Rings Unique /93 ⍟

Rings Unique /93 ⍟

NameShow Full Descriptions
DemigodsBandDemigod's Eye Golden Hoop
+(8–12) to all Attributes
(30–40)% increased Mana Regeneration Rate
(16–24)% increased Rarity of Items found
3% increased Character Size
Ring1UniqueBlackheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
LeheupofallLe Heup of All Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(10–30) to all Attributes
(10–30)% increased Damage
(10–30)% increased Rarity of Items found
+(10–30)% to all Elemental Resistances
(Attributes are Strength, Dexterity, and Intelligence)
Ring1UniqueVoidheart Iron Ring
Adds 1 to 4 Physical Damage to Attacks
5% increased Global Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20–30) to maximum Life
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30–50)% chance to cause Bleeding
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
TheWardensBandThe Warden's Brand Iron Ring
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
SynthesisPhysical2Circle of Guilt Iron Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
IcefangOrbitIcefang Orbit Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
Non-Chilled Enemies you Poison are Chilled
Poisoned Enemies you Kill with Hits Shatter
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
BloodfreezeVenopuncture Iron Ring
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
Non-Chilled Enemies you inflict Bleeding on are Chilled
Bleeding Enemies you Kill with Hits Shatter
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Ring2UniqueKaom's Sign Coral Ring
+(20–30) to maximum Life
+(10–20) to Strength
+(2–4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
BloodBoilBloodboil Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
10% increased Movement Speed while Ignited
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
SibylsLamentSibyl's Lament Coral Ring
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
(20–30)% increased Elemental Damage with Attack Skills
Ring2UniqueKaom's Way Coral Ring
+(20–30) to maximum Life
+(10–20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
+(2–4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance Charge
BloodBoilWinterweave Coral Ring
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Ring3UniqueDoedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
You can apply an additional Curse
LadyRingPerandus Signet Paua Ring
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item Equipped
3% chance for Slain monsters to drop an additional Scroll of Wisdom
(Flasks and Jewels are not Equipped)
PraxisPraxis Paua Ring
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ring3UniqueReplica Doedre's Damning Paua Ring
+(20–30) to maximum Mana
+(5–10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
You can apply one fewer Curse
(15–25)% increased Effect of your Curses
ForbiddenSealFated End Paua Ring
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Hexes you inflict have their Effect increased by twice their Doom instead
Hexes have (-20–20)% reduced Doom gain rate
Hexes expire 0.5 seconds after reaching maximum Doom
(Hexes can gain Doom up to a maximum of 30. The effect of a Hex is increased by the amount of Doom it has)
Ring4UniqueAndvarius Gold Ring
(6–15)% increased Rarity of Items found
+10 to Dexterity
(50–70)% increased Rarity of Items found
-20% to all Elemental Resistances
DieOfDestinyVentor's Gamble Gold Ring
(6–15)% increased Rarity of Items found
+(0–60) to maximum Life
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
BanditRingThe Highwayman Gold Ring
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
Total Recovery per second from Life Leech is Doubled
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
KikazaruKikazaru Topaz Ring
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(20–40)% increased Mana Regeneration Rate
60% reduced Effect of Curses on you
Regenerate 1 Life per second per Level
(Attributes are Strength, Dexterity, and Intelligence)
ValakosSignValako's Sign Topaz Ring
+(20–30)% to Lightning Resistance
40% increased Damage with Hits against Shocked Enemies
20% increased Lightning Damage
+(20–40) to maximum Mana
1% of Damage Leeched as Life against Shocked Enemies
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BlueComponent3Putembo's Valley Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
BlueComponentPutembo's Mountain Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
BlueComponent2Putembo's Meadow Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
CombinedBlueRingPrecursor's Emblem Topaz Ring
+(20–30)% to Lightning Resistance
+20 to Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

SynthesisLightningCircle of Regret Topaz Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
AstralProjectorAstral Projector Topaz Ring
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
ThunderLoopStorm Secret Topaz Ring
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Ring6UniqueDream Fragments Sapphire Ring
+(20–30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30–40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
CherufePyre Sapphire Ring
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
TasaliosSignTasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
0% chance to Avoid being Frozen
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
SerpentseedSnakepit Sapphire Ring
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
GreenComponent2Uzaza's Meadow Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
GreenComponentUzaza's Mountain Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
GreenComponent3Uzaza's Valley Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
CombinedGreenRingPrecursor's Emblem Sapphire Ring
+(20–30)% to Cold Resistance
+20 to Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

