Charms Item /3 ⍟
Charm Mods /242 ⍟
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Juggernaut's | 70 | Prefix | Movement Speed cannot be modified to below Base Value | str_animal_charm 100 default 0 |
of the Juggernaut | 81 | Suffix | 2% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | str_animal_charm 20 default 0 |
of the Juggernaut | 83 | Suffix | 3% of Armour applies to Fire, Cold and Lightning Damage taken from Hits | str_animal_charm 10 default 0 |
Juggernaut's | 1 | Prefix | (10–19)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 1000 default 0 |
Juggernaut's | 60 | Prefix | (20–30)% chance to gain an Endurance Charge when you Stun an Enemy | str_animal_charm 500 default 0 |
Juggernaut's | 1 | Prefix | (3–4)% increased Area of Effect per Endurance Charge | str_animal_charm 1000 default 0 |
Juggernaut's | 60 | Prefix | (5–6)% increased Area of Effect per Endurance Charge | str_animal_charm 500 default 0 |
Juggernaut's | 1 | Prefix | (10–19)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 1000 default 0 |
Juggernaut's | 60 | Prefix | (20–30)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 500 default 0 |
of the Juggernaut | 1 | Suffix | +(2–3)% to Chaos Resistance per Endurance Charge | str_animal_charm 1000 default 0 |
of the Juggernaut | 60 | Suffix | +(4–5)% to Chaos Resistance per Endurance Charge | str_animal_charm 500 default 0 |
of the Juggernaut | 45 | Suffix | (10–15)% increased Life Regeneration rate | str_animal_charm 500 default 0 |
of the Juggernaut | 72 | Suffix | (16–20)% increased Life Regeneration rate | str_animal_charm 250 default 0 |
of the Chieftain | 45 | Suffix | Totems Taunt Enemies around them for 2 seconds when Summoned | str_animal_charm 500 default 0 |
of the Chieftain | 1 | Suffix | Recoup (5–7)% of Damage Taken by your Totems as Life | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | Suffix | Recoup (8–12)% of Damage Taken by your Totems as Life | str_animal_charm 500 default 0 |
Chieftain's | 70 | Prefix | Enemies you or your Totems Kill have 1% chance to Explode, dealing 500% of their maximum Life as Fire Damage | str_animal_charm 100 default 0 |
Chieftain's | 45 | Prefix | (5–10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 500 default 0 |
Chieftain's | 72 | Prefix | (11–20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 250 default 0 |
Chieftain's | 1 | Prefix | (3–5)% increased Strength | str_animal_charm 1000 default 0 |
Chieftain's | 60 | Prefix | (6–8)% increased Strength | str_animal_charm 500 default 0 |
of the Chieftain | 45 | Suffix | +1% to maximum Fire Resistance | str_animal_charm 500 default 0 |
of the Chieftain | 72 | Suffix | +2% to maximum Fire Resistance | str_animal_charm 250 default 0 |
of the Chieftain | 1 | Suffix | (20–30)% reduced Ignite Duration on you | str_animal_charm 1000 default 0 |
of the Chieftain | 60 | Suffix | (31–50)% reduced Ignite Duration on you | str_animal_charm 500 default 0 |
of the Berserker | 45 | Suffix | Cannot be Stunned while you have at least 25 Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Prefix | Adds (5–7) to (14–17) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 1000 default 0 |
Berserker's | 60 | Prefix | Adds (8–12) to (18–22) Physical Damage if you've dealt a Critical Strike Recently | str_animal_charm 500 default 0 |
Berserker's | 1 | Prefix | +(2–3) to Maximum Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Prefix | +(4–5) to Maximum Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Prefix | Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Prefix | Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 500 default 0 |
of the Berserker | 45 | Suffix | (3–5)% of Leech is Instant | str_animal_charm 500 default 0 |
of the Berserker | 72 | Suffix | (6–8)% of Leech is Instant | str_animal_charm 250 default 0 |
of the Berserker | 1 | Suffix | 1% of Attack Damage Leeched as Life and Mana if you've Killed Recently | str_animal_charm 1000 default 0 |
of the Berserker | 60 | Suffix | 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently | str_animal_charm 500 default 0 |
Berserker's | 70 | Prefix | Nearby corpses Explode when you Warcry, dealing (3–4)% of their Life as Physical Damage | str_animal_charm 100 default 0 |
Berserker's | 81 | Prefix | Nearby corpses Explode when you Warcry, dealing (5–6)% of their Life as Physical Damage | str_animal_charm 50 default 0 |
