Skill Gem Quality /4
Item | Type | Stats | Weight |
---|---|---|---|
Whirling Blades | Divergent | (0–200)% increased Evasion Rating while Moving | 20 |
Determination | Divergent | You and nearby Allies gain (0–2)% of Evasion Rating as Extra Armour | 10 |
Flesh and Stone | Anomalous | Buff grants (0–10)% increased Evasion Rating and Armour | 100 |
Defiance Banner | Anomalous | (0–60)% less Skill Effect Duration You and nearby Allies have (0–5)% increased Armour and Evasion Rating | 10 |
Item mods /220
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Shade's | 3 | Prefix | (15–26)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Ghost's | 19 | Prefix | (27–42)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Spectre's | 30 | Prefix | (43–55)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Wraith's | 44 | Prefix | (56–67)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Phantasm's | 60 | Prefix | (68–79)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Nightmare's | 72 | Prefix | (80–91)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Mirage's | 84 | Prefix | (92–100)% increased Evasion Rating defences | dex_armour 1000 default 0 |
Illusion's | 86 | Prefix | (101–110)% increased Evasion Rating defences | int_armour 0 str_dex_armour 0 str_int_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Scrapper's | 3 | Prefix | (15–26)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Brawler's | 19 | Prefix | (27–42)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Fencer's | 30 | Prefix | (43–55)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Gladiator's | 44 | Prefix | (56–67)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Duelist's | 60 | Prefix | (68–79)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Hero's | 72 | Prefix | (80–91)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Legend's | 84 | Prefix | (92–100)% increased Armour and Evasion defences | str_dex_armour 1000 default 0 |
Victor's | 86 | Prefix | (101–110)% increased Armour and Evasion defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 dex_int_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (15–26)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (27–42)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (43–55)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (56–67)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (68–79)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (80–91)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Illusory | 84 | Prefix | (92–100)% increased Evasion and Energy Shield defences | dex_int_armour 1000 default 0 |
Incorporeal | 86 | Prefix | (101–110)% increased Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 str_dex_int_armour 0 body_armour 1000 shield 1000 default 0 |
Shadowy | 3 | Prefix | (27–42)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ethereal | 19 | Prefix | (43–55)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unworldly | 30 | Prefix | (56–67)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Ephemeral | 44 | Prefix | (68–79)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Evanescent | 60 | Prefix | (80–91)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Unreal | 72 | Prefix | (92–100)% increased Armour, Evasion and Energy Shield defences | str_dex_int_armour 1000 default 0 |
Incorporeal | 85 | Prefix | (101–110)% increased Armour, Evasion and Energy Shield defences | int_armour 0 str_int_armour 0 dex_armour 0 str_armour 0 str_dex_armour 0 dex_int_armour 0 body_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion Rating (6–7)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion Rating (8–9)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion Rating (10–11)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion Rating (12–13)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion Rating (14–15)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion Rating (16–17)% increased Stun and Block Recovery defences | dex_armour 1000 default 0 |
Beetle's | 2 | Prefix | (6–13)% increased Armour and Evasion (6–7)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Crab's | 19 | Prefix | (14–20)% increased Armour and Evasion (8–9)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Armadillo's | 30 | Prefix | (21–26)% increased Armour and Evasion (10–11)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Rhino's | 44 | Prefix | (27–32)% increased Armour and Evasion (12–13)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Elephant's | 60 | Prefix | (33–38)% increased Armour and Evasion (14–15)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mammoth's | 78 | Prefix | (39–42)% increased Armour and Evasion (16–17)% increased Stun and Block Recovery defences | str_dex_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | dex_int_armour 1000 default 0 |
Mosquito's | 2 | Prefix | (6–13)% increased Armour, Evasion and Energy Shield (6–7)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Moth's | 19 | Prefix | (14–20)% increased Armour, Evasion and Energy Shield (8–9)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Butterfly's | 30 | Prefix | (21–26)% increased Armour, Evasion and Energy Shield (10–11)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Wasp's | 44 | Prefix | (27–32)% increased Armour, Evasion and Energy Shield (12–13)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Dragonfly's | 60 | Prefix | (33–38)% increased Armour, Evasion and Energy Shield (14–15)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Hummingbird's | 78 | Prefix | (39–42)% increased Armour, Evasion and Energy Shield (16–17)% increased Stun and Block Recovery defences | str_dex_int_armour 1000 default 0 |
Agile | 2 | Prefix | (4–8)% increased Evasion Rating defences | amulet 1000 default 0 |
Dancer's | 19 | Prefix | (9–13)% increased Evasion Rating defences | amulet 1000 default 0 |
Acrobat's | 30 | Prefix | (14–18)% increased Evasion Rating defences | amulet 1000 default 0 |
Fleet | 42 | Prefix | (19–23)% increased Evasion Rating defences | amulet 1000 default 0 |
Blurred | 56 | Prefix | (24–28)% increased Evasion Rating defences | amulet 1000 default 0 |
Phased | 70 | Prefix | (29–32)% increased Evasion Rating defences | amulet 1000 default 0 |
Vaporous | 77 | Prefix | (33–36)% increased Evasion Rating defences | amulet 1000 default 0 |
Agile | 1 | Prefix | +(3–10) to Evasion Rating defences | ring 1000 default 0 |
Dancer's | 18 | Prefix | +(11–35) to Evasion Rating defences | ring 1000 default 0 |
Acrobat's | 29 | Prefix | +(36–60) to Evasion Rating defences | ring 1000 default 0 |
Fleet | 42 | Prefix | +(61–80) to Evasion Rating defences | ring 1000 default 0 |
Blurred | 58 | Prefix | +(81–120) to Evasion Rating defences | ring 1000 default 0 |
Phased | 72 | Prefix | +(121–150) to Evasion Rating defences | ring 1000 default 0 |
Vaporous | 84 | Prefix | +(151–170) to Evasion Rating defences | ring 1000 default 0 |
Agile | 1 | Prefix | +(6–12) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Dancer's | 11 | Prefix | +(13–35) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Acrobat's | 17 | Prefix | +(36–63) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Fleet | 23 | Prefix | +(64–82) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Blurred | 29 | Prefix | +(83–101) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Phased | 35 | Prefix | +(102–120) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Vaporous | 43 | Prefix | +(121–150) to Evasion Rating defences | dex_armour 1000 str_dex_int_armour 166 default 0 |
Elusory | 51 | Prefix | +(151–200) to Evasion Rating defences | gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Adroit | 60 | Prefix | +(201–300) to Evasion Rating defences | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Lissome | 69 | Prefix | +(301–400) to Evasion Rating defences | helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Fugitive | 77 | Prefix | +(401–500) to Evasion Rating defences | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 str_dex_int_armour 166 default 0 |
Supple | 1 | Prefix | +(5–9) to Armour +(5–9) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Pliant | 18 | Prefix | +(10–27) to Armour +(10–27) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Flexible | 30 | Prefix | +(28–48) to Armour +(28–48) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Durable | 38 | Prefix | +(49–85) to Armour +(49–85) to Evasion Rating defences | str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Sturdy | 46 | Prefix | +(86–145) to Armour +(86–145) to Evasion Rating defences | boots 0 gloves 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Resilient | 58 | Prefix | +(146–220) to Armour +(146–220) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Adaptable | 69 | Prefix | +(221–300) to Armour +(221–300) to Evasion Rating defences | boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Versatile | 79 | Prefix | +(301–375) to Armour +(301–375) to Evasion Rating defences | shield 0 boots 0 gloves 0 helmet 0 str_dex_armour 1000 str_dex_int_armour 166 default 0 |
Will-o-wisp's | 1 | Prefix | +(5–9) to Evasion Rating +(3–4) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Nymph's | 18 | Prefix | +(10–27) to Evasion Rating +(5–12) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Sylph's | 30 | Prefix | +(28–48) to Evasion Rating +(13–22) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Cherub's | 38 | Prefix | +(49–85) to Evasion Rating +(23–28) to maximum Energy Shield defences | dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Spirit's | 46 | Prefix | +(86–145) to Evasion Rating +(29–48) to maximum Energy Shield defences | boots 0 gloves 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Eidolon's | 58 | Prefix | +(146–220) to Evasion Rating +(49–60) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Apparition's | 69 | Prefix | +(221–300) to Evasion Rating +(61–72) to maximum Energy Shield defences | boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Phantasm's | 79 | Prefix | +(301–375) to Evasion Rating +(73–80) to maximum Energy Shield defences | shield 0 boots 0 gloves 0 helmet 0 dex_int_armour 1000 str_dex_int_armour 166 default 0 |
Flea's | 30 | Prefix | +(14–20) to Evasion Rating +(18–23) to maximum Life resource life defences | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Fawn's | 46 | Prefix | +(21–42) to Evasion Rating +(24–28) to maximum Life resource life defences | dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ram's | 62 | Prefix | +(43–95) to Evasion Rating +(29–33) to maximum Life resource life defences | boots 0 gloves 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 333 default 0 |
Ibex's | 78 | Prefix | +(96–120) to Evasion Rating +(34–38) to maximum Life resource life defences | shield 0 boots 0 gloves 0 helmet 0 dex_armour 500 str_dex_armour 250 dex_int_armour 250 str_dex_int_armour 166 default 0 |
1 | Corrupted | +(35–60) to Global Evasion Rating while moving defences | boots 1000 default 0 | |