SynthesisColdCircle of Fear Sapphire Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
TasaliosSignReplica Tasalio's Sign Sapphire Ring
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
MokousEmbraceMokou's Embrace Ruby Ring
+(20–30)% to Fire Resistance
(15–25)% increased Fire Damage
+(25–40)% to Cold Resistance
(5–10)% chance to Ignite
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
+25% chance to be Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
NgamahusSignNgamahu's Sign Ruby Ring
+(20–30)% to Fire Resistance
+(15–25) to Strength
Adds (8–10) to (12–14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
Recover (20–30) Life when you Ignite an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ring10Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
Ignited Enemies Burn (50–65)% slower
You can inflict an additional Ignite on an Enemy
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
CombinedRedRingPrecursor's Emblem Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength

5% increased maximum Energy Shield

5% increased maximum Life

RedComponentAhkeli's Mountain Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
RedComponent2Ahkeli's Meadow Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
RedComponent3Ahkeli's Valley Ruby Ring
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
SynthesisFireCircle of Anguish Ruby Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
WarriorsLegacyWarrior's Legacy Ruby Ring
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Ring10Replica Emberwake Ruby Ring
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35–45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
LorisLanternLori's Lantern Prismatic Ring
+(8–10)% to all Elemental Resistances
+10% to all Elemental Resistances
(6–8)% increased Movement Speed when on Low Life
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
Damage of Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
ThiefsTormentThief's Torment Prismatic Ring
+(8–10)% to all Elemental Resistances
(10–16)% increased Quantity of Items found
Can't use other Rings
+(16–24)% to all Elemental Resistances
+(40–60) Life gained for each Enemy hit by your Attacks
+30 Mana gained for each Enemy hit by your Attacks
50% reduced Effect of Curses on you
CombinedPrismaticRingPrecursor's Emblem Prismatic Ring
+(8–10)% to all Elemental Resistances
+20 to all Attributes

5% increased maximum Energy Shield

5% increased maximum Life

MoonstoneRingUniqueShavronne's Revelation Moonstone Ring
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 3% of Energy Shield per second
Right ring slot: +100 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +100 to maximum Energy Shield
TimeclaspTimeclasp Moonstone Ring
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(5–10)% increased Cast Speed
+(15–25) to maximum Energy Shield
15% increased Mana Regeneration Rate
Temporal Chains has 50% reduced Effect on you
HeartboundRingHeartbound Loop Moonstone Ring
+(15–25) to maximum Energy Shield
Regenerate (10–15) Life per second
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
ValyriumValyrium Moonstone Ring
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
TimeclaspTimetwist Moonstone Ring
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(5–10)% increased Cast Speed
+(40–45) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-10–10)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
AmethystRingUniqueDeath Rush Amethyst Ring
+(17–23)% to Chaos Resistance
+(300–350) to Accuracy Rating
+(260–300) to Armour
+(40–50) to maximum Life
+(15–20)% to Chaos Resistance
(0.6–0.8)% of Physical Attack Damage Leeched as Life
You gain Onslaught for 4 seconds on Kill
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
MingsHeartMing's Heart Amethyst Ring
+(17–23)% to Chaos Resistance
(5–10)% reduced maximum Energy Shield
(5–10)% reduced maximum Life
+(40–50)% to Chaos Resistance
Gain 20% of Physical Damage as Extra Chaos Damage
SynthesisPhysicalCircle of Nostalgia Amethyst Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
BlackFlameFireBlackflame Amethyst Ring
+(17–23)% to Chaos Resistance
+(8–12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10–15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20–25)% to Fire and Chaos Resistances
use unique blackflame ignite effect [1]
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
DiamondRingUniqueGifts from Above Diamond Ring
(20–30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
RomirasBanquetRomira's Banquet Diamond Ring
(20–30)% increased Global Critical Strike Chance
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
CombinedGreenBlueRingPrecursor's Emblem Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
+20 to Strength and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
BereksGripBerek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BrotherhoodCall of the Brotherhood Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(15–25)% increased Lightning Damage
(30–40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
CombinedGreenBlueRingPrecursor's Emblem Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
+20 to Dexterity and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
BereksPassBerek's Pass Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
RigwaldsCrestRigwald's Crest Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill
(20–30)% increased Fire Damage
(20–30)% increased Cold Damage
(20–30)% increased Mana Regeneration Rate
CombinedGreenBlueRingPrecursor's Emblem Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
+20 to Strength and Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

