Rings Unique /89 ⍟

Rings Unique /89 ⍟

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Demigod's Eye Golden Hoop
Requires Level: 12
+(8–12) to all Attributes
(16–24)% increased Rarity of Items found
3% increased Character Size
(30–40)% increased Mana Regeneration Rate
Blackheart Iron Ring
Requires Level: 2
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to maximum Life
Adds 1 to 3 Chaos Damage to Attacks
5% increased Global Physical Damage
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
Le Heup of All Iron Ring
Requires Level: 24
Adds 1 to 4 Physical Damage to Attacks
+(10–30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(10–30)% increased Rarity of Items found
+(10–30)% to all Elemental Resistances
(10–30)% increased Damage
Voidheart Iron Ring
Requires Level: 48
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to maximum Life
Adds 1 to 3 Chaos Damage to Attacks
5% increased Global Physical Damage
Regenerate (2–4) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (20–40)% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Melee Attacks have (30–50)% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
The Warden's Brand Iron Ring
Requires Level: 30
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Circle of Guilt Iron Ring
Requires Level: 52
Adds 1 to 4 Physical Damage to Attacks
+(10–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
[Random Herald of Purity modifier]
When used in the Synthesiser, the new item will have an additional Herald Modifier

Fractured
Icefang Orbit Iron Ring
Requires Level: 49
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Dexterity
25% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(40–60)% increased Damage with Poison
You are Chilled when you are Poisoned
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Non-Chilled Enemies you Poison are Chilled
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Poisoned Enemies you Kill with Hits Shatter
Venopuncture Iron Ring
Requires Level: 49
Adds 1 to 4 Physical Damage to Attacks
+(20–30) to Strength
25% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(40–60)% increased Damage with Bleeding
You are Chilled while you are Bleeding
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Non-Chilled Enemies you inflict Bleeding on are Chilled
(Chill reduces Enemy Action Speed by 10% for 2 seconds)
Bleeding Enemies you Kill with Hits Shatter
Kaom's Sign Coral Ring
Requires Level: 4
+(20–30) to maximum Life
+(10–20) to Strength
+(2–4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
Bloodboil Coral Ring
Requires Level: 24
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
+(20–40) to maximum Life
+(10–15)% to Cold Resistance
75% reduced Effect of Chill on you
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
10% increased Movement Speed while Ignited
Sibyl's Lament Coral Ring
Requires Level: 45
+(20–30) to maximum Life
Adds (8–15) to (20–28) Fire Damage to Attacks
(20–30)% increased Elemental Damage with Attack Skills
(10–20)% reduced Rarity of Items found
Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
Kaom's Way Coral Ring
Requires Level: 32
+(20–30) to maximum Life
+(10–20) to Strength
+(2–4) Life gained for each Enemy hit by your Attacks
+1 to Maximum Endurance Charges
Regenerate 0.4% of Life per second per Endurance Charge
Winterweave Coral Ring
Requires Level: 53
+(20–30) to maximum Life
Adds (12–15) to (25–30) Fire Damage to Attacks
Adds (12–15) to (25–30) Cold Damage to Attacks
+(20–40) to maximum Life
+(25–30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversed
Doedre's Damning Paua Ring
Requires Level: 5
+(20–30) to maximum Mana
+(5–10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
number_of_additional_curses_allowed [1]
Perandus Signet Paua Ring
Requires Level: 5
+(20–30) to maximum Mana
+(25–30) to maximum Mana
(45–65)% increased Mana Regeneration Rate
2% increased Experience gain
2% increased Intelligence for each Unique Item Equipped
(Flasks and Jewels are not Equipped)
3% additional chance for Slain monsters to drop Scrolls of Wisdom
Praxis Paua Ring
Requires Level: 22
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
Replica Doedre's Damning Paua Ring
Requires Level: 5
+(20–30) to maximum Mana
+(5–10) to Intelligence
+5% to all Elemental Resistances
+5 Mana gained on Kill
You can apply one fewer Curse
(25–35)% increased Effect of your Curses
Fated End Paua Ring
Requires Level: 38
+(20–30) to maximum Mana
+(20–40) to Intelligence
Curse Skills have (8–12)% increased Cast Speed
Hexes you inflcit have their Effect increased by twice their Doom instead
(Hexes can gain Doom up to a maximum of 30. The effect of a Hex is increased by the amount of Doom it has)
Hexes have (-20–20)% reduced Doom gain rate
Hexes expire 0.5 seconds after reaching maximum Doom
Andvarius Gold Ring
Requires Level: 20
(6–15)% increased Rarity of Items found
+10 to Dexterity
(50–70)% increased Rarity of Items found
-20% to all Elemental Resistances
Ventor's Gamble Gold Ring
Requires Level: 65
(6–15)% increased Rarity of Items found
+(0–60) to maximum Life
(-10–10)% reduced Quantity of Items found
(-40–40)% reduced Rarity of Items found
(-25–50)% to Fire Resistance
(-25–50)% to Cold Resistance
(-25–50)% to Lightning Resistance
The Highwayman Gold Ring
Requires Level: 44
(6–15)% increased Rarity of Items found
(15–25)% increased Rarity of Items found
5% increased Movement Speed
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit
0.5% of Damage Leeched as Life while you have at least 5 total Endurance, Frenzy and Power Charges
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Total Recovery per second from Life Leech is Doubled
Kikazaru Topaz Ring
Requires Level: 20
+(20–30)% to Lightning Resistance
+(10–15) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Regenerate 1 Life per second per Level
(20–40)% increased Mana Regeneration Rate
40% reduced Effect of Curses on you
Valako's Sign Topaz Ring
Requires Level: 38
+(20–30)% to Lightning Resistance
+(20–40) to maximum Mana
20% increased Lightning Damage
25% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
40% increased Damage with Hits against Shocked Enemies
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Putembo's Valley Topaz Ring
Requires Level: 49
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Mountain Topaz Ring
Requires Level: 49
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Putembo's Meadow Topaz Ring
Requires Level: 49
+(20–30)% to Lightning Resistance
+20 to Intelligence
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem Topaz Ring
Requires Level: 49
+(20–30)% to Lightning Resistance
+20 to Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