31 | Corrupted | +(61–138) to Global Evasion Rating while moving defences | boots 1000 default 0 | |
75 | Corrupted | +(139–322) to Global Evasion Rating while moving defences | boots 500 default 0 | |
of Shaping | 68 | Suffix | Enemies have 20% reduced Evasion if you have Hit them Recently defences | claw_shaper 1000 default 0 |
Redeemer's | 68 | Prefix | (7–9)% increased Evasion Rating defences | belt_eyrie 500 ring_eyrie 500 default 0 |
Redeemer's | 78 | Prefix | (10–12)% increased Evasion Rating defences | belt_eyrie 500 ring_eyrie 500 default 0 |
Redeemer's | 82 | Prefix | (13–15)% increased Evasion Rating defences | belt_eyrie 500 ring_eyrie 500 default 0 |
1 | ScourgeUpside | +(30–33) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(34–37) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(38–41) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(42–45) to Evasion Rating defences | body_armour 0 helmet 0 shield 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(33–39) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(40–46) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(47–53) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(54–60) to Evasion Rating defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
1 | ScourgeUpside | +(31–60) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeUpside | +(61–90) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(91–120) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
68 | ScourgeUpside | +(121–150) to Evasion Rating defences | helmet 0 shield 0 gloves 0 boots 0 dex_armour 1000 str_dex_armour 500 dex_int_armour 500 str_dex_int_armour 300 default 0 | |
45 | ScourgeDownside | Cannot Evade Enemy Attacks | boots 500 default 0 | |
1 | ScourgeDownside | (21–30)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
1 | ScourgeDownside | (31–40)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
45 | ScourgeDownside | (41–50)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
68 | ScourgeDownside | (51–60)% reduced Armour, Evasion and Energy Shield defences | armour 1000 default 0 | |
75 | BlueImplicit | (33–35)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (36–38)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (39–41)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (42–44)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (45–47)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | (48–50)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (45–47)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_5_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (48–50)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_4_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (51–53)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_3_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (54–57)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_2_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (58–61)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_1_eldritch_implicit 0 gloves 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_4_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_3_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_2_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_1_eldritch_implicit 0 gloves 200 default 0 | |
75 | BlueImplicit | (17–18)% increased Evasion Rating defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (19–20)% increased Evasion Rating defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (21–22)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (23–24)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (25–26)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | (27–28)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (25–26)% increased Evasion Rating defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (27–28)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (29–30)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (31–32)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, (33–34)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 | |
15 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +60 to maximum Life | shield 500 default 0 | |
45 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +75 to maximum Life | shield 500 default 0 | |
70 | WeaponTree | 50% reduced Armour, Evasion and Energy Shield +80 to maximum Life | shield 500 default 0 | |
1 | WeaponTree | +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
24 | WeaponTree | +35 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
50 | WeaponTree | +50 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
68 | WeaponTree | +65 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 default 0 | |
82 | WeaponTree | +80 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
20 | WeaponTree | +100 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
55 | WeaponTree | +125 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
83 | WeaponTree | +150 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 5% increased Dexterity +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 5% increased Dexterity +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 5% increased Dexterity +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | 50% increased Implicit Modifier magnitudes +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | 50% increased Implicit Modifier magnitudes +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | 50% increased Implicit Modifier magnitudes +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
1 | WeaponTree | +4% chance to Suppress Spell Damage +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
40 | WeaponTree | +4% chance to Suppress Spell Damage +30 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
65 | WeaponTree | +4% chance to Suppress Spell Damage +40 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 default 0 | |
10 | WeaponTree | 15% increased Evasion Rating +80 to Accuracy Rating | one_hand_weapon 250 default 0 | |
50 | WeaponTree | 15% increased Evasion Rating +160 to Accuracy Rating | one_hand_weapon 250 default 0 | |
80 | WeaponTree | 15% increased Evasion Rating +240 to Accuracy Rating | one_hand_weapon 250 default 0 | |
10 | WeaponTree | 30% increased Evasion Rating +80 to Accuracy Rating | two_hand_weapon 250 default 0 | |
50 | WeaponTree | 30% increased Evasion Rating +160 to Accuracy Rating | two_hand_weapon 250 default 0 | |
80 | WeaponTree | 30% increased Evasion Rating +240 to Accuracy Rating | two_hand_weapon 250 default 0 | |
10 | WeaponTree | Minions have +100 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +150 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +200 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
10 | WeaponTree | Minions have +160 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
50 | WeaponTree | Minions have +240 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
80 | WeaponTree | Minions have +320 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 | |
1 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +6% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +7% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 40% reduced Armour, Evasion and Energy Shield +8% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
10 | WeaponTree | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
42 | WeaponTree | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
75 | WeaponTree | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 default 0 | |
1 | WeaponTree | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
35 | WeaponTree | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
70 | WeaponTree | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 default 0 | |
1 | WeaponTree | 24% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
35 | WeaponTree | 32% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
70 | WeaponTree | 40% increased Armour, Evasion and Energy Shield | shield 500 default 0 | |
20 | WeaponTree | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
20 | WeaponTree | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 default 0 | |
10 | WeaponTree | 25% increased Attack Damage with Off Hand 15% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
42 | WeaponTree | 25% increased Attack Damage with Off Hand 20% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
75 | WeaponTree | 25% increased Attack Damage with Off Hand 25% increased Armour, Evasion and Energy Shield | shield 250 default 0 | |
1 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +10% to all Elemental Resistances | shield 200 default 0 | |
35 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +12% to all Elemental Resistances | shield 200 default 0 | |
70 | WeaponTree | 25% reduced Armour, Evasion and Energy Shield +14% to all Elemental Resistances | shield 200 default 0 | |
1 | WeaponTree | Minions have 20% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have 30% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
55 | WeaponTree | Minions have 60% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
24 | WeaponTree | Minions have +15% chance to Suppress Spell Damage Minions have 15% reduced Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
76 | WeaponTree | Minions have +25% chance to Suppress Spell Damage Minions have 15% reduced Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
24 | WeaponTree | Minions have +30% chance to Suppress Spell Damage Minions have 30% reduced Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
76 | WeaponTree | Minions have +50% chance to Suppress Spell Damage Minions have 30% reduced Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 0 shield 1000 default 0 | |
1 | WeaponTree | Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage | crucible_unique_helmet 1000 default 0 |
Enchantment Modifier /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
83 | Enchantment | +300 to Evasion Rating while you have Phasing defences | belt 1 default 0 |
Monsters mods /7
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Evasive | 1 | Unique | 40% increased Evasion Rating defences | not_dex 0 ward_armour 0 default 1000 |
1 | Unique | 40% increased Evasion Rating defences | ||
1 | Unique | +1344 to Evasion Rating defences | ||
1 | Unique | +5500 to Evasion Rating defences | ||
Swift | 6 | Unique | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed | no_common_monster_mods 0 magic 0 default 8000 |
Swift | 6 | Unique | 30% increased Attack Speed 30% increased Cast Speed 100% increased Evasion Rating 40% increased Movement Speed | no_common_monster_mods 0 rare 0 default 8000 |
Blurred | 1 | Prefix | 100% increased Evasion Rating | not_dex 0 default 5000 |
Abyss Jewel mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Agile | 1 | Prefix | +(36–60) to Evasion Rating defences | default 600 |
Fleet | 40 | Prefix | +(61–100) to Evasion Rating defences | default 600 |
Vaporous | 75 | Prefix | +(101–180) to Evasion Rating defences | default 600 |
Beclouded | 83 | Prefix | +(181–250) to Evasion Rating defences | default 300 |