or
unused4Voideye Unset Ring
Has 1 Socket
+5 to Level of Socketed Gems
MalachaisArtificeMalachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Elemental Equilibrium
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements, applying -25% to Resistances)
BrinerotBrinerot Mark Unset Ring
Has 1 Socket
25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
+3 to Level of Socketed Golem Gems
(20–25)% increased Spell Damage
+(15–25) to maximum Energy Shield
+(20–40)% to Lightning Resistance
RedbladeRedblade Band Unset Ring
Has 1 Socket
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
+3 to Level of Socketed Golem Gems
+(30–40) to Strength
(20–30)% increased Fire Damage
+(30–40) to maximum Life
MutewindMutewind Seal Unset Ring
Has 1 Socket
Socketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
+3 to Level of Socketed Golem Gems
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
(3–5)% increased Movement Speed
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
ThePariahThe Pariah Unset Ring
Has 1 Socket
+2 to Level of Socketed Gems
(5–10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Mana per Green Socket
+100 to Maximum Energy Shield per Blue Socket
15% increased Item Quantity per White Socket
EssenceWormEssence Worm Unset Ring
Has 1 Socket
+2 to Level of Socketed Aura Gems
Socketed Gems have no Reservation
80% reduced Reservation Efficiency of Skills
AnglersPlaitAngler's Plait Unset Ring
Has 1 Socket
You can catch Corrupted Fish
(10–15)% increased Cast Speed
100% increased Fishing Line Strength
20% increased Quantity of Fish Caught
40% increased Rarity of Fish Caught
(20–40)% increased Fish Bite Sensitivity
(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)

Corrupted
TheHungryLoopThe Hungry Loop Unset Ring
Has 1 Socket
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
RedBrandRingMark of Submission Unset Ring
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
BetrayalExperimentationRingVivinsect Unset Ring
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
(Attributes are Strength, Dexterity, and Intelligence)
SkitterbotRingProfane Proxy Unset Ring
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
MalachaisArtificeReplica Malachai's Artifice Unset Ring
Has 1 Socket
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
unused4Replica Voideye Unset Ring
Has 1 Socket
+30% to Quality of Socketed Gems
CursedEyeRotblood Promise Unset Ring
Has 1 Socket
Socketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20–30) to Intelligence
20% reduced Effect of Curses on you
(15–25)% increased Damage with Hits and Ailments against Cursed Enemies
VaalUnsetRingTriumvirate Authority Unset Ring
Has 1 Socket
+2 to Level of Socketed Vaal Gems
RingoftheVictorBand of the Victor Jet Ring
(5–10)% increased Global Defences
(10–20)% chance to Avoid being Stunned
(10–20)% increased Elemental Damage
UberElderRingMark of the Elder Steel Ring
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
StormFireStormfire Opal Ring
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
Your Lightning Damage can Ignite
(4–6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
(Recently refers to the past 4 seconds)
UberShaperRingMark of the Shaper Opal Ring
(15–25)% increased Elemental Damage
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
Rings Item /29 ⍟

Rings Item /29 ⍟

IconName
Golden Hoop
Requires Level 13
+(8–12) to all Attributes
Iron Ring
Requires Level 2
Adds 1 to 4 Physical Damage to Attacks
Coral Ring
Requires Level 4
+(20–30) to maximum Life
Paua Ring
Requires Level 5
+(20–30) to maximum Mana
Gold Ring
Requires Level 20
(6–15)% increased Rarity of Items found
Topaz Ring
Requires Level 12
+(20–30)% to Lightning Resistance
Sapphire Ring
Requires Level 8
+(20–30)% to Cold Resistance
Ruby Ring
Requires Level 16
+(20–30)% to Fire Resistance
Prismatic Ring
Requires Level 30
+(8–10)% to all Elemental Resistances
Moonstone Ring
Requires Level 25
+(15–25) to maximum Energy Shield
Amethyst Ring
Requires Level 38
+(17–23)% to Chaos Resistance
Diamond Ring
Requires Level 25
(20–30)% increased Global Critical Strike Chance
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Cold and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Cold Resistances
Unset Ring
Requires Level 45
Has 1 Socket
Cogwork Ring
Requires Level 25
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
Geodesic Ring
Requires Level 25
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
Jet Ring
Requires Level 15
(5–10)% increased Global Defences
Steel Ring
Requires Level 80
Adds (3–4) to (10–14) Physical Damage to Attacks
Opal Ring
Requires Level 80
(15–25)% increased Elemental Damage
Vermillion Ring
Requires Level 80
(5–7)% increased maximum Life
Cerulean Ring
Requires Level 80
(8–10)% increased maximum Mana
Iolite Ring
Requires Level 80
(17–23)% increased Chaos Damage
Breach Ring
Properties are doubled while in a Breach
Corrupted
Royale Opal Ring
Requires Level 2
(12–16)% increased Elemental Damage
Royale Prismatic Ring
Requires Level 2
+(8–10)% to all Elemental Resistances
Royale Diamond Ring
Requires Level 2
(30–40)% increased Global Critical Strike Chance
Royale Paua Ring
Requires Level 2
+(20–30) to maximum Mana
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Rings
  • (15–20)% increased Damage if Corrupted
  • (13–16)% increased Damage with Vaal Skills
  • Item Synthesis Mods Ring /271 ⍟

