Body Armours Unique /105 ⍟
+(30–60) to maximum Life
(-15–-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to Attacker
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
(-40–-30) Chaos Damage taken
+12 to Level of Socketed Skill Gems
(80–120)% increased Armour
+(60–100) to maximum Mana
-2 to level of Socketed Skill Gems per Socketed Gem
(60–100)% increased Armour
Recover (1–3)% of Life on Kill
(30–40)% increased Stun and Block Recovery
+(700–1000) to maximum Life if there are no Life Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
Grants Level 20 Aspect of the Crab Skill
(200–250)% increased Armour
+(100–120) to maximum Life
+(25–30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
+(8–12)% to all Elemental Resistances
Trigger Level 20 Death Aura when Equipped
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Has no Sockets
(20–40)% increased Fire Damage
+500 to maximum Life
(25–40)% increased Melee Damage
+(60–90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
[2 of 3 Banner Modifiers]
Has no Sockets
(30–40)% increased Lightning Damage
+500 to maximum Mana
(80–100)% increased Evasion Rating
+(40–50)% to Fire Resistance
Cannot be Ignited
(75–150)% increased Physical Damage with Ranged Weapons
(-60–-30) Physical Damage taken from Attack Hits
+(20–30) to Dexterity
+1000 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
30% increased Movement Speed when on Full Life
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
15% increased Dexterity
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
(60–100)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
+5 to Level of Socketed Movement Gems
10% increased Attack Speed
(60–100)% increased Damage with Movement Skills
(200–250)% increased Evasion Rating
10% increased Movement Speed
(100–120)% increased Evasion Rating
+(200–300) to maximum Life
15% increased Movement Speed
100% of Fire Damage from Hits taken as Physical Damage
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
(120–160)% increased Evasion Rating
+(30–50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19) to (23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16) to (21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
50% increased Arctic Armour Buff Effect
Arctic Armour has no Reservation
+50% chance to Suppress Spell Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
20% Chance to Block Attack Damage
(150–200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-25% to maximum Chance to Block Attack Damage, -25% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12–18) to (231–347) Added Lightning Damage with Wand Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
3% increased Movement Speed
(150–200)% increased Evasion Rating
+(31–53)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
Always Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds (2–4) to (5–9) Fire Damage to Spells and Attacks
Adds (2–4) to (5–9) Cold Damage to Spells and Attacks
Adds 1 to (4–12) Lightning Damage to Spells and Attacks
+(30–60) to Evasion Rating
+(30–60) to maximum Energy Shield
+(25–50) to maximum Life
+(25–50) to maximum Mana
+(15–30)% to Fire Resistance
+(15–30)% to Cold Resistance
+(15–30)% to Lightning Resistance
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Random Keystone]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Corrupted
+(100–200) to maximum Energy Shield
+(50–100) to maximum Life
+50% to Chaos Resistance
50% of Maximum Life Converted to Energy Shield
+(50–75)% to Fire Resistance
(40–75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire Damage
+(30–50) to Strength
+(20–30)% to all Elemental Resistances
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +2 to Level
Gems Socketed in Green Sockets have +30% to Quality
Gems Socketed in Blue Sockets gain 100% increased Experience
Has no Attribute Requirements
local socketed gems in white sockets get nothing [1]
(Attributes are Strength, Dexterity, and Intelligence)
Socketed Gems are Supported by Level 29 Added Chaos Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Socketed Gems are Supported by Level 20 Spell Totem
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
Inflicts a random Hex on you when your Totems die
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below Base Value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below Base Value
Nearby Enemies cannot deal Critical Strikes
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage taken does not bypass Energy Shield
+3 to Level of Socketed Fire Gems
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
100% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
Socketed Gems are Supported by Level 20 Blasphemy
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
+(30–40) to Intelligence
(130–150)% increased Energy Shield
20% less Effect of your Curses
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
40% increased Spell Damage
(120–160)% increased Energy Shield
(50–100)% increased Energy Shield Recovery rate
10% increased Area of Effect
10% increased Damage taken
Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5–10)% increased Cast Speed
(100–130)% increased Energy Shield
(6–10)% increased maximum Life
buff impl stat [0]
veiled mod seed [2,60000]
