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Gloves Unique /79 ⍟

Gloves Unique /79 ⍟

NameShow Full Descriptions
LochtonialCaressLochtonial Caress Iron Gauntlets
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
+(20–30) to maximum Life
(10–15)% reduced maximum Mana
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
DeathforgeGiantsbane Bronze Gauntlets
+(30–40) to Strength
Adds (3–6) to (10–12) Physical Damage to Attacks
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
GlovesStr5Meginord's Vise Steel Gauntlets
+100 to Strength
10% increased Global Physical Damage
(40–60)% increased Armour
Regenerate 2% of Life per second with at least 400 Strength
GlovesStr5Meginord's Vigour Steel Gauntlets
GlovesStr6Winds of Change Ancient Gauntlets
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
VaalRageGlovesHateforge Ancient Gauntlets
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
HitherEmpire's Grasp Goliath Gauntlets
Socketed Gems are Supported by Level 10 Knockback
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
AtzirisAcuityAtziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(25–35)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, Life Regeneration has no effect.)
DoryanisFistDoryani's Fist Vaal Gauntlets
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
AtzirisAcuityReplica Atziri's Acuity Vaal Gauntlets
+(60–80) to Intelligence
(25–35)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
VerusosBatteringRamsVeruso's Battering Rams Titan Gauntlets
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
CrabUniqueGlovesCraiceann's Pincers Titan Gauntlets
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
HrimsorrowHrimsorrow Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
HrimsorrowHrimburn Goathide Gloves
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
MaligarosVirtousityMaligaro's Virtuosity Deerskin Gloves
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
ZenoGlovesOskarm Nubuck Gloves
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
(7–8)% chance to Dodge Spell Hits
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
ImpaleGlovesGreat Old One's Tentacles Eelskin Gloves
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
GripOfUnmakingPainseeker Shagreen Gloves
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
StrikeTrueMercenary's Lot Slink Gloves
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
SadimasTouchSadima's Touch Wool Gloves
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–10)% increased Quantity of Items found
DoedresTenureDoedre's Tenure Velvet Gloves
+20 to Intelligence
(50–60)% increased Spell Damage
15% reduced Cast Speed
+32 to maximum Energy Shield
DoedresTenureDoedre's Malevolence Velvet Gloves
+20 to Intelligence
(50–60)% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
15% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency
AsenathsGentleTouchAsenath's Gentle Touch Silk Gloves
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
VixensEntrapmentVixen's Entrapment Embroidered Gloves
Trigger Socketed Curse Skill when you cast a Curse Skill, with a 0.25 second Cooldown
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
DemonSticherDemon Stitcher Satin Gloves
(15–20)% increased Cast Speed
+(50–70) to maximum Energy Shield
+(50–70) to maximum Life
Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell
KalisasGraceKalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
KalisasGraceReplica Kalisa's Grace Samite Gloves
Socketed Gems are Supported by Level 18 Unleash
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
HellbringerVoidbringer Conjurer Gloves
+1 to Level of Socketed Elemental Gems
(125–150)% increased Critical Strike Chance for Spells
(180–250)% increased Energy Shield
+(40–80) to Total Mana Cost of Skills
+(15–20) Energy Shield gained on Kill
GlovesInt3Unique2Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
GlovesInt3Unique2Replica Grip of the Council Arcanist Gloves
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
EmbalmersGlovesAllelopathy Sorcerer Gloves
Grants Level 22 Blight Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
EmbalmersGlovesReplica Allelopathy Sorcerer Gloves
Grants Level 22 Wintertide Brand Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
FleshAndSpiritFlesh and Spirit Ironscale Gauntlets
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
SlitherpinchSlitherpinch Bronzescale Gauntlets
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
VaalCaressVaal Caress Bronzescale Gauntlets
+2 to Level of Socketed Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 5 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
