Charms Item /3 ⍟
IconName
Ursine Charm
Unmodifiable
Lupine Charm
Unmodifiable
Corvine Charm
Unmodifiable
Charm Mods /242 ⍟
NameLevelPre/SufDescriptionWeight
Juggernaut's70PrefixMovement Speed cannot be modified to below base value str_animal_charm 100
default 0
of the Juggernaut81Suffix2% of Armour applies to Fire, Cold and Lightning Damage taken from Hits str_animal_charm 20
default 0
of the Juggernaut83Suffix3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits str_animal_charm 10
default 0
Juggernaut's1Prefix(10–19)% chance to gain an Endurance Charge when you Stun an Enemy str_animal_charm 1000
default 0
Juggernaut's60Prefix(20–30)% chance to gain an Endurance Charge when you Stun an Enemy str_animal_charm 500
default 0
Juggernaut's1Prefix(3–4)% increased Area of Effect per Endurance Charge str_animal_charm 1000
default 0
Juggernaut's60Prefix(5–6)% increased Area of Effect per Endurance Charge str_animal_charm 500
default 0
Juggernaut's1Prefix(10–19)% chance to gain an Endurance Charge when you are Hit str_animal_charm 1000
default 0
Juggernaut's60Prefix(20–30)% chance to gain an Endurance Charge when you are Hit str_animal_charm 500
default 0
of the Juggernaut1Suffix+(2–3)% to Chaos Resistance per Endurance Charge str_animal_charm 1000
default 0
of the Juggernaut60Suffix+(4–5)% to Chaos Resistance per Endurance Charge str_animal_charm 500
default 0
of the Juggernaut45Suffix(10–15)% increased Life Regeneration rate str_animal_charm 500
default 0
of the Juggernaut72Suffix(16–20)% increased Life Regeneration rate str_animal_charm 250
default 0
of the Chieftain45SuffixTotems Taunt Enemies around them for 2 seconds when Summoned str_animal_charm 500
default 0
of the Chieftain1SuffixRecoup (5–7)% of Damage Taken by your Totems as Life str_animal_charm 1000
default 0
of the Chieftain60SuffixRecoup (8–12)% of Damage Taken by your Totems as Life str_animal_charm 500
default 0
Chieftain's70PrefixEnemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage str_animal_charm 100
default 0
Chieftain's45Prefix(5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit str_animal_charm 500
default 0
Chieftain's72Prefix(11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit str_animal_charm 250
default 0
Chieftain's1Prefix(3–5)% increased Strength str_animal_charm 1000
default 0
Chieftain's60Prefix(6–8)% increased Strength str_animal_charm 500
default 0
of the Chieftain45Suffix+1% to maximum Fire Resistance str_animal_charm 500
default 0
of the Chieftain72Suffix+2% to maximum Fire Resistance str_animal_charm 250
default 0
of the Chieftain1Suffix(20–30)% reduced Ignite Duration on you str_animal_charm 1000
default 0
of the Chieftain60Suffix(31–50)% reduced Ignite Duration on you str_animal_charm 500
default 0
of the Berserker45SuffixCannot be Stunned while you have at least 25 Rage str_animal_charm 500
default 0
Berserker's1PrefixAdds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recently str_animal_charm 1000
default 0
Berserker's60PrefixAdds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recently str_animal_charm 500
default 0
Berserker's1Prefix+(2–3) to Maximum Rage str_animal_charm 1000
default 0
Berserker's60Prefix+(4–5) to Maximum Rage str_animal_charm 500
default 0
Berserker's1PrefixWarcries grant (2–3) Rage per 5 Power if you have less than 25 Rage str_animal_charm 1000
default 0
Berserker's60PrefixWarcries grant (4–5) Rage per 5 Power if you have less than 25 Rage str_animal_charm 500
default 0
of the Berserker45Suffix(3–5)% of Leech is Instant str_animal_charm 500
default 0
of the Berserker72Suffix(6–8)% of Leech is Instant str_animal_charm 250
default 0
of the Berserker1Suffix1% of Attack Damage Leeched as Life and Mana if you've Killed Recently str_animal_charm 1000
default 0
of the Berserker60Suffix2% of Attack Damage Leeched as Life and Mana if you've Killed Recently str_animal_charm 500
default 0
Berserker's70PrefixNearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage str_animal_charm 100