Circle of Regret Topaz Ring
Requires Level: 52
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
[Random Herald of Thunder modifier]
When used in the Synthesiser, the new item will have an additional Herald Modifier

Fractured
Astral Projector Topaz Ring
Requires Level: 40
+(20–30)% to Lightning Resistance
+(30–50) to Intelligence
(20–25)% increased Spell Damage
30% chance to Avoid Elemental Ailments
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Nova Spells have 20% less Area of Effect
Nova Spells deal 30% less Damage to Players
Nova Spells Cast at the targeted location instead of around you
Storm Secret Topaz Ring
Requires Level: 56
+(20–30)% to Lightning Resistance
+(20–30) to Intelligence
(20–30)% increased Lightning Damage
(10–15)% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30–50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
Dream Fragments Sapphire Ring
Requires Level: 11
+(20–30)% to Cold Resistance
50% increased Mana Regeneration Rate
20% increased maximum Mana
Cannot be Chilled
Cannot be Frozen
+(30–40)% to Cold Resistance
Pyre Sapphire Ring
Requires Level: 11
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
Tasalio's Sign Sapphire Ring
Requires Level: 29
+(20–30)% to Cold Resistance
Adds (7–10) to (15–20) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Snakepit Sapphire Ring
Requires Level: 68
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
Uzaza's Meadow Sapphire Ring
Requires Level: 49
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Mountain Sapphire Ring
Requires Level: 49
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Uzaza's Valley Sapphire Ring
Requires Level: 49
+(20–30)% to Cold Resistance
+20 to Dexterity
5% increased maximum Energy Shield
5% increased maximum Life
Precursor's Emblem Sapphire Ring
Requires Level: 49
+(20–30)% to Cold Resistance
+20 to Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

Circle of Fear Sapphire Ring
Requires Level: 52
+(20–30)% to Cold Resistance
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
[Random Herald of Ice modifier]
When used in the Synthesiser, the new item will have an additional Herald Modifier

Fractured
Replica Tasalio's Sign Sapphire Ring
Requires Level: 20
+(20–30)% to Cold Resistance
Adds (15–20) to (25–35) Cold Damage to Spells and Attacks
+(200–300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Mokou's Embrace Ruby Ring
Requires Level: 11
+(20–30)% to Fire Resistance
+(25–40)% to Cold Resistance
(15–25)% increased Fire Damage
20% increased Attack Speed while Ignited
20% increased Cast Speed while Ignited
(5–10)% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+25% chance to be Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ngamahu's Sign Ruby Ring
Requires Level: 29
+(20–30)% to Fire Resistance
Adds (8–10) to (12–14) Fire Damage to Spells and Attacks
15% increased Ignite Duration on Enemies
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(15–25) to Strength
Recover (20–30) Life when you Ignite an Enemy
Emberwake Ruby Ring
Requires Level: 11
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
You can inflict an additional Ignite on an Enemy
Ignited Enemies Burn (50–65)% slower
Precursor's Emblem Ruby Ring
Requires Level: 49
+(20–30)% to Fire Resistance
+20 to Strength

5% increased maximum Energy Shield

5% increased maximum Life

Ahkeli's Mountain Ruby Ring
Requires Level: 49
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Meadow Ruby Ring
Requires Level: 49
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Ahkeli's Valley Ruby Ring
Requires Level: 49
+(20–30)% to Fire Resistance
+20 to Strength
5% increased maximum Energy Shield
5% increased maximum Life
Circle of Anguish Ruby Ring
Requires Level: 52
+(20–30)% to Fire Resistance
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
[Random Herald of Ash modifier]
When used in the Synthesiser, the new item will have an additional Herald Modifier

Fractured
Warrior's Legacy Ruby Ring
Requires Level: 16
+(20–30)% to Fire Resistance
+(30–50) to Strength
(20–25)% increased Melee Damage
30% chance to Avoid being Stunned
20% less Attack Speed
Strike Skills also target the previous location they were Used
Replica Emberwake Ruby Ring
Requires Level: 16
+(20–30)% to Fire Resistance
(30–40)% increased Fire Damage
(5–10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Ignites you inflict deal Damage (35–45)% faster
(They will deal the same total damage over a shorter duration)
Lori's Lantern Prismatic Ring
Requires Level: 30
+(8–10)% to all Elemental Resistances
+10% to all Elemental Resistances
(6–8)% increased Movement Speed when on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
31% increased Light Radius
+(20–25)% to Chaos Resistance when on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
Damage from Enemies Hitting you is Unlucky while you are on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
(Unlucky things are rolled twice and the worst result used)
The Taming Prismatic Ring
Requires Level: 30
+(8–10)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Thief's Torment Prismatic Ring
Requires Level: 30
+(8–10)% to all Elemental Resistances
(10–16)% increased Quantity of Items found
+(16–24)% to all Elemental Resistances
+(40–60) Life gained for each Enemy hit by your Attacks
50% reduced Effect of Curses on you
+30 Mana gained for each Enemy hit by your Attacks
Can't use other Rings
Precursor's Emblem Prismatic Ring
Requires Level: 49
+(8–10)% to all Elemental Resistances
+20 to all Attributes