of Maneuvering | 1 | Suffix | (25–35)% increased Evasion Rating while moving defences | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 default 0 |
Cluster Jewel mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Agile | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Evasion defences | expansion_jewel_large 500 expansion_jewel_medium 500 default 0 |
Dancer's | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Evasion defences | expansion_jewel_large 400 expansion_jewel_medium 400 default 0 |
Acrobat's | 84 | Prefix | Added Small Passive Skills also grant: +(31–40) to Evasion defences | expansion_jewel_large 300 expansion_jewel_medium 300 default 0 |
Agile | 1 | Prefix | Added Small Passive Skills also grant: +(11–20) to Evasion defences | expansion_jewel_small 500 default 0 |
Dancer's | 68 | Prefix | Added Small Passive Skills also grant: +(21–30) to Evasion defences | expansion_jewel_small 400 default 0 |
Acrobat's | 73 | Prefix | Added Small Passive Skills also grant: +(31–40) to Evasion defences | expansion_jewel_small 300 default 0 |
Fleet | 78 | Prefix | Added Small Passive Skills also grant: +(41–53) to Evasion defences | expansion_jewel_small 200 default 0 |
Blurred | 84 | Prefix | Added Small Passive Skills also grant: +(54–66) to Evasion defences | expansion_jewel_small 100 default 0 |
Fossil mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | +500 to Evasion Rating if Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 two_hand_weapon 0 axe 1600 sword 1600 dagger 1600 claw 1600 default 0 |
of the Underground | 1 | Suffix | +1000 to Evasion Rating if Hit an Enemy Recently defences | abyss_jewel 0 jewel 0 one_hand_weapon 0 axe 1600 sword 1600 bow 1600 default 0 |
of the Underground | 1 | Suffix | +(250–300) to Evasion Rating if Hit an Enemy Recently defences | jewel 300 abyss_jewel 300 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Evasion Rating defences | abyss_jewel 0 jewel 0 dex_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour and Evasion defences | abyss_jewel 0 jewel 0 str_dex_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Armour, Evasion and Energy Shield defences | abyss_jewel 0 jewel 0 str_dex_int_armour 0 default 0 |
of the Underground | 1 | Suffix | (25–50)% increased Global Evasion Rating when on Full Life defences | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 default 0 |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [0] defences | default 800 |
Veiled mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life resource life defences | body_armour 0 shield 0 helmet 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(19–22) to maximum Life resource life defences | body_armour 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour and Evasion +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Evasion Rating +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 dex_armour 1000 default 0 |
Chosen | 60 | Prefix | (24–28)% increased Armour, Evasion and Energy Shield +(23–26) to maximum Life resource life defences | shield 0 helmet 0 gloves 0 boots 0 str_dex_int_armour 1000 default 0 |
Chosen | 60 | Prefix | +(365–400) to Armour and Evasion Rating defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | +(365–400) to Evasion Rating +(31–35) to maximum Energy Shield defences | belt 1500 quiver 1500 default 0 |
Chosen | 60 | Prefix | (30–32)% increased Evasion Rating while Focused grant focus skill [1] defences | helmet 1000 boots 1000 default 0 |
of the Order | 60 | Suffix | 1.5% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] resource life | body_armour 1000 default 0 |
Crafting Bench /58
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
(26–35)% increased Evasion Rating | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion Rating | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Arcade Map |
+(50–75) to Evasion Rating | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Evasion Rating | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Evasion Rating | 2x ![]() | Body Armour · Shield | Arcade Map |
(26–35)% increased Armour and Evasion | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Evasion | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Arcade Map |
(26–35)% increased Evasion and Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Arcade Map |
(12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Betrayal Unveil |
+(105–150) to Armour and Evasion Rating | 8x ![]() | Belt · Quiver | Betrayal Unveil |
+(151–213) to Armour and Evasion Rating | 2x ![]() | Belt · Quiver | Betrayal Unveil |
+(214–285) to Armour and Evasion Rating | 4x ![]() | Belt · Quiver | Betrayal Unveil |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x ![]() | Belt · Quiver | Betrayal Unveil |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x ![]() | Belt · Quiver | Betrayal Unveil |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x ![]() | Belt · Quiver | Betrayal Unveil |
(16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet · Boots | Betrayal Unveil |
(19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x ![]() | Helmet · Boots | Betrayal Unveil |
(23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet · Boots | Betrayal Unveil |
1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x ![]() | Body Armour | Betrayal Unveil |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of the Gazelle | 6 | Flask | Suffix | (41–45)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Antelope | 32 | Flask | Suffix | (46–50)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Ibex | 58 | Flask | Suffix | (51–55)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
of the Impala | 84 | Flask | Suffix | (56–60)% increased Evasion Rating during Effect defences | expedition_flask 0 utility_flask 750 default 0 |
Evasive | 1 | Jewel | Prefix | (14–18)% increased Evasion Rating defences | not_dex 0 default 500 |
1 | Jewel | Unique | 1% increased Evasion Rating per 3 Dexterity Allocated in Radius 1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius 1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius local jewel effect base radius [1500] defences damage physical attack | ||
1 | Jewel | Unique | +40 to Evasion Rating defences | ||
1 | PrimordialAltar | Unique | (100–200)% increased Armour (100–200)% increased Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | (250–500)% increased Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
1 | PrimordialAltar | Unique | -3000 to Armour -3000 to Evasion Rating | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 | |
Well-equipped | 75 | SanctumSpecial | Prefix | (40–60)% increased Evasion Rating from Equipped Helmet and Boots | dex_special_relic 600 default 150 |
Evasive | 75 | SanctumSpecial | Prefix | (20–30)% increased Evasion Rating defences | dex_special_relic 1000 default 250 |
Essence /5
Item /1
Icon | Name |
---|---|
![]() | Vanguard Belt Requires Level 78 +(260–320) to Armour and Evasion Rating |
Unique /215
Icon | Name |
---|---|
![]() | Araku Tiki Coral Amulet Regenerate (2–4) Life per second+(150–250) to Evasion Rating while on Low Life +(30–50) to maximum Life +(20–30)% to Fire Resistance Gain Elusive on reaching Low Life You have Phasing while on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (While you have Phasing, your movement is not blocked by Enemies) |
![]() | The Ignomon Gold Amulet (12–20)% increased Rarity of Items foundAdds (18–24) to (32–40) Fire Damage to Attacks +(100–150) to Accuracy Rating +(100–150) to Evasion Rating +20% to Fire Resistance 20% increased Light Radius Nearby Enemies are Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Marylene's Fallacy Lapis Amulet +(20–30) to Intelligence+(80–120) to Accuracy Rating +(210–240)% to Global Critical Strike Multiplier +(80–100) to Evasion Rating (10–15)% increased Light Radius -40% less Critical Strike Chance Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
![]() | Blackgleam Blazing Arrow Quiver Adds (12–15) to (24–27) Fire Damage to Attacks10% increased Attack Speed +(80–100) to Evasion Rating +(10–30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks |
![]() | Drillneck Penetrating Arrow Quiver Arrows Pierce an additional Target(8–12)% increased Attack Speed +350 to Evasion Rating +(40–50) to maximum Life (10–14) to (19–24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Ashrend Buckskin Tunic (80–100)% increased Evasion Rating +(40–50)% to Fire Resistance Cannot be Ignited (75–150)% increased Physical Damage with Ranged Weapons (-60–-30) Physical Damage taken from Attack Hits |
![]() | Briskwrap Sun Leather 15% increased Dexterity +(120–180) to Evasion Rating +(30–40)% to Cold Resistance (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Bronn's Lithe Cutthroat's Garb +5 to Level of Socketed Movement Gems 10% increased Attack Speed (60–100)% increased Damage with Movement Skills (200–250)% increased Evasion Rating 10% increased Movement Speed |
![]() | Carcass Jack Varnished Coat (120–150)% increased Evasion and Energy Shield +(50–70) to maximum Life +(9–12)% to all Elemental Resistances (40–50)% increased Area of Effect (40–50)% increased Area Damage Extra gore |
![]() | Cloak of Defiance Lacquered Garb (300–400)% increased Evasion and Energy Shield +(100–150) to maximum Mana Regenerate 1% of Mana per second Mind Over Matter (40% of Damage is taken from Mana before Life) |
![]() | Daresso's Defiance Full Dragonscale (180–220)% increased Armour and Evasion +(60–90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased Effect of Onslaught on you (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Foxshade Wild Leather +(20–30) to Dexterity +1000 to Evasion Rating while on Full Life (50–70)% increased Evasion Rating 30% increased Movement Speed when on Full Life Damage of Enemies Hitting you is Unlucky while you are on Full Life (Unlucky things are rolled twice and the worst result used) |
![]() | Hyrri's Ire Zodiac Leather +30% chance to Suppress Spell Damage +(40–50) to Dexterity (140–220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105–145) to (160–200) Added Cold Damage with Bow Attacks (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Lightning Coil Desert Brigandine Adds 1 to (20–30) Lightning Damage to Attacks (90–120)% increased Armour and Evasion +(60–80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits taken as Lightning Damage |
![]() | Queen of the Forest Destiny Leather (200–240)% increased Evasion Rating +(60–70) to maximum Life +(6–10)% to Fire Resistance +(26–40)% to Cold Resistance +(11–25)% to Lightning Resistance 25% reduced Movement Speed 1% increased Movement Speed per 600 Evasion Rating, up to 75% (-50–-40) Physical Damage taken from Hits by Animals |
![]() | Thousand Ribbons Simple Robe Socketed Gems are Supported by Level 5 Elemental Proliferation Adds (2–4) to (5–9) Fire Damage to Spells and Attacks Adds (2–4) to (5–9) Cold Damage to Spells and Attacks Adds 1 to (4–12) Lightning Damage to Spells and Attacks +(30–60) to Evasion Rating +(30–60) to maximum Energy Shield +(25–50) to maximum Life +(25–50) to maximum Mana +(15–30)% to Fire Resistance +(15–30)% to Cold Resistance +(15–30)% to Lightning Resistance |