veiled mod type [3]

100% increased Global Physical Damage
(300–400)% increased Armour and Evasion
+(240–300) to maximum Life
Regenerate 10% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
(150–200)% increased Armour
(30–40)% increased maximum Life
+(10–15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit you
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yours
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
Physical Damage taken bypasses Energy Shield
(150–250)% increased Armour and Energy Shield
+(17–29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from Hits
(150–170)% increased Armour and Energy Shield
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
Mind Over Matter
(40% of Damage is taken from Mana before Life)
+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Chill reduces Enemy Action Speed by 10%)
(120–150)% increased Evasion and Energy Shield
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(12–20)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
(Recently refers to the past 4 seconds)
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(30–40)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100–200)% increased Endurance, Frenzy and Power Charge Duration
+(20–25) to maximum Mana
Has 1 Abyssal Socket
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–25) to maximum Mana
Has 2 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–25) to maximum Mana
Has 6 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(80–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–25) to maximum Mana
Has 3 Abyssal Sockets
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
3% increased Maximum Life per Abyss Jewel affecting you
3% increased Maximum Mana per Abyss Jewel affecting you
Penetrate 4% Elemental Resistances per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+1 to Level of all Vaal Skill Gems
(380–420)% increased Armour
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(380–420)% increased Evasion Rating
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
+(70–80) to maximum Energy Shield
(270–300)% increased Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Evasion
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(270–340)% increased Armour, Evasion and Energy Shield
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
Gain 100 Life per Enemy Killed
Gain 100 Mana per Enemy Killed
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
local six linked white sockets [1]
local unique tabula rasa no requirement or energy shield [1]
[Six Linked]
[Sockets are White]
Body Armours Synthesis Implicit Corrupted /1 ⍟
Item ClassesMods
Body Armours
  • 5% reduced Damage taken if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Body Armours Synthesis Implicit
    5480resource life+# to maximum Life
    5480resource life#% increased maximum Life
    #% of Physical Damage is taken from Mana before Life
    96650resource lifeRegenerate # Life per second
    #% increased Mana Regeneration Rate
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% of Physical Damage from Hits taken as Chaos Damage
    #% increased Stun and Block Recovery
    #% chance to Defend with #% of Armour
    Regenerate #% of Energy Shield per second
    #% increased Energy Shield Recharge Rate
    Gain #% of Maximum Life as Extra Maximum Energy Shield
    Determination has #% increased Aura Effect
    Grace has #% increased Aura Effect
    Discipline has #% increased Aura Effect
    Gain # Endurance Charge every second if you've been Hit Recently
    #% chance to gain a Frenzy Charge on Hit
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    #% increased Attack and Cast Speed during Onslaught
    #% reduced Damage taken if Corrupted
    169650resource mana+# to maximum Mana
    #% increased maximum Mana
    # to Total Mana Cost of Skills
    #% chance to Avoid being Stunned
    #% reduced Elemental Ailment Duration on you
    #% increased Attack Damage
    #% increased Spell Damage
    +# to Strength
    +# to Dexterity
    +# to Intelligence
    +# to all Attributes
    #% increased Attributes
    #% increased Armour
    #% increased Evasion Rating
    #% chance to Avoid Elemental Ailments
    #% increased Energy Shield
    #% increased Energy Shield Recovery rate
    #% increased Effect of your Curses
    Minions deal #% increased Damage
    Raised Zombies deal #% increased Damage
    Skeletons deal #% increased Damage
    #% to Animated Guardian Elemental Resistances
    Item drops on Death if Equipped by an Animated Guardian
    Minions have #% increased maximum Life
    #% chance to gain a Power Charge on Critical Strike
    #% increased Attack and Cast Speed
    #% increased Area of Effect
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    Reflects # Physical Damage to Melee Attackers
    55700elemental fire resistance#% to maximum Fire Resistance
    #% of Physical Damage from Hits taken as Fire Damage
    #% to maximum Cold Resistance
    #% of Physical Damage from Hits taken as Cold Damage
    #% to maximum Lightning Resistance
    #% of Physical Damage from Hits taken as Lightning Damage
    #% to maximum Chaos Resistance
    Attacks have +#% to Critical Strike Chance
    +#% to Spell Critical Strike Chance