5% increased maximum Energy Shield

5% increased maximum Life

Shavronne's Revelation Moonstone Ring
Requires Level: 30
+(15–25) to maximum Energy Shield
+(60–75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: +100 to maximum Mana
Right ring slot: Regenerate 3% of Energy Shield per second
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: +100 to maximum Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Timeclasp Moonstone Ring
Requires Level: 22
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(5–10)% increased Cast Speed
15% increased Mana Regeneration Rate
+(15–25) to maximum Energy Shield
Temporal Chains has 50% reduced Effect on you
Heartbound Loop Moonstone Ring
Requires Level: 20
+(15–25) to maximum Energy Shield
Regenerate (10–15) Life per second
(20–40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion Death
Valyrium Moonstone Ring
Requires Level: 38
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
Timetwist Moonstone Ring
Requires Level: 64
+(15–25) to maximum Energy Shield
(10–15)% increased Attack Speed
(5–10)% increased Cast Speed
+(30–50) to maximum Energy Shield
15% increased Mana Regeneration Rate
(-10–10)% reduced Skill Effect Duration
Unaffected by Temporal Chains
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Death Rush Amethyst Ring
Requires Level: 46
+(9–13)% to Chaos Resistance
(0.6–0.8)% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(260–300) to Armour
+(300–350) to Accuracy Rating
+(15–20)% to Chaos Resistance
You gain Onslaught for 4 seconds on Kill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(40–50) to maximum Life
Ming's Heart Amethyst Ring
Requires Level: 69
+(9–13)% to Chaos Resistance
(5–10)% reduced maximum Energy Shield
+(40–50)% to Chaos Resistance
(5–10)% reduced maximum Life
Gain 20% of Physical Damage as Extra Chaos Damage
Circle of Nostalgia Amethyst Ring
Requires Level: 52
+(9–13)% to Chaos Resistance
+(10–20) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
[Random Herald of Agony modifier]
When used in the Synthesiser, the new item will have an additional Herald Modifier

Fractured
Gifts from Above Diamond Ring
Requires Level: 28
(20–30)% increased Global Critical Strike Chance
(30–35)% increased Global Critical Strike Chance
(10–15)% increased Light Radius
Creates Consecrated Ground on Critical Strike
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second. Hits against Enemies on your Consecrated Ground have increased Critical Strike Chance)
(40–50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
50% increased Damage while on Consecrated Ground
+5% Chance to Block Attack Damage while on Consecrated Ground
Romira's Banquet Diamond Ring
Requires Level: 60
(20–30)% increased Global Critical Strike Chance
+(40–60) to maximum Mana
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+333 to Accuracy Rating
+(15–25)% to Global Critical Strike Multiplier
Gain a Power Charge on Non-Critical Strike
Lose all Power Charges on Critical Strike
Berek's Grip Two-Stone Ring
Requires Level: 20
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Berek's Pass Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Cold Resistances
+(30–40) to maximum Energy Shield
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
(25–30)% increased Fire Damage
30% increased Damage while Ignited
+5000 to Armour while Frozen
Berek's Respite Two-Stone Ring
Requires Level: 20
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)
Call of the Brotherhood Two-Stone Ring
Requires Level: 20
+(12–16)% to Cold and Lightning Resistances
+(15–25) to Intelligence
(30–40)% increased Mana Regeneration Rate
(15–25)% increased Lightning Damage
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen Enemies
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Rigwald's Crest Two-Stone Ring
Requires Level: 49
+(12–16)% to Fire and Cold Resistances
(20–30)% increased Fire Damage
(20–30)% increased Cold Damage
(20–30)% increased Mana Regeneration Rate
10% Chance to Trigger Level 10 Summon Spectral Wolf on Kill
Precursor's Emblem Two-Stone Ring
Requires Level: 49
+(12–16)% to Cold and Lightning Resistances
+20 to Dexterity and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
Precursor's Emblem Two-Stone Ring
Requires Level: 49
+(12–16)% to Fire and Cold Resistances
+20 to Strength and Dexterity

5% increased maximum Energy Shield

5% increased maximum Life

or
Precursor's Emblem Two-Stone Ring
Requires Level: 49
+(12–16)% to Fire and Lightning Resistances
+20 to Strength and Intelligence

5% increased maximum Energy Shield

5% increased maximum Life

or
Voideye Unset Ring
Requires Level: 45
Has 1 Socket
+5 to Level of Socketed Gems
Malachai's Artifice Unset Ring
Requires Level: 5
Has 1 Socket
Socketed Gems have Elemental Equilibrium
(Enemies you hit with Elemental Damage temporarily get +25% Resistance to those Elements and -50% Resistance to other Elements)
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
Brinerot Mark Unset Ring
Requires Level: 44
Has 1 Socket
+(15–25) to maximum Energy Shield
(20–25)% increased Spell Damage
+(20–40)% to Lightning Resistance
+3 to Level of Socketed Golem Gems
25% increased Effect of Buffs granted by Socketed Golem Skills
Socketed Golem Skills gain 20% of Maximum Life as Extra Maximum Energy Shield
Redblade Band Unset Ring
Requires Level: 44
Has 1 Socket
+(30–40) to Strength
Adds (8–12) to (20–30) Fire Damage to Attacks
+3 to Level of Socketed Golem Gems
+(30–40) to maximum Life
Socketed Golem Skills have 25% chance to Taunt on Hit
Socketed Golem Skills have Minions Regenerate 5% of Life per second
Mutewind Seal Unset Ring
Requires Level: 44
Has 1 Socket
Adds (5–10) to (11–15) Physical Damage to Attacks
(5–10)% increased Attack Speed
+3 to Level of Socketed Golem Gems
(3–5)% chance to Dodge Attack Hits
Socketed Golem Skills have 20% increased Attack and Cast Speed
Gain Onslaught for 10 seconds when you Cast Socketed Golem Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
The Pariah Unset Ring
Requires Level: 60
Has 1 Socket
+2 to Level of Socketed Gems
(5–10)% increased Attack and Cast Speed
+100 to Maximum Life per Red Socket
+100 to Maximum Energy Shield per Blue Socket
+100 to Maximum Mana per Green Socket
15% increased Item Quantity per White Socket
Essence Worm Unset Ring
Requires Level: 38
Has 1 Socket
+2 to Level of Socketed Aura Gems
Socketed Gems Reserve No Mana
40% increased Mana Reserved
Angler's Plait Unset Ring
Requires Level: 38
Has 1 Socket
You can catch Corrupted Fish
(10–15)% increased Cast Speed
100% increased Fishing Line Strength
20% increased Quantity of Fish Caught
40% increased Rarity of Fish Caught
(20–40)% increased Fish Bite Sensitivity
(Multiple bites from Fish with multiple mouths only check Bite Sensitivity once)

