Gloves Unique /82 ⍟
(10–15)% increased Attack Speed
(10–15)% increased Cast Speed
(10–15)% reduced maximum Mana
(10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
+(30–40) to Strength
Adds (5–8) to (12–16) Physical Damage to Attacks
10% reduced Attack Speed
(80–100)% increased Armour
Arrows Pierce 2 additional Targets
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Melee Strike Skills deal Splash Damage to surrounding targets
+50 to Strength
(150–200)% increased Armour
100% increased Knockback Distance
Melee Hits with Strike Skills always Knockback
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(30–50)% increased Projectile Damage
(Knockback pushes Enemies away when Hit)
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Socketed Gems are Supported by Level 10 Knockback
+(400–600) to Armour
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration)
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Lightning Ailments
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(You are Unarmed as long as you have no Equipped Weapons)
(Lightning Ailments are Shocked and Sapped)
+(60–80) to Intelligence
(40–60)% increased Global Critical Strike Chance
(200–220)% increased Armour
+(60–75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits)
(8–13)% increased Attack Speed
(120–180)% increased Armour
(3–5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
+(20–30) to Strength
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%
Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark
+(10–12)% chance to Suppress Spell Damage
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently inflict non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(80–120) to Evasion Rating
(5–8)% increased Attack and Cast Speed
Mark Skills have (10–15)% increased Cast Speed
(30–50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–10)% increased Quantity of Items found
+(20–50) to Intelligence
100% increased Spell Damage
(15–25)% reduced Cast Speed
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
(Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds)
Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Grants Level 22 Blight Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
(15–20)% increased Cast Speed
+(100–120) to maximum Energy Shield
+(100–120) to maximum Life
Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell
Grants Level 22 Wintertide Brand Skill
(100–120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20–30)% increased Chill Effect
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
Socketed Gems are Supported by Level 18 Unleash
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
+1 to Level of Socketed Elemental Gems
(125–150)% increased Critical Strike Chance for Spells
(180–250)% increased Energy Shield
Gain (15–20) Energy Shield per Enemy Killed
Lose (40–80) Mana when you use a Skill
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
(6–9)% increased Attack Speed
(80–120)% increased Armour and Evasion
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
Rampage
(Recently refers to the past 4 seconds)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(40–50) to Dexterity
(5–10)% increased Attack Speed
(60–100)% increased Evasion Rating
0.6% of Physical Attack Damage Leeched as Life
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+5 to Level of Socketed Vaal Gems
-5 to Level of Socketed Non-Vaal Gems
(120–140)% increased Armour and Evasion
+(50–70) to maximum Life
+40% to Cold Resistance
You gain Onslaught for 20 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
(40–60)% increased Armour and Evasion
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
5% reduced Movement Speed
Has 1 Abyssal Socket
(5–10)% increased Attack Speed
[2 random Abyss Jewel-dependent modifiers]
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Has 2 Abyssal Sockets
(5–10)% increased Attack Speed
[2 random Abyss Jewel-dependent modifiers]
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
+(20–30) to Strength
25% increased Damage over Time
Attacks have 25% chance to cause Bleeding
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage ends
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
(8–12)% increased Attack Speed
(100–150)% increased Armour and Evasion
(2–3)% of Physical Attack Damage Leeched as Life
10% chance to gain Adrenaline for 2 Seconds when Leech is