    Item Synthesis Mods Ring /271 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
  • +# to maximum Life201 ~ 230
  • (5–6)% increased maximum Life
  • +# to maximum Life231 ~ 1000
  • (7–8)% increased maximum Life
  • Regenerate # Life per second~ 1000
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1001 ~ 1750
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second1751 ~ 2500
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second2501 ~ 3000
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3001 ~ 3250
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3251 ~ 3500
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3501 ~ 5000
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • #% of Physical Attack Damage Leeched as Life~ 70
  • (13–16)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • (17–21)% increased Damage while Leeching Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • (22–25)% increased Damage while Leeching Life
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • +# Life gained for each Enemy hit by your Attacks~ 4
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks5 ~ 6
  • +(9–15) Life gained for each Enemy hit by your Attacks
  • +# to maximum Mana~ 100
  • 6% increased maximum Mana
  • +# to maximum Mana101 ~ 200
  • (7–8)% increased maximum Mana
  • +# to maximum Mana201 ~ 500
  • (9–10)% increased maximum Mana
  • #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
  • Regenerate (3–4) Mana per second
  • #% of Physical Attack Damage Leeched as Mana~ 70
  • (13–16)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • (17–21)% increased Damage while Leeching Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • (22–25)% increased Damage while Leeching Mana
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • +#% to Fire Resistance~ 50
  • (-15–-10) Fire Damage taken from Hits
  • +#% to Fire Resistance51 ~ 100
  • (-40–-16) Fire Damage taken from Hits
  • +#% to Fire Resistance101 ~ 150
  • (-80–-40) Fire Damage taken from Hits
  • +#% to Cold Resistance~ 50
  • (-15–-10) Cold Damage taken from Hits
  • +#% to Cold Resistance51 ~ 100
  • (-40–-16) Cold Damage taken from Hits
  • +#% to Cold Resistance101 ~ 150
  • (-80–-40) Cold Damage taken from Hits
  • +#% to Lightning Resistance~ 50
  • (-15–-10) Lightning Damage taken from Hits
  • +#% to Lightning Resistance51 ~ 100
  • (-40–-16) Lightning Damage taken from Hits
  • +#% to Lightning Resistance101 ~ 150
  • (-80–-40) Lightning Damage taken from Hits
  • +#% to Chaos Resistance~ 70
  • (-17–-13) Chaos Damage taken
  • +#% to Chaos Resistance71 ~ 120
  • (-31–-18) Chaos Damage taken
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to all Elemental Resistances~ 15
  • (-15–-10) Fire Damage taken from Hits
  • (-15–-10) Cold Damage taken from Hits
  • (-15–-10) Lightning Damage taken from Hits
  • +#% to all Elemental Resistances16 ~ 30
  • (-40–-16) Fire Damage taken from Hits
  • (-40–-16) Cold Damage taken from Hits
  • (-40–-16) Lightning Damage taken from Hits
  • +#% to all Elemental Resistances31 ~ 45
  • (-80–-40) Fire Damage taken from Hits
  • (-80–-40) Cold Damage taken from Hits
  • (-80–-40) Lightning Damage taken from Hits
  • +#% to all Elemental Resistances46 ~ 100
  • (-80–-40) Fire Damage taken from Hits
  • (-80–-40) Cold Damage taken from Hits
  • (-80–-40) Lightning Damage taken from Hits
  • Grants Level 25 Purity of Fire Skill
  • Grants Level 25 Purity of Ice Skill
  • Grants Level 25 Purity of Lightning Skill
  • +# to Strength~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • 6% increased Strength
  • Intimidate Enemies for 4 seconds on Hit with Attacks
  • +# to Dexterity~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • 6% increased Dexterity
  • You gain Onslaught for 4 seconds on Hit
  • +# to Intelligence~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • 6% increased Intelligence
  • Gain Arcane Surge on Hit with Spells
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–7) to all Attributes
