Accuracy
12% increased Global Accuracy Rating
Accuracy Attr /14 ⍟
NameShow Full Descriptions
IDprojectile_damage1130
IconArt/2DArt/SkillIcons/passives/accuracy.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash52632
Accuracy
+20 to Accuracy Rating
6% increased Global Accuracy Rating
Accuracy Attr /14 ⍟
NameShow Full Descriptions
IDaccuracy1144
IconArt/2DArt/SkillIcons/passives/accuracydex.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash39768
Accuracy
+20 to Accuracy Rating
6% increased Global Accuracy Rating
Accuracy Attr /14 ⍟
NameShow Full Descriptions
IDaccuracy1145
IconArt/2DArt/SkillIcons/passives/accuracydex.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash32739
Accuracy
12% increased Global Accuracy Rating
Accuracy Attr /14 ⍟
NameShow Full Descriptions
IDaccuracy_rating2345
IconArt/2DArt/SkillIcons/passives/accuracydex.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash3992
Accuracy
12% increased Global Accuracy Rating
Accuracy Attr /14 ⍟
NameShow Full Descriptions
IDaccuracy_rating2346
IconArt/2DArt/SkillIcons/passives/accuracydex.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash49807
Accuracy
12% increased Global Accuracy Rating
Accuracy Attr /14 ⍟
NameShow Full Descriptions
IDaccuracy_rating2347
IconArt/2DArt/SkillIcons/passives/accuracydex.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash37575
Support Gem Quality /1
ItemStats
Additional Accuracy SupportSupported Skills have (0–20)% increased Accuracy Rating
Item mods /122
NameLevelPre/SufDescriptionWeight
Squire's1Prefix(15–19)% increased Physical Damage
+(16–20) to Accuracy Rating
damage physical attack
weapon 1000
default 0
Journeyman's11Prefix(20–24)% increased Physical Damage
+(21–46) to Accuracy Rating
damage physical attack
weapon 1000
default 0
Reaver's23Prefix(25–34)% increased Physical Damage
+(47–72) to Accuracy Rating
damage physical attack
weapon 1000
default 0
Mercenary's35Prefix(35–44)% increased Physical Damage
+(73–97) to Accuracy Rating
damage physical attack
weapon 400
default 0
Champion's46Prefix(45–54)% increased Physical Damage
+(98–123) to Accuracy Rating
damage physical attack
weapon 200
default 0
Conqueror's60Prefix(55–64)% increased Physical Damage
+(124–149) to Accuracy Rating
damage physical attack
weapon 100
default 0
Emperor's73Prefix(65–74)% increased Physical Damage
+(150–174) to Accuracy Rating
damage physical attack
weapon 50
default 0
Dictator's83Prefix(75–79)% increased Physical Damage
+(175–200) to Accuracy Rating
damage physical attack
weapon 25
default 0
of Steadiness1Suffix+(50–100) to Accuracy Rating attackgloves 600
helmet 600
ring 600
amulet 600
quiver 600
dex_shield 600
str_dex_shield 600
dex_int_shield 600
default 0
of Precision20Suffix+(100–165) to Accuracy Rating attackgloves 1000
helmet 1000
ring 1000
amulet 1000
quiver 1000
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of the Sniper40Suffix+(166–250) to Accuracy Rating attackgloves 1000
helmet 1000
ring 1000
amulet 1000
quiver 1000
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of the Marksman60Suffix+(251–350) to Accuracy Rating attackgloves 1000
helmet 1000
ring 1000
amulet 1000
quiver 1000
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of the Ranger75Suffix+(351–480) to Accuracy Rating attackgloves 1000
helmet 1000
ring 1000
amulet 1000
quiver 1000
dex_shield 1000
str_dex_shield 1000
dex_int_shield 1000
default 0
of Lioneye85Suffix+(481–600) to Accuracy Rating attackgloves 1000
helmet 1000
quiver 1000
default 0
of Steadiness1Suffix+(80–130) to Accuracy Rating attackweapon 1000
default 0
of Precision20Suffix+(131–215) to Accuracy Rating attackweapon 1000
default 0
of the Sniper40Suffix+(216–325) to Accuracy Rating attackweapon 1000
default 0
of the Marksman60Suffix+(326–455) to Accuracy Rating attackweapon 1000
default 0
of the Ranger75Suffix+(456–624) to Accuracy Rating attackweapon 1000
default 0
of Lioneye85Suffix+(625–780) to Accuracy Rating attackbow 1000
wand 1000
weapon 0
default 0
of Radiance30Suffix(16–20)% increased Global Accuracy Rating
15% increased Light Radius
attack
helmet 1000
ring 1000
default 0
of Shining8Suffix(9–11)% increased Global Accuracy Rating
5% increased Light Radius
attack
helmet 1000
ring 1000
default 0
of Light15Suffix(12–15)% increased Global Accuracy Rating
10% increased Light Radius
attack
helmet 1000
ring 1000
default 0
of Radiance30Suffix(16–20)% increased Global Accuracy Rating
15% increased Light Radius
attack
weapon 500
default 0
of Shining8Suffix(9–11)% increased Global Accuracy Rating
5% increased Light Radius
attack
weapon 500
default 0
of Light15Suffix(12–15)% increased Global Accuracy Rating
10% increased Light Radius
attack
weapon 500
default 0
1CorruptedSocketed Gems are supported by Level 10 Additional Accuracy gemmace 0
axe 0
bow 0
staff 0
two_hand_weapon 1000
default 0
of the Elder68SuffixSocketed Gems are supported by Level 16 Additional Accuracy
(6–10)% increased Global Accuracy Rating
attack gem
gloves_elder 800
default 0
of the Elder75SuffixSocketed Gems are supported by Level 18 Additional Accuracy
(11–15)% increased Global Accuracy Rating
attack gem
gloves_elder 800
default 0
of the Elder83SuffixSocketed Gems are supported by Level 20 Additional Accuracy
(16–20)% increased Global Accuracy Rating
attack gem
gloves_elder 800
default 0
