Gloves Unique /76 ⍟
Gloves Unique /76 ⍟
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![]() | Lochtonial Caress Iron Gauntlets (10–15)% reduced maximum Mana (10–15)% increased Cast Speed (10–15)% increased Attack Speed +(20–30) to maximum Life 10% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | Giantsbane Bronze Gauntlets Adds (3–6) to (10–12) Physical Damage to Attacks +(30–40) to Strength (80–100)% increased Armour Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Meginord's Vise Steel Gauntlets +100 to Strength 10% increased Global Physical Damage (40–60)% increased Armour Regenerate 2% of Life per second with at least 400 Strength |
![]() | Meginord's Vigour Steel Gauntlets |
![]() | Winds of Change Ancient Gauntlets +(30–60) to maximum Life 30% increased Projectile Speed (5–10)% reduced Movement Speed 10% chance to Knock Enemies Back on hit (Knockback pushes Enemies away when Hit) (30–50)% increased Projectile Damage |
![]() | Empire's Grasp Goliath Gauntlets +(400–600) to Armour Socketed Gems are Supported by Level 10 Knockback Knockback direction is reversed (Knockback pushes Enemies away when Hit) |
![]() | Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence +(60–75) to maximum Life (200–220)% increased Armour (25–35)% increased Global Critical Strike Chance You have Vaal Pact if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Life Leeched per Second is doubled, Maximum total Recovery per second from Life Leech is doubled, Life Regeneration has no effect.) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) Adds (150–225) to (525–600) Lightning Damage to Unarmed Attacks (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed (You are Unarmed as long as you have no Equipped Weapons) +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Replica Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence +(60–75) to maximum Life (200–220)% increased Armour (25–35)% increased Global Critical Strike Chance You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Craiceann's Pincers Titan Gauntlets (150–200)% increased Armour Regenerate (50–70) Life per second +(30–40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 50% of Physical Damage Converted to Cold Damage Reflects 10 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Maligaro's Virtuosity Deerskin Gloves +(20–30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60–80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
![]() | Oskarm Nubuck Gloves (30–40)% increased Global Accuracy Rating +(40–50) to maximum Life (-20–-10)% to Chaos Resistance (7–8)% chance to Dodge Spell Hits Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy 2% increased Attack Critical Strike Chance per 200 Accuracy Rating |
![]() | Great Old One's Tentacles Eelskin Gloves Adds (8–12) to (15–20) Physical Damage to Attacks +(50–70) to maximum Life (10–20)% chance to Impale Enemies on Hit with Attacks (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently apply non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mercenary's Lot Slink Gloves +(80–120) to Evasion Rating (5–8)% increased Attack and Cast Speed Mark Skills have (10–15)% increased Cast Speed (30–50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark transfers to another Enemy when Marked Enemy dies |
![]() | Sadima's Touch Wool Gloves Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5–10)% increased Quantity of Items found |
![]() | Doedre's Tenure Velvet Gloves +20 to Intelligence +32 to maximum Energy Shield (50–60)% increased Spell Damage 15% reduced Cast Speed |
![]() | Doedre's Malevolence Velvet Gloves +20 to Intelligence (50–60)% increased Spell Damage Adds (48–56) to (73–84) Chaos Damage to Spells 15% reduced Cast Speed +(64–96) to maximum Energy Shield Skills Supported by Unleash have (30–50)% increased Seal gain frequency |
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit, with 40% increased Effect Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage |
![]() | Vixen's Entrapment Embroidered Gloves Trigger Socketed Curse Skill when you cast a Curse Skill +(50–90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) You can apply an additional Curse Curse Skills have (10–20)% increased Cast Speed |
![]() | Demon Stitcher Satin Gloves (15–20)% increased Cast Speed +(50–70) to maximum Energy Shield +(50–70) to maximum Life Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell |
![]() | Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Faster Casting +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana |
