Deadeye Ascendancy /19 ⍟
Ascendancy: Deadeye
Character: Ranger
Ascendancy: Deadeye
Character: Ranger
3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Ascendancy: Deadeye
Character: Ranger
5% increased Attack Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
15% increased Mirage Archer Duration
Ascendancy: Deadeye
Character: Ranger
Radius: 60
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
(Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
15% increased Mirage Archer Duration
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
10% increased Critical Strike Chance
Ascendancy: Deadeye
Character: Ranger
Critical Strikes which inflict Bleeding also inflict Rupture
(Targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, per Rupture affecting them. Up to 3 Ruptures can affect a target, lasting 3 seconds each)
Ascendancy: Deadeye
Character: Ranger
Far Shot
Projectile Barrages have no spread
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Skills fire 2 additional Projectiles
Ascendancy: Deadeye
Character: Ranger
10% increased Global Accuracy Rating
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Ascendancy: Deadeye
Character: Ranger
5% increased Attack Speed
10% increased Projectile Damage
Ascendancy: Deadeye
Character: Ranger
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Ascendancy: Deadeye
Character: Ranger
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed
Deadeye
Ascendancy: Deadeye
Character: Ranger
Deadeye Attr /15 ⍟
NameShow Full Descriptions
IDAscendancyDeadeyeStart
IconArt/2DArt/SkillIcons/passives/damage.png
isKeystonefalse
isNotablefalse
isAscendancyStarttrue
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDDeadeye
PassiveSkillsHash56856
Deadeye
Ascendancy: Ascendant
Character: Scion
Radius: 60
25% increased Effect of your Marks
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)
(You can only take one of the three Ranger Ascendancy passives)
Deadeye Attr /17 ⍟
Tailwind
Radius: 60
You are being granted Tailwind, increasing your Action Speed
8% increased Action Speed
NameShow Full Descriptions
IDAscendancyAscendant35
IconArt/2DArt/SkillIcons/passives/Ascendants/Deadeye.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptiontrue
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
AscendancyIDAscendant
PassiveSkillsHash34567
Aura Radius60
Ruthless mode
25% increased Effect of your Marks
Skills fire an additional Projectile
You and nearby Allies have Tailwind
(Tailwind increases Action Speed by 8%)

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Deadeye (Ascendant passive)

Deadeye is an Ascendancy passive skill for the Ascendant based on the Deadeye Ascendancy Class.

This passive grants increased accuracy rating, grants an additional projectile and pierce targets, and causes bleeding to not deal extra damage while moving. It also causes projectiles to deal increased damage the further it travels, like Far Shot (Unlike Far Shot, this grants Increased damage, not More damage).


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