Essence Atlas Tree Modifiers /8
Essence /105
+3 to maximum number of Spectral Spirits
essence buff elemental damage taken +% [-5]
Item mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | WeaponTree | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Essence Drain Damage 1 | 66 | Enchantment | 25% increased Essence Drain Damage damage caster | helmet 100 default 0 |
Enchantment Essence Drain Damage 2 | 75 | Enchantment | 40% increased Essence Drain Damage damage caster | helmet 100 default 0 |
Enchantment Essence Drain Duration 1 | 66 | Enchantment | 20% increased Essence Drain Duration caster | helmet 100 default 0 |
Enchantment Essence Drain Duration 2 | 75 | Enchantment | 30% increased Essence Drain Duration caster | helmet 100 default 0 |
Monsters mods /13
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Remnant of Corruption | 1 | Essence | Enemies Cannot Leech Life From you essence corrupt spawn monster on death variation [4] | |
Weeping Essence of Suffering | 1 | Essence | essence suffering spawn monster on death variation [9] | |
Wailing Essence of Suffering | 1 | Essence | essence suffering spawn monster on death variation [9] | |
Screaming Essence of Suffering | 1 | Essence | essence suffering spawn monster on death variation [9] | |
Shrieking Essence of Suffering | 1 | Essence | essence suffering spawn monster on death variation [9] | |
Deafening Essence of Suffering | 1 | Essence | essence suffering spawn monster on death variation [9] | |
Wailing Essence of Anguish | 1 | Essence | essence anguish spawn monster on death variation [6] | |
Screaming Essence of Anguish | 1 | Essence | essence anguish spawn monster on death variation [6] | |
Shrieking Essence of Anguish | 1 | Essence | essence anguish spawn monster on death variation [6] | |
Deafening Essence of Anguish | 1 | Essence | essence anguish spawn monster on death variation [6] | |
1 | Unique | essence anguish spawn monster on death variation [7] | ||
1 | Unique | essence anguish spawn monster on death variation [8] | ||
1 | Essence | essence delirium spawn monster on death variation [10] |
Cluster Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Significance | 50 | Suffix | 1 Added Passive Skill is Essence Rush defences damage attack caster speed | affliction_spell_damage 750 default 0 |
Heist Equipment mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Whispering | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Essences drop | heist_equipment_reward 1000 default 0 |
of Weeping | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Essences drop | heist_equipment_reward 800 default 0 |
of Screaming | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Essences drop | heist_equipment_reward 600 default 0 |
of Deafening | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Essences drop | heist_equipment_reward 400 default 0 |
Trinket mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Superstition | 1 | Suffix | 3% chance to receive additional Essences when opening a Reward Chest in a Heist drop | default 100 |
of Superstition | 50 | Suffix | 4% chance to receive additional Essences when opening a Reward Chest in a Heist drop | default 75 |
of Superstition | 70 | Suffix | (5–6)% chance to receive additional Essences when opening a Reward Chest in a Heist drop | default 50 |
Misc mods /18
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Scarabs | 68 | Chest | Suffix | Contains (1–3) additional Essence Scarab | drops_no_scarabs 0 default 20 |
1 | Atlas | Prefix | Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption Your Maps contain an additional Imprisoned Monster 3 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 500 | |
1 | Atlas | Prefix | Monsters Imprisoned by Essences have a 50% chance to contain a Remnant of Corruption Your Maps contain 2 additional Imprisoned Monsters 15 uses remaining map extra content weighting [1] | unique_map 0 no_monster_packs 0 default 500 | |
1 | MapDevice | Unique | Essences found are a tier higher | ||
1 | MapDevice | Unique | Rare monsters that are natural inhabitants are imprisoned by Essences | ||
1 | MapDevice | Unique | Using a Remnant of Corruption can only result in upgrading or transforming Essences | ||
1 | MapDevice | Unique | Releasing an Imprisoned Monster grants a random Essence Modifier to another Imprisoned Monster Imprisoned Monsters have increased Difficulty and Reward for each Essence Modifier | ||
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop an additional Essence | expedition_lostmen_remnant 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain an additional Essence | expedition_lostmen_remnant 1000 default 0 | |