  • +# to all Attributes16 ~ 30
  • +(8–9) to all Attributes
  • +# to all Attributes31 ~ 45
  • +(10–12) to all Attributes
  • +# to all Attributes46 ~ 100
  • 6% increased Strength
  • 6% increased Dexterity
  • 6% increased Intelligence
  • +1 to Maximum Endurance Charges
  • +1 to Maximum Frenzy Charges
  • +1 to Maximum Power Charges
  • +# to Armour~ 400
  • (7–9)% increased Armour
  • +# to Armour401 ~ 700
  • (10–12)% increased Armour
  • +# to Armour701 ~ 1500
  • (13–15)% increased Armour
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
  • (16–25)% chance to Avoid Elemental Ailments
  • +# to maximum Energy Shield~ 50
  • (4–5)% increased maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 100
  • (6–7)% increased maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 130
  • (8–10)% increased maximum Energy Shield
  • +# to maximum Energy Shield131 ~ 500
  • (8–10)% increased maximum Energy Shield
  • (7–10)% faster start of Energy Shield Recharge
  • #% faster start of Energy Shield Recharge~ 65
  • (8–9)% increased Energy Shield Recharge Rate
  • #% faster start of Energy Shield Recharge66 ~ 100
  • (10–11)% increased Energy Shield Recharge Rate
  • (4–6)% faster start of Energy Shield Recharge
  • #% increased Rarity of Items found~ 50
  • (19–20)% increased Rarity of Items found
  • #% increased Rarity of Items found51 ~ 100
  • (21–22)% increased Rarity of Items found
  • #% increased Rarity of Items found101 ~ 145
  • (23–25)% increased Rarity of Items found
  • #% increased Rarity of Items found146 ~ 200
  • (4–5)% increased Movement Speed
  • #% increased Attack Speed~ 15
  • 4% increased Attack Speed
  • #% increased Attack Speed16 ~ 50
  • 5% increased Attack Speed
  • #% increased Cast Speed~ 15
  • 4% increased Cast Speed
  • #% increased Cast Speed16 ~ 50
  • 5% increased Cast Speed
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 1400
  • (18–20)% increased Global Accuracy Rating
  • +# to Accuracy Rating1401 ~ 2000
  • (18–20)% increased Global Accuracy Rating
  • +(150–250) to Accuracy Rating
  • #% increased Damage~ 25
  • (10–11)% increased Damage
  • #% increased Damage26 ~ 55
  • (12–13)% increased Damage
  • #% increased Damage56 ~ 100
  • (14–15)% increased Damage
  • Adds to # Physical Damage to Attacks~ 20
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks21 ~ 30
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks31 ~ 40
  • (15–16)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks41 ~ 100
  • (15–16)% increased Global Physical Damage
  • Curse Enemies with Vulnerability on Hit, with 20% increased Effect
  • Adds to # Fire Damage to Attacks~ 40
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks41 ~ 80
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks81 ~ 120
  • (15–16)% increased Fire Damage
  • Adds to # Fire Damage to Attacks121 ~ 200
  • (15–16)% increased Fire Damage
  • Curse Enemies with Flammability on Hit, with 20% increased Effect
  • Adds to # Cold Damage to Attacks~ 30
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks31 ~ 60
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks61 ~ 90
  • (15–16)% increased Cold Damage
  • Adds to # Cold Damage to Attacks91 ~ 105
  • (15–16)% increased Cold Damage
  • Curse Enemies with Frostbite on Hit, with 20% increased Effect
  • Adds to # Lightning Damage to Attacks~ 75
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks76 ~ 150
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks151 ~ 190
  • (15–16)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks191 ~ 300
  • (15–16)% increased Lightning Damage
  • Curse Enemies with Conductivity on Hit, with 20% increased Effect
  • Adds to # Chaos Damage to Attacks~ 40
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks41 ~ 75
  • (13–14)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks76 ~ 200
  • (15–16)% increased Chaos Damage
  • #% increased Fire Damage~ 20
  • 8% increased Fire Damage
  • #% increased Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
