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Blackheart

Blackheart
Iron Ring
Rings
Quality: +20%
Requires Level 1
Adds 1 to 4 Physical Damage to Attacks
Adds (10—15) to (20—25) Chaos Damage to Attacks
Regenerate (10—15) Life per second
10% chance to Cause Monsters to Flee
(Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
Fear is highly infectious.
Blackheart Attr /6
NameShow Full Descriptions
The MarketThe Market
RelatedVoidheart
IconArt/2DItems/Rings/Ring1Unique
Release Version0.9.3e
BaseTypeIron Ring
Referencepoe.ninja, Community Wiki
Version history /1
VersionChanges
3.19.0
  • The Blackheart Unique Ring no longer provides 5% increased Global Physical Damage, or +20-30 to maximum Life. It now adds 10-15 to 20-25 Chaos Damage to Attacks (previously 1 to 3), and causes you to regenerate 10-15 Life per second (previously 2-4).
  • Adds 1 to 4 Physical Damage to Attacks
    FamilyPhysicalDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level2 (Effective: 1)
    Stats
  • attack maximum added physical damage Min: 4 Max: 4 Global
  • attack minimum added physical damage Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage Damage Physical Attack
    CatalystsAbrasiveCatalystAbrasive Catalyst ChaosPhysicalCatalystNoxious Catalyst
    Adds (10—15) to (20—25) Chaos Damage to Attacks
    FamilyChaosDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack maximum added chaos damage Min: 20 Max: 25 Global
  • attack minimum added chaos damage Min: 10 Max: 15 Global
  • Craft Tagschaos_damage Damage Chaos Attack
    CatalystsAbrasiveCatalystAbrasive Catalyst ChaosPhysicalCatalystNoxious Catalyst
    Regenerate (10—15) Life per second
    FamilyLifeRegeneration
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base life regeneration rate per minute Min: 600 Max: 900 Global
  • Craft Tagsflat_life_regen resource Life
    CatalystsFertileCatalystFertile Catalyst
    10% chance to Cause Monsters to Flee
    FamilyHitsCauseMonsterFlee
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global hit causes monster flee % Min: 10 Max: 10 Global
  • { "w": 1, "h": 1, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvUmluZ3MvUmluZzFVbmlxdWUiLCJ3IjoxLCJoIjoxLCJzY2FsZSI6MX1d/40666e2827/Ring1Unique.png", "league": "Mirage", "name": "Blackheart", "typeLine": "Iron Ring", "baseType": "Iron Ring", "rarity": "Unique", "ilvl": 16, "implicitMods": [ "Adds 1 to 4 Physical Damage to Attacks" ], "explicitMods": [ "Adds 13 to 20 Chaos Damage to Attacks", "Regenerate 13.4 Life per second", "10% chance to Cause Monsters to Flee" ], "flavourText": [ "Fear is highly infectious." ], "frameType": 3 }
    Alternate Artwork /1
    IconFeature
    BlackheartAlt

    Community Wiki

    Edit

    Blackheart

    Version history

    VersionChanges
    3.19.0
  • '''A CurrencyModValuesDivine Orb can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:'''
  • No longer has 5% increased Global Physical Damage, or +20-30 to maximum Life.
  • Now adds 10-15 to 20-25 Chaos Damage to Attacks (previously 1 to 3)
  • Now has regenerate 10-15 Life per second (previously 2-4).
  • 0.9.3e
  • Introduced to the game.

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