Bone Armour
Body Armour
Evasion Rating: 194–233
Energy Shield: 41–49
Movement Speed: -3%
Requires Level 35, 53 Dex, 53 Int
Bone Armour BodyDexInt7 /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb |
DropLevel | 35 |
BaseType | Bone Armour |
Class | Body Armours |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Armours/BodyArmours/BodyDexInt7 |
Tags | dex_int_armour, body_armour, armour |
Icon | Art/2DItems/Armours/BodyArmours/BodyDexInt4C |
Reference | Community Wiki |
Bone Armour
A percentage of all Damage from Hits is taken from this buff before your Life or Energy Shield. You are Immune to Bleeding.
base_additional_physical_damage_reduction_%
affected_by_guard_skill
affected_by_guard_skill
Attribute /6
bone_armour
Key | Value |
---|---|
Acronym | Ignite |
IsRemovable | 1 |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base additional physical damage reduction % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | affected by guard skill |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Unique /1 ⍟
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Bone Armour
Level: 20
Cooldown Time: 3.00 sec
Cast Time: Instant
Requires Level 70
Applies a buff to you and each of your minions, which will take some of the damage from enemy hits before being depleted. The buff also grants immunity to bleeding. Shares a cooldown with other Guard skills.
Base duration is 3 seconds
This Skill's Cooldown does not recover during its effect
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take 2209 Damage
Buff grants Immunity to Bleeding
base deal no damage [1]
This Skill's Cooldown does not recover during its effect
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take 2209 Damage
Buff grants Immunity to Bleeding
base deal no damage [1]
Level Effect /1
Implicit |
---|
70% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take 2209 Damage Base duration is 3 seconds This Skill's Cooldown does not recover during its effect Buff grants Immunity to Bleeding |
Level | Requires Level | Experience | |
---|---|---|---|
20 | 70 |
Attribute /7
Bone Armour
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold |
Acronym | Ignite |
BaseType | Bone Armour |
TargetTypes | Any |
Type | Spell, Buff, Instant, Duration, Triggerable, Guard, Minion, Cooldown |
BuffIcon | |
ActiveSkillsCode | bone_armour |
Supported By /9
Icon | Name |
---|---|
Increased Duration Support Supports any skill with a duration. | |
Less Duration Support Supports any skill that has a duration. | |
Cast when Damage Taken Support Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Cast when Stunned Support Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Arcane Surge Support Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Second Wind Support Supports skills with cooldowns.
Cannot support triggered skills. |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.