default 0
Berserker's81PrefixNearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage str_animal_charm 50
default 0
of the Champion70SuffixCannot be Stunned while Fortified dex_animal_charm 50
str_animal_charm 50
default 0
Champion's1Prefix(10–19)% chance to Taunt on Hit dex_animal_charm 500
str_animal_charm 500
default 0
Champion's60Prefix(20–30)% chance to Taunt on Hit dex_animal_charm 250
str_animal_charm 250
default 0
Champion's45PrefixBanner Skills have no Reservation dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion1SuffixWhen you create a Banner, it gains (10–15)% of the Stages of your placed Banner dex_animal_charm 500
str_animal_charm 500
default 0
of the Champion60SuffixWhen you create a Banner, it gains (16–25)% of the Stages of your placed Banner dex_animal_charm 250
str_animal_charm 250
default 0
Champion's70PrefixGain Adrenaline for 4 seconds when you reach Low Life dex_animal_charm 50
str_animal_charm 50
default 0
Champion's81PrefixImpales you inflict last 1 additional Hit dex_animal_charm 10
str_animal_charm 10
default 0
of the Champion45SuffixMelee Hits have (5–10)% chance to Fortify dex_animal_charm 250
str_animal_charm 250
default 0
of the Champion72SuffixMelee Hits have (11–20)% chance to Fortify dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator's70PrefixBleeding Enemies you Kill Explode, dealing (2–3)% of
their Maximum Life as Physical Damage
dex_animal_charm 50
str_animal_charm 50
default 0
Gladiator's81PrefixBleeding Enemies you Kill Explode, dealing (4–5)% of
their Maximum Life as Physical Damage
dex_animal_charm 25
str_animal_charm 25
default 0
Gladiator's1PrefixAttack Hits against Bleeding Enemies have (10–19)% chance to Blind dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60PrefixAttack Hits against Bleeding Enemies have (20–30)% chance to Blind dex_animal_charm 250
str_animal_charm 250
default 0
Gladiator's1PrefixAttack Hits against Blinded Enemies have (10–19)% chance to Maim dex_animal_charm 500
str_animal_charm 500
default 0
Gladiator's60PrefixAttack Hits against Blinded Enemies have (20–30)% chance to Maim dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator45SuffixCannot be Stunned by Hits you Block dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator45Suffix+(1–2)% to maximum Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator72Suffix+3% to maximum Chance to Block Attack Damage dex_animal_charm 125
str_animal_charm 125
default 0
Gladiator's1PrefixHits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator1Suffix+(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60Suffix+(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Gladiator1Suffix+(3–4)% Chance to Block Attack Damage dex_animal_charm 500
str_animal_charm 500
default 0
of the Gladiator60Suffix+(5–6)% Chance to Block Attack Damage dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's1PrefixGain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 500
str_animal_charm 500
default 0
Slayer's60PrefixGain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer45SuffixCannot take Reflected Physical Damage dex_animal_charm 250
str_animal_charm 250
default 0
of the Slayer70SuffixCannot be Stunned while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer70SuffixYou are Unaffected by Bleeding while Leeching dex_animal_charm 50
str_animal_charm 50
default 0
of the Slayer1Suffix(4–7)% of Overkill Damage is Leeched as Life dex_animal_charm 500
str_animal_charm 500
default 0
of the Slayer60Suffix(8–12)% of Overkill Damage is Leeched as Life dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's45Prefix(10–20)% increased Maximum Recovery per Life Leech dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's72Prefix(21–30)% increased Maximum Recovery per Life Leech dex_animal_charm 125
str_animal_charm 125
default 0
Slayer's1Prefix(4–7)% increased Area of Effect if you've Killed Recently dex_animal_charm 500
str_animal_charm 500
default 0
