Gloves Unique /85 ⍟
Icon | Name |
---|---|
![]() | Lochtonial Caress Iron Gauntlets (10–15)% increased Attack Speed (10–15)% increased Cast Speed (10–15)% reduced maximum Mana (10–15)% chance to gain a Power, Frenzy or Endurance Charge on Kill Conduit (Share Endurance, Frenzy and Power Charges with nearby party members) |
![]() | Giantsbane Bronze Gauntlets +(30–40) to Strength Adds (5–8) to (12–16) Physical Damage to Attacks 10% reduced Attack Speed (80–100)% increased Armour Arrows Pierce 2 additional Targets Iron Grip (Strength's Damage bonus also applies to Projectile Attacks) |
![]() | Meginord's Vise Steel Gauntlets +50 to Strength Melee Strike Skills deal Splash Damage to surrounding targets (150–200)% increased Armour 100% increased Knockback Distance Melee Hits with Strike Skills always Knockback |
![]() | Winds of Change Ancient Gauntlets +(30–60) to maximum Life 30% increased Projectile Speed (5–10)% reduced Movement Speed 10% chance to Knock Enemies Back on hit (30–50)% increased Projectile Damage (Knockback pushes Enemies away when Hit) |
![]() | Hateforge Ancient Gauntlets Socketed Gems are Supported by Level 30 Rage (120–150)% increased Armour (10–25)% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention |
![]() | Empire's Grasp Goliath Gauntlets Socketed Gems are Supported by Level 10 Knockback +(400–600) to Armour Knockback direction is reversed (Knockback pushes Enemies away when Hit) |
![]() | Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (40–60)% increased Global Critical Strike Chance (200–220)% increased Armour +(60–75) to maximum Life You have Vaal Pact if you've dealt a Critical Strike Recently (Recently refers to the past 4 seconds) (Total Recovery from Life Leech is doubled, Maximum total Life Recovery per second from Leech is doubled, You have no Life Regeneration) |
![]() | Doryani's Fist Vaal Gauntlets Grants Level 20 Doryani's Touch Skill +(80–100) to maximum Energy Shield 30% chance to Shock Adds (150–225) to (525–600) Lightning Damage to Unarmed Melee Hits Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed +(200–250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning Ailments (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) (You are Unarmed as long as you have no Equipped Weapons) (Lightning Ailments are Shocked and Sapped) |
![]() | Replica Atziri's Acuity Vaal Gauntlets +(60–80) to Intelligence (40–60)% increased Global Critical Strike Chance (200–220)% increased Armour +(60–75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently (Recently refers to the past 4 seconds) (Modifiers to Critical Strike Multiplier also apply to Damage Multiplier for Ailments from Critical Strikes at 50% of their value. 30% less Damage with Hits) |
![]() | Veruso's Battering Rams Titan Gauntlets (8–13)% increased Attack Speed (120–180)% increased Armour (3–5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance Charges |
![]() | Craiceann's Pincers Titan Gauntlets (150–200)% increased Armour Regenerate (50–70) Life per second +(30–40)% to Fire Resistance 3% increased Damage per Crab Barrier 10% chance that if you would gain a Crab Barrier, you instead gain up to your maximum number of Crab Barriers |
![]() | Kaom's Spirit Titan Gauntlets +(50–70) to maximum Life +(20–30)% to Fire Resistance (0.3–0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
![]() | Hrimsorrow Goathide Gloves +(20–30) to Strength +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers |
![]() | Hrimburn Goathide Gloves +(20–30) to Strength Adds (5–7) to (13–15) Cold Damage to Spells and Attacks +(40–50) to Evasion Rating +(20–30)% to Cold Resistance 100% of Physical Damage Converted to Cold Damage Reflects 100 Cold Damage to Melee Attackers Your Cold Damage can Ignite (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Maligaro's Virtuosity Deerskin Gloves +(20–30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60–80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
![]() | Oskarm Nubuck Gloves Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark +(10–12)% chance to Suppress Spell Damage (30–40)% increased Global Accuracy Rating +(40–50) to maximum Life (-20–-10)% to Chaos Resistance 2% increased Attack Critical Strike Chance per 200 Accuracy Rating (50% of Damage from Suppressed Hits and Ailments they inflict is prevented) |