of the Champion | 70 | Suffix | Cannot be Stunned while Fortified | dex_animal_charm 50 str_animal_charm 50 default 0 |
Champion's | 1 | Prefix | (10–19)% chance to Taunt on Hit | dex_animal_charm 500 str_animal_charm 500 default 0 |
Champion's | 60 | Prefix | (20–30)% chance to Taunt on Hit | dex_animal_charm 250 str_animal_charm 250 default 0 |
Champion's | 45 | Prefix | Banner Skills have no Reservation | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Champion | 1 | Suffix | When you leave your Banner's Area, recover (10–15)% of the Valour consumed for that Banner | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Champion | 60 | Suffix | When you leave your Banner's Area, recover (16–25)% of the Valour consumed for that Banner | dex_animal_charm 250 str_animal_charm 250 default 0 |
Champion's | 70 | Prefix | Gain Adrenaline for 4 seconds when you reach Low Life | dex_animal_charm 50 str_animal_charm 50 default 0 |
Champion's | 81 | Prefix | Impales you inflict last 1 additional Hit | dex_animal_charm 10 str_animal_charm 10 default 0 |
of the Champion | 45 | Suffix | Melee Hits have (5–10)% chance to Fortify | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Champion | 72 | Suffix | Melee Hits have (11–20)% chance to Fortify | dex_animal_charm 125 str_animal_charm 125 default 0 |
Gladiator's | 70 | Prefix | Bleeding Enemies you Kill Explode, dealing (2–3)% of their Maximum Life as Physical Damage | dex_animal_charm 50 str_animal_charm 50 default 0 |
Gladiator's | 81 | Prefix | Bleeding Enemies you Kill Explode, dealing (4–5)% of their Maximum Life as Physical Damage | dex_animal_charm 25 str_animal_charm 25 default 0 |
Gladiator's | 1 | Prefix | Attack Hits against Bleeding Enemies have (10–19)% chance to Blind | dex_animal_charm 500 str_animal_charm 500 default 0 |
Gladiator's | 60 | Prefix | Attack Hits against Bleeding Enemies have (20–30)% chance to Blind | dex_animal_charm 250 str_animal_charm 250 default 0 |
Gladiator's | 1 | Prefix | Attack Hits against Blinded Enemies have (10–19)% chance to Maim | dex_animal_charm 500 str_animal_charm 500 default 0 |
Gladiator's | 60 | Prefix | Attack Hits against Blinded Enemies have (20–30)% chance to Maim | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 45 | Suffix | Cannot be Stunned by Hits you Block | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 45 | Suffix | +(1–2)% to maximum Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 72 | Suffix | +3% to maximum Chance to Block Attack Damage | dex_animal_charm 125 str_animal_charm 125 default 0 |
Gladiator's | 1 | Prefix | Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 1 | Suffix | +(3–4) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | Suffix | +(5–6) to Armour and Evasion Rating per 1% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Gladiator | 1 | Suffix | +(3–4)% Chance to Block Attack Damage | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Gladiator | 60 | Suffix | +(5–6)% Chance to Block Attack Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 1 | Prefix | Gain (4–7)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 500 str_animal_charm 500 default 0 |
Slayer's | 60 | Prefix | Gain (8–12)% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 45 | Suffix | Cannot take Reflected Physical Damage | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Slayer | 70 | Suffix | Cannot be Stunned while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Slayer | 70 | Suffix | You are Unaffected by Bleeding while Leeching | dex_animal_charm 50 str_animal_charm 50 default 0 |
of the Slayer | 1 | Suffix | (4–7)% of Overkill Damage is Leeched as Life | dex_animal_charm 500 str_animal_charm 500 default 0 |
of the Slayer | 60 | Suffix | (8–12)% of Overkill Damage is Leeched as Life | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 45 | Prefix | (10–20)% increased Maximum Recovery per Life Leech | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 72 | Prefix | (21–30)% increased Maximum Recovery per Life Leech | dex_animal_charm 125 str_animal_charm 125 default 0 |
Slayer's | 1 | Prefix | (4–7)% increased Area of Effect if you've Killed Recently | dex_animal_charm 500 str_animal_charm 500 default 0 |
Slayer's | 60 | Prefix | (8–12)% increased Area of Effect if you've Killed Recently | dex_animal_charm 250 str_animal_charm 250 default 0 |