AurseizeAurseize Steelscale Gauntlets
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
AbyssGlovesTombfist Steelscale Gauntlets
Has 1 Abyssal Socket
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Intimidated enemies take 10% increased Attack Damage)
(Maimed enemies have 30% reduced Movement Speed)
AbyssGlovesTombfist Steelscale Gauntlets
Has 2 Abyssal Sockets
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Intimidated enemies take 10% increased Attack Damage)
(Maimed enemies have 30% reduced Movement Speed)
bleedglovesHaemophilia Serpentscale Gauntlets
+(20–30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
WyrmsignGlovesWyrmsign Wyrmscale Gauntlets
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
TigerGlovesFarrul's Pounce Hydrascale Gauntlets
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
Supporter1gloveABreathstealer Hydrascale Gauntlets
(100–150)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
SurgeBindersSurgebinders Dragonscale Gauntlets
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
ExplorersGauntlet2Worldcarver Dragonscale Gauntlets
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
6% increased Attack Damage for each Map Item Modifier affecting the Area
3% increased Attack Speed for each Map Item Modifier affecting the Area
RecallingtheWretchedShackles of the Wretched Chain Gloves
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
MinionConversionGlovesTriad Grip Mesh Gloves
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
CommandofthePitCommand of the Pit Riveted Gloves
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
CommandofthePitCommand of the Pit Riveted Gloves
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% more Spell Damage and 30% increased Mana Regeneration rate, for 4 seconds)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesVolkuur's Guidance Zealot Gloves
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
PaleCouncilGlovesReplica Volkuur's Guidance Zealot Gloves
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
GripofSacrificeHand of the Fervent Zealot Gloves
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
NorthboundSouthbound Soldier Gloves
Adds (30–36) to (44–50) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
25% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
50% increased Herald of Ice Damage
AvianGlovesSaqawal's Winds Soldier Gloves
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
NullAndVoidNull and Void Legion Gloves
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
GripOfTheCobraOffering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
RepentanceRepentance Crusader Gloves
500% increased Attribute Requirements
(0–30)% reduced Spell Damage
(120–180)% increased Armour and Energy Shield
+(8–16) to maximum Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's damage bonus applies to Spell Damage as well)
ShapersGlovesShaper's Touch Crusader Gloves
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
HandsOfTheHighTemplarHands of the High Templar Crusader Gloves
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
OndarsClaspOndar's Clasp Wrapped Mitts
30% increased Attack Speed when on Full Life
Adds 1 to 13 Lightning Damage to Attacks
+(50–80) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
GlovesDexIntUnique1Facebreaker Strapped Mitts
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
ShadowsAndDustShadows and Dust Clasped Mitts
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
AukunasWillAukuna's Will Clasped Mitts
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
SlavedriversHandSlavedriver's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
ArchitectsHandArchitect's Hand Ambush Mitts
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
DecayingGripAbhorrent Interrogation Ambush Mitts
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
AllelopathyThe Embalmer Carnal Mitts
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
SpiderArmour%20GlovesFenumus' Weave Carnal Mitts
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
TangmazuarmourglovesAlgor Mortis Carnal Mitts
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
frenzyglovesSnakebite Assassin's Mitts
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
ElderGlovesBlasphemer's Grasp Assassin's Mitts
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
(Shock increases Damage taken by 15%, for 2 seconds)
thunderclawThunderfist Murder Mitts
Socketed Gems are Supported by Level 18 Added Lightning Damage
Adds 1 to 100 Lightning Damage to Attacks
10% increased Attack Speed
+(25–30) to maximum Energy Shield
