Deadeye Ascendancy /19 ⍟
Deadeye
Character: Ranger
A woman can change the world
with a single well-placed arrow.
with a single well-placed arrow.
Deadeye Attr /15 ⍟
Name | Show Full Descriptions |
---|---|
ID | AscendancyDeadeyeStart |
Icon | Art/2DArt/SkillIcons/passives/damage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | true |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Deadeye |
PassiveSkillsHash | 56856 |
Deadeye
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Deadeye Attr /17 ⍟
Tailwind
Radius: 60
You are being granted Tailwind, increasing your Action Speed
8% increased Action Speed
Name | Show Full Descriptions |
---|---|
ID | AscendancyAscendant35 |
Icon | Art/2DArt/SkillIcons/passives/Ascendants/Deadeye.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | true |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Ascendant |
PassiveSkillsHash | 34567 |
Aura Radius | 60 |
Ruthless mode | 25% increased Effect of your Marks Skills fire an additional Projectile You and nearby Allies have Tailwind (Tailwind increases Action Speed by 8%) |
Community Wiki
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Deadeye (Ascendant passive)
Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.
This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.