removed by Filling Unreserved Life
10% chance to gain Onslaught for 4 Seconds when Leech is
removed by Filling Unreserved Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(400–500) to Accuracy Rating
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
Attacks always inflict Bleeding while you have Cat's Stealth
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
You have Crimson Dance while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)
(100–150)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)
(100–150)% increased Armour and Evasion
+(19–29)% to Chaos Resistance
Gain (15–25) Life per Enemy Killed
Nearby Enemies Killed by anyone count as being Killed by you instead
(90–110)% increased Armour and Evasion
(4–7)% increased Elemental Damage per Frenzy Charge
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
Hexes applied by Socketed Curse Skills are Reflected back to you
(40–60)% increased Stun and Block Recovery
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Has 2 Abyssal Sockets
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Has 1 Abyssal Socket
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds)
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
Your Cold Damage can Poison
50% less Poison Duration
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
Your Fire Damage can Poison
50% less Poison Duration
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
Your Lightning Damage can Poison
50% less Poison Duration
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Adds (17–23) to (29–31) Chaos Damage
+(50–70) to maximum Life
+(29–41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
Adds (60–72) to (88–100) Cold Damage to Attacks
(12–16)% increased maximum Life
+(40–50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might
+(20–30) to Strength
(150–180)% increased Armour and Energy Shield
+(50–70) to maximum Life
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
Gain Immunity to Physical Damage for 1.5 seconds on Rampage
Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
500% increased Attribute Requirements
(6–12)% increased Strength
(400–500)% increased Armour and Energy Shield
Iron Will
(Attributes are Strength, Dexterity, and Intelligence)
(Strength's Damage bonus applies to all Spell Damage as well)
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances
(Loses all but 1 Implicit Modifier if this Modifier is lost)
30% increased Attack Speed when on Full Life
Adds (1–4) to (30–50) Lightning Damage to Attacks
+(100–200) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600–800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
(The Stun Threshold determines how much Damage can Stun something)
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Enemies standing in Smoke Clouds are Blinded)
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy
Skills which throw Traps Cost Life instead of Mana
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4–6)% chance to throw up to 4 additional Traps
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
+(40–60) to maximum Energy Shield
+(40–60) to maximum Mana
(60–100)% increased Effect of Chills you inflict while Leeching Mana
(60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(15–20)% increased Effect of Non-Damaging Ailments
(Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(120–150)% increased Evasion and Energy Shield
+(17–29)% to Chaos Resistance
Eat a Soul when you Hit a Unique Enemy, no more than once every second
Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence
Maximum 50 Eaten Souls
lose soul eater stack every x seconds while no unique in your presence [3]
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Socketed Gems are Supported by Level 30 Added Lightning Damage
10% increased Attack Speed
(150–200)% increased Evasion and Energy Shield
100% increased Effect of Lightning Ailments
(Lightning Ailments are Shocked and Sapped)
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
Gain (15–25) Life per Enemy Killed
Gain (15–25) Energy Shield per Enemy Killed
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill)
(Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill)
(Malachai's Power gives 20% chance to grant a Power Charge on Kill)
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Recently refers to the past 4 seconds)
