Skill Gem /22
Item mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
60 | WeaponTreeRecombined | 50% reduced Attack Speed Hits can't be Evaded | weapon 625 default 0 | |
60 | WeaponTreeRecombined | -5% to Critical Strike Chance Hits can't be Evaded | weapon 625 default 0 | |
60 | WeaponTree | Minions never deal Critical Strikes Minions' Hits can't be Evaded | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 default 0 |
Monsters mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Your hits can't be Evaded attack | ||
1 | Unique | Your hits can't be Evaded |
Veiled mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Vagan's | 60 | Prefix | Hits can't be Evaded attack | bow 0 wand 0 weapon 2000 default 0 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Hits can't be Evaded | 3x Exalted Orb | One Hand Melee · Two Hand Melee | Betrayal Unveil |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | ExpeditionRelic | Prefix | Monsters' Hits can't be Evaded | default 1000 | |
of Miring | 1 | CrucibleMap | Suffix | Monsters' Hits can't be Evaded map item drop quantity +% [17] map item drop rarity +% [10] | uber_tier_map 0 crucible_map_low 1000 crucible_map_high 1000 default 0 |
Unique /10
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(100–125)% increased Physical Damage
(30–40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be Evaded
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Grants 44 Life per Enemy Hit
+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160–180)% increased Physical Damage
(10–15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be Evaded
40% increased Global Accuracy Rating
Adds (5–8) to (15–20) Physical Damage
(8–14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
+(10–20) to maximum Life
+(120–160) to Armour
+(30–40) to maximum Life
Your hits can't be Evaded
+(3–5)% Chance to Block
Adds 250 to 300 Cold Damage to Retaliation Skills
40% increased Elemental Damage
(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
(12–20)% increased Rarity of Items found
+25 to Dexterity
Adds (18–24) to (32–40) Fire Damage to Attacks
+(100–150) to Accuracy Rating
+(100–150) to Evasion Rating
+(20–30)% to Fire Resistance
Your Hits can't be Evaded by Blinded Enemies
Damage Penetrates 10% Fire Resistance against Blinded Enemies
25% chance to double Stun Duration
Adds (43–56) to (330–400) Physical Damage
(30–40)% increased Critical Strike Chance
+(15–20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
12% increased Elemental Damage
(50–90)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can't be Evaded. Never deal Critical Strikes)
Passive /1
Your hits can't be Evaded
Never deal Critical Strikes
Never deal Critical Strikes
Community Wiki
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Hits can't be evaded
Hits can't be evaded (and its variations) is a modifier that can be found on weapons, active and passive skills. It makes Attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.
Since accuracy and evasion are ignored, a hit that is rolled Critical strikes will not be checked to determine if the critical is evaded or not.[1] This means that the modifier is strong for critical builds, which are usually suffering a lot from poor accuracy, through the double chances to hit check.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.