10% increased Stun Duration on Enemies
100% increased Duration of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
MalachaisMarkMalachai's Mark Murder Mitts
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
+(15–25) Life gained on Kill
+(15–25) Energy Shield gained on Kill
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill)
(Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill)
(Malachai's Power gives 20% chance to grant a Power Charge on Kill)
85479Machina Mitts Murder Mitts
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
DemigodsTouchDemigod's Touch Golden Bracers
+(20–30) to maximum Life
(10–16)% increased Attack Speed
(6–10)% increased Cast Speed
SpiritGlovesUniqueNightgrip Runic Gages
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 25% of Ward
75% of Damage bypasses Ward
AdaptationGlovesUniqueMedved's Challenge Runic Gauntlets
800% increased Attribute Requirements
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
Gloves Item /68 ⍟

Gloves Item /68 ⍟

IconName
Iron Gauntlets
Armour: 6
Requires 6 Str
Plated Gauntlets
Armour: 39
Requires Level 11, 20 Str
Bronze Gauntlets
Armour: 77
Requires Level 23, 36 Str
Steel Gauntlets
Armour: 116
Requires Level 35, 52 Str
Antique Gauntlets
Armour: 129
Requires Level 39, 58 Str
Ancient Gauntlets
Armour: 154
Requires Level 47, 68 Str
Goliath Gauntlets
Armour: 174
Requires Level 53, 77 Str
Vaal Gauntlets
Armour: 232
Requires Level 63, 100 Str
Titan Gauntlets
Armour: 242
Requires Level 69, 98 Str
Taxing Gauntlets
Armour: 35
Requires Level 10, 18 Str
Exerted Attacks deal (25–30)% increased Damage
Warcry Skills have +2 seconds to Cooldown
Gruelling Gauntlets
Armour: 132
Requires Level 40, 59 Str
Exerted Attacks deal (30–40)% increased Damage
Warcry Skills have +2 seconds to Cooldown
Debilitation Gauntlets
Armour: 236
Requires Level 70, 101 Str
Exerted Attacks deal (40–50)% increased Damage
Warcry Skills have +2 seconds to Cooldown
Rawhide Gloves
Evasion Rating: 13
Requires Level 3, 9 Dex
Goathide Gloves
Evasion Rating: 32
Requires Level 9, 17 Dex
Deerskin Gloves
Evasion Rating: 71
Requires Level 21, 33 Dex
Nubuck Gloves
Evasion Rating: 109
Requires Level 33, 50 Dex
Eelskin Gloves
Evasion Rating: 125
Requires Level 38, 56 Dex
Sharkskin Gloves
Evasion Rating: 148
Requires Level 45, 66 Dex
Shagreen Gloves
Evasion Rating: 177
Requires Level 54, 78 Dex
Stealth Gloves
Evasion Rating: 231
Requires Level 62, 97 Dex
Slink Gloves
Evasion Rating: 242
Requires Level 70, 95 Dex
Gauche Gloves
Evasion Rating: 35
Requires Level 10, 18 Dex
25% reduced Attack Damage with Main Hand
(40–50)% increased Attack Damage with Off Hand
Southswing Gloves
Evasion Rating: 132
Requires Level 40, 59 Dex
25% reduced Attack Damage with Main Hand
(40–50)% increased Attack Damage with Off Hand
Sinistral Gloves
Evasion Rating: 236
Requires Level 70, 101 Dex
25% reduced Attack Damage with Main Hand
(40–50)% increased Attack Damage with Off Hand
Wool Gloves
Energy Shield: 4
Requires Level 3, 9 Int
Velvet Gloves
Energy Shield: 9
Requires Level 12, 21 Int
Silk Gloves
Energy Shield: 17
Requires Level 25, 39 Int
Embroidered Gloves
Energy Shield: 24
Requires Level 36, 54 Int
Satin Gloves
Energy Shield: 27
Requires Level 41, 60 Int
Samite Gloves
Energy Shield: 30
Requires Level 47, 68 Int
Conjurer Gloves
Energy Shield: 35
Requires Level 55, 79 Int
Arcanist Gloves
Energy Shield: 43
Requires Level 60, 95 Int
Sorcerer Gloves
Energy Shield: 47
Requires Level 69, 97 Int
Leyline Gloves
Energy Shield: 8
Requires Level 10, 18 Int
30% reduced maximum Mana
(25–30)% chance when you pay a Skill's Cost to gain that much Mana
Aetherwind Gloves
Energy Shield: 26
Requires Level 40, 59 Int
30% reduced maximum Mana
(25–30)% chance when you pay a Skill's Cost to gain that much Mana
Nexus Gloves
Energy Shield: 45
Requires Level 70, 101 Int
30% reduced maximum Mana
(25–30)% chance when you pay a Skill's Cost to gain that much Mana
Fishscale Gauntlets
Armour: 9
Evasion Rating: 9
Requires Level 4, 5 Str, 5 Dex
Ironscale Gauntlets
Armour: 28
Evasion Rating: 28
Requires Level 15, 14 Str, 14 Dex
Bronzescale Gauntlets
Armour: 50
Evasion Rating: 50
Requires Level 27, 22 Str, 22 Dex
Steelscale Gauntlets
Armour: 65
Evasion Rating: 65
Requires Level 36, 29 Str, 29 Dex
Serpentscale Gauntlets
Armour: 78
Evasion Rating: 78
Requires Level 43, 34 Str, 34 Dex
Wyrmscale Gauntlets
Armour: 88
Evasion Rating: 88
Requires Level 49, 38 Str, 38 Dex
Hydrascale Gauntlets
Armour: 106
Evasion Rating: 106
Requires Level 59, 45 Str, 45 Dex
Dragonscale Gauntlets
Armour: 121
Evasion Rating: 121
Requires Level 67, 51 Str, 51 Dex
Chain Gloves
Armour: 14
Energy Shield: 3
Requires Level 7, 8 Str, 8 Int