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
(12–16)% increased Spell Damage
Socketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140–180)% increased Energy Shield
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 20% of Ward
75% of Damage taken bypasses Ward
800% increased Attribute Requirements
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
Gloves Synthesis Implicit Corrupted /1 ⍟
Item ClassesMods
Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Gloves Synthesis Implicit
    5480resource life+# to maximum Life
    2150resource life#% increased maximum Life
    76600resource lifeRegenerate # Life per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun and Block Recovery
    #% chance to Impale Enemies on Hit with Attacks
    +# to Accuracy Rating
    #% increased Damage while Leeching
    #% increased Brand Attachment range
    +#% to Quality of Socketed Melee Gems
    +#% to Quality of Socketed Strength Gems
    +#% to Quality of Socketed Dexterity Gems
    +#% to Quality of Socketed Intelligence Gems
    +#% to Quality of Socketed AoE Gems
    +#% to Quality of Socketed Projectile Gems
    #% increased Attack and Cast Speed if Corrupted
    28480resource life physical attack#% of Physical Attack Damage Leeched as Life
    +#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% increased Global Physical Damage
    49700resource life#% increased Maximum total Life Recovery per second from Leech
    #% increased Maximum total Mana Recovery per second from Leech
    #% to maximum Fire Resistance
    #% to maximum Cold Resistance
    #% to maximum Lightning Resistance
    #% to maximum Chaos Resistance
    #% increased Damage with Bleeding
    #% increased Bleeding Duration
    +# to Armour
    +# to Evasion Rating
    +# to maximum Energy Shield
    #% increased Attack Speed
    #% increased Cast Speed
    # Physical Damage taken from Attack Hits
    #% increased Damage with Hits and Ailments against Abyssal Monsters
    #% increased Effect of Socketed Abyss Jewels
    184650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    +# to maximum Mana
    #% increased maximum Mana
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    #% chance to Avoid being Stunned
    #% reduced Elemental Ailment Duration on you
    #% increased Damage with Poison
    #% increased Poison Duration
    #% of Physical Damage Converted to Fire Damage
    #% of Physical Damage Converted to Cold Damage
    #% of Physical Damage Converted to Lightning Damage
    #% increased Chaos Damage
    #% increased Elemental Damage
    +# to Strength
    #% increased Strength
    +# to Dexterity
    +# to Intelligence
    #% increased Intelligence
    +# to all Attributes
    #% increased Armour
    #% increased Evasion Rating
    #% chance to Avoid Elemental Ailments
    #% increased Energy Shield
    Curse Enemies with Flammability on Hit
    Curse Enemies with Frostbite on Hit
    Curse Enemies with Conductivity on Hit
    Curse Enemies with Vulnerability on Hit
    #% increased Damage during any Flask Effect
    #% increased Damage with Vaal Skills
    Minions deal #% increased Damage
    Minions have #% increased maximum Life
    #% increased Attack and Cast Speed
    # to Level of Socketed Strength Gems
    # to Level of Socketed Dexterity Gems
    # to Level of Socketed Intelligence Gems
    #% increased Vaal Skill Critical Strike Chance
    20480resource life attackGain # Life per Enemy Hit with Attacks
    #% of Physical Attack Damage Leeched as Mana
    #% increased Global Accuracy Rating
    #% chance to Suppress Spell Damage
    73600resource mana attackGain # Mana per Enemy Hit with Attacks
    #% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    #% Chance to Block Attack Damage
    Vitality has #% increased Mana Reservation Efficiency
    Determination has #% increased Mana Reservation Efficiency
    Grace has #% increased Mana Reservation Efficiency
    Discipline has #% increased Mana Reservation Efficiency
    Purity of Fire has #% increased Mana Reservation Efficiency
    Purity of Ice has #% increased Mana Reservation Efficiency
    Purity of Lightning has #% increased Mana Reservation Efficiency
    #% chance to gain a Frenzy Charge on Kill
    # to Maximum Frenzy Charges
    9480damage#% increased Damage over Time
    #% Chance to Block Spell Damage
    Minions Regenerate #% of Life per second