Slayer's | 45 | Prefix | Culling Strike | dex_animal_charm 250 str_animal_charm 250 default 0 |
of the Inquisitor | 1 | Suffix | +(20–30) to Strength and Intelligence | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Inquisitor | 60 | Suffix | +(31–40) to Strength and Intelligence | int_animal_charm 250 str_animal_charm 250 default 0 |
Inquisitor's | 1 | Prefix | (20–30)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor's | 60 | Prefix | (31–40)% increased Effect of non-Damaging Ailments you inflict with Critical Strikes | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Inquisitor | 70 | Suffix | Effects of Consecrated Ground you create Linger for 2 seconds | int_animal_charm 50 str_animal_charm 50 default 0 |
Inquisitor's | 45 | Prefix | Consecrated Ground you create applies (5–6)% increased Damage taken to Enemies | int_animal_charm 250 str_animal_charm 250 default 0 |
Inquisitor's | 72 | Prefix | Consecrated Ground you create applies (7–10)% increased Damage taken to Enemies | int_animal_charm 125 str_animal_charm 125 default 0 |
Inquisitor's | 1 | Prefix | Damage Penetrates (3–4)% of Enemy Elemental Resistances | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor's | 60 | Prefix | Damage Penetrates (5–6)% of Enemy Elemental Resistances | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Inquisitor | 1 | Suffix | (10–19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Inquisitor | 60 | Suffix | (20–30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | int_animal_charm 250 str_animal_charm 250 default 0 |
Inquisitor's | 1 | Prefix | (50–70)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | int_animal_charm 500 str_animal_charm 500 default 0 |
Inquisitor's | 60 | Prefix | (71–100)% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Hierophant | 70 | Suffix | (1–2)% of Damage is taken from Mana before Life | int_animal_charm 50 str_animal_charm 50 default 0 |
of the Hierophant | 81 | Suffix | 3% of Damage is taken from Mana before Life | int_animal_charm 25 str_animal_charm 25 default 0 |
Hierophant's | 45 | Prefix | (4–7)% increased Mana Reservation Efficiency of Skills | int_animal_charm 250 str_animal_charm 250 default 0 |
Hierophant's | 72 | Prefix | (8–12)% increased Mana Reservation Efficiency of Skills | int_animal_charm 125 str_animal_charm 125 default 0 |
of the Hierophant | 1 | Suffix | Gain (2–3)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Hierophant | 60 | Suffix | Gain (4–5)% of Maximum Mana as Extra Maximum Energy Shield | int_animal_charm 250 str_animal_charm 250 default 0 |
Hierophant's | 70 | Prefix | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | int_animal_charm 50 str_animal_charm 50 default 0 |
Hierophant's | 1 | Prefix | Non-Damaging Ailments have (20–30)% reduced Effect on you while you have Arcane Surge | int_animal_charm 500 str_animal_charm 500 default 0 |
Hierophant's | 60 | Prefix | Non-Damaging Ailments have (31–40)% reduced Effect on you while you have Arcane Surge | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Hierophant | 1 | Suffix | (1–2)% of Damage from Hits is taken from your nearest Totem's Life before you | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Hierophant | 60 | Suffix | 3% of Damage from Hits is taken from your nearest Totem's Life before you | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Hierophant | 70 | Suffix | +1 to Minimum Endurance Charges +1 to Minimum Power Charges | int_animal_charm 50 str_animal_charm 50 default 0 |
Hierophant's | 1 | Prefix | Skills that would Summon a Totem have (20–30)% chance to Summon two Totems instead | int_animal_charm 500 str_animal_charm 500 default 0 |
Hierophant's | 60 | Prefix | Skills that would Summon a Totem have (31–50)% chance to Summon two Totems instead | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 1 | Suffix | If you've Attacked Recently, you and nearby Allies have +(4–5)% Chance to Block Attack Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Suffix | If you've Attacked Recently, you and nearby Allies have +(6–8)% Chance to Block Attack Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 1 | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(4–5)% Chance to Block Spell Damage | int_animal_charm 500 str_animal_charm 500 default 0 |
