Rings Unique /91 ⍟
Rings Unique /91 ⍟
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![]() | Demigod's Eye Golden Hoop +(8–12) to all Attributes(16–24)% increased Rarity of Items found 3% increased Character Size (30–40)% increased Mana Regeneration Rate |
![]() | Blackheart Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to maximum Life Adds 1 to 3 Chaos Damage to Attacks 5% increased Global Physical Damage Regenerate (2–4) Life per second 10% chance to Cause Monsters to Flee |
![]() | Le Heup of All Iron Ring Adds 1 to 4 Physical Damage to Attacks+(10–30) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (10–30)% increased Rarity of Items found +(10–30)% to all Elemental Resistances (10–30)% increased Damage |
![]() | Voidheart Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to maximum Life Adds 1 to 3 Chaos Damage to Attacks 5% increased Global Physical Damage Regenerate (2–4) Life per second 10% chance to Cause Monsters to Flee Melee Attacks have (20–40)% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Melee Attacks have (30–50)% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | The Warden's Brand Iron Ring Adds 1 to 4 Physical Damage to AttacksAdds (5–15) to (25–50) Physical Damage to Attacks 30% reduced Attack Speed 15% chance to gain a Frenzy Charge when you Stun an Enemy |
![]() | Circle of Guilt Iron Ring [One to three random synthesis implicit modifiers]+(10–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds (8–10) to (13–15) Physical Damage +(350–400) to Armour [Random Herald of Purity modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Icefang Orbit Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Dexterity 25% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (40–60)% increased Damage with Poison You are Chilled when you are Poisoned (Chill reduces Enemy Action Speed by 10% for 2 seconds) Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter |
![]() | Venopuncture Iron Ring Adds 1 to 4 Physical Damage to Attacks+(20–30) to Strength Attacks have 25% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (40–60)% increased Damage with Bleeding You are Chilled while you are Bleeding (Chill reduces Enemy Action Speed by 10% for 2 seconds) Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter |
![]() | Kaom's Sign Coral Ring +(20–30) to maximum Life+(10–20) to Strength +(2–4) Life gained for each Enemy hit by your Attacks +1 to Maximum Endurance Charges |
![]() | Bloodboil Coral Ring +(20–30) to maximum LifeAdds (12–15) to (25–30) Fire Damage to Attacks +(20–40) to maximum Life +(10–15)% to Cold Resistance 75% reduced Effect of Chill on you (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) 10% increased Movement Speed while Ignited |
![]() | Sibyl's Lament Coral Ring +(20–30) to maximum LifeAdds (8–15) to (20–28) Fire Damage to Attacks (20–30)% increased Elemental Damage with Attack Skills (10–20)% reduced Rarity of Items found Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage |
![]() | Kaom's Way Coral Ring +(20–30) to maximum Life+(10–20) to Strength +(2–4) Life gained for each Enemy hit by your Attacks +1 to Maximum Endurance Charges Regenerate 0.4% of Life per second per Endurance Charge |
![]() | Winterweave Coral Ring +(20–30) to maximum LifeAdds (12–15) to (25–30) Fire Damage to Attacks Adds (12–15) to (25–30) Cold Damage to Attacks +(20–40) to maximum Life +(25–30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed |
![]() | Doedre's Damning Paua Ring +(20–30) to maximum Mana+(5–10) to Intelligence +5% to all Elemental Resistances +5 Mana gained on Kill You can apply an additional Curse |
![]() | Perandus Signet Paua Ring +(20–30) to maximum Mana+(25–30) to maximum Mana (45–65)% increased Mana Regeneration Rate 2% increased Experience gain 2% increased Intelligence for each Unique Item Equipped (Flasks and Jewels are not Equipped) 3% chance for Slain monsters to drop an additional Scroll of Wisdom |
![]() | Praxis Paua Ring +(20–30) to maximum Mana+(30–60) to maximum Mana Regenerate (3–6) Mana per second (-8–-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) |