Ringmail Gloves
Armour: 35
Energy Shield: 7
Requires Level 19, 16 Str, 16 Int
Mesh Gloves
Armour: 58
Energy Shield: 12
Requires Level 32, 26 Str, 26 Int
Riveted Gloves
Armour: 67
Energy Shield: 13
Requires Level 37, 29 Str, 29 Int
Zealot Gloves
Armour: 78
Energy Shield: 15
Requires Level 43, 34 Str, 34 Int
Soldier Gloves
Armour: 92
Energy Shield: 18
Requires Level 51, 40 Str, 40 Int
Legion Gloves
Armour: 103
Energy Shield: 20
Requires Level 57, 44 Str, 44 Int
Crusader Gloves
Armour: 121
Energy Shield: 24
Requires Level 66, 51 Str, 51 Int
Wrapped Mitts
Evasion Rating: 11
Energy Shield: 3
Requires Level 5, 6 Dex, 6 Int
Strapped Mitts
Evasion Rating: 30
Energy Shield: 6
Requires Level 16, 14 Dex, 14 Int
Clasped Mitts
Evasion Rating: 57
Energy Shield: 11
Requires Level 31, 25 Dex, 25 Int
Trapper Mitts
Evasion Rating: 65
Energy Shield: 13
Requires Level 36, 29 Dex, 29 Int
Ambush Mitts
Evasion Rating: 81
Energy Shield: 16
Requires Level 45, 35 Dex, 35 Int
Carnal Mitts
Evasion Rating: 90
Energy Shield: 18
Requires Level 50, 39 Dex, 39 Int
Assassin's Mitts
Evasion Rating: 104
Energy Shield: 20
Requires Level 58, 45 Dex, 45 Int
Murder Mitts
Evasion Rating: 121
Energy Shield: 24
Requires Level 67, 51 Dex, 51 Int
Golden Bracers
Requires Level 12
+(20–30) to maximum Life
Spiked Gloves
Armour: 220
Requires Level 70, 95 Str
(16–20)% increased Melee Damage
Gripped Gloves
Evasion Rating: 220
Requires Level 70, 95 Dex
(14–18)% increased Projectile Attack Damage
Fingerless Silk Gloves
Energy Shield: 43
Requires Level 70, 95 Int
(12–16)% increased Spell Damage
Apothecary's Gloves
Armour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 59 Int
(14–18)% increased Damage over Time
Runic Gloves
Ward: 20
Requires Level 24, 16 Str, 16 Dex, 16 Int
Runic Gages
Ward: 52
Requires Level 48, 31 Str, 31 Dex, 31 Int
Runic Gauntlets
Ward: 85
Requires Level 69, 38 Str, 38 Dex, 38 Int
Labyrinth Enchantment Gloves /60 ⍟

Labyrinth Enchantment Gloves /60 ⍟

LevelNameModWeight
The LabyrinthEnchantment Word of BladesTrigger Word of Blades on Hit100
The Cruel LabyrinthEnchantment Edict of BladesTrigger Edict of Blades on Hit100
The Merciless LabyrinthEnchantment Decree of BladesTrigger Decree of Blades on Hit100
The Eternal LabyrinthEnchantment Commandment of BladesTrigger Commandment of Blades on Hit100
The LabyrinthEnchantment Word of FlamesTrigger Word of Flames on Hit100
The Cruel LabyrinthEnchantment Edict of FlamesTrigger Edict of Flames on Hit100
The Merciless LabyrinthEnchantment Decree of FlamesTrigger Decree of Flames on Hit100
The Eternal LabyrinthEnchantment Commandment of FlamesTrigger Commandment of Flames on Hit100
The LabyrinthEnchantment Word of FrostTrigger Word of Frost on Kill100
The Cruel LabyrinthEnchantment Edict of FrostTrigger Edict of Frost on Kill100
The Merciless LabyrinthEnchantment Decree of FrostTrigger Decree of Frost on Kill100
The Eternal LabyrinthEnchantment Commandment of FrostTrigger Commandment of Frost on Kill100
The LabyrinthEnchantment Word of the GraveTrigger Word of the Grave when your Skills or Minions Kill100
The Cruel LabyrinthEnchantment Edict of the GraveTrigger Edict of the Grave when your Skills or Minions Kill100
The Merciless LabyrinthEnchantment Decree of the GraveTrigger Decree of the Grave when your Skills or Minions Kill100
The Eternal LabyrinthEnchantment Commandment of the GraveTrigger Commandment of the Grave when your Skills or Minions Kill100
The LabyrinthEnchantment Word of ReflectionTrigger Word of Reflection when Hit100
The Cruel LabyrinthEnchantment Edict of ReflectionTrigger Edict of Reflection when Hit100
The Merciless LabyrinthEnchantment Decree of ReflectionTrigger Decree of Reflection when Hit100
The Eternal LabyrinthEnchantment Commandment of ReflectionTrigger Commandment of Reflection when Hit100
The LabyrinthEnchantment Word of ForceTrigger Word of Force on Hit100
The Cruel LabyrinthEnchantment Edict of ForceTrigger Edict of Force on Hit100
The Merciless LabyrinthEnchantment Decree of ForceTrigger Decree of Force on Hit100
The Eternal LabyrinthEnchantment Commandment of ForceTrigger Commandment of Force on Hit100
The LabyrinthEnchantment Word of LightTrigger Word of Light when you take a Critical Strike100
The Cruel LabyrinthEnchantment Edict of LightTrigger Edict of Light when you take a Critical Strike100
The Merciless LabyrinthEnchantment Decree of LightTrigger Decree of Light when you take a Critical Strike100
The Eternal LabyrinthEnchantment Commandment of LightTrigger Commandment of Light when you take a Critical Strike100
The LabyrinthEnchantment Word of ThunderTrigger Word of Thunder on Kill100
