Evasion
14% increased Evasion Rating
Evasion Attr /14 ⍟
NameShow Full Descriptions
IDevasion732
IconArt/2DArt/SkillIcons/passives/evade.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash6542
Evasion
14% increased Evasion Rating
Evasion Attr /14 ⍟
NameShow Full Descriptions
IDevasion733
IconArt/2DArt/SkillIcons/passives/evade.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash60803
Evasion
14% increased Evasion Rating
Evasion Attr /14 ⍟
NameShow Full Descriptions
IDevasion_and_life1486
IconArt/2DArt/SkillIcons/passives/evade.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash94
Evasion
8% increased Evasion Rating
Evasion Attr /14 ⍟
NameShow Full Descriptions
IDevasion2016
IconArt/2DArt/SkillIcons/passives/evadepercentage.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash40132
Evasion
8% increased Evasion Rating
Evasion Attr /14 ⍟
NameShow Full Descriptions
IDevasion2017
IconArt/2DArt/SkillIcons/passives/evadepercentage.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash58854
Evasion
12% increased Evasion Rating
Evasion Attr /14 ⍟
NameShow Full Descriptions
IDevasion_blind2365
IconArt/2DArt/SkillIcons/passives/evasion.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedtrue
isRoyalefalse
PassiveSkillsHash56814
Evasion
15% increased Evasion Rating
Evasion Attr /15 ⍟
NameShow Full Descriptions
IDaffliction_evasion
SourceCluster Jewel
IconArt/2DArt/SkillIcons/passives/EvasionNode.png
isKeystonefalse
isNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
isBlightedfalse
isJewelSocketfalse
isMasteryfalse
isProxyfalse
isUsedfalse
isRoyalefalse
PassiveSkillsHash8073
Evasion
(7–12)% increased Evasion Rating
Support Gem /1
Item mods /220
NameLevelPre/SufDescriptionWeight
Shade's3Prefix(15–26)% increased Evasion Rating defencesdex_armour 1000
default 0
Ghost's19Prefix(27–42)% increased Evasion Rating defencesdex_armour 1000
default 0
Spectre's30Prefix(43–55)% increased Evasion Rating defencesdex_armour 1000
default 0
Wraith's44Prefix(56–67)% increased Evasion Rating defencesdex_armour 1000
default 0
Phantasm's60Prefix(68–79)% increased Evasion Rating defencesdex_armour 1000
default 0
Nightmare's72Prefix(80–91)% increased Evasion Rating defencesdex_armour 1000
default 0
Mirage's84Prefix(92–100)% increased Evasion Rating defencesdex_armour 1000
default 0
Illusion's86Prefix(101–110)% increased Evasion Rating defencesint_armour 0
str_dex_armour 0
str_int_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Scrapper's3Prefix(15–26)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Brawler's19Prefix(27–42)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Fencer's30Prefix(43–55)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Gladiator's44Prefix(56–67)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Duelist's60Prefix(68–79)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Hero's72Prefix(80–91)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Legend's84Prefix(92–100)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Victor's86Prefix(101–110)% increased Armour and Evasion defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Shadowy3Prefix(15–26)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Ethereal19Prefix(27–42)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Unworldly30Prefix(43–55)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Ephemeral44Prefix(56–67)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Evanescent60Prefix(68–79)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Unreal72Prefix(80–91)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Illusory84Prefix(92–100)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Incorporeal86Prefix(101–110)% increased Evasion and Energy Shield defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Shadowy3Prefix(27–42)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ethereal19Prefix(43–55)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unworldly30Prefix(56–67)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ephemeral44Prefix(68–79)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Evanescent60Prefix(80–91)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unreal72Prefix(92–100)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Incorporeal85Prefix(101–110)% increased Armour, Evasion and Energy Shield defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
dex_int_armour 0
body_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion Rating
(6–7)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
(8–9)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion Rating
(10–11)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion Rating
(12–13)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion Rating
(14–15)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion Rating
(16–17)% increased Stun and Block Recovery
defences
dex_armour 1000
default 0
Beetle's2Prefix(6–13)% increased Armour and Evasion
(6–7)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Crab's19Prefix(14–20)% increased Armour and Evasion
(8–9)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Armadillo's30Prefix(21–26)% increased Armour and Evasion
(10–11)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Rhino's44Prefix(27–32)% increased Armour and Evasion
(12–13)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour and Evasion
(14–15)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour and Evasion
(16–17)% increased Stun and Block Recovery
defences
str_dex_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
dex_int_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery
defences
str_dex_int_armour 1000
default 0
Agile2Prefix(4–8)% increased Evasion Rating defencesamulet 1000
default 0
Dancer's19Prefix(9–13)% increased Evasion Rating defencesamulet 1000
default 0
Acrobat's30Prefix(14–18)% increased Evasion Rating defencesamulet 1000
default 0
Fleet42Prefix(19–23)% increased Evasion Rating defencesamulet 1000
default 0
Blurred56Prefix(24–28)% increased Evasion Rating defencesamulet 1000
default 0
Phased70Prefix(29–32)% increased Evasion Rating defencesamulet 1000
default 0
Vaporous77Prefix(33–36)% increased Evasion Rating defencesamulet 1000
default 0
Agile1Prefix+(3–10) to Evasion Rating defencesring 1000
default 0
Dancer's18Prefix+(11–35) to Evasion Rating defencesring 1000
default 0
Acrobat's29Prefix+(36–60) to Evasion Rating defencesring 1000
default 0
Fleet42Prefix+(61–80) to Evasion Rating defencesring 1000
default 0
Blurred58Prefix+(81–120) to Evasion Rating defencesring 1000
default 0
Phased72Prefix+(121–150) to Evasion Rating defencesring 1000
default 0
Vaporous84Prefix+(151–170) to Evasion Rating defencesring 1000
default 0
Agile1Prefix+(6–12) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Dancer's11Prefix+(13–35) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Acrobat's17Prefix+(36–63) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Fleet23Prefix+(64–82) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Blurred29Prefix+(83–101) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Phased35Prefix+(102–120) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Vaporous43Prefix+(121–150) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Elusory51Prefix+(151–200) to Evasion Rating defencesgloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Adroit60Prefix+(201–300) to Evasion Rating defenceshelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Lissome69Prefix+(301–400) to Evasion Rating defenceshelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Fugitive77Prefix+(401–500) to Evasion Rating defencesshield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Supple1Prefix+(5–9) to Armour
