Moonstone Ring
Ring
Requires Level 25
+(15–25) to maximum Energy Shield
Moonstone Ring Ring9 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xScroll of Wisdom · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 8xChaos Orb
DropLevel 25
BaseType Moonstone Ring
Class Rings
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Rings/Ring9
Tagsring
IconArt/2DItems/Rings/MoonstoneRing
ReferenceCommunity Wiki
+(15–25) to maximum Energy Shield
FamilyIncreasedEnergyShield
DomainsItem (1)
GenerationTypeUnique (3)
Req. level25 (Effective: 20)
Stats
  • base maximum energy shield Min: 15 Max: 25 Global
  • Craft Tagsdefences energy_shield
    Unique /8
    +(15–25) to maximum Energy Shield
    +(60–75) to Intelligence
    Right ring slot: Regenerate 6% of Energy Shield per second
    Right ring slot: +250 to maximum Mana
    Left ring slot: Regenerate 40 Mana per Second
    Right ring slot: You cannot Regenerate Mana
    Left ring slot: You cannot Recharge or Regenerate Energy Shield
    Left ring slot: +250 to maximum Energy Shield
    +(15–25) to maximum Energy Shield
    (10–15)% increased Attack Speed
    (10–15)% increased Cast Speed
    (-20–20)% reduced Skill Effect Duration
    (6–12)% of Damage taken Recouped as Mana
    (6–12)% of Damage taken Recouped as Life
    Unaffected by Temporal Chains
    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
    (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
    +(15–25) to maximum Energy Shield
    Regenerate (10–15) Life per second
    (20–40)% increased Mana Regeneration Rate
    Minions have 15% increased maximum Life
    Minions have 10% increased Area of Effect
    350 Physical Damage taken on Minion Death
    +(15–25) to maximum Energy Shield
    30% of Damage is taken from Mana before Life
    +(15–25) to maximum Energy Shield
    +(30–40) to maximum Energy Shield
    +(30–40)% to Fire Resistance
    -40% to Cold Resistance
    Stun Threshold is based on Energy Shield instead of Life
    (The Stun Threshold determines how much Damage can Stun something)
    +(15–25) to maximum Energy Shield
    (10–15)% increased Attack Speed
    (10–15)% increased Cast Speed
    +(40–45) to maximum Energy Shield
    15% increased Mana Regeneration Rate
    (-20–20)% reduced Skill Effect Duration
    Unaffected by Temporal Chains
    (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
    +(15–25) to maximum Energy Shield
    +(30–40) to Intelligence
    (10–15)% increased Cast Speed
    (10–20)% chance to gain a Power Charge when you Cast a Curse Spell
    Your Curse Limit is equal to your maximum Power Charges
    +(15–25) to maximum Energy Shield
    (30–40)% increased Spell Damage
    +(60–80) to maximum Mana
    (5–10)% chance to Freeze, Shock and Ignite
    Spells cause you to gain Energy Shield equal to their Upfront
    Cost every fifth time you Pay it
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Upfront Costs are all Costs that are not paid per-second)