of the Elder68Suffix(6–10)% increased Global Accuracy Rating attackring_elder 800
default 0
of the Elder75Suffix(11–15)% increased Global Accuracy Rating attackring_elder 800
default 0
of the Elder82Suffix(16–20)% increased Global Accuracy Rating attackring_elder 800
default 0
of the Elder68Suffix1% increased Projectile Attack Damage per 200 Accuracy Rating damage attackbow_elder 1000
default 0
of Shaping68Suffix5% increased Accuracy Rating per Frenzy Charge
(20–25)% chance to gain a Frenzy Charge when you Block
attack
sword_shaper 1000
default 0
of the Instructor1SuffixMinions have +(80–130) to Accuracy Rating attack miniontwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Tutor20SuffixMinions have +(131–215) to Accuracy Rating attack miniontwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Commander40SuffixMinions have +(216–325) to Accuracy Rating attack miniontwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Magnate60SuffixMinions have +(326–455) to Accuracy Rating attack miniontwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Ruler75SuffixMinions have +(456–545) to Accuracy Rating attack miniontwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of the Monarch85SuffixMinions have +(546–624) to Accuracy Rating attack miniontwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
default 0
of Redemption68Suffix(12–15)% increased Global Accuracy Rating attackgloves_eyrie 500
quiver_eyrie 500
ring_eyrie 500
default 0
of Redemption80Suffix(16–20)% increased Global Accuracy Rating attackgloves_eyrie 500
quiver_eyrie 500
ring_eyrie 500
default 0
of the Conquest75SuffixGain Accuracy Rating equal to your Strength attackhelmet_adjudicator 500
default 0
45ScourgeUpside(11–14)% increased Global Accuracy Rating attackgloves 1000
quiver 1000
default 0
68ScourgeUpside(15–17)% increased Global Accuracy Rating attackgloves 1000
quiver 1000
default 0
68ScourgeUpside(18–20)% increased Global Accuracy Rating attackgloves 1000
quiver 1000
default 0
45ScourgeDownside(33–42)% reduced Global Accuracy Rating attackgloves 250
quiver 250
default 0
68ScourgeDownside(45–51)% reduced Global Accuracy Rating attackgloves 250
quiver 250
default 0
75BlueImplicit(9–10)% increased Global Accuracy Rating attackno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(11–12)% increased Global Accuracy Rating attackno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(13–14)% increased Global Accuracy Rating attackno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(15–16)% increased Global Accuracy Rating attackno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(17–18)% increased Global Accuracy Rating attackno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(19–20)% increased Global Accuracy Rating attackno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (15–16)% increased Global Accuracy Rating attackno_tier_5_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (17–18)% increased Global Accuracy Rating attackno_tier_4_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (19–20)% increased Global Accuracy Rating attackno_tier_3_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (21–22)% increased Global Accuracy Rating attackno_tier_2_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (23–24)% increased Global Accuracy Rating attackno_tier_1_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (21–22)% increased Global Accuracy Rating attackno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Global Accuracy Rating attackno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Global Accuracy Rating attackno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Global Accuracy Rating attackno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicit+(43–45) to Accuracy Rating per Frenzy Chargeno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(46–48) to Accuracy Rating per Frenzy Chargeno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(49–51) to Accuracy Rating per Frenzy Chargeno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(52–54) to Accuracy Rating per Frenzy Chargeno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(55–57) to Accuracy Rating per Frenzy Chargeno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit+(58–60) to Accuracy Rating per Frenzy Chargeno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(52–54) to Accuracy Rating per Frenzy Charge attackno_tier_5_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge attackno_tier_4_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(58–60) to Accuracy Rating per Frenzy Charge attackno_tier_3_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attackno_tier_2_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attackno_tier_1_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attackno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attackno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(67–69) to Accuracy Rating per Frenzy Charge attackno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, +(70–72) to Accuracy Rating per Frenzy Charge attackno_tier_1_eldritch_implicit 0
gloves 200
default 0
30WeaponTree+0.9% to Critical Strike Chance
-500 to Accuracy Rating
weapon 500
default 0
55WeaponTree+1.2% to Critical Strike Chance
-500 to Accuracy Rating
weapon 500
default 0
82WeaponTree+1.5% to Critical Strike Chance
-500 to Accuracy Rating
weapon 500
default 0