    #% chance to Avoid being Poisoned
    #% chance to Avoid Bleeding
    +# to Armour
    +# to Evasion Rating
    #% Global chance to Blind Enemies on hit
    +# to maximum Energy Shield
    # Physical Damage taken from Attack Hits
    # to maximum Fortification
    #% additional Physical Damage Reduction against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    16240chaos resistance+#% to Chaos Resistance
    4360elemental resistance+#% to all Elemental Resistances
    #% increased Movement Speed
    5600#% reduced Damage taken per # Strength
    #% reduced Damage taken per # Dexterity
    #% reduced Damage taken per # Intelligence
    Curse Skills have #% increased Skill Effect Duration
    5560#% Chance to Block Attack Damage
    Determination has #% increased Mana Reservation Efficiency
    Grace has #% increased Mana Reservation Efficiency
    Discipline has #% increased Mana Reservation Efficiency
    070Total
    Body Armour Crafting Bench /178 ⍟
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbAshen Wood Map
    Six Sockets350x Jeweller's OrbPlaza Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingCrimson Temple Map
    Six Linked Sockets1500x Orb of FusingPlateau Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(15–25) to maximum Life1x Orb of AlterationDefault
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    +(26–40) to maximum Life6x Orb of TransmutationThe Beacon
    +(41–55) to maximum Life2x Orb of AlchemyThe Feeding Trough
    +(56–70) to maximum Life4x Orb of AlchemyChannel Map
    +(71–85) to maximum Life4x Chaos OrbSilo Map
    +(25–34) to maximum Mana3x Orb of AugmentationDefault
    +(35–44) to maximum Mana6x Orb of AugmentationThe Beacon
    +(45–54) to maximum Mana2x Chaos OrbThe Feeding Trough
    (26–35)% increased Armour4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour2x Chaos OrbCage Map
    +(50–75) to Armour4x Orb of TransmutationThe Crematorium
    +(100–150) to Armour1x Orb of AlchemyThe Karui Fortress
    +(250–320) to Armour2x Chaos OrbCage Map
    (26–35)% increased Evasion Rating4x Orb of TransmutationThe Crematorium
    (41–50)% increased Evasion Rating1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Evasion Rating2x Chaos OrbCage Map
    +(50–75) to Evasion Rating4x Orb of TransmutationThe Crematorium
    +(100–150) to Evasion Rating1x Orb of AlchemyThe Karui Fortress
    +(250–320) to Evasion Rating2x Chaos OrbCage Map
    (26–35)% increased Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Energy Shield2x Chaos OrbCage Map
    +(17–22) to maximum Energy Shield4x Orb of TransmutationThe Crematorium
    +(35–45) to maximum Energy Shield1x Orb of AlchemyThe Karui Fortress
    +(56–69) to maximum Energy Shield2x Chaos OrbCage Map
    (26–35)% increased Armour and Evasion4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour and Evasion1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour and Evasion2x Chaos OrbCage Map
    (26–35)% increased Armour and Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour and Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour and Energy Shield2x Chaos OrbCage Map
    (26–35)% increased Evasion and Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Evasion and Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Evasion and Energy Shield2x Chaos OrbCage Map
    2% additional Physical Damage Reduction2x Orb of AlchemyBelfry Map
    3% additional Physical Damage Reduction4x Chaos OrbUnderground Sea Map
    +(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBelfry Map
    +(8–10)% chance to Suppress Spell Damage4x Chaos OrbUnderground Sea Map
    (16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBelfry Map
    (21–25)% faster start of Energy Shield Recharge4x Chaos OrbUnderground Sea Map
    Item drops on Death if Equipped by an Animated Guardian1x Chaos OrbPit Map
    Remove Enchantments3x Orb of ScouringDefault
    (12–14)% increased Armour and Evasion
    +(13–14) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour and Evasion
    +(15–16) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour and Evasion
    +(17–19) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Evasion and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Evasion and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Evasion and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour
    +(13–14) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour
    +(15–16) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour
    +(17–19) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Evasion Rating
    +(13–14) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Evasion Rating
    +(15–16) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Evasion Rating
    +(17–19) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour, Evasion and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour, Evasion and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour, Evasion and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Dexterity6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Dexterity2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Dexterity4x Chaos OrbBetrayal Unveil
