Crafting Bench /2

Crafting Bench /2

IDModRequireItemClassesUnlock
ZanaSlaying Enemies in a kill streak grants Rampage bonuses
20% increased Quantity of Items found in this Area
map set league category [9]
MapLevel 1
ZanaSlaying Enemies in a kill streak grants Rampage bonuses
20% increased Quantity of Items found in this Area
map set league category [9]
2x CurrencyRerollRareChaos OrbMapLevel 34
Harvest Seed /1

Harvest Seed /1

Name
Sacrifice a Map. Add a free Infused Rampage craft to your Map device
Item /1

Item /1

IconName
Rampage Leaguestone
Slaying Enemies in a kill streak in next Area will grant Rampage bonuses
map set league category [9]
Corrupted
Unique /8

Unique /8

NameShow Full Descriptions
FleshAndSpiritFlesh and Spirit Ironscale Gauntlets
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
ShadowsAndDustShadows and Dust Clasped Mitts
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
WyrmsignGlovesWyrmsign Wyrmscale Gauntlets
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
RhysbladeThe Dancing Dervish Reaver Sword
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)

Corrupted
BiscosLeashBisco's Leash Heavy Belt
+(25–35) to Strength
5% increased Quantity of Items found
+(20–40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
RhysbladeThe Dancing Duo Reaver Sword
60% increased Global Accuracy Rating
(130–160)% increased Physical Damage
(25–30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Manifest Dancing Dervish also manifests a copy of Dancing Dervish
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
SinvictasMettleSinvicta's Mettle Ezomyte Axe
(140–152)% increased Physical Damage
(8–12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Rampage
@#%*)@#%*@^)
current_rampage_stacks
Quality Gem /4

Quality Gem /4

TypeStatsWeight
Superior (0–20)% increased Projectile Speed50
Anomalous (0–60)% increased Area of Effect
(0–40)% reduced Projectile Speed
100
Divergent (-40–0)% more Damage with Ignite
(0–60)% increased Effect of non-Damaging Ailments on Enemies
40
Phantasmal (0–5)% chance to Debilitate Enemies for 1 second on Hit10

rampage_stack

IsBuffDefinition1
BuffMergeModesID4
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codemax rampage stacks
PublicFlag1
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsDiscrete

Codecurrent rampage stacks
PublicFlag1
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag1
ObservableFlag0
StatSemanticsDiscrete
Rampage Killstreak /13 ⍟

Rampage Killstreak /13 ⍟

LevelKills
115
230
345
470
5100
6135
7175
8220
9270
10325
11385
12450
13520

Community Wiki

Wiki Edit

Rampage

Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. The rampage effect is only available for characters wearing certain unique items.

Mechanics

The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.

In addition to the tier effects, the character gains the following stats:

The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.

AnimateArmourAnimate Guardian can't gain rampage, even if it meets the requirements of the relevant part of the equipment.

Rampage tiers

There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.

Tier Kills Effect
1 15 A nova of spears that damage and stun surrounding enemies
2 30 A large area of effect Detonate Dead
3 45 Animated weapons
4 70 A damaging nova that echoes off enemies (like VaalIceNovaVaal Ice Nova)
5 100 A nova of arcing spears that damage and stun surrounding enemies
6 135 Animated bows
7 175 Five damaging novas cast with ~1 second intervals
8 220 A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears
9 270 A heavily damaging nova that echoes off enemies
10 325 Cyclone that explodes nearby enemies
11 385 Five novas of spears that damage and stun surrounding enemies
12 450 Two cyclones that explode nearby enemies
13 520 Large explosions around the player that detonate corpses

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.