  • #% increased Fire Damage41 ~ 60
  • (11–12)% increased Fire Damage
  • #% increased Fire Damage61 ~ 80
  • (13–14)% increased Fire Damage
  • #% increased Fire Damage81 ~ 200
  • (15–16)% increased Fire Damage
  • Adds (13–18) to (28–33) Fire Damage
  • #% increased Cold Damage~ 20
  • 8% increased Cold Damage
  • #% increased Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
  • #% increased Cold Damage41 ~ 60
  • (11–12)% increased Cold Damage
  • #% increased Cold Damage61 ~ 80
  • (13–14)% increased Cold Damage
  • #% increased Cold Damage81 ~ 200
  • (15–16)% increased Cold Damage
  • Adds (12–16) to (24–28) Cold Damage
  • #% increased Lightning Damage~ 20
  • 8% increased Lightning Damage
  • #% increased Lightning Damage21 ~ 40
  • (9–10)% increased Lightning Damage
  • #% increased Lightning Damage41 ~ 60
  • (11–12)% increased Lightning Damage
  • #% increased Lightning Damage61 ~ 80
  • (13–14)% increased Lightning Damage
  • #% increased Lightning Damage81 ~ 200
  • (15–16)% increased Lightning Damage
  • Adds (1–5) to (50–52) Lightning Damage
  • #% increased Chaos Damage~ 20
  • 8% increased Chaos Damage
  • #% increased Chaos Damage21 ~ 40
  • (9–10)% increased Chaos Damage
  • #% increased Chaos Damage41 ~ 60
  • (11–12)% increased Chaos Damage
  • #% increased Chaos Damage61 ~ 80
  • (13–14)% increased Chaos Damage
  • #% increased Chaos Damage81 ~ 200
  • (15–16)% increased Chaos Damage
  • Adds (11–13) to (19–23) Chaos Damage
  • #% increased Elemental Damage~ 20
  • 8% increased Elemental Damage
  • #% increased Elemental Damage21 ~ 40
  • (9–10)% increased Elemental Damage
  • #% increased Elemental Damage41 ~ 60
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage61 ~ 80
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage81 ~ 200
  • (15–16)% increased Elemental Damage
  • 0.2% of Elemental Damage Leeched as Life
  • #% increased Elemental Damage with Attack Skills~ 30
  • (12–13)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills31 ~ 60
  • (14–15)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills61 ~ 90
  • (16–18)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills91 ~ 115
  • (19–21)% increased Elemental Damage with Attack Skills
  • #% increased Elemental Damage with Attack Skills116 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
  • Curse Enemies with Elemental Weakness on Hit, with 20% increased Effect
  • #% increased Global Critical Strike Chance~ 30
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 60
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance61 ~ 100
  • (18–20)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier~ 30
  • +(15–16)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier31 ~ 60
  • +(17–18)% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier61 ~ 100
  • +(19–20)% to Global Critical Strike Multiplier
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
  • 2% increased Experience gain
  • #% increased Damage with Ailments~ 30
  • 8% increased Damage with Ailments
  • #% increased Damage with Ailments31 ~ 60
  • (9–10)% increased Damage with Ailments
  • #% increased Damage with Ailments61 ~ 90
  • (11–12)% increased Damage with Ailments
  • #% increased Damage with Ailments91 ~ 105
  • (13–14)% increased Damage with Ailments
  • #% increased Damage with Ailments106 ~ 200
  • (15–16)% increased Damage with Ailments
  • Poisons you inflict deal Damage (7–10)% faster
  • Bleeding you inflict deals Damage (7–10)% faster
  • Ignites you inflict deal Damage (7–10)% faster
  • #% increased Effect of Non-Damaging Ailments~ 80
  • (7–10)% increased Effect of Cold Ailments
  • (7–10)% increased Effect of Shock
  • #% increased Effect of Non-Damaging Ailments81 ~ 100
  • (11–15)% increased Effect of Cold Ailments
  • (11–15)% increased Effect of Shock
  • +# to Level of Socketed Gems~ 4
  • Grants Level 10 Anger Skill
  • Grants Level 10 Hatred Skill
  • Grants Level 10 Wrath Skill
  • +# to Level of Socketed Gems5 ~ 7