![]() | Replica Doedre's Damning Paua Ring +(20–30) to maximum Mana+(5–10) to Intelligence +5% to all Elemental Resistances +5 Mana gained on Kill You can apply one fewer Curse (25–35)% increased Effect of your Curses |
![]() | Fated End Paua Ring +(20–30) to maximum Mana+(20–40) to Intelligence Curse Skills have (8–12)% increased Cast Speed Hexes you inflict have their Effect increased by twice their Doom instead (Hexes can gain Doom up to a maximum of 30. The effect of a Hex is increased by the amount of Doom it has) Hexes have (-20–20)% reduced Doom gain rate Hexes expire 0.5 seconds after reaching maximum Doom |
![]() | Andvarius Gold Ring (6–15)% increased Rarity of Items found+10 to Dexterity (50–70)% increased Rarity of Items found -20% to all Elemental Resistances |
![]() | Ventor's Gamble Gold Ring (6–15)% increased Rarity of Items found+(0–60) to maximum Life (-10–10)% reduced Quantity of Items found (-40–40)% reduced Rarity of Items found (-25–50)% to Fire Resistance (-25–50)% to Cold Resistance (-25–50)% to Lightning Resistance |
![]() | The Highwayman Gold Ring (6–15)% increased Rarity of Items found(15–25)% increased Rarity of Items found 5% increased Movement Speed 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit 0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Total Recovery per second from Life Leech is Doubled |
![]() | Kikazaru Topaz Ring +(20–30)% to Lightning Resistance+(10–15) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Regenerate 1 Life per second per Level (20–40)% increased Mana Regeneration Rate 40% reduced Effect of Curses on you |
![]() | Valako's Sign Topaz Ring +(20–30)% to Lightning Resistance+(20–40) to maximum Mana 20% increased Lightning Damage 25% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) 40% increased Damage with Hits against Shocked Enemies 1% of Damage Leeched as Life against Shocked Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Putembo's Valley Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Mountain Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Putembo's Meadow Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Precursor's Emblem Topaz Ring +(20–30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Regret Topaz Ring [One to three random synthesis implicit modifiers]+(20–30) to Intelligence Adds 1 to (48–60) Lightning Damage +(20–30)% to Lightning Resistance [Random Herald of Thunder modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Astral Projector Topaz Ring +(20–30)% to Lightning Resistance+(30–50) to Intelligence (20–25)% increased Spell Damage 30% chance to Avoid Elemental Ailments (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Nova Spells have 20% less Area of Effect Nova Spells deal 30% less Damage to Players Nova Spells Cast at the targeted location instead of around you |
![]() | Storm Secret Topaz Ring +(20–30)% to Lightning Resistance+(20–30) to Intelligence (20–30)% increased Lightning Damage (10–15)% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Herald of Thunder also creates a storm when you Shock an Enemy Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency Take 250 Lightning Damage when Herald of Thunder Hits an Enemy |
![]() | Dream Fragments Sapphire Ring +(20–30)% to Cold Resistance50% increased Mana Regeneration Rate 20% increased maximum Mana Cannot be Chilled Cannot be Frozen +(30–40)% to Cold Resistance |
![]() | Pyre Sapphire Ring +(20–30)% to Cold Resistance+(25–35)% to Fire Resistance (60–80)% increased Burning Damage 40% of Cold Damage Converted to Fire Damage 10% increased Light Radius Ignited Enemies Killed by your Hits are destroyed |
![]() | Tasalio's Sign Sapphire Ring +(20–30)% to Cold ResistanceAdds (7–10) to (15–20) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() | Snakepit Sapphire Ring +(20–30)% to Cold Resistance(20–40)% increased Spell Damage (5–10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce |
![]() | Uzaza's Meadow Sapphire Ring +(20–30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Mountain Sapphire Ring +(20–30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Uzaza's Valley Sapphire Ring +(20–30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Precursor's Emblem Sapphire Ring +(20–30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Fear Sapphire Ring [One to three random synthesis implicit modifiers]+(20–30) to Dexterity Adds (20–25) to (26–35) Cold Damage +(20–30)% to Cold Resistance [Random Herald of Ice modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Replica Tasalio's Sign Sapphire Ring +(20–30)% to Cold ResistanceAdds (15–20) to (25–35) Cold Damage to Spells and Attacks +(200–300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies |
![]() | Mokou's Embrace Ruby Ring +(20–30)% to Fire Resistance+(25–40)% to Cold Resistance (15–25)% increased Fire Damage 20% increased Attack Speed while Ignited 20% increased Cast Speed while Ignited (5–10)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) +25% chance to be Ignited |
![]() | Ngamahu's Sign Ruby Ring +(20–30)% to Fire ResistanceAdds (8–10) to (12–14) Fire Damage to Spells and Attacks 15% increased Ignite Duration on Enemies 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) +(15–25) to Strength Recover (20–30) Life when you Ignite an Enemy |
![]() | Emberwake Ruby Ring +(20–30)% to Fire Resistance(30–40)% increased Fire Damage (5–10)% increased Cast Speed 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) You can inflict an additional Ignite on an Enemy Ignited Enemies Burn (50–65)% slower |
![]() | Precursor's Emblem Ruby Ring +(20–30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Mountain Ruby Ring +(20–30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Meadow Ruby Ring +(20–30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Ahkeli's Valley Ruby Ring +(20–30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Circle of Anguish Ruby Ring [One to three random synthesis implicit modifiers]+(20–30) to Strength Adds (20–25) to (26–35) Fire Damage +(20–30)% to Fire Resistance [Random Herald of Ash modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Warrior's Legacy Ruby Ring +(20–30)% to Fire Resistance+(30–50) to Strength (20–25)% increased Melee Damage 30% chance to Avoid being Stunned 20% less Attack Speed Strike Skills also target the previous location they were Used |
![]() | Replica Emberwake Ruby Ring +(20–30)% to Fire Resistance(30–40)% increased Fire Damage (5–10)% increased Cast Speed 90% reduced Ignite Duration on Enemies 10% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Ignites you inflict deal Damage (35–45)% faster (They will deal the same total damage over a shorter duration) |
![]() | Lori's Lantern Prismatic Ring +(8–10)% to all Elemental Resistances+10% to all Elemental Resistances (6–8)% increased Movement Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 31% increased Light Radius +(20–25)% to Chaos Resistance when on Low Life Damage of Enemies Hitting you is Unlucky while you are on Low Life (Unlucky things are rolled twice and the worst result used) |
![]() | The Taming Prismatic Ring +(8–10)% to all Elemental Resistances30% increased Elemental Damage with Attack Skills +(20–30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Thief's Torment Prismatic Ring +(8–10)% to all Elemental Resistances(10–16)% increased Quantity of Items found +(16–24)% to all Elemental Resistances +(40–60) Life gained for each Enemy hit by your Attacks 50% reduced Effect of Curses on you +30 Mana gained for each Enemy hit by your Attacks Can't use other Rings |
![]() | Precursor's Emblem Prismatic Ring +(8–10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Shavronne's Revelation Moonstone Ring +(15–25) to maximum Energy Shield+(60–75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: +100 to maximum Mana Right ring slot: Regenerate 3% of Energy Shield per second Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: +100 to maximum Energy Shield Left ring slot: Regenerate 40 Mana per Second |
![]() | Timeclasp Moonstone Ring +(15–25) to maximum Energy Shield(10–15)% increased Attack Speed (5–10)% increased Cast Speed 15% increased Mana Regeneration Rate +(15–25) to maximum Energy Shield Temporal Chains has 50% reduced Effect on you |
![]() | Heartbound Loop Moonstone Ring +(15–25) to maximum Energy ShieldRegenerate (10–15) Life per second (20–40)% increased Mana Regeneration Rate Minions have 15% increased maximum Life Minions have 10% increased Area of Effect 350 Physical Damage taken on Minion Death |
