Rings Unique /100 ⍟
Adds 1 to 4 Physical Damage to Attacks
Adds (10–15) to (20–25) Chaos Damage to Attacks
Regenerate (10–15) Life per second
10% chance to Cause Monsters to Flee
Adds 1 to 4 Physical Damage to Attacks
+(10–30) to all Attributes
(10–30)% increased Damage
(10–30)% increased Rarity of Items found
+(10–30)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Purity modifier]
(Attributes are Strength, Dexterity, and Intelligence)
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
+(20–30) to maximum Life
Grants Level 10 Enduring Cry Skill
+(10–20) to Strength
+1 to Maximum Endurance Charges
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20–30)% increased Elemental Damage with Attack Skills
+(20–30) to maximum Life
10% chance to Trigger Summon Spirit of Akoya on Kill
+(10–20) to all Attributes
(30–50)% increased Mana Regeneration Rate
(10–15)% of Damage taken Recouped as Life
(Attributes are Strength, Dexterity, and Intelligence)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply an additional Curse
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item Equipped
3% chance for Slain monsters to drop an additional Scroll of Wisdom
(Flasks and Jewels are not Equipped)
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(20–30) to maximum Mana
+(5–20) to Intelligence
+(5–20)% to all Elemental Resistances
Gain (5–20) Mana per Enemy Killed
You can apply one fewer Curse
(10–15)% increased Effect of your Curses
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Non-Aura Hexes expire upon reaching (180–220)% of base Effect
Non-Aura Hexes gain 20% increased Effect per second
+(20–30) to maximum Mana
+(10–20) to all Attributes
Link Skills have (10–15)% increased Cast Speed
Link Skills have (10–15)% increased Skill Effect Duration
Linked Targets Cannot Die for 2 seconds after you Die
Lose no Experience when you die because a Linked target died
(Attributes are Strength, Dexterity, and Intelligence)
(6–15)% increased Rarity of Items found
+10 to Dexterity
(50–70)% increased Rarity of Items found
-20% to all Elemental Resistances
(6–15)% increased Rarity of Items found
+(0–60) to maximum Life
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
1% of Damage Leeched as Life
(5–10)% increased Movement Speed
Steal Power, Frenzy, and Endurance Charges on Hit
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 3 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Lightning Resistance
+20 to Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players with Hits and Ailments
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(20–30)% to Lightning Resistance
+(30–50) to Dexterity
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Cold Resistance
+20 to Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
+(20–30)% to Cold Resistance
+(20–30)% to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
+(20–30)% to Fire Resistance
+(25–40)% to Cold Resistance
(25–40)% increased Attack Speed while Ignited
(25–40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite you
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (20–25) to (30–35) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(20–30)% to Fire Resistance
+20 to Strength

5% increased maximum Energy Shield

5% increased maximum Life

+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
+(8–10)% to all Elemental Resistances
+10% to all Elemental Resistances
(6–8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(8–10)% to all Elemental Resistances
(10–16)% increased Quantity of Items found
Can't use other Rings
+(25–40)% to all Elemental Resistances
Gain (40–60) Life per Enemy Hit with Attacks
Gain 30 Mana per Enemy Hit with Attacks
50% reduced Effect of Curses on you
+(8–10)% to all Elemental Resistances
+20 to all Attributes

5% increased maximum Energy Shield

5% increased maximum Life

[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
+(10–20)% to all Elemental Resistances
(40–60)% increased Cold Damage while affected by Herald of Ice
(40–60)% increased Fire Damage while affected by Herald of Ash
10% increased Mana Reservation Efficiency of Herald Skills
+1% to maximum Cold Resistance while affected by Herald of Ice
(Attributes are Strength, Dexterity, and Intelligence)
(Maximum Resistances cannot be raised above 90%)
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(-20–20)% reduced Skill Effect Duration
(6–12)% of Damage taken Recouped as Mana
(6–12)% of Damage taken Recouped as Life
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
+(15–25) to maximum Energy Shield
Regenerate (10–15) Life per second