![]() | Atziri's Step Slink Boots +(20–26)% chance to Suppress Spell Damage 180% increased Evasion Rating +(55–75) to maximum Life 30% increased Movement Speed (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Darkray Vectors Dragonscale Boots (40–70)% increased Armour and Evasion 10% increased Evasion Rating per Frenzy Charge +(20–40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius |
![]() | Deerstalker Deerskin Boots Socketed Gems are Supported by Level 15 Trap (160–200)% increased Evasion Rating 15% increased Movement Speed (14–18)% increased Trap Throwing Speed 15% increased Movement Speed for 9 seconds on Throwing a Trap |
![]() | Dusktoe Ironscale Boots (60–100)% increased Armour and Evasion 20% increased Movement Speed 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Victario's Flight Goathide Boots +15 to Dexterity +15 to Intelligence (100–150)% increased Evasion Rating (10–20)% increased Movement Speed (10–20)% increased Movement Speed when on Low Life Quicksilver Flasks you Use also apply to nearby Allies (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Sin Trek Stealth Boots +(20–30) to Dexterity +(20–30) to Intelligence (80–100)% increased Evasion Rating +(100–150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you |
![]() | Sundance Clasped Boots 10% increased Attack Speed (80–120)% increased Evasion Rating (20–30)% increased Rarity of Items found +(30–40)% to Fire Resistance 20% increased Movement Speed |
![]() | Aurseize Steelscale Gauntlets (40–60)% increased Armour and Evasion (40–50)% increased Rarity of Items found +15% to all Elemental Resistances 5% reduced Movement Speed |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Maligaro's Virtuosity Deerskin Gloves +(20–30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60–80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
![]() | Slitherpinch Bronzescale Gauntlets +(40–50) to Dexterity (5–10)% increased Attack Speed (60–100)% increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Snakebite Assassin's Mitts (150–180)% increased Evasion Rating +(60–70) to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges +5% to Damage over Time Multiplier for Poison per Frenzy Charge (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Thunderfist Murder Mitts Socketed Gems are Supported by Level 30 Added Lightning Damage 10% increased Attack Speed (150–200)% increased Evasion and Energy Shield 100% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Vaal Caress Bronzescale Gauntlets +5 to Level of Socketed Vaal Gems -5 to Level of Socketed Non-Vaal Gems (120–140)% increased Armour and Evasion +(50–70) to maximum Life +40% to Cold Resistance You gain Onslaught for 20 seconds on using a Vaal Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Alpha's Howl Sinner Tricorne +2 to Level of Socketed Aura Gems (80–100)% increased Evasion Rating +(20–30)% to Cold Resistance Cannot be Frozen 25% chance to Avoid being Chilled 16% increased Mana Reservation Efficiency of Skills |
![]() | The Bringer of Rain Nightmare Bascinet Socketed Gems are Supported by Level 30 Melee Physical Damage Socketed Gems are Supported by Level 30 Faster Attacks Socketed Gems are supported by Level 30 Blind 6% Chance to Block Attack Damage Adds 20 to 30 Physical Damage to Attacks (200–300)% increased Armour and Evasion +(200–300) to maximum Life 20% chance to gain an Endurance Charge when you Block Can't use Chest armour Extra gore |
![]() | Devoto's Devotion Nightmare Bascinet +(50–65) to Dexterity 10% reduced Global Physical Damage 16% increased Attack Speed (150–200)% increased Armour and Evasion +(15–25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
![]() | Ezomyte Peak Iron Hat +(75–100) to Armour +(25–50) to maximum Life (15–20)% increased Area of Effect Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | Fairgraves' Tricorne Tricorne Adds 15 to 25 Cold Damage to Attacks 70% increased Evasion Rating +(20–30)% to Lightning Resistance Cannot be Shocked You can be Touched by Tormented Spirits |
![]() | Goldrim Leather Cap +(30–50) to Evasion Rating 10% increased Rarity of Items found +(30–40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers |
![]() | The Gull Raven Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120–150)% increased Evasion and Energy Shield +(30–45) to maximum Energy Shield +(60–80) to maximum Life +(30–40)% to Cold Resistance 75% increased Effect of Shrine Buffs on you 50% increased Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Heatshiver Leather Hood (80–100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire Resistance +(20–30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies |
![]() | Rat's Nest Ursine Pelt 15% increased Attack Speed (60–75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20–25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
![]() | Skullhead Secutor Helm (60–80)% increased Armour and Evasion +(10–20)% to all Elemental Resistances Minions have +25% Chance to Block Attack Damage Minions have +25% Chance to Block Spell Damage Minions Recover 10% of their Life when they Block |
![]() | Starkonja's Head Silken Hood +(50–70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100–130)% increased Evasion Rating +(80–100) to maximum Life 150% increased Global Evasion Rating when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block (18–22)% increased Global Defences Elemental Resistances are Zero (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | The Vertex Vaal Mask +1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost (245–280)% increased Evasion and Energy Shield +(30–40) to maximum Energy Shield +(24–30)% to Chaos Resistance Enemies Cannot Leech Mana From you |
![]() | Daresso's Courage Baroque Round Shield 120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life (200–250)% increased Armour and Evasion +(20–30)% to all Elemental Resistances +100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently +100% chance to Block Spell Damage if you have Blocked Attack Damage Recently (Recently refers to the past 4 seconds) |
![]() | Kaltenhalt Painted Buckler 6% increased Movement Speed(60–100)% increased Evasion Rating +50% to Cold Resistance +5% to maximum Cold Resistance Gain (10–15)% of Physical Damage as Extra Cold Damage Reflects (25–50) Cold Damage to Melee Attackers +5% Chance to Block (Maximum Resistances cannot be raised above 90%) |
![]() | Wheel of the Stormsail Rotted Round Shield 60% increased Block Recovery+(20–40) to Armour +(20–40) to Evasion Rating (30–40)% increased Rarity of Items found +(50–75)% to Lightning Resistance 100% increased Duration of Curses on you |
![]() | The Goddess Bound Whalebone Rapier +25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250–300)% increased Physical Damage Adds 3 to 7 Fire Damage 30% increased Global Critical Strike Chance 20% increased Attack Speed +(20–40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Moonsorrow Imbued Wand (33–37)% increased Spell DamageSocketed Gems are supported by Level 20 Blind +10 to Intelligence (30–40)% increased Spell Damage (250–275)% increased Physical Damage (20–30)% increased Lightning Damage 10% increased Cast Speed 10% chance to Blind Enemies on hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Kaom's Roots Titan Greaves Has no Sockets +(150–200) to maximum Life Cannot be Knocked Back Action Speed cannot be modified to below base value Unwavering Stance (Cannot Evade enemy Attacks. Cannot be Stunned) |
![]() | Thousand Teeth Temu Vaal Buckler 3% increased Movement Speed(100–120)% increased Evasion Rating +(70–90) to maximum Life 0.4% of Physical Attack Damage Leeched as Life +10% Chance to Block Reflects 1000 to 10000 Physical Damage to Attackers on Block (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Chalice of Horrors War Buckler 9% increased Movement Speed+3 to Level of Socketed Curse Gems (30–50)% increased Evasion Rating +(50–70) to maximum Energy Shield 100% Chance to Cause Monster to Flee on Block +20% Chance to Block Attack Damage from Cursed Enemies Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 Seconds |
![]() | Flesh and Spirit Ironscale Gauntlets (6–9)% increased Attack Speed (80–120)% increased Armour and Evasion Regenerate (3–4) Life per second Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Dreamfeather Eternal Sword +475 to Accuracy RatingAdds (30–50) to (65–80) Physical Damage (20–25)% increased Attack Speed +(180–200) to Evasion Rating 3% increased Movement Speed +(280–300) to Accuracy Rating 1% increased Attack Damage per 450 Evasion Rating |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage(40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Cherrubim's Maleficence Triumphant Lamellar (50–80)% increased Chaos Damage (160–200)% increased Armour and Evasion +(70–100) to maximum Life 100% increased total Recovery per second from Life Leech |
![]() | Tasalio's Sign Sapphire Ring +(20–30)% to Cold ResistanceAdds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() | Nomic's Storm Strapped Boots +(20–30) to Dexterity +(30–50) to Evasion Rating +(15–30) to maximum Energy Shield +20% to Cold Resistance 20% increased Movement Speed 15% increased Damage taken while on Full Energy Shield 20% increased Movement Speed while on Full Energy Shield |
![]() | The Rat Cage Sharkskin Tunic (100–120)% increased Evasion Rating +(200–300) to maximum Life 15% increased Movement Speed 100% of Fire Damage from Hits taken as Physical Damage |
![]() | Talisman of the Victor Jet Amulet +(8–12)% to all Elemental Resistances(3–6)% increased Movement Speed (5–10)% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | The Restless Ward Carnal Armour +(20–25) to maximum Mana(220–250)% increased Evasion and Energy Shield +(60–80) to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100–200)% increased Endurance, Frenzy and Power Charge Duration |
![]() | The Deep One's Hide Studded Round Shield 60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks Adds 12 to 15 Cold Damage to Attacks (90–130)% increased Armour and Evasion +(30–50)% to Fire Resistance Curse Enemies with Vulnerability on Block (Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds) |
![]() | The Goddess Unleashed Eternal Sword +475 to Accuracy RatingUses both hand slots Adds (3–6) to (33–66) Physical Damage (44–66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66–99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing 100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing 20% increased Attack and Movement Speed with Her Blessing local level requirement + [-15] local six linked sockets [1] use goddess player audio [1] (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Crown of the Pale King Regicide Mask (150–200)% increased Evasion and Energy Shield +(60–80) to maximum Life (0.4–0.8)% of Physical Attack Damage Leeched as Life Reflects 100 to 150 Physical Damage to Melee Attackers 100% of Damage you Reflect to Enemies when Hit is leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | Victario's Influence Lacquered Garb +1 to Level of Socketed Aura Gems Socketed Gems are Supported by Level 30 Generosity Socketed Gems have 45% increased Reservation Efficiency (120–150)% increased Evasion and Energy Shield (20–40)% increased Area of Effect of Aura Skills (10–15)% increased effect of Non-Curse Auras from your Skills |