    6650#% increased Rarity of Items found
    #% increased Quantity of Items found
    070Total
    Gloves Crafting Bench /188 ⍟
    ModRequireUnlock
    Two Sockets1x Jeweller's OrbThe Grand Arena
    Three Sockets3x Jeweller's OrbThe Grand Arena
    Four Sockets10x Jeweller's OrbThe Grand Arena
    Five Sockets70x Jeweller's OrbSpider Forest Map
    Six Sockets350x Jeweller's OrbBurial Chambers Map
    Two Linked Sockets1x Orb of FusingKaom's Stronghold
    Three Linked Sockets3x Orb of FusingKaom's Stronghold
    Four Linked Sockets5x Orb of FusingKaom's Stronghold
    Five Linked Sockets150x Orb of FusingLava Chamber Map
    Six Linked Sockets1500x Orb of FusingStagnation Map
    At Least One Red Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbThe Mines Level 1
    +(15–25) to maximum Life1x Orb of AlterationDefault
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    +(15–20) to Dexterity1x Orb of AugmentationDefault
    +(15–20) to Intelligence1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbTropical Island Map
    +(21–25) to Dexterity2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbTropical Island Map
    +(21–25) to Intelligence2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbTropical Island Map
    +(6–9) to all Attributes3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceLabyrinth Trial in The Tunnel
    +(26–40) to maximum Life6x Orb of TransmutationThe Beacon
    +(41–55) to maximum Life2x Orb of AlchemyThe Feeding Trough
    +(56–70) to maximum Life4x Orb of AlchemyConservatory Map
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceLookout Map
    +(25–34) to maximum Mana3x Orb of AugmentationDefault
    +(35–44) to maximum Mana6x Orb of AugmentationThe Beacon
    +(45–54) to maximum Mana2x Chaos OrbThe Feeding Trough
    (7–12)% increased Attack Speed2x Chaos OrbThe Dried Lake
    +(91–120) to Accuracy Rating4x Orb of TransmutationThe Reliquary
    +(121–150) to Accuracy Rating2x Orb of AlchemyThe Desecrated Chambers
    +(151–220) to Accuracy Rating2x Chaos OrbCourtyard Map
    (26–35)% increased Armour4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour2x Chaos OrbDry Sea Map
    +(50–75) to Armour4x Orb of TransmutationThe Crematorium
    (26–35)% increased Evasion Rating4x Orb of TransmutationThe Crematorium
    (41–50)% increased Evasion Rating1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Evasion Rating2x Chaos OrbDry Sea Map
    +(50–75) to Evasion Rating4x Orb of TransmutationThe Crematorium
    (26–35)% increased Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Energy Shield2x Chaos OrbDry Sea Map
    +(17–22) to maximum Energy Shield4x Orb of TransmutationThe Crematorium
    (26–35)% increased Armour and Evasion4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour and Evasion1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour and Evasion2x Chaos OrbDry Sea Map
    (26–35)% increased Armour and Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Armour and Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Armour and Energy Shield2x Chaos OrbDry Sea Map
    (26–35)% increased Evasion and Energy Shield4x Orb of TransmutationThe Crematorium
    (41–50)% increased Evasion and Energy Shield1x Orb of AlchemyThe Karui Fortress
    (56–74)% increased Evasion and Energy Shield2x Chaos OrbDry Sea Map
    Adds (8–11) to (16–20) Fire Damage to Attacks4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (6–8) to (14–18) Cold Damage to Attacks4x Orb of TransmutationThe Crystal Veins
    Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationThe Sewers
    Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationThe Temple of Decay Level 2
    (15–20)% chance to Avoid being Stunned1x Regal OrbThe Ascent
    (21–25)% chance to Avoid being Stunned2x Regal OrbCarcass Map
    (24–30)% reduced Effect of Chill and Shock on you1x Chaos OrbThe Ascent
    (31–40)% reduced Effect of Chill and Shock on you2x Chaos OrbCarcass Map
    (5–6)% increased Life Regeneration rate2x Orb of AlchemyForking River Map
    (7–8)% increased Life Regeneration rate4x Chaos OrbUnderground Sea Map
    +(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyForking River Map
    +(5–6)% chance to Suppress Spell Damage4x Chaos OrbUnderground Sea Map
    (9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyForking River Map
