Evasion Attr /14
Name | Show Full Descriptions |
---|---|
ID | evasion732 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 6542 |
Evasion Attr /14
Name | Show Full Descriptions |
---|---|
ID | evasion733 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 60803 |
Evasion Attr /14
Name | Show Full Descriptions |
---|---|
ID | evasion_and_life1486 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 94 |
Evasion Attr /14
Name | Show Full Descriptions |
---|---|
ID | evasion2016 |
Icon | Art/2DArt/SkillIcons/passives/evadepercentage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 40132 |
Evasion Attr /14
Name | Show Full Descriptions |
---|---|
ID | evasion2017 |
Icon | Art/2DArt/SkillIcons/passives/evadepercentage.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 58854 |
Evasion Attr /14
Name | Show Full Descriptions |
---|---|
ID | evasion_blind2365 |
Icon | Art/2DArt/SkillIcons/passives/evasion.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 56814 |
Evasion Attr /15
Name | Show Full Descriptions |
---|---|
ID | affliction_evasion |
Source | Cluster Jewel |
Icon | Art/2DArt/SkillIcons/passives/EvasionNode.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | false |
isRoyale | false |
PassiveSkillsHash | 8073 |
Evasion Attr /6
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_evasion |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Evasion |
Weight | 75 |
Stats |
Skill Gem /5
Item mods /220
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shade's | 3 | Prefix | (15–26)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Ghost's | 19 | Prefix | (27–42)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Spectre's | 30 | Prefix | (43–55)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Wraith's | 44 | Prefix | (56–67)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Phantasm's | 60 | Prefix | (68–79)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Nightmare's | 72 | Prefix | (80–91)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Mirage's | 84 | Prefix | (92–100)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Illusion's | 86 | Prefix | (101–110)% increased Evasion Rating defences | int_armour 0 str_dex_armour 0 str_int_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Scrapper's | 3 | Prefix | (15–26)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Brawler's | 19 | Prefix | (27–42)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Fencer's | 30 | Prefix | (43–55)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Gladiator's | 44 | Prefix | (56–67)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Duelist's | 60 | Prefix | (68–79)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Hero's | 72 | Prefix | (80–91)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Legend's | 84 | Prefix | (92–100)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Victor's | 86 | Prefix | (101–110)% increased Armour and Evasion defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (15–26)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (27–42)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (43–55)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (56–67)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (68–79)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (80–91)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Illusory | 84 | Prefix | (92–100)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Incorporeal | 86 | Prefix | (101–110)% increased Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (27–42)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (43–55)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (56–67)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (68–79)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (80–91)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (92–100)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Incorporeal | 85 | Prefix | (101–110)% increased Armour, Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion Rating (6–7)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating (8–9)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion Rating (10–11)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion Rating (12–13)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion Rating (14–15)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion Rating (16–17)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Beetle's | 2 | Prefix | (6–13)% increased Armour and Evasion (6–7)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour and Evasion (8–9)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour and Evasion (10–11)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour and Evasion (12–13)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour and Evasion (14–15)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour and Evasion (16–17)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Agile | 2 | Prefix | (4–8)% increased Evasion Rating defences | amulet 1000 default 0 |
Dancer's | 19 | Prefix | (9–13)% increased Evasion Rating defences | amulet 1000 default 0 |
Acrobat's | 30 | Prefix | (14–18)% increased Evasion Rating defences | amulet 1000 default 0 |
Fleet | 42 | Prefix | (19–23)% increased Evasion Rating defences | amulet 1000 default 0 |
Blurred | 56 | Prefix | (24–28)% increased Evasion Rating defences | amulet 1000 default 0 |
Phased | 70 | Prefix | (29–32)% increased Evasion Rating defences | amulet 1000 default 0 |
Vaporous | 77 | Prefix | (33–36)% increased Evasion Rating defences | amulet 1000 default 0 |
Agile | 1 | Prefix | +(3–10) to Evasion Rating defences | ring 1000 default 0 |
Dancer's | 18 | Prefix | +(11–35) to Evasion Rating defences | ring 1000 default 0 |
Acrobat's | 29 | Prefix | +(36–60) to Evasion Rating defences | ring 1000 default 0 |
Fleet | 42 | Prefix | +(61–80) to Evasion Rating defences | ring 1000 default 0 |
Blurred | 58 | Prefix | +(81–120) to Evasion Rating defences | ring 1000 default 0 |
