Imperial Bow
Bow
Physical Damage: 29-117
Critical Strike Chance: 5%
Attacks per Second: 1.45
Requires Level 66, 212 Dex
(20—24)% increased Elemental Damage with Attack Skills
Imperial Bow Bow21 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 66
BaseType Imperial Bow
Class Bows
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/Bows/Bow21
Tagstop_tier_base_item_type, bow, ranged, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/Bows/Bow7
ReferenceCommunity Wiki
(20—24)% increased Elemental Damage with Attack Skills
FamilyIncreasedWeaponElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • elemental damage with attack skills +% Min: 20 Max: 24 Global
  • Adds Tagshas_attack_mod
    Craft Tagselemental_damage Damage Elemental Attack
    keyval
    Base.base_level1
    Base.tagdefault, weapon, twohand, bow, ranged, two_hand_weapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Mods.inventory_typeWeapon
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Weapon.weapon_classBow
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1
    Unique /4
    (20—24)% increased Elemental Damage with Attack Skills
    (180—200)% increased Physical Damage
    Adds (7—14) to (24—34) Physical Damage
    (10—20)% increased Attack Speed
    +(80—100) to maximum Mana
    Hits can't be Evaded
    (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
    (20—24)% increased Elemental Damage with Attack Skills
    Adds (48—60) to (72—90) Cold Damage
    Adds 1 to (120—150) Lightning Damage
    (10—15)% increased Attack Speed
    (30—40)% increased Critical Strike Chance
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    30% increased Rarity of Items Dropped by Frozen Enemies
    (20—24)% increased Elemental Damage with Attack Skills
    Adds (48—60) to (72—90) Cold Damage
    Adds 1 to (120—150) Lightning Damage
    (10—15)% increased Attack Speed
    (30—40)% increased Critical Strike Chance
    Enemies Frozen by you take 20% increased Damage
    +(90—120) Energy Shield gained on Killing a Shocked Enemy
    (20—24)% increased Elemental Damage with Attack Skills
    Trigger a Socketed Spell when a Hit from this
    Weapon Freezes a Target, with a 0.25 second Cooldown
    Adds (164—204) to (250—300) Cold Damage
    Adds (163—199) to (241—293) Chaos Damage
    (20—30)% increased Attack Speed
    Your Chaos Damage can Freeze
    Battlemage
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
    Edit

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