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Varnished Coat
Body Armours
Evasion Rating: 387—434
Energy Shield: 79—89
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int
DropLevel
62
BaseType
Varnished Coat
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Armours/BodyArmours/BodyDexInt14
Tags
dex_int_armour, body_armour, armour
Icon
Art/2DItems/Armours/BodyArmours/BodyDexInt2B
Base.base_level
1
Base.tag
default, armour, body_armour
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.csd
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
BodyArmour
Quality.max_quality
20
Sockets.socket_info
1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1
Unique /2
CarcassJack
Requires Level 62, 96 Dex, 96 Int
(120—150)% increased Evasion and Energy Shield
+(50—70) to maximum Life
+(9—12)% to all Elemental Resistances
(40—50)% increased Area of Effect
(40—50)% increased Area Damage
Extra gore
HeartoftheElements
Requires Level 62, 96 Dex, 96 Int
+(30—40) to Intelligence
(120—200)% increased Evasion and Energy Shield
+(10—20)% to all Elemental Resistances
(10—25)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
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