    (12–14)% increased Energy Shield Recharge Rate4x Chaos OrbUnderground Sea Map
    Minions deal (10–20)% increased Damage3x Chaos OrbThe Lunaris Temple Level 2
    Remove Enchantments3x Orb of ScouringDefault
    (12–14)% increased Armour and Evasion
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour and Evasion
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour and Evasion
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Evasion Rating
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Evasion Rating
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Evasion Rating
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    (12–14)% increased Armour, Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBetrayal Unveil
    (15–17)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBetrayal Unveil
    (18–21)% increased Armour, Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Dexterity6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Dexterity2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Dexterity4x Chaos OrbBetrayal Unveil
    +(10–15) to Dexterity and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Dexterity and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Dexterity and Intelligence4x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Intelligence4x Chaos OrbBetrayal Unveil
    (20–25)% of Physical Damage Converted to Fire Damage4x Chaos OrbBetrayal Unveil
    (20–25)% of Physical Damage Converted to Cold Damage4x Chaos OrbBetrayal Unveil
    (20–25)% of Physical Damage Converted to Lightning Damage4x Chaos OrbBetrayal Unveil
    You have Onslaught during Soul Gain Prevention3x Vaal OrbBetrayal Unveil
    (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBetrayal Unveil
    (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBetrayal Unveil
    (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBetrayal Unveil
    +1 to Level of Socketed AoE Gems
    (8–10)% increased Area of Effect
    4x Chaos OrbBetrayal Unveil
    +1 to Level of Socketed Projectile Gems
    Projectiles Pierce an additional Target
    4x Chaos OrbBetrayal Unveil
    +1 to Level of Socketed Melee Gems
    +0.2 metres to Melee Strike Range
    4x Chaos OrbBetrayal Unveil
    (11–12)% increased Global Critical Strike Chance
    (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
    6x Orb of AlterationBetrayal Unveil
    (13–14)% increased Global Critical Strike Chance
    (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
    2x Orb of AlchemyBetrayal Unveil
    (15–16)% increased Global Critical Strike Chance
    (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
    4x Chaos OrbBetrayal Unveil
    (11–12)% increased Global Critical Strike Chance
    Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
    6x Orb of AlterationBetrayal Unveil
    (13–14)% increased Global Critical Strike Chance
    Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
    2x Orb of AlchemyBetrayal Unveil
    (15–16)% increased Global Critical Strike Chance
    Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
    4x Chaos OrbBetrayal Unveil
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    6x Orb of AlterationBetrayal Unveil
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    2x Orb of AlchemyBetrayal Unveil
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    4x Chaos OrbBetrayal Unveil
    Regenerate 15 Life per second
    +(28–33) to maximum Mana
    6x Orb of AlterationBetrayal Unveil
    Regenerate 20 Life per second
    +(34–40) to maximum Mana
    2x Orb of AlchemyBetrayal Unveil
    Regenerate 25 Life per second
    +(41–45) to maximum Mana
    4x Chaos OrbBetrayal Unveil
    8% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    4x Orb of AlterationBetrayal Unveil
    (9–10)% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    2x Orb of AlchemyBetrayal Unveil
    (11–12)% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    4x Chaos OrbBetrayal Unveil
    (22–25)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    6x Orb of AlterationBetrayal Unveil
    (26–30)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    3x Orb of AlchemyBetrayal Unveil
    (31–36)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    2x Chaos OrbBetrayal Unveil
    Minions Recover 100% of their Life when you Focus
    grant focus skill [1]
    3x Chaos OrbBetrayal Unveil