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
+(15–25) to maximum Energy Shield
+(30–40) to Intelligence
(10–15)% increased Cast Speed
(10–20)% chance to gain a Power Charge when you Cast a Curse Spell
Your Curse Limit is equal to your maximum Power Charges
+(15–25) to maximum Energy Shield
(30–40)% increased Spell Damage
+(60–80) to maximum Mana
(5–10)% chance to Freeze, Shock and Ignite
Spells cause you to gain Energy Shield equal to their Upfront
Cost every fifth time you Pay it
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Upfront Costs are all Costs that are not paid per-second)
+(17–23)% to Chaos Resistance
Recover (3–5)% of Life on Kill
Gain Adrenaline for (1–3) second on Kill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
+(17–23)% to Chaos Resistance
25% reduced maximum Energy Shield
25% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain (40–60)% of Physical Damage as Extra Chaos Damage
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(17–23)% to Chaos Resistance
All Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
(Any Elemental Damage not Converted by other effects is Converted by this)
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
(20–30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Critical Strike Chance
(5–10)% increased Attack Speed
(5–10)% increased Cast Speed
+(40–60) to maximum Energy Shield
+(30–50) to maximum Life
Attacks inflict Unnerve on Critical Strike for 4 seconds
Spells inflict Intimidate on Critical Strike for 4 seconds
(Unnerved enemies take 10% increased Spell Damage)
(Intimidated enemies take 10% increased Attack Damage)
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
+(12–16)% to Fire and Lightning Resistances
+20 to Strength and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(12–16)% to Cold and Lightning Resistances
+20 to Dexterity and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
+(12–16)% to Fire and Cold Resistances
Trigger Level 10 Summon Spectral Wolf on Kill
(20–30)% increased Mana Regeneration Rate
+(12–16)% to Fire and Cold Resistances
+20 to Strength and Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

or
Has 1 Socket
+5 to Level of Socketed Gems
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
Has 1 Socket
25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
Has 1 Socket
Socketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Has 1 Socket
+2 to Level of Socketed Gems
(5–10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
Has 1 Socket
+2 to Level of Socketed Aura Gems
Socketed Gems have no Reservation
Your Blessing Skills are Disabled
80% reduced Reservation Efficiency of Skills
You can catch Corrupted Fish
(10–15)% increased Cast Speed
100% increased Fishing Line Strength
20% increased Quantity of Fish Caught
40% increased Rarity of Fish Caught
(20–40)% increased Fish Bite Sensitivity
(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)
Corrupted
Has 1 Socket
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
veiled mod seed [1,30000]
veiled mod type [2]
(Attributes are Strength, Dexterity, and Intelligence)
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
Has 1 Socket
+30% to Quality of Socketed Gems
Has 1 Socket
Socketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Four random modifiers]
Has 1 Socket
+2 to Level of Socketed Vaal Gems
[Three random modifiers]
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(8–12)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently, up to a maximum of 120%
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
(15–25)% increased Elemental Damage
(15–25)% increased Global Critical Strike Chance
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
(10–20)% increased Duration of Ailments on Enemies
Left Ring slot: Cover Enemies in Ash for 5 seconds when you Ignite them
Right Ring slot: Cover Enemies in Frost for 5 seconds when you Freeze them
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
(Being Covered in Frost applies 50% less Critical Strike Chance and 20% increased Cold Damage Taken)
Reflects your other Ring
Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /40
3812250damage elemental cold attack casterAdds # to # Cold Damage to Spells and Attacks
3822250damage elemental fire attack casterAdds # to # Fire Damage to Spells and Attacks
3832250damage elemental lightning attack casterAdds # to # Lightning Damage to Spells and Attacks
9564500Grants Level # Anger Skill
Grants Level # Conductivity Skill
Grants Level # Despair Skill
Grants Level # Flammability Skill
Grants Level # Frostbite Skill