Slayer's60Prefix(8–12)% increased Area of Effect if you've Killed Recently dex_animal_charm 250
str_animal_charm 250
default 0
Slayer's45PrefixCulling Strike dex_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor1Suffix+(20–30) to Strength and Intelligence int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor60Suffix+(31–40) to Strength and Intelligence int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor's1Prefix(20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60Prefix(31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes int_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor70SuffixEffects of Consecrated Ground you create Linger for 2 seconds int_animal_charm 50
str_animal_charm 50
default 0
Inquisitor's45PrefixConsecrated Ground you create applies (5–6)% increased Damage taken to Enemies int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor's72PrefixConsecrated Ground you create applies (7–10)% increased Damage taken to Enemies int_animal_charm 125
str_animal_charm 125
default 0
Inquisitor's1PrefixDamage Penetrates (3–4)% of Enemy Elemental Resistances int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60PrefixDamage Penetrates (5–6)% of Enemy Elemental Resistances int_animal_charm 250
str_animal_charm 250
default 0
of the Inquisitor1Suffix(10–19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 500
str_animal_charm 500
default 0
of the Inquisitor60Suffix(20–30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds int_animal_charm 250
str_animal_charm 250
default 0
Inquisitor's1Prefix(50–70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently int_animal_charm 500
str_animal_charm 500
default 0
Inquisitor's60Prefix(71–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant70Suffix(1–2)% of Damage is taken from Mana before Life int_animal_charm 50
str_animal_charm 50
default 0
of the Hierophant81Suffix3% of Damage is taken from Mana before Life int_animal_charm 25
str_animal_charm 25
default 0
Hierophant's45Prefix(4–7)% increased Mana Reservation Efficiency of Skills int_animal_charm 250
str_animal_charm 250
default 0
Hierophant's72Prefix(8–12)% increased Mana Reservation Efficiency of Skills int_animal_charm 125
str_animal_charm 125
default 0
of the Hierophant1SuffixGain (2–3)% of Maximum Mana as Extra Maximum Energy Shield int_animal_charm 500
str_animal_charm 500
default 0
of the Hierophant60SuffixGain (4–5)% of Maximum Mana as Extra Maximum Energy Shield int_animal_charm 250
str_animal_charm 250
default 0
Hierophant's70PrefixGain Arcane Surge when you or your Totems Hit an Enemy with a Spell int_animal_charm 50
str_animal_charm 50
default 0
Hierophant's1PrefixNon-Damaging Ailments have (20–30)% reduced Effect on you while you have Arcane Surge int_animal_charm 500
str_animal_charm 500
default 0
Hierophant's60PrefixNon-Damaging Ailments have (31–40)% reduced Effect on you while you have Arcane Surge int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant1Suffix(1–2)% of Damage from Hits is taken from your nearest Totem's Life before you int_animal_charm 500
str_animal_charm 500
default 0
of the Hierophant60Suffix3% of Damage from Hits is taken from your nearest Totem's Life before you int_animal_charm 250
str_animal_charm 250
default 0
of the Hierophant70Suffix+1 to Minimum Endurance Charges
+1 to Minimum Power Charges
int_animal_charm 50
str_animal_charm 50
default 0
Hierophant's1PrefixSkills that would Summon a Totem have (20–30)% chance to Summon two Totems instead int_animal_charm 500
str_animal_charm 500
default 0
Hierophant's60PrefixSkills that would Summon a Totem have (31–50)% chance to Summon two Totems instead int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian1SuffixIf you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage int_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60SuffixIf you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian1SuffixIf you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage int_animal_charm 500
str_animal_charm 500