5 | ExpeditionRelic | Suffix | Runic Monsters have 35% chance to drop an additional Essence | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 500 | |
5 | ExpeditionRelic | Suffix | Excavated Chests have 35% chance to contain an additional Essence | expedition_templar_remnant 0 expedition_vaal_remnant 0 expedition_karui_remnant 0 expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 expedition_maraketh_remnant 0 expedition_maraketh_remnant2 0 expedition_sirens_remnant 0 expedition_monkeytribe_remnant 0 expedition_lostmen_remnant 0 default 251 | |
1 | PrimordialAltar | Unique | (1.6–3.2)% chance to drop an additional Essence Scarab | primordial_altar_downside 0 cleansing_fire_altar 1584 default 0 | |
1 | PrimordialAltar | Unique | Final Boss drops (2–4) additional Essence Scarabs | primordial_altar_downside 0 cleansing_fire_altar 1584 default 0 | |
of Deafening | 1 | Sentinel | Suffix | (2.6–3)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [2] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Deafening | 1 | Sentinel | Suffix | (3.1–3.5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Deafening | 1 | Sentinel | Suffix | (3.6–5)% chance for Empowered Enemies to have an Essence Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
of Collective Stasis | 1 | MemoryLines | Suffix | [DNT] Areas contain additional Essences Essences contain multiple Rare Monsters with Essences memory line type hash [-11718] | memory_line_kirac 0 default 0 |
of Crystal Prisons | 1 | MemoryLines | Suffix | Areas contain additional Essences Essences contain Rogue Exiles memory line type hash [23679] | memory_line_einhar 100 default 0 |
Essence /1
Name |
---|
Essence of Horror |
Item /14
Item drops after killing {0} monsters
Item drops after killing {0} monsters
upgrading or transforming Essences
Imprisoned Monsters in Areas have increased Difficulty and Reward for
each Essence Modifier
Passive /4
Essence Stash Tab /105
+3 to maximum number of Spectral Spirits
essence buff elemental damage taken +% [-5]
Essences The Help PanelEssences The Help Panel
Essences
You may encounter large blue crystals throughout the world that have imprisoned several monsters. By activating the central crystal you can free the monster within, but beware: that monster has been empowered by an Essence, and will be significantly tougher to kill than usual. If you manage to defeat the monster within, you can claim the essence for yourself. Essences are a special type of currency item that can typically only be found by defeating these trapped monsters. Unlike ordinary currency items, Essences have semi-predictable outcomes -- they will always guarantee that a certain mod appears.
Essences are particularly useful early on, or when your character needs a certain mod, such as fire resistance. When the usefulness of low-level essences drops away, you can upgrade them by selling three identical essences to a vendor. Doing so will grant you one similar, but more effective, essence.
Community Wiki
Essence
An essence is part of a complex group of currency items used for crafting equipment. All essences can be used to upgrade a piece of normal rarity equipment to rare and apply one guaranteed affix. Some essences can also be used to reforge the affixes of rare equipment.
Table of essences
The name of an essence consists of three parts: the tier of the essence as a prefix, the word 'Essence', and the type of the essence as a suffix. For example, Whispering Essence of Woe has the prefix 'Whispering' and the suffix 'of Woe', which means that it is a tier 1 essence of the Woe type. An essence's type determines which guaranteed modifiers it can imbue to equipment, while its tier determines the magnitude of bonuses granted by those modifiers.
Natural essences
Groups A–E include all types of essences that can appear naturally with essence monsters. These essences come in seven tiers, each distinguished by a prefix word. An essence's tier can also be recognized by the number of lines in its 2D art icon. Note that not all types of essences exist for every tier. Lower tiers include fewer types of essences.
Corrupted essences
Group F includes the corrupted essences, which have no prefix word due to the fact that they exist in a tier unto themselves. These do not appear naturally with essence monsters, and can only be obtained by corrupting an essence monster with a Remnant of Corruption. (See § Corrupting essence monsters for details about this process.)