Grants Level # Hatred Skill
Grants Level # Zealotry Skill
Grants Level # Pride Skill
Grants Level # Wrath Skill
160500bleed physical attack ailmentBleeding cannot be inflicted on you
1401000Cannot be Ignited
1401000poison chaos ailmentCannot be Poisoned
11500attack speed#% increased Attack Speed
11500caster speed#% increased Cast Speed
11500damage physical#% increased Global Physical Damage
140500resource mana attackGain # Mana per Enemy Hit with Attacks
1601000#% increased Rarity of Items found
184200#% increased Quantity of Items found
1451000auraWrath has #% increased Aura Effect
1451000auraAnger has #% increased Aura Effect
1451000auraHatred has #% increased Aura Effect
1451000auraDetermination has #% increased Aura Effect
1451000auraDiscipline has #% increased Aura Effect
1451000auraGrace has #% increased Aura Effect
1451000auraMalevolence has #% increased Aura Effect
1451000auraZealotry has #% increased Aura Effect
1451000auraPride has #% increased Aura Effect
313000attribute#% increased Dexterity
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
111000elemental resistance+#% to all Elemental Resistances
2995084Total
Rings Synthesis Implicit Corrupted /1 ⍟
Item ClassesMods
Rings
  • (15–20)% increased Damage if Corrupted
  • (13–16)% increased Damage with Vaal Skills
  • Rings Synthesis Implicit
    23240resource life#% increased maximum Life
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    79650resource lifeRegenerate # Life per second
    #% increased Mana Regeneration Rate
    Regenerate # Mana per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    # Cold Damage taken from Hits
    #% to Lightning Resistance
    +#% to Lightning Resistance
    # Lightning Damage taken from Hits
    #% increased Damage with Ailments
    +# to Accuracy Rating
    #% increased Energy Shield Recharge Rate
    Determination has #% increased Aura Effect
    Grace has #% increased Aura Effect
    Discipline has #% increased Aura Effect
    #% increased Damage while Leeching Life
    #% increased Damage while Leeching Mana
    Intimidate Enemies for # seconds on Hit with Attacks
    You gain Onslaught for # seconds on Hit
    Gain Arcane Surge on Hit with Spells
    #% increased Damage if Corrupted
    111750resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    #% increased Life Recovery from Flasks
    #% increased maximum Mana
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    # to Total Mana Cost of Skills
    #% reduced Mana Cost of Skills
    #% chance to Avoid being Shocked
    #% increased Damage with Poison
    #% increased Poison Duration
    Gain #% of Physical Damage as Extra Fire Damage
    Adds # to # Fire Damage
    # to # Added Cold Damage per Frenzy Charge
    Adds # to # Cold Damage
    Adds # to # Lightning Damage
    #% increased Chaos Damage
    #% of Chaos Damage Leeched as Life
    Adds # to # Chaos Damage
    #% increased Elemental Damage
    #% of Elemental Damage Leeched as Life
    +# to Strength
    #% increased Strength
    +# to Dexterity
    #% increased Dexterity
    +# to Intelligence
    #% increased Intelligence
    +# to all Attributes
    #% chance to Avoid Elemental Ailments
    Grants Level # Purity of Fire Skill
    Grants Level # Purity of Ice Skill
    Grants Level # Purity of Lightning Skill
    Grants Level # Anger Skill
    Grants Level # Hatred Skill
    Grants Level # Wrath Skill
    Curse Enemies with Flammability on Hit
    Curse Enemies with Frostbite on Hit
    Curse Enemies with Conductivity on Hit
    Curse Enemies with Vulnerability on Hit
    Curse Enemies with Elemental Weakness on Hit
    #% increased Damage with Vaal Skills
    # to Maximum Endurance Charges
    Regenerate #% of Life per second per Endurance Charge
    #% increased Evasion Rating per Frenzy Charge
    #% increased Experience gain
    You and your Minions take #% reduced Reflected Damage
    20560resource life attackGain # Life per Enemy Hit with Attacks
    # Fire Damage taken from Hits
    #% increased Elemental Damage with Attack Skills
    #% increased Global Accuracy Rating
    24480chaos resistance+#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% to Global Critical Strike Multiplier
    +#% to Global Critical Strike Multiplier
    #% increased Global Physical Damage
    9560chaos# Chaos Damage taken
    Ignites you inflict deal Damage #% faster
    Poisons you inflict deal Damage #% faster
    Bleeding you inflict deals Damage #% faster
    #% of Fire Damage Leeched as Life
    #% of Cold Damage Leeched as Life
    #% of Lightning Damage Leeched as Life
