Skill Gem Quality /4

Skill Gem Quality /4

ItemTypeStatsWeight
Whirling BladesDivergent (0–200)% increased Evasion Rating while Moving20
DeterminationDivergent You and nearby Allies gain (0–2)% of Evasion Rating as Extra Armour10
Flesh and StoneAnomalous Buff grants (0–10)% increased Evasion Rating and Armour100
Defiance BannerAnomalous (0–60)% less Skill Effect Duration
You and nearby Allies have (0–10)% increased Armour and Evasion Rating
10
Item mods /126

Item mods /126

NameLevelPre/SufDescriptionSpawn Weight
Shade's3Prefix(15–26)% increased Evasion Rating defencesdex_armour 1000
default 0
Ghost's19Prefix(27–42)% increased Evasion Rating defencesdex_armour 1000
default 0
Spectre's30Prefix(43–55)% increased Evasion Rating defencesdex_armour 1000
default 0
Wraith's44Prefix(56–67)% increased Evasion Rating defencesdex_armour 1000
default 0
Phantasm's60Prefix(68–79)% increased Evasion Rating defencesdex_armour 1000
default 0
Nightmare's72Prefix(80–91)% increased Evasion Rating defencesdex_armour 1000
default 0
Mirage's84Prefix(92–100)% increased Evasion Rating defencesdex_armour 1000
default 0
Illusion's86Prefix(101–110)% increased Evasion Rating defencesint_armour 0
str_dex_armour 0
str_int_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Scrapper's3Prefix(15–26)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Brawler's19Prefix(27–42)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Fencer's30Prefix(43–55)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Gladiator's44Prefix(56–67)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Duelist's60Prefix(68–79)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Hero's72Prefix(80–91)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Legend's84Prefix(92–100)% increased Armour and Evasion defencesstr_dex_armour 1000
default 0
Victor's86Prefix(101–110)% increased Armour and Evasion defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
dex_int_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Shadowy3Prefix(15–26)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Ethereal19Prefix(27–42)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Unworldly30Prefix(43–55)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Ephemeral44Prefix(56–67)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Evanescent60Prefix(68–79)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Unreal72Prefix(80–91)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Illusory84Prefix(92–100)% increased Evasion and Energy Shield defencesdex_int_armour 1000
default 0
Incorporeal86Prefix(101–110)% increased Evasion and Energy Shield defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
str_dex_int_armour 0
body_armour 1000
shield 1000
default 0
Shadowy3Prefix(27–42)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ethereal19Prefix(43–55)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unworldly30Prefix(56–67)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Ephemeral44Prefix(68–79)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Evanescent60Prefix(80–91)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Unreal72Prefix(92–100)% increased Armour, Evasion and Energy Shield defencesstr_dex_int_armour 1000
default 0
Incorporeal85Prefix(101–110)% increased Armour, Evasion and Energy Shield defencesint_armour 0
str_int_armour 0
dex_armour 0
str_armour 0
str_dex_armour 0
dex_int_armour 0
body_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion Rating
(6–7)% increased Stun and Block Recovery defences
dex_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion Rating
(8–9)% increased Stun and Block Recovery defences
dex_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion Rating
(10–11)% increased Stun and Block Recovery defences
dex_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion Rating
(12–13)% increased Stun and Block Recovery defences
dex_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion Rating
(14–15)% increased Stun and Block Recovery defences
dex_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion Rating
(16–17)% increased Stun and Block Recovery defences
dex_armour 1000
default 0
Beetle's2Prefix(6–13)% increased Armour and Evasion
(6–7)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Crab's19Prefix(14–20)% increased Armour and Evasion
(8–9)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Armadillo's30Prefix(21–26)% increased Armour and Evasion
(10–11)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Rhino's44Prefix(27–32)% increased Armour and Evasion
(12–13)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Elephant's60Prefix(33–38)% increased Armour and Evasion
(14–15)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Mammoth's78Prefix(39–42)% increased Armour and Evasion
(16–17)% increased Stun and Block Recovery defences
str_dex_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery defences
dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery defences
dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery defences
dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery defences
dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery defences
dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery defences
dex_int_armour 1000
default 0
Mosquito's2Prefix(6–13)% increased Armour, Evasion and Energy Shield
(6–7)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Moth's19Prefix(14–20)% increased Armour, Evasion and Energy Shield
(8–9)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Butterfly's30Prefix(21–26)% increased Armour, Evasion and Energy Shield
(10–11)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Wasp's44Prefix(27–32)% increased Armour, Evasion and Energy Shield
(12–13)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Dragonfly's60Prefix(33–38)% increased Armour, Evasion and Energy Shield
(14–15)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Hummingbird's78Prefix(39–42)% increased Armour, Evasion and Energy Shield
(16–17)% increased Stun and Block Recovery defences
str_dex_int_armour 1000
default 0
Agile2Prefix(4–8)% increased Evasion Rating defencesamulet 1000
default 0
Dancer's19Prefix(9–13)% increased Evasion Rating defencesamulet 1000
default 0
Acrobat's30Prefix(14–18)% increased Evasion Rating defencesamulet 1000
default 0
Fleet42Prefix(19–23)% increased Evasion Rating defencesamulet 1000
default 0
Blurred56Prefix(24–28)% increased Evasion Rating defencesamulet 1000
default 0
Phased70Prefix(29–32)% increased Evasion Rating defencesamulet 1000
default 0
Vaporous77Prefix(33–36)% increased Evasion Rating defencesamulet 1000
default 0
Agile1Prefix+(3–10) to Evasion Rating defenceshas_flat_evasion_mod 0
ring 1000
default 0
Dancer's18Prefix+(11–35) to Evasion Rating defenceshas_flat_evasion_mod 0
ring 1000
default 0
Acrobat's29Prefix+(36–60) to Evasion Rating defenceshas_flat_evasion_mod 0
ring 1000
default 0
Fleet42Prefix+(61–80) to Evasion Rating defenceshas_flat_evasion_mod 0
ring 1000
default 0
Blurred58Prefix+(81–120) to Evasion Rating defenceshas_flat_evasion_mod 0
ring 1000
default 0
Phased72Prefix+(121–150) to Evasion Rating defenceshas_flat_evasion_mod 0
ring 1000
default 0
Vaporous84Prefix+(151–170) to Evasion Rating defenceshas_flat_evasion_mod 0
ring 1000
default 0
Agile1Prefix+(6–12) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Dancer's11Prefix+(13–35) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Acrobat's17Prefix+(36–63) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Fleet23Prefix+(64–82) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Blurred29Prefix+(83–101) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Phased35Prefix+(102–120) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Vaporous43Prefix+(121–150) to Evasion Rating defencesdex_armour 1000
str_dex_int_armour 166
default 0
Elusory51Prefix+(151–200) to Evasion Rating defencesgloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Adroit60Prefix+(201–300) to Evasion Rating defenceshelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Lissome69Prefix+(301–400) to Evasion Rating defenceshelmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Fugitive77Prefix+(401–500) to Evasion Rating defencesshield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
str_dex_int_armour 166
default 0
Supple1Prefix+(5–9) to Armour
+(5–9) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Pliant18Prefix+(10–27) to Armour
+(10–27) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Flexible30Prefix+(28–48) to Armour
+(28–48) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Durable38Prefix+(49–85) to Armour
+(49–85) to Evasion Rating defences
str_dex_armour 1000
str_dex_int_armour 166
default 0
Sturdy46Prefix+(86–145) to Armour
+(86–145) to Evasion Rating defences
boots 0
gloves 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Resilient58Prefix+(146–220) to Armour
+(146–220) to Evasion Rating defences
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Adaptable69Prefix+(221–300) to Armour
+(221–300) to Evasion Rating defences
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Versatile79Prefix+(301–375) to Armour
+(301–375) to Evasion Rating defences
shield 0
boots 0
gloves 0
helmet 0
str_dex_armour 1000
str_dex_int_armour 166
default 0
Will-o-wisp's1Prefix+(5–9) to Evasion Rating
+(3–4) to maximum Energy Shield defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Nymph's18Prefix+(10–27) to Evasion Rating
+(5–12) to maximum Energy Shield defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Sylph's30Prefix+(28–48) to Evasion Rating
+(13–22) to maximum Energy Shield defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Cherub's38Prefix+(49–85) to Evasion Rating
+(23–28) to maximum Energy Shield defences
dex_int_armour 1000
str_dex_int_armour 166
default 0
Spirit's46Prefix+(86–145) to Evasion Rating
+(29–48) to maximum Energy Shield defences
boots 0
gloves 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Eidolon's58Prefix+(146–220) to Evasion Rating
+(49–60) to maximum Energy Shield defences
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Apparition's69Prefix+(221–300) to Evasion Rating
+(61–72) to maximum Energy Shield defences
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Phantasm's79Prefix+(301–375) to Evasion Rating
+(73–80) to maximum Energy Shield defences
shield 0
boots 0
gloves 0
helmet 0
dex_int_armour 1000
str_dex_int_armour 166
default 0
Flea's30Prefix+(14–20) to Evasion Rating
+(18–23) to maximum Life resource life defences
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Fawn's46Prefix+(21–42) to Evasion Rating
+(24–28) to maximum Life resource life defences
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ram's62Prefix+(43–95) to Evasion Rating
+(29–33) to maximum Life resource life defences
boots 0
gloves 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 333
default 0
Ibex's78Prefix+(96–120) to Evasion Rating
+(34–38) to maximum Life resource life defences
shield 0
boots 0
gloves 0
helmet 0
dex_armour 500
str_dex_armour 250
dex_int_armour 250
str_dex_int_armour 166
default 0
1Corrupted+(35–60) to Global Evasion Rating while moving defencesboots 1000
default 0
31Corrupted+(61–138) to Global Evasion Rating while moving defencesboots 1000
default 0
75Corrupted+(139–322) to Global Evasion Rating while moving defencesboots 500
default 0
of Shaping68SuffixEnemies have 20% reduced Evasion if you have Hit them Recently defencesclaw_shaper 1000
default 0
1Unique20% increased Evasion while Leeching defencesclaw_shaper 0
default 0
1Unique20% increased Evasion if you have Hit an Enemy Recently defencesclaw_elder 0
default 0
Redeemer's68Prefix(7–9)% increased Evasion Rating defencesbelt_eyrie 500
ring_eyrie 500
default 0
Redeemer's78Prefix(10–12)% increased Evasion Rating defencesbelt_eyrie 500
ring_eyrie 500
default 0
Redeemer's82Prefix(13–15)% increased Evasion Rating defencesbelt_eyrie 500
ring_eyrie 500
default 0
1ScourgeUpside+(30–33) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(34–37) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(38–41) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(42–45) to Evasion Rating defencesbody_armour 0
helmet 0
shield 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(33–39) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(40–46) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(47–53) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(54–60) to Evasion Rating defencesbody_armour 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
1ScourgeUpside+(31–60) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeUpside+(61–90) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(91–120) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
68ScourgeUpside+(121–150) to Evasion Rating defenceshelmet 0
shield 0
gloves 0
boots 0
dex_armour 1000
str_dex_armour 500
dex_int_armour 500
str_dex_int_armour 300
default 0
45ScourgeDownsideCannot Evade Enemy Attacksboots 500
default 0
1ScourgeDownside(21–30)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
1ScourgeDownside(31–40)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
45ScourgeDownside(41–50)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
68ScourgeDownside(51–60)% reduced Armour, Evasion and Energy Shield defencesarmour 1000
default 0
Enchantment Modifier /1