Corrupted
The Hungry Loop Unset Ring
Requires Level: 70
Has 1 Socket
Consumes Socketed Uncorrupted Support Gems when they reach Maximum Level
Can Consume 4 Uncorrupted Support Gems
Has not Consumed any Gems
Mark of Submission Unset Ring
Requires Level: 24
Has 1 Socket
Curse Enemies with Socketed Hex Curse Gem on Hit
Vivinsect Unset Ring
Requires Level: 45
Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 10% increased Mana Reservation
+(15–25) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped

Profane Proxy Unset Ring
Requires Level: 52
Has 1 Socket
+3 to Level of Socketed Curse Gems
+(20–30)% to Cold Resistance
+(20–30)% to Lightning Resistance
Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead
Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead
Replica Malachai's Artifice Unset Ring
Requires Level: 5
Has 1 Socket
Socketed Gems have Secrets of Suffering
(Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped)
-20% to all Elemental Resistances
+(75–100)% to Fire Resistance when Socketed with a Red Gem
+(75–100)% to Cold Resistance when Socketed with a Green Gem
+(75–100)% to Lightning Resistance when Socketed with a Blue Gem
All Sockets are White
Replica Voideye Unset Ring
Requires Level: 45
Has 1 Socket
+30% to Quality of Socketed Gems
Mark of the Elder Steel Ring
Requires Level: 80
Adds (3–4) to (10–14) Physical Damage to Attacks
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
20% chance to Trigger Level 20 Tentacle Whip on Kill
Stormfire Opal Ring
Requires Level: 80
(15–25)% increased Elemental Damage
(40–45)% increased Mana Regeneration Rate
+(20–30)% to Fire and Lightning Resistances
(4–6)% increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently
(Recently refers to the past 4 seconds)
Adds (1–3) to (62–70) Lightning Damage to Hits against Ignited Enemies
Your Lightning Damage can Ignite
Mark of the Shaper Opal Ring
Requires Level: 80
(15–25)% increased Elemental Damage
Adds (13–18) to (50–56) Lightning Damage to Spells
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Spell Damage if your other Ring is an Elder Item
Cannot be Stunned by Spells if your other Ring is a Shaper Item
20% chance to Trigger Level 20 Summon Volatile Anomaly on Kill
Item Rings /24 ⍟

Item Rings /24 ⍟

IconName
Golden Hoop
Requires Level 12
+(8–12) to all Attributes
Iron Ring
Requires Level 2
Adds 1 to 4 Physical Damage to Attacks
Coral Ring
Requires Level 4
+(20–30) to maximum Life
Paua Ring
Requires Level 5
+(20–30) to maximum Mana
Gold Ring
Requires Level 20
(6–15)% increased Rarity of Items found
Topaz Ring
Requires Level 12
+(20–30)% to Lightning Resistance
Sapphire Ring
Requires Level 8
+(20–30)% to Cold Resistance
Ruby Ring
Requires Level 16
+(20–30)% to Fire Resistance
Prismatic Ring
Requires Level 30
+(8–10)% to all Elemental Resistances
Moonstone Ring
Requires Level 25
+(15–25) to maximum Energy Shield
Amethyst Ring
Requires Level 38
+(9–13)% to Chaos Resistance
Diamond Ring
Requires Level 25
(20–30)% increased Global Critical Strike Chance
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Cold and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Cold Resistances
Unset Ring
Requires Level 45
Has 1 Socket
Cogwork Ring
Requires Level 25
-1 Prefix Modifier allowed
+1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
Geodesic Ring
Requires Level 25
+1 Prefix Modifier allowed
-1 Suffix Modifier allowed
Implicit Modifiers Cannot Be Changed
Jet Ring
Requires Level 15
(5–10)% increased Global Defences
Steel Ring
Requires Level 78
Adds (3–4) to (10–14) Physical Damage to Attacks
Opal Ring
Requires Level 78
(15–25)% increased Elemental Damage
Vermillion Ring
Requires Level 80
(5–7)% increased maximum Life
Cerulean Ring
Requires Level 80
(8–10)% increased maximum Mana
Breach Ring
Properties are doubled while in a Breach
Corrupted
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Rings
  • (15–20)% increased Damage if Corrupted
    level []
    level []
  • Vaal Skills deal (13–16)% increased Damage
    level []
    level []
  • Item Synthesis Mods Ring /271 ⍟

