Deadeye Ascendancy /37
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed
Ascendancy: Deadeye
Character: Ranger
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Ascendancy: Deadeye
Character: Ranger
5% increased Attack Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Skills fire 2 additional Projectiles
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Projectiles gain Damage as they travel farther, dealing up
to 30% more Damage with Hits and Ailments
Projectile Barrages have no spread
Ascendancy: Deadeye
Character: Ranger
5% more Accuracy Rating per Frenzy Charge
Gain a Frenzy Charge each second while Moving
+1 to Maximum Frenzy Charges
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
15% increased Mirage Archer Duration
Ascendancy: Deadeye
Character: Ranger
Radius: 60
Gain 1 Gale Force when you use a Skill
10% increased Effect of Tailwind on you per Gale Force
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
15% increased Mirage Archer Duration
Ascendancy: Deadeye
Character: Ranger
Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
5% increased Attack Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
4% less Damage taken per Gale Force
Lose all Gale Force when Hit
Ascendancy: Deadeye
Character: Ranger
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
50% increased Mana Cost of Skills
Attack Skills have Added Lightning Damage equal to 4% of maximum Mana
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
100% of Physical Damage is taken from Mana before Life
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
50% increased Mana Recovery from Flasks
Non-instant Mana Recovery from Flasks is also Recovered as Life
Ascendancy: Deadeye
Character: Ranger
+4 to Minimum Frenzy Charges
+4 to Minimum Power Charges
+1 to Maximum Frenzy Charges and Maximum Power Charges
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Gain 10 Rage after Spending a total of 200 Mana
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Mana per Dexterity
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
50% increased Blind Effect
100% increased Stealth
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Deadeye
Ascendancy: Deadeye
Character: Ranger
Deadeye Attr /5
NameShow Full Descriptions
IDAscendancyDeadeyeStart
IconArt/2DArt/SkillIcons/passives/damage.png
AscendancyIDDeadeye
PassiveSkillsHash56856
TagsisKeystone: false isNotable: false isAscendancyStart: true isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Deadeye
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Gain a Frenzy Charge every 3 seconds while Moving
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Deadeye Attr /7
Tailwind
Radius: 60
You are being granted Tailwind, increasing your Action Speed
8% increased Action Speed
NameShow Full Descriptions
IDAscendancyAscendant35
IconArt/2DArt/SkillIcons/passives/Ascendants/Deadeye.png
AscendancyIDAscendant
PassiveSkillsHash34567
Aura Radius60
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
25% increased Effect of your Marks
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)

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Deadeye (Ascendant passive)

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).


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