![]() | Valyrium Moonstone Ring +(15–25) to maximum Energy Shield+(30–40) to maximum Energy Shield +(30–40)% to Fire Resistance -40% to Cold Resistance Stun Threshold is based on Energy Shield instead of Life (The Stun Threshold determines how much Damage can Stun something) |
![]() | Timetwist Moonstone Ring +(15–25) to maximum Energy Shield(10–15)% increased Attack Speed (5–10)% increased Cast Speed +(40–45) to maximum Energy Shield 15% increased Mana Regeneration Rate (-10–10)% reduced Skill Effect Duration Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) |
![]() | Death Rush Amethyst Ring +(9–13)% to Chaos Resistance(0.6–0.8)% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +(260–300) to Armour +(300–350) to Accuracy Rating +(15–20)% to Chaos Resistance You gain Onslaught for 4 seconds on Kill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) +(40–50) to maximum Life |
![]() | Ming's Heart Amethyst Ring +(9–13)% to Chaos Resistance(5–10)% reduced maximum Energy Shield +(40–50)% to Chaos Resistance (5–10)% reduced maximum Life Gain 20% of Physical Damage as Extra Chaos Damage |
![]() | Circle of Nostalgia Amethyst Ring [One to three random synthesis implicit modifiers]+(10–20) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Adds (15–20) to (21–30) Chaos Damage +(17–23)% to Chaos Resistance [Random Herald of Agony modifier] When used in the Synthesiser, the new item will have an additional Herald Modifier |
![]() | Blackflame Amethyst Ring +(9–13)% to Chaos Resistance+(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite use_unique_blackflame_ignite_effect [1] Withered does not expire on Enemies Ignited by you +(20–25)% to Fire and Chaos Resistances |
![]() | Gifts from Above Diamond Ring (20–30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30–35)% increased Global Critical Strike Chance (10–15)% increased Light Radius (40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground |
![]() | Romira's Banquet Diamond Ring (20–30)% increased Global Critical Strike Chance+(40–60) to maximum Mana 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) +333 to Accuracy Rating +(15–25)% to Global Critical Strike Multiplier Gain a Power Charge on Non-Critical Strike Lose all Power Charges on Critical Strike |
![]() | Berek's Respite Two-Stone Ring +(12–16)% to Fire and Lightning ResistancesAdds (20–25) to (30–50) Fire Damage to Spells and Attacks (25–30)% increased Lightning Damage +(30–40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy (Shock increases Damage taken by 15%, for 2 seconds) When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy (Ignite deals Fire Damage over time) |
![]() | Precursor's Emblem Two-Stone Ring +(12–16)% to Fire and Lightning Resistances+20 to Strength and Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Berek's Grip Two-Stone Ring +(12–16)% to Cold and Lightning Resistances(25–30)% increased Cold Damage Adds 1 to (50–70) Lightning Damage to Spells and Attacks +(30–40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 1% of Damage Leeched as Energy Shield against Frozen Enemies (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Call of the Brotherhood Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+(15–25) to Intelligence (30–40)% increased Mana Regeneration Rate (15–25)% increased Lightning Damage 40% of Lightning Damage Converted to Cold Damage Your spells have 100% chance to Shock against Frozen Enemies (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) |
![]() | Precursor's Emblem Two-Stone Ring +(12–16)% to Cold and Lightning Resistances+20 to Dexterity and Intelligence 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Berek's Pass Two-Stone Ring +(12–16)% to Fire and Cold Resistances+(30–40) to maximum Energy Shield Adds (20–25) to (30–50) Cold Damage to Spells and Attacks (25–30)% increased Fire Damage 30% increased Damage while Ignited +5000 to Armour while Frozen |
![]() | Rigwald's Crest Two-Stone Ring +(12–16)% to Fire and Cold Resistances(20–30)% increased Fire Damage (20–30)% increased Cold Damage (20–30)% increased Mana Regeneration Rate 10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill |
![]() | Precursor's Emblem Two-Stone Ring +(12–16)% to Fire and Cold Resistances+20 to Strength and Dexterity 5% increased maximum Energy Shield 5% increased maximum Life |
![]() | Voideye Unset Ring Has 1 Socket+5 to Level of Socketed Gems |
![]() | Malachai's Artifice Unset Ring Has 1 SocketSocketed Gems have Elemental Equilibrium (Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements) -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are White |
![]() | Brinerot Mark Unset Ring Has 1 Socket+(15–25) to maximum Energy Shield (20–25)% increased Spell Damage +(20–40)% to Lightning Resistance +3 to Level of Socketed Golem Gems 25% increased Effect of Buffs granted by Socketed Golem Skills Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield |
![]() | Redblade Band Unset Ring Has 1 Socket+(30–40) to Strength (20–30)% increased Fire Damage +3 to Level of Socketed Golem Gems +(30–40) to maximum Life Socketed Golem Skills have 25% chance to Taunt on Hit Socketed Golem Skills have Minions Regenerate 5% of Life per second |
![]() | Mutewind Seal Unset Ring Has 1 SocketAdds (5–10) to (11–15) Physical Damage to Attacks (5–10)% increased Attack Speed +3 to Level of Socketed Golem Gems (3–5)% chance to Dodge Attack Hits Socketed Golem Skills have 20% increased Attack and Cast Speed Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | The Pariah Unset Ring Has 1 Socket+2 to Level of Socketed Gems (5–10)% increased Attack and Cast Speed +100 to Maximum Life per Red Socket +100 to Maximum Energy Shield per Blue Socket +100 to Maximum Mana per Green Socket 15% increased Item Quantity per White Socket |
![]() | Essence Worm Unset Ring Has 1 Socket+2 to Level of Socketed Aura Gems Socketed Gems Reserve No Mana 40% increased Mana Reserved |
![]() | Angler's Plait Unset Ring Has 1 Socket You can catch Corrupted Fish(10–15)% increased Cast Speed 100% increased Fishing Line Strength 20% increased Quantity of Fish Caught 40% increased Rarity of Fish Caught (20–40)% increased Fish Bite Sensitivity (Multiple bites from Fish with multiple mouths only check Bite Sensitivity once) Corrupted |
![]() | The Hungry Loop Unset Ring Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems |
![]() | Mark of Submission Unset Ring Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on Hit |
![]() | Vivinsect Unset Ring Has 1 Socket+5 to Level of Socketed Aura Gems Socketed Gems have 10% increased Mana Reservation +(15–25) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) Regenerate 15 Life per second for each Uncorrupted Item Equipped -2 to Total Mana Cost of Skills for each Corrupted Item Equipped ![]() |
![]() | Profane Proxy Unset Ring Has 1 Socket+3 to Level of Socketed Curse Gems +(20–30)% to Cold Resistance +(20–30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead |
![]() | Replica Malachai's Artifice Unset Ring Has 1 SocketSocketed Gems have Secrets of Suffering (Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped) -20% to all Elemental Resistances +(75–100)% to Fire Resistance when Socketed with a Red Gem +(75–100)% to Cold Resistance when Socketed with a Green Gem +(75–100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are White |
![]() | Replica Voideye Unset Ring Has 1 Socket+30% to Quality of Socketed Gems |
![]() | Rotblood Promise Unset Ring Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy Curse Auras from Socketed Skills also affect you Socketed Curse Gems have 50% reduced Mana Reservation +(20–30) to Intelligence 20% reduced Effect of Curses on you (15–25)% increased Damage with Hits and Ailments against Cursed Enemies |
![]() | Mark of the Elder Steel Ring Adds (3–4) to (10–14) Physical Damage to AttacksAdds (26–32) to (42–48) Cold Damage to Attacks (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item 20% chance to Trigger Level 20 Tentacle Whip on Kill |
![]() | Stormfire Opal Ring (15–25)% increased Elemental Damage(40–45)% increased Mana Regeneration Rate +(20–30)% to Fire and Lightning Resistances (4–6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently (Recently refers to the past 4 seconds) Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies Your Lightning Damage can Ignite |