![]() | Replica Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Voidbringer Conjurer Gloves +1 to Level of Socketed Elemental Gems (125–150)% increased Critical Strike Chance for Spells (180–250)% increased Energy Shield +(40–80) to Total Mana Cost of Skills +(15–20) Energy Shield gained on Kill |
![]() | Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
![]() | Replica Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | Allelopathy Sorcerer Gloves Grants Level 22 Blight Skill (20–30)% increased Damage over Time (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Replica Allelopathy Sorcerer Gloves Grants Level 22 Wintertide Brand (20–30)% increased Damage over Time (100–120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20–30)% increased Chill Effect |
![]() | Flesh and Spirit Ironscale Gauntlets (80–120)% increased Armour and Evasion (6–9)% increased Attack Speed Regenerate (3–4) Life per second Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently (Recently refers to the past 4 seconds) Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Slitherpinch Bronzescale Gauntlets +(40–50) to Dexterity 0.6% of Physical Attack Damage Leeched as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (60–100)% increased Evasion Rating 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (5–10)% increased Attack Speed |
![]() | Vaal Caress Bronzescale Gauntlets +(50–70) to maximum Life (120–140)% increased Armour and Evasion +40% to Cold Resistance +2 to Level of Socketed Vaal Gems You gain Onslaught for 5 seconds on using a Vaal Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Aurseize Steelscale Gauntlets (40–60)% increased Armour and Evasion 5% reduced Movement Speed (40–50)% increased Rarity of Items found +15% to all Elemental Resistances |
![]() | Tombfist Steelscale Gauntlets Has 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) (4–6)% increased maximum Life With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks (Intimidated enemies take 10% increased Attack Damage) With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks (Maimed enemies have 30% reduced Movement Speed) |
![]() | Tombfist Steelscale Gauntlets Has 2 Abyssal Sockets (Only Abyss Jewels can be Socketed in Abyssal Sockets) (4–6)% increased maximum Life With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks (Intimidated enemies take 10% increased Attack Damage) With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks (Maimed enemies have 30% reduced Movement Speed) |
![]() | Haemophilia Serpentscale Gauntlets 25% increased Damage over Time +(20–30) to Strength Attacks have 25% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (25–40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect (120–160)% increased Armour and Evasion +(50–70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges (You gain Rampage bonuses for Killing multiple Enemies in quick succession) Lose all Endurance Charges when Rampage ends |
![]() | Farrul's Pounce Hydrascale Gauntlets (100–140)% increased Armour and Evasion +(50–70) to maximum Life +(400–500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) You have Crimson Dance while you have Cat's Stealth (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Breathstealer Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(30–50) to maximum Mana +(10–16)% to all Elemental Resistances (5–10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster (Blighted Spores last for 10 seconds and have a random Aura) |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Elemental Damage per Frenzy Charge |
![]() | Worldcarver Dragonscale Gauntlets Trigger Level 20 Arcane Wake after Spending a total of 200 Mana +(200–300) to Accuracy Rating (120–150)% increased Armour and Evasion +(60–80) to maximum Life 3% increased Attack Speed for each Map Item Modifier affecting the Area 6% increased Attack Damage for each Map Item Modifier affecting the Area |
![]() | Shackles of the Wretched Chain Gloves (40–60)% increased Stun and Block Recovery Hexes applied by Socketed Curse Skills are Reflected back to you You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4–6) Frenzy Charges to allies on Death |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Command of the Pit Riveted Gloves Has 2 Abyssal Sockets (Only Abyss Jewels can be Socketed in Abyssal Sockets) (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