    +(10–15) to Dexterity and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Dexterity and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Dexterity and Intelligence4x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Intelligence4x Chaos OrbBetrayal Unveil
    (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x Vaal OrbBetrayal Unveil
    (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x Vaal OrbBetrayal Unveil
    +(1000–1600) to Armour during Soul Gain Prevention2x Vaal OrbBetrayal Unveil
    +(1601–2200) to Armour during Soul Gain Prevention3x Vaal OrbBetrayal Unveil
    +(2201–3000) to Armour during Soul Gain Prevention4x Vaal OrbBetrayal Unveil
    Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    1% of Evasion Rating is Regenerated as Life per second while Focused
    grant focus skill [1]
    3x Chaos OrbBetrayal Unveil
    Recover (23–25)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    6x Orb of AlterationBetrayal Unveil
    Recover (26–28)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    2x Orb of AlchemyBetrayal Unveil
    Recover (29–31)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    4x Chaos OrbBetrayal Unveil
    +5 to maximum Fortification while Focused
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    +6 to maximum Fortification while Focused
    grant focus skill [1]
    2x Orb of AlchemyBetrayal Unveil
    +7 to maximum Fortification while Focused
    grant focus skill [1]
    2x Chaos OrbBetrayal Unveil
    (11–15)% of Damage is taken from Mana before Life while Focused
    grant focus skill [1]
    3x Chaos OrbBetrayal Unveil
    5% increased Attributes2x Orb of AlchemyBetrayal Unveil, Hillock
    6% increased Attributes4x Chaos OrbBetrayal Unveil, Hillock
    (3–4)% of Physical Damage from Hits taken as Fire Damage
    (3–4)% of Physical Damage from Hits taken as Lightning Damage
    2x Orb of AlchemyBetrayal Unveil, Gravicius
    (5–6)% of Physical Damage from Hits taken as Fire Damage
    (5–6)% of Physical Damage from Hits taken as Lightning Damage
    4x Chaos OrbBetrayal Unveil, Gravicius
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(10–15) to Strength
    (21–25)% chance to Avoid being Ignited
    8x Armourer's ScrapBetrayal Unveil
    +(16–20) to Strength
    (21–25)% chance to Avoid being Ignited
    3x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength
    (21–25)% chance to Avoid being Ignited
    4x Chaos OrbBetrayal Unveil
    +(10–15) to Dexterity
    (21–25)% chance to Avoid being Frozen
    8x Armourer's ScrapBetrayal Unveil
    +(16–20) to Dexterity
    (21–25)% chance to Avoid being Frozen
    3x Orb of AlchemyBetrayal Unveil
    +(21–25) to Dexterity
    (21–25)% chance to Avoid being Frozen
    4x Chaos OrbBetrayal Unveil
    +(10–15) to Intelligence
    (21–25)% chance to Avoid being Shocked
    8x Armourer's ScrapBetrayal Unveil
    +(16–20) to Intelligence
    (21–25)% chance to Avoid being Shocked
    3x Orb of AlchemyBetrayal Unveil
    +(21–25) to Intelligence
    (21–25)% chance to Avoid being Shocked
    4x Chaos OrbBetrayal Unveil
    (5–8)% increased maximum Life
    (5–8)% increased maximum Mana
    6x Chaos OrbBetrayal Unveil
    (5–7)% Chance to Block Attack Damage4x Chaos OrbBetrayal Unveil
    (6–8)% Chance to Block Spell Damage4x Chaos OrbBetrayal Unveil
    (20–25)% chance to Avoid Elemental Ailments
    (20–25)% chance to Avoid being Stunned
    6x Orb of AlchemyBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Heist Armour Enchantment /75 ⍟
    NameLevelDescription
    Enchantment Life Modifier Effect18% increased Explicit Life Modifier magnitudes
    Enchantment Defence Modifier Effect18% increased Explicit Defence Modifier magnitudes
    Enchantment Mana Modifier Effect18% increased Explicit Mana Modifier magnitudes
    Enchantment Resistance Modifier Effect18% increased Explicit Resistance Modifier magnitudes
    Enchantment Attribute Modifier Effect18% increased Explicit Attribute Modifier magnitudes
    Enchantment Attribute Requirements140% reduced Attribute Requirements
    Enchantment Sockets Are Linked1All Sockets Linked
    Enchantment White Sockets1Has 2 White Sockets
    Enchantment Life Modifier Effect and Resistance Modifier Effect206% increased Explicit Life Modifier magnitudes
    6% increased Explicit Resistance Modifier magnitudes
    Enchantment Life Modifier Effect and Attribute Modifier Effect206% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Life Modifier magnitudes
    Enchantment Life Modifier Effect and Attribute Requirements206% increased Explicit Life Modifier magnitudes
    25% reduced Attribute Requirements
    Enchantment Life Modifier Effect and Sockets Are Linked306% increased Explicit Life Modifier magnitudes
    All Sockets Linked
    Enchantment Life Modifier Effect and No Red Sockets308% increased Explicit Life Modifier magnitudes
    Has no Red Sockets
    Enchantment Life Modifier Effect and No Blue Sockets308% increased Explicit Life Modifier magnitudes
    Has no Green Sockets
    Enchantment Life Modifier Effect and No Green Sockets308% increased Explicit Life Modifier magnitudes
    Has no Blue Sockets
    Enchantment Life Modifier Effect and White Socket308% increased Explicit Life Modifier magnitudes
    Has 1 White Socket