![]() | Mark of the Shaper Opal Ring (15–25)% increased Elemental DamageAdds (13–18) to (50–56) Lightning Damage to Spells (6–10)% increased maximum Energy Shield (6–10)% increased maximum Life (60–80)% increased Spell Damage if your other Ring is an Elder Item Cannot be Stunned by Spells if your other Ring is a Shaper Item 20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill |
Item Rings /24 ⍟
Item Rings /24 ⍟
Icon | Name |
---|---|
![]() | Golden Hoop Requires Level 12+(8–12) to all Attributes |
![]() | Iron Ring Requires Level 2Adds 1 to 4 Physical Damage to Attacks |
![]() | Coral Ring Requires Level 4+(20–30) to maximum Life |
![]() | Paua Ring Requires Level 5+(20–30) to maximum Mana |
![]() | Gold Ring Requires Level 20(6–15)% increased Rarity of Items found |
![]() | Topaz Ring Requires Level 12+(20–30)% to Lightning Resistance |
![]() | Sapphire Ring Requires Level 8+(20–30)% to Cold Resistance |
![]() | Ruby Ring Requires Level 16+(20–30)% to Fire Resistance |
![]() | Prismatic Ring Requires Level 30+(8–10)% to all Elemental Resistances |
![]() | Moonstone Ring Requires Level 25+(15–25) to maximum Energy Shield |
![]() | Amethyst Ring Requires Level 38+(9–13)% to Chaos Resistance |
![]() | Diamond Ring Requires Level 25(20–30)% increased Global Critical Strike Chance |
![]() | Two-Stone Ring Requires Level 20+(12–16)% to Fire and Lightning Resistances |
![]() | Two-Stone Ring Requires Level 20+(12–16)% to Cold and Lightning Resistances |
![]() | Two-Stone Ring Requires Level 20+(12–16)% to Fire and Cold Resistances |
![]() | Unset Ring Requires Level 45Has 1 Socket |
![]() | Cogwork Ring Requires Level 25-1 Prefix Modifier allowed +1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed |
![]() | Geodesic Ring Requires Level 25+1 Prefix Modifier allowed -1 Suffix Modifier allowed Implicit Modifiers Cannot Be Changed |
![]() | Jet Ring Requires Level 15(5–10)% increased Global Defences |
![]() | Steel Ring Requires Level 78Adds (3–4) to (10–14) Physical Damage to Attacks |
![]() | Opal Ring Requires Level 78(15–25)% increased Elemental Damage |
![]() | Vermillion Ring Requires Level 80(5–7)% increased maximum Life |
![]() | Cerulean Ring Requires Level 80(8–10)% increased maximum Mana |
![]() | Breach Ring Properties are doubled while in a BreachCorrupted |
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
---|---|
Rings |
Item Synthesis Mods Ring /271 ⍟
Item Synthesis Mods Ring /271 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
---|---|---|
+# to maximum Life | ~ 200 | |
+# to maximum Life | 201 ~ 230 | |
+# to maximum Life | 231 ~ 1000 | |
Regenerate # Life per second | ~ 1000 | |
Regenerate # Life per second | 1001 ~ 1750 | |
Regenerate # Life per second | 1751 ~ 2500 | |
Regenerate # Life per second | 2501 ~ 3000 | |
Regenerate # Life per second | 3001 ~ 3250 | |
Regenerate # Life per second | 3251 ~ 3500 | |
Regenerate # Life per second | 3501 ~ 5000 | |
#% of Physical Attack Damage Leeched as Life | ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by your Attacks | ~ 4 | |
+# Life gained for each Enemy hit by your Attacks | 5 ~ 6 | |
+# to maximum Mana | ~ 100 | |
+# to maximum Mana | 101 ~ 200 | |
+# to maximum Mana | 201 ~ 500 | |
#% increased Mana Regeneration Rate | ~ 50 | |
#% increased Mana Regeneration Rate | 51 ~ 90 | |
#% increased Mana Regeneration Rate | 91 ~ 130 | |
#% increased Mana Regeneration Rate | 131 ~ 170 | |
#% increased Mana Regeneration Rate | 171 ~ 190 | |
#% increased Mana Regeneration Rate | 191 ~ 500 | |
#% of Physical Attack Damage Leeched as Mana | ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 100 | |
+#% to Fire Resistance | 101 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 100 | |
+#% to Cold Resistance | 101 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 150 | |
+#% to Chaos Resistance | ~ 70 | |
+#% to Chaos Resistance | 71 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
+#% to all Elemental Resistances | ~ 15 | |
+#% to all Elemental Resistances | 16 ~ 30 | |
+#% to all Elemental Resistances | 31 ~ 45 | |
+#% to all Elemental Resistances | 46 ~ 100 | |
+# to Strength | ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 45 | |
+# to all Attributes | 46 ~ 100 | |