![]() | Command of the Pit Riveted Gloves Has 1 Abyssal Socket (Only Abyss Jewels can be Socketed in Abyssal Sockets) (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance 50% less Poison Duration Your Cold Damage can Poison (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Cold Skills have 20% chance to Poison on Hit |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Fire Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Fire Resistance 50% less Poison Duration Your Fire Damage can Poison (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Fire Skills have 20% chance to Poison on Hit |
![]() | Volkuur's Guidance Zealot Gloves Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Lightning Resistance 50% less Poison Duration Your Lightning Damage can Poison (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) Lightning Skills have 20% chance to Poison on Hit |
![]() | Replica Volkuur's Guidance Zealot Gloves Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | Hand of the Fervent Zealot Gloves (70–130)% increased Armour and Energy Shield +(50–70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | Southbound Soldier Gloves Adds (30–36) to (44–50) Cold Damage to Attacks +(40–50)% to Cold Resistance (12–16)% increased maximum Life Your Hits can only Kill Frozen Enemies 25% increased Freeze Duration on Enemies 50% increased Herald of Ice Damage |
![]() | Saqawal's Winds Soldier Gloves (140–180)% increased Armour and Energy Shield +(30–60) to maximum Life +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Null and Void Legion Gloves +(20–30) to Strength +(50–70) to maximum Life (150–180)% increased Armour and Energy Shield (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers]+(15–25) to all Attributes (Attributes are Strength, Dexterity, and Intelligence) (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed at Full Life |
![]() | Repentance Crusader Gloves (120–180)% increased Armour and Energy Shield 500% increased Attribute Requirements (Attributes are Strength, Dexterity, and Intelligence) Iron Will (Strength's damage bonus applies to Spell Damage as well) (0–30)% reduced Spell Damage +(8–16) to maximum Energy Shield |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (Loses all but 1 Implicit Modifier if this Modifier is lost) (150–200)% increased Armour and Energy Shield (7–12)% increased maximum Life +(20–30)% to Fire and Lightning Resistances |
![]() | Ondar's Clasp Wrapped Mitts Adds 1 to 13 Lightning Damage to Attacks +(50–80) to Accuracy Rating 20% increased Movement Speed when on Low Life (You are on Low Life if you have 35% of your Maximum Life or less) 30% increased Attack Speed when on Full Life |
![]() | Facebreaker Strapped Mitts 10% reduced Enemy Stun Threshold (The Stun Threshold determines how much Damage can Stun something) +30% to Global Critical Strike Multiplier (600–800)% more Physical Damage with Unarmed Attacks (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) Extra gore |
![]() | Architect's Hand Strapped Mitts +(30–40) to Dexterity (100–125)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed |
![]() | Shadows and Dust Clasped Mitts (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier Creates a Smoke Cloud on Rampage (Enemies standing in Smoke Clouds are Blinded) Gain Unholy Might for 3 seconds on Rampage (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) Rampage (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills which throw Traps have Blood Magic (Spend Life instead of Mana for Skills with Blood Magic) Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances |
![]() | The Embalmer Carnal Mitts Socketed Gems are Supported by Level 20 Vile Toxins Adds (13–17) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–29)% to Chaos Resistance (20–25)% increased Poison Duration |
![]() | Fenumus' Weave Carnal Mitts Grants Level 20 Aspect of the Spider Skill (120–170)% increased Evasion and Energy Shield +(40–50) to maximum Life (6–9)% increased Attack and Cast Speed (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances (20–30)% chance to Sap Enemies in Chilling Areas (Chilled Ground and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (15–20)% increased Effect of Non-Damaging Ailments (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Snakebite Assassin's Mitts (150–180)% increased Evasion Rating +(60–70) to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) +5% to Damage over Time Multiplier for Poison per Frenzy Charge |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity (150–200)% increased Evasion and Energy Shield +(50–60) to maximum Life +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped +6 to Maximum Life per Elder Item Equipped 8% increased Effect of non-Damaging Ailments per Elder Item Equipped (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Remove an Ailment when you use a Flask if all Equipped Items are Elder Items |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked (Shock increases Damage taken by 15%, for 2 seconds) Shocks you inflict spread to other Enemies within a Radius of 15 |