Phased | 72 | Prefix | +(121–150) to Evasion Rating defences | ring 1000 default 0 |
Vaporous | 84 | Prefix | +(151–170) to Evasion Rating defences | ring 1000 default 0 |
Agile | 1 | Prefix | +(6–12) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Dancer's | 11 | Prefix | +(13–35) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Acrobat's | 17 | Prefix | +(36–63) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Fleet | 23 | Prefix | +(64–82) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Blurred | 29 | Prefix | +(83–101) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Phased | 35 | Prefix | +(102–120) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Vaporous | 43 | Prefix | +(121–150) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Elusory | 51 | Prefix | +(151–200) to Evasion Rating defences | gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Adroit | 60 | Prefix | +(201–300) to Evasion Rating defences | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Lissome | 69 | Prefix | +(301–400) to Evasion Rating defences | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Fugitive | 77 | Prefix | +(401–500) to Evasion Rating defences | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Supple | 1 | Prefix | +(5–9) to Armour +(5–9) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Pliant | 18 | Prefix | +(10–27) to Armour +(10–27) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Flexible | 30 | Prefix | +(28–48) to Armour +(28–48) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Durable | 38 | Prefix | +(49–85) to Armour +(49–85) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Sturdy | 46 | Prefix | +(86–145) to Armour +(86–145) to Evasion Rating defences | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Resilient | 58 | Prefix | +(146–220) to Armour +(146–220) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Adaptable | 69 | Prefix | +(221–300) to Armour +(221–300) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Versatile | 79 | Prefix | +(301–375) to Armour +(301–375) to Evasion Rating defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Will-o-wisp's | 1 | Prefix | +(5–9) to Evasion Rating +(3–4) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Nymph's | 18 | Prefix | +(10–27) to Evasion Rating +(5–12) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Sylph's | 30 | Prefix | +(28–48) to Evasion Rating +(13–22) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Cherub's | 38 | Prefix | +(49–85) to Evasion Rating +(23–28) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Spirit's | 46 | Prefix | +(86–145) to Evasion Rating +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Eidolon's | 58 | Prefix | +(146–220) to Evasion Rating +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Apparition's | 69 | Prefix | +(221–300) to Evasion Rating +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Phantasm's | 79 | Prefix | +(301–375) to Evasion Rating +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Flea's | 30 | Prefix | +(14–20) to Evasion Rating +(18–23) to maximum Life resource life defences | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Fawn's | 46 | Prefix | +(21–42) to Evasion Rating +(24–28) to maximum Life resource life defences | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ram's | 62 | Prefix | +(43–95) to Evasion Rating +(29–33) to maximum Life resource life defences | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ibex's | 78 | Prefix | +(96–120) to Evasion Rating +(34–38) to maximum Life resource life defences | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
1 | Corrupted | +(35–60) to Global Evasion Rating while moving defences | boots 1000 default 0 | |
31 | Corrupted | +(61–138) to Global Evasion Rating while moving defences | boots 1000 default 0 | |
75 | Corrupted | +(139–322) to Global Evasion Rating while moving defences | boots 500 default 0 | |
of Shaping | 68 | Suffix | Enemies have 20% reduced Evasion if you have Hit them Recently defences | claw_shaper 1000 default 0 |
Redeemer's | 68 | Prefix | (7–9)% increased Evasion Rating defences | belt_eyrie 500 ring_eyrie 500 default 0 |
Redeemer's | 78 | Prefix | (10–12)% increased Evasion Rating defences | belt_eyrie 500 ring_eyrie 500 default 0 |
Redeemer's | 82 | Prefix | (13–15)% increased Evasion Rating defences | belt_eyrie 500 ring_eyrie 500 default 0 |
1 | ScourgeUpside | +(30–33) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(34–37) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(38–41) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(42–45) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(33–39) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(40–46) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(47–53) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(54–60) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(31–60) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(61–90) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(91–120) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(121–150) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeDownside | Cannot Evade Enemy Attacks | boots 500 default 0 | |
1 | ScourgeDownside | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
1 | ScourgeDownside | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
68 | ScourgeDownside | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
75 | BlueImplicit | (33–35)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (36–38)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (39–41)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (42–44)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (45–47)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (48–50)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | (17–18)% increased Evasion Rating defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (19–20)% increased Evasion Rating defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (21–22)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (23–24)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (25–26)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (27–28)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (25–26)% increased Evasion Rating defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (31–32)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
