Pyre

Pyre
Sapphire Ring
Ring
Quality: +20%
Requires Level 11
+(20–30)% to Cold Resistance
+(25–35)% to Fire Resistance
(60–80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies Killed by your Hits are destroyed
Let winter come. It will only make my fire burn brighter.
Pyre Attr /5
NameShow Full Descriptions
AcronymHit, Kill, Burning, Resistance, Ignite
IconCherufe
Release Version1.1.5
BaseTypeSapphire Ring
Referencepoe.ninja
+(20–30)% to Cold Resistance
FamilyColdResistance
DomainsItem (1)
GenerationTypeUnique (3)
Req. level10 (Effective: 8)
Stats
  • base cold damage resistance % Min: 20 Max: 30 Global
  • Craft Tagselemental cold resistance
    CatalystsPrismaticCatalystPrismatic Catalyst
    Invert(-30–-20)% to Cold Resistance
    +(25–35)% to Fire Resistance
    FamilyFireResistance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base fire damage resistance % Min: 25 Max: 35 Global
  • Craft Tagselemental fire resistance
    CatalystsPrismaticCatalystPrismatic Catalyst
    Invert(-35–-25)% to Fire Resistance
    (60–80)% increased Burning Damage
    FamilyBurnDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level14 (Effective: 11)
    Stats
  • burn damage +% Min: 60 Max: 80 Global
  • Craft Tagselemental_damage damage elemental fire
    CatalystsTurbulentCatalystTurbulent Catalyst
    Invert(60–80)% reduced Burning Damage
    40% of Cold Damage Converted to Fire Damage
    FamilyConvertColdToFire
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cold damage % to convert to fire Min: 40 Max: 40 Global
  • Craft Tagselemental_damage damage elemental fire cold
    CatalystsTurbulentCatalystTurbulent Catalyst
    Invert
    10% increased Light Radius
    FamilyLightRadius
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • light radius +% Min: 10 Max: 10 Global
  • Invert10% reduced Light Radius
    Ignited Enemies Killed by your Hits are destroyed
    FamilyIgnitedEnemiesTurnToAsh
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • ignited enemies explode on kill Min: 1 Max: 1 Global
  • InvertIgnited Enemies Killed by your Hits are destroyed
    Alternate Artwork /1 ⍟
    IconFeature
    Cherufe2
    Pyre Shop /8 ⍟
    IconName
    PyreKnightHelmetPyre Knight Helmet
    Changes the appearance of any equipped helmet to the Pyre Knight Helmet.
    PyreKnightBootsPyre Knight Boots
    Changes the appearance of any equipped boots to the Pyre Knight Boots.
    PyreKnightGlovesPyre Knight Gloves
    Changes the appearance of any equipped gloves to the Pyre Knight Gloves.
    PyreKnightBodyPyre Knight Body Armour
    Changes the appearance of any equipped body armour to the Pyre Knight Body Armour.
    PurplePyreKnightHelmetPurple Pyre Knight Helmet
    Changes the appearance of any equipped helmet to the Purple Pyre Knight Helmet.
    PurplePyreKnightBootsPurple Pyre Knight Boots
    Changes the appearance of any equipped boots to the Purple Pyre Knight Boots.
    PurplePyreKnightGlovesPurple Pyre Knight Gloves
    Changes the appearance of any equipped gloves to the Purple Pyre Knight Gloves.
    PurplePyreKnightBodyPurple Pyre Knight Body Armour
    Changes the appearance of any equipped body armour to the Purple Pyre Knight Body Armour.

    Community Wiki

    Edit

    Pyre

    Modifiers

    • The Ignited Enemies Killed by your Hits are destroyed modifier means that ignited enemies don't leave a corpse when killed by your own hits. The enemy has to already be affected by an ignite before the killing blow is scored. If the enemy was not ignited prior to the fatal hit it received, the modifier will not work regardless of that hit applying an ignite.
    • 40% of Cold Damage Converted to Fire Damage This mod can be scaled by jewellery quality by using TurbulentCatalystTurbulent Catalyst. At 20% quality, the value of converted damage is 48% of cold damage. This damage conversion is additive to Avatar of Fire or Cold to Fire Support, and cap at 100% damage conversion.

    Version history

    VersionChanges
    ?
  • (Not documented in patch note) the mod's wording has changed from Ignited Enemies you hit are destroyed on Kill to Ignited Enemies you hit are destroyed on Kill, affects all versions.
  • 3.0.0
  • Increased Burn Damage has been increased to 60-80%.
  • 2.6.0
  • Cold Damage converted to Fire Damage mod reduced to 40%
  • 1.1.5c
  • Fixed a bug with the interaction of the death of Shield Crabs and the Pyre unique ring.
  • 1.1.5
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.