Enchantment Modifier /1

NameLevelPre/SufDescriptionSpawn Weight
83Enchantment+300 to Evasion Rating while you have Phasing defencesbelt 1
default 0
Abyss Jewel mods /5

Abyss Jewel mods /5

NameLevelPre/SufDescriptionSpawn Weight
Agile1Prefix+(36–60) to Evasion Rating defencesdefault 600
Fleet40Prefix+(61–100) to Evasion Rating defencesdefault 600
Vaporous75Prefix+(101–180) to Evasion Rating defencesdefault 600
Beclouded83Prefix+(181–250) to Evasion Rating defencesdefault 300
of Maneuvering1Suffix(25–35)% increased Evasion Rating while moving defencesabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
default 0
Cluster Jewel mods /8

Cluster Jewel mods /8

NameLevelPre/SufDescriptionSpawn Weight
Agile1PrefixAdded Small Passive Skills also grant: +(11–20) to Evasion defencesexpansion_jewel_large 500
expansion_jewel_medium 500
default 0
Dancer's68PrefixAdded Small Passive Skills also grant: +(21–30) to Evasion defencesexpansion_jewel_large 400
expansion_jewel_medium 400
default 0
Acrobat's84PrefixAdded Small Passive Skills also grant: +(31–40) to Evasion defencesexpansion_jewel_large 300
expansion_jewel_medium 300
default 0
Agile1PrefixAdded Small Passive Skills also grant: +(11–20) to Evasion defencesexpansion_jewel_small 500
default 0
Dancer's68PrefixAdded Small Passive Skills also grant: +(21–30) to Evasion defencesexpansion_jewel_small 400
default 0
Acrobat's73PrefixAdded Small Passive Skills also grant: +(31–40) to Evasion defencesexpansion_jewel_small 300
default 0
Fleet78PrefixAdded Small Passive Skills also grant: +(41–53) to Evasion defencesexpansion_jewel_small 200
default 0
Blurred84PrefixAdded Small Passive Skills also grant: +(54–66) to Evasion defencesexpansion_jewel_small 100
default 0
Fossil mods /8

Fossil mods /8

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix+500 to Evasion Rating if Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
two_hand_weapon 0
axe 1600
sword 1600
dagger 1600
claw 1600
default 0
of the Underground1Suffix+1000 to Evasion Rating if Hit an Enemy Recently defencesabyss_jewel 0
jewel 0
one_hand_weapon 0
axe 1600
sword 1600
bow 1600
default 0
of the Underground1Suffix+(250–300) to Evasion Rating if Hit an Enemy Recently defencesjewel 300
abyss_jewel 300
default 0
of the Underground1Suffix(25–50)% increased Evasion Rating defencesabyss_jewel 0
jewel 0
dex_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour and Evasion defencesabyss_jewel 0
jewel 0
str_dex_armour 0
default 0
of the Underground1Suffix(25–50)% increased Evasion and Energy Shield defencesabyss_jewel 0
jewel 0
dex_int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Armour, Evasion and Energy Shield defencesabyss_jewel 0
jewel 0
str_dex_int_armour 0
default 0
of the Underground1Suffix(25–50)% increased Global Evasion Rating when on Full Life defencesabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
boots 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
default 0
Heist Area mods /4

Heist Area mods /4

NameLevelPre/SufDescriptionSpawn Weight
of Apprehension46SuffixPlayers have 5% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
of Apprehension68SuffixPlayers have 6% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
of Apprehension73SuffixPlayers have 7% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
of Apprehension78SuffixPlayers have 8% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [0] defences
default 800
Veiled mods /16

Veiled mods /16

NameLevelPre/SufDescriptionSpawn Weight
Chosen60Prefix(24–28)% increased Armour and Evasion
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life resource life defences
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(19–22) to maximum Life resource life defences
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix+(365–400) to Armour and Evasion Rating defenceshas_flat_armour_mod 0
has_flat_evasion_mod 0
belt 1500
quiver 1500
default 0
Chosen60Prefix+(365–400) to Evasion Rating
+(31–35) to maximum Energy Shield defences
has_flat_evasion_mod 0
has_flat_energy_shield_mod 0
belt 1500
quiver 1500
default 0
Chosen60Prefix(30–32)% increased Evasion Rating while Focused
grant focus skill [1] defences
helmet 1000
boots 1000
default 0
of the Order60Suffix1.5% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1] resource life
body_armour 1000
default 0
Crafting Bench /58

Crafting Bench /58

IDModRequireItemClassesUnlock
Helena(26–35)% increased Evasion Rating6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena(41–50)% increased Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldThe Karui Fortress
Helena(56–74)% increased Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, ShieldWaterways Map
Helena+(50–75) to Evasion Rating6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena+(100–150) to Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Helmet, ShieldThe Karui Fortress
Helena+(250–320) to Evasion Rating2x CurrencyRerollRareChaos OrbBody Armour, ShieldWaterways Map
Helena(26–35)% increased Armour and Evasion6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena(41–50)% increased Armour and Evasion1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldThe Karui Fortress
Helena(56–74)% increased Armour and Evasion2x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, ShieldWaterways Map
Helena(26–35)% increased Evasion and Energy Shield6x CurrencyRerollMagicOrb of AlterationBody Armour, Boots, Gloves, Helmet, ShieldThe Crematorium
Helena(41–50)% increased Evasion and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour, Boots, Gloves, Helmet, ShieldThe Karui Fortress
Helena(56–74)% increased Evasion and Energy Shield2x CurrencyRerollRareChaos OrbBody Armour, Boots, Gloves, Helmet, ShieldWaterways Map
Jun(12–14)% increased Armour and Evasion
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Evasion Rating
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Evasion Rating
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBoots, GlovesUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots, GlovesUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x CurrencyRerollRareChaos OrbBoots, GlovesUnveil
Jun(12–14)% increased Armour and Evasion
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Evasion Rating
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Evasion Rating
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x CurrencyRerollMagicOrb of AlterationHelmet, ShieldUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, ShieldUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x CurrencyRerollRareChaos OrbHelmet, ShieldUnveil
Jun(12–14)% increased Armour and Evasion
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Evasion Rating
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Evasion Rating
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x CurrencyRerollMagicOrb of AlterationBody ArmourUnveil
Jun(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnveil
Jun(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x CurrencyRerollRareChaos OrbBody ArmourUnveil
Jun+(105–150) to Armour and Evasion Rating8x CurrencyRerollMagicOrb of AlterationBelt, QuiverUnveil
Jun+(151–213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyBelt, QuiverUnveil
Jun+(214–285) to Armour and Evasion Rating4x CurrencyRerollRareChaos OrbBelt, QuiverUnveil
Jun+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x CurrencyRerollMagicOrb of AlterationBelt, QuiverUnveil
Jun+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBelt, QuiverUnveil
Jun+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x CurrencyRerollRareChaos OrbBelt, QuiverUnveil
Jun(16–18)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollMagicOrb of AlterationHelmet, BootsUnveil
Jun(19–22)% increased Evasion Rating while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet, BootsUnveil
Jun(23–25)% increased Evasion Rating while Focused
grant focus skill [1]
4x CurrencyRerollRareChaos OrbHelmet, BootsUnveil
Jun1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourUnveil
Misc mods /5