1WeaponTree+150 to Accuracy Ratingweapon 500
default 0
30WeaponTree+250 to Accuracy Ratingweapon 500
default 0
60WeaponTree+350 to Accuracy Ratingweapon 500
default 0
10WeaponTree5% increased Dexterity
+80 to Accuracy Rating
one_hand_weapon 250
default 0
50WeaponTree5% increased Dexterity
+160 to Accuracy Rating
one_hand_weapon 250
default 0
80WeaponTree5% increased Dexterity
+240 to Accuracy Rating
one_hand_weapon 250
default 0
10WeaponTree10% increased Dexterity
+80 to Accuracy Rating
two_hand_weapon 250
default 0
50WeaponTree10% increased Dexterity
+160 to Accuracy Rating
two_hand_weapon 250
default 0
80WeaponTree10% increased Dexterity
+240 to Accuracy Rating
two_hand_weapon 250
default 0
10WeaponTree15% increased Evasion Rating
+80 to Accuracy Rating
one_hand_weapon 250
default 0
50WeaponTree15% increased Evasion Rating
+160 to Accuracy Rating
one_hand_weapon 250
default 0
80WeaponTree15% increased Evasion Rating
+240 to Accuracy Rating
one_hand_weapon 250
default 0
10WeaponTree30% increased Evasion Rating
+80 to Accuracy Rating
two_hand_weapon 250
default 0
50WeaponTree30% increased Evasion Rating
+160 to Accuracy Rating
two_hand_weapon 250
default 0
80WeaponTree30% increased Evasion Rating
+240 to Accuracy Rating
two_hand_weapon 250
default 0
10WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +400 to Accuracy Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +500 to Accuracy Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +600 to Accuracy Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +700 to Accuracy Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +850 to Accuracy Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTree15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1000 to Accuracy Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
1WeaponTreeMinions have +200 to Accuracy Ratingtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
30WeaponTreeMinions have +250 to Accuracy Ratingtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
60WeaponTreeMinions have +300 to Accuracy Ratingtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
1WeaponTreeMinions have +300 to Accuracy Ratingone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
30WeaponTreeMinions have +400 to Accuracy Ratingone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
60WeaponTreeMinions have +500 to Accuracy Ratingone_hand_weapon 0
weapon_can_roll_minion_modifiers 5000
minion_unique_weapon 5000
default 0
10WeaponTreeMinions have +100 to Accuracy Rating
Minions have 25% increased Evasion Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +150 to Accuracy Rating
Minions have 25% increased Evasion Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +200 to Accuracy Rating
Minions have 25% increased Evasion Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have +160 to Accuracy Rating
Minions have 40% increased Evasion Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +240 to Accuracy Rating
Minions have 40% increased Evasion Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +320 to Accuracy Rating
Minions have 40% increased Evasion Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTree25% less Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
wand 50
one_hand_weapon 250
default 0
80WeaponTree15% less Accuracy Rating against Marked Enemy
Culling Strike against Marked Enemy
staff 50
two_hand_weapon 250
default 0
38WeaponTreeSocketed Gems are supported by Level 15 Additional Accuracyone_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are supported by Level 15 Additional Accuracytwo_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are supported by Level 15 Additional Accuracyone_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are supported by Level 15 Additional Accuracytwo_hand_weapon 25
default 0
of Haunting68Suffix+2 to Accuracy Rating per 2 Dexterity attacknecropolis_helmet 100
default 0
Enchantment Modifier /1
NameLevelPre/SufDescriptionWeight
83Enchantment30% increased Accuracy Rating while you have Onslaught attackbelt 1
default 0
Monsters mods /16
NameLevelPre/SufDescriptionWeight
Precise1Unique40% increased Global Accuracy Rating attackcaster 0
default 1000
Accuracy and Crits Aura4Unique45% increased Global Accuracy Rating
75% increased Global Critical Strike Chance
attack critical
magic 0
default 500
Accuracy and Crits Aura1Unique45% increased Global Accuracy Rating
75% increased Global Critical Strike Chance
attack critical
Accuracy and Crits Aura1Unique45% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
attack critical
1Unique40% increased Global Accuracy Rating attack
of Accuracy13Unique20% increased Damage
100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Stunning24Unique40% increased Global Physical Damage
100% increased Global Accuracy Rating
Always Stuns Enemies on Hit
30% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
magic 0
default 3000
of Accuracy13Unique30% increased Damage
100% increased Global Accuracy Rating
100% increased Global Critical Strike Chance
no_common_monster_mods 0
caster 0
rare 0
default 3000
of Stunning24Unique60% increased Global Physical Damage
100% increased Global Accuracy Rating
50% reduced Enemy Stun Threshold
40% reduced Attack and Cast Speed
20% increased Character Size
25% chance to double Stun Duration
Extra gore
no_common_monster_mods 0
caster 0
rare 0
default 3000
