Incubators Unique /105 ⍟

Incubators Unique /105 ⍟

NameShow Full Descriptions
BramblejackBramblejack Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
BramblejackWall of Brambles Plate Vest
Adds 2 to 4 Physical Damage to Attacks
+2000 to Armour
+(12–20) to maximum Life
-2 Physical Damage taken from Attack Hits
40% of Melee Physical Damage taken reflected to Attacker
tornfleshofgodsSolaris Lorica Copper Plate
+(10–20) to Strength
(60–80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage does not bypass Energy Shield
(-40–-30) Chaos Damage taken
GreedsEmbraceGreed's Embrace Golden Plate
30% reduced Strength Requirement
(10–15)% increased Quantity of Items found
(30–50)% increased Rarity of Items found
-10% to Fire Resistance
+(20–30)% to Cold Resistance
-20% to Lightning Resistance
20% reduced Movement Speed
CrabUniqueCraiceann's Carapace Golden Plate
Grants Level 20 Aspect of the Crab Skill
(200–250)% increased Armour
+(100–120) to maximum Life
+(25–30)% to Fire and Cold Resistances
Bleeding cannot be inflicted on you
+5 to Maximum number of Crab Barriers
LioneyesArmourLioneye's Vision Crusader Plate
Socketed Gems are Supported by Level 15 Pierce
+160 Dexterity Requirement
(200–250)% increased Armour
+(60–100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Enemy Projectiles Pierce you
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
IronHeart%20FinalIron Heart Crusader Plate
(8–12)% Chance to Block Attack Damage
(80–100)% increased Armour
10% reduced Movement Speed
Cannot Block Spells
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
IronHeart%20FinalThe Iron Fortress Crusader Plate
+1% Chance to Block Attack Damage per 50 Strength
Chance to Block Spell Damage is Unlucky
+(60–120) to Strength
(80–100)% increased Armour
10% reduced Movement Speed
Strength's Damage Bonus instead grants 3% increased Melee
Physical Damage per 10 Strength
(Unlucky things are rolled twice and the worst result used)
DeathsoathDeath's Oath Astral Plate
+(8–12)% to all Elemental Resistances
Grants Level 20 Death Aura Skill
+(40–50) to all Attributes
(10–15)% increased Attack Speed
(180–220)% increased Armour
+(60–70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore Footprints
frenzy charge blood dance art variation [0]
(Attributes are Strength, Dexterity, and Intelligence)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BlunderboreBlunderbore Astral Plate
+(8–12)% to all Elemental Resistances
+(500–700) Strength Requirement
(80–120)% increased Armour
(50–75)% increased Effect of Shrine Buffs on you
You have Lesser Brutal Shrine Buff
You have Lesser Massive Shrine Buff
DomeOfBrassThe Brass Dome Gladiator Plate
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
BodyStr3CUniqueKaom's Heart Glorious Plate
Has no Sockets
(20–40)% increased Fire Damage
+500 to maximum Life
TangmazuarmourbodyarmourPerfidy Glorious Plate
(25–40)% increased Melee Damage
+(60–90) to maximum Life
You can have two different Banners at the same time
Banners you are carrying gain 1 Stage on Melee Hit, up to 5 per second
War Banner has (100–200)% increased Adrenaline duration
Dread Banner has (100–200)% increased Fortification duration
BodyStr3CUniqueReplica Kaom's Heart Glorious Plate
Has no Sockets
(30–40)% increased Lightning Damage
+500 to maximum Mana
BriskwrapBriskwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(120–180) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(20–25)% increased Mana Recovery from Flasks
BriskwrapWildwrap Strapped Leather
15% increased Dexterity
10% increased Attack Speed
+(600–700) to Evasion Rating
+(30–40)% to Cold Resistance
5% increased Movement Speed
(20–25)% increased Mana Recovery from Flasks
1% increased Damage per 15 Dexterity
AshrendAshrend Buckskin Tunic
Socketed Gems are Supported by Level 10 Added Fire Damage
(80–100)% increased Evasion Rating
+(30–50) to maximum Life
+(40–50)% to Fire Resistance
Cannot be Ignited
(10–15)% increased Physical Damage with Ranged Weapons
(-7–-5) Physical Damage taken from Attack Hits
FoxshadeFoxshade Wild Leather
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+500 to Evasion Rating while on Full Life
(50–70)% increased Evasion Rating
10% increased Movement Speed
FoxshadeFox's Fortune Wild Leather
+(20–30) to Dexterity
Adds 5 to 12 Physical Damage to Attacks
+1500 to Evasion Rating while on Full Life
+(400–500) to Evasion Rating
(120–150)% increased Evasion Rating
10% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are on Full Life
(Unlucky things are rolled twice and the worst result used)
TheSnowblindGraceThe Snowblind Grace Coronal Leather
+20% chance to Suppress Spell Damage
+(30–40) to Dexterity
(80–100)% increased Evasion Rating
+(40–60) to maximum Life
25% increased Arctic Armour Buff Effect
Evasion Rating is increased by Overcapped Cold Resistance
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
BronnslitheBronn's Lithe Cutthroat's Garb
+2 to Level of Socketed Movement Gems
10% increased Attack Speed
(35–50)% increased Damage with Movement Skills
(200–250)% increased Evasion Rating
10% increased Movement Speed
15% increased Attack and Cast Speed if you've used a Movement Skill Recently
(Recently refers to the past 4 seconds)
TheRatCageThe Rat Cage Sharkskin Tunic
(100–120)% increased Evasion Rating
+(160–200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical Damage
unique rat cage chance to squeak when hit by fire damage [1]
QueenoftheForestQueen of the Forest Destiny Leather
(200–240)% increased Evasion Rating
+(60–70) to maximum Life
+(6–10)% to Fire Resistance
+(26–40)% to Cold Resistance
+(11–25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 600 Evasion Rating, up to 75%
(-50–-40) Physical Damage taken from Hits by Animals
KintsugiKintsugi Exquisite Leather
(100–120)% increased Evasion Rating
+(60–80) to maximum Life
+30% to Fire Resistance
20% less Damage taken if you have not been Hit Recently
50% increased Evasion Rating if you have been Hit Recently
(Recently refers to the past 4 seconds)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Rhoa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Maim on Hit while
you have a Bestial Minion
(10–15)% increased Attack and Movement Speed while you have a Bestial Minion
(Maimed enemies have 30% reduced Movement Speed)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Snake Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to Poison on Hit while