The Cruel LabyrinthEnchantment Edict of ThunderTrigger Edict of Thunder on Kill100
The Merciless LabyrinthEnchantment Decree of ThunderTrigger Decree of Thunder on Kill100
The Eternal LabyrinthEnchantment Commandment of ThunderTrigger Commandment of Thunder on Kill100
The LabyrinthEnchantment Word of WarTrigger Word of War on Kill100
The Cruel LabyrinthEnchantment Edict of WarTrigger Edict of War on Kill100
The Merciless LabyrinthEnchantment Decree of WarTrigger Decree of War on Kill100
The Eternal LabyrinthEnchantment Commandment of WarTrigger Commandment of War on Kill100
The LabyrinthEnchantment Word of InfernoTrigger Word of Inferno on Kill100
The Cruel LabyrinthEnchantment Edict of InfernoTrigger Edict of Inferno on Kill100
The Merciless LabyrinthEnchantment Decree of InfernoTrigger Decree of Inferno on Kill100
The Eternal LabyrinthEnchantment Commandment of InfernoTrigger Commandment of Inferno on Kill100
The LabyrinthEnchantment Word of WinterTrigger Word of Winter when Hit100
The Cruel LabyrinthEnchantment Edict of WinterTrigger Edict of Winter when Hit100
The Merciless LabyrinthEnchantment Decree of WinterTrigger Decree of Winter when Hit100
The Eternal LabyrinthEnchantment Commandment of WinterTrigger Commandment of Winter when Hit100
The LabyrinthEnchantment Word of the TempestTrigger Word of the Tempest on Hit100
The Cruel LabyrinthEnchantment Edict of the TempestTrigger Edict of the Tempest on Hit100
The Merciless LabyrinthEnchantment Decree of the TempestTrigger Decree of the Tempest on Hit100
The Eternal LabyrinthEnchantment Commandment of the TempestTrigger Commandment of the Tempest on Hit100
The LabyrinthEnchantment Word of FuryTrigger Word of Fury on Hit100
The Cruel LabyrinthEnchantment Edict of FuryTrigger Edict of Fury on Hit100
The Merciless LabyrinthEnchantment Decree of FuryTrigger Decree of Fury on Hit100
The Eternal LabyrinthEnchantment Commandment of FuryTrigger Commandment of Fury on Hit100
The LabyrinthEnchantment Word of SpiteTrigger Word of Spite when Hit100
The Cruel LabyrinthEnchantment Edict of SpiteTrigger Edict of Spite when Hit100
The Merciless LabyrinthEnchantment Decree of SpiteTrigger Decree of Spite when Hit100
The Eternal LabyrinthEnchantment Commandment of SpiteTrigger Commandment of Spite when Hit100
The LabyrinthEnchantment Word of IreTrigger Word of Ire when Hit100
The Cruel LabyrinthEnchantment Edict of IreTrigger Edict of Ire when Hit100
The Merciless LabyrinthEnchantment Decree of IreTrigger Decree of Ire when Hit100
The Eternal LabyrinthEnchantment Commandment of IreTrigger Commandment of Ire when Hit100
Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Item Synthesis Mods Gloves /330 ⍟

    Item Synthesis Mods Gloves /330 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 100
  • +(8–10) to maximum Life
  • +# to maximum Life101 ~ 175
  • +(11–14) to maximum Life
  • +# to maximum Life176 ~ 250
  • +(15–19) to maximum Life
  • +# to maximum Life251 ~ 325
  • +(20–24) to maximum Life
  • +# to maximum Life326 ~ 400
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life401 ~ 1000
  • (5–6)% increased maximum Life
  • Regenerate # Life per second~ 1000
  • Regenerate (5–7) Life per second
  • Regenerate # Life per second1001 ~ 1750
  • Regenerate (7–11.7) Life per second
  • Regenerate # Life per second1751 ~ 2500
  • Regenerate (11.7–18.3) Life per second
  • Regenerate # Life per second2501 ~ 3000
  • Regenerate (18.4–26.7) Life per second
  • Regenerate # Life per second3001 ~ 3250
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • Regenerate # Life per second3251 ~ 3500
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.8–0.93)% of Life per second
  • Regenerate # Life per second3501 ~ 5000
  • Regenerate (26.7–40) Life per second
  • Regenerate 1% of Life per second
  • Regenerate #% of Life per second~ 70
  • Regenerate (11.7–18.3) Life per second
  • Regenerate #% of Life per second71 ~ 140
  • Regenerate (18.4–26.7) Life per second
  • Regenerate #% of Life per second141 ~ 300
  • Regenerate (26.7–40) Life per second
  • Regenerate (0.6–0.7)% of Life per second
  • #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 0.4% of Physical Attack Damage Leeched as Life
  • 10% increased Maximum total Life Recovery per second from Leech
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Life on Kill
  • +# Life gained for each Enemy hit by your Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks5 ~ 6
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# to maximum Mana~ 70
  • +(8–10) to maximum Mana
  • +# to maximum Mana71 ~ 125
  • +(11–14) to maximum Mana
  • +# to maximum Mana126 ~ 175
  • +(15–19) to maximum Mana