    (31–36)% increased Damage while Leeching3x Chaos OrbBetrayal Unveil, Vorici
    (37–43)% increased Damage while Leeching1x Exalted OrbBetrayal Unveil, Vorici
    (19–23)% increased Damage during any Flask Effect2x Orb of AlchemyBetrayal Unveil, Guff
    (24–28)% increased Damage during any Flask Effect4x Chaos OrbBetrayal Unveil, Guff
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    (11–13)% increased Brand Attachment range6x Orb of AugmentationBetrayal Unveil
    (14–16)% increased Brand Attachment range3x Orb of AlchemyBetrayal Unveil
    (17–20)% increased Brand Attachment range4x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Labyrinth Enchantment Gloves /60 ⍟
    LevelNameModWeight
    The LabyrinthEnchantment Word of BladesTrigger Word of Blades on Hit100
    The Cruel LabyrinthEnchantment Edict of BladesTrigger Edict of Blades on Hit100
    The Merciless LabyrinthEnchantment Decree of BladesTrigger Decree of Blades on Hit100
    The Eternal LabyrinthEnchantment Commandment of BladesTrigger Commandment of Blades on Hit100
    The LabyrinthEnchantment Word of FlamesTrigger Word of Flames on Hit100
    The Cruel LabyrinthEnchantment Edict of FlamesTrigger Edict of Flames on Hit100
    The Merciless LabyrinthEnchantment Decree of FlamesTrigger Decree of Flames on Hit100
    The Eternal LabyrinthEnchantment Commandment of FlamesTrigger Commandment of Flames on Hit100
    The LabyrinthEnchantment Word of FrostTrigger Word of Frost on Kill100
    The Cruel LabyrinthEnchantment Edict of FrostTrigger Edict of Frost on Kill100
    The Merciless LabyrinthEnchantment Decree of FrostTrigger Decree of Frost on Kill100
    The Eternal LabyrinthEnchantment Commandment of FrostTrigger Commandment of Frost on Kill100
    The LabyrinthEnchantment Word of the GraveTrigger Word of the Grave when your Skills or Minions Kill100
    The Cruel LabyrinthEnchantment Edict of the GraveTrigger Edict of the Grave when your Skills or Minions Kill100
    The Merciless LabyrinthEnchantment Decree of the GraveTrigger Decree of the Grave when your Skills or Minions Kill100
    The Eternal LabyrinthEnchantment Commandment of the GraveTrigger Commandment of the Grave when your Skills or Minions Kill100
    The LabyrinthEnchantment Word of ReflectionTrigger Word of Reflection when Hit100
    The Cruel LabyrinthEnchantment Edict of ReflectionTrigger Edict of Reflection when Hit100
    The Merciless LabyrinthEnchantment Decree of ReflectionTrigger Decree of Reflection when Hit100
    The Eternal LabyrinthEnchantment Commandment of ReflectionTrigger Commandment of Reflection when Hit100
    The LabyrinthEnchantment Word of ForceTrigger Word of Force on Hit100
    The Cruel LabyrinthEnchantment Edict of ForceTrigger Edict of Force on Hit100
    The Merciless LabyrinthEnchantment Decree of ForceTrigger Decree of Force on Hit100
    The Eternal LabyrinthEnchantment Commandment of ForceTrigger Commandment of Force on Hit100
    The LabyrinthEnchantment Word of LightTrigger Word of Light when you take a Critical Strike100
    The Cruel LabyrinthEnchantment Edict of LightTrigger Edict of Light when you take a Critical Strike100
    The Merciless LabyrinthEnchantment Decree of LightTrigger Decree of Light when you take a Critical Strike100
    The Eternal LabyrinthEnchantment Commandment of LightTrigger Commandment of Light when you take a Critical Strike100
    The LabyrinthEnchantment Word of ThunderTrigger Word of Thunder on Kill100
    The Cruel LabyrinthEnchantment Edict of ThunderTrigger Edict of Thunder on Kill100
    The Merciless LabyrinthEnchantment Decree of ThunderTrigger Decree of Thunder on Kill100
    The Eternal LabyrinthEnchantment Commandment of ThunderTrigger Commandment of Thunder on Kill100
    The LabyrinthEnchantment Word of WarTrigger Word of War on Kill100
    The Cruel LabyrinthEnchantment Edict of WarTrigger Edict of War on Kill100
    The Merciless LabyrinthEnchantment Decree of WarTrigger Decree of War on Kill100
    The Eternal LabyrinthEnchantment Commandment of WarTrigger Commandment of War on Kill100
    The LabyrinthEnchantment Word of InfernoTrigger Word of Inferno on Kill100
    The Cruel LabyrinthEnchantment Edict of InfernoTrigger Edict of Inferno on Kill100
    The Merciless LabyrinthEnchantment Decree of InfernoTrigger Decree of Inferno on Kill100