1Unique20% reduced Global Accuracy Rating
20% reduced Global Critical Strike Chance
-30% to Global Critical Strike Multiplier
curse count [1]
enfeeble damage +% final [-30]
enfeeble damage +% vs rare or unique final [0]
caster critical curse
Farric Presence20Bestiary15% increased Attack Speed
50% increased Global Accuracy Rating
50% increased maximum Life
% increased Rarity of Items Dropped
resource life attack speed critical
bestiary_wilds 100
default 0
1Unique25% increased Attack Speed
100% increased Global Accuracy Rating
250% increased Global Critical Strike Chance
+50% to Global Critical Strike Multiplier
damage attack speed critical
1Unique40% increased Global Accuracy Rating
300% increased Global Critical Strike Chance
+25% to Global Critical Strike Multiplier
damage attack critical
of the Marksman6Suffix100% increased Global Accuracy Ratingcaster 0
default 5000
of Precision6Suffix100% increased Global Accuracy Rating
300% increased Global Critical Strike Chance
magic 0
default 3000
1Unique200% increased Global Accuracy Rating
Abyss Jewel mods /9
NameLevelPre/SufDescriptionWeight
of Calm1Suffix+(10–30) to Accuracy Rating attackabyss_jewel_melee 0
abyss_jewel_ranged 0
default 0
of Steadiness1Suffix+(31–60) to Accuracy Rating attackabyss_jewel_melee 500
abyss_jewel_ranged 1000
default 0
of the Marksman52Suffix+(61–120) to Accuracy Rating attackabyss_jewel_melee 500
abyss_jewel_ranged 1000
default 0
of the Ranger78Suffix+(121–240) to Accuracy Rating attackabyss_jewel_melee 500
abyss_jewel_ranged 1000
default 0
of the Deadeye85Suffix+(241–300) to Accuracy Rating attackabyss_jewel_melee 250
abyss_jewel_ranged 500
default 0
of Suggestion1SuffixMinions have +(95–125) to Accuracy Rating attack minionabyss_jewel_summoner 300
default 0
of Instruction52SuffixMinions have +(126–180) to Accuracy Rating attack minionabyss_jewel_summoner 300
default 0
of Command78SuffixMinions have +(181–250) to Accuracy Rating attack minionabyss_jewel_summoner 300
default 0
of the Deadeye1Suffix(20–30)% increased Accuracy Rating if you haven't Killed Recently attackabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_caster 0
abyss_jewel_summoner 0
default 0
Map mods /16
NameLevelPre/SufDescriptionWeight
of Miring1SuffixMonsters have 20% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Miring1SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Miring68SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Miring1SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
default 0
of Miring73SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Miring1SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
default 0
of Miring1SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
attack
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
default 0
of Miring78SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
default 0
of Imprecision1SuffixPlayers have 15% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
low_tier_map 800
default 0
of Imprecision1SuffixPlayers have 20% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
mid_tier_map 800
default 0
of Imprecision1SuffixPlayers have 25% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
primordial_map 0
top_tier_map 800
default 0
of Imprecision1SuffixPlayers have 25% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
uber_tier_map 0
maven_map 800
primordial_map 800
default 0
of Imprecision1SuffixPlayers have 10% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
of Imprecision68SuffixPlayers have 15% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
of Imprecision73SuffixPlayers have 20% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
of Imprecision78SuffixPlayers have 25% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
uber_tier_map 0
expedition_logbook 800
default 0
Delve Area mods /4
NameLevelPre/SufDescriptionWeight
20DelveAreaMonsters have (20–25)% increased Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
default 1000
52DelveAreaMonsters have (26–30)% increased Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
default 1000
92DelveAreaMonsters have (31–40)% increased Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
default 1000
173DelveAreaMonsters have (41–50)% increased Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
default 1000
Heist Area mods /8
NameLevelPre/SufDescriptionWeight
of Miring46SuffixMonsters have 20% increased Accuracy Rating
Players have -5% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring68SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring73SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Miring78SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [0]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
attack
default 800
of Imprecision46SuffixPlayers have 10% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision68SuffixPlayers have 15% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision73SuffixPlayers have 20% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision78SuffixPlayers have 25% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Veiled mods /1
NameLevelPre/SufDescriptionWeight
of the Order60Suffix+(25–28) to Strength and Dexterity
+(311–350) to Accuracy Rating
attack attribute
weapon 1000
default 0
Crafting Bench /8
ModRequireItemClassesUnlock