    #% of Physical Damage Leeched as Life
    16480elemental fire ailment#% chance to Avoid being Ignited
    #% increased Damage
    #% faster start of Energy Shield Recharge
    #% increased Movement Speed
    #% increased Rarity of Items found
    #% increased Light Radius
    11480elemental cold ailment#% increased Effect of Cold Ailments
    #% increased Effect of Shock
    Minions have #% increased Movement Speed
    #% increased Attack Speed
    #% increased Cast Speed
    63750elemental lightning ailment#% increased Shock Duration on Enemies
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    Has # Socket
    #% increased Endurance Charge Duration
    #% increased Frenzy Charge Duration
    # to Maximum Frenzy Charges
    #% increased Power Charge Duration
    # to Maximum Power Charges
    #% increased Spell Damage per Power Charge
    075Total
    Anoint Rings /91 ⍟
    TypeItemsResult
    RingsClear Oil
    Clear Oil
    Your Chilling Towers deal 25% increased Damage
    RingsClear Oil
    Sepia Oil
    Your Freezebolt Towers deal 25% increased Damage
    RingsSepia Oil
    Sepia Oil
    Your Glacial Cage Towers have 25% increased Duration
    RingsClear Oil
    Amber Oil
    Your Fireball Towers deal 25% increased Damage
    RingsSepia Oil
    Amber Oil
    Your Flamethrower Towers deal 25% increased Damage
    RingsClear Oil
    Verdant Oil
    Your Meteor Towers deal 25% increased Damage
    RingsSepia Oil
    Verdant Oil
    Minions summoned by Your Summoning Towers have 25% increased Damage
    RingsAmber Oil
    Amber Oil
    Minions summoned by Your Scout Towers have 25% increased Damage
    RingsClear Oil
    Teal Oil
    Minions summoned by Your Sentinel Towers have 25% increased Damage
    RingsAmber Oil
    Verdant Oil
    Your Shock Nova Towers deal 25% increased Damage
    RingsSepia Oil
    Teal Oil
    Your Lightning Storm Towers deal 25% increased Damage
    RingsVerdant Oil
    Verdant Oil
    Your Arc Towers deal 25% increased Damage
    RingsAmber Oil
    Teal Oil
    Your Seismic Towers deal 25% increased Damage
    RingsClear Oil
    Azure Oil
    Your Temporal Towers have 25% increased Effect
    RingsVerdant Oil
    Teal Oil
    Your Stone Gaze Towers have 25% increased Duration
    RingsSepia Oil
    Azure Oil
    Your Empowering Towers have 25% increased Effect
    RingsAmber Oil
    Azure Oil
    Your Imbuing Towers have 25% increased Effect
    RingsTeal Oil
    Teal Oil
    Your Smothering Towers have 25% increased Effect
    RingsVerdant Oil
    Azure Oil
    Your Chilling Towers have 25% increased Range
    RingsClear Oil
    Violet Oil
    Your Freezebolt Towers have 25% increased Range
    RingsTeal Oil
    Azure Oil
    Your Glacial Cage Towers have 25% increased Range
    RingsSepia Oil
    Violet Oil
    Your Fireball Towers have 25% increased Range
    RingsAmber Oil
    Violet Oil
    Your Flamethrower Towers have 25% increased Range
    RingsVerdant Oil
    Violet Oil
    Your Meteor Towers have 25% increased Range
    RingsAzure Oil
    Azure Oil
    Your Summoning Towers have 25% increased Range
    RingsTeal Oil
    Violet Oil
    Your Scout Towers have 25% increased Range
    RingsAzure Oil
    Violet Oil
    Your Sentinel Towers have 25% increased Range
    RingsClear Oil
    Crimson Oil
    Your Shock Nova Towers have 25% increased Range
    RingsSepia Oil
    Crimson Oil
    Your Lightning Storm Towers have 25% increased Range
    RingsAmber Oil
    Crimson Oil
    Your Arc Towers have 25% increased Range
    RingsViolet Oil
    Violet Oil
    Your Chilling Towers have 25% increased effect of Chill
    RingsVerdant Oil
    Crimson Oil
    Your Freezebolt Tower deal full damage to Cold Enemies
    RingsTeal Oil
    Crimson Oil
    Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate
    RingsAzure Oil
    Crimson Oil
    Your Fireball Towers have 15% increased Cast Speed
    RingsViolet Oil
    Crimson Oil
    Your Flamethrower Towers deal full damage to Fire Enemies
    RingsCrimson Oil
    Crimson Oil
    Your Meteor Towers always Stun
    RingsClear Oil
    Black Oil
    Your Seismic Towers have 25% increased Range
    RingsSepia Oil
    Black Oil
    Your Temporal Towers have 25% increased Range
    RingsAmber Oil
    Black Oil
    Your Stone Gaze Cage Towers have 25% increased Range
    RingsVerdant Oil
    Black Oil
    Your Empowering Towers have 25% increased Range
    RingsTeal Oil
    Black Oil
    Your Imbuing Towers have 25% increased Range
    RingsAzure Oil
    Black Oil
    Your Smothering Towers have 25% increased Range