default 0
of the Guardian60SuffixIf you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage int_animal_charm 250
str_animal_charm 250
default 0
of the Guardian45SuffixEvery 4 seconds, remove Curses and Elemental Ailments from you int_animal_charm 250
str_animal_charm 250
default 0
Guardian's45PrefixGrants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies int_animal_charm 250
str_animal_charm 250
default 0
Guardian's72PrefixGrants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies int_animal_charm 125
str_animal_charm 125
default 0
of the Guardian45SuffixEnemies in your Link Beams cannot apply Elemental Ailments int_animal_charm 250
str_animal_charm 250
default 0
Guardian's1PrefixEvery 4 seconds, Regenerate 10% of Life over one second int_animal_charm 500
str_animal_charm 500
default 0
Guardian's60PrefixEvery 4 seconds, Regenerate 20% of Life over one second int_animal_charm 250
str_animal_charm 250
default 0
Guardian's45PrefixNearby Enemies cannot gain Power, Frenzy or Endurance Charges int_animal_charm 250
str_animal_charm 250
default 0
Guardian's45PrefixWhile there are at least five nearby Allies, you and nearby Allies have Onslaught int_animal_charm 250
str_animal_charm 250
default 0
Elementalist's1PrefixExposure you inflict applies an extra (-5–-4)% to the affected Resistance int_animal_charm 1000
default 0
Elementalist's60PrefixExposure you inflict applies an extra (-7–-6)% to the affected Resistance int_animal_charm 500
default 0
Elementalist's81PrefixAll Damage can Ignite int_animal_charm 20
default 0
Elementalist's45PrefixShocks from your Hits always increase Damage taken by at least (5–7)% int_animal_charm 500
default 0
Elementalist's72PrefixShocks from your Hits always increase Damage taken by at least (8–10)% int_animal_charm 250
default 0
of the Elementalist45SuffixChills from your Hits always reduce Action Speed by at least (3–4)% int_animal_charm 500
default 0
of the Elementalist72SuffixChills from your Hits always reduce Action Speed by at least (5–6)% int_animal_charm 250
default 0
of the Elementalist1Suffix(15–20)% increased Effect of Buffs granted by your Golems int_animal_charm 1000
default 0
of the Elementalist60Suffix(21–35)% increased Effect of Buffs granted by your Golems int_animal_charm 500
default 0
Elementalist's1Prefix(10–15)% chance to Freeze, Shock and Ignite int_animal_charm 1000
default 0
Elementalist's60Prefix(16–25)% chance to Freeze, Shock and Ignite int_animal_charm 500
default 0
of the Elementalist45SuffixCannot take Reflected Elemental Damage int_animal_charm 500
default 0
Occultist's45PrefixYour Hexes can affect Hexproof Enemies int_animal_charm 500
default 0
Occultist's70PrefixCursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage int_animal_charm 100
default 0
Occultist's81PrefixCursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage int_animal_charm 50
default 0
Occultist's1Prefix(2–3)% increased Area of Effect per Power Charge int_animal_charm 1000
default 0
Occultist's60Prefix4% increased Area of Effect per Power Charge int_animal_charm 500
default 0
Occultist's1Prefix(3–5)% increased Effect of your Curses int_animal_charm 1000
default 0
Occultist's60Prefix(6–8)% increased Effect of your Curses int_animal_charm 500
default 0
of the Occultist70SuffixNearby Enemies are Chilled int_animal_charm 100
default 0
of the Occultist1SuffixRegenerate (1–1.5)% of Energy Shield per second int_animal_charm 1000
default 0
of the Occultist60SuffixRegenerate (2–3)% of Energy Shield per second int_animal_charm 500
default 0
of the Occultist1Suffix(10–19)% chance to Hinder Enemies on Hit with Spells int_animal_charm 1000
default 0
of the Occultist60Suffix(20–30)% chance to Hinder Enemies on Hit with Spells int_animal_charm 500
default 0
Necromancer's1PrefixMinions have (10–19)% chance to gain Unholy Might for 4 seconds on Kill int_animal_charm 1000
default 0
Necromancer's60PrefixMinions have (20–30)% chance to gain Unholy Might for 4 seconds on Kill int_animal_charm 500