Misc mods /5

NameLevelDomainPre/SufDescriptionSpawn Weight
of the Gazelle6FlaskSuffix(41–45)% increased Evasion Rating during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
of the Antelope32FlaskSuffix(46–50)% increased Evasion Rating during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
of the Ibex58FlaskSuffix(51–55)% increased Evasion Rating during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
of the Impala84FlaskSuffix(56–60)% increased Evasion Rating during Flask effect defencesutility_flask 750
expedition_flask 0
default 0
Evasive1JewelPrefix(14–18)% increased Evasion Rating defencesnot_dex 0
default 500
Item /1

Item /1

IconName
Vanguard Belt
Requires Level 78
+(260–320) to Armour and Evasion Rating
Unique /203

Unique /203

NameShow Full Descriptions
Amulet2UniqueAraku Tiki Coral Amulet
Regenerate (2–4) Life per second
+100 to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Amulet6UniqueThe Ignomon Gold Amulet
(12–20)% increased Rarity of Items found
+10 to Dexterity
Adds 12 to 24 Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+20% to Fire Resistance
MarylenesFallacyMarylene's Fallacy Lapis Amulet
+(20–30) to Intelligence
+(80–120) to Accuracy Rating
+(210–240)% to Global Critical Strike Multiplier
+(80–100) to Evasion Rating
(10–15)% increased Light Radius
-40% less Critical Strike Chance
Critical Strikes have Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
QuiverUnique1Blackgleam Fire Arrow Quiver
4 to 8 Added Fire Damage with Bow Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
DrillneckDrillneck Penetrating Arrow Quiver
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
AshrendAshrend Buckskin Tunic
Socketed Gems are Supported by Level 10 Added Fire Damage
(80–100)% increased Evasion Rating
+(30–50) to maximum Life
+(40–50)% to Fire Resistance
Cannot be Ignited
(10–15)% increased Physical Damage with Ranged Weapons
(-7–-5) Physical Damage taken from Attack Hits
BriskwrapBriskwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(20–25)% increased Mana Recovery from Flasks
BronnslitheBronn's Lithe Cutthroat's Garb
+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35–50)% increased Damage with Movement Skills
(200–250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
CarcassJackCarcass Jack Varnished Coat
(120–150)% increased Evasion and Energy Shield
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
CloakOfDefianceCloak of Defiance Lacquered Garb
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
10% of Damage is taken from Mana before Life
Mind Over Matter
(30% of Damage is taken from Mana before Life)
DaressosDefianceDaresso's Defiance Full Dragonscale
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
(0.4–0.6)% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60–100)% increased Onslaught Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
FoxshadeFoxshade Wild Leather
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+500 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
10% increased Movement Speed
BodyDex3CUniqueHyrri's Ire Zodiac Leather
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
LightningCoilLightning Coil Desert Brigandine
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
QueenoftheForestQueen of the Forest Destiny Leather
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
ThousandribbonsThousand Ribbons Simple Robe
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds 2 to 3 Fire Damage to Spells and Attacks
Adds 2 to 3 Cold Damage to Spells and Attacks
Adds 1 to 4 Lightning Damage to Spells and Attacks
+(10–20) to Evasion Rating
+(10–20) to maximum Energy Shield
+6 to maximum Life
+6 to maximum Mana
+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
AtzirisStepAtziri's Step Slink Boots
+(20–26)% chance to Suppress Spell Damage
180% increased Evasion Rating
+(55–75) to maximum Life
30% increased Movement Speed
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
DarkrayVectorsDarkray Vectors Dragonscale Boots
(40–70)% increased Armour and Evasion
10% increased Evasion Rating per Frenzy Charge
+(20–40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
BootsDexUnique1Deerstalker Deerskin Boots
Socketed Gems are Supported by Level 11 Trap
(160–200)% increased Evasion Rating
+(35–45) to maximum Life
15% increased Movement Speed
(14–18)% increased Trap Throwing Speed
15% increased Movement Speed for 9 seconds on Throwing a Trap
BootsStrDexUnique3Dusktoe Ironscale Boots
(40–60)% increased Armour and Evasion
+(20–30) to maximum Life
15% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (15–20) to (25–30) Chaos Damage to Spells and Attacks during any Flask Effect
BootsDexIntUnique2Victario's Flight Goathide Boots
+15 to Dexterity
+15 to Intelligence
(100–150)% increased Evasion Rating
25% increased Movement Speed
(5–10)% of Damage taken Recouped as Mana
10% increased Movement Speed for you and nearby Allies
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
SinTrekSin Trek Stealth Boots
+(20–30) to Dexterity
+(20–30) to Intelligence
(80–100)% increased Evasion Rating
+(100–150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
SundanceSundance Clasped Boots
10% increased Attack Speed
(80–120)% increased Evasion Rating
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
AurseizeAurseize Steelscale Gauntlets
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
HrimsorrowHrimsorrow Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
MaligarosVirtousityMaligaro's Virtuosity Deerskin Gloves
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
SlitherpinchSlitherpinch Bronzescale Gauntlets
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
frenzyglovesSnakebite Assassin's Mitts
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
VaalCaressVaal Caress Bronzescale Gauntlets
+2 to Level of Socketed Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 5 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
WolfheadAlpha's Howl Sinner Tricorne
+2 to Level of Socketed Aura Gems
(80–100)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
-8% increased Mana Reservation Efficiency of Skills
TheBringerofRainThe Bringer of Rain Nightmare Bascinet
Socketed Gems are Supported by Level 18 Melee Physical Damage
Socketed Gems are Supported by Level 18 Faster Attacks
Socketed Gems are supported by Level 18 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200–300)% increased Armour and Evasion
+(200–220) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
HelmetStrDex2uniqueDevoto's Devotion Nightmare Bascinet
+(50–65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150–200)% increased Armour and Evasion
+(15–25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
EzomytePeakEzomyte Peak Iron Hat
20% increased Global Physical Damage
+(15–25) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
FairgravesTricorneFairgraves' Tricorne Tricorne
Adds 6 to 12 Cold Damage to Attacks
70% increased Evasion Rating
+(15–30) to maximum Mana
+(20–30)% to Lightning Resistance
Cannot be Shocked
15% increased Stun and Block Recovery
HelmetDexUnique2Goldrim Leather Cap
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(30–40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
TheGullThe Gull Raven Mask
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
HeatshiverHeatshiver Leather Hood
(80–100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
(20–30)% increased Cold Damage if you have used a Fire Skill Recently
(20–30)% increased Fire Damage if you have used a Cold Skill Recently
ThePeregrineThe Peregrine Visored Sallet
+500 to Accuracy Rating
(40–60)% increased Armour and Evasion
(20–30)% increased Rarity of Items found
+30% to Lightning Resistance
0.4% of Attack Damage Leeched as Mana
10% increased Movement Speed
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
RatsNestRat's Nest Ursine Pelt
15% increased Attack Speed
(60–75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20–25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
SkullheadSkullhead Secutor Helm
(60–80)% increased Armour and Evasion
+(50–70) to maximum Life
+(50–70) to maximum Mana
+(10–20)% to all Elemental Resistances
Minions have +10% Chance to Block Attack Damage
Minions have +(300–350) to Armour
Minions Regenerate 2% of Life per second
FurryheadofstarkonjaStarkonja's Head Silken Hood
+(50–70) to Dexterity
50% reduced Damage when on Low Life
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100–130)% increased Evasion Rating
+(80–100) to maximum Life
150% increased Global Evasion Rating when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
VeilOfTheNightVeil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
(18–22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
TheVertexThe Vertex Vaal Mask
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
(245–280)% increased Evasion and Energy Shield
+(30–40) to maximum Energy Shield
+(24–30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
ShieldDex5UniqueAtziri's Mirror Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(20–30)% to all Elemental Resistances
50% reduced Duration of Curses on you
Hex Reflection
+10% Chance to Block Attack Damage while not Cursed
+20% Chance to Block Spell Damage while Cursed
ShieldStrDexUnique1Daresso's Courage Baroque Round Shield
120% increased Block Recovery
+30% Chance to Block Spell Damage while on Low Life
20% increased Global Physical Damage
(100–120)% increased Armour and Evasion
+(10–20)% to all Elemental Resistances
+(3–6)% Chance to Block
+20% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+20% chance to Block Spell Damage if you have Blocked Attack Damage Recently
(Recently refers to the past 4 seconds)
ShieldDexUnique6Kaltenhalt Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
(Maximum Resistances cannot be raised above 90%)
UniqueRapier6The Goddess Bound Whalebone Rapier
+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250–300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20–40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
WandUnique2Moonsorrow Imbued Wand
(33–37)% increased Spell Damage
Socketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30–40)% increased Spell Damage
(250–275)% increased Physical Damage
(20–30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
KaomsRootsKaom's Roots Titan Greaves
Has no Sockets
Cannot be Knocked Back
+(150–200) to maximum Life
Action Speed cannot be modified to below base value
Unwavering Stance
(Cannot Evade enemy Attacks. Cannot be Stunned)
ShieldDexUnique1Thousand Teeth Temu Vaal Buckler
3% increased Movement Speed
(100–120)% increased Evasion Rating
+(70–90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+5% Chance to Block
Reflects 1 to 1000 Physical Damage to Attackers on Block
10% of Damage you Reflect to Enemies when Hit is gained as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ChaliceofhorrorsChalice of Horrors War Buckler
9% increased Movement Speed
+1 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
Curse Skills have 100% increased Skill Effect Duration
FleshAndSpiritFlesh and Spirit Ironscale Gauntlets
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
ShadowsAndDustShadows and Dust Clasped Mitts
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
DreamfeatherDreamfeather Eternal Sword
+475 to Accuracy Rating
Adds (30–50) to (65–80) Physical Damage
(20–25)% increased Attack Speed
+(180–200) to Evasion Rating
3% increased Movement Speed
+(280–300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
CherrubimsCraveCherrubim's Maleficence Triumphant Lamellar
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
TasaliosSignTasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
NomicsStormNomic's Storm Strapped Boots
+(20–30) to Dexterity
+(30–50) to Evasion Rating
+(15–30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
TheRatCageThe Rat Cage Sharkskin Tunic
(100–120)% increased Evasion Rating
+(160–200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
unique rat cage chance to squeak when hit by fire damage [1]
TalismanoftheVictorTalisman of the Victor Jet Amulet
+(8–12)% to all Elemental Resistances
(3–6)% increased Movement Speed
(5–10)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
GreenJewel6Pugilist Viridian Jewel
1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
TheRestlessWardThe Restless Ward Carnal Armour
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20–30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge Duration
ChitinhullThe Deep One's Hide Studded Round Shield
60% increased Block Recovery
Adds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90–130)% increased Armour and Evasion
+(30–50)% to Fire Resistance
Curse Enemies with Vulnerability on Block, with 20% increased Effect
(Vulnerability is a Hex which increases Physical Damage taken by 30%, causes Hits to have +20% chance to inflict Bleeding on the target, and makes Ailments on the target deal Damage 20% faster. It lasts 9 seconds)
TheGoddessUnleashedThe Goddess Unleashed Eternal Sword
+475 to Accuracy Rating
Uses both hand slots
Adds (3–6) to (33–66) Physical Damage
(44–66)% increased Critical Strike Chance
33% increased Ignite Duration on Enemies
Gain (66–99)% of Sword Physical Damage as Extra Fire Damage
Gain Her Blessing for 3 seconds when you Ignite an Enemy
33% chance to Blind nearby Enemies when gaining Her Blessing
Cannot be Frozen, Chilled or Ignited with Her Blessing
20% increased Attack and Movement Speed with Her Blessing
local six linked sockets [1]
use goddess player audio [1]
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
CrownofthePaleKingCrown of the Pale King Regicide Mask
(150–200)% increased Evasion and Energy Shield
+(60–80) to maximum Life
(0.4–0.8)% of Physical Attack Damage Leeched as Life
Reflects 100 to 150 Physical Damage to Melee Attackers
30% of Damage you Reflect to Enemies when Hit is gained as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
VictariosJacketVictario's Influence Lacquered Garb
+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
MutewindPennantMutewind Pennant Enameled Buckler
6% increased Movement Speed
(80–100)% increased Evasion Rating
+(20–40)% to Cold Resistance
10% increased Area of Effect
Gain Onslaught for 4 seconds when you Warcry
25% increased Warcry Buff Effect
Call to Arms
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(Using Warcries is Instant. Warcries share their Cooldown)
TargemtabiMutewind Whispersteps Serpentscale Boots
Adds (25–30) to (40–50) Cold Damage to Spells
(50–70)% increased Critical Strike Chance for Spells
(100–150)% increased Evasion Rating
+(20–30)% to Cold Resistance
25% increased Movement Speed
Unaffected by Chilled Ground
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
WandUnique1Eclipse Solaris Crystal Wand
(29–33)% increased Spell Damage
Adds (30–45) to (60–80) Fire Damage
(6–10)% increased Attack Speed
+(27–33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120–140)% increased Critical Strike Chance against Blinded Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Clawshield3Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Fortify
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+110 to Evasion Rating
+35 to maximum Energy Shield
+(30–50) to maximum Life
Reflects (71–90) Physical Damage to Melee Attackers
GlitterdiskGlitterdisc Burnished Spiked Shield
+5% chance to Suppress Spell Damage
(120–140)% increased Evasion and Energy Shield
+(20–30) to maximum Energy Shield
+(30–50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while Burning
(No chance to avoid damage can be higher than 75%)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
WyrmsignGlovesWyrmsign Wyrmscale Gauntlets
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
MasteryEmperor's Mastery Prismatic Jewel
(5–7)% increased Attributes
4% increased maximum Life
3% increased Character Size
5% increased Global Defences
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
FaceOfDivinityHeretic's Veil Deicide Mask
+1 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 20% increased Reservation Efficiency
(90–110)% increased Evasion and Energy Shield
+(40–50) to maximum Energy Shield
ScalesoftheserpentViper's Scales Full Scale Armour
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
TomOReillyCloakCloak of Tawm'r Isley Savant's Robe
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
ThreeStepAssaultThree-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
100% increased Evasion Rating during Onslaught
+(50–70) to maximum Life
25% increased Movement Speed
30% chance to Avoid Elemental Ailments while Phasing
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
HinekorasSightHinekora's Sight Onyx Amulet
+(10–16) to all Attributes
Prevent +3% of Suppressed Spell Damage
+(600–1000) to Accuracy Rating
+(600–1000) to Evasion Rating
Cannot be Blinded
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
CosprisWillCospri's Will Assassin's Garb
3% increased Movement Speed
(120–160)% increased Evasion Rating
+(17–29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
KintsugiKintsugi Exquisite Leather
(100–120)% increased Evasion Rating
+(60–80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
EzomytePeakEzomyte Hold Iron Hat
20% increased Global Physical Damage
+(15–25) to Armour
+(25–50) to maximum Life
Cannot Evade Enemy Attacks
Cannot be Stunned
QuiverUnique1The Signal Fire Cured Quiver
Adds 2 to 4 Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
Gain (25–35)% of Physical Attack Damage as Extra Fire Damage
Amulet2UniqueNgamahu Tiki Coral Amulet
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+100 to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ChaliceofhorrorsThirst for Horrors War Buckler
9% increased Movement Speed
+1 to Level of Socketed Curse Gems
(30–50)% increased Evasion Rating
+(50–70) to maximum Energy Shield
+(40–50) to maximum Life
+5% Chance to Block
10% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect Duration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ShieldDexUnique6Kaltensoul Painted Buckler
6% increased Movement Speed
(60–100)% increased Evasion Rating
+5% to maximum Cold Resistance
+50% to Cold Resistance
Gain (10–15)% of Physical Damage as Extra Cold Damage
Reflects (25–50) Cold Damage to Melee Attackers
+5% Chance to Block
20% of Fire Damage from Hits taken as Cold Damage
(Maximum Resistances cannot be raised above 90%)
ScaevaScaeva Gladius
40% increased Global Accuracy Rating
Adds (75–92) to (125–154) Physical Damage
(15–25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60–80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
TurncoatsfortuneAscent From Flesh Chain Belt
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
ThunderingWhispersMind of the Council Harlequin Mask
(230–260)% increased Evasion and Energy Shield
+(15–20) to maximum Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
+20% chance to be Shocked
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Shock increases Damage taken by 15%, for 2 seconds)
TrapperArmourTinkerskin Sadist Garb
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
KondosPrideKondo's Pride Ezomyte Blade
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
ObscurantisObscurantis Lion Pelt
+(800–1000) to Accuracy Rating
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
CrossingTheVoidVoidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
GlacierCacoonUpgradeThe Pandemonius Jade Amulet
+(20–30) to Dexterity
(20–30)% increased Cold Damage
+(35–40)% to Cold Resistance
Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%
Blind Chilled Enemies on Hit
Damage Penetrates 20% Cold Resistance against Chilled Enemies
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TheSnowblindGraceThe Snowblind Grace Coronal Leather
+20% chance to Suppress Spell Damage
+(30–40) to Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
ThePerfectFormThe Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Arctic Armour has no Reservation
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
MyriadGraspSkin of the Loyal Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
MyriadGraspGrandSkin of the Lords Simple Robe
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)