![]() | Great Old One's Tentacles Eelskin Gloves Adds (8–12) to (15–20) Physical Damage to Attacks +(50–70) to maximum Life (10–20)% chance to Impale Enemies on Hit with Attacks 50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Painseeker Shagreen Gloves Adds (16–19) to (25–29) Fire Damage Adds (16–19) to (25–29) Cold Damage Adds (6–10) to (33–38) Lightning Damage (60–120)% increased Evasion Rating Critical Strikes do not inherently inflict non-Damaging Ailments Inflict non-Damaging Ailments as though dealing (100–200)% more Damage (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Mercenary's Lot Slink Gloves +(80–120) to Evasion Rating (5–8)% increased Attack and Cast Speed Mark Skills have (10–15)% increased Cast Speed (30–50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
![]() | Sadima's Touch Wool Gloves Adds 4 to 8 Fire Damage to Attacks Adds 1 to 13 Lightning Damage to Attacks +18 to maximum Energy Shield (5–10)% increased Quantity of Items found |
![]() | Doedre's Tenure Velvet Gloves +(20–50) to Intelligence 100% increased Spell Damage (15–25)% reduced Cast Speed |
![]() | Doedre's Malevolence Velvet Gloves +(20–50) to Intelligence 100% increased Spell Damage Adds (48–56) to (73–84) Chaos Damage to Spells (15–25)% reduced Cast Speed +(64–96) to maximum Energy Shield Skills Supported by Unleash have (30–50)% increased Seal gain frequency |
![]() | Asenath's Gentle Touch Silk Gloves +(20–30) to Intelligence +(60–80) to maximum Life +(60–80) to maximum Mana Curse Enemies with Temporal Chains on Hit Non-Aura Curses you inflict are not removed from Dying Enemies Enemies near corpses affected by your Curses are Blinded Enemies Killed near corpses affected by your Curses explode, dealing 3% of their Life as Physical Damage (Temporal Chains is a Hex which reduces Action Speed by 15%, or 9% on Rare or Unique targets, and makes other effects on the target expire 40% slower. It has 50% less effect on Players and lasts 5 seconds) |
![]() | Vixen's Entrapment Embroidered Gloves Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50–90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse Curse Skills have (10–20)% increased Cast Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Allelopathy Satin Gloves Grants Level 22 Blight Skill (100–120)% increased Energy Shield 10% increased Area of Effect Blight has (20–30)% increased Hinder Duration You cannot be Hindered |
![]() | Demon Stitcher Satin Gloves (15–20)% increased Cast Speed +(100–120) to maximum Energy Shield +(100–120) to maximum Life Sacrifice (5–25)% of Life to gain that much Energy Shield when you Cast a Spell |
![]() | Replica Allelopathy Satin Gloves Grants Level 22 Wintertide Brand Skill (100–120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20–30)% increased Chill Effect |
![]() | Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Faster Casting +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana |
![]() | Replica Kalisa's Grace Samite Gloves Socketed Gems are Supported by Level 18 Unleash +(20–30) to Intelligence +(50–80) to maximum Energy Shield +(50–70) to maximum Life Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana |
![]() | Voidbringer Conjurer Gloves +1 to Level of Socketed Elemental Gems (125–150)% increased Critical Strike Chance for Spells (180–250)% increased Energy Shield Gain (15–20) Energy Shield per Enemy Killed Lose (40–80) Mana when you use a Skill |
![]() | Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Cold Resistance Minions have 10% reduced Movement Speed Minions have +40% to Cold Resistance Minions gain 20% of Physical Damage as Extra Cold Damage |
![]() | Replica Grip of the Council Arcanist Gloves +30 to Strength +(30–50) to maximum Life +(20–40)% to Fire Resistance Minions have 10% reduced maximum Life Minions have +40% to Fire Resistance Minions gain 20% of Physical Damage as Extra Fire Damage |
![]() | Flesh and Spirit Ironscale Gauntlets (6–9)% increased Attack Speed (80–120)% increased Armour and Evasion Regenerate (3–4) Life per second Recover 20% of Life on Rampage Kills grant an additional Vaal Soul if you have Rampaged Recently Rampage (Recently refers to the past 4 seconds) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Slitherpinch Bronzescale Gauntlets +(40–50) to Dexterity (5–10)% increased Attack Speed (60–100)% increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as Mana (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) |
![]() | Vaal Caress Bronzescale Gauntlets +5 to Level of Socketed Vaal Gems -5 to Level of Socketed Non-Vaal Gems (120–140)% increased Armour and Evasion +(50–70) to maximum Life +40% to Cold Resistance You gain Onslaught for 20 seconds on using a Vaal Skill (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Aurseize Steelscale Gauntlets (40–60)% increased Armour and Evasion (40–50)% increased Rarity of Items found +15% to all Elemental Resistances 5% reduced Movement Speed |