default 0
Necromancer's1PrefixYour Offerings have (15–20)% increased Effect on you int_animal_charm 1000
default 0
Necromancer's60PrefixYour Offerings have (21–30)% increased Effect on you int_animal_charm 500
default 0
of the Necromancer1SuffixRegenerate (2–3)% of Mana over 2 seconds when you Consume a corpse int_animal_charm 1000
default 0
of the Necromancer60SuffixRegenerate (4–5)% of Mana over 2 seconds when you Consume a corpse int_animal_charm 500
default 0
of the Necromancer1SuffixRegenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse int_animal_charm 1000
default 0
of the Necromancer60SuffixRegenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse int_animal_charm 500
default 0
of the Necromancer1SuffixYou and nearby Allies have +(10–14)% to Elemental Resistances int_animal_charm 1000
default 0
of the Necromancer60SuffixYou and nearby Allies have +(15–20)% to Elemental Resistances int_animal_charm 500
default 0
Necromancer's45PrefixMinions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet int_animal_charm 500
default 0
Necromancer's72PrefixMinions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet int_animal_charm 250
default 0
Necromancer's45PrefixCorpses you Spawn have (5–10)% increased Maximum Life int_animal_charm 500
default 0
Necromancer's72PrefixCorpses you Spawn have (11–20)% increased Maximum Life int_animal_charm 250
default 0
of the Necromancer1SuffixMinions have (5–8)% additional Physical Damage Reduction int_animal_charm 1000
default 0
of the Necromancer60SuffixMinions have (9–12)% additional Physical Damage Reduction int_animal_charm 500
default 0
Assassin's1Prefix(10–15)% chance to gain a Power Charge on Critical Strike int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60Prefix(16–25)% chance to gain a Power Charge on Critical Strike int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1Prefix+(2–3)% to Critical Strike Multiplier per Power Charge int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60Prefix+(4–5)% to Critical Strike Multiplier per Power Charge int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1Prefix+(0.4–0.6)% Critical Strike Chance while at maximum Power Charges int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60Prefix+(0.61–1)% Critical Strike Chance while at maximum Power Charges int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's45PrefixCritical Strikes have Culling Strike int_animal_charm 250
dex_animal_charm 250
default 0
Assassin's1Prefix(80–120)% increased Critical Strike Chance against Enemies on Full Life int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60Prefix(130–160)% increased Critical Strike Chance against Enemies on Full Life int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin45SuffixDamage from your Critical Strikes cannot be Reflected int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin45Suffix(10–15)% increased Elusive Effect int_animal_charm 250
dex_animal_charm 250
default 0
of the Assassin72Suffix(16–25)% increased Elusive Effect int_animal_charm 125
dex_animal_charm 125
default 0
of the Assassin70SuffixYou take no Extra Damage from Critical Strikes while Elusive int_animal_charm 50
dex_animal_charm 50
default 0
Assassin's1Prefix(1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% int_animal_charm 500
dex_animal_charm 500
default 0
Assassin's60Prefix3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur45SuffixCannot be Blinded int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur1Suffix(5–10)% Global chance to Blind Enemies on hit int_animal_charm 500
dex_animal_charm 500
default 0
of the Saboteur60Suffix(11–15)% Global chance to Blind Enemies on hit int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's1Prefix(20–30)% increased Effect of Auras from Mines int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60Prefix(31–50)% increased Effect of Auras from Mines int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur45Suffix(5–6)% chance to take 50% less Area Damage from Hits int_animal_charm 250