    Item Synthesis Mods Ring /271 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 200
  • 4% increased maximum Life
    level []
    level []
  • +# to maximum Life201 ~ 230
  • (5–6)% increased maximum Life
    level []
    level []
  • +# to maximum Life231 ~ 1000
  • (7–8)% increased maximum Life
    level []
    level []
  • # Life Regenerated per second~ 1000
  • (5–7) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second1001 ~ 1750
  • (7–11.7) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second1751 ~ 2500
  • (11.7–18.3) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second2501 ~ 3000
  • (18.4–26.7) Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3001 ~ 3250
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • (0.6–0.7)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3251 ~ 3500
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • (0.8–0.93)% of Life Regenerated per second
    level []
    level []
  • # Life Regenerated per second3501 ~ 5000
  • (26.7–40) Life Regenerated per second
    level []
    level []
  • 1% of Life Regenerated per second
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life~ 70
  • (13–16)% increased Damage while Leeching Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • (17–21)% increased Damage while Leeching Life
    level []
    level []
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • (22–25)% increased Damage while Leeching Life
    level []
    level []
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
    level []
    level []
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Life on Kill
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks~ 4
  • +(6–8) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# Life gained for each Enemy hit by your Attacks5 ~ 6
  • +(9–15) Life gained for each Enemy hit by your Attacks
    level []
    level []
  • +# to maximum Mana~ 100
  • 6% increased maximum Mana
    level []
    level []
  • +# to maximum Mana101 ~ 200
  • (7–8)% increased maximum Mana
    level []
    level []
  • +# to maximum Mana201 ~ 500
  • (9–10)% increased maximum Mana
    level []
    level []
  • #% increased Mana Regeneration Rate~ 50
  • (16–18)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate51 ~ 90
  • (19–21)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate91 ~ 130
  • (22–24)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate131 ~ 170
  • (25–27)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate171 ~ 190
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • #% increased Mana Regeneration Rate191 ~ 500
  • (28–30)% increased Mana Regeneration Rate
    level []
    level []
  • (3–4) Mana Regenerated per second
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana~ 70
  • (13–16)% increased Damage while Leeching Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • (17–21)% increased Damage while Leeching Mana
    level []
    level []
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • (22–25)% increased Damage while Leeching Mana
    level []
    level []
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
    level []
    level []
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
    level []
    level []
  • Recover (1–2)% of Maximum Mana on Kill
    level []
    level []
  • +#% to Fire Resistance~ 50
  • (-15–-10) Fire Damage taken when Hit
    level []
    level []
  • +#% to Fire Resistance51 ~ 100
  • (-40–-16) Fire Damage taken when Hit
    level []
    level []
  • +#% to Fire Resistance101 ~ 150
  • (-80–-40) Fire Damage taken when Hit
    level []
    level []
  • +#% to Cold Resistance~ 50
  • (-15–-10) Cold Damage taken when Hit
    level []
    level []
  • +#% to Cold Resistance51 ~ 100
  • (-40–-16) Cold Damage taken when Hit
    level []
    level []
  • +#% to Cold Resistance101 ~ 150
  • (-80–-40) Cold Damage taken when Hit
    level []
    level []
  • +#% to Lightning Resistance~ 50
  • (-15–-10) Lightning Damage taken when Hit
    level []
    level []
  • +#% to Lightning Resistance51 ~ 100
  • (-40–-16) Lightning Damage taken when Hit
    level []
    level []
  • +#% to Lightning Resistance101 ~ 150
  • (-80–-40) Lightning Damage taken when Hit
    level []
    level []
  • +#% to Chaos Resistance~ 70
  • (-17–-13) Chaos Damage taken
    level []
    level []
  • +#% to Chaos Resistance71 ~ 120
  • (-31–-18) Chaos Damage taken
    level []
    level []
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
    level []
    level []
  • +8% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
    level []
    level []
  • +(11–12)% to Lightning Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
    level []
    level []
  • +(5–6)% to Chaos Resistance
    level []
    level []
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
    level []
    level []
  • +(7–8)% to Chaos Resistance
    level []
    level []
  • +#% to all Elemental Resistances~ 15
  • (-15–-10) Fire Damage taken when Hit
    level []
    level []
  • (-15–-10) Cold Damage taken when Hit
    level []
    level []
  • (-15–-10) Lightning Damage taken when Hit
    level []
    level []
  • +#% to all Elemental Resistances16 ~ 30
  • (-40–-16) Fire Damage taken when Hit
    level []
    level []
  • (-40–-16) Cold Damage taken when Hit
    level []
    level []
  • (-40–-16) Lightning Damage taken when Hit
    level []
    level []
  • +#% to all Elemental Resistances31 ~ 45
  • (-80–-40) Fire Damage taken when Hit
    level []
    level []
  • (-80–-40) Cold Damage taken when Hit
    level []
    level []
  • (-80–-40) Lightning Damage taken when Hit
    level []
    level []
  • +#% to all Elemental Resistances46 ~ 100
  • (-80–-40) Fire Damage taken when Hit
    level []
    level []
  • (-80–-40) Cold Damage taken when Hit
    level []
    level []
  • (-80–-40) Lightning Damage taken when Hit
    level []
    level []
  • Grants Level 25 Purity of Fire Skill
    level []
    level []
  • Grants Level 25 Purity of Ice Skill
    level []
    level []
  • Grants Level 25 Purity of Lightning Skill
    level []
    level []
  • +# to Strength~ 100
  • +(12–14) to Strength
    level []
    level []
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
    level []
    level []
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
    level []
    level []
  • +# to Strength161 ~ 200
  • 6% increased Strength
    level []
    level []
  • Intimidate Enemies for 4 seconds on Hit with Attacks
    level []
    level []
  • +# to Dexterity~ 100
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
    level []
    level []
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
    level []
    level []
  • +# to Dexterity161 ~ 200
  • 6% increased Dexterity
    level []
    level []
  • You gain Onslaught for 4 seconds on Hit
    level []
    level []
  • +# to Intelligence~ 100
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
    level []
    level []
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
    level []
    level []
  • +# to Intelligence161 ~ 200