you have a Bestial Minion
Adds (13–19)-(23–29) Chaos Damage to Attacks while you have a Bestial Minion
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilArmourYriel's Fostering Exquisite Leather
Grants Level 20 Summon Bestial Ursa Skill
+(300–400) to Accuracy Rating
(130–150)% increased Evasion Rating
+(90–100) to maximum Life
Projectile Attack Skills have (40–60)% increased Critical Strike Chance
Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while
you have a Bestial Minion
Adds (11–16)-(21–25) Physical Damage to Attacks while you have a Bestial Minion
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
BodyDex3CUniqueHyrri's Ire Zodiac Leather
+30% chance to Suppress Spell Damage
+(40–50) to Dexterity
(140–220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105–145) to (160–200) Added Cold Damage with Bow Attacks
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
ThePerfectFormThe Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Arctic Armour has no Reservation
Evasion Rating is increased by Overcapped Cold Resistance
Acrobatics
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value. Maximum Chance to Dodge Spell Hits is 75%)
ThePerfectFormReplica Perfect Form Zodiac Leather
(10–15)% increased Dexterity
(80–100)% increased Evasion Rating
+(70–100) to maximum Life
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Flesh and Stone has no Reservation
Hollow Palm Technique
(Overcapped Resistance is the amount by whch Uncapped Reistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(You count as Dual Wielding while you are Unencumbered
40% more Attack Speed with Melee Skills while you are Unencumbered
Adds 14 to 20 Attack Physical Damage to Melee Skills per 10 Dexterity while you are Unencumbered)
CosprisWillCospri's Will Assassin's Garb
3% increased Movement Speed
(120–160)% increased Evasion Rating
+(17–29)% to Chaos Resistance
You can apply an additional Curse
Your Hexes can affect Hexproof Enemies
60% chance to Poison on Hit against Cursed Enemies
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ThousandribbonsThousand Ribbons Simple Robe
Socketed Gems are Supported by Level 5 Elemental Proliferation
Adds 2 to 3 Fire Damage to Spells and Attacks
Adds 2 to 3 Cold Damage to Spells and Attacks
Adds 1 to 4 Lightning Damage to Spells and Attacks
+(10–20) to Evasion Rating
+(10–20) to maximum Energy Shield
+6 to maximum Life
+6 to maximum Mana
+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
MyriadGraspSkin of the Loyal Simple Robe
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)
MyriadGraspGrandSkin of the Lords Simple Robe
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
local unique tabula rasa no requirement or energy shield [1]
(Armour, Evasion Rating and Energy Shield are the standard Defences)

Corrupted
BodyInt1AuniqueCloak of Flame Scholar's Robe
+(30–50)% to Fire Resistance
(30–50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire Damage
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
ZahndethuscassockZahndethus' Cassock Sage's Robe
Adds 1 to 40 Lightning Damage to Attacks
(125–150)% increased Energy Shield
+(40–50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
consecrate on block % life regen per minute [360]
consecrate on block base radius [18]
consecrate on block duration ms [8000]
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
DiallasMalefactionDialla's Malefaction Sage's Robe
Gems can be Socketed in this Item ignoring Socket Colour
Gems Socketed in Red Sockets have +1 to Level
Gems Socketed in Green Sockets have +10% to Quality
Gems Socketed in Blue Sockets gain 25% increased Experience
Has no Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
EmbraceThe Covenant Spidersilk Robe
Socketed Gems are Supported by Level 15 Added Chaos Damage
Socketed Gems Cost and Reserve Life instead of Mana
+(20–30) to Intelligence
(210–250)% increased Energy Shield
10% increased maximum Life
SoulMantleSoul Mantle Spidersilk Robe
Socketed Gems are Supported by Level 20 Spell Totem
(20–25)% increased Spell Damage
(100–120)% increased Energy Shield
(20–30)% increased Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Hex on you when your Totems die, with 80% more Effect
SpiritHarnessThe Coming Calamity Destroyer Regalia
+2 to Level of Socketed Herald Gems
(80–100)% increased Energy Shield
35% chance to avoid being Stunned for each Herald Buff affecting you
Mana Reservation of Herald Skills is always 45%
TomOReillyCloakCloak of Tawm'r Isley Savant's Robe
Socketed Minion Gems are Supported by Level 16 Life Leech
(150–200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop Identified
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Never deal Critical Strikes
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
VisMortisVis Mortis Necromancer Silks
(200–220)% increased Energy Shield
+(20–30) to maximum Mana
Minions have 20% reduced maximum Life
Minions deal 15% increased Damage
Minions gain (15–20)% of Elemental Damage as Extra Chaos Damage
EssenceGifterFleshcrafter Necromancer Silks
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
BodyInt1CUniqueShavronne's Wrappings Occultist's Vestment
(3–10)% increased Spell Damage
(100–150)% increased Energy Shield
10% faster start of Energy Shield Recharge
+(30–40)% to Lightning Resistance
Reflects 1 to 250 Lightning Damage to Melee Attackers
Chaos Damage does not bypass Energy Shield
InfernalmantleInfernal Mantle Widowsilk Robe
+1 to Level of Socketed Fire Gems
(25–35)% increased Fire Damage
100% increased Global Critical Strike Chance
(120–160)% increased Energy Shield
15% of Fire Damage Converted to Chaos Damage
15% increased Spell Damage taken when on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
DoedresSkinDoedre's Skin Widowsilk Robe
Socketed Gems are Supported by Level 20 Blasphemy
Grants Level 20 Summon Doedre's Effigy Skill
Socketed Hex Curse Skills are Triggered by Doedre's Effigy when Summoned
Hexes from Socketed Skills can apply 5 additional Curses
20% less Effect of Curses from Socketed Hex Skills
+(30–40) to Intelligence
(130–150)% increased Energy Shield
SpiderArmourBodyFenumus' Shroud Widowsilk Robe
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
BeastFurShawlThe Beast Fur Shawl Vaal Regalia