dex_animal_charm 250
default 0
of the Saboteur72Suffix(7–10)% chance to take 50% less Area Damage from Hits int_animal_charm 125
dex_animal_charm 125
default 0
Saboteur's1PrefixHits have (5–6)% chance to deal 50% more Area Damage int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60PrefixHits have (7–10)% chance to deal 50% more Area Damage int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's70Prefix(5–8)% increased Cooldown Recovery Rate int_animal_charm 50
dex_animal_charm 50
default 0
Saboteur's81Prefix(9–12)% increased Cooldown Recovery Rate int_animal_charm 25
dex_animal_charm 25
default 0
Saboteur's1Prefix(2–3)% chance to throw up to 4 additional Traps int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60Prefix(4–5)% chance to throw up to 4 additional Traps int_animal_charm 250
dex_animal_charm 250
default 0
Saboteur's1Prefix+(10–15)% to Critical Strike Multiplier against Burning Enemies
(20–30)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 500
dex_animal_charm 500
default 0
Saboteur's60Prefix+(16–25)% to Critical Strike Multiplier against Burning Enemies
(31–50)% increased Critical Strike Chance against Shocked Enemies
int_animal_charm 250
dex_animal_charm 250
default 0
Trickster's1Prefix(40–60)% increased Charge Duration int_animal_charm 500
dex_animal_charm 500
default 0
Trickster's60Prefix(61–100)% increased Charge Duration int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster1SuffixRecover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Recover 1% of Mana on Kill
int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60SuffixRecover 2% of Life on Kill
Recover 2% of Energy Shield on Kill
Recover 2% of Mana on Kill
int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster45Suffix(5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster72Suffix(9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage int_animal_charm 125
dex_animal_charm 125
default 0
Trickster's45Prefix(7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage int_animal_charm 250
dex_animal_charm 250
default 0
Trickster's72Prefix(17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage int_animal_charm 125
dex_animal_charm 125
default 0
of the Trickster1Suffix+(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60Suffix+(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster70SuffixPrevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 50
dex_animal_charm 50
default 0
of the Trickster81SuffixPrevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield int_animal_charm 25
dex_animal_charm 25
default 0
Trickster's1Prefix(0.5–1)% of Damage Leeched as Energy Shield int_animal_charm 500
dex_animal_charm 500
default 0
Trickster's60Prefix(1.1–2)% of Damage Leeched as Energy Shield int_animal_charm 250
dex_animal_charm 250
default 0
of the Trickster1Suffix(4–6)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 500
dex_animal_charm 500
default 0
of the Trickster60Suffix(7–10)% chance to Recover 10% of Mana when you use a Skill int_animal_charm 250
dex_animal_charm 250
default 0
Deadeye's45PrefixProjectile Barrages have no spread dex_animal_charm 500
default 0
Deadeye's1Prefix(10–15)% increased Effect of your Marks dex_animal_charm 1000
default 0
Deadeye's60Prefix(16–25)% increased Effect of your Marks dex_animal_charm 500
default 0
Deadeye's45PrefixProjectiles have (7–13)% chance to be able to Chain when colliding with terrain dex_animal_charm 500
default 0
Deadeye's72PrefixProjectiles have (14–20)% chance to be able to Chain when colliding with terrain dex_animal_charm 250
default 0
Deadeye's81PrefixSkills fire an additional Projectile dex_animal_charm 20
default 0
of the Deadeye1Suffix(30–50)% increased Mirage Archer Duration dex_animal_charm 1000
default 0
of the Deadeye60Suffix(51–100)% increased Mirage Archer Duration dex_animal_charm 500
default 0
Deadeye's1PrefixProjectiles gain Damage as they travel farther, dealing up