![]() | Thunderfist Murder Mitts Adds 1 to 100 Lightning Damage to Attacks +(25–30) to maximum Energy Shield 10% increased Attack Speed 10% increased Stun Duration on Enemies 100% increased Duration of Lightning Ailments (Lightning Ailments are Shocked and Sapped) Socketed Gems are Supported by Level 18 Added Lightning Damage |
![]() | Malachai's Mark Murder Mitts (80–100)% increased Evasion and Energy Shield +(60–80) to maximum Life +(15–25) Life gained on Kill +(15–25) Energy Shield gained on Kill Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Recently refers to the past 4 seconds) |
![]() | Demigod's Touch Golden Bracers +(20–30) to maximum Life(6–10)% increased Cast Speed (10–16)% increased Attack Speed |
Item Gloves /64 ⍟
Item Gloves /64 ⍟
Icon | Name |
---|---|
![]() | Iron Gauntlets Armour: 6Requires 6 Str |
![]() | Plated Gauntlets Armour: 39Requires Level 11, 20 Str |
![]() | Bronze Gauntlets Armour: 77Requires Level 23, 36 Str |
![]() | Steel Gauntlets Armour: 116Requires Level 35, 52 Str |
![]() | Antique Gauntlets Armour: 129Requires Level 39, 58 Str |
![]() | Ancient Gauntlets Armour: 154Requires Level 47, 68 Str |
![]() | Goliath Gauntlets Armour: 174Requires Level 53, 76 Str |
![]() | Vaal Gauntlets Armour: 232Requires Level 63, 100 Str |
![]() | Titan Gauntlets Armour: 242Requires Level 69, 98 Str |
![]() | Taxing Gauntlets Armour: 35Requires Level 10, 18 StrExerted Attacks deal (25–30)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Gruelling Gauntlets Armour: 132Requires Level 40, 59 StrExerted Attacks deal (30–40)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Debilitation Gauntlets Armour: 236Requires Level 70, 101 StrExerted Attacks deal (40–50)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Rawhide Gloves Evasion Rating: 13Requires Level 3, 9 Dex |
![]() | Goathide Gloves Evasion Rating: 32Requires Level 9, 17 Dex |
![]() | Deerskin Gloves Evasion Rating: 71Requires Level 21, 33 Dex |
![]() | Nubuck Gloves Evasion Rating: 109Requires Level 33, 50 Dex |
![]() | Eelskin Gloves Evasion Rating: 125Requires Level 38, 56 Dex |
![]() | Sharkskin Gloves Evasion Rating: 148Requires Level 45, 66 Dex |
![]() | Shagreen Gloves Evasion Rating: 177Requires Level 54, 78 Dex |
![]() | Stealth Gloves Evasion Rating: 231Requires Level 62, 97 Dex |
![]() | Slink Gloves Evasion Rating: 242Requires Level 70, 95 Dex |
![]() | Gauche Gloves Evasion Rating: 35Requires Level 10, 18 Dex25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Southswing Gloves Evasion Rating: 132Requires Level 40, 59 Dex25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Sinistral Gloves Evasion Rating: 236Requires Level 70, 101 Dex25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Wool Gloves Energy Shield: 4Requires Level 3, 9 Int |
![]() | Velvet Gloves Energy Shield: 9Requires Level 12, 21 Int |
![]() | Silk Gloves Energy Shield: 17Requires Level 25, 39 Int |
![]() | Embroidered Gloves Energy Shield: 24Requires Level 36, 54 Int |
![]() | Satin Gloves Energy Shield: 27Requires Level 41, 60 Int |
![]() | Samite Gloves Energy Shield: 30Requires Level 47, 68 Int |
![]() | Conjurer Gloves Energy Shield: 35Requires Level 55, 79 Int |
![]() | Arcanist Gloves Energy Shield: 43Requires Level 60, 95 Int |
![]() | Sorcerer Gloves Energy Shield: 47Requires Level 69, 97 Int |
![]() | Leyline Gloves Energy Shield: 8Requires Level 10, 18 Int(25–30)% chance when you pay a Skill's Mana Cost to gain that much Mana 30% reduced maximum Mana |
![]() | Aetherwind Gloves Energy Shield: 26Requires Level 40, 59 Int(25–30)% chance when you pay a Skill's Mana Cost to gain that much Mana 30% reduced maximum Mana |
![]() | Nexus Gloves Energy Shield: 45Requires Level 70, 101 Int(25–30)% chance when you pay a Skill's Mana Cost to gain that much Mana 30% reduced maximum Mana |
![]() | Fishscale Gauntlets Armour: 9 Evasion Rating: 9Requires Level 4, 5 Str, 5 Dex |
![]() | Ironscale Gauntlets Armour: 28 Evasion Rating: 28Requires Level 15, 14 Str, 14 Dex |
![]() | Bronzescale Gauntlets Armour: 50 Evasion Rating: 50Requires Level 27, 22 Str, 22 Dex |