  • +# to maximum Mana176 ~ 230
  • +(20–24) to maximum Mana
  • +# to maximum Mana231 ~ 280
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana281 ~ 335
  • (7–8)% increased maximum Mana
  • +# to maximum Mana336 ~ 500
  • (9–10)% increased maximum Mana
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.3% of Physical Attack Damage Leeched as Mana
  • 10% increased Maximum total Mana Recovery per second from Leech
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Mana on Kill
  • +# Mana gained for each Enemy hit by your Attacks~ 5
  • +2 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks6 ~ 10
  • +3 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks11 ~ 50
  • +4 Mana gained for each Enemy hit by your Attacks
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned~ 40
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned41 ~ 80
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned81 ~ 200
  • (14–15)% chance to Avoid being Stunned
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • 5% increased Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • +1 to Maximum Frenzy Charges
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 5% increased Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Armour~ 40
  • +(15–20) to Armour
  • +# to Armour41 ~ 80
  • +(21–30) to Armour
  • +# to Armour81 ~ 110
  • +(31–40) to Armour
  • +# to Armour111 ~ 150
  • +(41–55) to Armour
  • +# to Armour151 ~ 200
  • +(56–70) to Armour
  • +# to Armour201 ~ 250
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour251 ~ 1000
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Evasion Rating~ 35
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating36 ~ 75
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating76 ~ 105
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating106 ~ 145
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating146 ~ 195
  • +(56–70) to Evasion Rating
  • +# to Evasion Rating196 ~ 245
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attack Hits
  • +# to Evasion Rating246 ~ 1000
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attack Hits
  • +# to maximum Energy Shield~ 50
  • +(10–12) to maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 75
  • +(13–15) to maximum Energy Shield
  • +# to maximum Energy Shield76 ~ 100
  • +(16–18) to maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 125
  • +(19–21) to maximum Energy Shield
  • +# to maximum Energy Shield126 ~ 150
  • +(22–25) to maximum Energy Shield
  • +# to maximum Energy Shield151 ~ 175
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.6–0.7)% of Energy Shield per second
  • +# to maximum Energy Shield176 ~ 500
  • +(22–25) to maximum Energy Shield
  • Regenerate (0.8–0.9)% of Energy Shield per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Reservation
  • Determination has 10% reduced Reservation
  • Grace has 10% reduced Reservation
  • Discipline has 10% reduced Reservation
  • Purity of Fire has 10% reduced Reservation
  • Purity of Ice has 10% reduced Reservation
  • Purity of Lightning has 10% reduced Reservation
  • #% increased Rarity of Items found~ 30
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items found31 ~ 60
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items found61 ~ 90
  • (14–15)% increased Rarity of Items found
  • #% increased Rarity of Items found91 ~ 120
  • (16–17)% increased Rarity of Items found
  • #% increased Rarity of Items found121 ~ 145
  • (18–20)% increased Rarity of Items found
  • #% increased Rarity of Items found146 ~ 200
  • (1–3)% increased Quantity of Items found
  • #% increased Attack Speed~ 30
  • 3% increased Attack Speed
  • #% increased Attack Speed31 ~ 45
  • 4% increased Attack Speed
  • #% increased Attack Speed46 ~ 100
  • 5% increased Attack Speed
  • #% increased Brand Attachment range~ 30
  • (2–3)% increased Brand Attachment range
  • #% increased Brand Attachment range31 ~ 100
  • (4–5)% increased Brand Attachment range
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 1400
  • (18–20)% increased Global Accuracy Rating
  • +# to Accuracy Rating1401 ~ 2000
  • (18–20)% increased Global Accuracy Rating
  • +(150–250) to Accuracy Rating
  • Adds to # Physical Damage to Attacks~ 8
  • 8% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks9 ~ 16
  • (9–10)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks17 ~ 24
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks25 ~ 28
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks29 ~ 50
  • (15–16)% increased Global Physical Damage
  • (6–10)% chance to Impale Enemies on Hit with Attacks