    RingsViolet Oil
    Black Oil
    Your Chilling Towers have 25% increased Duration
    RingsCrimson Oil
    Black Oil
    Your Freezebolt Towers fire 2 additional Projectiles
    RingsClear Oil
    Opalescent Oil
    Enemies inside Glacial Cage take 10% increased Damage
    RingsSepia Oil
    Opalescent Oil
    Your Fireball Towers fire an additional 2 Projectiles
    RingsAmber Oil
    Opalescent Oil
    Your Flamethrower Towers have 15% increased Cast Speed
    RingsVerdant Oil
    Opalescent Oil
    Your Meteor Towers drop an additional Meteor
    RingsTeal Oil
    Opalescent Oil
    Minions summoned by Your Summoning Towers have 25% increased Movement Speed
    RingsAzure Oil
    Opalescent Oil
    Minions summoned by Your Scout Towers have 25% increased Movement Speed
    RingsViolet Oil
    Opalescent Oil
    Minions summoned by Your Sentinel Towers have 25% increased Movement Speed
    RingsCrimson Oil
    Opalescent Oil
    Your Shock Nova Towers deal full damage to Lightning Enemies
    RingsBlack Oil
    Black Oil
    Your Lightning Storm Towers have 25% reduced Impact Delay
    RingsClear Oil
    Silver Oil
    Your Arc Towers repeats 1 additional Times
    RingsSepia Oil
    Silver Oil
    Your Seismic Towers have 25% increased Stun Duration
    RingsAmber Oil
    Silver Oil
    Your Temporal Towers effects decay 25% slower
    RingsVerdant Oil
    Silver Oil
    Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate
    RingsTeal Oil
    Silver Oil
    Minions summoned by Your Summoning Towers have 50% increased Life
    RingsAzure Oil
    Silver Oil
    Your Scout Towers summon an additional minion
    RingsBlack Oil
    Opalescent Oil
    Minions summoned by Your Sentinel Towers have 50% increased Life
    RingsViolet Oil
    Silver Oil
    Your Empowering Towers also grant 20% increased Cast Speed
    RingsCrimson Oil
    Silver Oil
    Your Imbuing Towers also grant 50% increased Critical Strike Chance
    RingsOpalescent Oil
    Opalescent Oil
    Your Smothering Towers also grant 20% reduced Movement Speed
    RingsClear Oil
    Golden Oil
    Your Shock Nova Towers have 25% increased effect of Shock
    RingsSepia Oil
    Golden Oil
    Your Lightning Storm Towers have 25% increased explosion Area of Effect
    RingsAmber Oil
    Golden Oil
    Your Arc Towers have 3 additional chains
    RingsVerdant Oil
    Golden Oil
    Your Seismic Towers have an additional Cascade
    RingsTeal Oil
    Golden Oil
    Your Temporal Towers also grant you 20% increased action speed
    RingsAzure Oil
    Golden Oil
    Your Stone Gaze Towers have 20% reduced Petrification Delay
    RingsBlack Oil
    Silver Oil
    Your Empowering Towers also grant 25% increased Damage
    RingsViolet Oil
    Golden Oil
    Your Imbuing Towers also grant 50% increased Damage
    RingsCrimson Oil
    Golden Oil
    Your Smothering Towers also grant 10% reduced Damage
    RingsOpalescent Oil
    Silver Oil
    Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams
    RingsBlack Oil
    Golden Oil
    Your Shock Nova Towers repeats 2 additional Times
    Your Shock Nova Towers have 30% increased area of effect per repeat
    RingsSilver Oil
    Silver Oil
    Your Summoning Towers summon 2 additional Minions
    RingsOpalescent Oil
    Golden Oil
    Your Fireball Towers fire an additional 8 Projectiles
    Your Fireball Towers Projectiles fire in a circle
    RingsSilver Oil
    Golden Oil
    Your Seismic Towers have 100% increased length and range of Cascades
    RingsGolden Oil
    Golden Oil
    All Towers in range of your Empowering Towers have 50% chance to deal Double Damage
    RingsClear Oil
    Indigo Oil
    Your Smothering Towers also grant 10% chance to be Frozen, Shocked and Ignited
    RingsSepia Oil
    Indigo Oil
    Your Flamethrower Towers have 20% chance to inflict Scorch
    RingsAmber Oil
    Indigo Oil
    Your Arc Towers have 20% chance to inflict Sap
    RingsVerdant Oil
    Indigo Oil
    Your Freezebolt Towers have 20% chance to inflict Brittle
    RingsTeal Oil
    Indigo Oil
    Your Temporal Towers also grant Stun Immunity
    RingsAzure Oil
    Indigo Oil
    Your Imbuing Towers also grant Onslaught
    RingsIndigo Oil
    Indigo Oil
    Minions summoned by Your Sentinel Towers Leech 2% of Damage as Life
    RingsIndigo Oil
    Violet Oil
    Your Meteor Towers create Burning Ground for 3 seconds on Hit
    RingsIndigo Oil
    Crimson Oil
    Enemies Petrified by Your Stone Gaze Towers take 10% increased Damage
    RingsIndigo Oil
    Black Oil