    Enchantment Defence Modifier Effect and Resistance Modifier Effect206% increased Explicit Defence Modifier magnitudes
    6% increased Explicit Resistance Modifier magnitudes
    Enchantment Defence Modifier Effect and Attribute Modifier Effect206% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Defence Modifier magnitudes
    Enchantment Defence Modifier Effect and Attribute Requirements206% increased Explicit Defence Modifier magnitudes
    25% reduced Attribute Requirements
    Enchantment Defence Modifier Effect and Sockets Are Linked306% increased Explicit Defence Modifier magnitudes
    All Sockets Linked
    Enchantment Defence Modifier Effect and No Red Sockets308% increased Explicit Defence Modifier magnitudes
    Has no Red Sockets
    Enchantment Defence Modifier Effect and No Blue Sockets308% increased Explicit Defence Modifier magnitudes
    Has no Green Sockets
    Enchantment Defence Modifier Effect and No Green Sockets308% increased Explicit Defence Modifier magnitudes
    Has no Blue Sockets
    Enchantment Defence Modifier Effect and White Socket308% increased Explicit Defence Modifier magnitudes
    Has 1 White Socket
    Enchantment Mana Modifier Effect and Resistance Modifier Effect706% increased Explicit Mana Modifier magnitudes
    6% increased Explicit Resistance Modifier magnitudes
    Enchantment Mana Modifier Effect and Attribute Modifier Effect706% increased Explicit Attribute Modifier magnitudes
    6% increased Explicit Mana Modifier magnitudes
    Enchantment Mana Modifier Effect and Attribute Requirements706% increased Explicit Mana Modifier magnitudes
    25% reduced Attribute Requirements
    Enchantment Mana Modifier Effect and Sockets Are Linked306% increased Explicit Mana Modifier magnitudes
    All Sockets Linked
    Enchantment Mana Modifier Effect and No Red Sockets308% increased Explicit Mana Modifier magnitudes
    Has no Red Sockets
    Enchantment Mana Modifier Effect and No Blue Sockets308% increased Explicit Mana Modifier magnitudes
    Has no Green Sockets
    Enchantment Mana Modifier Effect and No Green Sockets308% increased Explicit Mana Modifier magnitudes
    Has no Blue Sockets
    Enchantment Mana Modifier Effect and White Socket308% increased Explicit Mana Modifier magnitudes
    Has 1 White Socket
    Enchantment Resistance Modifier Effect and Sockets Are Linked306% increased Explicit Resistance Modifier magnitudes
    All Sockets Linked
    Enchantment Resistance Modifier Effect and No Red Sockets308% increased Explicit Resistance Modifier magnitudes
    Has no Red Sockets
    Enchantment Resistance Modifier Effect and No Blue Sockets308% increased Explicit Resistance Modifier magnitudes
    Has no Green Sockets
    Enchantment Resistance Modifier Effect and No Green Sockets308% increased Explicit Resistance Modifier magnitudes
    Has no Blue Sockets
    Enchantment Resistance Modifier Effect and White Socket308% increased Explicit Resistance Modifier magnitudes
    Has 1 White Socket
    Enchantment Attribute Modifier Effect and Sockets Are Linked306% increased Explicit Attribute Modifier magnitudes
    All Sockets Linked
    Enchantment Attribute Modifier Effect and No Red Sockets308% increased Explicit Attribute Modifier magnitudes
    Has no Red Sockets
    Enchantment Attribute Modifier Effect and No Blue Sockets308% increased Explicit Attribute Modifier magnitudes
    Has no Green Sockets
    Enchantment Attribute Modifier Effect and No Green Sockets308% increased Explicit Attribute Modifier magnitudes
    Has no Blue Sockets
    Enchantment Attribute Modifier Effect and White Socket308% increased Explicit Attribute Modifier magnitudes
    Has 1 White Socket
    Enchantment Life Modifier Effect and Resistance Modifier Effect Penalty6912% increased Explicit Life Modifier magnitudes
    50% reduced Explicit Resistance Modifier magnitudes
    Enchantment Life Modifier Effect and Socket Penalty6915% increased Explicit Life Modifier magnitudes
    -3 to maximum Sockets
    Enchantment Life Modifier Effect and Attribute Requirements Penalty6915% increased Explicit Life Modifier magnitudes
    200% increased Attribute Requirements
    Enchantment Life Modifier Effect and Only Red Sockets6910% increased Explicit Life Modifier magnitudes
    All Sockets are Red
    Enchantment Life Modifier Effect and Only Blue Sockets6910% increased Explicit Life Modifier magnitudes
    All Sockets are Blue
    Enchantment Life Modifier Effect and Only Green Sockets6910% increased Explicit Life Modifier magnitudes
    All Sockets are Green
    Enchantment Defence Modifier Effect and Resistance Modifier Effect Penalty6912% increased Explicit Defence Modifier magnitudes
    50% reduced Explicit Resistance Modifier magnitudes
    Enchantment Defence Modifier Effect and Socket Penalty6915% increased Explicit Defence Modifier magnitudes
    -3 to maximum Sockets
    Enchantment Defence Modifier Effect and Attribute Requirements Penalty6915% increased Explicit Defence Modifier magnitudes
    200% increased Attribute Requirements
    Enchantment Defence Modifier Effect and Only Red Sockets6910% increased Explicit Defence Modifier magnitudes
    All Sockets are Red
    Enchantment Defence Modifier Effect and Only Blue Sockets6910% increased Explicit Defence Modifier magnitudes