+(91–120) to Accuracy Rating4x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121–200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201–300) to Accuracy Rating2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(91–120) to Accuracy Rating4x Orb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121–150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151–220) to Accuracy Rating2x Chaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldCourtyard Map
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBetrayal Unveil
Misc mods /20
NameLevelDomainPre/SufDescriptionWeight
of the Monkey12FlaskSuffix(15–25)% increased Accuracy Rating during Effect attackutility_flask 0
default 0
of the Raccoon42FlaskSuffix(26–35)% increased Accuracy Rating during Effect attackutility_flask 0
default 0
of the Crow72FlaskSuffix(35–45)% increased Accuracy Rating during Effect attackutility_flask 0
default 0
of Precision1JewelSuffix(10–14)% increased Global Accuracy Rating attacknot_dex 0
default 500
1JewelUnique20% increased Global Accuracy Rating attack
of Deadliness1JewelSuffix(6–10)% increased Global Accuracy Rating
(6–10)% increased Global Critical Strike Chance
attack critical
not_dex 0
default 150
of Training1JewelSuffix(22–26)% increased Minion Accuracy Rating attack minionnot_int 0
default 350
1JewelUniqueWith at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
attack
1JewelUnique+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius attack
1JewelUnique+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius attack
1JewelUnique+40 to Accuracy Rating attack
Aiming75SanctumSpecialPrefix(15–20)% increased Global Accuracy Rating attackdex_special_relic 1000
default 250
Zealous75SanctumSpecialPrefix+(55–70) to Accuracy Rating per Frenzy Chargedex_special_relic 600
default 150
Deadeye's1CharmPrefix(7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 secondsdex_animal_charm 1000
default 0
Deadeye's60CharmPrefix(14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 secondsdex_animal_charm 500
default 0
1Necropolis200% increased Global Accuracy Rating
monster necropolis mod value +% [0]
default 600
46Necropolis400% increased Global Accuracy Rating
monster necropolis mod value +% [40]
default 400
68Necropolis1000% increased Global Accuracy Rating
monster necropolis mod value +% [80]
default 200
of Miring1UberMapSuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
attack
has_uber_map_suffix 96
default 0
of Imprecision1UberMapSuffixPlayers have 25% less Accuracy Rating
13% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
has_uber_map_suffix 96
default 0
Item /43
Charan's Sword
Physical Damage: 5-11
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 2, 9 Str, 9 Dex
40% increased Global Accuracy Rating
Rusted Sword
Physical Damage: 4-9
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires 8 Str, 8 Dex
40% increased Global Accuracy Rating
Copper Sword
Physical Damage: 6-14
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 5, 14 Str, 14 Dex
+45 to Accuracy Rating
Sabre
Physical Damage: 5-22
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 18 Str, 26 Dex
40% increased Global Accuracy Rating
Broad Sword
Physical Damage: 15-21
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 15, 30 Str, 30 Dex
40% increased Global Accuracy Rating
War Sword
Physical Damage: 16-30
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 20, 41 Str, 35 Dex
40% increased Global Accuracy Rating
Ancient Sword
Physical Damage: 18-33
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 24, 44 Str, 44 Dex
+165 to Accuracy Rating
Elegant Sword
Physical Damage: 20-33
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex
+190 to Accuracy Rating
Dusk Blade
Physical Damage: 19-54
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex
40% increased Global Accuracy Rating
Variscite Blade
Physical Damage: 25-53
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Dex
+240 to Accuracy Rating
Cutlass
Physical Damage: 13-53
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 38, 55 Str, 79 Dex
40% increased Global Accuracy Rating
Baselard
Physical Damage: 37-53
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 41, 72 Str, 72 Dex
40% increased Global Accuracy Rating
Battle Sword
Physical Damage: 38-70
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 44, 83 Str, 70 Dex
40% increased Global Accuracy Rating
Elder Sword
Physical Damage: 36-66
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Dex
+330 to Accuracy Rating
Graceful Sword
Physical Damage: 34-55
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 50, 78 Str, 94 Dex
+350 to Accuracy Rating
Twilight Blade
Physical Damage: 30-86
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex
40% increased Global Accuracy Rating
Gemstone Sword
Physical Damage: 39-83
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex
+400 to Accuracy Rating
Corsair Sword
Physical Damage: 20-80
Critical Strike Chance: 5%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex
40% increased Global Accuracy Rating
Gladius
Physical Damage: 54-78
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex
40% increased Global Accuracy Rating
Legion Sword
Physical Damage: 53-98
Critical Strike Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex
40% increased Global Accuracy Rating
Vaal Blade
Physical Damage: 46-86
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Dex