![]() | Steelscale Gauntlets Armour: 65 Evasion Rating: 65Requires Level 36, 29 Str, 29 Dex |
![]() | Serpentscale Gauntlets Armour: 78 Evasion Rating: 78Requires Level 43, 34 Str, 34 Dex |
![]() | Wyrmscale Gauntlets Armour: 88 Evasion Rating: 88Requires Level 49, 38 Str, 38 Dex |
![]() | Hydrascale Gauntlets Armour: 106 Evasion Rating: 106Requires Level 59, 45 Str, 45 Dex |
![]() | Dragonscale Gauntlets Armour: 121 Evasion Rating: 121Requires Level 67, 51 Str, 51 Dex |
![]() | Chain Gloves Armour: 14 Energy Shield: 3Requires Level 7, 8 Str, 8 Int |
![]() | Ringmail Gloves Armour: 35 Energy Shield: 7Requires Level 19, 16 Str, 16 Int |
![]() | Mesh Gloves Armour: 58 Energy Shield: 12Requires Level 32, 26 Str, 26 Int |
![]() | Riveted Gloves Armour: 67 Energy Shield: 13Requires Level 37, 29 Str, 29 Int |
![]() | Zealot Gloves Armour: 78 Energy Shield: 15Requires Level 43, 34 Str, 34 Int |
![]() | Soldier Gloves Armour: 92 Energy Shield: 18Requires Level 51, 40 Str, 40 Int |
![]() | Legion Gloves Armour: 103 Energy Shield: 20Requires Level 57, 44 Str, 44 Int |
![]() | Crusader Gloves Armour: 121 Energy Shield: 24Requires Level 66, 51 Str, 51 Int |
![]() | Wrapped Mitts Evasion Rating: 11 Energy Shield: 3Requires Level 5, 6 Dex, 6 Int |
![]() | Strapped Mitts Evasion Rating: 30 Energy Shield: 6Requires Level 16, 14 Dex, 14 Int |
![]() | Clasped Mitts Evasion Rating: 57 Energy Shield: 11Requires Level 31, 25 Dex, 25 Int |
![]() | Trapper Mitts Evasion Rating: 65 Energy Shield: 13Requires Level 36, 29 Dex, 29 Int |
![]() | Ambush Mitts Evasion Rating: 81 Energy Shield: 16Requires Level 45, 35 Dex, 35 Int |
![]() | Carnal Mitts Evasion Rating: 90 Energy Shield: 18Requires Level 50, 39 Dex, 39 Int |
![]() | Assassin's Mitts Evasion Rating: 104 Energy Shield: 20Requires Level 58, 45 Dex, 45 Int |
![]() | Murder Mitts Evasion Rating: 121 Energy Shield: 24Requires Level 67, 51 Dex, 51 Int |
![]() | Golden Bracers Requires Level 12+(20–30) to maximum Life |
![]() | Spiked Gloves Armour: 220Requires Level 70, 95 Str(16–20)% increased Melee Damage |
![]() | Gripped Gloves Evasion Rating: 220Requires Level 70, 95 Dex(14–18)% increased Projectile Attack Damage |
![]() | Fingerless Silk Gloves Energy Shield: 43Requires Level 70, 95 Int(12–16)% increased Spell Damage |
Labyrinth Enchantment Gloves /60 ⍟
Labyrinth Enchantment Gloves /60 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
---|---|
Gloves |
Item Synthesis Mods Gloves /330 ⍟
Item Synthesis Mods Gloves /330 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
---|---|---|
+# to maximum Life | ~ 100 | |
+# to maximum Life | 101 ~ 175 | |
+# to maximum Life | 176 ~ 250 | |
+# to maximum Life | 251 ~ 325 | |
+# to maximum Life | 326 ~ 400 | |
+# to maximum Life | 401 ~ 1000 | |
# Life Regenerated per second | ~ 1000 | |
# Life Regenerated per second | 1001 ~ 1750 | |
# Life Regenerated per second | 1751 ~ 2500 | |
# Life Regenerated per second | 2501 ~ 3000 | |
# Life Regenerated per second | 3001 ~ 3250 | |
# Life Regenerated per second | 3251 ~ 3500 | |
# Life Regenerated per second | 3501 ~ 5000 | |
#% of Life Regenerated per second | ~ 70 | |
#% of Life Regenerated per second | 71 ~ 140 | |
#% of Life Regenerated per second | 141 ~ 300 | |
#% of Physical Attack Damage Leeched as Life | ~ 40 | |
#% of Physical Attack Damage Leeched as Life | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Life | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Life | 101 ~ 400 | |
+# Life gained on Kill | ~ 15 | |
+# Life gained on Kill | 16 ~ 25 | |
+# Life gained on Kill | 26 ~ 35 | |
+# Life gained on Kill | 36 ~ 100 | |
+# Life gained for each Enemy hit by your Attacks | ~ 4 | |
+# Life gained for each Enemy hit by your Attacks | 5 ~ 6 | |
+# to maximum Mana | ~ 70 | |
+# to maximum Mana | 71 ~ 125 | |
+# to maximum Mana | 126 ~ 175 | |
+# to maximum Mana | 176 ~ 230 | |
+# to maximum Mana | 231 ~ 280 | |
+# to maximum Mana | 281 ~ 335 | |
+# to maximum Mana | 336 ~ 500 | |
#% of Physical Attack Damage Leeched as Mana | ~ 40 | |
#% of Physical Attack Damage Leeched as Mana | 41 ~ 70 | |
#% of Physical Attack Damage Leeched as Mana | 71 ~ 100 | |
#% of Physical Attack Damage Leeched as Mana | 101 ~ 400 | |
+# Mana gained on Kill | ~ 5 | |
+# Mana gained on Kill | 6 ~ 10 | |
+# Mana gained on Kill | 11 ~ 15 | |
+# Mana gained on Kill | 16 ~ 50 | |
+# Mana gained for each Enemy hit by your Attacks | ~ 5 | |
+# Mana gained for each Enemy hit by your Attacks | 6 ~ 10 | |
+# Mana gained for each Enemy hit by your Attacks | 11 ~ 50 | |
+#% to Fire Resistance | ~ 50 | |