40% increased Spell Damage
+(15–25) to maximum Energy Shield
(110–130)% increased Energy Shield
(30–40)% increased Energy Shield Recovery rate
10% increased Area of Effect
5% increased Damage taken
TheQueensHungerThe Queen's Hunger Vaal Regalia
Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5–10)% increased Cast Speed
(100–130)% increased Energy Shield
(6–10)% increased maximum Life
buff impl stat [0]


ScalesoftheserpentViper's Scales Full Scale Armour
(80–100)% increased Armour and Evasion
+(30–40) to maximum Life
+(15–25)% to Cold Resistance
5% increased Movement Speed
20% chance to Poison on Hit with Attacks
Cannot be Poisoned
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
WilefangsPeltGruthkul's Pelt Wyrmscale Doublet
100% increased Global Physical Damage
+(200–240) to maximum Life
+(20–40)% to Cold Resistance
Regenerate 5% of Life per second
15% increased Character Size
Spell Skills deal no Damage
Your Spells are disabled
bellyofthebeastBelly of the Beast Full Wyrmscale
(150–200)% increased Armour
(30–40)% increased maximum Life
+(10–15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
LightningCoilLightning Coil Desert Brigandine
Adds 1 to (20–30) Lightning Damage to Attacks
(90–120)% increased Armour and Evasion
+(60–80) to maximum Life
-60% to Lightning Resistance
30% of Physical Damage from Hits taken as Lightning Damage
DaressosDefianceDaresso's Defiance Full Dragonscale
(180–220)% increased Armour and Evasion
+(60–90) to maximum Life
(0.4–0.6)% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
(60–100)% increased Onslaught Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
CherrubimsCraveCherrubim's Maleficence Triumphant Lamellar
(50–80)% increased Chaos Damage
(160–200)% increased Armour and Evasion
+(70–100) to maximum Life
100% increased total Recovery per second from Life Leech
TigerBodyArmourFarrul's Fur Triumphant Lamellar
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
TigerBodyArmourReplica Farrul's Fur Triumphant Lamellar
(100–150)% increased Armour and Evasion
+(80–100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
StrInt3AUniqueVoll's Protector Holy Chainmail
(100–150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
(3% more Spell Damage per Power Charge. Gain Power Charges instead of Frenzy Charges)
IcetombIcetomb Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
150% increased Chill Duration on Enemies
IcetombCrystal Vault Latticed Ringmail
+(30–40) to Strength
+(30–40) to Intelligence
(140–160)% increased Armour and Energy Shield
+(50–75)% to Cold Resistance
Cannot be Chilled
0% chance to Avoid being Frozen
20% of Physical Damage from Hits taken as Cold Damage
30% of Fire Damage from Hits taken as Cold Damage
(15–20)% increased Effect of Cold Ailments
(Cold Ailments are Chilled, Frozen and Brittle)
StrInt3AUnique2Ambu's Charge Crusader Chainmail
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Gain an Endurance Charge when you take a Critical Strike
Share Endurance Charges with nearby party members
Regenerate 2% of Life per second if you have been Hit Recently
(Recently refers to the past 4 seconds)
StrInt3AUnique2Replica Ambu's Charge Crusader Chainmail
(180–220)% increased Armour and Energy Shield
+(60–80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
LightbanerainmentLightbane Raiment Ornate Ringmail
(120–140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
desecrate on block base chaos damage to deal per minute [15000]
desecrate on block base radius [16]
desecrate on block duration ms [8000]
(You take Chaos damage over time while standing in Desecrated Ground)
ZombieBodyArmourRotting Legion Loricated Ringmail
Socketed Gems are Supported by Level 1 Meat Shield
(100–140)% increased Armour and Energy Shield
+(50–80) to maximum Life
(5–8)% increased Damage per Raised Zombie
1% less Elemental Damage taken per Raised Zombie
KingsguardKingsguard Conquest Chainmail
(150–170)% increased Armour and Energy Shield
+(60–90) to maximum Life
+(50–70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance Charge
GeofriSanctuaryGeofri's Sanctuary Elegant Ringmail
(50–75)% increased Armour and Energy Shield
+(30–40) to maximum Energy Shield
+(60–70) to maximum Life
+(14–18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's Oath
(Life Regeneration is applied to Energy Shield instead.)
LoreweaveLoreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(20–60)% increased Global Critical Strike Chance
+(15–50) to maximum Energy Shield
+(20–60) to maximum Life
+(20–50) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (76–78)%
(Attributes are Strength, Dexterity, and Intelligence)
LoreweaveReplica Loreweave Elegant Ringmail
Has 6 Sockets
+(8–24) to all Attributes
Adds (4–10) to (14–36) Physical Damage to Attacks
(120–160)% increased Global Critical Strike Chance
+(150–200) to maximum Energy Shield
+(120–160) to maximum Life
+(120–160) to maximum Mana
(6–30)% increased Rarity of Items found
(15–50)% increased Elemental Damage
Your Maximum Resistances are (70–72)%
(Attributes are Strength, Dexterity, and Intelligence)
Supporter1bodyASporeguard Saint's Hauberk
Trigger Level 10 Contaminate when you Kill an Enemy
(200–250)% increased Armour and Energy Shield
(7–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Enemies on Fungal Ground you Kill Explode, dealing 5% of their Life as Chaos Damage
You have Fungal Ground around you while stationary
(Allies on your Fungal Ground gain 10% of Non-Chaos Damage as extra Chaos Damage. Enemies on your Fungal Ground deal 10% less Damage.)
TheIvoryTowerThe Ivory Tower Saint's Hauberk
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
ShockCloakDoryani's Prototype Saint's Hauberk
(150–200)% increased Armour and Energy Shield
+(60–90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
IlluminatisIncandescent Heart Saintly Chainmail
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
ChainsOfCommandChains of Command Saintly Chainmail
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
CommunalFleshBloodbond Bone Armour
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
CloakOfDefianceCloak of Defiance Lacquered Garb
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
Regenerate 1% of Mana per second
10% of Damage is taken from Mana before Life
Mind Over Matter
(30% of Damage is taken from Mana before Life)