+460 to Accuracy Rating
Eternal Sword
Physical Damage: 41-68
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex
+475 to Accuracy Rating
Midnight Blade
Physical Damage: 35-99
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex
40% increased Global Accuracy Rating
Corroded Blade
Physical Damage: 8-16
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 3, 11 Str, 11 Dex
40% increased Global Accuracy Rating
Longsword
Physical Damage: 11-26
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 8, 20 Str, 17 Dex
+60 to Accuracy Rating
Bastard Sword
Physical Damage: 17-29
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 12, 21 Str, 30 Dex
60% increased Global Accuracy Rating
Two-Handed Sword
Physical Damage: 20-38
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 17, 33 Str, 33 Dex
+120 to Accuracy Rating
Etched Greatsword
Physical Damage: 23-48
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 22, 45 Str, 38 Dex
60% increased Global Accuracy Rating
Ornate Sword
Physical Damage: 30-50
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 27, 45 Str, 54 Dex
+185 to Accuracy Rating
Spectral Sword
Physical Damage: 31-65
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 32, 57 Str, 57 Dex
45% increased Global Accuracy Rating
Butcher Sword
Physical Damage: 34-79
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 36, 69 Str, 58 Dex
+250 to Accuracy Rating
Footman Sword
Physical Damage: 39-65
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 40, 57 Str, 83 Dex
60% increased Global Accuracy Rating
Highland Blade
Physical Damage: 45-84
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 44, 77 Str, 77 Dex
+305 to Accuracy Rating
Engraved Greatsword
Physical Damage: 49-102
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 48, 91 Str, 76 Dex
60% increased Global Accuracy Rating
Tiger Sword
Physical Damage: 54-89
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 51, 80 Str, 96 Dex
+360 to Accuracy Rating
Wraith Sword
Physical Damage: 52-109
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 54, 93 Str, 93 Dex
45% increased Global Accuracy Rating
Headman's Sword
Physical Damage: 55-128
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 57, 106 Str, 89 Dex
+400 to Accuracy Rating
Reaver Sword
Physical Damage: 62-104
Critical Strike Chance: 5%
Attacks per Second: 1.5
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex
60% increased Global Accuracy Rating
Vaal Greatsword
Physical Damage: 68-142
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.3 metres
Requires Level 63, 122 Str, 104 Dex
+470 to Accuracy Rating
Cloudwhisper Boots
Evasion Rating: 68–78
Requires Level 20, 39 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Windbreak Boots
Evasion Rating: 164–189
Requires Level 50, 89 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Stormrider Boots
Evasion Rating: 236–271
Requires Level 80, 124 Dex
1 to (5–6) Added Attack Lightning Damage per 200 Accuracy Rating
25% less Accuracy Rating
Two-Point Arrow Quiver
Requires Level 36
(20–30)% increased Global Accuracy Rating
Unique /73
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
+(80–100) to Evasion Rating
(10–15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(20–30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
30% increased Attack Speed when on Full Life
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(300–350) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to maximum Life
Adds (12–15) to (30–35) Fire Damage to Spells and Attacks
(120–150)% increased Armour
+(60–80) to maximum Life
+(35–50)% to Fire Resistance
25% of Physical Damage Converted to Fire Damage
25% chance to Curse Non-Cursed Enemies with Enfeeble on Hit
(Enfeeble is a Hex which reduces the targets' Accuracy Rating by 10% and Damage by 15%, or 9% on Rare or Unique targets. It lasts 8 seconds)
+(15–25)% to Global Critical Strike Multiplier
(60–80)% increased Physical Damage
Adds (15–20) to (25–30) Physical Damage
20% increased Attack Speed
(15–30)% increased Global Accuracy Rating
25% of Physical Damage Converted to Chaos Damage
25% of Physical Damage from Hits taken as Chaos Damage
20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Life
Arrows Pierce all Targets
+(10–20) to Dexterity
100% increased Physical Damage
100% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
30% less Damage
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Socketed Gems are Supported by Level 20 Increased Area of Effect
+10 to Strength
(120–160)% increased Physical Damage
Gain 10 Mana per Enemy Killed
+(120–150) to Accuracy Rating
+0.2 metres to Weapon Range
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
45% increased Stun Duration on Enemies
(500–600)% increased Physical Damage
25% reduced Attack Speed
(40–50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
+305 to Accuracy Rating
(120–150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300–350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
(Recently refers to the past 4 seconds)
(33–37)% increased Spell Damage
No Physical Damage
(10–18)% increased Attack Speed
(20–30)% increased Critical Strike Chance
+(340–400) to Accuracy Rating
Attacks with this Weapon have (100–115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to you
Grants 7 Life per Enemy Hit
+(10–15) to Strength
+(10–15) to Dexterity