![]() | Tombfist Steelscale Gauntlets Has 1 Abyssal Socket (5–10)% increased Attack Speed [2 random Abyss Jewel-dependent modifiers] (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Tombfist Steelscale Gauntlets Has 2 Abyssal Sockets (5–10)% increased Attack Speed [2 random Abyss Jewel-dependent modifiers] (Only Abyss Jewels can be Socketed in Abyssal Sockets) |
![]() | Haemophilia Serpentscale Gauntlets +(20–30) to Strength 25% increased Damage over Time (25–40)% increased Attack Damage against Bleeding Enemies Attacks have 25% chance to cause Bleeding Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Wyrmsign Wyrmscale Gauntlets Socketed Gems are Supported by Level 5 Concentrated Effect (120–160)% increased Armour and Evasion +(50–70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage ends (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Tanu Ahi Wyrmscale Gauntlets (8–12)% increased Attack Speed (100–150)% increased Armour and Evasion (2–3)% of Physical Attack Damage Leeched as Life 10% chance to gain Adrenaline for 2 Seconds when Leech is removed by Filling Unreserved Life 10% chance to gain Onslaught for 4 Seconds when Leech is removed by Filling Unreserved Life (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) (Onslaught grants 20% increased Attack, Cast, and Movement Speed) |
![]() | Farrul's Pounce Hydrascale Gauntlets (100–140)% increased Armour and Evasion +(50–70) to maximum Life +(400–500) to Accuracy against Bleeding Enemies Attacks always inflict Bleeding while you have Cat's Stealth (40–50)% increased Damage with Hits and Ailments against Bleeding Enemies You have Crimson Dance while you have Cat's Stealth (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding) |
![]() | Breathstealer Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(30–50) to maximum Mana +(10–16)% to all Elemental Resistances (5–10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster (Blighted Spores last for 10 seconds and have a random Aura) |
![]() | Gravebind Hydrascale Gauntlets (100–150)% increased Armour and Evasion +(19–29)% to Chaos Resistance Gain (15–25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you instead |
![]() | Surgebinders Dragonscale Gauntlets (90–110)% increased Armour and Evasion (4–7)% increased Elemental Damage per Frenzy Charge (4–7)% increased Physical Damage per Endurance Charge (4–7)% increased Spell Damage per Power Charge 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit |
![]() | Shackles of the Wretched Chain Gloves Hexes applied by Socketed Curse Skills are Reflected back to you (40–60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4–6) Frenzy Charges to allies on Death |
![]() | Triad Grip Mesh Gloves (80–120)% increased Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green Socket Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket Minions convert 25% of Physical Damage to Chaos Damage per White Socket Minions have (5–10)% chance to Freeze, Shock and Ignite (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) |
![]() | Command of the Pit Riveted Gloves Has 2 Abyssal Sockets (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Only Abyss Jewels can be Socketed in Abyssal Sockets) (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Command of the Pit Riveted Gloves Has 1 Abyssal Socket (6–10)% increased Cast Speed (4–6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells (Only Abyss Jewels can be Socketed in Abyssal Sockets) (Arcane Surge grants 10% increased Cast Speed and 30% increased Mana Regeneration rate, for 4 seconds) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Cold Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Cold Resistance Your Cold Damage can Poison 50% less Poison Duration Cold Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (16–20) to (25–30) Fire Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Fire Resistance Your Fire Damage can Poison 50% less Poison Duration Fire Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Volkuur's Guidance Zealot Gloves Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks +(60–70) to maximum Life +(30–40)% to Lightning Resistance Your Lightning Damage can Poison 50% less Poison Duration Lightning Skills have 20% chance to Poison on Hit (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Replica Volkuur's Guidance Zealot Gloves Adds (17–23) to (29–31) Chaos Damage +(50–70) to maximum Life +(29–41)% to Chaos Resistance Your Chaos Damage can Ignite Chaos Skills have 20% chance to Ignite 50% less Ignite Duration |