    All Sockets are Blue
    Enchantment Defence Modifier Effect and Only Green Sockets6910% increased Explicit Defence Modifier magnitudes
    All Sockets are Green
    Enchantment Mana Modifier Effect and Resistance Modifier Effect Penalty6912% increased Explicit Mana Modifier magnitudes
    50% reduced Explicit Resistance Modifier magnitudes
    Enchantment Mana Modifier Effect and Socket Penalty6915% increased Explicit Mana Modifier magnitudes
    -3 to maximum Sockets
    Enchantment Mana Modifier Effect and Attribute Requirements Penalty6915% increased Explicit Mana Modifier magnitudes
    200% increased Attribute Requirements
    Enchantment Mana Modifier Effect and Only Red Sockets6910% increased Explicit Mana Modifier magnitudes
    All Sockets are Red
    Enchantment Mana Modifier Effect and Only Blue Sockets6910% increased Explicit Mana Modifier magnitudes
    All Sockets are Blue
    Enchantment Mana Modifier Effect and Only Green Sockets6910% increased Explicit Mana Modifier magnitudes
    All Sockets are Green
    Enchantment Resistance Modifier Effect and Life Modifier Effect Penalty6950% reduced Explicit Life Modifier magnitudes
    12% increased Explicit Resistance Modifier magnitudes
    Enchantment Resistance Modifier Effect and Defence Modifier Effect Penalty6950% reduced Explicit Defence Modifier magnitudes
    12% increased Explicit Resistance Modifier magnitudes
    Enchantment Resistance Modifier Effect and Socket Penalty6915% increased Explicit Resistance Modifier magnitudes
    -3 to maximum Sockets
    Enchantment Resistance Modifier Effect and Attribute Requirements Penalty6915% increased Explicit Resistance Modifier magnitudes
    200% increased Attribute Requirements
    Enchantment Resistance Modifier Effect and Only Red Sockets6910% increased Explicit Resistance Modifier magnitudes
    All Sockets are Red
    Enchantment Resistance Modifier Effect and Only Blue Sockets6910% increased Explicit Resistance Modifier magnitudes
    All Sockets are Blue
    Enchantment Resistance Modifier Effect and Only Green Sockets6910% increased Explicit Resistance Modifier magnitudes
    All Sockets are Green
    Enchantment Attribute Modifier Effect and Life Modifier Effect Penalty6912% increased Explicit Attribute Modifier magnitudes
    50% reduced Explicit Life Modifier magnitudes
    Enchantment Attribute Modifier Effect and Defence Modifier Effect Penalty6912% increased Explicit Attribute Modifier magnitudes
    50% reduced Explicit Defence Modifier magnitudes
    Enchantment Attribute Modifier Effect and Socket Penalty6915% increased Explicit Attribute Modifier magnitudes
    -3 to maximum Sockets
    Enchantment Attribute Modifier Effect and Attribute Requirements Penalty6915% increased Explicit Attribute Modifier magnitudes
    200% increased Attribute Requirements
    Enchantment Attribute Modifier Effect and Only Red Sockets6910% increased Explicit Attribute Modifier magnitudes
    All Sockets are Red
    Enchantment Attribute Modifier Effect and Only Blue Sockets6910% increased Explicit Attribute Modifier magnitudes
    All Sockets are Blue
    Enchantment Attribute Modifier Effect and Only Green Sockets6910% increased Explicit Attribute Modifier magnitudes
    All Sockets are Green
    Enchantment Additional Crafting Modifier80Can have 1 additional Crafted Modifier
    Body Armours Item /106 ⍟
    Plate Vest
    Armour: 19–27
    Movement Speed: -3%
    Requires 12 Str
    Chestplate
    Armour: 68–89
    Movement Speed: -5%
    Requires Level 6, 25 Str
    Copper Plate
    Armour: 176–221
    Movement Speed: -5%
    Requires Level 17, 53 Str
    War Plate
    Armour: 216–248
    Movement Speed: -5%
    Requires Level 21, 63 Str
    Full Plate
    Armour: 284–319
    Movement Speed: -5%
    Requires Level 28, 81 Str
    Arena Plate
    Armour: 324–389
    Movement Speed: -5%
    Requires Level 32, 91 Str
    Lordly Plate
    Armour: 353–417
    Movement Speed: -5%
    Requires Level 35, 99 Str
    Bronze Plate
    Armour: 373–429
    Movement Speed: -5%
    Requires Level 37, 104 Str
    Battle Plate
    Armour: 412–474
    Movement Speed: -5%
    Requires Level 41, 114 Str
    Sun Plate
    Armour: 451–506
    Movement Speed: -5%
    Requires Level 45, 124 Str
    Colosseum Plate
    Armour: 491–589
    Movement Speed: -5%
    Requires Level 49, 134 Str
    Majestic Plate
    Armour: 530–625
    Movement Speed: -5%
    Requires Level 53, 145 Str
    Golden Plate
    Armour: 559–643
    Movement Speed: -5%
    Requires Level 56, 152 Str
    Crusader Plate
    Armour: 601–691
    Movement Speed: -5%
    Requires Level 59, 160 Str
    Astral Plate
    Armour: 711–782
    Movement Speed: -5%
    Requires Level 62, 180 Str
    +(8–12)% to all Elemental Resistances
    Gladiator Plate
    Armour: 738–848
    Movement Speed: -5%
    Requires Level 65, 177 Str
    Glorious Plate
    Armour: 776–892
    Requires Level 68, 191 Str
    Kaom's Plate
    Armour: 23
    Requires 14 Str
    Shabby Jerkin
    Evasion Rating: 29–41
    Movement Speed: -3%
    Requires Level 2, 14 Dex
    Strapped Leather
    Evasion Rating: 98–127
    Movement Speed: -3%
    Requires Level 9, 32 Dex
    Buckskin Tunic