Mechanics
Obtaining essences
Monsters trapped in essence crystals can occasionally be encountered in most areas. Activating the center essence crystal three times will break the crystals, freeing the trapped monsters. The essence item can be obtained by killing these monsters, which are also enhanced by special monster modifiers on the essence.
Some types of essences only exist at higher tiers. This forms a progression in which more types of essences become available in areas with higher monster level.
Tier 6, 'Shrieking' essences can be obtained by upgrading lower tier essences through the vendor recipe system or by corrupting tier 5 essences using a Remnant of Corruption.
Tier 7, 'Deafening' essences can be obtained by upgrading lower tier essences through the vendor recipe system.
###Harvest exchanges One of the random Harvest crafting options granted by Vivid Watcher upgrades an essence by one tier.
One of the random Harvest crafting options granted by Wild Homunculus changes a stack of essences into a different type of the same tier.
Corrupting essence monsters
Essences can be corrupted by using a Remnant of Corruption on a monster trapped by essence before releasing it.
This will result in one of the following outcomes chosen at random:
- Mobs are broken free with empowered stats.
- All contained essences have their tiers increased by 1 (e.g. 'Screaming' upgraded to 'Shrieking'). Note that the base essence type won't change, and this can't occur with "Deafening" essences.
- Monster may gain one additional essence.
- Transform essence types to random ones from the next type group. E.g., 'of Fear' transformed to 'of Wrath'.
- Note that this can also increase the tier of the essence if the original is at a lower tier than the minimum for the next tier.
- Essence of Hysteria, Insanity, Horror and Delirium can only be obtained by corrupting monsters with an essence of tier 5 (MEDS: Misery, Envy, Dread, Scorn).
The "Remnant of Corruption"-possessed monster has a monster aura that deals physical damage over time as well as slow the player character.
The player character cannot leech life from the "Remnant of Corruption"-possessed monster.
On slaying the "Remnant of Corruption"-possessed monster, the remnant is dropped just like normal Essences. Additionally two Fleshmonsters spawn on the drop location.
These possessing effects were in fact due to the essence adding the mods RemnantOfCorruptionMonsterAura, Remnant of Corruption to the monster.
Crafting
All essences can be used to upgrade a piece of normal rarity equipment to rare, similar to an Orb of Alchemy, and apply one guaranteed affix. Essences of tier 5 (Screaming) and above can also be used to reforge the affixes of rare equipment, which is similar to a Chaos Orb; however, in addition to applying one guaranteed affix, using an essence this way will ignore and override any meta-crafting modifiers.1
WARNING: Despite the similar wording to Chaos Orbs, using an essence on an item with a meta-crafting mod (Prefixes Cannot Be Changed or Cannot roll Caster Modifiers) will ignore that mod and overwrite existing prefixes and suffixes ignoring any restrictions.
Tier | Prefix | Obtainable through | max. level of original item | Min. Level of reforged item | Item reforge |
---|---|---|---|---|---|
1 | Whispering | Lv. 1+ zone drop | 35 | 1 | ✗ |
2 | Muttering | Lv. 12+ zone drop | 45 | 8 | ✗ |
3 | Weeping | Lv. 30+ zone drop | 60 | 20 | ✗ |
4 | Wailing | Lv. 48+ zone drop | 75 | 33 | ✗ |
5 | Screaming | Lv. 68+ zone drop | N/A | 46 | ✓ |
6 | Shrieking | Upgrading or corrupting tier 5 essences | N/A | 59 | ✓ |
7 | Deafening | Upgrading tier 6 essences | N/A | 65 | ✓ |
Vendor recipes
It is possible to upgrade essences in tier through a vendor recipe.
Result | Recipe |
---|---|
1x essence of the same type one tier higher | 3x essences of the same type and tier |
The Essence Stash Tab provides the means to upgrade essences from within the tab itself. This has exactly the same outcome as the vendor recipe, but saves time spent moving items around.
Divination cards
The following divination cards can be exchanged for essences:
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Guide
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