Damage
Gain +30 Life when you Hit a Bleeding Enemy
Powerful Precision
PowerfulPrecision
NotableProjectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce 3 additional Targets
Projectiles Pierce all nearby Targets
Gathering Winds
GatherWinds
NotableIf you've used a Skill Recently, you and nearby Allies have Tailwind
+1000 Evasion Rating while you have Tailwind
10% increased Effect of Tailwind on you for each Skill you've used Recently, up to 100%
Deadeye
damage

Deadeye

Deadeye
passives
Projectiles Pierce 2 additional Targets
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
50% increased Global Accuracy Rating
Moving while Bleeding doesn't cause you to take extra Damage
Deadeye
(You can only take one of the three Ranger Ascendancy passives)
Deadeye /10 ⍟

Deadeye /10 ⍟

NameShow Full Descriptions
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
IsSocketfalse
IsJustIconfalse
isUsedtrue
AscendancyIDAscendant
PassiveID34567