    The Eternal LabyrinthEnchantment Commandment of InfernoTrigger Commandment of Inferno on Kill100
    The LabyrinthEnchantment Word of WinterTrigger Word of Winter when Hit100
    The Cruel LabyrinthEnchantment Edict of WinterTrigger Edict of Winter when Hit100
    The Merciless LabyrinthEnchantment Decree of WinterTrigger Decree of Winter when Hit100
    The Eternal LabyrinthEnchantment Commandment of WinterTrigger Commandment of Winter when Hit100
    The LabyrinthEnchantment Word of the TempestTrigger Word of the Tempest on Hit100
    The Cruel LabyrinthEnchantment Edict of the TempestTrigger Edict of the Tempest on Hit100
    The Merciless LabyrinthEnchantment Decree of the TempestTrigger Decree of the Tempest on Hit100
    The Eternal LabyrinthEnchantment Commandment of the TempestTrigger Commandment of the Tempest on Hit100
    The LabyrinthEnchantment Word of FuryTrigger Word of Fury on Hit100
    The Cruel LabyrinthEnchantment Edict of FuryTrigger Edict of Fury on Hit100
    The Merciless LabyrinthEnchantment Decree of FuryTrigger Decree of Fury on Hit100
    The Eternal LabyrinthEnchantment Commandment of FuryTrigger Commandment of Fury on Hit100
    The LabyrinthEnchantment Word of SpiteTrigger Word of Spite when Hit100
    The Cruel LabyrinthEnchantment Edict of SpiteTrigger Edict of Spite when Hit100
    The Merciless LabyrinthEnchantment Decree of SpiteTrigger Decree of Spite when Hit100
    The Eternal LabyrinthEnchantment Commandment of SpiteTrigger Commandment of Spite when Hit100
    The LabyrinthEnchantment Word of IreTrigger Word of Ire when Hit100
    The Cruel LabyrinthEnchantment Edict of IreTrigger Edict of Ire when Hit100
    The Merciless LabyrinthEnchantment Decree of IreTrigger Decree of Ire when Hit100
    The Eternal LabyrinthEnchantment Commandment of IreTrigger Commandment of Ire when Hit100
    Gloves Item /68 ⍟
    Iron Gauntlets
    Armour: 6–9
    Requires 6 Str
    Plated Gauntlets
    Armour: 39–50
    Requires Level 11, 20 Str
    Bronze Gauntlets
    Armour: 77–96
    Requires Level 23, 36 Str
    Steel Gauntlets
    Armour: 116–127
    Requires Level 35, 52 Str
    Antique Gauntlets
    Armour: 129–154
    Requires Level 39, 58 Str
    Ancient Gauntlets
    Armour: 154–173
    Requires Level 47, 68 Str
    Goliath Gauntlets
    Armour: 174–200
    Requires Level 53, 77 Str
    Vaal Gauntlets
    Armour: 232–266
    Requires Level 63, 100 Str
    Titan Gauntlets
    Armour: 242–278
    Requires Level 69, 98 Str
    Taxing Gauntlets
    Armour: 35–41
    Requires Level 10, 18 Str
    Exerted Attacks deal (25–30)% increased Damage
    Warcry Skills have +2 seconds to Cooldown
    Gruelling Gauntlets
    Armour: 132–152
    Requires Level 40, 59 Str
    Exerted Attacks deal (30–40)% increased Damage
    Warcry Skills have +2 seconds to Cooldown
    Debilitation Gauntlets
    Armour: 236–271
    Requires Level 70, 101 Str
    Exerted Attacks deal (40–50)% increased Damage
    Warcry Skills have +2 seconds to Cooldown
    Rawhide Gloves
    Evasion Rating: 13–18
    Requires Level 3, 9 Dex
    Goathide Gloves
    Evasion Rating: 32–42
    Requires Level 9, 17 Dex
    Deerskin Gloves
    Evasion Rating: 71–88
    Requires Level 21, 33 Dex
    Nubuck Gloves
    Evasion Rating: 109–122
    Requires Level 33, 50 Dex
    Eelskin Gloves
    Evasion Rating: 125–148
    Requires Level 38, 56 Dex
    Sharkskin Gloves
    Evasion Rating: 148–163
    Requires Level 45, 66 Dex
    Shagreen Gloves
    Evasion Rating: 177–212
    Requires Level 54, 78 Dex
    Stealth Gloves
    Evasion Rating: 231–265
    Requires Level 62, 97 Dex
    Slink Gloves
    Evasion Rating: 242–278
    Requires Level 70, 95 Dex
    Gauche Gloves
    Evasion Rating: 35–41
    Requires Level 10, 18 Dex
    25% reduced Attack Damage with Main Hand
    (40–50)% increased Attack Damage with Off Hand
    Southswing Gloves
    Evasion Rating: 132–152
    Requires Level 40, 59 Dex
    25% reduced Attack Damage with Main Hand
    (40–50)% increased Attack Damage with Off Hand
    Sinistral Gloves
    Evasion Rating: 236–271
    Requires Level 70, 101 Dex
    25% reduced Attack Damage with Main Hand
    (40–50)% increased Attack Damage with Off Hand
    Wool Gloves
    Energy Shield: 5–7
    Requires Level 3, 9 Int
    Velvet Gloves
    Energy Shield: 10–13
    Requires Level 12, 21 Int
    Silk Gloves
    Energy Shield: 18–23