15 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life | shield 500 default 0 | |
45 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life | shield 500 default 0 | |
70 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life | shield 500 default 0 | |
1 | WeaponTree | +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
24 | WeaponTree | +35 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
50 | WeaponTree | +50 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
68 | WeaponTree | +65 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
82 | WeaponTree | +80 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 5% increased Dexterity +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Dexterity +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Dexterity +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | +4% chance to Suppress Spell Damage +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | +4% chance to Suppress Spell Damage +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | +4% chance to Suppress Spell Damage +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
10 | WeaponTree | 15% increased Evasion Rating +80 to Accuracy Rating | one_hand_weapon 250 default 0 | |
50 | WeaponTree | 15% increased Evasion Rating +160 to Accuracy Rating | one_hand_weapon 250 default 0 | |
80 | WeaponTree | 15% increased Evasion Rating +240 to Accuracy Rating | one_hand_weapon 250 default 0 | |
10 | WeaponTree | 30% increased Evasion Rating +80 to Accuracy Rating | two_hand_weapon 250 default 0 | |
50 | WeaponTree | 30% increased Evasion Rating +160 to Accuracy Rating | two_hand_weapon 250 default 0 | |
80 | WeaponTree | 30% increased Evasion Rating +240 to Accuracy Rating | two_hand_weapon 250 default 0 | |
10 | WeaponTree | Minions have +100 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +150 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +200 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have +160 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +240 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +320 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
10 | WeaponTree | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
42 | WeaponTree | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
75 | WeaponTree | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 24% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
35 | WeaponTree | 32% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
70 | WeaponTree | 40% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
10 | WeaponTree | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
42 | WeaponTree | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
75 | WeaponTree | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
1 | WeaponTree | Minions have 20% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have 30% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have 60% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
24 | WeaponTree | Minions have 15% reduced Evasion Rating Minions have +15% chance to Suppress Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
76 | WeaponTree | Minions have 15% reduced Evasion Rating Minions have +25% chance to Suppress Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
24 | WeaponTree | Minions have 30% reduced Evasion Rating Minions have +30% chance to Suppress Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
76 | WeaponTree | Minions have 30% reduced Evasion Rating Minions have +50% chance to Suppress Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 |
Enchantment Modifier /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
83 | Enchantment | +300 to Evasion Rating while you have Phasing defences | belt 1 default 0 |
Monsters mods /10
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Evasive | 1 | Unique | 40% increased Evasion Rating defences | not_dex 0 ward_armour 0 default 1000 |
1 | Unique | 40% increased Evasion Rating defences | ||
1 | Unique | +1344 to Evasion Rating defences | ||
1 | Unique | +5500 to Evasion Rating defences | ||
Swift | 6 | Unique | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed | no_common_monster_mods 0 magic 0 default 8000 |
Swift | 6 | Unique | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed | no_common_monster_mods 0 rare 0 default 8000 |
1 | Unique | +100% chance to Suppress Spell Damage 500% increased Evasion Rating | ||
Blurred | 1 | Prefix | 100% increased Evasion Rating | not_dex 0 default 5000 |
1 | Unique | 100% increased Armour and Evasion Rating when on Low Life You have Onslaught while on Low Life | ||
1 | Unique | 5% increased Attack Damage per 450 Evasion Rating damage attack |
Abyss Jewel mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Agile | 1 | Prefix | +(36–60) to Evasion Rating defences | default 600 |
Fleet | 40 | Prefix | +(61–100) to Evasion Rating defences | default 600 |
Vaporous | 75 | Prefix | +(101–180) to Evasion Rating defences | default 600 |
Beclouded | 83 | Prefix | +(181–250) to Evasion Rating defences | default 300 |
of Maneuvering | 1 | Suffix | (25–35)% increased Evasion Rating while moving defences | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Agile | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Evasion defences | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Dancer's | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Evasion defences | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Acrobat's | 84 | Prefix | Added Small Passive Skills also grant: +(31–40) to Evasion defences | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Agile | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Evasion defences | expansion_jewel_small 500 default 0 |
