Deadeye Ascendancy /0
Deadeye
Ascendancy: Deadeye
Character: Ranger
Deadeye Attr /5
NameShow Full Descriptions
IDAscendancyDeadeyeStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDDeadeye
PassiveSkillsHash56856
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Deadeye
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Deadeye Attr /7
Tailwind
Radius: 60
You are being granted Tailwind, increasing your Action Speed
8% increased Action Speed
NameShow Full Descriptions
IDAscendancyAscendant35
IconArt/2DArt/SkillIcons/passives/Ascendants/Deadeye.png
AscendancyIDAscendant
PassiveSkillsHash34567
Aura Radius60
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
25% increased Effect of your Marks
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)

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Deadeye (Ascendant passive)

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).


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