![]() | Hand of the Fervent Zealot Gloves (70–130)% increased Armour and Energy Shield +(50–70) to maximum Life Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second Hits Overwhelm (10–15)% of Physical Damage Reduction while you have Sacrificial Zeal (Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds) (Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative) |
![]() | Southbound Soldier Gloves Adds (60–72) to (88–100) Cold Damage to Attacks (12–16)% increased maximum Life +(40–50)% to Cold Resistance 100% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies |
![]() | Saqawal's Winds Soldier Gloves (140–180)% increased Armour and Energy Shield +(30–60) to maximum Life +(20–25)% to Cold and Lightning Resistances (-2–2) seconds to Avian's Might Duration Adds (20–25) to (37–40) Cold Damage while you have Avian's Might Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might |
![]() | Null and Void Legion Gloves +(20–30) to Strength (150–180)% increased Armour and Energy Shield +(50–70) to maximum Life (20–40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage Rampage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Offering to the Serpent Legion Gloves [One to three random synthesis implicit modifiers]+(15–25) to all Attributes (150–200)% increased Armour and Energy Shield 50% reduced Maximum Recovery per Life Leech (6–10)% increased Attack and Cast Speed (15–25)% increased Damage while Leeching Life Leech effects are not removed when Unreserved Life is Filled (Attributes are Strength, Dexterity, and Intelligence) |
![]() | Repentance Crusader Gloves 500% increased Attribute Requirements (6–12)% increased Strength (400–500)% increased Armour and Energy Shield Iron Will (Attributes are Strength, Dexterity, and Intelligence) (Strength's Damage bonus applies to all Spell Damage as well) |
![]() | Shaper's Touch Crusader Gloves (80–120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
![]() | Hands of the High Templar Crusader Gloves Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150–200)% increased Armour and Energy Shield (7–12)% increased maximum Life +(20–30)% to Fire and Lightning Resistances (Loses all but 1 Implicit Modifier if this Modifier is lost) |
![]() | Ondar's Clasp Wrapped Mitts 30% increased Attack Speed when on Full Life Adds (1–4) to (30–50) Lightning Damage to Attacks +(100–200) to Accuracy Rating 20% increased Movement Speed when on Low Life (You are on Low Life if you have 50% of your Maximum Life or less) |
![]() | Facebreaker Strapped Mitts +30% to Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600–800)% more Physical Damage with Unarmed Melee Attacks Extra gore (The Stun Threshold determines how much Damage can Stun something) (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item) |
![]() | Shadows and Dust Clasped Mitts (20–30)% increased Global Critical Strike Chance +(20–30)% to Global Critical Strike Multiplier (100–130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage Rampage (Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Enemies standing in Smoke Clouds are Blinded) (Unholy Might grants 30% of Physical Damage as extra Chaos Damage) (You gain Rampage bonuses for Killing multiple Enemies in quick succession) |
![]() | Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses |
![]() | Slavedriver's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Skills used by Traps have (10–20)% increased Area of Effect Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy Skills which throw Traps Cost Life instead of Mana |
![]() | Architect's Hand Ambush Mitts +(30–40) to Dexterity (200–250)% increased Evasion and Energy Shield (20–30)% reduced Trap Throwing Speed Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed (4–6)% chance to throw up to 4 additional Traps |
![]() | Abhorrent Interrogation Ambush Mitts (100–150)% increased Evasion and Energy Shield (5–7)% increased Attack and Cast Speed (20–25)% chance to inflict Withered for 2 seconds on Hit Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them Your Hits cannot Penetrate or ignore Elemental Resistances (Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times) |
![]() | Stormseeker Ambush Mitts +(40–60) to maximum Energy Shield +(40–60) to maximum Mana (60–100)% increased Effect of Chills you inflict while Leeching Mana (60–100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy Shield |