Corrupted
PerserverancePerseverance Vanguard Belt
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 5 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
TwoTonedBootsALTGarukhan's Flight Stealth Boots
+(30–40) to Dexterity
(300–340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
ChillShockHarbingerMaskThe Tempest's Binding Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
DendrobatisDendrobate Sentinel Jacket
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(380–420)% increased Evasion Rating
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Evasion
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(270–340)% increased Armour, Evasion and Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
MalachaisMarkMalachai's Mark Murder Mitts
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
+(15–25) Life gained on Kill
+(15–25) Energy Shield gained on Kill
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill)
(Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill)
(Malachai's Power gives 20% chance to grant a Power Charge on Kill)
ShieldStrDexUnique4Vix Lunaris Cardinal Round Shield
+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200–250)% increased Armour and Evasion
+(60–80) to maximum Life
Cannot be Frozen
VerdantGuardianBowArborix Assassin Bow
+(15–25)% to Global Critical Strike Multiplier
Grants Level 30 Dash Skill
Adds (95–115) to (240–265) Physical Damage
Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
(20–30)% increased Attack Speed if you haven't Cast Dash recently
(100–160)% increased Evasion Rating if you've Cast Dash recently
(20–30)% increased Movement Speed if you've Cast Dash recently
Travel Skills other than Dash are Disabled
Iron Reflexes
(Recently refers to the past 4 seconds)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
WhiteWindWhite Wind Imperial Skean
30% increased Global Critical Strike Chance
Adds (160–190) to (280–320) Cold Damage
(10–15)% increased Attack Speed
+(1000–1500) to Evasion Rating
(100–200)% increased Cold Damage while your Off Hand is empty
+(30–40)% chance to Suppress Spell Damage while your Off Hand is empty
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
LepersAlmsLeper's Alms Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(500–600)% increased Evasion and Energy Shield
+(60–80) to maximum Life
40% increased Duration of Ailments on Enemies
+(3–4)% Chance to Block
Shared Suffering
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(All Damage from Hits will cause Elemental Ailments you are suffering. Elemental Ailments you inflict are removed from you)
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
MagnisEclipsisMagna Eclipsis Pinnacle Tower Shield
+(20–30) to maximum Life
+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180–220)% increased Armour
+(60–80) to maximum Life
+(80–100) to Evasion Rating and Energy Shield
CommunalFleshBloodbond Bone Armour
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
VerdantGuardianSword2Beltimber Blade Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
VerdantGuardianSword1Grelwood Shank Eternal Sword
+475 to Accuracy Rating
(185–215)% increased Physical Damage
(15–20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
(Recently refers to the past 4 seconds)
(Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
(Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
AbyssBodyShroud of the Lightless Carnal Armour
+(20–25) to maximum Mana
Has 1 Abyssal Socket
Socketed Gems are Supported by Level 25 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
(6–10)% increased maximum Life
(9–15)% increased maximum Mana
1% increased Maximum Life per Abyss Jewel affecting you
1% increased Maximum Mana per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
AbyssBodyShroud of the Lightless Carnal Armour
+(20–25) to maximum Mana
Has 2 Abyssal Sockets
Socketed Gems are Supported by Level 25 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
(6–10)% increased maximum Life
(9–15)% increased maximum Mana
1% increased Maximum Life per Abyss Jewel affecting you
1% increased Maximum Mana per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
FoxshadeFox's Fortune Wild Leather
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
TigerBodyArmourFarrul's Fur Triumphant Lamellar
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
ShieldDex5UniqueAtziri's Reflection Golden Buckler
6% increased Movement Speed
+(40–60) to Intelligence
(180–200)% increased Evasion Rating
+(180–200) to maximum Energy Shield
+(20–30)% to all Elemental Resistances
Hex Reflection
Unaffected by Curses
(15–20)% increased Effect of your Curses
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
TigerHelmetFarrul's Bite Harlequin Mask
Grants Level 20 Aspect of the Cat Skill
(180–220)% increased Evasion and Energy Shield
+(25–35)% to Cold Resistance
+1% to Critical Strike Chance while affected by Aspect of the Cat
Critical Strikes have (10–20)% chance to Blind Enemies while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
TigerBootsFarrul's Chase Slink Boots
Trigger Level 20 Intimidating Cry when you lose Cat's Stealth
(110–150)% increased Evasion Rating
+(50–70) to maximum Life
20% increased Movement Speed
(40–50)% chance to Avoid Bleeding
20% increased Movement Speed while you have Cat's Stealth
AvianBodyArmourSaqawal's Nest Blood Raiment
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(-10–-6)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
AvianBootsSaqawal's Talons Hydrascale Boots
Grants Level 20 Aspect of the Avian Skill
(100–150)% increased Armour and Evasion
(20–30)% increased Movement Speed
(-2–2) seconds to Avian's Flight Duration
Regenerate 100 Life per Second while you have Avian's Flight
Regenerate 12 Mana per Second while you have Avian's Flight
AvianHelmetSaqawal's Flock Silken Hood
Trigger Level 20 Twister when you gain Avian's Might or Avian's Flight
(60–80)% increased Evasion Rating
+(40–60) to maximum Life
+(30–40)% to Lightning Resistance
(10–15)% increased Movement Speed
SpiderArmour%20GlovesFenumus' Weave Carnal Mitts
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
SpiderArmourBootsFenumus' Spinnerets Assassin's Boots
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
SundanceSunspite Clasped Boots
10% increased Attack Speed
(260–300)% increased Evasion and Energy Shield
(20–30)% increased Rarity of Items found
+(30–40)% to Fire Resistance
20% increased Movement Speed
(10–20)% increased Movement Speed while Ignited
+25% chance to be Ignited
Regenerate (75–125) Life per second while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
BriskwrapWildwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(20–25)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
HeatshiverFrostferno Leather Hood
+2 to Level of Socketed Fire Gems
+2 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 30 Cold to Fire
(450–500)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20–30)% to Fire and Cold Resistances
BootsStrDexUnique3Duskblight Ironscale Boots
Trigger Level 1 Stalking Pustule on Kill
(120–150)% increased Armour and Evasion
+(50–60) to maximum Life
20% increased Movement Speed
50% increased Stun and Block Recovery
20% reduced Light Radius
+50% to Chaos Resistance during any Flask Effect
Adds (30–40) to (50–60) Chaos Damage to Spells and Attacks during any Flask Effect
SlavedriversHandSlavedriver's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
OmeyocanOmeyocan Carnal Boots
(15–20)% increased maximum Mana
+(25–30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
ArchitectsHandArchitect's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
ShadowStitchShadowstitch Sacrificial Garb
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)