+(5–9) to Evasion Rating
defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Pliant18Prefix+(10–27) to Armour
+(10–27) to Evasion Rating
defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Flexible30Prefix+(28–48) to Armour
+(28–48) to Evasion Rating
defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Durable38Prefix+(49–85) to Armour
+(49–85) to Evasion Rating
defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Sturdy46Prefix+(86–145) to Armour
+(86–145) to Evasion Rating
defences
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Resilient58Prefix+(146–220) to Armour
+(146–220) to Evasion Rating
defences
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Adaptable69Prefix+(221–300) to Armour
+(221–300) to Evasion Rating
defences
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Versatile79Prefix+(301–375) to Armour
+(301–375) to Evasion Rating
defences
shield 0
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Will-o-wisp's1Prefix+(5–9) to Evasion Rating
+(3–4) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Nymph's18Prefix+(10–27) to Evasion Rating
+(5–12) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Sylph's30Prefix+(28–48) to Evasion Rating
+(13–22) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Cherub's38Prefix+(49–85) to Evasion Rating
+(23–28) to maximum Energy Shield
defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Spirit's46Prefix+(86–145) to Evasion Rating
+(29–48) to maximum Energy Shield
defences
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Eidolon's58Prefix+(146–220) to Evasion Rating
+(49–60) to maximum Energy Shield
defences
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Apparition's69Prefix+(221–300) to Evasion Rating
+(61–72) to maximum Energy Shield
defences
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Phantasm's79Prefix+(301–375) to Evasion Rating
+(73–80) to maximum Energy Shield
defences
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Flea's30Prefix+(14–20) to Evasion Rating
+(18–23) to maximum Life
resource life defences
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Fawn's46Prefix+(21–42) to Evasion Rating
+(24–28) to maximum Life
resource life defences
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ram's62Prefix+(43–95) to Evasion Rating
+(29–33) to maximum Life
resource life defences
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ibex's78Prefix+(96–120) to Evasion Rating
+(34–38) to maximum Life
resource life defences
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
1Corrupted+(35–60) to Global Evasion Rating while moving defencesboots 1000
default 0
31Corrupted+(61–138) to Global Evasion Rating while moving defencesboots 1000
default 0
75Corrupted+(139–322) to Global Evasion Rating while moving defencesboots 500
default 0
of Shaping68SuffixEnemies have 20% reduced Evasion if you have Hit them Recently defencesclaw_shaper 1000
default 0
Redeemer's68Prefix(7–9)% increased Evasion Rating defencesbelt_eyrie 500
ring_eyrie 500
default 0
Redeemer's78Prefix(10–12)% increased Evasion Rating defencesbelt_eyrie 500
ring_eyrie 500
default 0
Redeemer's82Prefix(13–15)% increased Evasion Rating defencesbelt_eyrie 500
ring_eyrie 500
default 0
1ScourgeUpside+(30–33) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(34–37) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(38–41) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(42–45) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(33–39) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(40–46) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(47–53) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(54–60) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(31–60) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(61–90) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(91–120) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(121–150) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeDownsideCannot Evade Enemy Attacksboots 500
default 0
1ScourgeDownside(21–30)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
1ScourgeDownside(31–40)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
45ScourgeDownside(41–50)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
68ScourgeDownside(51–60)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
75BlueImplicit(33–35)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_6_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(36–38)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_5_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(39–41)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_4_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(42–44)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_3_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(45–47)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_2_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicit(48–50)% increased Evasion Rating from Equipped Helmet and Bootsno_tier_1_eldritch_implicit 0
gloves 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (45–47)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_5_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (48–50)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_4_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (51–53)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_3_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (54–57)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_2_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (58–61)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_1_eldritch_implicit 0
gloves 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_4_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_3_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_2_eldritch_implicit 0
gloves 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Evasion Rating from Equipped Helmet and Boots defencesno_tier_1_eldritch_implicit 0
gloves 200
default 0
75BlueImplicit(17–18)% increased Evasion Rating defencesno_tier_6_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(19–20)% increased Evasion Rating defencesno_tier_5_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(21–22)% increased Evasion Rating defencesno_tier_4_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(23–24)% increased Evasion Rating defencesno_tier_3_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(25–26)% increased Evasion Rating defencesno_tier_2_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicit(27–28)% increased Evasion Rating defencesno_tier_1_eldritch_implicit 0
body_armour 1000
amulet 1000
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (25–26)% increased Evasion Rating defencesno_tier_5_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (27–28)% increased Evasion Rating defencesno_tier_4_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (29–30)% increased Evasion Rating defencesno_tier_3_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (31–32)% increased Evasion Rating defencesno_tier_2_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, (33–34)% increased Evasion Rating defencesno_tier_1_eldritch_implicit 0