+# to Armour | ~ 400 | |
+# to Armour | 401 ~ 700 | |
+# to Armour | 701 ~ 1500 | |
+# to Evasion Rating | ~ 150 | |
+# to Evasion Rating | 151 ~ 300 | |
+# to Evasion Rating | 301 ~ 450 | |
+# to Evasion Rating | 451 ~ 1000 | |
+# to maximum Energy Shield | ~ 50 | |
+# to maximum Energy Shield | 51 ~ 100 | |
+# to maximum Energy Shield | 101 ~ 130 | |
+# to maximum Energy Shield | 131 ~ 500 | |
#% faster start of Energy Shield Recharge | ~ 65 | |
#% faster start of Energy Shield Recharge | 66 ~ 100 | |
#% increased Rarity of Items found | ~ 50 | |
#% increased Rarity of Items found | 51 ~ 100 | |
#% increased Rarity of Items found | 101 ~ 145 | |
#% increased Rarity of Items found | 146 ~ 200 | |
#% increased Attack Speed | ~ 15 | |
#% increased Attack Speed | 16 ~ 50 | |
#% increased Cast Speed | ~ 15 | |
#% increased Cast Speed | 16 ~ 50 | |
+# to Accuracy Rating | ~ 250 | |
+# to Accuracy Rating | 251 ~ 500 | |
+# to Accuracy Rating | 501 ~ 750 | |
+# to Accuracy Rating | 751 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 1400 | |
+# to Accuracy Rating | 1401 ~ 2000 | |
#% increased Damage | ~ 25 | |
#% increased Damage | 26 ~ 55 | |
#% increased Damage | 56 ~ 100 | |
Adds to # Physical Damage to Attacks | ~ 20 | |
Adds to # Physical Damage to Attacks | 21 ~ 30 | |
Adds to # Physical Damage to Attacks | 31 ~ 40 | |
Adds to # Physical Damage to Attacks | 41 ~ 100 | |
Adds to # Fire Damage to Attacks | ~ 40 | |
Adds to # Fire Damage to Attacks | 41 ~ 80 | |
Adds to # Fire Damage to Attacks | 81 ~ 120 | |
Adds to # Fire Damage to Attacks | 121 ~ 200 | |
Adds to # Cold Damage to Attacks | ~ 30 | |
Adds to # Cold Damage to Attacks | 31 ~ 60 | |
Adds to # Cold Damage to Attacks | 61 ~ 90 | |
Adds to # Cold Damage to Attacks | 91 ~ 105 | |
Adds to # Lightning Damage to Attacks | ~ 75 | |
Adds to # Lightning Damage to Attacks | 76 ~ 150 | |
Adds to # Lightning Damage to Attacks | 151 ~ 190 | |
Adds to # Lightning Damage to Attacks | 191 ~ 300 | |
Adds to # Chaos Damage to Attacks | ~ 40 | |
Adds to # Chaos Damage to Attacks | 41 ~ 75 | |
Adds to # Chaos Damage to Attacks | 76 ~ 200 | |
#% increased Fire Damage | ~ 20 | |
#% increased Fire Damage | 21 ~ 40 | |
#% increased Fire Damage | 41 ~ 60 | |
#% increased Fire Damage | 61 ~ 80 | |
#% increased Fire Damage | 81 ~ 200 | |
#% increased Cold Damage | ~ 20 | |
#% increased Cold Damage | 21 ~ 40 | |
#% increased Cold Damage | 41 ~ 60 | |
#% increased Cold Damage | 61 ~ 80 | |
#% increased Cold Damage | 81 ~ 200 | |
#% increased Lightning Damage | ~ 20 | |
#% increased Lightning Damage | 21 ~ 40 | |
#% increased Lightning Damage | 41 ~ 60 | |
#% increased Lightning Damage | 61 ~ 80 | |
#% increased Lightning Damage | 81 ~ 200 | |
#% increased Chaos Damage | ~ 20 | |
#% increased Chaos Damage | 21 ~ 40 | |
#% increased Chaos Damage | 41 ~ 60 | |
#% increased Chaos Damage | 61 ~ 80 | |
#% increased Chaos Damage | 81 ~ 200 | |
#% increased Elemental Damage | ~ 20 | |
#% increased Elemental Damage | 21 ~ 40 | |
#% increased Elemental Damage | 41 ~ 60 | |
#% increased Elemental Damage | 61 ~ 80 | |
#% increased Elemental Damage | 81 ~ 200 | |
#% increased Elemental Damage with Attack Skills | ~ 30 | |
#% increased Elemental Damage with Attack Skills | 31 ~ 60 | |
#% increased Elemental Damage with Attack Skills | 61 ~ 90 | |
#% increased Elemental Damage with Attack Skills | 91 ~ 115 | |
#% increased Elemental Damage with Attack Skills | 116 ~ 200 | |
#% increased Global Critical Strike Chance | ~ 30 | |
#% increased Global Critical Strike Chance | 31 ~ 60 | |
#% increased Global Critical Strike Chance | 61 ~ 100 | |
+#% to Global Critical Strike Multiplier | ~ 30 | |
+#% to Global Critical Strike Multiplier | 31 ~ 60 | |
+#% to Global Critical Strike Multiplier | 61 ~ 100 | |
#% increased Light Radius | ~ 20 | |
#% increased Light Radius | 21 ~ 30 | |
#% increased Light Radius | 31 ~ 35 | |
#% increased Light Radius | 36 ~ 100 | |
#% increased Damage with Ailments | ~ 30 | |
#% increased Damage with Ailments | 31 ~ 60 | |
#% increased Damage with Ailments | 61 ~ 90 | |
#% increased Damage with Ailments | 91 ~ 105 | |
#% increased Damage with Ailments | 106 ~ 200 | |
#% increased Effect of Non-Damaging Ailments | ~ 80 | |