  • 6% increased Intelligence
    level []
    level []
  • Gain Arcane Surge on Hit with Spells
    level []
    level []
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Dexterity
    level []
    level []
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Dexterity
    level []
    level []
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
    level []
    level []
  • +(6–8) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
    level []
    level []
  • +(9–11) to Intelligence
    level []
    level []
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
    level []
    level []
  • +(12–14) to Intelligence
    level []
    level []
  • +# to all Attributes~ 15
  • +(6–7) to all Attributes
    level []
    level []
  • +# to all Attributes16 ~ 30
  • +(8–9) to all Attributes
    level []
    level []
  • +# to all Attributes31 ~ 45
  • +(10–12) to all Attributes
    level []
    level []
  • +# to all Attributes46 ~ 100
  • 6% increased Strength
    level []
    level []
  • 6% increased Dexterity
    level []
    level []
  • 6% increased Intelligence
    level []
    level []
  • +1 to Maximum Endurance Charges
    level []
    level []
  • +1 to Maximum Frenzy Charges
    level []
    level []
  • +1 to Maximum Power Charges
    level []
    level []
  • +# to Armour~ 400
  • (7–9)% increased Armour
    level []
    level []
  • +# to Armour401 ~ 700
  • (10–12)% increased Armour
    level []
    level []
  • +# to Armour701 ~ 1500
  • (13–15)% increased Armour
    level []
    level []
  • +# to Evasion Rating~ 150
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating151 ~ 300
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating301 ~ 450
  • (13–15)% increased Evasion Rating
    level []
    level []
  • +# to Evasion Rating451 ~ 1000
  • (13–15)% increased Evasion Rating
    level []
    level []
  • (16–25)% chance to Avoid Elemental Ailments
    level []
    level []
  • +# to maximum Energy Shield~ 50
  • (4–5)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield51 ~ 100
  • (6–7)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield101 ~ 130
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • +# to maximum Energy Shield131 ~ 500
  • (8–10)% increased maximum Energy Shield
    level []
    level []
  • (7–10)% faster start of Energy Shield Recharge
    level []
    level []
  • #% faster start of Energy Shield Recharge~ 65
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% faster start of Energy Shield Recharge66 ~ 100
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • (4–6)% faster start of Energy Shield Recharge
    level []
    level []
  • #% increased Rarity of Items found~ 50
  • (19–20)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found51 ~ 100
  • (21–22)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found101 ~ 145
  • (23–25)% increased Rarity of Items found
    level []
    level []
  • #% increased Rarity of Items found146 ~ 200
  • (4–5)% increased Movement Speed
    level []
    level []
  • #% increased Attack Speed~ 15
  • 4% increased Attack Speed
    level []
    level []
  • #% increased Attack Speed16 ~ 50
  • 5% increased Attack Speed
    level []
    level []
  • #% increased Cast Speed~ 15
  • 4% increased Cast Speed
    level []
    level []
  • #% increased Cast Speed16 ~ 50
  • 5% increased Cast Speed
    level []
    level []
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1001 ~ 1400
  • (18–20)% increased Global Accuracy Rating
    level []
    level []
  • +# to Accuracy Rating1401 ~ 2000
  • (18–20)% increased Global Accuracy Rating
    level []
    level []
  • +(150–250) to Accuracy Rating
    level []
    level []
  • #% increased Damage~ 25
  • (10–11)% increased Damage
    level []
    level []
  • #% increased Damage26 ~ 55
  • (12–13)% increased Damage
    level []
    level []
  • #% increased Damage56 ~ 100
  • (14–15)% increased Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks~ 20
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks21 ~ 30
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks31 ~ 40
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • Adds to # Physical Damage to Attacks41 ~ 100
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • Curse Enemies with Level 5 Vulnerability on Hit
    level []
    level []
  • Adds to # Fire Damage to Attacks~ 40
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks41 ~ 80
  • (13–14)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks81 ~ 120
  • (15–16)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage to Attacks121 ~ 200
  • (15–16)% increased Fire Damage
    level []
    level []
  • Curse Enemies with Level 5 Flammability on Hit
    level []
    level []
  • Adds to # Cold Damage to Attacks~ 30
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks31 ~ 60
  • (13–14)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks61 ~ 90
  • (15–16)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage to Attacks91 ~ 105
  • (15–16)% increased Cold Damage
    level []
    level []
  • Curse Enemies with Level 5 Frostbite on Hit
    level []
    level []
  • Adds to # Lightning Damage to Attacks~ 75
  • (11–12)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks76 ~ 150
  • (13–14)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks151 ~ 190
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage to Attacks191 ~ 300
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Curse Enemies with Level 5 Conductivity on Hit
    level []
    level []
  • Adds to # Chaos Damage to Attacks~ 40
  • (11–12)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks41 ~ 75
  • (13–14)% increased Chaos Damage
    level []
    level []
  • Adds to # Chaos Damage to Attacks76 ~ 200
  • (15–16)% increased Chaos Damage
    level []
    level []
  • #% increased Fire Damage~ 20
  • 8% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage41 ~ 60
  • (11–12)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage61 ~ 80
  • (13–14)% increased Fire Damage
    level []
    level []
  • #% increased Fire Damage81 ~ 200
  • (15–16)% increased Fire Damage
    level []
    level []
  • Adds (13–18) to (28–33) Fire Damage
    level []
    level []
  • #% increased Cold Damage~ 20
  • 8% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage41 ~ 60
  • (11–12)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage61 ~ 80
  • (13–14)% increased Cold Damage
    level []
    level []
  • #% increased Cold Damage81 ~ 200
  • (15–16)% increased Cold Damage
    level []
    level []
  • Adds (12–16) to (24–28) Cold Damage
    level []
    level []
  • #% increased Lightning Damage~ 20
  • 8% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage21 ~ 40
  • (9–10)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage41 ~ 60
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage61 ~ 80
  • (13–14)% increased Lightning Damage
    level []
    level []
  • #% increased Lightning Damage81 ~ 200
  • (15–16)% increased Lightning Damage
    level []
    level []
