Iron Ring
Ring
Requires Level 2
Adds 1 to 4 Physical Damage to Attacks
Iron Ring Ring1 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xScroll of Wisdom · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 2
BaseType Iron Ring
Class Rings
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Rings/Ring1
Tagsring
IconArt/2DItems/Rings/Ring1
ReferenceCommunity Wiki
Adds 1 to 4 Physical Damage to Attacks
FamilyPhysicalDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level2 (Effective: 1)
Stats
  • attack maximum added physical damage Min: 4 Max: 4 Global
  • attack minimum added physical damage Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage damage physical attack
    Unique /7
    Adds 1 to 4 Physical Damage to Attacks
    Adds (10–15) to (20–25) Chaos Damage to Attacks
    Regenerate (10–15) Life per second
    10% chance to Cause Monsters to Flee
    Adds 1 to 4 Physical Damage to Attacks
    +(10–30) to all Attributes
    (10–30)% increased Damage
    (10–30)% increased Rarity of Items found
    +(10–30)% to all Elemental Resistances
    (Attributes are Strength, Dexterity, and Intelligence)
    Adds 1 to 4 Physical Damage to Attacks
    5% increased Global Physical Damage
    Adds (10–15) to (20–25) Chaos Damage to Attacks
    +(20–30) to maximum Life
    Regenerate (10–15) Life per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30–50)% chance to cause Bleeding
    Melee Attacks have (20–40)% chance to Poison on Hit
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5–15) to (25–50) Physical Damage to Attacks
    30% reduced Attack Speed
    15% chance to gain a Frenzy Charge when you Stun an Enemy
    [One to three random synthesis implicit modifiers]
    +(10–20) to all Attributes
    Adds (8–10) to (13–15) Physical Damage
    +(350–400) to Armour
    When used in the Synthesiser, the new item will have an additional Herald Modifier
    [Random Herald of Purity modifier]
    (Attributes are Strength, Dexterity, and Intelligence)
    Adds 1 to 4 Physical Damage to Attacks
    +(20–30) to Dexterity
    25% chance to Poison on Hit
    (40–60)% increased Damage with Poison
    You are Chilled when you are Poisoned
    Non-Chilled Enemies you Poison are Chilled
    Poisoned Enemies you Kill with Hits Shatter
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
    Adds 1 to 4 Physical Damage to Attacks
    +(20–30) to Strength
    Attacks have 25% chance to cause Bleeding
    (40–60)% increased Damage with Bleeding
    You are Chilled while you are Bleeding
    Non-Chilled Enemies you inflict Bleeding on are Chilled
    Bleeding Enemies you Kill with Hits Shatter
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
    Vendor recipe
    Equip Recipe /5
    OfferYour OfferNote
    Ruby Ring (normal)
    1x Iron Ring
    1x red skill gem
    Topaz Ring (normal)
    1x Iron Ring
    1x green skill gem
    Sapphire Ring (normal)
    1x Iron Ring
    1x blue skill gem
    Coral Amulet (rare)
    7x Iron Ring (magic or rare)
    1x Coral Ring (rare)
    The resulting Coral Amulet will have the same item level as the Coral Ring; the item level of the Iron Rings is irrelevant. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used. Recipe produces a shaper coral amulet if all used rings are shaped.
    Paua Amulet (rare)
    7x Iron Ring (magic or rare)
    1x Paua Ring (rare)
    The resulting Paua Amulet will have the same item level as the Paua Ring; the item level of the Iron Rings is irrelevant. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used. Recipe produces a shaper paua amulet if all used rings are shaped.