  • Curse Enemies with Vulnerability on Hit, with 32% increased Effect
  • Adds to # Fire Damage to Attacks~ 15
  • 8% increased Fire Damage
  • Adds to # Fire Damage to Attacks16 ~ 25
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage to Attacks26 ~ 35
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks36 ~ 45
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks46 ~ 100
  • (15–16)% increased Fire Damage
  • (15–25)% of Physical Damage Converted to Fire Damage
  • Curse Enemies with Flammability on Hit, with 32% increased Effect
  • #% of Physical Damage Converted to Fire Damage~ 35
  • 8% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage36 ~ 72
  • (9–10)% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage73 ~ 100
  • (11–12)% increased Fire Damage
  • (7–10)% of Physical Damage Converted to Fire Damage
  • Adds to # Cold Damage to Attacks~ 15
  • 8% increased Cold Damage
  • Adds to # Cold Damage to Attacks16 ~ 22
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage to Attacks23 ~ 33
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks34 ~ 42
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks43 ~ 100
  • (15–16)% increased Cold Damage
  • (15–25)% of Physical Damage Converted to Cold Damage
  • Curse Enemies with Frostbite on Hit, with 32% increased Effect
  • #% of Physical Damage Converted to Cold Damage~ 35
  • 8% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage36 ~ 72
  • (9–10)% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage73 ~ 100
  • (11–12)% increased Cold Damage
  • (7–10)% of Physical Damage Converted to Cold Damage
  • Adds to # Lightning Damage to Attacks~ 30
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks31 ~ 45
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks46 ~ 60
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks61 ~ 75
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks76 ~ 100
  • (15–16)% increased Lightning Damage
  • (15–25)% of Physical Damage Converted to Lightning Damage
  • Curse Enemies with Conductivity on Hit, with 32% increased Effect
  • #% of Physical Damage Converted to Lightning Damage~ 35
  • 8% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage36 ~ 72
  • (9–10)% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage73 ~ 100
  • (11–12)% increased Lightning Damage
  • (7–10)% of Physical Damage Converted to Lightning Damage
  • Adds to # Chaos Damage to Attacks~ 25
  • 8% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks26 ~ 45
  • (9–10)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks46 ~ 100
  • (11–12)% increased Chaos Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently~ 30
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently31 ~ 60
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently61 ~ 100
  • (15–16)% increased Elemental Damage
  • Minions deal #% increased Damage~ 35
  • Minions deal (9–10)% increased Damage
  • Minions deal #% increased Damage36 ~ 100
  • Minions deal (11–12)% increased Damage
  • #% increased Global Critical Strike Chance~ 30
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 60
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance61 ~ 100
  • (18–20)% increased Global Critical Strike Chance
  • #% chance to Avoid Elemental Ailments~ 30
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments31 ~ 60
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments61 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • (16–25)% chance to Avoid Elemental Ailments
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • +# to Level of Socketed Melee Gems~ 2
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems3 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed AoE Gems~ 2
  • +(2–3)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed AoE Gems3 ~ 5
  • +(4–6)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed Projectile Gems~ 2
  • +(2–3)% to Quality of Socketed Projectile Gems
  • +# to Level of Socketed Projectile Gems3 ~ 5
  • +(4–6)% to Quality of Socketed Projectile Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Socketed Gems have #% more Attack and Cast Speed~ 17
  • 3% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed18 ~ 33
  • 4% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed34 ~ 100
  • 5% increased Attack and Cast Speed
  • Socketed Gems deal to # Added Fire Damage~ 230
  • (11–12)% increased Fire Damage
  • Socketed Gems deal to # Added Fire Damage231 ~ 460
  • (13–14)% increased Fire Damage
  • Socketed Gems deal to # Added Fire Damage461 ~ 1000
  • (15–16)% increased Fire Damage
  • Socketed Gems deal #% more Damage over Time~ 40