    Minions summoned by Your Scout Towers inflict Malediction on Hit
    RingsIndigo Oil
    Opalescent Oil
    Cages created by Your Glacial Cage Towers are 20% larger
    RingsIndigo Oil
    Silver Oil
    Your Lightning Storm Towers create Storms centred on Enemies
    RingsIndigo Oil
    Golden Oil
    Your Towers deal 10% increased Damage per Type of Tower Active
    Ring Crafting Bench /146 ⍟
    ModRequireUnlock
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    +(15–25) to maximum Life1x Orb of AlterationDefault
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(5–8)% to all Elemental Resistances6x Orb of AlterationAspirant's Trial
    +(9–12)% to all Elemental Resistances1x Chaos OrbEternal Aspirant's Trial
    +(4–6)% to all Elemental Resistances
    Minions have +(5–8)% to all Elemental Resistances
    6x Orb of AlterationAspirant's Trial
    +(7–9)% to all Elemental Resistances
    Minions have +(9–12)% to all Elemental Resistances
    1x Chaos OrbEternal Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbGraveyard Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbGraveyard Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    +(26–40) to maximum Life6x Orb of TransmutationThe Beacon
    +(41–55) to maximum Life2x Orb of AlchemyThe Feeding Trough
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceCells Map
    +(25–34) to maximum Mana3x Orb of AugmentationDefault
    +(35–44) to maximum Mana6x Orb of AugmentationThe Beacon
    +(45–54) to maximum Mana2x Chaos OrbThe Feeding Trough
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyBasilica Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (9–12)% increased Fire Damage4x Orb of TransmutationThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyThe Dread Thicket
    (9–12)% increased Cold Damage4x Orb of TransmutationThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyThe Causeway
    (9–12)% increased Lightning Damage4x Orb of TransmutationThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyThe Chamber of Sins Level 1
    (9–12)% increased Chaos Damage3x Orb of ChanceThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–150) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(151–220) to Accuracy Rating2x Chaos OrbCourtyard Map
    +(21–25) to maximum Energy Shield1x Orb of AlchemyMoon Temple Map
    +(26–30) to maximum Energy Shield2x Chaos OrbFrozen Cabins Map
    Adds (8–11) to (16–20) Fire Damage to Attacks4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyThe Dread Thicket
    Adds (6–8) to (14–18) Cold Damage to Attacks4x Orb of TransmutationThe Crystal Veins
    Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyThe Causeway
    Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyThe Chamber of Sins Level 1
    Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationThe Sewers
    Adds (5–7) to (8–10) Physical Damage to Attacks2x Chaos OrbThe Ossuary
    Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationThe Temple of Decay Level 2
    Adds (11–15) to (23–27) Chaos Damage to Attacks2x Chaos OrbThe Ossuary
    Light Radius is based on Energy Shield instead of Life4x Chaos OrbPit Map
    Minions have (11–15)% increased maximum Life4x Orb of AugmentationThe Lunaris Temple Level 2
    Minions have (13–17)% increased Movement Speed4x Orb of AugmentationThe Lunaris Temple Level 2
    Minions have (18–22)% increased Movement Speed2x Orb of AlchemyPromenade Map
    (3–5)% increased Attack Speed2x Orb of AlchemyThe Dried Lake
    Warcries cannot Exert Travel Skills1x Orb of AlchemyThe Chamber of Innocence
    Remove Enchantments3x Orb of ScouringDefault
    (41–50)% reduced Ignite Duration on you4x Orb of AlterationThe Ascent
    (51–60)% reduced Ignite Duration on you2x Chaos OrbWasteland Map
    (41–50)% reduced Effect of Chill on you4x Orb of AlterationThe Ascent
    (51–60)% reduced Effect of Chill on you2x Chaos OrbWasteland Map
    (41–50)% reduced Effect of Shock on you4x Orb of AlterationThe Ascent
    (51–60)% reduced Effect of Shock on you2x Chaos OrbWasteland Map
    (16–20)% reduced Effect of Curses on you4x Orb of AlterationThe Ascent
    (21–25)% reduced Effect of Curses on you2x Chaos OrbWasteland Map
    +(10–15) to Strength and Dexterity6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Dexterity2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Dexterity4x Chaos OrbBetrayal Unveil
    +(10–15) to Dexterity and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Dexterity and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Dexterity and Intelligence4x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Intelligence4x Chaos OrbBetrayal Unveil