+#% to Fire Resistance | 51 ~ 75 | |
+#% to Fire Resistance | 76 ~ 100 | |
+#% to Fire Resistance | 101 ~ 125 | |
+#% to Fire Resistance | 126 ~ 140 | |
+#% to Fire Resistance | 141 ~ 150 | |
+#% to Cold Resistance | ~ 50 | |
+#% to Cold Resistance | 51 ~ 75 | |
+#% to Cold Resistance | 76 ~ 100 | |
+#% to Cold Resistance | 101 ~ 125 | |
+#% to Cold Resistance | 126 ~ 140 | |
+#% to Cold Resistance | 141 ~ 150 | |
+#% to Lightning Resistance | ~ 50 | |
+#% to Lightning Resistance | 51 ~ 75 | |
+#% to Lightning Resistance | 76 ~ 100 | |
+#% to Lightning Resistance | 101 ~ 125 | |
+#% to Lightning Resistance | 126 ~ 140 | |
+#% to Lightning Resistance | 141 ~ 150 | |
+#% to Chaos Resistance | ~ 35 | |
+#% to Chaos Resistance | 36 ~ 70 | |
+#% to Chaos Resistance | 71 ~ 100 | |
+#% to Chaos Resistance | 101 ~ 120 | |
+#% to Fire and Cold Resistances | ~ 20 | |
+#% to Fire and Cold Resistances | 21 ~ 40 | |
+#% to Fire and Cold Resistances | 41 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 20 | |
+#% to Fire and Lightning Resistances | 21 ~ 40 | |
+#% to Fire and Lightning Resistances | 41 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 20 | |
+#% to Cold and Lightning Resistances | 21 ~ 40 | |
+#% to Cold and Lightning Resistances | 41 ~ 100 | |
+#% to Fire and Chaos Resistances | ~ 35 | |
+#% to Fire and Chaos Resistances | 36 ~ 100 | |
+#% to Cold and Chaos Resistances | ~ 35 | |
+#% to Cold and Chaos Resistances | 36 ~ 100 | |
+#% to Lightning and Chaos Resistances | ~ 35 | |
+#% to Lightning and Chaos Resistances | 36 ~ 100 | |
#% increased Stun and Block Recovery | ~ 30 | |
#% increased Stun and Block Recovery | 31 ~ 60 | |
#% increased Stun and Block Recovery | 61 ~ 90 | |
#% increased Stun and Block Recovery | 91 ~ 110 | |
#% increased Stun and Block Recovery | 111 ~ 130 | |
#% increased Stun and Block Recovery | 131 ~ 160 | |
#% chance to Avoid being Stunned | ~ 40 | |
#% chance to Avoid being Stunned | 41 ~ 80 | |
#% chance to Avoid being Stunned | 81 ~ 200 | |
+# to Strength | ~ 40 | |
+# to Strength | 41 ~ 70 | |
+# to Strength | 71 ~ 100 | |
+# to Strength | 101 ~ 130 | |
+# to Strength | 131 ~ 160 | |
+# to Strength | 161 ~ 200 | |
+# to Dexterity | ~ 40 | |
+# to Dexterity | 41 ~ 70 | |
+# to Dexterity | 71 ~ 100 | |
+# to Dexterity | 101 ~ 130 | |
+# to Dexterity | 131 ~ 160 | |
+# to Dexterity | 161 ~ 200 | |
+# to Intelligence | ~ 40 | |
+# to Intelligence | 41 ~ 70 | |
+# to Intelligence | 71 ~ 100 | |
+# to Intelligence | 101 ~ 130 | |
+# to Intelligence | 131 ~ 160 | |
+# to Intelligence | 161 ~ 200 | |
+# to Strength and Dexterity | ~ 20 | |
+# to Strength and Dexterity | 21 ~ 45 | |
+# to Strength and Dexterity | 46 ~ 100 | |
+# to Strength and Intelligence | ~ 20 | |
+# to Strength and Intelligence | 21 ~ 45 | |
+# to Strength and Intelligence | 46 ~ 100 | |
+# to Dexterity and Intelligence | ~ 20 | |
+# to Dexterity and Intelligence | 21 ~ 45 | |
+# to Dexterity and Intelligence | 46 ~ 100 | |
+# to all Attributes | ~ 15 | |
+# to all Attributes | 16 ~ 30 | |
+# to all Attributes | 31 ~ 50 | |
#% increased Attribute Requirements | ~ -60 | |
#% increased Attribute Requirements | -61 ~ -70 | |
#% increased Attribute Requirements | -71 ~ -85 | |
#% increased Attribute Requirements | -86 ~ -100 | |
+# to Armour | ~ 40 | |
+# to Armour | 41 ~ 80 | |
+# to Armour | 81 ~ 110 | |
+# to Armour | 111 ~ 150 | |
+# to Armour | 151 ~ 200 | |
+# to Armour | 201 ~ 250 | |
+# to Armour | 251 ~ 1000 | |
+# to Evasion Rating | ~ 35 | |
+# to Evasion Rating | 36 ~ 75 | |
+# to Evasion Rating | 76 ~ 105 | |
+# to Evasion Rating | 106 ~ 145 | |
+# to Evasion Rating | 146 ~ 195 | |
+# to Evasion Rating | 196 ~ 245 | |
+# to Evasion Rating | 246 ~ 1000 | |
+# to maximum Energy Shield | ~ 50 | |
+# to maximum Energy Shield | 51 ~ 75 | |
+# to maximum Energy Shield | 76 ~ 100 | |
+# to maximum Energy Shield | 101 ~ 125 | |
+# to maximum Energy Shield | 126 ~ 150 | |
+# to maximum Energy Shield | 151 ~ 175 | |
+# to maximum Energy Shield | 176 ~ 500 | |
#% increased Armour | ~ 100 | |
#% increased Armour | 101 ~ 175 | |
#% increased Armour | 176 ~ 250 | |
#% increased Armour | 251 ~ 325 | |
#% increased Armour | 326 ~ 400 | |
#% increased Armour | 401 ~ 1000 | |
#% increased Evasion Rating | ~ 100 | |
#% increased Evasion Rating | 101 ~ 175 | |
#% increased Evasion Rating | 176 ~ 250 | |
#% increased Evasion Rating | 251 ~ 325 | |
#% increased Evasion Rating | 326 ~ 400 | |
#% increased Evasion Rating | 401 ~ 1000 | |
#% increased Energy Shield | ~ 100 | |