    Requires Level 25, 39 Int
    Embroidered Gloves
    Energy Shield: 25–28
    Requires Level 36, 54 Int
    Satin Gloves
    Energy Shield: 28–33
    Requires Level 41, 60 Int
    Samite Gloves
    Energy Shield: 32–37
    Requires Level 47, 68 Int
    Conjurer Gloves
    Energy Shield: 37–44
    Requires Level 55, 79 Int
    Arcanist Gloves
    Energy Shield: 45–52
    Requires Level 60, 95 Int
    Sorcerer Gloves
    Energy Shield: 49–57
    Requires Level 69, 97 Int
    Leyline Gloves
    Energy Shield: 9–10
    Requires Level 10, 18 Int
    30% reduced maximum Mana
    (25–30)% chance when you pay a Skill's Cost to gain that much Mana
    Aetherwind Gloves
    Energy Shield: 28–32
    Requires Level 40, 59 Int
    30% reduced maximum Mana
    (25–30)% chance when you pay a Skill's Cost to gain that much Mana
    Nexus Gloves
    Energy Shield: 47–54
    Requires Level 70, 101 Int
    30% reduced maximum Mana
    (25–30)% chance when you pay a Skill's Cost to gain that much Mana
    Fishscale Gauntlets
    Armour: 9–12
    Evasion Rating: 9–12
    Requires Level 4, 5 Str, 5 Dex
    Ironscale Gauntlets
    Armour: 28–37
    Evasion Rating: 28–37
    Requires Level 15, 14 Str, 14 Dex
    Bronzescale Gauntlets
    Armour: 50–62
    Evasion Rating: 50–62
    Requires Level 27, 22 Str, 22 Dex
    Steelscale Gauntlets
    Armour: 65–75
    Evasion Rating: 65–75
    Requires Level 36, 29 Str, 29 Dex
    Serpentscale Gauntlets
    Armour: 78–87
    Evasion Rating: 78–87
    Requires Level 43, 34 Str, 34 Dex
    Wyrmscale Gauntlets
    Armour: 88–104
    Evasion Rating: 88–104
    Requires Level 49, 38 Str, 38 Dex
    Hydrascale Gauntlets
    Armour: 106–122
    Evasion Rating: 106–122
    Requires Level 59, 45 Str, 45 Dex
    Dragonscale Gauntlets
    Armour: 121–139
    Evasion Rating: 121–139
    Requires Level 67, 51 Str, 51 Dex
    Chain Gloves
    Armour: 14–20
    Energy Shield: 4–6
    Requires Level 7, 8 Str, 8 Int
    Ringmail Gloves
    Armour: 35–46
    Energy Shield: 8–10
    Requires Level 19, 16 Str, 16 Int
    Mesh Gloves
    Armour: 58–67
    Energy Shield: 12–14
    Requires Level 32, 26 Str, 26 Int
    Riveted Gloves
    Armour: 67–77
    Energy Shield: 14–16
    Requires Level 37, 29 Str, 29 Int
    Zealot Gloves
    Armour: 78–92
    Energy Shield: 16–19
    Requires Level 43, 34 Str, 34 Int
    Soldier Gloves
    Armour: 92–103
    Energy Shield: 19–21
    Requires Level 51, 40 Str, 40 Int
    Legion Gloves
    Armour: 103–121
    Energy Shield: 21–25
    Requires Level 57, 44 Str, 44 Int
    Crusader Gloves
    Armour: 121–139
    Energy Shield: 25–28
    Requires Level 66, 51 Str, 51 Int
    Wrapped Mitts
    Evasion Rating: 11–15
    Energy Shield: 3–5
    Requires Level 5, 6 Dex, 6 Int
    Strapped Mitts
    Evasion Rating: 30–39
    Energy Shield: 7–9
    Requires Level 16, 14 Dex, 14 Int
    Clasped Mitts
    Evasion Rating: 57–65
    Energy Shield: 12–14
    Requires Level 31, 25 Dex, 25 Int
    Trapper Mitts
    Evasion Rating: 65–77
    Energy Shield: 14–16
    Requires Level 36, 29 Dex, 29 Int
    Ambush Mitts
    Evasion Rating: 81–91
    Energy Shield: 17–19
    Requires Level 45, 35 Dex, 35 Int
    Carnal Mitts
    Evasion Rating: 90–101
    Energy Shield: 19–21
    Requires Level 50, 39 Dex, 39 Int
    Assassin's Mitts
    Evasion Rating: 104–123
    Energy Shield: 21–25
    Requires Level 58, 45 Dex, 45 Int
    Murder Mitts
    Evasion Rating: 121–139
    Energy Shield: 25–28
    Requires Level 67, 51 Dex, 51 Int
    Golden Bracers
    Requires Level 12
    +(20–30) to maximum Life
    Spiked Gloves
    Armour: 220–253
    Requires Level 70, 95 Str
    (16–20)% increased Melee Damage
    Gripped Gloves
    Evasion Rating: 220–253
    Requires Level 70, 95 Dex
    (14–18)% increased Projectile Attack Damage
    Fingerless Silk Gloves
    Energy Shield: 45–52
    Requires Level 70, 95 Int
    (12–16)% increased Spell Damage
    Apothecary's Gloves
    Armour: 108–124
    Energy Shield: 29–33
    Requires Level 70, 46 Str, 59 Int
    (14–18)% increased Damage over Time
    Runic Gloves
    Ward: 24–28
    Requires Level 24, 16 Str, 16 Dex, 16 Int
    Runic Gages
    Ward: 62–71
    Requires Level 48, 31 Str, 31 Dex, 31 Int
    Runic Gauntlets
    Ward: 102–117
    Requires Level 69, 38 Str, 38 Dex, 38 Int

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