Imperial Bow
Bow
Physical Damage: 29-117
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20–24)% increased Elemental Damage with Attack Skills
Imperial Bow Bow21 /9
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 3x |
| DropLevel | 66 |
| BaseType | Imperial Bow |
| Class | Bows |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Weapons/TwoHandWeapons/Bows/Bow21 |
| Tags | top_tier_base_item_type, bow, ranged, two_hand_weapon, twohand, weapon |
| Icon | Art/2DItems/Weapons/TwoHandWeapons/Bows/Bow7 |
| Reference | Community Wiki |
(20–24)% increased Elemental Damage with Attack Skills
| Family | IncreasedWeaponElementalDamagePercent |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Adds Tags | has_attack_mod |
| Craft Tags | elemental_damage damage elemental attack |
| key | val |
|---|---|
| Base.tag | bow, ranged, two_hand_weapon, twohand, weapon, default |
| Base.base_level | 1 |
| Weapon.weapon_class | Bow |
| Weapon.minimum_attack_distance | 0 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.minimum_damage | 5 |
| Weapon.maximum_damage | 10 |
| Weapon.weapon_speed | 833 |
| Weapon.critical_chance | 500 |
| Weapon.accuracy_rating | 20 |
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 |
| AttributeRequirements.strength_requirement | 100 |
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| Mods.inventory_type | Weapon |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Quality.max_quality | 20 |
Unique /3
(20–24)% increased Elemental Damage with Attack Skills
(180–200)% increased Physical Damage
Adds (7–14) to (24–34) Physical Damage
(10–20)% increased Attack Speed
+(80–100) to maximum Mana
Hits can't be Evaded
(Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
30% increased Rarity of Items Dropped by Slain Shocked Enemies
30% increased Rarity of Items Dropped by Frozen Enemies
(20–24)% increased Elemental Damage with Attack Skills
Adds (48–60) to (72–90) Cold Damage
Adds 1 to (120–150) Lightning Damage
(10–15)% increased Attack Speed
(30–40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90–120) Energy Shield gained on Killing a Shocked Enemy
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