#% increased Energy Shield | 101 ~ 175 | |
#% increased Energy Shield | 176 ~ 250 | |
#% increased Energy Shield | 251 ~ 325 | |
#% increased Energy Shield | 326 ~ 400 | |
#% increased Energy Shield | 401 ~ 1000 | |
#% increased Armour and Evasion | ~ 100 | |
#% increased Armour and Evasion | 101 ~ 175 | |
#% increased Armour and Evasion | 176 ~ 250 | |
#% increased Armour and Evasion | 251 ~ 325 | |
#% increased Armour and Evasion | 326 ~ 400 | |
#% increased Armour and Evasion | 401 ~ 1000 | |
#% increased Armour and Energy Shield | ~ 100 | |
#% increased Armour and Energy Shield | 101 ~ 175 | |
#% increased Armour and Energy Shield | 176 ~ 250 | |
#% increased Armour and Energy Shield | 251 ~ 325 | |
#% increased Armour and Energy Shield | 326 ~ 400 | |
#% increased Armour and Energy Shield | 401 ~ 1000 | |
#% increased Evasion and Energy Shield | ~ 100 | |
#% increased Evasion and Energy Shield | 101 ~ 175 | |
#% increased Evasion and Energy Shield | 176 ~ 250 | |
#% increased Evasion and Energy Shield | 251 ~ 325 | |
#% increased Evasion and Energy Shield | 326 ~ 400 | |
#% increased Evasion and Energy Shield | 401 ~ 1000 | |
#% increased Armour, Evasion and Energy Shield | ~ 100 | |
#% increased Armour, Evasion and Energy Shield | 101 ~ 175 | |
#% increased Armour, Evasion and Energy Shield | 176 ~ 250 | |
#% increased Armour, Evasion and Energy Shield | 251 ~ 325 | |
#% increased Armour, Evasion and Energy Shield | 326 ~ 400 | |
#% increased Armour, Evasion and Energy Shield | 401 ~ 1000 | |
#% increased Rarity of Items found | ~ 30 | |
#% increased Rarity of Items found | 31 ~ 60 | |
#% increased Rarity of Items found | 61 ~ 90 | |
#% increased Rarity of Items found | 91 ~ 120 | |
#% increased Rarity of Items found | 121 ~ 145 | |
#% increased Rarity of Items found | 146 ~ 200 | |
#% increased Attack Speed | ~ 30 | |
#% increased Attack Speed | 31 ~ 45 | |
#% increased Attack Speed | 46 ~ 100 | |
#% increased Brand Attachment range | ~ 30 | |
#% increased Brand Attachment range | 31 ~ 100 | |
+# to Accuracy Rating | ~ 250 | |
+# to Accuracy Rating | 251 ~ 500 | |
+# to Accuracy Rating | 501 ~ 750 | |
+# to Accuracy Rating | 751 ~ 1000 | |
+# to Accuracy Rating | 1001 ~ 1400 | |
+# to Accuracy Rating | 1401 ~ 2000 | |
Adds to # Physical Damage to Attacks | ~ 8 | |
Adds to # Physical Damage to Attacks | 9 ~ 16 | |
Adds to # Physical Damage to Attacks | 17 ~ 24 | |
Adds to # Physical Damage to Attacks | 25 ~ 28 | |
Adds to # Physical Damage to Attacks | 29 ~ 50 | |
Adds to # Fire Damage to Attacks | ~ 15 | |
Adds to # Fire Damage to Attacks | 16 ~ 25 | |
Adds to # Fire Damage to Attacks | 26 ~ 35 | |
Adds to # Fire Damage to Attacks | 36 ~ 45 | |
Adds to # Fire Damage to Attacks | 46 ~ 100 | |
#% of Physical Damage Converted to Fire Damage | ~ 35 | |
#% of Physical Damage Converted to Fire Damage | 36 ~ 72 | |
#% of Physical Damage Converted to Fire Damage | 73 ~ 100 | |
Adds to # Cold Damage to Attacks | ~ 15 | |
Adds to # Cold Damage to Attacks | 16 ~ 22 | |
Adds to # Cold Damage to Attacks | 23 ~ 33 | |
Adds to # Cold Damage to Attacks | 34 ~ 42 | |
Adds to # Cold Damage to Attacks | 43 ~ 100 | |
#% of Physical Damage Converted to Cold Damage | ~ 35 | |
#% of Physical Damage Converted to Cold Damage | 36 ~ 72 | |
#% of Physical Damage Converted to Cold Damage | 73 ~ 100 | |
Adds to # Lightning Damage to Attacks | ~ 30 | |
Adds to # Lightning Damage to Attacks | 31 ~ 45 | |
Adds to # Lightning Damage to Attacks | 46 ~ 60 | |
Adds to # Lightning Damage to Attacks | 61 ~ 75 | |
Adds to # Lightning Damage to Attacks | 76 ~ 100 | |
#% of Physical Damage Converted to Lightning Damage | ~ 35 | |
#% of Physical Damage Converted to Lightning Damage | 36 ~ 72 | |
#% of Physical Damage Converted to Lightning Damage | 73 ~ 100 | |
Adds to # Chaos Damage to Attacks | ~ 25 | |
Adds to # Chaos Damage to Attacks | 26 ~ 45 | |
Adds to # Chaos Damage to Attacks | 46 ~ 100 | |
#% increased Elemental Damage if you've dealt a Critical Strike Recently | ~ 30 | |
#% increased Elemental Damage if you've dealt a Critical Strike Recently | 31 ~ 60 | |
#% increased Elemental Damage if you've dealt a Critical Strike Recently | 61 ~ 100 | |
Minions deal #% increased Damage | ~ 35 | |
Minions deal #% increased Damage | 36 ~ 100 | |
#% increased Global Critical Strike Chance | ~ 30 | |
#% increased Global Critical Strike Chance | 31 ~ 60 | |
#% increased Global Critical Strike Chance | 61 ~ 100 | |
#% chance to Avoid Elemental Ailments | ~ 30 | |
#% chance to Avoid Elemental Ailments | 31 ~ 60 | |
