Heist Equipment mods /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Confusion | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 1000 default 0 |
of Uncertainty | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 800 default 0 |
of Voices | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 600 default 0 |
of Insanity | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Delirium Orbs and Splinters | heist_equipment_reward 400 default 0 |
of the Tear | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 1000 default 0 |
of the Hand | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 800 default 0 |
of the Breach | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 600 default 0 |
of the Domain | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Breach Splinters | heist_equipment_reward 400 default 0 |
of the Few | 1 | Suffix | Heist Chests have a (6–7)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 1000 default 0 |
of the Many | 45 | Suffix | Heist Chests have a (8–9)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 800 default 0 |
of the Countless | 75 | Suffix | Heist Chests have a (10–12)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 600 default 0 |
of the Legion | 83 | Suffix | Heist Chests have a (13–15)% chance to Duplicate contained Legion Splinters | heist_equipment_reward 400 default 0 |
Misc mods /12
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
1 | MapDevice | Unique | Area can contain Breaches Area contains an additional Breach map breach chests drop double splinters chance % [0] map breaches num additional large chests to spawn [0] | ||
1 | MapDevice | Unique | Area can contain Breaches Area contains an additional Breach map breach chests drop double splinters chance % [0] map breaches num additional large chests to spawn [1] | ||
1 | MapDevice | Unique | Area can contain Breaches Area contains an additional Breach map breach chests drop double splinters chance % [100] map breaches num additional large chests to spawn [1] | ||
1 | MapDevice | Unique | Area can contain Breaches Area contains 2 additional Breaches map breach chests drop double splinters chance % [100] map breaches num additional large chests to spawn [1] | ||
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop additional Simulacrum Splinters | expedition_templar_remnant 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain additional Simulacrum Splinters | expedition_templar_remnant 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop additional Legion Splinters | expedition_eternalempire_remnant 1000 expedition_eternalempire_remnant2 1000 expedition_eternalempire_remnant3 1000 expedition_eternalempire_remnant4 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain additional Legion Splinters | expedition_eternalempire_remnant 1000 expedition_eternalempire_remnant2 1000 expedition_eternalempire_remnant3 1000 expedition_eternalempire_remnant4 1000 default 0 | |
1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop additional Breach Splinters | expedition_sirens_remnant 500 default 0 | |
1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain additional Breach Splinters | expedition_sirens_remnant 500 default 0 |
Item /4
Icon | Name |
---|---|
![]() | The Puzzle Stack Size: 1 / 5 5x Breachstone Splinter |
![]() | Checkmate Stack Size: 1 / 8 76x Simulacrum Splinter |
![]() | Gilded Breach Scarab Stack Size: 1 / 10 Area contains an additional Breach Breaches in Area contain an additional Breach Boss' Clasped Hand Breach Hands in Area drop double Breach Splinters |
![]() | Winged Breach Scarab Stack Size: 1 / 10 Area contains 2 additional Breaches Breaches in Area contain an additional Breach Boss' Clasped Hand Breach Hands in Area drop double Breach Splinters |
Passive /6
Icon | Name |
---|---|
Gatekeepers Notable Breaches in your Maps have 20% increased chance to contain a Boss Breach Bosses in your Maps have 20% chance to drop double Breach Splinters | |
Call of Xesht-Ula Notable Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula (Xesht-Ula can drop Breachstones of every Breach type) (Hand of Xesht-Ula can drop Breach Splinters of every Breach type) | |
Delusions of Persecution Notable Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels | |
Screaming Whispers Notable 18% increased Stack size of Simulacrum Splinters found in your Maps | |
Emblematic Notable 0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | |
Unending Nightmare Keystone Delirium Fog in your Maps never dissipates Delirium Orbs cannot be found in your Maps Simulacrum Splinters cannot be found in your Maps |
Splinter Item /13 ⍟
Icon | Name |
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![]() | ![]() Stack Size: 1 / 10 |
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Splinter
Splinters are Currency items. Once the item reaches maximum stack size, it will combine to create a new item.
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