body_armour 500
amulet 500
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Evasion Rating defencesno_tier_4_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Evasion Rating defencesno_tier_3_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Evasion Rating defencesno_tier_2_eldritch_implicit 0
body_armour 200
amulet 200
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Evasion Rating defencesno_tier_1_eldritch_implicit 0
body_armour 200
amulet 200
default 0
15WeaponTree50% reduced Armour, Evasion and Energy Shield
+60 to maximum Life
shield 500
default 0
45WeaponTree50% reduced Armour, Evasion and Energy Shield
+75 to maximum Life
shield 500
default 0
70WeaponTree50% reduced Armour, Evasion and Energy Shield
+80 to maximum Life
shield 500
default 0
1WeaponTree+20 to Evasion Ratingstr_armour 0
int_armour 0
str_int_armour 0
shield 1000
default 0
24WeaponTree+35 to Evasion Ratingstr_armour 0
int_armour 0
str_int_armour 0
shield 1000
default 0
50WeaponTree+50 to Evasion Ratingstr_armour 0
int_armour 0
str_int_armour 0
shield 1000
default 0
68WeaponTree+65 to Evasion Ratingstr_armour 0
int_armour 0
str_int_armour 0
shield 1000
default 0
82WeaponTree+80 to Evasion Ratingstr_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
20WeaponTree+100 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
55WeaponTree+125 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
83WeaponTree+150 to Evasion Rating
20% increased Duration of Ailments on You
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
20WeaponTree+100 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
55WeaponTree+125 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
83WeaponTree+150 to Evasion Rating
25% reduced Stun and Block Recovery
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
1WeaponTree5% increased Dexterity
+20 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
40WeaponTree5% increased Dexterity
+30 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
65WeaponTree5% increased Dexterity
+40 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
1WeaponTree50% increased Implicit Modifier magnitudes
+20 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
40WeaponTree50% increased Implicit Modifier magnitudes
+30 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
65WeaponTree50% increased Implicit Modifier magnitudes
+40 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
1WeaponTree+4% chance to Suppress Spell Damage
+20 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
40WeaponTree+4% chance to Suppress Spell Damage
+30 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
65WeaponTree+4% chance to Suppress Spell Damage
+40 to Evasion Rating
str_armour 0
int_armour 0
str_int_armour 0
shield 500
default 0
10WeaponTree15% increased Evasion Rating
+80 to Accuracy Rating
one_hand_weapon 250
default 0
50WeaponTree15% increased Evasion Rating
+160 to Accuracy Rating
one_hand_weapon 250
default 0
80WeaponTree15% increased Evasion Rating
+240 to Accuracy Rating
one_hand_weapon 250
default 0
10WeaponTree30% increased Evasion Rating
+80 to Accuracy Rating
two_hand_weapon 250
default 0
50WeaponTree30% increased Evasion Rating
+160 to Accuracy Rating
two_hand_weapon 250
default 0
80WeaponTree30% increased Evasion Rating
+240 to Accuracy Rating
two_hand_weapon 250
default 0
10WeaponTreeMinions have +100 to Accuracy Rating
Minions have 25% increased Evasion Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +150 to Accuracy Rating
Minions have 25% increased Evasion Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +200 to Accuracy Rating
Minions have 25% increased Evasion Rating
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
10WeaponTreeMinions have +160 to Accuracy Rating
Minions have 40% increased Evasion Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
50WeaponTreeMinions have +240 to Accuracy Rating
Minions have 40% increased Evasion Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
80WeaponTreeMinions have +320 to Accuracy Rating
Minions have 40% increased Evasion Rating
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
1WeaponTree40% reduced Armour, Evasion and Energy Shield
+6% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree40% reduced Armour, Evasion and Energy Shield
+7% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree40% reduced Armour, Evasion and Energy Shield
+8% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
10WeaponTree40% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
default 0
42WeaponTree50% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
default 0
75WeaponTree60% increased Armour, Evasion and Energy Shield
5% reduced maximum Life
shield 250
default 0
1WeaponTree40% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
35WeaponTree50% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
70WeaponTree60% increased Armour, Evasion and Energy Shield
-5% Chance to Block
crucible_unique_helmet 0
shield 250
default 0
1WeaponTree24% increased Armour, Evasion and Energy Shieldshield 500
default 0
35WeaponTree32% increased Armour, Evasion and Energy Shieldshield 500
default 0
70WeaponTree40% increased Armour, Evasion and Energy Shieldshield 500
default 0
20WeaponTree15% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
shield 250
default 0
20WeaponTree20% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
shield 250
default 0
20WeaponTree25% increased Armour, Evasion and Energy Shield
40% reduced Reflected Damage taken
shield 250
default 0
10WeaponTree25% increased Attack Damage with Off Hand
15% increased Armour, Evasion and Energy Shield
shield 250
default 0
42WeaponTree25% increased Attack Damage with Off Hand
20% increased Armour, Evasion and Energy Shield
shield 250
default 0
75WeaponTree25% increased Attack Damage with Off Hand
25% increased Armour, Evasion and Energy Shield
shield 250
default 0
1WeaponTree25% reduced Armour, Evasion and Energy Shield
+10% to all Elemental Resistances
shield 200
default 0
35WeaponTree25% reduced Armour, Evasion and Energy Shield
+12% to all Elemental Resistances
shield 200
default 0
70WeaponTree25% reduced Armour, Evasion and Energy Shield
+14% to all Elemental Resistances
shield 200
default 0
1WeaponTreeMinions have 20% increased Evasion Ratingtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
55WeaponTreeMinions have 30% increased Evasion Ratingtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
1WeaponTreeMinions have 40% increased Evasion Ratingone_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
55WeaponTreeMinions have 60% increased Evasion Ratingone_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
24WeaponTreeMinions have 15% reduced Evasion Rating
Minions have +15% chance to Suppress Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
76WeaponTreeMinions have 15% reduced Evasion Rating
Minions have +25% chance to Suppress Spell Damage
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
24WeaponTreeMinions have 30% reduced Evasion Rating
Minions have +30% chance to Suppress Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
76WeaponTreeMinions have 30% reduced Evasion Rating
Minions have +50% chance to Suppress Spell Damage
one_hand_weapon 0
weapon_can_roll_minion_modifiers 2000
minion_unique_weapon 2000
default 0
1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
crucible_unique_helmet 0
