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Lioneye's Glare

Lioneye's Glare
Imperial Bow
Bows
Quality: +20%
Physical Damage: (108-138) to (423-483)
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20—24)% increased Elemental Damage with Attack Skills
(180—200)% increased Physical Damage
Adds (7—14) to (24—34) Physical Damage
+(80—100) to maximum Mana
Attacks you use yourself have 50% more Attack Speed
Attacks you use yourself Repeat 1 additional times
Hits can't be Evaded
(Channelling Skills cannot Repeat)
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn
Lioneye's Glare Attr /7
NameShow Full Descriptions
The MarketThe Market
AcronymHit, Channelling, Projectile
IconArt/2DItems/Weapons/TwoHandWeapons/Bows/Bow8unique
Release Version0.9.3e
BaseTypeImperial Bow
SkillFar Shot
Divination CardThe Lion
Version history /4
VersionChanges
3.28.0
  • Lioneye's Glare Unique Bow now has Attacks you use yourself Repeat an additional time and Attacks you use yourself have 50% more Attack Speed. The implicit modifier is now 20-24% increased Global Physical Damage (previously 20-24% increased Elemental Damage with Attack Skills). It no longer has 10-20% increased Attack Speed. These changes do not affect existing versions of the item.
  • 3.20.0
  • The Lioneye's Glare Unique Bow now has 180-200% increased Physical Damage (previously 90-105%), and now adds 7-14 to 24-34 Physical Damage (previously 6-12 to 20-32). Existing versions of this unique can be updated using a Divine Orb.
  • 3.17.0
  • Lioneye's Glare now has 90-105% increased Physical Damage (previously 150-175%).
  • 3.0.0
  • Lioneye's Glare: Now grants Far Shot.
  • (20—24)% increased Elemental Damage with Attack Skills
    FamilyIncreasedWeaponElementalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • elemental damage with attack skills +% 20 — 24 Global
  • Adds Tagshas_attack_mod
    Craft Tagselemental_damage Damage Elemental Attack
    +(80—100) to maximum Mana
    FamilyIncreasedMana
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base maximum mana 80 — 100 Global
  • Craft Tagsresource Mana
    (180—200)% increased Physical Damage
    FamilyLocalPhysicalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage +% 180 — 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage Damage Physical Attack
    Adds (7—14) to (24—34) Physical Damage
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local maximum added physical damage 24 — 34 Local
  • local minimum added physical damage 7 — 14 Local
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage Damage Physical Attack
    Attacks you use yourself Repeat 1 additional times
    FamilyAttackRepeatCount
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attacks you use yourself repeat count 1 — 1 Global
  • Craft TagsAttack
    Attacks you use yourself have 50% more Attack Speed
    FamilyIncreasedAttackSpeed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attacks you use yourself attack speed +% final from lioneye glare 50 — 50 Global
  • Craft TagsAttack Speed
    Hits can't be Evaded
    FamilyAlwaysHits
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local always hit 1 — 1 Local — Unscalable Value
  • Adds Tagshas_attack_mod
    Craft TagsAttack
    Far Shot
    FamilyFarShot
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • player far shot 1 — 1 Global — Unscalable Value
  • Acquisition /1
    SourceIngredientOffer
    The LionLioneye's Glare

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    Lioneye's Glare

    Lioneye's Glare is a unique Imperial Bow.

    Modifiers

    This item has the hits can't be evaded and a Far Shot modifier.

    Version history

    VersionChanges
    3.20.0
  • The Lioneye's Glare Unique Bow now has 180-200% increased Physical Damage (previously 90-105%), and now adds 7-14 to 24-34 Physical Damage (previously 6-12 to 20-32). Existing versions of this unique can be updated using a Divine Orb.
  • 3.17.0
  • Lioneye's Glare's basetype Imperial Bow now has 29-117 Physical Damage (previously 20-78).
  • Lioneye's Glare now has 90-105% increased Physical Damage (previously 150-175%).
  • 3.0.0
  • Now grants Far Shot
  • Changes cannot be obtained by rerolling the item's mods with a CurrencyModValuesDivine Orb.
  • 2.6.0
  • Base type implicit mod increased to (20-24)% increased Elemental Damage with Weapons (up from 6-12%).
  • 2.0.0
  • Added implicit mod.
  • 1.0.3
  • Added 3D art for Lioneye's Glare.
  • 1.0.0g
  • The Orb of Chance can now generate Uniques that are higher than the itemlevel of the base type you're trying to roll.
  • 0.9.3e
  • Introduced to the game.

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