VictariosJacketVictario's Influence Lacquered Garb
+1 to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 30 Generosity
Socketed Gems have 45% increased Reservation Efficiency
(120–150)% increased Evasion and Energy Shield
(20–40)% increased Area of Effect of Aura Skills
(10–15)% increased effect of Non-Curse Auras from your Skills
DendrobatisDendrobate Sentinel Jacket
Socketed Gems are Supported by Level 10 Chance to Poison
(130–150)% increased Evasion and Energy Shield
+40 to maximum Energy Shield
+(15–25)% to all Elemental Resistances
(75–100)% increased Damage with Poison if you have at least 300 Dexterity
(15–25)% increased Poison Duration if you have at least 150 Intelligence
AdmiralsJacketExpedition's End Sentinel Jacket
(100–150)% increased Evasion and Energy Shield
(5–10)% increased maximum Life
All Damage with Hits can Freeze
Freeze Chilled Enemies as though dealing (50–100)% more Damage
Nearby Enemies are Chilled
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Chill reduces Enemy Action Speed by 10%)
CarcassJackCarcass Jack Varnished Coat
(120–150)% increased Evasion and Energy Shield
+(50–70) to maximum Life
+(9–12)% to all Elemental Resistances
(40–50)% increased Area of Effect
(40–50)% increased Area Damage
Extra gore
HeartoftheElementsThe Admiral Varnished Coat
+(30–40) to Intelligence
(100–140)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
(5–10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
AvianBodyArmourSaqawal's Nest Blood Raiment
+(25–75) to all Attributes
+(30–40)% to Lightning Resistance
(-10–-6)% increased Mana Reservation Efficiency of Skills
100% increased Aspect of the Avian Buff Effect
Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies
+(120–150) to Evasion Rating and Energy Shield
(Attributes are Strength, Dexterity, and Intelligence)
MantleOfDismantlingThe Eternity Shroud Blood Raiment
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
MantleOfDismantlingReplica Eternity Shroud Blood Raiment
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
TrapperArmourTinkerskin Sadist Garb
(140–170)% increased Evasion and Energy Shield
+(60–90) to maximum Life
(10–15)% increased Cooldown Recovery Rate for throwing Traps
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy
Recover 100 Life when your Trap is triggered by an Enemy
Recover 50 Energy Shield when your Trap is triggered by an Enemy
(While you have Phasing, your movement is not blocked by Enemies)
OnShockedInpulsa's Broken Heart Sadist Garb
+(60–80) to maximum Life
(20–50)% increased Damage if you have Shocked an Enemy Recently
(15–25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
CollectorsGarbDiffDoppelgänger Guise Sadist Garb
Grants Level 20 Unhinge Skill
(40–60)% more Critical Strike Chance while Insane
Enemies Killed by your Hits are destroyed while Insane
(15–25)% less Physical and Chaos Damage Taken while Sane
Regenerate 10% Life over one second when Hit while Sane
TheRestlessWardThe Restless Ward Carnal Armour
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
1% increased Movement Speed per Frenzy Charge
Regenerate (20–30) Life per second per Endurance Charge
100% increased Endurance, Frenzy and Power Charge Duration
AbyssBodyShroud of the Lightless Carnal Armour
+(20–25) to maximum Mana
Has 1 Abyssal Socket
Socketed Gems are Supported by Level 25 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
(6–10)% increased maximum Life
(9–15)% increased maximum Mana
1% increased Maximum Life per Abyss Jewel affecting you
1% increased Maximum Mana per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
AbyssBodyShroud of the Lightless Carnal Armour
+(20–25) to maximum Mana
Has 2 Abyssal Sockets
Socketed Gems are Supported by Level 25 Elemental Penetration
20% chance to Trigger Level 20 Shade Form when you Use a Socketed Skill
(160–180)% increased Evasion and Energy Shield
(6–10)% increased maximum Life
(9–15)% increased maximum Mana
1% increased Maximum Life per Abyss Jewel affecting you
1% increased Maximum Mana per Abyss Jewel affecting you
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
AbyssBodyReplica Shroud of the Lightless Carnal Armour
+(20–25) to maximum Mana
Has 6 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
TheRestlessWardReplica Restless Ward Carnal Armour
+(20–25) to maximum Mana
(220–250)% increased Evasion and Energy Shield
+(60–80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100–140) Life per second per Endurance Charge
StasisPrisonStasis Prison Carnal Armour
+(20–25) to maximum Mana
(140–160)% increased Evasion and Energy Shield
+(90–100) to maximum Life
Temporal Rift has no Reservation
(80–100)% of Damage taken Recouped as Life
Debuffs on you expire (80–100)% faster
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(380–420)% increased Armour
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(380–420)% increased Evasion Rating
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(70–80) to maximum Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
+(70–80) to maximum Energy Shield
(270–300)% increased Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Evasion and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Evasion
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(270–340)% increased Armour, Evasion and Energy Shield
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
AtzirisSplendourAtziri's Splendour Sacrificial Garb
+1 to Level of all Vaal Skill Gems
(200–220)% increased Armour and Energy Shield
+(90–100) to maximum Life
+(20–24)% to all Elemental Resistances
+100 Life gained on Kill
+100 Mana gained on Kill
ShadowStitchShadowstitch Sacrificial Garb
+1 to Level of all Vaal Skill Gems
Has an additional Implicit Mod
+(20–30) to all Attributes
(250–350)% increased Armour, Evasion and Energy Shield
Recover (3–5)% of Life on Kill
Recover (3–5)% of Energy Shield on Kill
6% increased Maximum Life for each Corrupted Item Equipped
8% increased Maximum Energy Shield for each Corrupted Item Equipped
(-6–-4)% to all Resistances for each Corrupted Item Equipped
local six linked sockets [1]
(Attributes are Strength, Dexterity, and Intelligence)

Corrupted
DemigodsArmourDemigod's Dominance Golden Mantle
+(15–25)% to all Elemental Resistances
+1 to Level of Socketed Gems
+(30–50) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