Corrupted
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Energy Shield per Level
+1 Maximum Life per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
VoidGazeThe Dark Seer Shadow Sceptre
22% increased Elemental Damage
(40–60)% increased Global Damage
10% Global chance to Blind Enemies on hit
Enemies Blinded by you while you are Blinded have Malediction
+1 Maximum Life per Level
+1 Maximum Mana per Level
Unaffected by Blind
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Enemies with Malediction deal 10% reduced damage and take 10% increased damage)
Cerebus%20LimbCerberus Limb Blood Sceptre
24% increased Elemental Damage
(70–100)% increased Spell Damage
(15–20)% increased Cast Speed
0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block
+1 to Maximum Energy Shield per 5 Armour on Equipped Shield
+5 to Armour per 5 Evasion Rating on Equipped Shield
+20 to Evasion Rating per 5 Maximum Energy Shield on Equipped Shield
DoriyanisGreenDoryani's Delusion Slink Boots
Grants Level 25 Purity of Ice Skill
Adds (25–30) to (40–45) Cold Damage to Spells and Attacks
(100–120)% increased Evasion Rating
+(60–70) to maximum Life
30% increased Movement Speed
ExplorersGauntlet2Worldcarver Dragonscale Gauntlets
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
(Shock increases Damage taken by 15%, for 2 seconds)
MantleOfDismantlingThe Eternity Shroud Blood Raiment
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
LightningShieldPerepiteia Ezomyte Spiked Shield
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
TriggerQuiverBaseMaloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AukunasWillAukuna's Will Clasped Mitts
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
FractalthoughtsFractal Thoughts Vaal Mask
(140–180)% increased Evasion and Energy Shield
+(25–40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
Supporter1bootAThe Stampede Assassin's Boots
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
(50–80)% increased Cooldown Recovery Rate of Travel Skills
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
85479Machina Mitts Murder Mitts
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
Supporter1helmetACowl of the Cryophile Silken Hood
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Evasion Rating
(50–55)% reduced Fire Resistance
Cold Resistance is 75%
(50–55)% reduced Lightning Resistance
(Attributes are Strength, Dexterity, and Intelligence)
Supporter1gloveABreathstealer Hydrascale Gauntlets
(100–150)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
MetamorphosisAmuletFury Valve Turquoise Amulet
+(16–24) to Dexterity and Intelligence
(15–25)% increased Evasion Rating
+(15–20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20–30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
MistwallMistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+(8–15)% chance to Avoid Elemental Damage from Hits while Phasing
You are at Maximum Chance to Block Attack Damage if you have not Blocked Recently
You have Phasing if you have Blocked Recently
(No chance to avoid damage can be higher than 75%)
(Recently refers to the past 4 seconds)
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
EyeOfDesireEye of Malice Callous Mask
(400–500)% increased Evasion and Energy Shield
+(20–40)% to Fire Resistance
50% increased Fire Resistance
+(20–40)% to Cold Resistance
50% increased Cold Resistance
25% chance to inflict Cold Exposure on Hit
25% chance to inflict Fire Exposure on Hit
Nearby Enemies have 50% increased Fire and Cold Resistances
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Fire Exposure applies -10% to Fire Resistance for 4 seconds)
TangmazuarmourhelmetAssailum Sinner Tricorne
Grants Level 20 Snipe Skill
Socketed Non-Channelling Bow Skills are Triggered by Snipe
Socketed Triggered Bow Skills gain a 0.05 second Cooldown
Socketed Triggered Bow Skills deal 40% less Damage
+(350–500) to Accuracy Rating
+(350–500) to Evasion Rating
+(14–20)% chance to Suppress Spell Damage while Channelling
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
TangmazuarmourbootsBeacon of Madness Two-Toned Boots
+(8–12)% to Fire and Cold Resistances
Grants Level 1 Embrace Madness Skill
(150–300)% increased Armour and Evasion
30% increased Movement Speed
20% chance to deal Double Damage while affected by Glorious Madness
+60 to maximum Fortification while affected by Glorious Madness
DecayingGripAbhorrent Interrogation Ambush Mitts
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
HarbingerHelmUpgradedThe Tempest's Liberation Callous Mask
Socketed Gems are Supported by Level 18 Ice Bite
Socketed Gems are Supported by Level 18 Innervate
Grants Summon Greater Harbinger of Storms Skill
+(100–150) to Evasion Rating
+(40–60) to maximum Energy Shield
+(60–80) to maximum Life
+(10–15)% to all Elemental Resistances
BloodSandQuiverScorpion's Call Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
+(20–40) to Dexterity
(150–200) Life Regenerated per Second while in Blood Stance
(40–60)% increased Projectile Damage while in Blood Stance
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(Recently refers to the past 4 seconds)
SharedUnsightRetaliation Charm Citrine Amulet
+(16–24) to Strength and Dexterity
(25–40)% increased Damage with Hits and Ailments against Blinded Enemies
(30–50)% increased Critical Strike Chance against Blinded Enemies
(40–50)% chance to Blind Enemies on Critical Strike
Blind does not affect your Light Radius
Blind you inflict is Reflected to you
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
DisturbTheDeadCorpsewalker Carnal Boots
Triggers Level 20 Corpse Walk when Equipped
(80–120)% increased Evasion and Energy Shield
25% increased Movement Speed
(20–40)% increased Damage if you have Consumed a corpse Recently
For each nearby corpse, Regenerate 0.25% Life per second, up to 3%
(Recently refers to the past 4 seconds)
TriggerQuiverBaseReplica Maloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AdmiralsJacketExpedition's End Sentinel Jacket
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage with Hits can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Chill reduces Enemy Action Speed by 10%)
TasaliosSignReplica Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
ThePerfectFormReplica Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Flesh and Stone has no Reservation
Hollow Palm Technique
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered)
ThreeStepAssaultReplica Three-step Assault Shagreen Boots
+(25–35) to Dexterity
(20–40)% increased Evasion Rating
+(50–70) to maximum Life
25% increased Movement Speed
(10–30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
WolfheadReplica Alpha's Howl Sinner Tricorne
+4 to Level of Socketed Herald Gems
(80–100)% increased Evasion Rating
+(20–30)% to Chaos Resistance
25% chance to Avoid being Poisoned
-8% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
TheRestlessWardReplica Restless Ward Carnal Armour
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
TigerBodyArmourReplica Farrul's Fur Triumphant Lamellar
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
MantleOfDismantlingReplica Eternity Shroud Blood Raiment
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Supporter1bootAReplica Stampede Assassin's Boots
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Stun and Block Recovery
Socketed Travel Skills deal 80% more Damage
(30–40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
CrossingTheVoidReplica Voidwalker Murder Boots
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
MistwallReplica Mistwall Lacquered Buckler
6% increased Movement Speed
(120–150)% increased Evasion Rating
10% increased Movement Speed
+(10–20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8–15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
(Recently refers to the past 4 seconds)
MindBlockMaskWillclash Golden Mask
(350–400)% increased Evasion and Energy Shield
+5% Chance to Block Spell Damage per Power Charge
(3–5)% increased Elemental Damage per Power charge
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Lose all Power Charges when you Block
VeilOfTheNightReplica Veil of the Night Great Helmet
(20–22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180–220) Lightning Damage to Attackers on Block
Defences are Zero
(18–22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Clawshield3Replica Advancing Fortress Gut Ripper
+44 Life gained for each Enemy hit by Attacks
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100–120)% increased Physical Damage
+(30–50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
PyroshockClaspPyroshock Clasp Leather Belt
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
StrikeTrueMercenary's Lot Slink Gloves
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
FontOfThunderFont of Thunder Mirrored Spiked Shield
+5% chance to Suppress Spell Damage
(400–500)% increased Evasion and Energy Shield
(25–40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning
40% of Fire Damage taken as Lightning
(Shock increases Damage taken by 15%, for 2 seconds)
EverglassBarrierShattershard Crimson Round Shield
Trigger Level 20 Shield Shatter when you Block
(120–150)% increased Armour and Evasion
+(80–100) to maximum Life
+(8–12)% Chance to Block
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
MagnificationCrest of Desire Fluted Bascinet
Has 1 Socket
+(5–8) to Level of Socketed Gems
+(30–50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100–150)% increased Armour and Evasion
SmokeAndMirrorsThe Ghastly Theatre Teak Round Shield
180% increased Block Recovery
+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300–400)% increased Armour and Evasion
Bleeding cannot be inflicted on you
(8–15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50–70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
ExtremeFocusThe Fledgling Lacquered Helmet
(150–200)% increased Armour and Evasion
(30–50)% increased Projectile Speed
(30–50)% increased Projectile Damage
Projectiles cannot collide with Enemies at Close Range
Far Shot
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
ScorchedEarthLegacy of Fury Wyrmscale Boots
(200–300)% increased Armour and Evasion
(-15–-10)% to all Elemental Resistances
30% increased Movement Speed
Drops Scorched Ground while moving, lasting 4 seconds
(30–50)% increased Effect of Scorch
(30–40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
(Scorched Enemies have -10% to Elemental Resistances)
AgonyOfDecayQotra's Regulator Sovereign Spiked Shield
+5% chance to Suppress Spell Damage
(160–220)% increased Evasion and Energy Shield
+(40–60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2–2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10–15)% of Energy Shield when you deal a Critical Strike
Lose (10–15)% of Life when you deal a Critical Strike
AltChargeDexOlesya's Delight Cloth Belt
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
AtaitolBootsTemptation Step Shagreen Boots
(170–250)% increased Evasion Rating
+(19–29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on you
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ShardQuiverSteelworm Broadhead Arrow Quiver
6 to 12 Added Physical Damage with Bow Attacks
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
+(20–30) to Dexterity
(15–20)% increased Evasion Rating
+(50–70) to maximum Life
Nearby Enemies grant 25% increased Flask Charges
monster slain flask charges granted +% [25]
Ahn%20ArtifactAul's Uprising Onyx Amulet
+(10–16) to all Attributes
Grants Level 15 Envy Skill
+(15–20) to all Attributes
+(50–70) to maximum Life
(15–20)% increased Global Defences
Envy has no Reservation
(Attributes are Strength, Dexterity, and Intelligence)
(Armour, Evasion Rating and Energy Shield are the standard Defences)
StasisPrisonStasis Prison Carnal Armour
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(90–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
DeathGripGravebind Hydrascale Gauntlets
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
+(15–25) Life gained on Kill
Nearby Enemies Killed by anyone count as being Killed by you instead
CaspirosResonanceThe Squire Elegant Round Shield
120% increased Block Recovery
Has 3 Sockets
All Sockets are White
+(5–8)% to Quality of Socketed Support Gems
Socketed Support Gems can also Support Skills from your Main Hand
(100–150)% increased Armour and Evasion
+(3–5)% Chance to Block
TheSuppressorThe Oppressor Elegant Round Shield
120% increased Block Recovery
-10% to amount of Suppressed Spell Damage Prevented
+(26–32)% chance to Suppress Spell Damage
(200–250)% increased Armour and Evasion
+(9–13)% Chance to Block
You take 20% of Damage from Blocked Hits
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Passive /21