![]() | The Embalmer Carnal Mitts Socketed Gems are Supported by Level 20 Vile Toxins Adds (13–17) to (23–29) Chaos Damage +(50–70) to maximum Life +(17–29)% to Chaos Resistance (20–25)% increased Poison Duration |
![]() | Fenumus' Weave Carnal Mitts Grants Level 20 Aspect of the Spider Skill (120–170)% increased Evasion and Energy Shield +(40–50) to maximum Life (6–9)% increased Attack and Cast Speed (40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) |
![]() | Algor Mortis Carnal Mitts +(50–70) to maximum Energy Shield +(15–20)% to Cold and Lightning Resistances (20–30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25–35)% increased Lightning Damage (15–20)% increased Effect of Non-Damaging Ailments (Chilled Ground, Creeping Frost, Frost Shield, and Vortices are Chilling Areas) (Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Soul Ascension Carnal Mitts (120–150)% increased Evasion and Energy Shield +(17–29)% to Chaos Resistance Eat a Soul when you Hit a Unique Enemy, no more than once every second Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence Maximum 50 Eaten Souls lose soul eater stack every x seconds while no unique in your presence [3] |
![]() | Snakebite Assassin's Mitts (150–180)% increased Evasion Rating +(60–70) to maximum Life 2% increased Attack Speed per Frenzy Charge 6% increased Accuracy Rating per Frenzy Charge 10% reduced Frenzy Charge Duration per Frenzy Charge Attacks have 60% chance to Poison while at maximum Frenzy Charges +5% to Damage over Time Multiplier for Poison per Frenzy Charge (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) |
![]() | Blasphemer's Grasp Assassin's Mitts +(40–50) to Dexterity (150–200)% increased Evasion and Energy Shield +(50–60) to maximum Life +6 to Maximum Life per Elder Item Equipped +4% to Damage over Time Multiplier for Ailments per Elder Item Equipped 8% increased Effect of Non-Damaging Ailments per Elder Item Equipped Remove an Ailment when you use a Flask if all Equipped Items are Elder Items (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Storm's Gift Assassin's Mitts [One to three random synthesis implicit modifiers](20–30)% increased Damage over Time (250–300)% increased Evasion and Energy Shield +(20–30)% to Lightning Resistance Enemies you kill are Shocked Shocks you inflict spread to other Enemies within a Radius of 15 (Shock increases Damage taken by 15%, for 2 seconds) |
![]() | Entropic Devastation Assassin's Mitts Grants Call of Steel (100–150)% increased Evasion and Energy Shield (30–50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
![]() | Thunderfist Murder Mitts Socketed Gems are Supported by Level 30 Added Lightning Damage 10% increased Attack Speed (150–200)% increased Evasion and Energy Shield 100% increased Effect of Lightning Ailments (Lightning Ailments are Shocked and Sapped) |
![]() | Malachai's Mark Murder Mitts (80–100)% increased Evasion and Energy Shield +(60–80) to maximum Life Gain (15–25) Life per Enemy Killed Gain (15–25) Energy Shield per Enemy Killed Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence (Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill) (Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill) (Malachai's Power gives 20% chance to grant a Power Charge on Kill) |
![]() | Machina Mitts Murder Mitts (200–250)% increased Evasion and Energy Shield 1% of Damage dealt by your Mines is Leeched to you as Life (20–30)% reduced Recovery rate of Life and Energy Shield 5% increased Recovery rate of Life and Energy Shield per Power Charge Lose a Power Charge each second if you have not Detonated Mines Recently (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Recently refers to the past 4 seconds) |
![]() | Demigod's Touch Golden Bracers +(20–30) to maximum Life(10–16)% increased Attack Speed (6–10)% increased Cast Speed |
![]() | Ceaseless Feast Spiked Gloves (16–20)% increased Melee DamageAdds (2–3) to (22–26) Physical Damage to Attacks (100–150)% increased Armour (20–30)% chance to inflict Corrosion on Hit with Attacks (20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour (20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating (-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion) |
![]() | Black Zenith Fingerless Silk Gloves (12–16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140–180)% increased Energy Shield |
![]() | Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