shield 1000
default 0
1WeaponTreeShield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield
Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield
100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage
crucible_unique_helmet 1000
default 0
Enchantment Modifier /1
NameLevelPre/SufDescriptionWeight
83Enchantment+300 to Evasion Rating while you have Phasing defencesbelt 1
default 0
Monsters mods /10
NameLevelPre/SufDescriptionWeight
Evasive1Unique40% increased Evasion Rating defencesnot_dex 0
ward_armour 0
default 1000
1Unique40% increased Evasion Rating defences
1Unique+1344 to Evasion Rating defences
1Unique+5500 to Evasion Rating defences
Swift6Unique30% increased Attack Speed
30% increased Cast Speed
100% increased Evasion Rating
40% increased Movement Speed
no_common_monster_mods 0
magic 0
default 8000
Swift6Unique30% increased Attack Speed
30% increased Cast Speed
100% increased Evasion Rating
40% increased Movement Speed
no_common_monster_mods 0
rare 0
default 8000
1Unique+100% chance to Suppress Spell Damage
500% increased Evasion Rating
Blurred1Prefix100% increased Evasion Ratingnot_dex 0
default 5000
1Unique100% increased Armour and Evasion Rating when on Low Life
You have Onslaught while on Low Life
1Unique5% increased Attack Damage per 450 Evasion Rating damage attack
Abyss Jewel mods /5
NameLevelPre/SufDescriptionWeight
Agile1Prefix+(36–60) to Evasion Rating defencesdefault 600
Fleet40Prefix+(61–100) to Evasion Rating defencesdefault 600
Vaporous75Prefix+(101–180) to Evasion Rating defencesdefault 600
Beclouded83Prefix+(181–250) to Evasion Rating defencesdefault 300
of Maneuvering1Suffix(25–35)% increased Evasion Rating while moving defencesabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Cluster Jewel mods /8
NameLevelPre/SufDescriptionWeight
Agile1PrefixAdded Small Passive Skills also grant: +(11–20) to Evasion defencesexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
Dancer's68PrefixAdded Small Passive Skills also grant: +(21–30) to Evasion defencesexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
Acrobat's84PrefixAdded Small Passive Skills also grant: +(31–40) to Evasion defencesexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
Agile1PrefixAdded Small Passive Skills also grant: +(11–20) to Evasion defencesexpansion_jewel_small 500
default 0
Dancer's68PrefixAdded Small Passive Skills also grant: +(21–30) to Evasion defencesexpansion_jewel_small 400
default 0
Acrobat's73PrefixAdded Small Passive Skills also grant: +(31–40) to Evasion defencesexpansion_jewel_small 300
default 0
Fleet78PrefixAdded Small Passive Skills also grant: +(41–53) to Evasion defencesexpansion_jewel_small 200
default 0
Blurred84PrefixAdded Small Passive Skills also grant: +(54–66) to Evasion defencesexpansion_jewel_small 100
default 0
Fossil mods /8
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+500 to Evasion Rating if Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
two_hand_weapon 0
axe 1600
sword 1600
dagger 1600
claw 1600
default 0
of the Underground1Suffix+1000 to Evasion Rating if Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
one_hand_weapon 0
axe 1600
sword 1600
bow 1600
default 0
of the Underground1Suffix+(250–300) to Evasion Rating if Hit an Enemy Recently defencesjewel 300
abyss_jewel 300
default 0
of the Underground1Suffix(25–50)% increased Evasion Rating defencesabyss_jewel 0
jewel 0
dex_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour and Evasion defencesabyss_jewel 0
jewel 0
str_dex_armour 0
default 0
of the Underground1Suffix(25–50)% increased Evasion and Energy Shield defencesabyss_jewel 0
jewel 0
dex_int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour, Evasion and Energy Shield defencesabyss_jewel 0
jewel 0
str_dex_int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Global Evasion Rating when on Full Life defencesabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Apprehension46SuffixPlayers have 5% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
defences
default 800
of Apprehension68SuffixPlayers have 6% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
defences
default 800
of Apprehension73SuffixPlayers have 7% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
defences
default 800
of Apprehension78SuffixPlayers have 8% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0]
defences
default 800
Veiled mods /16
NameLevelPre/SufDescriptionWeight
Chosen60Prefix(24–28)% increased Armour and Evasion
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix+(365–400) to Armour and Evasion Rating defencesbelt 1500
quiver 1500
default 0
Chosen60Prefix+(365–400) to Evasion Rating
+(31–35) to maximum Energy Shield
defences
belt 1500
quiver 1500
default 0
Chosen60Prefix(30–32)% increased Evasion Rating while Focused
grant focus skill [1]
defences
helmet 1000
boots 1000
default 0
of the Order60Suffix1.5% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
resource life
body_armour 1000
default 0
Crafting Bench /58
ModRequireItemClassesUnlock
(26–35)% increased Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion Rating2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldCage Map
+(50–75) to Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250–320) to Evasion Rating2x Chaos OrbBody Armour · ShieldCage Map
(26–35)% increased Armour and Evasion4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Evasion2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldCage Map
(26–35)% increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldCage Map
(12–14)% increased Armour and Evasion
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Evasion Rating
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Evasion Rating
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesBetrayal Unveil
(12–14)% increased Armour and Evasion
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Evasion Rating
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Evasion Rating
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldBetrayal Unveil
(12–14)% increased Armour and Evasion
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Evasion Rating
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Evasion Rating
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourBetrayal Unveil
(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourBetrayal Unveil
(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourBetrayal Unveil
+(105–150) to Armour and Evasion Rating8x Orb of AlterationBelt · QuiverBetrayal Unveil
+(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverBetrayal Unveil
+(214–285) to Armour and Evasion Rating4x Chaos OrbBelt · QuiverBetrayal Unveil
+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x Orb of AlterationBelt · QuiverBetrayal Unveil
+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt · QuiverBetrayal Unveil
+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x Chaos OrbBelt · QuiverBetrayal Unveil
(16–18)% increased Evasion Rating while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · BootsBetrayal Unveil
(19–22)% increased Evasion Rating while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · BootsBetrayal Unveil
(23–25)% increased Evasion Rating while Focused
grant focus skill [1]
4x Chaos OrbHelmet · BootsBetrayal Unveil
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourBetrayal Unveil
Misc mods /18
NameLevelDomainPre/SufDescriptionWeight
