Deadeye Ascendancy /19 ⍟
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed
Ascendancy: Deadeye
Character: Ranger
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Ascendancy: Deadeye
Character: Ranger
5% increased Attack Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Skills fire 2 additional Projectiles
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Projectiles gain Damage as they travel farther, dealing up
to 30% more Damage with Hits and Ailments
Projectile Barrages have no spread
Ascendancy: Deadeye
Character: Ranger
5% more Accuracy Rating per Frenzy Charge
Gain a Frenzy Charge each second while Moving
+1 to Maximum Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
15% increased Mirage Archer Duration
Ascendancy: Deadeye
Character: Ranger
Radius: 60
Gain 1 Gale Force when you use a Skill
10% increased Effect of Tailwind on you per Gale Force
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
15% increased Mirage Archer Duration
Ascendancy: Deadeye
Character: Ranger
Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
5% increased Attack Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
4% less Damage taken per Gale Force
Lose all Gale Force when Hit
Ascendancy: Deadeye
Character: Ranger
Deadeye
Ascendancy: Deadeye
Character: Ranger
Deadeye Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyDeadeyeStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDDeadeye
PassiveSkillsHash56856
Deadeye
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Deadeye Attr /17 ⍟
Tailwind
Radius: 60
You are being granted Tailwind, increasing your Action Speed
8% increased Action Speed
NameShow Full Descriptions
IDAscendancyAscendant35
IconArt/2DArt/SkillIcons/passives/Ascendants/Deadeye.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash34567
Aura Radius60
Ruthless mode
25% increased Effect of your Marks
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)

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Deadeye (Ascendant passive)

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).


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