    Evasion Rating: 176–221
    Movement Speed: -3%
    Requires Level 17, 53 Dex
    Wild Leather
    Evasion Rating: 255–306
    Movement Speed: -3%
    Requires Level 25, 73 Dex
    Full Leather
    Evasion Rating: 284–327
    Movement Speed: -3%
    Requires Level 28, 81 Dex
    Sun Leather
    Evasion Rating: 324–382
    Movement Speed: -3%
    Requires Level 32, 91 Dex
    Thief's Garb
    Evasion Rating: 353–396
    Movement Speed: -3%
    Requires Level 35, 99 Dex
    Eelskin Tunic
    Evasion Rating: 373–429
    Movement Speed: -3%
    Requires Level 37, 104 Dex
    Frontier Leather
    Evasion Rating: 412–495
    Movement Speed: -3%
    Requires Level 41, 114 Dex
    Glorious Leather
    Evasion Rating: 451–519
    Movement Speed: -3%
    Requires Level 45, 124 Dex
    Coronal Leather
    Evasion Rating: 491–579
    Movement Speed: -3%
    Requires Level 49, 134 Dex
    Cutthroat's Garb
    Evasion Rating: 530–594
    Movement Speed: -3%
    Requires Level 53, 145 Dex
    Sharkskin Tunic
    Evasion Rating: 559–643
    Movement Speed: -3%
    Requires Level 56, 152 Dex
    Destiny Leather
    Evasion Rating: 601–721
    Movement Speed: -3%
    Requires Level 59, 160 Dex
    Exquisite Leather
    Evasion Rating: 704–810
    Movement Speed: -3%
    Requires Level 62, 170 Dex
    Zodiac Leather
    Evasion Rating: 854–982
    Movement Speed: -3%
    Requires Level 65, 197 Dex
    Assassin's Garb
    Evasion Rating: 737–811
    Requires Level 68, 183 Dex
    3% increased Movement Speed
    Simple Robe
    Energy Shield: 14–20
    Movement Speed: -3%
    Requires Level 3, 17 Int
    Silken Vest
    Energy Shield: 30–38
    Movement Speed: -3%
    Requires Level 11, 37 Int
    Scholar's Robe
    Energy Shield: 43–53
    Movement Speed: -3%
    Requires Level 18, 55 Int
    Silken Garb
    Energy Shield: 56–64
    Movement Speed: -3%
    Requires Level 25, 73 Int
    Mage's Vestment
    Energy Shield: 62–69
    Movement Speed: -3%
    Requires Level 28, 81 Int
    Silk Robe
    Energy Shield: 69–80
    Movement Speed: -3%
    Requires Level 32, 91 Int
    Cabalist Regalia
    Energy Shield: 75–88
    Movement Speed: -3%
    Requires Level 35, 99 Int
    Sage's Robe
    Energy Shield: 79–90
    Movement Speed: -3%
    Requires Level 37, 104 Int
    Silken Wrap
    Energy Shield: 86–104
    Movement Speed: -3%
    Requires Level 41, 114 Int
    Conjurer's Vestment
    Energy Shield: 94–105
    Movement Speed: -3%
    Requires Level 45, 124 Int
    Spidersilk Robe
    Energy Shield: 101–117
    Movement Speed: -3%
    Requires Level 49, 134 Int
    Destroyer Regalia
    Energy Shield: 109–129
    Movement Speed: -3%
    Requires Level 53, 145 Int
    Savant's Robe
    Energy Shield: 115–132
    Movement Speed: -3%
    Requires Level 56, 152 Int
    Necromancer Silks
    Energy Shield: 123–147
    Movement Speed: -3%
    Requires Level 59, 160 Int
    Occultist's Vestment
    Energy Shield: 137–151
    Movement Speed: -3%
    Requires Level 62, 180 Int
    (3–10)% increased Spell Damage
    Widowsilk Robe
    Energy Shield: 157–181
    Movement Speed: -3%
    Requires Level 65, 187 Int
    Vaal Regalia
    Energy Shield: 171–197
    Movement Speed: -3%
    Requires Level 68, 194 Int
    Scale Vest
    Armour: 27–38
    Evasion Rating: 27–38
    Movement Speed: -3%
    Requires Level 4, 10 Str, 10 Dex
    Light Brigandine
    Armour: 48–63
    Evasion Rating: 48–63
    Movement Speed: -3%
    Requires Level 8, 16 Str, 16 Dex
    Scale Doublet
    Armour: 97–121
    Evasion Rating: 97–121
    Movement Speed: -3%
    Requires Level 17, 28 Str, 28 Dex
    Infantry Brigandine
    Armour: 119–142
    Evasion Rating: 119–142
    Movement Speed: -3%
    Requires Level 21, 34 Str, 34 Dex
    Full Scale Armour
    Armour: 156–180
    Evasion Rating: 156–180
    Movement Speed: -3%
    Requires Level 28, 43 Str, 43 Dex
    Soldier's Brigandine
    Armour: 178–210
    Evasion Rating: 178–210
    Movement Speed: -3%
    Requires Level 32, 48 Str, 48 Dex
    Field Lamellar
    Armour: 194–223
    Evasion Rating: 194–223
    Movement Speed: -3%
    Requires Level 35, 53 Str, 53 Dex
    Wyrmscale Doublet
    Armour: 210–236
    Evasion Rating: 210–236
    Movement Speed: -3%
    Requires Level 38, 57 Str, 57 Dex
    Hussar Brigandine
    Armour: 232–278
    Evasion Rating: 232–278
    Movement Speed: -3%
    Requires Level 42, 62 Str, 62 Dex
    Full Wyrmscale
    Armour: 254–292
    Evasion Rating: 254–292
    Movement Speed: -3%
    Requires Level 46, 68 Str, 68 Dex
    Commander's Brigandine
    Armour: 275–325
    Evasion Rating: 275–325
    Movement Speed: -3%
    Requires Level 50, 73 Str, 73 Dex
    Battle Lamellar
    Armour: 297–341
    Evasion Rating: 297–341
    Movement Speed: -3%
    Requires Level 54, 79 Str, 79 Dex
    Dragonscale Doublet
    Armour: 313–351
    Evasion Rating: 313–351
    Movement Speed: -3%
    Requires Level 57, 83 Str, 83 Dex
    Desert Brigandine
    Armour: 376–451
    Evasion Rating: 376–451
    Movement Speed: -3%
    Requires Level 60, 96 Str, 96 Dex
    Full Dragonscale
    Armour: 470–541
    Evasion Rating: 373–429
    Movement Speed: -3%
    Requires Level 63, 115 Str, 94 Dex
    General's Brigandine
    Armour: 415–465