Adds (2–6) to (16–22) Physical Damage
(10–15)% increased Attack Speed
20% increased Damage with Movement Skills
15% increased Attack Speed with Movement Skills
15% reduced Global Accuracy Rating
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Grants 46 Life per Enemy Hit
(40–60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10–15)% increased Attack Speed
+(300–400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(4–6)% increased Dexterity
20% increased Global Accuracy Rating
3% increased Character Size
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(20–30) to Dexterity
+(20–30) to Strength
(5–10)% increased Attack Speed
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
+1 to Level of Socketed Gems
+1 to Level of Socketed Bow Gems
(80–100)% increased Physical Damage
Adds (15–25) to (50–60) Physical Damage
10% increased Attack Speed
Gain 10 Mana per Enemy Killed
+30 to Accuracy Rating
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(800–1000) to Accuracy Rating
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(10–15)% increased Attack Damage
With at least 40 Dexterity in Radius, Dual Strike has (20–30)% increased
Accuracy Rating while wielding a Sword
With at least 40 Dexterity in Radius, Dual Strike has (10–15)% increased Attack
Speed while wielding a Claw
With at least 40 Dexterity in Radius, Dual Strike has +(20–30)% to Critical Strike
Multiplier while wielding a Dagger
With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
4 seconds while wielding an Axe
With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
to surrounding targets while wielding a Mace
(Intimidated enemies take 10% increased Attack Damage)
40% increased Global Accuracy Rating
+100 Strength Requirement
Adds (80–115) to (150–205) Physical Damage
(15–25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400–500) to Accuracy Rating while at Maximum Frenzy Charges
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Grants 40 Life per Enemy Hit
(150–170)% increased Physical Damage
(20–25)% increased Attack Speed
(20–25)% increased Critical Strike Chance
+(330–350) to Accuracy Rating
20% chance to Poison on Hit
Attacks with this Weapon deal 80 to 120 added Chaos Damage against
Enemies affected by at least 5 Poisons
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Adds (130–150) to (270–300) Cold Damage
(15–25)% increased Attack Speed
4% increased Movement Speed per Frenzy Charge
+(400–500) to Accuracy Rating
2% chance to Avoid Elemental Damage from Hits per Frenzy Charge
12 to 14 Added Cold Damage per Frenzy Charge
0.5% of Attack Damage Leeched as Life per Frenzy Charge
200 Cold Damage taken per second per Frenzy Charge while moving
charge elder art variation [1]
(No chance to avoid damage can be higher than 75%)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(400–500) to Accuracy Rating
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
Adds (4–8) to (10–12) Cold Damage to Spells and Attacks
Triggers Level 20 Blinding Aura when Equipped
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
(120–140)% increased Critical Strike Chance against Blinded Enemies
Increases and Reductions to Light Radius also apply to Accuracy
Adds (145–157) to (196–210) Fire Damage to Hits with this Weapon against Blinded Enemies
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in Radius
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Life per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(20–30) to Dexterity
+(20–30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
Socketed Gems are Supported by Level 1 Arrow Nova
+(10–20) to Dexterity
100% increased Physical Damage
(25–30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50–100)% increased Projectile Speed
+(25–50) to Accuracy Rating
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60–100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80–100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+475 to Accuracy Rating
Adds (40–65) to (70–100) Physical Damage
(5–10)% increased Attack Speed
+(180–200) to Armour
3% reduced Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
(30–50)% increased Critical Strike Chance
+(20–30) to Dexterity
(70–80)% increased Physical Damage
Adds (25–35) to (36–45) Physical Damage
10% increased Movement Speed
+(350–400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(30–35) to Accuracy Rating
(120–150)% increased Energy Shield
-30% to Fire Resistance
(0.4–0.8)% of Attack Damage Leeched as Life
(0.2–0.4)% of Attack Damage Leeched as Mana
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30) to Dexterity
+(20–30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(20–30) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself. +1 to maximum number of Summoned Totems)
40% increased Global Accuracy Rating
(150–180)% increased Physical Damage
Adds (20–25) to (40–50) Physical Damage
Gain 100 Life per Enemy Killed
+(400–500) to Accuracy Rating
Has a Two Handed Sword Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
(12–20)% increased Rarity of Items found
+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
+(10–16) to all Attributes
+(600–1000) to Accuracy Rating
+(600–1000) to Armour
+1% to all maximum Elemental Resistances
You cannot be Maimed
(Maximum Resistances cannot be raised above 90%)
Passive /24
+150 to Accuracy Rating
20% increased Global Accuracy Rating