![]() | Mutewind Pennant Enameled Buckler 6% increased Movement Speed(80–100)% increased Evasion Rating +(20–40)% to Cold Resistance 10% increased Area of Effect Gain Onslaught for 4 seconds when you Warcry Call to Arms 25% increased Warcry Buff Effect (Onslaught grants 20% increased Attack, Cast, and Movement Speed) (Using Warcries is Instant. Warcries share their Cooldown) |
![]() | Mutewind Whispersteps Serpentscale Boots Adds (25–30) to (40–50) Cold Damage to Spells (50–70)% increased Critical Strike Chance for Spells (100–150)% increased Evasion Rating +(20–30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled Ground (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Eclipse Solaris Engraved Wand (22–26)% increased Spell DamageAdds (30–45) to (60–80) Fire Damage (6–10)% increased Attack Speed +(27–33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120–140)% increased Critical Strike Chance against Blinded Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | Advancing Fortress Gut Ripper Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30–50) to maximum Life Reflects (71–90) Physical Damage to Melee Attackers |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect (120–160)% increased Armour and Evasion +(50–70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Emperor's Mastery Prismatic Jewel (5–7)% increased Attributes 4% increased maximum Life 3% increased Character Size 5% increased Global Defences (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Heretic's Veil Deicide Mask +2 to Level of Socketed Curse Gems Socketed Gems are Supported by Level 22 Blasphemy Socketed Curse Gems have 30% increased Reservation Efficiency (90–110)% increased Evasion and Energy Shield +(40–50) to maximum Energy Shield |
![]() | Cloak of Tawm'r Isley Savant's Robe Socketed Minion Gems are Supported by Level 16 Life Leech (150–200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop Identified (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating 100% increased Evasion Rating during Onslaught +(50–70) to maximum Life 25% increased Movement Speed 30% chance to Avoid Elemental Ailments while Phasing (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Hinekora's Sight Onyx Amulet +(10–16) to all AttributesPrevent +3% of Suppressed Spell Damage +(600–1000) to Accuracy Rating +(600–1000) to Evasion Rating Cannot be Blinded (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Cospri's Will Assassin's Garb 3% increased Movement Speed(150–200)% increased Evasion Rating +(31–53)% to Chaos Resistance You can apply an additional Curse Your Hexes can affect Hexproof Enemies Always Poison on Hit against Cursed Enemies (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Kintsugi Exquisite Leather (120–160)% increased Evasion Rating +(30–50)% to Fire Resistance 35% less Damage taken if you have not been Hit Recently 100% increased Evasion Rating if you have been Hit Recently (Recently refers to the past 4 seconds) |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Scaeva Gladius 40% increased Global Accuracy RatingAdds (75–92) to (125–154) Physical Damage (15–25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60–80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off Hand (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Ascent From Flesh Chain Belt +(9–20) to maximum Energy Shield+300 to Evasion Rating +(75–80) to maximum Energy Shield +(10–15)% to all Elemental Resistances 30% increased Evasion Rating while Phasing You have Phasing if Energy Shield Recharge has started Recently 10% increased Movement Speed while Phasing (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Mind of the Council Harlequin Mask (230–260)% increased Evasion and Energy Shield +(15–20) to maximum Energy Shield (20–30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Tinkerskin Sadist Garb (140–170)% increased Evasion and Energy Shield +(60–90) to maximum Life (10–15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy (While you have Phasing, your movement is not blocked by Enemies) |
![]() | Kondo's Pride Ezomyte Blade +25% to Global Critical Strike Multiplier(220–250)% increased Physical Damage 0.6% of Physical Attack Damage Leeched as Life 50% increased Melee Damage against Bleeding Enemies 30% chance to Blind Enemies on Critical Strike Cannot Leech Life from Critical Strikes 50% chance to cause Bleeding on Critical Strike (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Obscurantis Lion Pelt +(800–1000) to Accuracy Rating (100–120)% increased Evasion Rating +(50–80) to maximum Life 1% increased Projectile Attack Damage per 200 Accuracy Rating |
![]() | Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 20% chance to Avoid Projectiles while Phasing You have Phasing if you've Killed Recently Projectiles Pierce 5 additional Targets while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | The Pandemonius Jade Amulet +(20–30) to Dexterity(20–30)% increased Cold Damage +(35–40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | The Snowblind Grace Zodiac Leather (10–15)% increased Dexterity (80–100)% increased Evasion Rating +(40–60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no Reservation |
![]() | The Perfect Form Zodiac Leather +50% chance to Suppress Spell Damage (150–200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Acrobatics (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Skin of the Loyal Simple Robe Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences local unique tabula rasa no requirement or energy shield [1] [Six Linked] (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Skin of the Lords Simple Robe Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item local unique tabula rasa no requirement or energy shield [1] [Six Linked] [Random Keystone] (Armour, Evasion Rating and Energy Shield are the standard Defences) Corrupted |
![]() | Gruthkul's Pelt Wyrmscale Doublet 100% increased Global Physical Damage (300–400)% increased Armour and Evasion +(240–300) to maximum Life Regenerate 10% of Life per second 15% increased Character Size Your Spells are disabled Spell Skills deal no Damage |
![]() | Perseverance Vanguard Belt +(260–320) to Armour and Evasion Rating(4–8)% increased maximum Life +(20–40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified (Fortifying grants an amount of Fortification based on the Damage of the Hit) (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Garukhan's Flight Stealth Boots +(30–40) to Dexterity (300–340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Rhoa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion (10–15)% increased Attack and Movement Speed while you have a Bestial Minion (Maimed enemies have 30% reduced Movement Speed) |
![]() | The Tempest's Binding Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Harbinger of Storms Skill +(100–150) to Evasion Rating +(40–60) to maximum Energy Shield +(60–80) to maximum Life +(10–15)% to all Elemental Resistances |
![]() | Dendrobate Sentinel Jacket Socketed Gems are Supported by Level 10 Chance to Poison (130–150)% increased Evasion and Energy Shield +40 to maximum Energy Shield +(15–25)% to all Elemental Resistances (75–100)% increased Damage with Poison if you have at least 300 Dexterity (15–25)% increased Poison Duration if you have at least 150 Intelligence |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Snake Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Yriel's Fostering Exquisite Leather Grants Level 20 Summon Bestial Ursa Skill +(300–400) to Accuracy Rating (130–150)% increased Evasion Rating +(90–100) to maximum Life Projectile Attack Skills have (40–60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(380–420)% increased Evasion Rating +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(200–220)% increased Evasion and Energy Shield +(70–80) to maximum Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(200–220)% increased Evasion and Energy Shield +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(200–220)% increased Armour and Evasion +(90–100) to maximum Life +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Atziri's Splendour Sacrificial Garb +1 to Level of all Vaal Skill Gems(270–340)% increased Armour, Evasion and Energy Shield +(20–24)% to all Elemental Resistances Gain 100 Life per Enemy Killed Gain 100 Mana per Enemy Killed |
![]() | Malachai's Mark Murder Mitts (80–100)% increased Evasion and Energy Shield +(60–80) to maximum Life Gain (15–25) Life per Enemy Killed Gain (15–25) Energy Shield per Enemy Killed Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Vix Lunaris Cardinal Round Shield +2 to Level of Socketed Gems Triggers Level 20 Cold Aegis when Equipped (200–250)% increased Armour and Evasion +(60–80) to maximum Life Cannot be Frozen |
![]() | Arborix Assassin Bow +(15–25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80–100) to (200–225) Physical Damage Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently (20–30)% increased Attack Speed if you haven't Cast Dash recently (100–160)% increased Evasion Rating if you've Cast Dash recently (20–30)% increased Movement Speed if you've Cast Dash recently Iron Reflexes Travel Skills other than Dash are Disabled (Recently refers to the past 4 seconds) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | White Wind Imperial Skean 30% increased Global Critical Strike ChanceAdds (160–190) to (280–320) Cold Damage (10–15)% increased Attack Speed +(1000–1500) to Evasion Rating (100–200)% increased Cold Damage while your Off Hand is empty +(30–40)% chance to Suppress Spell Damage while your Off Hand is empty (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Leper's Alms Mirrored Spiked Shield +5% chance to Suppress Spell Damage(500–600)% increased Evasion and Energy Shield +(60–80) to maximum Life 40% increased Duration of Ailments on Enemies +(3–4)% Chance to Block Shared Suffering (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) (All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Magna Eclipsis Pinnacle Tower Shield +(20–30) to maximum Life+2 to Level of Socketed Gems Triggers Level 20 Elemental Aegis when Equipped (180–220)% increased Armour +(60–80) to maximum Life +(80–100) to Evasion Rating and Energy Shield |
