
rampage_stack
Acronym | Ignite |
---|---|
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Code | max rampage stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rampage stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
86 | WeaponTreeRecombined | Rampage | weapon 500 default 0 | |
1 | WeaponTree | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills | two_hand_weapon 0 sword 500 axe 500 mace 500 sceptre 500 shield 1000 default 0 |
Item /1
Icon | Name |
---|---|
![]() | Rampage Leaguestone Slaying Enemies in a kill streak in next Area will grant Rampage bonuses Corrupted |
Unique /8
Icon | Name |
---|---|
![]() | (6–9)% increased Attack Speed Regenerate (3–4) Life per second (80–120)% increased Armour and Evasion Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | +(20–30) to Strength +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate (150–180)% increased Armour and Energy Shield Gain Immunity to Physical Damage for 1.5 seconds on Rampage Removes Elemental Ailments on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Socketed Gems are Supported by Level 5 Concentrated Effect +(50–70) to maximum Life (120–160)% increased Armour and Evasion 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | +(25–35) to Strength 5% increased Quantity of Items found +(20–40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | (140–152)% increased Physical Damage (8–12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
Rampage Unique /8 ⍟
Icon | Name |
---|---|
![]() | +(25–35) to Strength 5% increased Quantity of Items found +(20–40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | (6–9)% increased Attack Speed Regenerate (3–4) Life per second (80–120)% increased Armour and Evasion Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | +(20–30) to Strength +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate (150–180)% increased Armour and Energy Shield Gain Immunity to Physical Damage for 1.5 seconds on Rampage Removes Elemental Ailments on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | (140–152)% increased Physical Damage (8–12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | 60% increased Global Accuracy Rating (130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Socketed Gems are Supported by Level 5 Concentrated Effect +(50–70) to maximum Life (120–160)% increased Armour and Evasion 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
Rampage Killstreak /13 ⍟
Level | Kills |
---|---|
1 | 15 |
2 | 30 |
3 | 45 |
4 | 70 |
5 | 100 |
6 | 135 |
7 | 175 |
8 | 220 |
9 | 270 |
10 | 325 |
11 | 385 |
12 | 450 |
13 | 520 |
Community Wiki
Rampage
Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. The rampage effect is only available for characters wearing certain unique items.
Mechanics
The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.
In addition to the tier effects, the character gains the following stats:
- 1% increased Movement Speed per 20 Rampage Stacks
- 2% increased Damage per 20 Rampage Stacks
The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.
Animate Guardian can't gain rampage, even if it meets the requirements of the relevant part of the equipment.
Rampage tiers
There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.
Tier | Kills | Effect |
---|---|---|
1 | 15 | A nova of spears that damage and stun surrounding enemies |
2 | 30 | A large area of effect Detonate Dead |
3 | 45 | Animated weapons |
4 | 70 | A damaging nova that echoes off enemies (like Vaal Ice Nova) |
5 | 100 | A nova of arcing spears that damage and stun surrounding enemies |
6 | 135 | Animated bows |
7 | 175 | Five damaging novas cast with ~1 second intervals |
8 | 220 | A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears |
9 | 270 | A heavily damaging nova that echoes off enemies |
10 | 325 | Cyclone that explodes nearby enemies |
11 | 385 | Five novas of spears that damage and stun surrounding enemies |
12 | 450 | Two cyclones that explode nearby enemies |
13 | 520 | Large explosions around the player that detonate corpses |
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