Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
86 | WeaponTreeRecombined | Rampage | weapon 500 default 0 | |
1 | WeaponTree | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills | two_hand_weapon 0 sword 500 axe 500 mace 500 sceptre 500 shield 1000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Slaying Enemies in a kill streak grants Rampage bonuses 20% increased Quantity of Items found in this Area | 2x ![]() | Map | Level 34 |
Item /1
Icon | Name |
---|---|
![]() | Rampage Leaguestone Slaying Enemies in a kill streak in next Area will grant Rampage bonuses Corrupted |
Unique /7
Icon | Name |
---|---|
![]() | Flesh and Spirit Ironscale Gauntlets (6–9)% increased Attack Speed (80–120)% increased Armour and Evasion Regenerate (3–4) Life per second Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Null and Void Legion Gloves +(20–30) to Strength (150–180)% increased Armour and Energy Shield +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect (120–160)% increased Armour and Evasion +(50–70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | The Dancing Dervish Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Bisco's Leash Heavy Belt +(25–35) to Strength5% increased Quantity of Items found +(20–40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Sinvicta's Mettle Ezomyte Axe (140–152)% increased Physical Damage (8–12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |

rampage_stack
IsBuffDefinition | 1 |
---|---|
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Code | max rampage stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rampage stacks |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Rampage Unique /8 ⍟
Icon | Name |
---|---|
![]() | Bisco's Leash Heavy Belt +(25–35) to Strength5% increased Quantity of Items found +(20–40)% to Cold Resistance 1% increased Rarity of Items found per 15 Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Flesh and Spirit Ironscale Gauntlets (6–9)% increased Attack Speed (80–120)% increased Armour and Evasion Regenerate (3–4) Life per second Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Null and Void Legion Gloves +(20–30) to Strength (150–180)% increased Armour and Energy Shield +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Sinvicta's Mettle Ezomyte Axe (140–152)% increased Physical Damage (8–12)% increased Attack Speed 2% increased Area of Effect per 25 Rampage Kills Gain a Frenzy Charge on every 50th Rampage Kill Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | The Dancing Dervish Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | The Dancing Duo Reaver Sword 60% increased Global Accuracy Rating(130–160)% increased Physical Damage (25–30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect (120–160)% increased Armour and Evasion +(50–70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
Rampage Killstreak /13 ⍟
Level | Kills |
---|---|
1 | 15 |
2 | 30 |
3 | 45 |
4 | 70 |
5 | 100 |
6 | 135 |
7 | 175 |
8 | 220 |
9 | 270 |
10 | 325 |
11 | 385 |
12 | 450 |
13 | 520 |
Community Wiki
Rampage
Rampage is a kill streak mechanic that provides rewards for killing increasing numbers of enemies without stopping. The rampage effect is only available for characters wearing certain unique items.
Mechanics
The rampage counter keeps a running total of consecutive kills. When the character or a nearby party member fails to get a kill within five seconds of the previous kill, the rampage counter will reset to zero. Enemies that award no experience—including spawned or resurrected monsters, summoned minions, and the lesser creatures that appear after killing a fractured monster—do not count toward the rampage counter. When the counter reaches certain milestones, the character enters a new rampage tier and a special, beneficial effect is triggered.
In addition to the tier effects, the character gains the following stats:
- 1% increased Movement Speed per 20 Rampage Stacks
- 2% increased Damage per 20 Rampage Stacks
The maximum rampage count is 1000. Kills after this number is reached will not increase the rampage count any more, but will renew the countdown.
Animate Guardian can't gain rampage, even if it meets the requirements of the relevant part of the equipment.
Rampage tiers
There are 13 rampage tiers. The number of kills required per tier remains the same throughout the parts.
Tier | Kills | Effect |
---|---|---|
1 | 15 | A nova of spears that damage and stun surrounding enemies |
2 | 30 | A large area of effect Detonate Dead |
3 | 45 | Animated weapons |
4 | 70 | A damaging nova that echoes off enemies (like Vaal Ice Nova) |
5 | 100 | A nova of arcing spears that damage and stun surrounding enemies |
6 | 135 | Animated bows |
7 | 175 | Five damaging novas cast with ~1 second intervals |
8 | 220 | A cyclone spawns from the player. When the cyclone kills an enemy, another cyclone appears |
9 | 270 | A heavily damaging nova that echoes off enemies |
10 | 325 | Cyclone that explodes nearby enemies |
11 | 385 | Five novas of spears that damage and stun surrounding enemies |
12 | 450 | Two cyclones that explode nearby enemies |
13 | 520 | Large explosions around the player that detonate corpses |
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