TabulaRasaTabula Rasa Simple Robe
local six linked white sockets [1]
local unique tabula rasa no requirement or energy shield [1]
Body Armours Item /106 ⍟

Body Armours Item /106 ⍟

IconName
Plate Vest
Armour: 19–27
Movement Speed: -3%
Requires 12 Str
Chestplate
Armour: 68–89
Movement Speed: -5%
Requires Level 6, 25 Str
Copper Plate
Armour: 176–221
Movement Speed: -5%
Requires Level 17, 53 Str
War Plate
Armour: 216–248
Movement Speed: -5%
Requires Level 21, 63 Str
Full Plate
Armour: 284–319
Movement Speed: -5%
Requires Level 28, 81 Str
Arena Plate
Armour: 324–389
Movement Speed: -5%
Requires Level 32, 91 Str
Lordly Plate
Armour: 353–417
Movement Speed: -5%
Requires Level 35, 99 Str
Bronze Plate
Armour: 373–429
Movement Speed: -5%
Requires Level 37, 104 Str
Battle Plate
Armour: 412–474
Movement Speed: -5%
Requires Level 41, 114 Str
Sun Plate
Armour: 451–506
Movement Speed: -5%
Requires Level 45, 124 Str
Colosseum Plate
Armour: 491–589
Movement Speed: -5%
Requires Level 49, 134 Str
Majestic Plate
Armour: 530–625
Movement Speed: -5%
Requires Level 53, 145 Str
Golden Plate
Armour: 559–643
Movement Speed: -5%
Requires Level 56, 152 Str
Crusader Plate
Armour: 601–691
Movement Speed: -5%
Requires Level 59, 160 Str
Astral Plate
Armour: 711–782
Movement Speed: -5%
Requires Level 62, 180 Str
+(8–12)% to all Elemental Resistances
Gladiator Plate
Armour: 738–848
Movement Speed: -5%
Requires Level 65, 177 Str
Glorious Plate
Armour: 776–892
Requires Level 68, 191 Str
Kaom's Plate
Armour: 23
Requires 14 Str
Shabby Jerkin
Evasion Rating: 29–41
Movement Speed: -3%
Requires Level 2, 14 Dex
Strapped Leather
Evasion Rating: 98–127
Movement Speed: -3%
Requires Level 9, 32 Dex
Buckskin Tunic
Evasion Rating: 176–221
Movement Speed: -3%
Requires Level 17, 53 Dex
Wild Leather
Evasion Rating: 255–306
Movement Speed: -3%
Requires Level 25, 73 Dex
Full Leather
Evasion Rating: 284–327
Movement Speed: -3%
Requires Level 28, 81 Dex
Sun Leather
Evasion Rating: 324–382
Movement Speed: -3%
Requires Level 32, 91 Dex
Thief's Garb
Evasion Rating: 353–396
Movement Speed: -3%
Requires Level 35, 99 Dex
Eelskin Tunic
Evasion Rating: 373–429
Movement Speed: -3%
Requires Level 37, 104 Dex
Frontier Leather
Evasion Rating: 412–495
Movement Speed: -3%
Requires Level 41, 114 Dex
Glorious Leather
Evasion Rating: 451–519
Movement Speed: -3%
Requires Level 45, 124 Dex
Coronal Leather
Evasion Rating: 491–579
Movement Speed: -3%
Requires Level 49, 134 Dex
Cutthroat's Garb
Evasion Rating: 530–594
Movement Speed: -3%
Requires Level 53, 145 Dex
Sharkskin Tunic
Evasion Rating: 559–643
Movement Speed: -3%
Requires Level 56, 152 Dex
Destiny Leather
Evasion Rating: 601–721
Movement Speed: -3%
Requires Level 59, 160 Dex
Exquisite Leather
Evasion Rating: 704–810
Movement Speed: -3%
Requires Level 62, 170 Dex
Zodiac Leather
Evasion Rating: 854–982
Movement Speed: -3%
Requires Level 65, 197 Dex
Assassin's Garb
Evasion Rating: 737–811
Requires Level 68, 183 Dex
3% increased Movement Speed
Simple Robe
Energy Shield: 14–20
Movement Speed: -3%
Requires Level 3, 17 Int
Silken Vest
Energy Shield: 30–38
Movement Speed: -3%
Requires Level 11, 37 Int
Scholar's Robe
Energy Shield: 43–53
Movement Speed: -3%
Requires Level 18, 55 Int
Silken Garb
Energy Shield: 56–64
Movement Speed: -3%
Requires Level 25, 73 Int
Mage's Vestment
Energy Shield: 62–69
Movement Speed: -3%
Requires Level 28, 81 Int
Silk Robe
Energy Shield: 69–80
Movement Speed: -3%
Requires Level 32, 91 Int
Cabalist Regalia
Energy Shield: 75–88
Movement Speed: -3%
Requires Level 35, 99 Int
Sage's Robe
Energy Shield: 79–90
Movement Speed: -3%
Requires Level 37, 104 Int
Silken Wrap
Energy Shield: 86–104
Movement Speed: -3%
Requires Level 41, 114 Int
Conjurer's Vestment
Energy Shield: 94–105
Movement Speed: -3%
Requires Level 45, 124 Int
Spidersilk Robe
Energy Shield: 101–117
Movement Speed: -3%
Requires Level 49, 134 Int
Destroyer Regalia
Energy Shield: 109–129
Movement Speed: -3%
Requires Level 53, 145 Int
Savant's Robe
Energy Shield: 115–132
Movement Speed: -3%
Requires Level 56, 152 Int
Necromancer Silks
Energy Shield: 123–147
Movement Speed: -3%
Requires Level 59, 160 Int
Occultist's Vestment
Energy Shield: 137–151
Movement Speed: -3%
Requires Level 62, 180 Int
(3–10)% increased Spell Damage
Widowsilk Robe
Energy Shield: 157–181
Movement Speed: -3%
Requires Level 65, 187 Int
Vaal Regalia
Energy Shield: 171–197
Movement Speed: -3%
Requires Level 68, 194 Int
Scale Vest
Armour: 27–38
Evasion Rating: 27–38
Movement Speed: -3%
Requires Level 4, 10 Str, 10 Dex
Light Brigandine
Armour: 48–63
Evasion Rating: 48–63
Movement Speed: -3%
Requires Level 8, 16 Str, 16 Dex
Scale Doublet
Armour: 97–121
Evasion Rating: 97–121
Movement Speed: -3%
Requires Level 17, 28 Str, 28 Dex
Infantry Brigandine
Armour: 119–142
Evasion Rating: 119–142
Movement Speed: -3%
Requires Level 21, 34 Str, 34 Dex
Full Scale Armour
Armour: 156–180
Evasion Rating: 156–180
Movement Speed: -3%
Requires Level 28, 43 Str, 43 Dex
Soldier's Brigandine
Armour: 178–210
Evasion Rating: 178–210
Movement Speed: -3%
Requires Level 32, 48 Str, 48 Dex
Field Lamellar
Armour: 194–223
Evasion Rating: 194–223
Movement Speed: -3%
Requires Level 35, 53 Str, 53 Dex
Wyrmscale Doublet
Armour: 210–236
Evasion Rating: 210–236
Movement Speed: -3%
Requires Level 38, 57 Str, 57 Dex
Hussar Brigandine
Armour: 232–278
Evasion Rating: 232–278
Movement Speed: -3%
Requires Level 42, 62 Str, 62 Dex
Full Wyrmscale
Armour: 254–292
Evasion Rating: 254–292
Movement Speed: -3%
Requires Level 46, 68 Str, 68 Dex
Commander's Brigandine
Armour: 275–325
Evasion Rating: 275–325
Movement Speed: -3%
Requires Level 50, 73 Str, 73 Dex
Battle Lamellar
Armour: 297–341
Evasion Rating: 297–341
Movement Speed: -3%
Requires Level 54, 79 Str, 79 Dex
Dragonscale Doublet
Armour: 313–351
Evasion Rating: 313–351
Movement Speed: -3%
Requires Level 57, 83 Str, 83 Dex
Desert Brigandine
Armour: 376–451
Evasion Rating: 376–451
Movement Speed: -3%
Requires Level 60, 96 Str, 96 Dex
Full Dragonscale
Armour: 470–541
Evasion Rating: 373–429
Movement Speed: -3%
Requires Level 63, 115 Str, 94 Dex
General's Brigandine
Armour: 415–465
Evasion Rating: 415–465
Movement Speed: -3%
Requires Level 66, 103 Str, 103 Dex
Triumphant Lamellar
Armour: 380–437
Evasion Rating: 477–549
Movement Speed: -3%
Requires Level 69, 95 Str, 116 Dex
Chainmail Vest
Armour: 27–38