of the Guardian | 60 | Suffix | If you've Cast a Spell Recently, you and nearby Allies have +(6–8)% Chance to Block Spell Damage | int_animal_charm 250 str_animal_charm 250 default 0 |
of the Guardian | 45 | Suffix | Every 4 seconds, remove Curses and Elemental Ailments from you | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 45 | Prefix | Grants Armour equal to (3–4)% of your Reserved Mana to you and nearby Allies | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 72 | Prefix | Grants Armour equal to (5–6)% of your Reserved Mana to you and nearby Allies | int_animal_charm 125 str_animal_charm 125 default 0 |
of the Guardian | 45 | Suffix | Enemies in your Link Beams cannot apply Elemental Ailments | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 1 | Prefix | Every 4 seconds, Regenerate 10% of Life over one second | int_animal_charm 500 str_animal_charm 500 default 0 |
Guardian's | 60 | Prefix | Every 4 seconds, Regenerate 20% of Life over one second | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 45 | Prefix | Nearby Enemies cannot gain Power, Frenzy or Endurance Charges | int_animal_charm 250 str_animal_charm 250 default 0 |
Guardian's | 45 | Prefix | While there are at least five nearby Allies, you and nearby Allies have Onslaught | int_animal_charm 250 str_animal_charm 250 default 0 |
Elementalist's | 1 | Prefix | Exposure you inflict applies an extra (-5–-4)% to the affected Resistance | int_animal_charm 1000 default 0 |
Elementalist's | 60 | Prefix | Exposure you inflict applies an extra (-7–-6)% to the affected Resistance | int_animal_charm 500 default 0 |
Elementalist's | 81 | Prefix | All Damage can Ignite | int_animal_charm 20 default 0 |
Elementalist's | 45 | Prefix | Shocks from your Hits always increase Damage taken by at least (5–7)% | int_animal_charm 500 default 0 |
Elementalist's | 72 | Prefix | Shocks from your Hits always increase Damage taken by at least (8–10)% | int_animal_charm 250 default 0 |
of the Elementalist | 45 | Suffix | Chills from your Hits always reduce Action Speed by at least (3–4)% | int_animal_charm 500 default 0 |
of the Elementalist | 72 | Suffix | Chills from your Hits always reduce Action Speed by at least (5–6)% | int_animal_charm 250 default 0 |
of the Elementalist | 1 | Suffix | (15–20)% increased Effect of Buffs granted by your Golems | int_animal_charm 1000 default 0 |
of the Elementalist | 60 | Suffix | (21–35)% increased Effect of Buffs granted by your Golems | int_animal_charm 500 default 0 |
Elementalist's | 1 | Prefix | (10–15)% chance to Freeze, Shock and Ignite | int_animal_charm 1000 default 0 |
Elementalist's | 60 | Prefix | (16–25)% chance to Freeze, Shock and Ignite | int_animal_charm 500 default 0 |
of the Elementalist | 45 | Suffix | Cannot take Reflected Elemental Damage | int_animal_charm 500 default 0 |
Occultist's | 45 | Prefix | Your Hexes can affect Hexproof Enemies | int_animal_charm 500 default 0 |
Occultist's | 70 | Prefix | Cursed Enemies you or your Minions Kill have a (6–10)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 100 default 0 |
Occultist's | 81 | Prefix | Cursed Enemies you or your Minions Kill have a (11–15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage | int_animal_charm 50 default 0 |
Occultist's | 1 | Prefix | (2–3)% increased Area of Effect per Power Charge | int_animal_charm 1000 default 0 |
Occultist's | 60 | Prefix | 4% increased Area of Effect per Power Charge | int_animal_charm 500 default 0 |
Occultist's | 1 | Prefix | (3–5)% increased Effect of your Curses | int_animal_charm 1000 default 0 |
Occultist's | 60 | Prefix | (6–8)% increased Effect of your Curses | int_animal_charm 500 default 0 |
of the Occultist | 70 | Suffix | Nearby Enemies are Chilled | int_animal_charm 100 default 0 |
of the Occultist | 1 | Suffix | Regenerate (1–1.5)% of Energy Shield per second | int_animal_charm 1000 default 0 |
of the Occultist | 60 | Suffix | Regenerate (2–3)% of Energy Shield per second | int_animal_charm 500 default 0 |
of the Occultist | 1 | Suffix | (10–19)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 1000 default 0 |
of the Occultist | 60 | Suffix | (20–30)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 500 default 0 |
Necromancer's | 1 | Prefix | Minions have (10–19)% chance to gain Unholy Might for 4 seconds on Kill | int_animal_charm 1000 default 0 |