    +1 to Minimum Endurance Charges1x Exalted OrbBetrayal Unveil
    +1 to Minimum Power Charges1x Exalted OrbBetrayal Unveil
    +1 to Minimum Frenzy Charges1x Exalted OrbBetrayal Unveil
    +(26–30) to maximum Mana
    Regenerate 2 Mana per second
    6x Orb of AugmentationBetrayal Unveil
    +(31–35) to maximum Mana
    Regenerate 3 Mana per second
    4x Orb of AlchemyBetrayal Unveil
    +(36–40) to maximum Mana
    Regenerate 4 Mana per second
    4x Chaos OrbBetrayal Unveil
    +(26–30) to maximum Mana
    3% reduced Mana Cost of Skills
    6x Orb of AugmentationBetrayal Unveil
    +(31–35) to maximum Mana
    4% reduced Mana Cost of Skills
    4x Orb of AlchemyBetrayal Unveil
    +(36–40) to maximum Mana
    5% reduced Mana Cost of Skills
    4x Chaos OrbBetrayal Unveil
    +(26–30) to maximum Mana
    4% of Damage taken Recouped as Mana
    6x Orb of AugmentationBetrayal Unveil
    +(31–35) to maximum Mana
    5% of Damage taken Recouped as Mana
    4x Orb of AlchemyBetrayal Unveil
    +(36–40) to maximum Mana
    6% of Damage taken Recouped as Mana
    4x Chaos OrbBetrayal Unveil
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    6x Orb of AlterationBetrayal Unveil
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    2x Orb of AlchemyBetrayal Unveil
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    4x Chaos OrbBetrayal Unveil
    Regenerate 15 Life per second
    +(28–33) to maximum Mana
    6x Orb of AlterationBetrayal Unveil
    Regenerate 20 Life per second
    +(34–40) to maximum Mana
    2x Orb of AlchemyBetrayal Unveil
    Regenerate 25 Life per second
    +(41–45) to maximum Mana
    4x Chaos OrbBetrayal Unveil
    Adds (6–7) to (9–10) Fire Damage
    Adds (6–7) to (9–10) Cold Damage
    8x Orb of TransmutationBetrayal Unveil
    Adds (8–9) to (11–13) Fire Damage
    Adds (8–9) to (11–13) Cold Damage
    3x Orb of AlchemyBetrayal Unveil
    Adds (10–12) to (14–16) Fire Damage
    Adds (10–12) to (14–16) Cold Damage
    3x Chaos OrbBetrayal Unveil
    Adds (6–7) to (9–10) Fire Damage
    Adds 1 to (14–16) Lightning Damage
    8x Orb of TransmutationBetrayal Unveil
    Adds (8–9) to (11–13) Fire Damage
    Adds 1 to (17–20) Lightning Damage
    3x Orb of AlchemyBetrayal Unveil
    Adds (10–12) to (14–16) Fire Damage
    Adds 1 to (21–24) Lightning Damage
    3x Chaos OrbBetrayal Unveil
    Adds (6–7) to (9–10) Cold Damage
    Adds 1 to (14–16) Lightning Damage
    8x Orb of TransmutationBetrayal Unveil
    Adds (8–9) to (11–13) Cold Damage
    Adds 1 to (17–20) Lightning Damage
    3x Orb of AlchemyBetrayal Unveil
    Adds (10–12) to (14–16) Cold Damage
    Adds 1 to (21–24) Lightning Damage
    3x Chaos OrbBetrayal Unveil
    Shock nearby Enemies for 2 Seconds when you Focus
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    Shock nearby Enemies for 3 Seconds when you Focus
    grant focus skill [1]
    2x Orb of AlchemyBetrayal Unveil
    Shock nearby Enemies for 4 Seconds when you Focus
    grant focus skill [1]
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Damage4x Chaos OrbBetrayal Unveil, Leo
    (15–17)% increased Damage1x Exalted OrbBetrayal Unveil, Leo
    Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyBetrayal Unveil, Elreon
    Channelling Skills have -2 to Total Mana Cost2x Chaos OrbBetrayal Unveil, Elreon
    Channelling Skills have -3 to Total Mana Cost4x Chaos OrbBetrayal Unveil, Elreon
    Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyBetrayal Unveil, Elreon
    Non-Channelling Skills have -5 to Total Mana Cost2x Chaos OrbBetrayal Unveil, Elreon
    Non-Channelling Skills have (-7–-6) to Total Mana Cost4x Chaos OrbBetrayal Unveil, Elreon
    (12–13)% increased Global Critical Strike Chance
    +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    2x Orb of AlchemyBetrayal Unveil, Cameria
    (14–16)% increased Global Critical Strike Chance
    +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    4x Chaos OrbBetrayal Unveil, Cameria
    (11–13)% increased Global Physical Damage
    (11–13)% increased Chaos Damage
    2x Orb of AlchemyBetrayal Unveil, Aisling
    (14–16)% increased Global Physical Damage
    (14–16)% increased Chaos Damage
    4x Chaos OrbBetrayal Unveil, Aisling
    (11–13)% increased Fire Damage
    (11–13)% increased Lightning Damage
    2x Orb of AlchemyBetrayal Unveil, Riker
    (14–16)% increased Fire Damage
    (14–16)% increased Lightning Damage
    4x Chaos OrbBetrayal Unveil, Riker