Energy Shield: 9–13
Movement Speed: -5%
Requires Level 4, 10 Str, 10 Int
Chainmail Tunic
Armour: 48–63
Energy Shield: 13–17
Movement Speed: -5%
Requires Level 8, 16 Str, 16 Int
Ringmail Coat
Armour: 97–121
Energy Shield: 22–28
Movement Speed: -5%
Requires Level 17, 28 Str, 28 Int
Chainmail Doublet
Armour: 119–140
Energy Shield: 27–31
Movement Speed: -5%
Requires Level 21, 34 Str, 34 Int
Full Ringmail
Armour: 156–180
Energy Shield: 34–39
Movement Speed: -5%
Requires Level 28, 43 Str, 43 Int
Full Chainmail
Armour: 178–199
Energy Shield: 38–43
Movement Speed: -5%
Requires Level 32, 48 Str, 48 Int
Holy Chainmail
Armour: 194–233
Energy Shield: 41–49
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int
Latticed Ringmail
Armour: 216–248
Energy Shield: 45–52
Movement Speed: -5%
Requires Level 39, 59 Str, 59 Int
Crusader Chainmail
Armour: 237–266
Energy Shield: 50–55
Movement Speed: -5%
Requires Level 43, 64 Str, 64 Int
Ornate Ringmail
Armour: 259–298
Energy Shield: 54–62
Movement Speed: -5%
Requires Level 47, 69 Str, 69 Int
Chain Hauberk
Armour: 281–314
Energy Shield: 58–65
Movement Speed: -5%
Requires Level 51, 75 Str, 75 Int
Devout Chainmail
Armour: 302–363
Energy Shield: 62–74
Movement Speed: -5%
Requires Level 55, 80 Str, 80 Int
Loricated Ringmail
Armour: 325–374
Energy Shield: 66–76
Movement Speed: -5%
Requires Level 58, 84 Str, 84 Int
Conquest Chainmail
Armour: 387–445
Energy Shield: 79–91
Movement Speed: -5%
Requires Level 61, 96 Str, 96 Int
Elegant Ringmail
Armour: 377–433
Energy Shield: 92–105
Movement Speed: -5%
Requires Level 64, 90 Str, 105 Int
Saint's Hauberk
Armour: 443–496
Energy Shield: 76–85
Movement Speed: -5%
Requires Level 67, 109 Str, 94 Int
Saintly Chainmail
Armour: 401–461
Energy Shield: 96–110
Movement Speed: -5%
Requires Level 70, 99 Str, 115 Int
Padded Vest
Evasion Rating: 27–38
Energy Shield: 9–13
Movement Speed: -3%
Requires Level 4, 10 Dex, 10 Int
Oiled Vest
Evasion Rating: 54–70
Energy Shield: 14–18
Movement Speed: -3%
Requires Level 9, 17 Dex, 17 Int
Padded Jacket
Evasion Rating: 102–128
Energy Shield: 24–29
Movement Speed: -3%
Requires Level 18, 30 Dex, 30 Int
Oiled Coat
Evasion Rating: 124–146
Energy Shield: 28–33
Movement Speed: -3%
Requires Level 22, 35 Dex, 35 Int
Scarlet Raiment
Evasion Rating: 156–180
Energy Shield: 34–39
Movement Speed: -3%
Requires Level 28, 43 Dex, 43 Int
Waxed Garb
Evasion Rating: 178–205
Energy Shield: 38–44
Movement Speed: -3%
Requires Level 32, 48 Dex, 48 Int
Bone Armour
Evasion Rating: 194–233
Energy Shield: 41–49
Movement Speed: -3%
Requires Level 35, 53 Dex, 53 Int
Quilted Jacket
Evasion Rating: 221–248
Energy Shield: 46–52
Movement Speed: -3%
Requires Level 40, 60 Dex, 60 Int
Sleek Coat
Evasion Rating: 243–287
Energy Shield: 51–60
Movement Speed: -3%
Requires Level 44, 65 Dex, 65 Int
Crimson Raiment
Evasion Rating: 264–304
Energy Shield: 55–63
Movement Speed: -3%
Requires Level 48, 71 Dex, 71 Int
Lacquered Garb
Evasion Rating: 286–329
Energy Shield: 59–68
Movement Speed: -3%
Requires Level 52, 76 Dex, 76 Int
Crypt Armour
Evasion Rating: 308–369
Energy Shield: 63–76
Movement Speed: -3%
Requires Level 56, 82 Dex, 82 Int
Sentinel Jacket
Evasion Rating: 330–370
Energy Shield: 67–76
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int
Varnished Coat
Evasion Rating: 387–434
Energy Shield: 79–89
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int
Blood Raiment
Evasion Rating: 436–501
Energy Shield: 73–84
Movement Speed: -3%
Requires Level 65, 107 Dex, 90 Int
Sadist Garb
Evasion Rating: 427–491
Energy Shield: 93–107
Movement Speed: -3%
Requires Level 68, 103 Dex, 109 Int
Carnal Armour
Evasion Rating: 353–388
Energy Shield: 103–113
Movement Speed: -3%
Requires Level 71, 88 Dex, 122 Int
+(20–25) to maximum Mana
Sacrificial Garb
Armour: 329–378
Evasion Rating: 329–378
Energy Shield: 67–77
Movement Speed: -3%
Requires Level 72, 66 Str, 66 Dex, 66 Int
+1 to Level of all Vaal Skill Gems
Golden Mantle
Armour: 75–86
Evasion Rating: 75–86
Energy Shield: 17–19
Requires Level 20, 8 Str, 8 Dex, 8 Int
+(15–25)% to all Elemental Resistances
Grasping Mail
Armour: 217–250
Evasion Rating: 217–250
Energy Shield: 44–51
Movement Speed: -3%
Requires Level 70, 60 Str, 60 Dex, 60 Int
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Body Armours
  • 5% reduced Damage taken if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Item Synthesis Mods Body Armour /276 ⍟

    Item Synthesis Mods Body Armour /276 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 100
  • +(8–10) to maximum Life
  • +# to maximum Life101 ~ 175
  • +(11–14) to maximum Life
  • +# to maximum Life176 ~ 250
  • +(15–19) to maximum Life
  • +# to maximum Life251 ~ 325
  • +(20–24) to maximum Life
  • +# to maximum Life326 ~ 400
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life401 ~ 475
  • (5–6)% increased maximum Life
  • +# to maximum Life476 ~ 1000
  • (8–10)% increased maximum Life
  • Regenerate # Life per second~ 1000
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1001 ~ 1750
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second1751 ~ 2500
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second2501 ~ 3000
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3001 ~ 3250
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3251 ~ 3500
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3501 ~ 5000
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • Regenerate #% of Life per second~ 70
  • Regenerate (11.7–18.3) Life per second
  • Regenerate #% of Life per second71 ~ 140
  • Regenerate (18.4–26.7) Life per second
  • Regenerate #% of Life per second141 ~ 300
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • +# to maximum Mana~ 50
  • +(8–10) to maximum Mana
  • +# to maximum Mana51 ~ 100
  • +(11–14) to maximum Mana
  • +# to maximum Mana101 ~ 150
  • +(15–19) to maximum Mana
  • +# to maximum Mana151 ~ 175
  • +(20–24) to maximum Mana
  • +# to maximum Mana176 ~ 200
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana201 ~ 500
  • (7–8)% increased maximum Mana
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • (7–10)% of Physical Damage from Hits taken as Fire Damage
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • (7–10)% of Physical Damage from Hits taken as Lightning Damage
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • (5–8)% of Physical Damage from Hits taken as Chaos Damage