of the Gazelle6FlaskSuffix(41–45)% increased Evasion Rating during Effect defencesexpedition_flask 0
utility_flask 750
default 0
of the Antelope32FlaskSuffix(46–50)% increased Evasion Rating during Effect defencesexpedition_flask 0
utility_flask 750
default 0
of the Ibex58FlaskSuffix(51–55)% increased Evasion Rating during Effect defencesexpedition_flask 0
utility_flask 750
default 0
of the Impala84FlaskSuffix(56–60)% increased Evasion Rating during Effect defencesexpedition_flask 0
utility_flask 750
default 0
Evasive1JewelPrefix(14–18)% increased Evasion Rating defencesnot_dex 0
default 500
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
defences damage physical attack
1JewelUnique+40 to Evasion Rating defences
1PrimordialAltarUnique(100–200)% increased Armour
(100–200)% increased Evasion Rating
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUnique(250–500)% increased Evasion Ratingprimordial_altar_upside 0
cleansing_fire_altar 1000
default 0
1PrimordialAltarUnique-3000 to Armour
-3000 to Evasion Rating
primordial_altar_upside 0
cleansing_fire_altar 1000
default 0
Well-equipped75SanctumSpecialPrefix(40–60)% increased Evasion Rating from Equipped Helmet and Bootsdex_special_relic 600
default 150
Evasive75SanctumSpecialPrefix(20–30)% increased Evasion Rating defencesdex_special_relic 1000
default 250
of the Gladiator1CharmSuffix+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60CharmSuffix+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damagedex_animal_charm 250
str_animal_charm 250
default 0
of the Trickster1CharmSuffix+(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60CharmSuffix+(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmetint_animal_charm 250
dex_animal_charm 250
default 0
of the Raider1CharmSuffix(3–5)% increased Evasion Rating per Frenzy Chargedex_animal_charm 1000
default 0
of the Raider60CharmSuffix(6–9)% increased Evasion Rating per Frenzy Chargedex_animal_charm 500
default 0
Item /1
Vanguard Belt
Requires Level 78
+(260–320) to Armour and Evasion Rating
Unique /237
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
(12–20)% increased Rarity of Items found
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
20% increased Light Radius
Nearby Enemies are Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
+(80–100) to Evasion Rating
(10–15)% increased Light Radius
40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(80–100)% increased Evasion Rating
+(40–50)% to Fire Resistance
Cannot be Ignited
(75–150)% increased Physical Damage with Ranged Weapons
(-60–-30) Physical Damage taken from Attack Hits
15% increased Dexterity
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60–100)% increased Damage with Movement Skills
(200–250)% increased Evasion Rating
10% increased Movement Speed
(120–150)% increased Evasion and Energy Shield
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over Matter
(40% of Damage is taken from Mana before Life)
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(20–30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
Socketed Gems are Supported by Level 15 Trap
(160–200)% increased Evasion Rating
15% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
(60–100)% increased Armour and Evasion
20% increased Movement Speed
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
(10–20)% increased Movement Speed
(10–20)% increased Movement Speed when on Low Life
Quicksilver Flasks you Use also apply to nearby Allies
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
10% increased Attack Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 30 Added Lightning Damage
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
+5 to Level of Socketed Vaal Gems
-5 to Level of Socketed Non-Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 20 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
Cannot be Frozen
25% chance to Avoid being Chilled
16% increased Mana Reservation Efficiency of Skills
Socketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
+(75–100) to Armour
+(25–50) to maximum Life
(15–20)% increased Area of Effect
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
Adds 15 to 25 Cold Damage to Attacks
70% increased Evasion Rating
+(20–30)% to Lightning Resistance
Cannot be Shocked
You can be Touched by Tormented Spirits
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(30–40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
(60–80)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
Minions have +25% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
Minions Recover 10% of their Life when they Block
+(50–70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100–130)% increased Evasion Rating
+(80–100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
(200–250)% increased Armour and Evasion
+(20–30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
60% increased Block Recovery
+(20–40) to Armour
+(20–40) to Evasion Rating
(30–40)% increased Rarity of Items found
+(50–75)% to Lightning Resistance
100% increased Duration of Curses on you
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has no Sockets
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below Base Value
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on Block
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
100% Chance to Cause Monster to Flee on Block
+20% Chance to Block Attack Damage from Cursed Enemies
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local level requirement + [-15]
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(150–200)% increased Evasion and Energy Shield
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
100% of Damage you Reflect to Enemies when Hit is leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Warlord's Call
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Warcries no longer Exert Attacks. Warcries also grant their buffs to nearby allies)
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(22–26)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
+2 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 30% increased Reservation Efficiency
(90–110)% increased Evasion and Energy Shield
+(40–50) to maximum Energy Shield
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(120–160)% increased Evasion Rating
+(30–50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
20% increased Global Physical Damage
+(75–100) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
9% increased Movement Speed
+3 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(230–260)% increased Evasion and Energy Shield
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+(800–1000) to Accuracy Rating
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Corrupted
100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+1 to Level of all Vaal Skill Gems
(380–420)% increased Evasion Rating
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Evasion
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(270–340)% increased Armour, Evasion and Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
Gain (15–25) Life per Enemy Hit with Attacks
Gain (15–25) Energy Shield per Enemy Hit with Attacks
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 10% chance to grant an Endurance Charge on Hit)
(Malachai's Frenzy gives 10% chance to grant a Frenzy Charge on Hit)
(Malachai's Power gives 10% chance to grant a Power Charge on Hit)