  • (9–10)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time41 ~ 70
  • (11–12)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time71 ~ 100
  • (13–15)% increased Damage over Time
  • Socketed Gems have +#% Critical Strike Chance~ 360
  • (14–15)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance361 ~ 710
  • (16–17)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance711 ~ 1500
  • (18–20)% increased Global Critical Strike Chance
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Abyss Jewels
  • Socketed Skills have #% increased Attack Speed~ 20
  • 3% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed21 ~ 40
  • 4% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed41 ~ 100
  • 5% increased Attack Speed
  • Socketed Skills have #% increased Cast Speed~ 20
  • 3% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed21 ~ 40
  • 4% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed41 ~ 100
  • 5% increased Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently~ 11
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently12 ~ 22
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently23 ~ 50
  • 5% increased Attack and Cast Speed
  • Adds to # Physical Damage~ 20
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage21 ~ 30
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage31 ~ 200
  • (15–16)% increased Global Physical Damage
  • Adds to # Fire Damage~ 45
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage46 ~ 90
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage91 ~ 200
  • (15–16)% increased Fire Damage
  • Adds to # Cold Damage~ 45
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage46 ~ 90
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage91 ~ 200
  • (15–16)% increased Cold Damage
  • Adds to # Lightning Damage~ 100
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage101 ~ 160
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage161 ~ 200
  • (15–16)% increased Lightning Damage
  • Adds to # Chaos Damage~ 40
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage41 ~ 80
  • (13–14)% increased Chaos Damage
  • Adds to # Chaos Damage81 ~ 200
  • (15–16)% increased Chaos Damage
  • Adds to # Physical Damage against Poisoned Enemies~ 25
  • (10–11)% increased Damage with Poison
  • Adds to # Physical Damage against Poisoned Enemies26 ~ 45
  • (12–13)% increased Damage with Poison
  • Adds to # Physical Damage against Poisoned Enemies46 ~ 100
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • Adds to # Physical Damage against Bleeding Enemies~ 25
  • (10–11)% increased Damage with Bleeding
  • Adds to # Physical Damage against Bleeding Enemies26 ~ 45
  • (12–13)% increased Damage with Bleeding
  • Adds to # Physical Damage against Bleeding Enemies46 ~ 100
  • (14–15)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention~ 150
  • (13–16)% increased Damage with Vaal Skills
  • #% increased Damage with Non-Vaal Skills during Soul Gain Prevention151 ~ 500
  • (17–21)% increased Damage with Vaal Skills
  • You have Onslaught during Soul Gain Prevention~ 2
  • 3% increased Attack Speed
  • 3% increased Cast Speed
  • You have Onslaught during Soul Gain Prevention3 ~ 5
  • 4% increased Attack Speed
  • 4% increased Cast Speed
  • #% additional Physical Damage Reduction while Focused~ 30
  • (-15–-11) Physical Damage taken from Attack Hits
  • #% additional Physical Damage Reduction while Focused31 ~ 50
  • (-20–-16) Physical Damage taken from Attack Hits
  • #% increased Attack and Cast Speed while Focused~ 90
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed while Focused91 ~ 200
  • 4% increased Attack and Cast Speed
  • #% increased Damage while Leeching~ 100
  • (10–12)% increased Damage while Leeching
  • #% increased Damage while Leeching101 ~ 200
  • (13–15)% increased Damage while Leeching
  • #% increased Damage during any Flask Effect~ 70
  • (10–12)% increased Damage during any Flask Effect
  • #% increased Damage during any Flask Effect71 ~ 150
  • (13–15)% increased Damage during any Flask Effect
  • Minions Recover #% of their Life when you Focus~ 250
  • Minions Regenerate 0.3% of Life per second
  • Minions Recover #% of their Life when you Focus251 ~ 500
  • Minions Regenerate 0.5% of Life per second
  • #% increased Vaal Skill Critical Strike Chance~ 170
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance171 ~ 340
  • (31–40)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance341 ~ 500
  • (5–7)% increased Attack and Cast Speed if Corrupted
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    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.