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (14–15)% chance to Avoid being Stunned
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • Gain 1 Endurance Charge every second if you've been Hit Recently
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • 10% chance to gain a Frenzy Charge on Hit
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 15% chance to gain a Power Charge on Critical Strike
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • 1% reduced Damage taken per 250 Strength
  • 1% reduced Damage taken per 250 Dexterity
  • 1% reduced Damage taken per 250 Intelligence
  • #% increased Attributes~ 17
  • 2% increased Attributes
  • #% increased Attributes18 ~ 50
  • 3% increased Attributes
  • +# to Armour~ 200
  • +(15–20) to Armour
  • +# to Armour201 ~ 400
  • +(21–30) to Armour
  • +# to Armour401 ~ 600
  • +(31–40) to Armour
  • +# to Armour601 ~ 800
  • +(41–55) to Armour
  • +# to Armour801 ~ 1100
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour1101 ~ 1450
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Armour1451 ~ 2000
  • +(56–70) to Armour
  • 4% additional Physical Damage Reduction
  • +# to Evasion Rating~ 175
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating176 ~ 375
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating376 ~ 575
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating576 ~ 775
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating776 ~ 1050
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attack Hits
  • +# to Evasion Rating1051 ~ 1400
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attack Hits
  • +# to Evasion Rating1401 ~ 2000
  • +(56–70) to Evasion Rating
  • +4% chance to Evade Attack Hits
  • +# to maximum Energy Shield~ 50
  • +(10–12) to maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • +(13–15) to maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 150
  • +(16–18) to maximum Energy Shield
  • +# to maximum Energy Shield151 ~ 200
  • +(19–21) to maximum Energy Shield
  • +# to maximum Energy Shield201 ~ 300
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • +# to maximum Energy Shield301 ~ 370
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • +# to maximum Energy Shield371 ~ 500
  • +(22–25) to maximum Energy Shield
  • Regenerate 1% of Energy Shield per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • (15–20)% chance to Defend with 200% of Armour
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • (10–15)% Global chance to Blind Enemies on hit
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • (15–20)% chance to Defend with 200% of Armour
  • (10–15)% Global chance to Blind Enemies on hit
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • (15–20)% chance to Defend with 200% of Armour
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • (10–15)% Global chance to Blind Enemies on hit
  • (10–15)% increased Energy Shield Recovery rate
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • (15–20)% chance to Defend with 200% of Armour
  • (10–15)% Global chance to Blind Enemies on hit
  • (10–15)% increased Energy Shield Recovery rate
  • #% additional Physical Damage Reduction~ 5
  • 2% additional Physical Damage Reduction
  • #% additional Physical Damage Reduction6 ~ 9
  • 3% additional Physical Damage Reduction
  • #% additional Physical Damage Reduction10 ~ 50
  • 4% additional Physical Damage Reduction
  • Regenerate #% of Energy Shield per second~ 80
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • Regenerate #% of Energy Shield per second81 ~ 120
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • Regenerate #% of Energy Shield per second121 ~ 500
  • Regenerate 1% of Energy Shield per second
  • Reflects # Physical Damage to Melee Attackers~ 300
  • Reflects (10–15) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers301 ~ 450
  • Reflects (16–40) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers451 ~ 550
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Reflects # Physical Damage to Melee Attackers551 ~ 1000
  • Reflects (41–80) Physical Damage to Melee Attackers
  • Attacks have +(0.5–1)% to Critical Strike Chance
  • +(0.5–1)% to Spell Critical Strike Chance
  • #% chance to Avoid Elemental Ailments~ 30
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments31 ~ 60
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments61 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • (16–25)% chance to Avoid Elemental Ailments
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Bleeding~ 55
  • (14–16)% chance to Avoid Bleeding
  • #% chance to Avoid Bleeding56 ~ 110
  • (18–21)% chance to Avoid Bleeding
  • #% chance to Avoid Bleeding111 ~ 200
  • (22–25)% chance to Avoid Bleeding
  • #% chance to Avoid being Poisoned~ 55
  • (14–16)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned56 ~ 110
  • (18–21)% chance to Avoid being Poisoned
  • #% chance to Avoid being Poisoned111 ~ 200
  • (22–25)% chance to Avoid being Poisoned
  • #% Chance to Block Attack Damage~ 19
  • 2% Chance to Block Attack Damage
  • #% Chance to Block Attack Damage20 ~ 50
  • (4–5)% Chance to Block Attack Damage
  • [#]~ 25
  • +2% chance to Suppress Spell Damage
  • [#]26 ~ 50
  • +(4–5)% chance to Suppress Spell Damage
  • [#]~ 20
  • +2% chance to Suppress Spell Damage
  • [#]21 ~ 50
  • +(4–5)% chance to Suppress Spell Damage
  • #% chance to Avoid Fire Damage from Hits~ 14
  • +(11–12)% to Fire Resistance
  • #% chance to Avoid Fire Damage from Hits15 ~ 27
  • +(13–14)% to Fire Resistance
  • #% chance to Avoid Fire Damage from Hits28 ~ 50
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • #% chance to Avoid Cold Damage from Hits~ 14
  • +(11–12)% to Cold Resistance
  • #% chance to Avoid Cold Damage from Hits15 ~ 27
  • +(13–14)% to Cold Resistance
  • #% chance to Avoid Cold Damage from Hits28 ~ 50
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • #% chance to Avoid Lightning Damage from Hits~ 14
  • +(11–12)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage from Hits15 ~ 27
  • +(13–14)% to Lightning Resistance
  • #% chance to Avoid Lightning Damage from Hits28 ~ 50
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • #% of Physical Damage from Hits taken as Cold Damage~ 16
