Imperial Bow
Bow
Physical Damage: 29-117
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20—24)% increased Elemental Damage with Attack Skills
Imperial Bow Bow21 /9
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 3x |
| DropLevel | 66 |
| BaseType | Imperial Bow |
| Class | Bows |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow21 |
| Tags | top_tier_base_item_type, bow, ranged, two_hand_weapon, twohand, weapon |
| Icon | Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow7 |
| Reference | Community Wiki |
(20—24)% increased Elemental Damage with Attack Skills
| Family | IncreasedWeaponElementalDamagePercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | has_attack_mod |
| Craft Tags | elemental_damage Damage Elemental Attack |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, weapon, twohand, bow, ranged, two_hand_weapon |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| AttributeRequirements.strength_requirement | 100 |
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.minimum_damage | 5 |
| Weapon.maximum_damage | 10 |
| Weapon.weapon_speed | 833 |
| Weapon.critical_chance | 500 |
| Weapon.accuracy_rating | 20 |
| Weapon.weapon_class | Bow |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1 |
Unique /4
(20—24)% increased Elemental Damage with Attack Skills
(180—200)% increased Physical Damage
Adds (7—14) to (24—34) Physical Damage
(10—20)% increased Attack Speed
+(80—100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(20—24)% increased Elemental Damage with Attack Skills
Adds (48—60) to (72—90) Cold Damage
Adds 1 to (120—150) Lightning Damage
(10—15)% increased Attack Speed
(30—40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
(20—24)% increased Elemental Damage with Attack Skills
Adds (48—60) to (72—90) Cold Damage
Adds 1 to (120—150) Lightning Damage
(10—15)% increased Attack Speed
(30—40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90—120) Energy Shield gained on Killing a Shocked Enemy
(20—24)% increased Elemental Damage with Attack Skills
Trigger a Socketed Spell when a Hit from this
Weapon Freezes a Target, with a 0.25 second Cooldown
Weapon Freezes a Target, with a 0.25 second Cooldown
Adds (164—204) to (250—300) Cold Damage
Adds (163—199) to (241—293) Chaos Damage
(20—30)% increased Attack Speed
Your Chaos Damage can Freeze
Battlemage
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