![]() | Bloodbond Bone Armour Grants Level 15 Blood Offering Skill (100–120)% increased Evasion and Energy Shield (15–25)% increased maximum Life Minions have (20–30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12–15)% chance to Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Beltimber Blade Eternal Sword +475 to Accuracy Rating(185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot (Recently refers to the past 4 seconds) (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Grelwood Shank Eternal Sword +475 to Accuracy Rating(185–215)% increased Physical Damage (15–20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity (150–200)% increased Evasion and Energy Shield +(50–60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum ManaHas 1 Abyssal Socket 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum ManaHas 2 Abyssal Sockets 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life Aspect of the Cat has no Reservation +2 seconds to Cat's Stealth Duration Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth You have Phasing while you have Cat's Stealth |
![]() | Atziri's Reflection Golden Buckler 6% increased Movement Speed+(40–60) to Intelligence (180–200)% increased Evasion Rating +(180–200) to maximum Energy Shield +(20–30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15–20)% increased Effect of your Curses (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Farrul's Bite Harlequin Mask Grants Level 20 Aspect of the Cat Skill (180–220)% increased Evasion and Energy Shield +(25–35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Blinded Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Farrul's Pounce Hydrascale Gauntlets (100–140)% increased Armour and Evasion +(50–70) to maximum Life +(400–500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Farrul's Chase Slink Boots Trigger Level 20 Intimidating Cry when you lose Cat's Stealth (110–150)% increased Evasion Rating +(50–70) to maximum Life 20% increased Movement Speed (40–50)% chance to Avoid Bleeding 20% increased Movement Speed while you have Cat's Stealth |
![]() | Saqawal's Nest Blood Raiment +(25–75) to all Attributes +(30–40)% to Lightning Resistance (12–20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120–150) to Evasion Rating and Energy Shield (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Saqawal's Talons Hydrascale Boots Grants Level 20 Aspect of the Avian Skill (100–150)% increased Armour and Evasion (20–30)% increased Movement Speed (-2–2) seconds to Avian's Flight Duration Regenerate 100 Life per Second while you have Avian's Flight Regenerate 12 Mana per Second while you have Avian's Flight |
![]() | Saqawal's Flock Silken Hood Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight (60–80)% increased Evasion Rating +(40–60) to maximum Life +(30–40)% to Lightning Resistance (10–15)% increased Movement Speed |
![]() | Fenumus' Weave Carnal Mitts Grants Level 20 Aspect of the Spider Skill (120–170)% increased Evasion and Energy Shield +(40–50) to maximum Life (6–9)% increased Attack and Cast Speed (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Fenumus' Spinnerets Assassin's Boots (160–200)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance +(17–23)% to Chaos Resistance 25% increased Movement Speed Aspect of the Spider can inflict Spider's Web on Enemies an additional time Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web (40–50)% increased Aspect of the Spider Debuff Duration |
![]() | Wildwrap Strapped Leather 15% increased Dexterity 10% increased Attack Speed +(600–700) to Evasion Rating +(30–40)% to Cold Resistance 5% increased Movement Speed (60–100)% increased Mana Recovery from Flasks 1% increased Damage per 15 Dexterity |
![]() | Frostferno Leather Hood +2 to Level of Socketed Fire Gems +2 to Level of Socketed Cold Gems Socketed Gems are Supported by Level 30 Cold to Fire (450–500)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20–30)% to Fire and Cold Resistances |
![]() | Duskblight Ironscale Boots Trigger Level 1 Stalking Pustule on Kill (120–150)% increased Armour and Evasion +(50–60) to maximum Life 20% increased Movement Speed 50% increased Stun and Block Recovery 20% reduced Light Radius +50% to Chaos Resistance during any Flask Effect Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Skills which throw Traps Cost Life instead of Mana |
![]() | Omeyocan Carnal Boots (15–20)% increased maximum Mana +(25–30)% to Lightning Resistance 30% increased Movement Speed 10% increased Evasion Rating per 500 Maximum Mana, up to 100% You have Onslaught while not on Low Mana Lose 7% of Mana per Second (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Architect's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4–6)% chance to throw up to 4 additional Traps |
![]() | Shadowstitch Sacrificial Garb +1 to Level of all Vaal Skill GemsHas an additional Implicit Mod +(20–30) to all Attributes (250–350)% increased Armour, Evasion and Energy Shield Recover (3–5)% of Life on Kill Recover (3–5)% of Energy Shield on Kill 6% increased Maximum Life for each Corrupted Item Equipped 8% increased Maximum Energy Shield for each Corrupted Item Equipped (-6–-4)% to all Resistances for each Corrupted Item Equipped local six linked sockets [1] (Attributes are Strength, Dexterity, and Intelligence) Corrupted |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage(40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Life per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | The Dark Seer Shadow Sceptre 22% increased Elemental Damage(40–60)% increased Global Damage 10% Global chance to Blind Enemies on hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per Level Unaffected by Blind (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) |
![]() | Cerberus Limb Blood Sceptre 24% increased Elemental Damage(70–100)% increased Spell Damage (15–20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield |
![]() | Doryani's Delusion Slink Boots Grants Level 25 Purity of Ice Skill Adds (25–30) to (40–45) Cold Damage to Spells and Attacks (100–120)% increased Evasion Rating +(60–70) to maximum Life 30% increased Movement Speed |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | The Eternity Shroud Blood Raiment Trigger Level 20 Glimpse of Eternity when Hit (100–150)% increased Evasion and Energy Shield +(70–100) to maximum Life +(17–23)% to Chaos Resistance Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items |
![]() | Perepiteia Ezomyte Spiked Shield [One to three random synthesis implicit modifiers]+(1–3) to Level of Socketed Lightning Gems Triggers Level 20 Lightning Aegis when Equipped (1–20)% increased Attack Speed (1–20)% increased Cast Speed (300–400)% increased Evasion and Energy Shield +(1–75) to maximum Mana (1–20)% increased Movement Speed |
![]() | Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses |
![]() | Fractal Thoughts Vaal Mask (140–180)% increased Evasion and Energy Shield +(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
![]() | The Stampede Assassin's Boots (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (50–80)% increased Cooldown Recovery Rate of Travel Skills (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Recently refers to the past 4 seconds) |
![]() | Cowl of the Cryophile Silken Hood Can have a second Enchantment Modifier +(20–30) to all Attributes (60–80)% increased Evasion Rating (50–55)% reduced Fire Resistance Cold Resistance is 75% (50–55)% reduced Lightning Resistance (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Breathstealer Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(30–50) to maximum Mana +(10–16)% to all Elemental Resistances (5–10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster (Blighted Spores last for 10 seconds and have a random Aura) |
![]() | Fury Valve Turquoise Amulet +(16–24) to Dexterity and Intelligence(15–25)% increased Evasion Rating +(15–20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20–30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards |
![]() | Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +(8–15)% chance to Avoid Elemental Damage from Hits while Phasing You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently You have Phasing if you have Blocked Recently (No chance to avoid damage can be higher than 75%) (Recently refers to the past 4 seconds) |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Eye of Malice Callous Mask (400–500)% increased Evasion and Energy Shield +(20–40)% to Fire Resistance +(20–40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) |
![]() | Assailum Sinner Tricorne Grants Level 30 Snipe Skill Socketed Non-Channelling Bow Skills are Triggered by Snipe Socketed Triggered Bow Skills gain a 0.05 second Cooldown +(350–500) to Accuracy Rating +(350–500) to Evasion Rating +(14–20)% chance to Suppress Spell Damage while Channelling +2 to maximum Snipe Stages (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Beacon of Madness Two-Toned Boots +(8–12)% to Fire and Cold ResistancesGrants Level 1 Embrace Madness Skill (150–300)% increased Armour and Evasion 30% increased Movement Speed 20% chance to deal Double Damage while affected by Glorious Madness +15 to maximum Fortification while affected by Glorious Madness |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | The Tempest's Liberation Callous Mask Socketed Gems are Supported by Level 18 Ice Bite Socketed Gems are Supported by Level 18 Innervate Grants Summon Greater Harbinger of Storms Skill +(100–150) to Evasion Rating +(40–60) to maximum Energy Shield +(60–80) to maximum Life +(10–15)% to all Elemental Resistances |
![]() | Scorpion's Call Heavy Arrow Quiver Adds (12–15) to (24–27) Physical Damage to Attacks+(20–40) to Dexterity +(700–1000) to Evasion Rating while in Sand Stance (20–30)% increased Area of Effect while in Sand Stance (25–30)% increased Attack Speed if you've changed Stance Recently (40–60)% increased Projectile Damage while in Blood Stance Regenerate (150–200) Life per Second while in Blood Stance (You are in Blood Stance by default) (Recently refers to the past 4 seconds) |
![]() | Retaliation Charm Citrine Amulet +(16–24) to Strength and Dexterity(10–20)% chance to Blind Enemies on Hit with Attacks Blind does not affect your Light Radius Blind you inflict is Reflected to you (10–20)% chance to gain a Frenzy Charge on Hit while Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Corpsewalker Carnal Boots Triggers Level 20 Corpse Walk when Equipped (80–120)% increased Evasion and Energy Shield 25% increased Movement Speed For each nearby corpse, Regenerate 8 Life per second For each nearby corpse, 1% increased Movement Speed |
![]() | Replica Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Cast a Spell while wielding a Bow, with a 1 second Cooldown (7–12)% increased Cast Speed +(50–70) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Expedition's End Sentinel Jacket (100–150)% increased Evasion and Energy Shield (5–10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50–100)% more Damage Nearby Enemies are Chilled (Chill reduces Enemy Action Speed by 10%) |
![]() | Replica Tasalio's Sign Sapphire Ring +(20–30)% to Cold ResistanceAdds (15–20) to (25–35) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating Immune to Chill Your Cold Damage cannot Freeze Adds 60 to 80 Cold Damage against Chilled Enemies |