#% increased Effect of Non-Damaging Ailments | 81 ~ 100 | |
+# to Level of Socketed Gems | ~ 4 | |
+# to Level of Socketed Gems | 5 ~ 7 | |
+# to Level of Socketed Gems | 8 ~ 20 | |
Minions have #% increased Movement Speed | ~ 40 | |
Minions have #% increased Movement Speed | 41 ~ 75 | |
Minions have #% increased Movement Speed | 76 ~ 200 | |
Gain #% of Physical Damage as Extra Fire Damage | ~ 11 | |
Gain #% of Physical Damage as Extra Fire Damage | 12 ~ 22 | |
Gain #% of Physical Damage as Extra Fire Damage | 23 ~ 50 | |
to # Cold Damage per Frenzy Charge | ~ 10 | |
to # Cold Damage per Frenzy Charge | 11 ~ 15 | |
to # Cold Damage per Frenzy Charge | 16 ~ 50 | |
#% increased Reflected Damage taken | ~ -11 | |
#% increased Reflected Damage taken | -12 ~ -22 | |
#% increased Reflected Damage taken | -23 ~ -50 | |
#% increased Damage with Poison | ~ 50 | |
#% increased Damage with Poison | 51 ~ 100 | |
#% increased Damage with Poison | 101 ~ 200 | |
#% increased Life Recovery from Flasks | ~ 40 | |
#% increased Life Recovery from Flasks | 41 ~ 80 | |
#% increased Life Recovery from Flasks | 81 ~ 200 | |
#% chance to Defend with Double Armour | ~ 25 | |
#% chance to Defend with Double Armour | 26 ~ 50 | |
#% chance to Defend with Double Armour | 51 ~ 100 | |
+#% chance to Evade Attack Hits | ~ 3 | |
+#% chance to Evade Attack Hits | 4 ~ 5 | |
+#% chance to Evade Attack Hits | 6 ~ 10 | |
#% increased Energy Shield from Body Armour | ~ 20 | |
#% increased Energy Shield from Body Armour | 21 ~ 40 | |
#% increased Energy Shield from Body Armour | 41 ~ 100 | |
#% reduced Mana Cost of Skills | ~ 10 | |
#% reduced Mana Cost of Skills | 11 ~ 20 | |
#% reduced Mana Cost of Skills | 21 ~ 50 | |
#% of Physical Damage Leeched as Life | ~ 25 | |
#% of Physical Damage Leeched as Life | 26 ~ 50 | |
#% of Physical Damage Leeched as Life | 51 ~ 100 | |
#% of Fire Damage Leeched as Life | ~ 25 | |
#% of Fire Damage Leeched as Life | 26 ~ 50 | |
#% of Fire Damage Leeched as Life | 51 ~ 100 | |
#% of Cold Damage Leeched as Life | ~ 25 | |
#% of Cold Damage Leeched as Life | 26 ~ 50 | |
#% of Cold Damage Leeched as Life | 51 ~ 100 | |
#% of Lightning Damage Leeched as Life | ~ 25 | |
#% of Lightning Damage Leeched as Life | 26 ~ 50 | |
#% of Lightning Damage Leeched as Life | 51 ~ 100 | |
#% of Chaos Damage Leeched as Life | ~ 25 | |
#% of Chaos Damage Leeched as Life | 26 ~ 50 | |
#% of Chaos Damage Leeched as Life | 51 ~ 100 | |
Cannot be Shocked or Ignited while moving | ~ 1 | |
Cannot be Shocked or Ignited while moving | 2 ~ 2 | |
Cannot be Shocked or Ignited while moving | 3 ~ 5 | |
+# to Total Mana Cost of Skills | ~ -12 | |
+# to Total Mana Cost of Skills | -13 ~ -24 | |
+# to Total Mana Cost of Skills | -25 ~ -50 | |
#% of Damage taken Recouped as Mana | ~ 8 | |
#% of Damage taken Recouped as Mana | 9 ~ 16 | |
#% of Damage taken Recouped as Mana | 17 ~ 50 | |
Adds to # Fire Damage | ~ 20 | |
Adds to # Fire Damage | 21 ~ 40 | |
Adds to # Fire Damage | 41 ~ 100 | |
Adds to # Cold Damage | ~ 20 | |
Adds to # Cold Damage | 21 ~ 40 | |
Adds to # Cold Damage | 41 ~ 100 | |
Adds to # Lightning Damage | ~ 35 | |
Adds to # Lightning Damage | 36 ~ 65 | |
Adds to # Lightning Damage | 66 ~ 100 | |
#% increased Global Physical Damage | ~ 40 | |
#% increased Global Physical Damage | 41 ~ 100 | |
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently | ~ 35 | |
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 36 ~ 55 | |
+#% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 56 ~ 100 | |
Shock nearby Enemies for # Seconds when you Focus | ~ 10000 | |
Shock nearby Enemies for # Seconds when you Focus | 10001 ~ 15000 | |
+# to Minimum Endurance Charges | ~ 1 | |
+# to Minimum Endurance Charges | 2 ~ 2 | |
+# to Minimum Endurance Charges | 3 ~ 5 | |
+# to Minimum Frenzy Charges | ~ 1 | |
+# to Minimum Frenzy Charges | 2 ~ 2 | |
+# to Minimum Frenzy Charges | 3 ~ 5 | |
+# to Minimum Power Charges | ~ 1 | |
+# to Minimum Power Charges | 2 ~ 2 | |
+# to Minimum Power Charges | 3 ~ 5 | |
Vaal Skills deal #% increased Damage | ~ 55 | |
Vaal Skills deal #% increased Damage | 56 ~ 110 | |
Vaal Skills deal #% increased Damage | 111 ~ 200 |