Dancer's | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Evasion defences | expansion_jewel_small 400 default 0 |
Acrobat's | 73 | Prefix | Added Small Passive Skills also grant: +(31–40) to Evasion defences | expansion_jewel_small 300 default 0 |
Fleet | 78 | Prefix | Added Small Passive Skills also grant: +(41–53) to Evasion defences | expansion_jewel_small 200 default 0 |
Blurred | 84 | Prefix | Added Small Passive Skills also grant: +(54–66) to Evasion defences | expansion_jewel_small 100 default 0 |
Fossil mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +500 to Evasion Rating if Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 two_hand_weapon 0 axe 1600 sword 1600 dagger 1600 claw 1600 default 0 |
of the Underground | 1 | Suffix | +1000 to Evasion Rating if Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 one_hand_weapon 0 axe 1600 sword 1600 bow 1600 default 0 |
of the Underground | 1 | Suffix | +(250–300) to Evasion Rating if Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Evasion Rating defences | abyss_jewel 0 jewel 0 dex_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Evasion defences | abyss_jewel 0 jewel 0 str_dex_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour, Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 str_dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Global Evasion Rating when on Full Life defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] defences | default 800 |
Veiled mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour and Evasion Rating defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Evasion Rating +(31–35) to maximum Energy Shield defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | (30–32)% increased Evasion Rating while Focused grant focus skill [1] defences | helmet 1000 boots 1000 default 0 |
of the Order | 60 | Suffix | 1.5% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] resource life | body_armour 1000 default 0 |
Crafting Bench /58
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(26–35)% increased Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion Rating | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Evasion Rating | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Evasion Rating | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(26–35)% increased Armour and Evasion | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Evasion | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
+(105–150) to Armour and Evasion Rating | 8x Orb of Alteration | Belt · Quiver | Betrayal Unveil |
+(151–213) to Armour and Evasion Rating | 2x Orb of Alchemy | Belt · Quiver | Betrayal Unveil |
+(214–285) to Armour and Evasion Rating | 4x Chaos Orb | Belt · Quiver | Betrayal Unveil |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt · Quiver | Betrayal Unveil |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt · Quiver | Betrayal Unveil |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt · Quiver | Betrayal Unveil |
(16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x Orb of Alteration | Helmet · Boots | Betrayal Unveil |
(19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x Orb of Alchemy | Helmet · Boots | Betrayal Unveil |
(23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x Chaos Orb | Helmet · Boots | Betrayal Unveil |
1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x Chaos Orb | Body Armour | Betrayal Unveil |
Misc mods /18
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Gazelle | 6 | Flask | Suffix | (41–45)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Antelope | 32 | Flask | Suffix | (46–50)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Ibex | 58 | Flask | Suffix | (51–55)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Impala | 84 | Flask | Suffix | (56–60)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
Evasive | 1 | Jewel | Prefix | (14–18)% increased Evasion Rating defences | not_dex 0 default 500 |
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | Jewel | Unique | +40 to Evasion Rating defences | ||
1 | PrimordialAltar | Unique | (100–200)% increased Armour (100–200)% increased Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (250–500)% increased Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | -3000 to Armour -3000 to Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Well-equipped | 75 | SanctumSpecial | Prefix | (40–60)% increased Evasion Rating from Equipped Helmet and Boots | dex_special_relic 600 default 150 |
Evasive | 75 | SanctumSpecial | Prefix | (20–30)% increased Evasion Rating defences | dex_special_relic 1000 default 250 |
of the Gladiator | 1 | Charm | Suffix | +(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | Charm | Suffix | +(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Trickster | 1 | Charm | Suffix | +(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Charm | Suffix | +(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Raider | 1 | Charm | Suffix | (3–5)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Charm | Suffix | (6–9)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 500 default 0 |
Essence /5
Item /1
Unique /238
you have a Bestial Minion
you have a Bestial Minion
you have a Bestial Minion
of your Traps are Triggered by an Enemy
to the number of targets Projectiles Split towards
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
each Withered you have inflicted on them
wielding a Bow, with a 1 second Cooldown
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
have fewer than 5 Poisons on you
you consume a total of 12 Steel Shards
Crucible Passive Skill Tree is removed if this Modifier is removed
removed by Filling Unreserved Life
removed by Filling Unreserved Life
Endurance, Frenzy and Power Charges as you
Passive /27