![]() | Replica Perfect Form Zodiac Leather (10–15)% increased Dexterity (150–200)% increased Evasion Rating +(70–100) to maximum Life -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance Flesh and Stone has no Reservation Hollow Palm Technique (Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance) (Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance) (You count as Dual Wielding while you are Unencumbered 40% more Attack Speed with Melee Skills while you are Unencumbered Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered) (You are Unencumbered while you have no Gloves, no Main Hand Item, and no Off Hand Item Equipped) |
![]() | Replica Three-step Assault Shagreen Boots +(25–35) to Dexterity (20–40)% increased Evasion Rating +(50–70) to maximum Life 25% increased Movement Speed (10–30)% increased Elusive Effect 10% increased Movement Speed if you've Hit an Enemy Recently (Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive) (Recently refers to the past 4 seconds) |
![]() | Replica Alpha's Howl Sinner Tricorne +4 to Level of Socketed Herald Gems (80–100)% increased Evasion Rating +(20–30)% to Chaos Resistance 25% chance to Avoid being Poisoned 16% increased Mana Reservation Efficiency of Skills You cannot be Hindered |
![]() | Replica Restless Ward Carnal Armour +(20–25) to maximum Mana(220–250)% increased Evasion and Energy Shield +(60–80) to maximum Life 6% increased Movement Speed per Frenzy Charge -2 to Maximum Endurance Charges -2 to Maximum Frenzy Charges Regenerate (100–140) Life per second per Endurance Charge |
![]() | Replica Farrul's Fur Triumphant Lamellar (100–150)% increased Armour and Evasion +(80–100) to maximum Life +2 seconds to Cat's Agility Duration Aspect of the Cat has no Reservation Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility You have Onslaught while you have Cat's Agility |
![]() | Replica Eternity Shroud Blood Raiment Trigger Level 20 Shade Form when Hit (100–150)% increased Evasion and Energy Shield +(70–100) to maximum Life +(17–23)% to Chaos Resistance Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items |
![]() | Replica Stampede Assassin's Boots Socketed Travel Skills deal 80% more Damage (100–150)% increased Evasion and Energy Shield (30–40)% increased Stun and Block Recovery (30–40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value |
![]() | Replica Voidwalker Murder Boots +(30–50) to Dexterity (140–180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints (While you have Phasing, your movement is not blocked by Enemies) (Recently refers to the past 4 seconds) |
![]() | Replica Mistwall Lacquered Buckler 6% increased Movement Speed(120–150)% increased Evasion Rating 10% increased Movement Speed +(10–20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8–15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently (Recently refers to the past 4 seconds) |
![]() | Willclash Golden Mask (350–400)% increased Evasion and Energy Shield +5% Chance to Block Spell Damage per Power Charge (3–5)% increased Elemental Damage per Power charge Gain a Power Charge every Second if you haven't lost Power Charges Recently Lose all Power Charges when you Block |
![]() | Replica Veil of the Night Great Helmet (20–22)% increased Stun and Block Recovery 40% reduced Light Radius Reflects 1 to (180–220) Lightning Damage to Attackers on Block Defences are Zero (18–22)% increased Elemental Resistances (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Replica Advancing Fortress Gut Ripper Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100–120)% increased Physical Damage +(30–50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently (Armour, Evasion Rating and Energy Shield are the standard Defences) (Recently refers to the past 4 seconds) |
![]() | Pyroshock Clasp Leather Belt +(25–40) to maximum Life+(30–40) to Dexterity +(300–500) to Evasion Rating (10–15)% increased Duration of Elemental Ailments on Enemies Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mercenary's Lot Slink Gloves +(80–120) to Evasion Rating (5–8)% increased Attack and Cast Speed Mark Skills have (10–15)% increased Cast Speed (30–50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
![]() | Font of Thunder Mirrored Spiked Shield +5% chance to Suppress Spell Damage(400–500)% increased Evasion and Energy Shield (25–40)% increased Mana Regeneration Rate +50% chance to be Shocked 40% of Cold Damage taken as Lightning Damage 40% of Fire Damage taken as Lightning Damage (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Shattershard Crimson Round Shield Trigger Level 20 Shield Shatter when you Block (120–150)% increased Armour and Evasion +(80–100) to maximum Life +(8–12)% Chance to Block |
![]() | The Admiral Varnished Coat +(30–40) to Intelligence (100–140)% increased Evasion and Energy Shield +(10–20)% to all Elemental Resistances (5–10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Crest of Desire Fluted Bascinet Has 1 Socket +(5–8) to Level of Socketed Gems +(30–50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100–150)% increased Armour and Evasion |
![]() | The Ghastly Theatre Teak Round Shield 180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300–400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8–15)% increased Attack and Cast Speed while Physical Aegis is depleted (50–70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depleted (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
![]() | The Fledgling Lacquered Helmet (150–200)% increased Armour and Evasion (30–50)% increased Projectile Speed (30–50)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Legacy of Fury Wyrmscale Boots (200–300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30–50)% increased Effect of Scorch (30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second (Scorched Enemies have -10% to Elemental Resistances) |
![]() | Qotra's Regulator Sovereign Spiked Shield +5% chance to Suppress Spell Damage(160–220)% increased Evasion and Energy Shield +(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds (2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds Lose (10–15)% of Energy Shield when you deal a Critical Strike Lose (10–15)% of Life when you deal a Critical Strike |
![]() | Olesya's Delight Cloth Belt (15–25)% increased Stun and Block Recovery+(600–700) to Evasion Rating +(40–60)% to Cold Resistance (8–12)% increased Movement Speed +1 to Maximum Frenzy Charges Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges Maximum Affliction Charges is equal to Maximum Frenzy Charges Gain Affliction Charges instead of Frenzy Charges (Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge) |
![]() | Temptation Step Shagreen Boots (170–250)% increased Evasion Rating +(19–29)% to Chaos Resistance 15% increased Damage for each Poison on you up to a maximum of 75% 10% increased Movement Speed for each Poison on you up to a maximum of 50% Poison you inflict with Travel Skills is Reflected to you if you have fewer than 5 Poisons on you (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Steelworm Broadhead Arrow Quiver (8–10)% increased Attack SpeedGrants Call of Steel (30–60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all Attributes+(20–30) to Dexterity (15–20)% increased Evasion Rating +(100–120) to maximum Life Nearby Enemies grant 25% increased Flask Charges monster slain flask charges granted +% [25] [Random Dexterity aura Reserves no Mana] |
![]() | Aul's Uprising Onyx Amulet +(10–16) to all AttributesGrants Level 15 Envy Skill +(15–20) to all Attributes +(100–120) to maximum Life (15–20)% increased Global Defences Envy has no Reservation (Attributes are Strength, Dexterity, and Intelligence) (Armour, Evasion Rating and Energy Shield are the standard Defences) |
![]() | Stasis Prison Carnal Armour +(20–25) to maximum Mana(140–160)% increased Evasion and Energy Shield +(80–100) to maximum Life Temporal Rift has no Reservation (80–100)% of Damage taken Recouped as Life Debuffs on you expire (80–100)% faster (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Gravebind Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(19–29)% to Chaos Resistance Gain (15–25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead |
![]() | The Squire Elegant Round Shield 120% increased Block RecoveryHas 3 Sockets All Sockets are White +(5–8)% to Quality of Socketed Support Gems Socketed Support Gems can also Support Skills from your Main Hand (100–150)% increased Armour and Evasion +(3–5)% Chance to Block |
![]() | The Oppressor Elegant Round Shield 120% increased Block Recovery+(26–32)% chance to Suppress Spell Damage -10% to amount of Suppressed Spell Damage Prevented (200–250)% increased Armour and Evasion +(9–13)% Chance to Block You take 20% of Damage from Blocked Hits (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee DamageAdds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | The Eternal Struggle Onyx Amulet [The Searing Exarch Implicit] [The Eater of Worlds Implicit]+(20–50) to Strength +(20–50) to Dexterity +(20–50) to Intelligence (10–15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant (Armour, Evasion Rating and Energy Shield are the standard Defences) (Malignant Madness reduces Damage and Action Speed by 10%, for 8 seconds) |
![]() | Royale Cloak of Defiance Padded Vest (40–80)% increased Evasion and Energy Shield +(30–50) to maximum Mana 0% of Damage is taken from Mana before Life Mind Over Matter (40% of Damage is taken from Mana before Life) |
![]() | Royale Aurseize Fishscale Gauntlets (40–60)% increased Armour and Evasion (70–100)% increased Rarity of Items found +5% to all Elemental Resistances 5% reduced Movement Speed |
![]() | Royale Rat's Nest Leather Cap 15% increased Attack Speed (60–75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20–25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character Size |
![]() | Royale The Gull Scare Mask Trigger Level 1 Create Lesser Shrine when you Kill an Enemy (120–150)% increased Evasion and Energy Shield +(5–10) to maximum Energy Shield +(10–20) to maximum Life +(10–15)% to Cold Resistance 25% increased Effect of Shrine Buffs on you 50% reduced Duration of Shrine Effects on you (Create Lesser Shrine has an initial Cooldown before it can Trigger) |
![]() | Royale Grelwood Shank Broad Sword 40% increased Global Accuracy Rating(45–75)% increased Physical Damage (15–20)% increased Attack Speed 30% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary (Recently refers to the past 4 seconds) (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther) (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating) |
![]() | Royale Hrimsorrow Rawhide Gloves +(20–30) to Strength Adds (1–3) to (4–5) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(10–20)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Royale The Fledgling Sallet (30–80)% increased Armour and Evasion (30–50)% increased Projectile Speed (10–30)% increased Projectile Damage Projectiles cannot collide with Enemies at Close Range Far Shot (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther) |
