Vaal Cyclone
Level: 1–20
Souls Per Use: 25
Can Store 1 Use
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: 80–109% of base
Effectiveness of Added Damage: 80–109%
Requires Level 28
Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.
Base duration is 5 seconds
(5–28) to (8–42) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded
Corrupted

Additional Effects From Quality:
(0–10)% increased Area of Effect
Unusual Gems /4 ⍟
TypeStatsWeight
Superior (0–10)% increased Area of Effect50
Anomalous (0–20)% chance to Knock Enemies Back on hit100
Divergent (0–5)% more Movement Speed100
Phantasmal (0–20)% chance to Ignore Stuns While Using this Skill100
Level Effect /40
Implicit
Base duration is 5 seconds
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
LevelRequires LevelStrengthDexterityBase Damage5 to 8 Added Attack Physical DamageExperience
128294280%5, 8199,345
231324681.5%6, 9285,815
334355083.1%7, 10401,344
437375484.6%8, 12554,379
540405886.1%9, 13477,437
642426087.6%10, 14583,786
744446389.2%10, 16710,359
846466690.7%11, 171,355,511
948486892.2%12, 181,138,877
1050497193.7%13, 201,368,233
1152517495.3%14, 221,638,338
1254537696.8%16, 231,956,648
1356557998.3%17, 253,655,184
1458578299.8%18, 273,017,327
15605984101.4%20, 297,759,995
16626087102.9%21, 3215,138,193
17646290104.4%23, 3426,083,825
18666492105.9%24, 3762,620,247
19686695107.5%26, 39211,708,088
20706898109%28, 42
2172110.5%30, 45
2274112.1%32, 49
2376113.6%35, 52
2478115.1%37, 56
2580116.6%40, 60
2682118.2%43, 64
2784119.7%46, 69
2886121.2%49, 73
2988122.7%52, 78
3090124.3%56, 84
3191125%58, 87
3292125.8%60, 89
3393126.6%62, 92
3494127.3%64, 96
3595128.1%66, 99
3696128.8%68, 102
3797129.6%70, 105
3898130.4%73, 109
3999131.1%75, 112
40100131.9%77, 116

Vaal Cyclone

AcronymMelee, Duration, Modifiers
DropLevel 28
BaseType Vaal Cyclone
Class Skill Gems
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Rune Daggers, Warstaves
TargetTypesGround, Enemy
TypeAttack, Area, Melee, Duration, Vaal
MetadataMetadata/Items/Gems/SkillGemVaalCyclone
Referencepoe.ninja, Community Wiki
Microtransactions /12 ⍟
IconName
Sawblade Cyclone Effect
Your Cyclone becomes augmented with spinning sawblades.
White Cyclone Effect
Your Cyclone becomes white.
Blue Cyclone Effect
Your Cyclone becomes blue.
Dark Cyclone Effect
Your Cyclone gains a dark effect.
Ghostflame Cyclone Effect
Your Cyclone becomes a Ghostflame Effect.
Illusionist Cyclone Effect
Your Cyclone becomes a Illusionist Effect.
Celestial Cyclone Effect
Your Cyclone becomes a Celestial Effect.
Automaton Cyclone Effect
Your Cyclone becomes an Automaton Effect.
Darkshard Cyclone Effect
Your Cyclone becomes a Darkshard Effect.
Shark Cyclone Effect
Your Cyclone becomes a Shark Effect.
Currency Cyclone Effect
Your Cyclone becomes a Currency Effect.
Auspicious Cyclone Effect
Your Cyclone becomes an Auspicious Effect.
Supported By /100 ⍟
IconName
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Increased Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Cyclone
Level: 1–40
Attack Speed: 300% of base
Requires Level 28
Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.
(5–77) to (8–116) Added Attack Physical Damage
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.11–0.33) seconds while Channelling
Maximum (3–9) Stages
Lose 1 Stage every 0.33 seconds while not Channelling
+0.1 metres to radius per Stage
is area damage [1]
skill can add multiple charges per action [1]

Additional Effects From Quality:
(0–10)% increased Area of Effect
Weapon /1
WeightDesc
500 (T5)Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
Level Effect /40
Implicit
Cost: 2
30% less Movement Speed
First Hit deals 50% less Damage
+0.1 metres to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
8% increased Area of Effect per 0.1 metre additional Melee Strike Range
LevelRequires LevelBase Damage5 to 8 Added Attack Physical DamageGains 1 Stage every 0.33 seconds while ChannellingMaximum 3 StagesExperience
12844%5, 80.333
23144.8%6, 90.333
33445.6%7, 100.333
43746.4%8, 120.333
54047.2%9, 130.333
64247.9%10, 140.254
74448.7%10, 160.254
84649.5%11, 170.254
94850.3%12, 180.254
105051.1%13, 200.254
115251.9%14, 220.25
125452.7%16, 230.25
135653.5%17, 250.25
145854.3%18, 270.25
156055.1%20, 290.25
166255.8%21, 320.176
176456.6%23, 340.176
186657.4%24, 370.176
196858.2%26, 390.176
207059%28, 420.176
217259.8%30, 450.147
227460.6%32, 490.147
237661.4%35, 520.147
247862.2%37, 560.147
258062.9%40, 600.147
268263.7%43, 640.1258
278464.5%46, 690.1258
288665.3%49, 730.1258
298866.1%52, 780.1258
309066.9%56, 840.1258
319167.3%58, 870.1258
329267.7%60, 890.119
339368.1%62, 920.119
349468.5%64, 960.119
359568.9%66, 990.119
369669.3%68, 1020.119
379769.7%70, 1050.119
389870.1%73, 1090.119
399970.4%75, 1120.119
4010070.8%77, 1160.119

Cyclone

CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
BaseType Cyclone
WeaponClaws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Sceptres, , Rune Daggers, Warstaves
TargetTypesGround,
TypeAttack, Area, Melee, Movement, Channel, Physical
BuffIcon
ActiveSkillsCodecyclone_channelled

Community Wiki

Edit

Vaal Cyclone

Vaal Cyclone is a vaal melee attack, for a duration spinning in place while pulling all nearby enemies towards the player and attacking them.

Version history

VersionChanges
3.15.0
  • Now deals 109% of Base Damage, and has 109% Effectiveness of Added Damage at gem level 20 (previously 99%).
  • 3.14.0
  • Now deals 80% of base Attack Damage at gem level 1 (previously 50%) and 99% of base Attack Damage at gem level 20 (previously 61%).
  • Now has 300% of base Attack Speed (previously 400%).
  • Now expends 25 Souls per use (previously 35).
  • Now has a Soul Gain Prevention duration of 5 seconds (previously 7).
  • Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
  • 3.7.0
  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.
  • 1.1.5
  • Fixed a crash that could occur when Vaal Cyclone was used on the Ossecati, Boneshaper unique boss.
  • 1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
  • 1.1.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.