Cannot be Stunned
25% less Evasion Rating against Melee Attacks
+1% Chance to Suppress Spell Damage per 15 Dexterity
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
Ascendancy Passive /3
Cluster Jewel Passive /12
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Evasion | (7–12)% increased Evasion Rating |
Vaal | Notable | Construct Studies | (30–40)% increased Evasion Rating(5–7)% chance to Blind Enemies on Hit(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Eternal | Notable | Eternal Adaptiveness | 8% increased Evasion Rating per Frenzy Charge |
Eternal | Notable | Shadowy Streets | 80% increased Evasion Rating |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Evasion Rating | vaal_small_evasion |
Maraketh | Notable | 20% increased Evasion Rating | maraketh_notable_add_evasion |
Skill Gem /1
Name |
---|
Vaal Grace |
Fossil mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +(1–2)% chance to Evade Attack Hits defences | abyss_jewel 0 jewel 0 quiver 1600 ring 1600 amulet 1600 belt 1600 default 0 |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
10 | Necropolis | NecropolisHaunted | +20% chance to Evade Attack Hits monster necropolis mod value +% [40] | default 1000 | |
46 | Necropolis | NecropolisHaunted | +30% chance to Evade Attack Hits monster necropolis mod value +% [80] | default 600 | |
68 | Necropolis | NecropolisHaunted | +50% chance to Evade Attack Hits monster necropolis mod value +% [120] | default 300 | |
84 | Necropolis | NecropolisHaunted | +75% chance to Evade Attack Hits monster necropolis mod value +% [160] | default 300 |
Passive /2
10% more chance to Evade Attacks if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently
Ascendancy Passive /1
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of Redemption | 75 | +(2–4)% chance to Evade Attack Hits Group: 2799 | (7–12)% increased Attack and Cast Speed if you haven't been Hit Recently +(2–4)% chance to Evade Attack Hits |
Skill Gem /22
Item mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
60 | WeaponTreeRecombined | 50% reduced Attack Speed Hits can't be Evaded | weapon 625 default 0 | |
60 | WeaponTreeRecombined | -5% to Critical Strike Chance Hits can't be Evaded | weapon 625 default 0 | |
60 | WeaponTree | Minions never deal Critical Strikes Minions' Hits can't be Evaded | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 |
Monsters mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Your hits can't be Evaded attack | ||
1 | Unique | Your hits can't be Evaded |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vagan's | 60 | Prefix | Hits can't be Evaded attack | bow 0 wand 0 weapon 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Hits can't be Evaded | 3x Exalted Orb | One Hand Melee · Two Hand Melee | Betrayal Unveil |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | ExpeditionRelic | Prefix | Monsters' Hits can't be Evaded | default 1000 | |
of Miring | 1 | CrucibleMap | Suffix | Monsters' Hits can't be Evaded map item drop quantity +% [17] map item drop rarity +% [10] | uber_tier_map 0 crucible_map_low 1000 crucible_map_high 1000 default 0 |
Unique /10
Passive /1
Never deal Critical Strikes
Community Wiki
Evasion
Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour, energy shield, and ward, evasion is one of the four defence types that can implicitly appear on equipment.
All classes start with 15 base evasion rating. The base character evasion rating does not increase with the level.
Dexterity grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).
Mechanics
Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.
The Chance to Evade is limited to between 0% and 95% (directly affected by the limits of Chance to Hit).
There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the Unwavering Stance keystone or Ezomyte Peak), and attacks using Hits can't be evaded.
Evasion also gives an implicit chance to not receive critical strikes from attacks. If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine critical hit or normal hit. If the first rolls succeeds but the second roll fails, only a normal damage hit is applied. Since spells cannot be evaded, spell criticals also cannot be evaded.
Evasion does not calculate the chance of each hit independently. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[ To summarize, these are the calculation steps in each attack:
- If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks (3.33 seconds), randomise the entropy from 0–99.
- Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
- If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
- A critical hit is evaded on a separate random roll and will not affect this entropy value.
As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter. Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.
Interaction with Dodge
Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are true random rather than based on deterministic entropy system in other than first hits and misses are completely predictable.
Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.
Modifiers to chance to Hit and chance to Evade
Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.
Examples
Example 1
A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.
- A attacks. The player's entropy is a random number between 0-99, in this case 37.
- A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
- B attacks, adding 45. 52
- C attacks, adding 45. 97
- A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
- The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.
Example 2
A player has 5000 evasion, and gets 20% more Chance to Evade from Ghost Dance, and is attacked by a monster with 500 accuracy who is blinded.
- Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
- Blind lowers the chance to hit by 50% to 31%, meaning the player has a 69% chance to evade.
- Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69% * 1.2 = 82%.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.