+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200–250)% increased Armour and Evasion
+(60–80) to maximum Life
Cannot be Frozen
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (80–100) to (200–225) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–25) to maximum Mana
Has 1 Abyssal Socket
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–25) to maximum Mana
Has 2 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(400–500) to Accuracy Rating
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
(60–80)% increased Evasion Rating
+(40–60) to maximum Life
+(30–40)% to Lightning Resistance
(10–15)% increased Movement Speed
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Energy Shield per Level
+(1–2) Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1–2) Maximum Life per Level
+(1–2) Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Malediction causes 10% reduced damage dealt and 10% increased damage taken)
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(60–70) to maximum Life
30% increased Movement Speed
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
(100–150)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
+(16–24) to Dexterity and Intelligence
(15–25)% increased Evasion Rating
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
Grants Level 30 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+2 to maximum Snipe Stages
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+15 to maximum Fortification while affected by Glorious Madness
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
Regenerate (150–200) Life per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
+(16–24) to Strength and Dexterity
(10–20)% chance to Blind Enemies on Hit with Attacks
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(10–20)% chance to gain a Frenzy Charge on Hit while Blinded
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
For each nearby corpse, 1% increased Movement Speed
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
20% Chance to Block Attack Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-25% to maximum Chance to Block Attack Damage, -25% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Socketed Travel Skills deal 80% more Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning Damage
(Shock increases Damage taken by 15%, for 2 seconds)
Trigger Level 20 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(200–300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(8–10)% increased Attack Speed
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(100–120) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(100–120) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
[The Searing Exarch Implicit]
[The Eater of Worlds Implicit]
+(20–50) to Strength
+(20–50) to Dexterity
+(20–50) to Intelligence
(10–15)% increased Global Defences
Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant
Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds)
(40–80)% increased Evasion and Energy Shield
+(30–50) to maximum Mana
% of Damage is taken from Mana before Life
Mind Over Matter
(40% of Damage is taken from Mana before Life)
(40–60)% increased Armour and Evasion
(70–100)% increased Rarity of Items found
+5% to all Elemental Resistances
5% reduced Movement Speed
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(5–10) to maximum Energy Shield
+(10–20) to maximum Life
+(10–15)% to Cold Resistance
25% increased Effect of Shrine Buffs on you
50% reduced Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
40% increased Global Accuracy Rating
(45–75)% increased Physical Damage
(15–20)% increased Attack Speed
30% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
+(20–30) to Strength
Adds (1–3) to (4–5) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(10–20)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
(30–80)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(10–30)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
(Close Range is up to 2 metres)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
+(10–20) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 1 Elemental Aegis when Equipped
(180–220)% increased Armour
+(20–40) to maximum Life
+(40–50) to Evasion Rating and Energy Shield
+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(15–25)% increased Damage with Movement Skills
(50–100)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
(50–80)% increased Armour and Evasion
+(25–40) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(20–50)% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(20–30) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Socketed Gems are Supported by Level 1 Trap
(50–100)% increased Evasion Rating
+(10–20) to maximum Life
10% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
(120–150)% increased Evasion and Energy Shield
+(17–29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
+(20–25)% chance to Suppress Spell Damage
(60–100)% increased Evasion Rating
(20–25)% chance to Avoid Elemental Ailments
Recover (100–200) Life when you Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Grants Level 20 Approaching Flames Skill
(60–100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-Touched
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.)
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
+(20–30) to Strength
+(20–30) to Dexterity
(80–120)% increased Armour and Evasion
(15–25)% increased Rarity of Items found
Has a Crucible Passive Skill Tree
Crucible Passive Skill Tree is removed if this Modifier is removed
+(20–25) to maximum Mana
Has 3 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(100–150)% increased Evasion Rating
(20–30)% increased Movement Speed
Cannot be Stunned by Suppressed Spell Damage
Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
3% increased Movement Speed
(100–150)% increased Evasion Rating
(15–25)% chance to Avoid Elemental Ailments
+(3–8)% Chance to Block
(30–40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(60–100)% increased Armour and Evasion
Reflects 100 Cold Damage to Melee Attackers
Reflects 100 Fire Damage to Melee Attackers
Reflects 100 Lightning Damage to Melee Attackers
When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
+(30–40) to Dexterity
(100–150)% increased Armour and Evasion
+(20–40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
180% increased Block Recovery
(100–150)% increased Armour and Evasion
+15% Chance to Block
You take 100% of Elemental Damage from Blocked Hits
40% of Elemental Damage from Hits taken as Physical Damage
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Grants Level 20 Ravenous Skill
(80–120)% increased Evasion and Energy Shield
+(13–23)% to Chaos Resistance
(20–30)% increased Movement Speed
Enemies display their Monster Category
+(30–50) to Intelligence
(80–120)% increased Armour and Evasion
+1 to Level of all Minion Skill Gems
25% increased Light Radius
Minions count as having the same number of
Endurance, Frenzy and Power Charges as you
Minions have the same maximum number of Endurance, Frenzy and Power Charges as you
Passive /26
+8% chance to Suppress Spell Damage
15% increased Evasion Rating
5% increased maximum Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+10% chance to Suppress Spell Damage
+100 to Evasion Rating
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
18% increased Evasion Rating