  • Grants Level 15 Anger Skill
  • Grants Level 15 Hatred Skill
  • Grants Level 15 Wrath Skill
  • +# to Level of Socketed Gems8 ~ 20
  • Has 1 Socket
  • Minions have #% increased Movement Speed~ 40
  • Minions have (4–5)% increased Movement Speed
  • Minions have #% increased Movement Speed41 ~ 75
  • Minions have (6–7)% increased Movement Speed
  • Minions have #% increased Movement Speed76 ~ 200
  • Minions have (8–10)% increased Movement Speed
  • Gain #% of Physical Damage as Extra Fire Damage~ 11
  • (11–12)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage12 ~ 22
  • (13–14)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage23 ~ 50
  • (15–16)% increased Fire Damage
  • Gain (3–5)% of Physical Damage as Extra Fire Damage
  • to # Added Cold Damage per Frenzy Charge~ 10
  • (11–12)% increased Cold Damage
  • to # Added Cold Damage per Frenzy Charge11 ~ 15
  • (13–14)% increased Cold Damage
  • to # Added Cold Damage per Frenzy Charge16 ~ 50
  • (15–16)% increased Cold Damage
  • 4 to 7 Added Cold Damage per Frenzy Charge
  • #% increased Reflected Damage taken~ -11
  • You and your Minions take (5–8)% reduced Reflected Damage
  • #% increased Reflected Damage taken-12 ~ -22
  • You and your Minions take (9–12)% reduced Reflected Damage
  • #% increased Reflected Damage taken-23 ~ -50
  • You and your Minions take (13–15)% reduced Reflected Damage
  • #% increased Damage with Poison~ 50
  • (10–11)% increased Damage with Poison
  • #% increased Damage with Poison51 ~ 100
  • (12–13)% increased Damage with Poison
  • #% increased Damage with Poison101 ~ 200
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • #% increased Life Recovery from Flasks~ 40
  • 4% increased maximum Life
  • #% increased Life Recovery from Flasks41 ~ 80
  • (5–6)% increased maximum Life
  • #% increased Life Recovery from Flasks81 ~ 200
  • (7–8)% increased maximum Life
  • (7–10)% increased Life Recovery from Flasks
  • #% chance to Defend with 200% of Armour~ 25
  • (7–9)% increased Armour
  • #% chance to Defend with 200% of Armour26 ~ 50
  • (10–12)% increased Armour
  • #% chance to Defend with 200% of Armour51 ~ 100
  • (13–15)% increased Armour
  • Determination has (15–20)% increased Aura Effect
  • +#% chance to Evade Attack Hits~ 3
  • (7–9)% increased Evasion Rating
  • +#% chance to Evade Attack Hits4 ~ 5
  • (10–12)% increased Evasion Rating
  • +#% chance to Evade Attack Hits6 ~ 10
  • (13–15)% increased Evasion Rating
  • Grace has (15–20)% increased Aura Effect
  • #% increased Energy Shield from Body Armour~ 20
  • (8–9)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
  • #% increased Energy Shield from Body Armour41 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
  • Discipline has (15–20)% increased Aura Effect
  • #% reduced Mana Cost of Skills~ 10
  • 2% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills11 ~ 20
  • 3% reduced Mana Cost of Skills
  • #% reduced Mana Cost of Skills21 ~ 50
  • (4–5)% reduced Mana Cost of Skills
  • #% of Physical Damage Leeched as Life~ 25
  • (11–12)% increased Global Physical Damage
  • #% of Physical Damage Leeched as Life26 ~ 50
  • (13–14)% increased Global Physical Damage
  • #% of Physical Damage Leeched as Life51 ~ 100
  • (15–16)% increased Global Physical Damage
  • 0.2% of Physical Damage Leeched as Life
  • #% of Fire Damage Leeched as Life~ 25
  • (11–12)% increased Fire Damage
  • #% of Fire Damage Leeched as Life26 ~ 50
  • (13–14)% increased Fire Damage
  • #% of Fire Damage Leeched as Life51 ~ 100
  • (15–16)% increased Fire Damage
  • 0.2% of Fire Damage Leeched as Life
  • #% of Cold Damage Leeched as Life~ 25
  • (11–12)% increased Cold Damage
  • #% of Cold Damage Leeched as Life26 ~ 50
  • (13–14)% increased Cold Damage
  • #% of Cold Damage Leeched as Life51 ~ 100
  • (15–16)% increased Cold Damage
  • 0.2% of Cold Damage Leeched as Life
  • #% of Lightning Damage Leeched as Life~ 25
  • (11–12)% increased Lightning Damage
  • #% of Lightning Damage Leeched as Life26 ~ 50