    Evasion Rating: 415–465
    Movement Speed: -3%
    Requires Level 66, 103 Str, 103 Dex
    Triumphant Lamellar
    Armour: 380–437
    Evasion Rating: 477–549
    Movement Speed: -3%
    Requires Level 69, 95 Str, 116 Dex
    Chainmail Vest
    Armour: 27–38
    Energy Shield: 9–13
    Movement Speed: -5%
    Requires Level 4, 10 Str, 10 Int
    Chainmail Tunic
    Armour: 48–63
    Energy Shield: 13–17
    Movement Speed: -5%
    Requires Level 8, 16 Str, 16 Int
    Ringmail Coat
    Armour: 97–121
    Energy Shield: 22–28
    Movement Speed: -5%
    Requires Level 17, 28 Str, 28 Int
    Chainmail Doublet
    Armour: 119–140
    Energy Shield: 27–31
    Movement Speed: -5%
    Requires Level 21, 34 Str, 34 Int
    Full Ringmail
    Armour: 156–180
    Energy Shield: 34–39
    Movement Speed: -5%
    Requires Level 28, 43 Str, 43 Int
    Full Chainmail
    Armour: 178–199
    Energy Shield: 38–43
    Movement Speed: -5%
    Requires Level 32, 48 Str, 48 Int
    Holy Chainmail
    Armour: 194–233
    Energy Shield: 41–49
    Movement Speed: -5%
    Requires Level 35, 53 Str, 53 Int
    Latticed Ringmail
    Armour: 216–248
    Energy Shield: 45–52
    Movement Speed: -5%
    Requires Level 39, 59 Str, 59 Int
    Crusader Chainmail
    Armour: 237–266
    Energy Shield: 50–55
    Movement Speed: -5%
    Requires Level 43, 64 Str, 64 Int
    Ornate Ringmail
    Armour: 259–298
    Energy Shield: 54–62
    Movement Speed: -5%
    Requires Level 47, 69 Str, 69 Int
    Chain Hauberk
    Armour: 281–314
    Energy Shield: 58–65
    Movement Speed: -5%
    Requires Level 51, 75 Str, 75 Int
    Devout Chainmail
    Armour: 302–363
    Energy Shield: 62–74
    Movement Speed: -5%
    Requires Level 55, 80 Str, 80 Int
    Loricated Ringmail
    Armour: 325–374
    Energy Shield: 66–76
    Movement Speed: -5%
    Requires Level 58, 84 Str, 84 Int
    Conquest Chainmail
    Armour: 387–445
    Energy Shield: 79–91
    Movement Speed: -5%
    Requires Level 61, 96 Str, 96 Int
    Elegant Ringmail
    Armour: 377–433
    Energy Shield: 92–105
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 Int
    Saint's Hauberk
    Armour: 443–496
    Energy Shield: 76–85
    Movement Speed: -5%
    Requires Level 67, 109 Str, 94 Int
    Saintly Chainmail
    Armour: 401–461
    Energy Shield: 96–110
    Movement Speed: -5%
    Requires Level 70, 99 Str, 115 Int
    Padded Vest
    Evasion Rating: 27–38
    Energy Shield: 9–13
    Movement Speed: -3%
    Requires Level 4, 10 Dex, 10 Int
    Oiled Vest
    Evasion Rating: 54–70
    Energy Shield: 14–18
    Movement Speed: -3%
    Requires Level 9, 17 Dex, 17 Int
    Padded Jacket
    Evasion Rating: 102–128
    Energy Shield: 24–29
    Movement Speed: -3%
    Requires Level 18, 30 Dex, 30 Int
    Oiled Coat
    Evasion Rating: 124–146
    Energy Shield: 28–33
    Movement Speed: -3%
    Requires Level 22, 35 Dex, 35 Int
    Scarlet Raiment
    Evasion Rating: 156–180
    Energy Shield: 34–39
    Movement Speed: -3%
    Requires Level 28, 43 Dex, 43 Int
    Waxed Garb
    Evasion Rating: 178–205
    Energy Shield: 38–44
    Movement Speed: -3%
    Requires Level 32, 48 Dex, 48 Int
    Bone Armour
    Evasion Rating: 194–233
    Energy Shield: 41–49
    Movement Speed: -3%
    Requires Level 35, 53 Dex, 53 Int
    Quilted Jacket
    Evasion Rating: 221–248
    Energy Shield: 46–52
    Movement Speed: -3%
    Requires Level 40, 60 Dex, 60 Int
    Sleek Coat
    Evasion Rating: 243–287
    Energy Shield: 51–60
    Movement Speed: -3%
    Requires Level 44, 65 Dex, 65 Int
    Crimson Raiment
    Evasion Rating: 264–304
    Energy Shield: 55–63
    Movement Speed: -3%
    Requires Level 48, 71 Dex, 71 Int
    Lacquered Garb
    Evasion Rating: 286–329
    Energy Shield: 59–68
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int
    Crypt Armour
    Evasion Rating: 308–369
    Energy Shield: 63–76
    Movement Speed: -3%
    Requires Level 56, 82 Dex, 82 Int
    Sentinel Jacket
    Evasion Rating: 330–370
    Energy Shield: 67–76
    Movement Speed: -3%
    Requires Level 59, 86 Dex, 86 Int
    Varnished Coat
    Evasion Rating: 387–434
    Energy Shield: 79–89
    Movement Speed: -3%
    Requires Level 62, 96 Dex, 96 Int
    Blood Raiment
    Evasion Rating: 436–501
    Energy Shield: 73–84
    Movement Speed: -3%
    Requires Level 65, 107 Dex, 90 Int
    Sadist Garb
    Evasion Rating: 427–491
    Energy Shield: 93–107
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 Int
    Carnal Armour
    Evasion Rating: 353–388
    Energy Shield: 103–113
    Movement Speed: -3%
    Requires Level 71, 88 Dex, 122 Int
    +(20–25) to maximum Mana
    Sacrificial Garb
    Armour: 329–378
    Evasion Rating: 329–378
    Energy Shield: 67–77
    Movement Speed: -3%
    Requires Level 72, 66 Str, 66 Dex, 66 Int
    +1 to Level of all Vaal Skill Gems
    Golden Mantle
    Armour: 75–86
    Evasion Rating: 75–86
    Energy Shield: 17–19
    Requires Level 20, 8 Str, 8 Dex, 8 Int
    +(15–25)% to all Elemental Resistances
    Grasping Mail
    Armour: 217–250
    Evasion Rating: 217–250
    Energy Shield: 44–51
    Movement Speed: -3%
    Requires Level 70, 60 Str, 60 Dex, 60 Int
    Edit

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