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Rings Item /42 ⍟
    Golden Hoop
    Requires Level 12
    +(8–12) to all Attributes
    Iron Ring
    Adds 1 to 4 Physical Damage to Attacks
    Coral Ring
    +(20–30) to maximum Life
    Paua Ring
    +(20–30) to maximum Mana
    Gold Ring
    Requires Level 20
    (6–15)% increased Rarity of Items found
    Topaz Ring
    Requires Level 12
    +(20–30)% to Lightning Resistance
    Sapphire Ring
    Requires Level 8
    +(20–30)% to Cold Resistance
    Ruby Ring
    Requires Level 16
    +(20–30)% to Fire Resistance
    Prismatic Ring
    Requires Level 30
    +(8–10)% to all Elemental Resistances
    Moonstone Ring
    Requires Level 20
    +(15–25) to maximum Energy Shield
    Amethyst Ring
    Requires Level 30
    +(17–23)% to Chaos Resistance
    Diamond Ring
    Requires Level 20
    (20–30)% increased Global Critical Strike Chance
    Two-Stone Ring
    Requires Level 20
    +(12–16)% to Fire and Lightning Resistances
    Two-Stone Ring
    Requires Level 20
    +(12–16)% to Cold and Lightning Resistances
    Two-Stone Ring
    Requires Level 20
    +(12–16)% to Fire and Cold Resistances
    Unset Ring
    Requires Level 5
    Has 1 Socket
    Bone Ring
    Requires Level 25
    Minions have +(10–15)% to all Elemental Resistances
    Cogwork Ring
    Requires Level 24
    -1 Prefix Modifier allowed
    +1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    25% increased Suffix Modifier magnitudes
    Geodesic Ring
    Requires Level 24
    +1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    25% increased Prefix Modifier magnitudes
    Composite Ring
    Requires Level 24
    +3 Prefix Modifiers allowed
    -3 Suffix Modifiers allowed
    Implicit Modifiers Cannot Be Changed
    Manifold Ring
    Requires Level 24
    +1 Prefix Modifier allowed
    -2 Suffix Modifiers allowed
    Implicit Modifiers Cannot Be Changed
    50% increased Prefix Modifier magnitudes
    Ratcheting Ring
    Requires Level 24
    -3 Prefix Modifiers allowed
    +3 Suffix Modifiers allowed
    Implicit Modifiers Cannot Be Changed
    Helical Ring
    Requires Level 24
    -2 Prefix Modifiers allowed
    +1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    50% increased Suffix Modifier magnitudes
    Dusk Ring
    Requires Level 24
    Left ring slot: 15% reduced Skill Effect Duration
    Right ring slot: 15% increased Skill Effect Duration
    Penumbra Ring
    Requires Level 24
    Left ring slot: 30% reduced Effect of Curses on you
    Right ring slot: 30% increased Effect of Curses on you
    Gloam Ring
    Requires Level 24
    Left ring slot: Minions take 15% reduced Damage
    Right ring slot: Minions take 15% increased Damage
    Tenebrous Ring
    Requires Level 24
    Left ring slot: 30% reduced Duration of Ailments on You
    Right ring slot: 30% increased Duration of Ailments on You
    Shadowed Ring
    Requires Level 24
    Left ring slot: 25% of Cold Damage from Hits taken as Fire Damage
    Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage
    Shadowed Ring
    Requires Level 24
    Left ring slot: 25% of Fire Damage from Hits taken as Lightning Damage
    Right ring slot: 25% of Lightning Damage from Hits taken as Fire Damage
    Shadowed Ring
    Requires Level 24
    Left ring slot: 25% of Lightning Damage from Hits taken as Cold Damage
    Right ring slot: 25% of Cold Damage from Hits taken as Lightning Damage
    Jet Ring
    (5–10)% increased Global Defences
    Steel Ring
    Requires Level 80
    Adds (3–4) to (10–14) Physical Damage to Attacks
    Opal Ring
    Requires Level 80
    (15–25)% increased Elemental Damage
    Vermillion Ring
    Requires Level 80
    (5–7)% increased maximum Life
    Cerulean Ring
    Requires Level 80
    (8–10)% increased maximum Mana
    Iolite Ring
    Requires Level 80
    (17–23)% increased Chaos Damage
    Breach Ring
    Properties are doubled while in a Breach
    Corrupted
    Royale Opal Ring
    (12–16)% increased Elemental Damage
    Royale Prismatic Ring
    +(8–10)% to all Elemental Resistances
    Royale Diamond Ring
    (30–40)% increased Global Critical Strike Chance
    Royale Paua Ring
    +(20–30) to maximum Mana

    Community Wiki

    Edit

    Ring

    Rings are a type of accessory that can provide a variety of different modifiers. Up to two rings can be equipped simultaneously.

    Like most accessories, rings do not come with gem sockets. The one exception is the Unset Ring base item, which has one socket as its implicit modifier.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.