Coral Amulet
Amulet
Requires Level 3
Regenerate (2–4) Life per second
Coral Amulet Amulet2 /9
Name | Show Full Descriptions |
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Cost | iLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Chance · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb |
DropLevel | 3 |
BaseType | Coral Amulet |
Class | Amulets |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Amulets/Amulet2 |
Tags | amulet |
Icon | Art/2DItems/Amulets/Amulet2 |
Reference | Community Wiki |
Regenerate (2–4) Life per second
Family | LifeRegeneration |
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Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 2 (Effective: 1) |
Stats | |
Craft Tags | flat_life_regen resource life |
Unique /7
Regenerate (2–4) Life per second
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Gain Elusive on reaching Low Life
You have Phasing while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(While you have Phasing, your movement is not blocked by Enemies)
Regenerate (2–4) Life per second
(50–70)% increased Fire Damage
+(150–250) to Evasion Rating while on Low Life
+(30–50) to maximum Life
+(20–30)% to Fire Resistance
Regenerate 1% of Life per second while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Regenerate (2–4) Life per second
+3 to maximum number of Summoned Golems
You cannot have non-Golem Minions
25% reduced Golem Size
Golems Deal (35–45)% less Damage
Golems have (35–45)% less Life
Golems have (80–100)% increased Movement Speed
Primordial
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (25–40)% increased Damage
Summoned Raging Spirits have (25–40)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Regenerate (2–4) Life per second
+(30–40) to Intelligence
Minions have (-17–17)% to Chaos Resistance
Summon Raging Spirit has (20–30)% increased Duration
Summoned Raging Spirits deal (15–30)% increased Damage
Summoned Raging Spirits have (20–30)% increased maximum Life
Summoned Raging Spirits take 20% of their Maximum Life per second as Chaos Damage
Regenerate (2–4) Life per second
+(20–30) to Strength
(2–3)% of Physical Attack Damage Leeched as Life
(1–1.5)% of Physical Attack Damage Leeched as Mana
Taking Chaos Damage over Time heals you instead while Leeching Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Regenerate (2–4) Life per second
Regenerate (3–5) Mana per second
(30–40)% increased Life Recovery from Flasks
(20–30)% increased Mana Recovery from Flasks
Life Flasks used while on Low Life apply Recovery Instantly
Mana Flasks used while on Low Mana apply Recovery Instantly
(You are on Low Life if you have 50% of your Maximum Life or less)
(You are on Low Mana if you have 50% of your Maximum Mana or less)
Vendor recipe
Equip Recipe /1
Offer | Your Offer | Note |
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Coral Amulet (rare) | 7x Iron Ring (magic or rare) 1x Coral Ring (rare) | The resulting Coral Amulet will have the same item level as the Coral Ring; the item level of the Iron Rings is irrelevant. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used. Recipe produces a shaper coral amulet if all used rings are shaped. |