#% chance to Avoid Elemental Ailments | 61 ~ 200 | |
#% reduced Elemental Ailment Duration on you | ~ 40 | |
#% reduced Elemental Ailment Duration on you | 41 ~ 75 | |
#% reduced Elemental Ailment Duration on you | 76 ~ 200 | |
+# to Level of Socketed Melee Gems | ~ 2 | |
+# to Level of Socketed Melee Gems | 3 ~ 5 | |
+# to Level of Socketed Strength Gems | ~ 1 | |
+# to Level of Socketed Strength Gems | 2 ~ 2 | |
+# to Level of Socketed Strength Gems | 3 ~ 5 | |
+# to Level of Socketed Dexterity Gems | ~ 1 | |
+# to Level of Socketed Dexterity Gems | 2 ~ 2 | |
+# to Level of Socketed Dexterity Gems | 3 ~ 5 | |
+# to Level of Socketed Intelligence Gems | ~ 1 | |
+# to Level of Socketed Intelligence Gems | 2 ~ 2 | |
+# to Level of Socketed Intelligence Gems | 3 ~ 5 | |
+# to Level of Socketed AoE Gems | ~ 2 | |
+# to Level of Socketed AoE Gems | 3 ~ 5 | |
+# to Level of Socketed Projectile Gems | ~ 2 | |
+# to Level of Socketed Projectile Gems | 3 ~ 5 | |
Minions have #% increased maximum Life | ~ 40 | |
Minions have #% increased maximum Life | 41 ~ 80 | |
Minions have #% increased maximum Life | 81 ~ 150 | |
Socketed Gems have #% more Attack and Cast Speed | ~ 17 | |
Socketed Gems have #% more Attack and Cast Speed | 18 ~ 33 | |
Socketed Gems have #% more Attack and Cast Speed | 34 ~ 100 | |
Socketed Gems deal to # additional Fire Damage | ~ 230 | |
Socketed Gems deal to # additional Fire Damage | 231 ~ 460 | |
Socketed Gems deal to # additional Fire Damage | 461 ~ 1000 | |
Socketed Gems deal #% more Damage over Time | ~ 40 | |
Socketed Gems deal #% more Damage over Time | 41 ~ 70 | |
Socketed Gems deal #% more Damage over Time | 71 ~ 100 | |
Socketed Gems have +#% Critical Strike Chance | ~ 360 | |
Socketed Gems have +#% Critical Strike Chance | 361 ~ 710 | |
Socketed Gems have +#% Critical Strike Chance | 711 ~ 1500 | |
Has 1 Abyssal Socket | ~ 1 | |
Has 1 Abyssal Socket | 2 ~ 2 | |
Has 1 Abyssal Socket | 3 ~ 5 | |
Socketed Skills have #% increased Attack Speed | ~ 20 | |
Socketed Skills have #% increased Attack Speed | 21 ~ 40 | |
Socketed Skills have #% increased Attack Speed | 41 ~ 100 | |
Socketed Skills have #% increased Cast Speed | ~ 20 | |
Socketed Skills have #% increased Cast Speed | 21 ~ 40 | |
Socketed Skills have #% increased Cast Speed | 41 ~ 100 | |
#% increased Attack and Cast Speed if you've Hit an Enemy Recently | ~ 11 | |
#% increased Attack and Cast Speed if you've Hit an Enemy Recently | 12 ~ 22 | |
#% increased Attack and Cast Speed if you've Hit an Enemy Recently | 23 ~ 50 | |
Adds to # Physical Damage | ~ 20 | |
Adds to # Physical Damage | 21 ~ 30 | |
Adds to # Physical Damage | 31 ~ 200 | |
Adds to # Fire Damage | ~ 45 | |
Adds to # Fire Damage | 46 ~ 90 | |
Adds to # Fire Damage | 91 ~ 200 | |
Adds to # Cold Damage | ~ 45 | |
Adds to # Cold Damage | 46 ~ 90 | |
Adds to # Cold Damage | 91 ~ 200 | |
Adds to # Lightning Damage | ~ 100 | |
Adds to # Lightning Damage | 101 ~ 160 | |
Adds to # Lightning Damage | 161 ~ 200 | |
Adds to # Chaos Damage | ~ 40 | |
Adds to # Chaos Damage | 41 ~ 80 | |
Adds to # Chaos Damage | 81 ~ 200 | |
Adds to # Physical Damage against Poisoned Enemies | ~ 25 | |
Adds to # Physical Damage against Poisoned Enemies | 26 ~ 45 | |
Adds to # Physical Damage against Poisoned Enemies | 46 ~ 100 | |
Adds to # Physical Damage against Bleeding Enemies | ~ 25 | |
Adds to # Physical Damage against Bleeding Enemies | 26 ~ 45 | |
Adds to # Physical Damage against Bleeding Enemies | 46 ~ 100 | |
Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention | ~ 150 | |
Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention | 151 ~ 500 | |
You have Onslaught during Soul Gain Prevention | ~ 2 | |
You have Onslaught during Soul Gain Prevention | 3 ~ 5 | |
#% additional Physical Damage Reduction while Focussed | ~ 30 | |
#% additional Physical Damage Reduction while Focussed | 31 ~ 50 | |
#% increased Attack and Cast Speed while Focussed | ~ 90 | |
#% increased Attack and Cast Speed while Focussed | 91 ~ 200 | |
#% increased Damage while Leeching | ~ 100 | |
#% increased Damage while Leeching | 101 ~ 200 | |
#% increased Damage during any Flask Effect | ~ 70 | |
#% increased Damage during any Flask Effect | 71 ~ 150 | |
Minions Recover #% of their Life when you Focus | ~ 250 | |
Minions Recover #% of their Life when you Focus | 251 ~ 500 | |
#% increased Vaal Skill Critical Strike Chance | ~ 170 | |
#% increased Vaal Skill Critical Strike Chance | 171 ~ 340 | |
#% increased Vaal Skill Critical Strike Chance | 341 ~ 500 |