Steel Ring
Ring
Requires Level 78
Adds (3–4) to (10–14) Physical Damage to Attacks
Steel Ring RingAtlas1 /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 78 |
| BaseType | Steel Ring |
| Class | Rings |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Rings/RingAtlas1 |
| Tags | not_for_sale, atlas_base_type, ringatlas1, ring |
| Icon | Art/2DItems/Rings/AdamantineRing |
| Reference | Community Wiki |
Adds (3–4) to (10–14) Physical Damage to Attacks
| Family | PhysicalDamage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 100 (Effective: 80) |
| Stats | |
| Craft Tags | physical_damage Damage Physical Attack |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, ring |
| Base.x_size | 1 |
| Base.y_size | 1 |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Ring |
Unique /3
Adds (3–4) to (10–14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26–32) to (42–48) Cold Damage to Attacks
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
(60–80)% increased Attack Damage if your opposite Ring is a Shaper Item
Cannot be Stunned by Attacks if your opposite Ring is an Elder Item
Adds (3–4) to (10–14) Physical Damage to Attacks
+(20–35) to Dexterity
(-30–-20)% to all Elemental Resistances
+(20–30)% to Chaos Resistance
5% increased Movement Speed
(25–40)% chance to inflict an additional Poison on the same Target when you inflict Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (3–4) to (10–14) Physical Damage to Attacks
+(25–40) to Strength and Dexterity
Adds (8–12) to (18–24) Physical Damage to Attacks
(10–20)% chance to Impale Enemies on Hit with Attacks
(25–40)% reduced Impale Duration
(45–60)% chance on Melee Hit for the Strongest Impale on target to last for 1 additional Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