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
Cannot Evade enemy Attacks
Cannot be Stunned
Evasion Rating is Doubled against Projectile Attacks
25% less Evasion Rating against Melee Attacks
18% increased Evasion Rating
12% increased maximum Energy Shield
+10% chance to Suppress Spell Damage while on Full Energy Shield
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances
24% increased Evasion Rating
+8% to all Elemental Resistances
+1% to maximum Cold Resistance
(Maximum Resistances cannot be raised above 90%)
30% increased Damage with Bows
+200 to Evasion Rating
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
24% increased Evasion Rating and Armour
8% increased maximum Life
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Attack Skills deal 20% increased Damage while holding a Shield
8% increased Attack Speed while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
30% increased Effect of Onslaught on you
10% chance to gain Onslaught for 4 seconds on Kill
30% increased Armour and Evasion Rating during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% increased Fortification
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
15% increased Evasion Rating
10% increased maximum Energy Shield
Recover 2% of Energy Shield on Kill
30% increased Evasion Rating
5% increased Movement Speed
30% increased Cooldown Recovery Rate of Movement Skills
20% increased Evasion Rating
40% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
40% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
+20 to Dexterity
50% increased Critical Strike Chance against Blinded Enemies
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently
(Recently refers to the past 4 seconds)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
25% increased Defences while you have at least four Linked targets
10% increased Movement Speed while you have at least two Linked targets
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
18% increased Evasion Rating
+12 to maximum Life
16% increased Projectile Damage
+30 to Dexterity
Ascendancy Passive /7
Ascendancy: Raider
Character: Ranger
10% increased Evasion Rating per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Attack Damage per Frenzy Charge
Ascendancy: Gladiator
Character: Duelist
Attacks have 50% chance to cause Bleeding
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Ascendancy: Gladiator
Character: Duelist
+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
Ascendancy: Champion
Character: Duelist
20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
Ascendancy: Champion
Character: Duelist
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Ascendancy: Trickster
Character: Shadow
+5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour
Ascendancy: Saboteur
Character: Shadow
Radius: 35
Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Cluster Jewel Passive /12
30% increased Evasion Rating and Armour
35% increased Physical Damage
25% increased Elemental Damage
10% chance to Blind nearby Enemies when you use an Elemental Skill
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
30% increased Evasion Rating
8% increased maximum Life
+5% Chance to Block Attack Damage while holding a Shield
Recover 50 Life when you Block
50% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
30% increased Evasion Rating
+1% to all maximum Elemental Resistances
(Maximum Resistances cannot be raised above 90%)
Purity of Ice has 80% increased Mana Reservation Efficiency
+20 to Dexterity
5% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
+10% chance to Suppress Spell Damage
30% increased Evasion Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
+15 to all Attributes
+15% Elemental Resistances while holding a Shield
60% increased Defences from Equipped Shield
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Attributes are Strength, Dexterity, and Intelligence)
Timeless Jewel Passive /4
FactionCategoryNameShow Full Descriptions
VaalPassiveEvasion
(7–12)% increased Evasion Rating
VaalNotableConstruct Studies
(30–40)% increased Evasion Rating
(5–7)% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
EternalNotableEternal Adaptiveness
8% increased Evasion Rating per Frenzy Charge
EternalNotableShadowy Streets
80% increased Evasion Rating
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
VaalNotable
(7–12)% increased Evasion Ratingvaal_small_evasion
MarakethNotable
20% increased Evasion Ratingmaraketh_notable_add_evasion
Skill Gem /1
Fossil mods /1
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix+(1–2)% chance to Evade Attack Hits defencesabyss_jewel 0
jewel 0
quiver 1600
ring 1600
amulet 1600
belt 1600
default 0
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
10Necropolis+20% chance to Evade Attack Hits
monster necropolis mod value +% [40]
default 1000
46Necropolis+30% chance to Evade Attack Hits
monster necropolis mod value +% [80]
default 600
68Necropolis+50% chance to Evade Attack Hits
monster necropolis mod value +% [120]
default 300
84Necropolis+75% chance to Evade Attack Hits
monster necropolis mod value +% [160]
default 300
Passive /2
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
10% more chance to Evade Attacks if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently
(Recently refers to the past 4 seconds)
Grants Level 20 Barkskin Skill
(Adopt the power of the Viridian Wildwood, gradually covering your body in bark. Getting hit by enemy attacks causes bark to be removed. You have higher armour the more bark builds up, but higher chance to evade when less covered in bark)
Ascendancy Passive /1
Ascendancy: Raider
Character: Ranger
100% increased Effect of Onslaught on you
10% more chance to Evade Attacks during Onslaught
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Elevated modifier List /1
NameLvModsElevated Mods
of Redemption75+(2–4)% chance to Evade Attack Hits
Group: 2789
(7–12)% increased Attack and Cast Speed if you haven't been Hit Recently
+(2–4)% chance to Evade Attack Hits
Item mods /3
NameLevelPre/SufDescriptionWeight
60WeaponTreeRecombined50% reduced Attack Speed
Hits can't be Evaded
weapon 625
default 0
60WeaponTreeRecombined-5% to Critical Strike Chance
Hits can't be Evaded
weapon 625
default 0
60WeaponTreeMinions never deal Critical Strikes
Minions' Hits can't be Evaded
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
default 0
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1UniqueYour hits can't be Evaded attack
1UniqueYour hits can't be Evaded
Veiled mods /1
NameLevelPre/SufDescriptionWeight
Vagan's60PrefixHits can't be Evaded attackbow 0
wand 0
weapon 2000
default 0
Crafting Bench /1
ModRequireItemClassesUnlock
Hits can't be Evaded3x Exalted OrbOne Hand Melee · Two Hand MeleeBetrayal Unveil, Vagan
Misc mods /3
NameLevelDomainPre/SufDescriptionWeight
1ExpeditionRelicPrefixMonsters' Hits can't be Evadeddefault 1000
of Miring1CrucibleMapSuffixMonsters' Hits can't be Evaded
map item drop quantity +% [17]
map item drop rarity +% [10]
uber_tier_map 0
crucible_map_low 1000
crucible_map_high 1000
default 0
of Desperation81TinctureSuffixYour hits can't be Evaded while you are on Low Lifetincture 20
default 0
Unique /10
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Counterattacks
(Attacks that Trigger when you are Hit are Counterattacks)
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
Passive /1
Your hits can't be Evaded
Never deal Critical Strikes