  • Adds (1–5) to (50–52) Lightning Damage
    level []
    level []
  • #% increased Chaos Damage~ 20
  • 8% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage21 ~ 40
  • (9–10)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage41 ~ 60
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage61 ~ 80
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% increased Chaos Damage81 ~ 200
  • (15–16)% increased Chaos Damage
    level []
    level []
  • Adds (11–13) to (19–23) Chaos Damage
    level []
    level []
  • #% increased Elemental Damage~ 20
  • 8% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage21 ~ 40
  • (9–10)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage41 ~ 60
  • (11–12)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage61 ~ 80
  • (13–14)% increased Elemental Damage
    level []
    level []
  • #% increased Elemental Damage81 ~ 200
  • (15–16)% increased Elemental Damage
    level []
    level []
  • 0.2% of Elemental Damage Leeched as Life
    level []
    level []
  • #% increased Elemental Damage with Attack Skills~ 30
  • (12–13)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills31 ~ 60
  • (14–15)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills61 ~ 90
  • (16–18)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills91 ~ 115
  • (19–21)% increased Elemental Damage with Attack Skills
    level []
    level []
  • #% increased Elemental Damage with Attack Skills116 ~ 200
  • (22–24)% increased Elemental Damage with Attack Skills
    level []
    level []
  • Curse Enemies with Level 5 Elemental Weakness on Hit
    level []
    level []
  • #% increased Global Critical Strike Chance~ 30
  • (14–15)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance31 ~ 60
  • (16–17)% increased Global Critical Strike Chance
    level []
    level []
  • #% increased Global Critical Strike Chance61 ~ 100
  • (18–20)% increased Global Critical Strike Chance
    level []
    level []
  • +#% to Global Critical Strike Multiplier~ 30
  • +(15–16)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier31 ~ 60
  • +(17–18)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Global Critical Strike Multiplier61 ~ 100
  • +(19–20)% to Global Critical Strike Multiplier
    level []
    level []
  • #% increased Light Radius~ 20
  • 10% increased Light Radius
    level []
    level []
  • #% increased Light Radius21 ~ 30
  • 12% increased Light Radius
    level []
    level []
  • #% increased Light Radius31 ~ 35
  • 15% increased Light Radius
    level []
    level []
  • #% increased Light Radius36 ~ 100
  • 15% increased Light Radius
    level []
    level []
  • 2% increased Experience gain
    level []
    level []
  • #% increased Damage with Ailments~ 30
  • 8% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments31 ~ 60
  • (9–10)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments61 ~ 90
  • (11–12)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments91 ~ 105
  • (13–14)% increased Damage with Ailments
    level []
    level []
  • #% increased Damage with Ailments106 ~ 200
  • (15–16)% increased Damage with Ailments
    level []
    level []
  • Poisons you inflict deal Damage (7–10)% faster
    level []
    level []
  • Bleeding you inflict deals Damage (7–10)% faster
    level []
    level []
  • Ignites you inflict deal Damage (7–10)% faster
    level []
    level []
  • #% increased Effect of non-Damaging Ailments on Enemies~ 80
  • (7–10)% increased Effect of Chill
    level []
    level []
  • (7–10)% increased Effect of Shock
    level []
    level []
  • #% increased Effect of non-Damaging Ailments on Enemies81 ~ 100
  • (11–15)% increased Effect of Chill
    level []
    level []
  • (11–15)% increased Effect of Shock
    level []
    level []
  • +# to Level of Socketed Gems~ 4
  • Grants Level 10 Anger Skill
    level []
    level []
  • Grants Level 10 Hatred Skill
    level []
    level []
  • Grants Level 10 Wrath Skill
    level []
    level []
  • +# to Level of Socketed Gems5 ~ 7
  • Grants Level 15 Anger Skill
    level []
    level []
  • Grants Level 15 Hatred Skill
    level []
    level []
  • Grants Level 15 Wrath Skill
    level []
    level []
  • +# to Level of Socketed Gems8 ~ 20
  • Has 1 Socket
    level []
    level []
  • Minions have #% increased Movement Speed~ 40
  • Minions have (4–5)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed41 ~ 75
  • Minions have (6–7)% increased Movement Speed
    level []
    level []
  • Minions have #% increased Movement Speed76 ~ 200
  • Minions have (8–10)% increased Movement Speed
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage~ 11
  • (11–12)% increased Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage12 ~ 22
  • (13–14)% increased Fire Damage
    level []
    level []
  • Gain #% of Physical Damage as Extra Fire Damage23 ~ 50
  • (15–16)% increased Fire Damage
    level []
    level []
  • Gain (3–5)% of Physical Damage as Extra Fire Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge~ 10
  • (11–12)% increased Cold Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge11 ~ 15
  • (13–14)% increased Cold Damage
    level []
    level []
  • to # Cold Damage per Frenzy Charge16 ~ 50
  • (15–16)% increased Cold Damage
    level []
    level []
  • 4 to 7 Cold Damage per Frenzy Charge
    level []
    level []
  • #% increased Reflected Damage taken~ -11
  • (5–8)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Reflected Damage taken-12 ~ -22
  • (9–12)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Reflected Damage taken-23 ~ -50
  • (13–15)% reduced Reflected Damage taken
    level []
    level []
  • #% increased Damage with Poison~ 50
  • (10–11)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison51 ~ 100
  • (12–13)% increased Damage with Poison
    level []
    level []
  • #% increased Damage with Poison101 ~ 200
  • (14–15)% increased Damage with Poison
    level []
    level []
  • (8–12)% increased Poison Duration
    level []
    level []
  • #% increased Life Recovery from Flasks~ 40
  • 4% increased maximum Life
    level []
    level []
  • #% increased Life Recovery from Flasks41 ~ 80
  • (5–6)% increased maximum Life
    level []
    level []
  • #% increased Life Recovery from Flasks81 ~ 200
  • (7–8)% increased maximum Life
    level []
    level []
  • (7–10)% increased Life Recovery from Flasks
    level []
    level []
  • #% chance when Hit for double Armour effect~ 25
  • (7–9)% increased Armour
    level []
    level []
  • #% chance when Hit for double Armour effect26 ~ 50
  • (10–12)% increased Armour
    level []
    level []
  • #% chance when Hit for double Armour effect51 ~ 100
  • (13–15)% increased Armour
    level []
    level []
  • Determination has (15–20)% increased Aura Effect
    level []
    level []
  • +#% chance to Evade Attacks~ 3
  • (7–9)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks4 ~ 5
  • (10–12)% increased Evasion Rating
    level []
    level []
  • +#% chance to Evade Attacks6 ~ 10