to (25–40)% increased Damage with Hits to targets
dex_animal_charm 1000
default 0
Deadeye's60PrefixProjectiles gain Damage as they travel farther, dealing up
to (41–60)% increased Damage with Hits to targets
dex_animal_charm 500
default 0
of the Deadeye1SuffixGain (6–10) Life per Bleeding Enemy Hit dex_animal_charm 1000
default 0
of the Deadeye60SuffixGain (11–20) Life per Bleeding Enemy Hit dex_animal_charm 500
default 0
Deadeye's1Prefix(7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds dex_animal_charm 1000
default 0
Deadeye's60Prefix(14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds dex_animal_charm 500
default 0
Raider's1Prefix(15–25)% increased Effect of Onslaught on you dex_animal_charm 1000
default 0
Raider's60Prefix(26–40)% increased Effect of Onslaught on you dex_animal_charm 500
default 0
of the Raider1Suffix(10–15)% chance to gain Phasing for 4 seconds on Kill dex_animal_charm 1000
default 0
of the Raider60Suffix(16–25)% chance to gain Phasing for 4 seconds on Kill dex_animal_charm 500
default 0
of the Raider1Suffix+(5–9)% chance to Suppress Spell Damage dex_animal_charm 1000
default 0
of the Raider60Suffix+(10–15)% chance to Suppress Spell Damage dex_animal_charm 500
default 0
of the Raider1Suffix(10–15)% chance to Avoid Elemental Ailments while Phasing dex_animal_charm 1000
default 0
of the Raider60Suffix(16–25)% chance to Avoid Elemental Ailments while Phasing dex_animal_charm 500
default 0
Raider's1Prefix(10–15)% chance to gain Onslaught for 4 seconds on Kill dex_animal_charm 1000
default 0
Raider's60Prefix(16–25)% chance to gain Onslaught for 4 seconds on Kill dex_animal_charm 500
default 0
of the Raider1Suffix(3–5)% increased Evasion Rating per Frenzy Charge dex_animal_charm 1000
default 0
of the Raider60Suffix(6–9)% increased Evasion Rating per Frenzy Charge dex_animal_charm 500
default 0
Raider's70Prefix2% increased Movement Speed per Frenzy Charge dex_animal_charm 100
default 0
Raider's45Prefix(3–5)% chance to gain a Frenzy Charge on Hit dex_animal_charm 500
default 0
Raider's72Prefix(6–8)% chance to gain a Frenzy Charge on Hit dex_animal_charm 250
default 0
of the Pathfinder81SuffixFlasks gain a Charge every 3 seconds dex_animal_charm 20
default 0
of the Pathfinder45SuffixRemoves Bleeding when you use a Flask dex_animal_charm 500
default 0
Pathfinder's70PrefixMagic Utility Flasks applied to you have (6–10)% increased Effect dex_animal_charm 100
default 0
Pathfinder's81PrefixMagic Utility Flasks applied to you have (11–15)% increased Effect dex_animal_charm 50
default 0
Pathfinder's45Prefix(6–10)% chance to inflict Withered for 2 seconds on Hit dex_animal_charm 500
default 0
Pathfinder's72Prefix(11–15)% chance to inflict Withered for 2 seconds on Hit dex_animal_charm 250
default 0
of the Pathfinder45SuffixRecover (2–3)% of Life when you use a Flask dex_animal_charm 500
default 0
of the Pathfinder72SuffixRecover (4–5)% of Life when you use a Flask dex_animal_charm 250
default 0
Pathfinder's1Prefix(7–13)% increased Effect of Withered dex_animal_charm 1000
default 0
Pathfinder's60Prefix(14–20)% increased Effect of Withered dex_animal_charm 500
default 0
of the Pathfinder1SuffixEnemies you Kill that are affected by Elemental Ailments
grant (15–25)% increased Flask Charges
dex_animal_charm 1000
default 0
of the Pathfinder60SuffixEnemies you Kill that are affected by Elemental Ailments
grant (26–40)% increased Flask Charges
dex_animal_charm 500
default 0
Pathfinder's1PrefixGain (5–8)% of Physical Damage as Extra Damage of a random Element dex_animal_charm 1000
default 0
Pathfinder's60PrefixGain (9–12)% of Physical Damage as Extra Damage of a random Element dex_animal_charm 500
default 0

Community Wiki

Edit

Charm

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Charms are unmodifiable and are always found at magic rarity and can have up to two random modifiers based on stats from regular ascendancy classes. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.