20% increased Critical Strike Chance
15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers
(Rune Daggers are considered Daggers)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
15% increased Accuracy Rating with Claws
+40% to Critical Strike Multiplier with Claws
20% increased Physical Damage with Swords
Sword Attacks deal 20% increased Damage with Ailments
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
12% increased Attack Speed with Claws
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks
+100 to Accuracy Rating
20% increased Global Accuracy Rating
+10% to all Elemental Resistances
+100 to Accuracy Rating
20% increased Global Accuracy Rating
25% increased Critical Strike Chance
6% increased Attack Speed
+100 to Accuracy Rating
20% increased Global Accuracy Rating
20% increased Damage with Bows
6% increased Attack Speed with Bows
10% increased Accuracy Rating with Bows
20% increased Damage Over Time with Bow Skills
10% increased Attack Speed
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity
10% increased Global Accuracy Rating
6% increased Attack and Cast Speed
+20 to Dexterity
10% increased Accuracy Rating with Maces or Sceptres
30% increased Elemental Damage with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances
8% increased Attack Speed
15% increased Global Accuracy Rating
+20 to Dexterity
30% increased Minion Accuracy Rating
Minions have 6% chance to deal Double Damage
15% increased Global Accuracy Rating
5% increased Movement Speed
+20 to Dexterity and Intelligence
Marked Enemy has 10% reduced Accuracy Rating
Marked Enemy takes 10% increased Damage
+100 to Accuracy Rating
16% increased Projectile Damage
+20 to Dexterity
15% increased Accuracy Rating with Swords
45% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
20% increased Evasion Rating
40% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
50% increased Critical Strike Chance against Blinded Enemies
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
24% increased Damage with Bows
6% increased Attack Speed with Bows
16% increased Accuracy Rating with Bows
24% increased Damage Over Time with Bow Skills
40% more Attack Damage if Accuracy Rating is higher than Maximum Life
Never deal Critical Strikes
Ascendancy Passive /4
Ascendancy: Juggernaut
Character: Marauder
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Ascendancy: Slayer
Character: Duelist
50% increased Global Accuracy Rating
+0.4 metres to Melee Strike Range
5% increased Area of Effect per Enemy killed recently, up to 50%
Deal up to 15% more Melee Damage to Enemies, based on proximity
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
(Recently refers to the past 4 seconds)
Ascendancy: Gladiator
Character: Duelist
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Saboteur
Character: Shadow
Radius: 35
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Cluster Jewel Passive /7
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
5% increased Attack Speed with Two Handed Melee Weapons
15% increased Accuracy Rating with Two Handed Melee Weapons
25% increased Critical Strike Chance with Two Handed Melee Weapons
+15 to Dexterity and Intelligence
8% increased Attack Speed while Dual Wielding
16% increased Accuracy Rating while Dual Wielding
32% increased Damage if you've used a Travel Skill Recently
(Recently refers to the past 4 seconds)
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Purity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
EternalNotableWar Games
25% increased Global Accuracy Rating
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
5% increased Global Accuracy Ratingmaraketh_notable_add_accuracy
Elevated modifier List /6
NameLvModsElevated Mods
of the Conquest75Gain Accuracy Rating equal to your Strength
Group: 3551
1% increased Critical Strike Chance per 10 Strength
Gain Accuracy Rating equal to your Strength
of the Elder68Socketed Gems are supported by Level 16 Additional Accuracy
(6–10)% increased Global Accuracy Rating

Group: 81
Socketed Gems are supported by Level 18 Additional Accuracy
(11–15)% increased Global Accuracy Rating
of the Elder75Socketed Gems are supported by Level 18 Additional Accuracy
(11–15)% increased Global Accuracy Rating

Group: 81
Socketed Gems are supported by Level 20 Additional Accuracy
(16–20)% increased Global Accuracy Rating
of the Elder83Socketed Gems are supported by Level 20 Additional Accuracy
(16–20)% increased Global Accuracy Rating

Group: 81
Socketed Gems are supported by Level 25 Additional Accuracy
(16–20)% increased Global Accuracy Rating
of Redemption68(12–15)% increased Global Accuracy Rating
Group: 81
(16–20)% increased Global Accuracy Rating
of Redemption80(16–20)% increased Global Accuracy Rating
Group: 81
(21–30)% increased Global Accuracy Rating

Community Wiki

Edit

Accuracy

Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion.

Players can gain accuracy through skills, equipping items or Dexterity, which gives 2 additional base accuracy per point. Characters also gain 2 base accuracy rating when leveling up.

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses according to:

Chance to hit can not be lower than 5% but can hit 100%.

Spells do not benefit from accuracy since evasion does not aid in avoiding them.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.