  • (13–15)% increased Evasion Rating
    level []
    level []
  • Grace has (15–20)% increased Aura Effect
    level []
    level []
  • #% increased Energy Shield from Body Armour~ 20
  • (8–9)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased Energy Shield from Body Armour21 ~ 40
  • (10–11)% increased Energy Shield Recharge Rate
    level []
    level []
  • #% increased Energy Shield from Body Armour41 ~ 100
  • (12–15)% increased Energy Shield Recharge Rate
    level []
    level []
  • Discipline has (15–20)% increased Aura Effect
    level []
    level []
  • #% reduced Mana Cost of Skills~ 10
  • 2% reduced Mana Cost of Skills
    level []
    level []
  • #% reduced Mana Cost of Skills11 ~ 20
  • 3% reduced Mana Cost of Skills
    level []
    level []
  • #% reduced Mana Cost of Skills21 ~ 50
  • (4–5)% reduced Mana Cost of Skills
    level []
    level []
  • #% of Physical Damage Leeched as Life~ 25
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • #% of Physical Damage Leeched as Life26 ~ 50
  • (13–14)% increased Global Physical Damage
    level []
    level []
  • #% of Physical Damage Leeched as Life51 ~ 100
  • (15–16)% increased Global Physical Damage
    level []
    level []
  • 0.2% of Physical Damage Leeched as Life
    level []
    level []
  • #% of Fire Damage Leeched as Life~ 25
  • (11–12)% increased Fire Damage
    level []
    level []
  • #% of Fire Damage Leeched as Life26 ~ 50
  • (13–14)% increased Fire Damage
    level []
    level []
  • #% of Fire Damage Leeched as Life51 ~ 100
  • (15–16)% increased Fire Damage
    level []
    level []
  • 0.2% of Fire Damage Leeched as Life
    level []
    level []
  • #% of Cold Damage Leeched as Life~ 25
  • (11–12)% increased Cold Damage
    level []
    level []
  • #% of Cold Damage Leeched as Life26 ~ 50
  • (13–14)% increased Cold Damage
    level []
    level []
  • #% of Cold Damage Leeched as Life51 ~ 100
  • (15–16)% increased Cold Damage
    level []
    level []
  • 0.2% of Cold Damage Leeched as Life
    level []
    level []
  • #% of Lightning Damage Leeched as Life~ 25
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% of Lightning Damage Leeched as Life26 ~ 50
  • (13–14)% increased Lightning Damage
    level []
    level []
  • #% of Lightning Damage Leeched as Life51 ~ 100
  • (15–16)% increased Lightning Damage
    level []
    level []
  • 0.2% of Lightning Damage Leeched as Life
    level []
    level []
  • #% of Chaos Damage Leeched as Life~ 25
  • (11–12)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life26 ~ 50
  • (13–14)% increased Chaos Damage
    level []
    level []
  • #% of Chaos Damage Leeched as Life51 ~ 100
  • (15–16)% increased Chaos Damage
    level []
    level []
  • 0.2% of Chaos Damage Leeched as Life
    level []
    level []
  • Cannot be Shocked or Ignited while moving~ 1
  • (13–14)% chance to Avoid being Ignited
    level []
    level []
  • (13–14)% chance to Avoid being Shocked
    level []
    level []
  • Cannot be Shocked or Ignited while moving2 ~ 2
  • (15–17)% chance to Avoid being Ignited
    level []
    level []
  • (15–17)% chance to Avoid being Shocked
    level []
    level []
  • Cannot be Shocked or Ignited while moving3 ~ 5
  • (18–20)% chance to Avoid being Ignited
    level []
    level []
  • (18–20)% chance to Avoid being Shocked
    level []
    level []
  • +# to Total Mana Cost of Skills~ -12
  • -1 to Total Mana Cost of Skills
    level []
    level []
  • +# to Total Mana Cost of Skills-13 ~ -24
  • -2 to Total Mana Cost of Skills
    level []
    level []
  • +# to Total Mana Cost of Skills-25 ~ -50
  • -3 to Total Mana Cost of Skills
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit~ 8
  • (2–2.5) Mana Regenerated per second
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit9 ~ 16
  • (2.5–3) Mana Regenerated per second
    level []
    level []
  • #% of Damage taken gained as Mana over 4 seconds when Hit17 ~ 50
  • (3–4) Mana Regenerated per second
    level []
    level []
  • Adds to # Fire Damage~ 20
  • 8% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage21 ~ 40
  • (9–10)% increased Fire Damage
    level []
    level []
  • Adds to # Fire Damage41 ~ 100
  • (11–12)% increased Fire Damage
    level []
    level []
  • Adds to # Cold Damage~ 20
  • 8% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage21 ~ 40
  • (9–10)% increased Cold Damage
    level []
    level []
  • Adds to # Cold Damage41 ~ 100
  • (11–12)% increased Cold Damage
    level []
    level []
  • Adds to # Lightning Damage~ 35
  • 8% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage36 ~ 65
  • (9–10)% increased Lightning Damage
    level []
    level []
  • Adds to # Lightning Damage66 ~ 100
  • (11–12)% increased Lightning Damage
    level []
    level []
  • #% increased Global Physical Damage~ 40
  • (9–10)% increased Global Physical Damage
    level []
    level []
  • #% increased Global Physical Damage41 ~ 100
  • (11–12)% increased Global Physical Damage
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently~ 35
  • +12% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently36 ~ 55
  • +(13–14)% to Global Critical Strike Multiplier
    level []
    level []
  • +#% to Critical Strike Multiplier if you've Shattered an Enemy Recently56 ~ 100
  • +(15–16)% to Global Critical Strike Multiplier
    level []
    level []
  • Shock nearby Enemies for # Seconds when you Focus~ 10000
  • (8–10)% increased Shock Duration on Enemies
    level []
    level []
  • Shock nearby Enemies for # Seconds when you Focus10001 ~ 15000
  • (12–15)% increased Shock Duration on Enemies
    level []
    level []
  • +# to Minimum Endurance Charges~ 1
  • (8–11)% increased Endurance Charge Duration
    level []
    level []
  • +# to Minimum Endurance Charges2 ~ 2
  • (12–15)% increased Endurance Charge Duration
    level []
    level []
  • +# to Minimum Endurance Charges3 ~ 5
  • 0.3% of maximum Life Regenerated per second per Endurance Charge
    level []
    level []
  • +# to Minimum Frenzy Charges~ 1
  • (8–11)% increased Frenzy Charge Duration
    level []
    level []
  • +# to Minimum Frenzy Charges2 ~ 2
  • (12–15)% increased Frenzy Charge Duration
    level []
    level []
  • +# to Minimum Frenzy Charges3 ~ 5
  • 6% increased Evasion Rating per Frenzy Charge
    level []
    level []
  • +# to Minimum Power Charges~ 1
  • (8–11)% increased Power Charge Duration
    level []
    level []
  • +# to Minimum Power Charges2 ~ 2
  • (12–15)% increased Power Charge Duration
    level []
    level []
  • +# to Minimum Power Charges3 ~ 5
  • 6% increased Spell Damage per Power Charge
    level []
    level []
  • Vaal Skills deal #% increased Damage~ 55
  • Vaal Skills deal (13–16)% increased Damage
    level []
    level []
  • Vaal Skills deal #% increased Damage56 ~ 110
  • Vaal Skills deal (17–21)% increased Damage
    level []
    level []
  • Vaal Skills deal #% increased Damage111 ~ 200
  • (15–20)% increased Damage if Corrupted
    level []
    level []