  • (13–14)% increased Lightning Damage
  • #% of Lightning Damage Leeched as Life51 ~ 100
  • (15–16)% increased Lightning Damage
  • 0.2% of Lightning Damage Leeched as Life
  • #% of Chaos Damage Leeched as Life~ 25
  • (11–12)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life26 ~ 50
  • (13–14)% increased Chaos Damage
  • #% of Chaos Damage Leeched as Life51 ~ 100
  • (15–16)% increased Chaos Damage
  • 0.2% of Chaos Damage Leeched as Life
  • Cannot be Shocked or Ignited while moving~ 1
  • (13–14)% chance to Avoid being Ignited
  • (13–14)% chance to Avoid being Shocked
  • Cannot be Shocked or Ignited while moving2 ~ 2
  • (15–17)% chance to Avoid being Ignited
  • (15–17)% chance to Avoid being Shocked
  • Cannot be Shocked or Ignited while moving3 ~ 5
  • (18–20)% chance to Avoid being Ignited
  • (18–20)% chance to Avoid being Shocked
  • +# to Total Mana Cost of Skills~ -12
  • -1 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-13 ~ -24
  • -2 to Total Mana Cost of Skills
  • +# to Total Mana Cost of Skills-25 ~ -50
  • -3 to Total Mana Cost of Skills
  • #% of Damage taken Recouped as Mana~ 8
  • Regenerate (2–2.5) Mana per second
  • #% of Damage taken Recouped as Mana9 ~ 16
  • Regenerate (2.5–3) Mana per second
  • #% of Damage taken Recouped as Mana17 ~ 50
  • Regenerate (3–4) Mana per second
  • Adds to # Fire Damage~ 20
  • 8% increased Fire Damage
  • Adds to # Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage41 ~ 100
  • (11–12)% increased Fire Damage
  • Adds to # Cold Damage~ 20
  • 8% increased Cold Damage
  • Adds to # Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage41 ~ 100
  • (11–12)% increased Cold Damage
  • Adds to # Lightning Damage~ 35
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage36 ~ 65
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage66 ~ 100
  • (11–12)% increased Lightning Damage
  • #% increased Global Physical Damage~ 40
  • (9–10)% increased Global Physical Damage
  • #% increased Global Physical Damage41 ~ 100
  • (11–12)% increased Global Physical Damage
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently~ 35
  • +12% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently36 ~ 55
  • +(13–14)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently56 ~ 100
  • +(15–16)% to Global Critical Strike Multiplier
  • Shock nearby Enemies for # Seconds when you Focus~ 10000
  • (8–10)% increased Shock Duration on Enemies
  • Shock nearby Enemies for # Seconds when you Focus10001 ~ 15000
  • (12–15)% increased Shock Duration on Enemies
  • +# to Minimum Endurance Charges~ 1
  • (8–11)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges2 ~ 2
  • (12–15)% increased Endurance Charge Duration
  • +# to Minimum Endurance Charges3 ~ 5
  • Regenerate 0.3% of Life per second per Endurance Charge
  • +# to Minimum Frenzy Charges~ 1
  • (8–11)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges2 ~ 2
  • (12–15)% increased Frenzy Charge Duration
  • +# to Minimum Frenzy Charges3 ~ 5
  • 6% increased Evasion Rating per Frenzy Charge
  • +# to Minimum Power Charges~ 1
  • (8–11)% increased Power Charge Duration
  • +# to Minimum Power Charges2 ~ 2
  • (12–15)% increased Power Charge Duration
  • +# to Minimum Power Charges3 ~ 5
  • 6% increased Spell Damage per Power Charge
  • #% increased Damage with Vaal Skills~ 55
  • (13–16)% increased Damage with Vaal Skills
  • #% increased Damage with Vaal Skills56 ~ 110
  • (17–21)% increased Damage with Vaal Skills
  • #% increased Damage with Vaal Skills111 ~ 200
  • (15–20)% increased Damage if Corrupted
  • Community Wiki

    Wiki Edit

    Ring

    Rings are a type of accessory that can provide a variety of different modifiers. Up to two rings can be equipped simultaneously.

    Like most accessories, rings do not come with gem sockets. The one exception is the Empty-SocketUnset Ring base item, which has one socket as its implicit modifier.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.