Necromancer's | 60 | Prefix | Minions have (20–30)% chance to gain Unholy Might for 4 seconds on Kill | int_animal_charm 500 default 0 |
Necromancer's | 1 | Prefix | Your Offerings have (15–20)% increased Effect on you | int_animal_charm 1000 default 0 |
Necromancer's | 60 | Prefix | Your Offerings have (21–30)% increased Effect on you | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Suffix | Regenerate (2–3)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Suffix | Regenerate (4–5)% of Mana over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Suffix | Regenerate (2–3)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Suffix | Regenerate (4–5)% of Energy Shield over 2 seconds when you Consume a corpse | int_animal_charm 500 default 0 |
of the Necromancer | 1 | Suffix | You and nearby Allies have +(10–14)% to Elemental Resistances | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Suffix | You and nearby Allies have +(15–20)% to Elemental Resistances | int_animal_charm 500 default 0 |
Necromancer's | 45 | Prefix | Minions gain Added Physical Damage equal to (3–5)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 500 default 0 |
Necromancer's | 72 | Prefix | Minions gain Added Physical Damage equal to (6–10)% of Maximum Energy Shield on your Equipped Helmet | int_animal_charm 250 default 0 |
Necromancer's | 45 | Prefix | Corpses you Spawn have (5–10)% increased Maximum Life | int_animal_charm 500 default 0 |
Necromancer's | 72 | Prefix | Corpses you Spawn have (11–20)% increased Maximum Life | int_animal_charm 250 default 0 |
of the Necromancer | 1 | Suffix | Minions have (5–8)% additional Physical Damage Reduction | int_animal_charm 1000 default 0 |
of the Necromancer | 60 | Suffix | Minions have (9–12)% additional Physical Damage Reduction | int_animal_charm 500 default 0 |
Assassin's | 1 | Prefix | (10–15)% chance to gain a Power Charge on Critical Strike | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Prefix | (16–25)% chance to gain a Power Charge on Critical Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | Prefix | +(2–3)% to Critical Strike Multiplier per Power Charge | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Prefix | +(4–5)% to Critical Strike Multiplier per Power Charge | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | Prefix | +(0.4–0.6)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Prefix | +(0.61–1)% Critical Strike Chance while at maximum Power Charges | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 45 | Prefix | Critical Strikes have Culling Strike | int_animal_charm 250 dex_animal_charm 250 default 0 |
Assassin's | 1 | Prefix | (80–120)% increased Critical Strike Chance against Enemies that are on Full Life | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Prefix | (130–160)% increased Critical Strike Chance against Enemies that are on Full Life | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 45 | Suffix | Damage from your Critical Strikes cannot be Reflected | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 45 | Suffix | (10–15)% increased Elusive Effect | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Assassin | 72 | Suffix | (16–25)% increased Elusive Effect | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Assassin | 70 | Suffix | You take no Extra Damage from Critical Strikes while Elusive | int_animal_charm 50 dex_animal_charm 50 default 0 |
Assassin's | 1 | Prefix | (1–2)% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 500 dex_animal_charm 500 default 0 |
Assassin's | 60 | Prefix | 3% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 45 | Suffix | Cannot be Blinded | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 1 | Suffix | (5–10)% Global chance to Blind Enemies on hit | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Saboteur | 60 | Suffix | (11–15)% Global chance to Blind Enemies on hit | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur's | 1 | Prefix | (20–30)% increased Effect of Auras from Mines | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | Prefix | (31–50)% increased Effect of Auras from Mines | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 45 | Suffix | (5–6)% chance to take 50% less Area Damage from Hits | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Saboteur | 72 | Suffix | (7–10)% chance to take 50% less Area Damage from Hits | int_animal_charm 125 dex_animal_charm 125 default 0 |