Passive /21

CategoryNameShow Full Descriptions
NotableIntuition
SpellSupressionNotable2
+5% chance to Suppress Spell Damage
15% increased Evasion Rating
5% increased maximum Life
NotableReflexes
evasion
+10% chance to Suppress Spell Damage
+100 to Evasion Rating
30% increased Evasion Rating
NotableRevenge of the Hunted
revengeofthehunted
18% increased Evasion Rating
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life
KeystoneIron Reflexes
KeystoneIronReflexes
Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating
KeystoneUnwavering Stance
KeystoneUnwaveringStance
Cannot Evade enemy Attacks
Cannot be Stunned
NotableVoid Barrier
VoidBarrier
18% increased Evasion Rating
12% increased maximum Energy Shield
+10% chance to Suppress Spell Damage while on Full Energy Shield
NotableCloth and Chain
newevadepercentage
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances
NotableSentinel
Sentinel
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances
NotableSurvivalist
Survivalist
24% increased Evasion Rating
+8% to all Elemental Resistances
+1% to maximum Cold Resistance
NotableAvatar of the Hunt
AvataroftheHunt2
30% increased Damage with Bows
+200 to Evasion Rating
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
NotableBravery
LifeArmourAndEvasion
24% increased Evasion Rating and Armour
8% increased maximum Life
NotableGraceful Assault
AttackDamangeAndEvasionNotableIcon
30% increased Onslaught Effect
10% chance to gain Onslaught for 4 seconds on Kill
30% increased Armour and Evasion Rating during Onslaught
NotableSoul Thief
newenergyshield
15% increased Evasion Rating
10% increased maximum Energy Shield
Recover 2% of Energy Shield on Kill
NotableFleetfoot
evasion
30% increased Evasion Rating
5% increased Movement Speed
30% increased Cooldown Recovery Rate of Movement Skills
NotableSilent Steps
EvasionAndBlindNotable
20% increased Evasion Rating
30% increased Blind Effect
NotableFreedom of Movement
EvasionAndPhasingNotable
40% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
+20 to Dexterity
NotableCourage
ArmourandEvasion2
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently
KeystoneWind Dancer
WindDancer
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
40% more Evasion Rating if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently
KeystoneMagebane
Deaden
Dexterity provides no inherent bonus to Evasion Rating
+1% Chance to Suppress Spell Damage per 15 Dexterity
KeystoneGhost Dance
AcrobaticWillpower
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating
NotableDeadly Inclinations
EyesOfTheDeadly
18% increased Evasion Rating
+12 to maximum Life
16% increased Projectile Damage
+30 to Dexterity
Ascendancy Passive /5

Ascendancy Passive /5

CategoryNameShow Full Descriptions
NotableAvatar of the Slaughter
WayOfThePoacher
10% increased Evasion Rating per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Attack Damage per Frenzy Charge
NotableReigning Veteran
GLADVersitileCombatant
+10% to maximum Chance to Block Attack Damage
+10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage
NotableUnstoppable Hero
Unstopable
20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
NotableWorthy Foe
WorthyFoe
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
NotableEscape Artist
HeedfulRecovery
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Cluster Jewel Passive /7

Cluster Jewel Passive /7

CategoryNameShow Full Descriptions
NotableBattle-Hardened
IncreasedPhysicalDamage
30% increased Evasion Rating and Armour
35% increased Physical Damage
NotableGladiatorial Combat
HoldingShieldDamage
2% increased Attack Damage per 75 Armour or Evasion Rating on Shield
+1% to Critical Strike Multiplier per 10 Maximum Energy Shield on Shield
NotableNatural Vigour
EvasionNotable
30% increased Evasion Rating
8% increased maximum Life
NotablePrismatic Dance
EvasionNotable
30% increased Evasion Rating
+1% to all maximum Elemental Resistances
NotableReadiness
EvasionNotable
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled
30% increased Evasion Rating if you haven't been Hit Recently
NotableShifting Shadow
EvasionNotable
20% increased Evasion Rating
+20 to Dexterity
10% chance to Blind Enemies on Hit
NotableUntouchable
EvasionNotable
+6% chance to Suppress Spell Damage
30% increased Evasion Rating
Timeless Jewel Passive /4

Timeless Jewel Passive /4

FactionCategoryNameShow Full Descriptions
VaalPassiveEvasion
VaalDefensive
(7–12)% increased Evasion Rating
VaalNotableConstruct Studies
VaalNotableDefensive
(30–40)% increased Evasion Rating
(5–7)% chance to Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
EternalNotableEternal Adaptiveness
EternalEmpireDefensiveNotable
8% increased Evasion Rating per Frenzy Charge
EternalNotableShadowy Streets
EternalEmpireDefensiveNotable
80% increased Evasion Rating
Timeless Jewel Passive Additions /2

Timeless Jewel Passive Additions /2

FactionCategoryShow Full Descriptions
VaalNotable
(7–12)% increased Evasion Rating
MarakethNotable
20% increased Evasion Rating
Evasion
passives
14% increased Evasion Rating
evade
Evasion Attr /13 ⍟

Evasion Attr /13 ⍟

NameShow Full Descriptions
IDevasion732
IconArt/2DArt/SkillIcons/passives/evade.png
IsKeystonefalse
IsNotablefalse
isAscendancyStartfalse
isMultipleChoicefalse
isMultipleChoiceOptionfalse
IsSocketfalse
IsJustIconfalse
isUsedtrue
isRoyalefalse
PassiveID6542
Stats
  • evasion_rating_+% 14
  • Evasion
    passives
    14% increased Evasion Rating
    evade
    Evasion Attr /13 ⍟

    Evasion Attr /13 ⍟

    NameShow Full Descriptions
    IDevasion733
    IconArt/2DArt/SkillIcons/passives/evade.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID60803
    Stats
  • evasion_rating_+% 14
  • Evasion
    passives
    14% increased Evasion Rating
    evade
    Evasion Attr /13 ⍟

    Evasion Attr /13 ⍟

    NameShow Full Descriptions
    IDevasion_and_life1486
    IconArt/2DArt/SkillIcons/passives/evade.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID94
    Stats
  • evasion_rating_+% 14
  • Evasion
    passives
    8% increased Evasion Rating
    evadepercentage
    Evasion Attr /13 ⍟

    Evasion Attr /13 ⍟

    NameShow Full Descriptions
    IDevasion2016
    IconArt/2DArt/SkillIcons/passives/evadepercentage.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID40132
    Stats
  • evasion_rating_+% 8
  • Evasion
    passives
    8% increased Evasion Rating
    evadepercentage
    Evasion Attr /13 ⍟

    Evasion Attr /13 ⍟

    NameShow Full Descriptions
    IDevasion2017
    IconArt/2DArt/SkillIcons/passives/evadepercentage.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID58854
    Stats
  • evasion_rating_+% 8
  • Evasion
    passives
    12% increased Evasion Rating
    evasion
    Evasion Attr /13 ⍟

    Evasion Attr /13 ⍟

    NameShow Full Descriptions
    IDevasion_blind2365
    IconArt/2DArt/SkillIcons/passives/evasion.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedtrue
    isRoyalefalse
    PassiveID56814
    Stats
  • evasion_rating_+% 12
  • Evasion
    passives
    15% increased Evasion Rating
    EvasionNode
    Evasion Attr /14 ⍟

    Evasion Attr /14 ⍟

    NameShow Full Descriptions
    IDaffliction_evasion
    SourceCluster Jewel
    IconArt/2DArt/SkillIcons/passives/EvasionNode.png
    IsKeystonefalse
    IsNotablefalse
    isAscendancyStartfalse
    isMultipleChoicefalse
    isMultipleChoiceOptionfalse
    IsSocketfalse
    IsJustIconfalse
    isUsedfalse
    isRoyalefalse
    PassiveID8073
    Stats
  • evasion_rating_+% 15
  • Evasion
    passives
    (7–12)% increased Evasion Rating
    VaalDefensive
    Evasion Attr /6 ⍟

    Evasion Attr /6 ⍟

    NameValue
    SourceTimeless Jewel
    Codevaal_small_evasion
    IconArt/2DArt/SkillIcons/passives/VaalDefensive.png
    NameEvasion
    Weight100
    Stats
  • evasion_rating_+% Min: 0 Max: 0
  • Skill Gem /1