  • +(11–12)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage17 ~ 32
  • +(13–14)% to Cold Resistance
  • #% of Physical Damage from Hits taken as Cold Damage33 ~ 100
  • +(15–16)% to Cold Resistance
  • (7–10)% of Physical Damage from Hits taken as Cold Damage
  • #% increased Area of Effect~ 11
  • (5–6)% increased Area of Effect
  • #% increased Area of Effect12 ~ 21
  • (7–8)% increased Area of Effect
  • #% increased Area of Effect22 ~ 50
  • (9–10)% increased Area of Effect
  • #% chance to gain Onslaught for 3 seconds when Hit~ 210
  • 4% increased Movement Speed
  • #% chance to gain Onslaught for 3 seconds when Hit211 ~ 500
  • (5–6)% increased Movement Speed
  • (10–12)% increased Attack and Cast Speed during Onslaught
  • #% increased Chaos Damage taken over time~ -30
  • +(5–6)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-31 ~ -60
  • +(7–8)% to Chaos Resistance
  • #% increased Chaos Damage taken over time-61 ~ -100
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • Has 1 Abyssal Socket~ 1
  • (2–3)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (4–5)% additional Physical Damage Reduction against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Abyss Jewels
  • Socketed Attacks have +# to Total Mana Cost~ -20
  • -1 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-21 ~ -40
  • -2 to Total Mana Cost of Skills
  • Socketed Attacks have +# to Total Mana Cost-41 ~ -50
  • -3 to Total Mana Cost of Skills
  • +#% Chaos Resistance against Damage Over Time~ 50
  • +(5–6)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time51 ~ 100
  • +(7–8)% to Chaos Resistance
  • +#% Chaos Resistance against Damage Over Time101 ~ 200
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +# Physical Damage taken from Hits~ -100
  • (-20–-16) Physical Damage taken from Attack Hits
  • +# Physical Damage taken from Hits-101 ~ -200
  • (-25–-21) Physical Damage taken from Attack Hits
  • +# Physical Damage taken from Hits-201 ~ -500
  • (-40–-35) Physical Damage taken from Attack Hits
  • [#]~ 65
  • Determination has -10% increased Mana Reservation Efficiency
  • Grace has -10% increased Mana Reservation Efficiency
  • Discipline has -10% increased Mana Reservation Efficiency
  • [#]66 ~ 100
  • Determination has (15–20)% increased Aura Effect
  • Grace has (15–20)% increased Aura Effect
  • Discipline has (15–20)% increased Aura Effect
  • Socketed Gems are Supported by Level # Maim~ 1
  • (12–13)% increased Attack Damage
  • Socketed Gems are Supported by Level # Maim2 ~ 2
  • (14–16)% increased Attack Damage
  • Socketed Gems are Supported by Level # Maim3 ~ 5
  • (17–20)% increased Attack Damage
  • Socketed Gems are Supported by Level # Arcane Surge~ 1
  • (12–13)% increased Spell Damage
  • Socketed Gems are Supported by Level # Arcane Surge2 ~ 2
  • (14–16)% increased Spell Damage
  • Socketed Gems are Supported by Level # Arcane Surge3 ~ 5
  • (17–20)% increased Spell Damage
  • #% chance to gain a Frenzy Charge when Hit~ 25
  • 3% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit26 ~ 50
  • 4% increased Attack and Cast Speed
  • #% chance to gain a Frenzy Charge when Hit51 ~ 100
  • 5% increased Attack and Cast Speed
  • #% of Damage is taken from Mana before Life~ 25
  • (2–3)% of Physical Damage is taken from Mana before Life
  • #% of Damage is taken from Mana before Life26 ~ 50
  • (4–5)% of Physical Damage is taken from Mana before Life
  • +# to maximum number of Raised Zombies~ 1
  • Minions deal 8% increased Damage
  • +# to maximum number of Raised Zombies2 ~ 2
  • Minions deal (9–10)% increased Damage
  • +# to maximum number of Raised Zombies3 ~ 5
  • Minions deal (11–12)% increased Damage
  • Raised Zombies deal (30–35)% increased Damage
  • Skeletons deal (30–35)% increased Damage
  • +# to Armour during Soul Gain Prevention~ 8000
  • +(21–30) to Armour
  • +# to Armour during Soul Gain Prevention8001 ~ 15000
  • +(31–40) to Armour
  • Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby~ 20000
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • Regenerate # Energy Shield per second while a Rare or Unique Enemy is Nearby20001 ~ 25000
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • #% of Evasion Rating is Regenerated as Life per second while Focused~ 170
  • Regenerate (0.6–0.7)% of Life per second
  • #% of Evasion Rating is Regenerated as Life per second while Focused171 ~ 500
  • Regenerate (0.8–0.93)% of Life per second
  • Gain #% of Maximum Life as Extra Maximum Energy Shield~ 26
  • +(13–15) to maximum Energy Shield
  • Gain #% of Maximum Life as Extra Maximum Energy Shield27 ~ 50
  • +(16–18) to maximum Energy Shield
  • Gain 3% of Maximum Life as Extra Maximum Energy Shield
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention~ 20
  • +(3–4)% to all Elemental Resistances
  • #% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention21 ~ 50
  • +(5–6)% to all Elemental Resistances
  • Recover #% of Mana and Energy Shield when you Focus~ 85
  • (19–21)% increased Mana Regeneration Rate
  • (8–9)% increased Energy Shield Recharge Rate
  • Recover #% of Mana and Energy Shield when you Focus86 ~ 150
  • (22–24)% increased Mana Regeneration Rate
  • (10–11)% increased Energy Shield Recharge Rate
  • [#]~ 150
  • +1 to maximum Fortification
  • [#]151 ~ 300
  • +2 to maximum Fortification
  • [#]301 ~ 500
  • +3 to maximum Fortification
  • #% of Damage is taken from Mana before Life while Focused~ 60
  • (2–3)% of Physical Damage is taken from Mana before Life
  • #% of Damage is taken from Mana before Life while Focused61 ~ 200
  • (4–5)% of Physical Damage is taken from Mana before Life
  • Item drops on Death if Equipped by an Animated Guardian~ 2
  • +15% to Animated Guardian Elemental Resistances
  • Item drops on Death if Equipped by an Animated Guardian3 ~ 5
  • Item drops on Death if Equipped by an Animated Guardian
  • You can apply an additional Curse~ 1
  • Curse Skills have (10–15)% increased Skill Effect Duration
  • You can apply an additional Curse2 ~ 2
  • Curse Skills have (16–20)% increased Skill Effect Duration
  • You can apply an additional Curse3 ~ 5
  • (6–10)% increased Effect of your Curses
  • #% chance to gain an additional Vaal Soul on Kill~ 50
  • 5% reduced Damage taken if Corrupted
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