Community Wiki

Edit

Evasion

Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour, energy shield, and ward, evasion is one of the four defence types that can implicitly appear on equipment.

All classes start with 15 base evasion rating. The base character evasion rating does not increase with the level.

Dexterity grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

Mechanics

Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.

The Chance to Evade is limited to between 0% and 95% (directly affected by the limits of Chance to Hit).

There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the Unwavering Stance keystone or Ezomyte Peak), and attacks using Hits can't be evaded.

Evasion also gives an implicit chance to not receive critical strikes from attacks. If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine critical hit or normal hit. If the first rolls succeeds but the second roll fails, only a normal damage hit is applied. Since spells cannot be evaded, spell criticals also cannot be evaded.

Evasion does not calculate the chance of each hit independently. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[ To summarize, these are the calculation steps in each attack:

  • If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks (3.33 seconds), randomise the entropy from 0–99.
  • Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
  • If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
  • A critical hit is evaded on a separate random roll and will not affect this entropy value.

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As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter. Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

Interaction with Dodge

Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are true random rather than based on deterministic entropy system in other than first hits and misses are completely predictable.

Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.

Modifiers to chance to Hit and chance to Evade

Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.

Examples

Example 1

A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

  • A attacks. The player's entropy is a random number between 0-99, in this case 37.
  • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
  • B attacks, adding 45. 52
  • C attacks, adding 45. 97
  • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
  • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

Example 2

A player has 5000 evasion, and gets 20% more Chance to Evade from Ghost Dance, and is attacked by a monster with 500 accuracy who is blinded.

  • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
  • Blind lowers the chance to hit by 50% to 31%, meaning the player has a 69% chance to evade.
  • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69% * 1.2 = 82%.

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