    Skill Gem /1

    Item mods /6

    Item mods /6

    NameLevelPre/SufDescriptionSpawn Weight
    of the Elder68Suffix+(2–3)% chance to Evade Attack Hits defencesring_elder 0
    default 0
    of the Elder75Suffix+(4–5)% chance to Evade Attack Hits defencesring_elder 0
    default 0
    of Redemption75Suffix+(2–4)% chance to Evade Attack Hits defencesgloves_eyrie 0
    default 0
    of Redemption75Suffix+(3–5)% chance to Evade Attack Hits defencesshield_eyrie 0
    amulet_eyrie 0
    default 0
    of Elevated Redemption85Suffix(7–12)% increased Attack and Cast Speed if you haven't been Hit Recently
    +(2–4)% chance to Evade Attack Hits defences attack caster speed
    gloves_eyrie 0
    default 0
    1ScourgeDownsidePlayers have -15% chance to Evade Attack Hits while in Nightmaremap 1000
    default 0
    Fossil mods /1

    Fossil mods /1

    NameLevelPre/SufDescriptionSpawn Weight
    of the Underground1Suffix+(1–2)% chance to Evade Attack Hits defencesabyss_jewel 0
    jewel 0
    quiver 1600
    ring 1600
    amulet 1600
    belt 1600
    default 0
    Passive /1

    Passive /1

    CategoryNameShow Full Descriptions
    KeystoneArrow Dancing
    KeystoneArrowDodging
    40% more chance to Evade Projectile Attacks
    20% less chance to Evade Melee Attacks
    Ascendancy Passive /1

    Ascendancy Passive /1

    CategoryNameShow Full Descriptions
    NotableAvatar of the Chase
    RapidAssault
    100% increased Onslaught Effect
    10% more chance to Evade Attacks during Onslaught
    Item mods /1

    Item mods /1

    NameLevelPre/SufDescriptionSpawn Weight
    1UniqueHits with this Weapon can't be Evaded if you have Blocked Recently attacksword_elder 0
    default 0
    Veiled mods /1

    Veiled mods /1

    NameLevelPre/SufDescriptionSpawn Weight
    Vagan's60PrefixHits can't be Evaded attackbow 0
    wand 0
    weapon 2000
    default 0
    Crafting Bench /1

    Crafting Bench /1

    IDModRequireItemClassesUnlock
    JunHits can't be Evaded3x CurrencyAddModToRareExalted OrbOne Hand Melee, Two Hand MeleeUnveil, Vagan
    Misc mods /1

    Misc mods /1

    NameLevelDomainPre/SufDescriptionSpawn Weight
    1ExpeditionRelicPrefixMonsters' Hits can't be Evadeddefault 1000
    Unique /9

    Unique /9

    NameShow Full Descriptions
    Bow8uniqueLioneye's Glare Imperial Bow
    (20–24)% increased Elemental Damage with Attack Skills
    (150–175)% increased Physical Damage
    Adds (6–12) to (20–32) Physical Damage
    (10–20)% increased Attack Speed
    +(80–100) to maximum Mana
    Hits can't be Evaded
    Far Shot
    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
    TwoHandAxeUnique1Reaper's Pursuit Shadow Axe
    (100–125)% increased Physical Damage
    (30–40)% increased Rarity of Items found
    +10 Life gained on Kill
    15% increased Movement Speed when on Full Life
    Culling Strike
    Hits can't be Evaded
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    KongorsUndyingRageKongor's Undying Rage Terror Maul
    25% chance to double Stun Duration
    Adds (43–56) to (330–400) Physical Damage
    (30–40)% increased Critical Strike Chance
    +(15–20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    You gain Onslaught for 4 seconds on Critical Strike
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
    OrnamentOfTheEastOrnament of the East Gut Ripper
    +44 Life gained for each Enemy hit by Attacks
    +1 to Level of Socketed Dexterity Gems
    Socketed Gems are Supported by Level 10 Faster Attacks
    (160–180)% increased Physical Damage
    (10–15)% increased Attack Speed
    25% increased Stun and Block Recovery
    Hits can't be Evaded
    TempestuousSteelThe Tempestuous Steel War Sword
    40% increased Global Accuracy Rating
    Adds (5–8) to (15–20) Physical Damage
    (8–14)% increased Attack Speed
    Hits can't be Evaded
    Attacks with this Weapon Penetrate 30% Elemental Resistances
    Gain 15% of Physical Attack Damage as Extra Fire Damage
    Gain 15% of Physical Attack Damage as Extra Lightning Damage
    LycosidaeLycosidae Rawhide Tower Shield
    +(10–20) to maximum Life
    +(120–160) to Armour
    +(30–40) to maximum Life
    Your hits can't be Evaded
    +(3–5)% Chance to Block
    Adds 250 to 300 Cold Damage to Counterattacks
    (Attacks that Trigger when you are Hit are Counterattacks)
    ElderSceptreAugyre Void Sceptre
    40% increased Elemental Damage
    (180–220)% increased Physical Damage
    (10–15)% increased Attack Speed
    (80–100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    (Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
    (Your hits can't be Evaded. Never deal Critical Strikes)
    Amulet6UniqueThe Effigon Gold Amulet
    (12–20)% increased Rarity of Items found
    +25 to Dexterity
    Adds 12 to 24 Fire Damage to Attacks
    +(100–150) to Accuracy Rating
    +(100–150) to Evasion Rating
    +(20–30)% to Fire Resistance
    Your Hits can't be Evaded by Blinded Enemies
    Damage Penetrates 10% Fire Resistance against Blinded Enemies
    KongorsUndyingRageReplica Kongor's Undying Rage Terror Maul
    25% chance to double Stun Duration
    Adds (43–56) to (330–400) Physical Damage
    (30–40)% increased Critical Strike Chance
    +(15–20)% to all Elemental Resistances
    Hits can't be Evaded
    Your Critical Strikes do not deal extra Damage
    Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
    (Recently refers to the past 4 seconds)
    Passive /1

    Passive /1

    CategoryNameShow Full Descriptions
    KeystoneResolute Technique
    KeystoneResoluteTechnique
    Your hits can't be Evaded
    Never deal Critical Strikes

    Community Wiki

    Wiki Edit

    Evasion

    Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour, energy shield, and ward, evasion is one of the four defence types that can implicitly appear on equipment.

    All classes start with 15 base evasion rating. The base character evasion rating does not increase with the level.

    plusdexterityDexterity grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

    Mechanics

    Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells automatically hit. The chance to evade an attack is based on the defender's evasion rating compared to the attacker's accuracy.

    The Chance to Evade is limited to between 0% and 95% (directly affected by the limits of Chance to Hit).

    There are two modifiers which bypass evasion: Cannot Evade enemy Attacks (from for example the KeystoneUnwaveringStanceUnwavering Stance keystone or EzomytePeakEzomyte Peak), and attacks using [[Hits can't be evaded]].

    Evasion also gives an implicit chance to not receive critical strikes from attacks. If an incoming critical strike hit succeeds the initial hit/miss roll, a secondary check is performed to determine critical hit or normal hit. If the first rolls succeeds but the second roll fails, only a normal damage hit is applied. Since spells cannot be evaded, spell criticals also cannot be evaded.

    Evasion does not calculate the chance of each hit independently. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[ To summarize, these are the calculation steps in each attack:

    • If it is the first time an entity is attacked, or if the time between the last attack and this one is larger than 100 server ticks (3.33 seconds), randomise the entropy from 0–99.
    • Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
    • If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
    • A critical hit is evaded on a separate random roll and will not affect this entropy value.

    Imgur

    As a result, if a player has a 1 in N chance to be hit, then the player will be hit exactly once for every N consecutive attacks. This eliminates all possibilities of lucky and/or unlucky streaks. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter. Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

    Interaction with Dodge

    Chance to Dodge bonuses granted by sources like KeystoneAcrobaticsAcrobatics function similar to evasion, but are rolled separately and are true random rather than entropy-based. KeystonePhaseAcrobaticsPhase Acrobatics grants a chance to dodge spells.

    Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.

    Modifiers to chance to Hit and chance to Evade

    Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, Arrow Dancing, and Garukhan's Pantheon power. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.

    Examples

    Example 1

    A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

    • A attacks. The player's entropy is a random number between 0-99, in this case 37.
    • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
    • B attacks, adding 45. 52
    • C attacks, adding 45. 97
    • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
    • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

    Example 2

    A player has 5000 evasion, and gets 20% more Chance to Evade from AcrobaticWillpowerGhost Dance, and is attacked by a monster with 500 accuracy who is blinded.

    • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
    • Blind lowers the chance to hit by 50% to 31%, meaning the player has a 69% chance to evade.
    • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69% * 1.2 = 82%.

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.