Saboteur's | 1 | Prefix | Hits have (5–6)% chance to deal 50% more Area Damage | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | Prefix | Hits have (7–10)% chance to deal 50% more Area Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur's | 70 | Prefix | (5–8)% increased Cooldown Recovery Rate | int_animal_charm 50 dex_animal_charm 50 default 0 |
Saboteur's | 81 | Prefix | (9–12)% increased Cooldown Recovery Rate | int_animal_charm 25 dex_animal_charm 25 default 0 |
Saboteur's | 1 | Prefix | (2–3)% chance to throw up to 4 additional Traps | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | Prefix | (4–5)% chance to throw up to 4 additional Traps | int_animal_charm 250 dex_animal_charm 250 default 0 |
Saboteur's | 1 | Prefix | +(10–15)% to Critical Strike Multiplier against Burning Enemies (20–30)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 500 dex_animal_charm 500 default 0 |
Saboteur's | 60 | Prefix | +(16–25)% to Critical Strike Multiplier against Burning Enemies (31–50)% increased Critical Strike Chance against Shocked Enemies | int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster's | 1 | Prefix | (40–60)% increased Charge Duration | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | Prefix | (61–100)% increased Charge Duration | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 1 | Suffix | Recover 1% of Life on Kill Recover 1% of Energy Shield on Kill Recover 1% of Mana on Kill | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Suffix | Recover 2% of Life on Kill Recover 2% of Energy Shield on Kill Recover 2% of Mana on Kill | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 45 | Suffix | (5–8)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 72 | Suffix | (9–12)% chance for Energy Shield Recharge to start when you Suppress Spell Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
Trickster's | 45 | Prefix | (7–13)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 250 dex_animal_charm 250 default 0 |
Trickster's | 72 | Prefix | (17–23)% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage | int_animal_charm 125 dex_animal_charm 125 default 0 |
of the Trickster | 1 | Suffix | +(1–2) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Suffix | +(3–4) to Evasion Rating per 1 Maximum Energy Shield on Equipped Helmet | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 70 | Suffix | Prevent +(3–4)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 50 dex_animal_charm 50 default 0 |
of the Trickster | 81 | Suffix | Prevent +(5–6)% of Suppressed Spell Damage while on Full Energy Shield | int_animal_charm 25 dex_animal_charm 25 default 0 |
Trickster's | 1 | Prefix | (0.5–1)% of Damage Leeched as Energy Shield | int_animal_charm 500 dex_animal_charm 500 default 0 |
Trickster's | 60 | Prefix | (1.1–2)% of Damage Leeched as Energy Shield | int_animal_charm 250 dex_animal_charm 250 default 0 |
of the Trickster | 1 | Suffix | (4–6)% chance to Recover 10% of Mana when you use a Skill | int_animal_charm 500 dex_animal_charm 500 default 0 |
of the Trickster | 60 | Suffix | (7–10)% chance to Recover 10% of Mana when you use a Skill | int_animal_charm 250 dex_animal_charm 250 default 0 |
Deadeye's | 45 | Prefix | Projectile Barrages have no spread | dex_animal_charm 500 default 0 |
Deadeye's | 1 | Prefix | (10–15)% increased Effect of your Marks | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | Prefix | (16–25)% increased Effect of your Marks | dex_animal_charm 500 default 0 |
Deadeye's | 45 | Prefix | Projectiles have (7–13)% chance to be able to Chain when colliding with terrain | dex_animal_charm 500 default 0 |
Deadeye's | 72 | Prefix | Projectiles have (14–20)% chance to be able to Chain when colliding with terrain | dex_animal_charm 250 default 0 |
Deadeye's | 81 | Prefix | Skills fire an additional Projectile | dex_animal_charm 20 default 0 |
of the Deadeye | 1 | Suffix | (30–50)% increased Mirage Archer Duration | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | Suffix | (51–100)% increased Mirage Archer Duration | dex_animal_charm 500 default 0 |
Deadeye's | 1 | Prefix | Projectiles gain Damage as they travel farther, dealing up to (25–40)% increased Damage with Hits to targets | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | Prefix | Projectiles gain Damage as they travel farther, dealing up to (41–60)% increased Damage with Hits to targets | dex_animal_charm 500 default 0 |