![]() | Royale Magna Eclipsis Rawhide Tower Shield +(10–20) to maximum Life+2 to Level of Socketed Gems Triggers Level 1 Elemental Aegis when Equipped (180–220)% increased Armour +(20–40) to maximum Life +(40–50) to Evasion Rating and Energy Shield |
![]() | Royale Bronn's Lithe Shabby Jerkin +5 to Level of Socketed Movement Gems 10% increased Attack Speed (15–25)% increased Damage with Movement Skills (50–100)% increased Evasion Rating 10% increased Movement Speed 15% increased Attack and Cast Speed if you've used a Movement Skill Recently (Recently refers to the past 4 seconds) |
![]() | Royale Daresso's Defiance Light Brigandine (50–80)% increased Armour and Evasion +(25–40) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit (20–50)% increased Effect of Onslaught on you (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Royale Maloney's Mechanism Ornate Quiver Has 1 SocketHas 2 Sockets Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7–12)% increased Attack Speed +(20–30) to maximum Life 5% chance to Blind Enemies on Hit with Attacks (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
![]() | Royale Deerstalker Rawhide Boots Socketed Gems are Supported by Level 1 Trap (50–100)% increased Evasion Rating +(10–20) to maximum Life 10% increased Movement Speed (14–18)% increased Trap Throwing Speed 15% increased Movement Speed for 9 seconds on Throwing a Trap |
![]() | Soul Ascension Carnal Mitts (120–150)% increased Evasion and Energy Shield +(17–29)% to Chaos Resistance Eat a Soul when you Hit a Unique Enemy, no more than once every second Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence Maximum 50 Eaten Souls lose soul eater stack every x seconds while no unique in your presence [3] |
![]() | Elevore Wolf Pelt +(20–25)% chance to Suppress Spell Damage (60–100)% increased Evasion Rating (20–25)% chance to Avoid Elemental Ailments Recover (100–200) Life when you Suppress Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Annihilation's Approach Dragonscale Boots Grants Level 20 Approaching Flames Skill (60–100)% increased Armour and Evasion 30% increased Movement Speed Cannot be Chilled Cannot be Frozen Take 10000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it. Lasts until removed.) |
![]() | Entropic Devastation Assassin's Mitts Grants Call of Steel (100–150)% increased Evasion and Energy Shield (30–50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | El'Abin's Visage Fencer Helm +(20–30) to Strength +(20–30) to Dexterity (80–120)% increased Armour and Evasion (15–25)% increased Rarity of Items found Has a Crucible Passive Skill Tree Crucible Passive Skill Tree is removed if this Modifier is removed |
![]() | Shroud of the Lightless Carnal Armour +(20–25) to maximum ManaHas 3 Abyssal Sockets 20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill (160–180)% increased Evasion and Energy Shield 3% increased Maximum Life per Abyss Jewel affecting you 3% increased Maximum Mana per Abyss Jewel affecting you Penetrate 4% Elemental Resistances per Abyss Jewel affecting you (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Tanu Ahi Wyrmscale Gauntlets (8–12)% increased Attack Speed (100–150)% increased Armour and Evasion (2–3)% of Physical Attack Damage Leeched as Life 10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Orbala's Stand Eelskin Boots (100–150)% increased Evasion Rating (20–30)% increased Movement Speed Cannot be Stunned by Suppressed Spell Damage Debilitate Enemies for 4 Seconds when you Suppress their Spell Damage (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) |
Passive /26
Icon | Name |
---|---|
Intuition Notable +8% chance to Suppress Spell Damage 15% increased Evasion Rating 5% increased maximum Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Reflexes Notable +10% chance to Suppress Spell Damage +100 to Evasion Rating 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Revenge of the Hunted Notable 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Iron Reflexes Keystone Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating | |
Unwavering Stance Keystone Cannot Evade enemy Attacks Cannot be Stunned | |
Arrow Dancing Keystone Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks | |
Void Barrier Notable 18% increased Evasion Rating 12% increased maximum Energy Shield +10% chance to Suppress Spell Damage while on Full Energy Shield (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Cloth and Chain Notable 24% increased Evasion Rating and Armour +12% to all Elemental Resistances | |
Sentinel Notable 24% increased Evasion Rating and Armour +10% to all Elemental Resistances | |
Survivalist Notable 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance (Maximum Resistances cannot be raised above 90%) | |
Avatar of the Hunt Notable 30% increased Damage with Bows +200 to Evasion Rating 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills | |
Bravery Notable 24% increased Evasion Rating and Armour 8% increased maximum Life | |
Defiance Notable +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 24% increased Damage while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Retaliation Notable Attack Skills deal 20% increased Damage while holding a Shield 8% increased Attack Speed while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Graceful Assault Notable 30% increased Effect of Onslaught on you 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Armour and Evasion Rating during Onslaught (Onslaught grants 20% increased Attack, Cast, and Movement Speed) | |
Rampart Notable 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification (Fortifying grants an amount of Fortification based on the Damage of the Hit) | |
Soul Thief Notable 15% increased Evasion Rating 10% increased maximum Energy Shield Recover 2% of Energy Shield on Kill | |
Fleetfoot Notable 30% increased Evasion Rating 5% increased Movement Speed 30% increased Cooldown Recovery Rate of Movement Skills | |
Silent Steps Notable 20% increased Evasion Rating 40% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Freedom of Movement Notable 40% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing +20 to Dexterity | |
Dazzling Strikes Notable 50% increased Critical Strike Chance against Blinded Enemies 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Courage Notable 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently (Recently refers to the past 4 seconds) (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Potent Connections Notable 25% increased Defences while you have at least four Linked targets 10% increased Movement Speed while you have at least two Linked targets (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Magebane Keystone Dexterity provides no inherent bonus to Evasion Rating +1% Chance to Suppress Spell Damage per 15 Dexterity (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Ghost Dance Keystone Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating | |
Deadly Inclinations Notable 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
Ascendancy Passive /7
Icon | Name |
---|---|
Avatar of the Slaughter Notable 10% increased Evasion Rating per Frenzy Charge 4% increased Movement Speed per Frenzy Charge 4% increased Attack Speed per Frenzy Charge 10% increased Attack Damage per Frenzy Charge | |
Blood in the Eyes Notable Attacks have 50% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 25% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Maimed enemies have 30% reduced Movement Speed) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Reigning Veteran Notable +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage | |
Unstoppable Hero Notable 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified | |
Worthy Foe Notable Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks | |
Escape Artist Notable +5 to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour | |
Born in the Shadows Notable Cannot be Blinded 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
Cluster Jewel Passive /12
Icon | Name |
---|---|
Battle-Hardened Notable 30% increased Evasion Rating and Armour 35% increased Physical Damage | |
Disorienting Display Notable 25% increased Elemental Damage 10% chance to Blind nearby Enemies when you use an Elemental Skill (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Disorienting Wounds Notable 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Gladiatorial Combat Notable 2% increased Attack Damage per 75 Armour or Evasion Rating on Shield +1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield | |
Natural Vigour Notable 30% increased Evasion Rating 8% increased maximum Life | |
One with the Shield Notable +5% Chance to Block Attack Damage while holding a Shield Recover 50 Life when you Block 50% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) | |
Prismatic Dance Notable 30% increased Evasion Rating +1% to all maximum Elemental Resistances (Maximum Resistances cannot be raised above 90%) | |
Pure Guile Notable Purity of Ice has 80% increased Mana Reservation Efficiency +20 to Dexterity 5% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Readiness Notable 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently | |
Shifting Shadow Notable 20% increased Evasion Rating +20 to Dexterity 10% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) | |
Untouchable Notable +10% chance to Suppress Spell Damage 30% increased Evasion Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) | |
Veteran Defender Notable +15 to all Attributes +15% Elemental Resistances while holding a Shield 60% increased Defences from Equipped Shield (Armour, Evasion Rating and Energy Shield are the standard Defences) (Attributes are Strength, Dexterity, and Intelligence) |
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Passive | Evasion![]() | (7–12)% increased Evasion Rating |
Vaal | Notable | Construct Studies![]() | (30–40)% increased Evasion Rating (5–7)% chance to Blind Enemies on Hit (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds) |
Eternal | Notable | Eternal Adaptiveness![]() | 8% increased Evasion Rating per Frenzy Charge |
Eternal | Notable | Shadowy Streets![]() | 80% increased Evasion Rating |
Timeless Jewel Passive Additions /2
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Evasion Rating | vaal_small_evasion |
Maraketh | Notable | 20% increased Evasion Rating | maraketh_notable_add_evasion |
Evasion
(7–12)% increased Evasion Rating
Evasion Attr /6 ⍟
Name | Value |
---|---|
Source | Timeless Jewel |
Code | vaal_small_evasion |
Icon | Art/2DArt/SkillIcons/passives/VaalDefensive.png |
Name | Evasion |
Weight | 75 |
Stats |
Evasion
14% increased Evasion Rating
Evasion Attr /14 ⍟
Name | Show Full Descriptions |
---|---|
ID | evasion732 |
Icon | Art/2DArt/SkillIcons/passives/evade.png |
isKeystone | false |
isNotable | false |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 6542 |
Evasion
14% increased Evasion Rating