of the Deadeye | 1 | Suffix | Gain (6–10) Life per Bleeding Enemy Hit | dex_animal_charm 1000 default 0 |
of the Deadeye | 60 | Suffix | Gain (11–20) Life per Bleeding Enemy Hit | dex_animal_charm 500 default 0 |
Deadeye's | 1 | Prefix | (7–13)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 1000 default 0 |
Deadeye's | 60 | Prefix | (14–20)% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds | dex_animal_charm 500 default 0 |
Raider's | 1 | Prefix | (15–25)% increased Effect of Onslaught on you | dex_animal_charm 1000 default 0 |
Raider's | 60 | Prefix | (26–40)% increased Effect of Onslaught on you | dex_animal_charm 500 default 0 |
of the Raider | 1 | Suffix | (10–15)% chance to gain Phasing for 4 seconds on Kill | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Suffix | (16–25)% chance to gain Phasing for 4 seconds on Kill | dex_animal_charm 500 default 0 |
of the Raider | 1 | Suffix | +(5–9)% chance to Suppress Spell Damage | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Suffix | +(10–15)% chance to Suppress Spell Damage | dex_animal_charm 500 default 0 |
of the Raider | 1 | Suffix | (10–15)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Suffix | (16–25)% chance to Avoid Elemental Ailments while Phasing | dex_animal_charm 500 default 0 |
Raider's | 1 | Prefix | (10–15)% chance to gain Onslaught for 4 seconds on Kill | dex_animal_charm 1000 default 0 |
Raider's | 60 | Prefix | (16–25)% chance to gain Onslaught for 4 seconds on Kill | dex_animal_charm 500 default 0 |
of the Raider | 1 | Suffix | (3–5)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 1000 default 0 |
of the Raider | 60 | Suffix | (6–9)% increased Evasion Rating per Frenzy Charge | dex_animal_charm 500 default 0 |
Raider's | 70 | Prefix | 2% increased Movement Speed per Frenzy Charge | dex_animal_charm 100 default 0 |
Raider's | 45 | Prefix | (3–5)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 500 default 0 |
Raider's | 72 | Prefix | (6–8)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 250 default 0 |
of the Pathfinder | 81 | Suffix | Flasks gain a Charge every 3 seconds | dex_animal_charm 20 default 0 |
of the Pathfinder | 45 | Suffix | Removes Bleeding when you use a Flask | dex_animal_charm 500 default 0 |
Pathfinder's | 70 | Prefix | Magic Utility Flasks applied to you have (6–10)% increased Effect | dex_animal_charm 100 default 0 |
Pathfinder's | 81 | Prefix | Magic Utility Flasks applied to you have (11–15)% increased Effect | dex_animal_charm 50 default 0 |
Pathfinder's | 45 | Prefix | (6–10)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 500 default 0 |
Pathfinder's | 72 | Prefix | (11–15)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 250 default 0 |
of the Pathfinder | 45 | Suffix | Recover (2–3)% of Life when you use a Flask | dex_animal_charm 500 default 0 |
of the Pathfinder | 72 | Suffix | Recover (4–5)% of Life when you use a Flask | dex_animal_charm 250 default 0 |
Pathfinder's | 1 | Prefix | (7–13)% increased Effect of Withered | dex_animal_charm 1000 default 0 |
Pathfinder's | 60 | Prefix | (14–20)% increased Effect of Withered | dex_animal_charm 500 default 0 |
of the Pathfinder | 1 | Suffix | Enemies you Kill that are affected by Elemental Ailments grant (15–25)% increased Flask Charges | dex_animal_charm 1000 default 0 |
of the Pathfinder | 60 | Suffix | Enemies you Kill that are affected by Elemental Ailments grant (26–40)% increased Flask Charges | dex_animal_charm 500 default 0 |
Pathfinder's | 1 | Prefix | Gain (5–8)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 1000 default 0 |
Pathfinder's | 60 | Prefix | Gain (9–12)% of Physical Damage as Extra Damage of a random Element | dex_animal_charm 500 default 0 |
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Charm
A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.
Charms are unmodifiable and are always found at magic rarity and can have up to two random modifiers based on stats from regular ascendancy classes. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute.
- Ursine Charm - Strength - Marauder, Duelist, Templar
- Lupine Charm - Dexterity - Ranger, Duelist, Shadow
- Corvine Charm - Intelligence - Witch, Templar, Shadow
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.