![]() | Medved's Challenge Runic Gauntlets 800% increased Attribute Requirements (30–50)% increased Ward +(15–25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently (Attributes are Strength, Dexterity, and Intelligence) (Recently refers to the past 4 seconds) |
Gloves Synthesis Implicit Corrupted /1 ⍟
Item Classes | Mods |
---|---|
Gloves |
Gloves Synthesis Implicit
5480resource life+# to maximum Life
2150resource life#% increased maximum Life
76600resource lifeRegenerate # Life per second
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% chance to Impale Enemies on Hit with Attacks
+# to Accuracy Rating
#% increased Damage while Leeching
#% increased Brand Attachment range
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
+#% to Quality of Socketed AoE Gems
+#% to Quality of Socketed Projectile Gems
#% increased Attack and Cast Speed if Corrupted
#% to Fire Resistance
+#% to Fire Resistance
#% to Cold Resistance
+#% to Cold Resistance
#% to Lightning Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% chance to Impale Enemies on Hit with Attacks
+# to Accuracy Rating
#% increased Damage while Leeching
#% increased Brand Attachment range
+#% to Quality of Socketed Melee Gems
+#% to Quality of Socketed Strength Gems
+#% to Quality of Socketed Dexterity Gems
+#% to Quality of Socketed Intelligence Gems
+#% to Quality of Socketed AoE Gems
+#% to Quality of Socketed Projectile Gems
#% increased Attack and Cast Speed if Corrupted
28480resource life physical attack#% of Physical Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% increased Global Physical Damage
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% increased Global Physical Damage
49700resource life#% increased Maximum total Life Recovery per second from Leech
#% increased Maximum total Mana Recovery per second from Leech
#% to maximum Fire Resistance
#% to maximum Cold Resistance
#% to maximum Lightning Resistance
#% to maximum Chaos Resistance
#% increased Damage with Bleeding
#% increased Bleeding Duration
+# to Armour
+# to Evasion Rating
+# to maximum Energy Shield
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
#% increased Maximum total Mana Recovery per second from Leech
#% to maximum Fire Resistance
#% to maximum Cold Resistance
#% to maximum Lightning Resistance
#% to maximum Chaos Resistance
#% increased Damage with Bleeding
#% increased Bleeding Duration
+# to Armour
+# to Evasion Rating
+# to maximum Energy Shield
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
#% increased Damage with Hits and Ailments against Abyssal Monsters
#% increased Effect of Socketed Abyss Jewels
184650resource lifeGain # Life per Enemy Killed
Recover #% of Life on Kill
+# to maximum Mana
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% chance to Avoid being Stunned
#% reduced Elemental Ailment Duration on you
#% increased Damage with Poison
#% increased Poison Duration
#% of Physical Damage Converted to Fire Damage
#% of Physical Damage Converted to Cold Damage
#% of Physical Damage Converted to Lightning Damage
#% increased Chaos Damage
#% increased Elemental Damage
+# to Strength
#% increased Strength
+# to Dexterity
+# to Intelligence
#% increased Intelligence
+# to all Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
Curse Enemies with Flammability on Hit
Curse Enemies with Frostbite on Hit
Curse Enemies with Conductivity on Hit
Curse Enemies with Vulnerability on Hit
#% increased Damage during any Flask Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
Minions have #% increased maximum Life
#% increased Attack and Cast Speed
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
#% increased Vaal Skill Critical Strike Chance
Recover #% of Life on Kill
+# to maximum Mana
#% increased maximum Mana
Gain # Mana per Enemy Killed
Recover #% of Mana on Kill
#% chance to Avoid being Stunned
#% reduced Elemental Ailment Duration on you
#% increased Damage with Poison
#% increased Poison Duration
#% of Physical Damage Converted to Fire Damage
#% of Physical Damage Converted to Cold Damage
#% of Physical Damage Converted to Lightning Damage
#% increased Chaos Damage
#% increased Elemental Damage
+# to Strength
#% increased Strength
+# to Dexterity
+# to Intelligence
#% increased Intelligence
+# to all Attributes
#% increased Armour
#% increased Evasion Rating
#% chance to Avoid Elemental Ailments
#% increased Energy Shield
Curse Enemies with Flammability on Hit
Curse Enemies with Frostbite on Hit
Curse Enemies with Conductivity on Hit
Curse Enemies with Vulnerability on Hit
#% increased Damage during any Flask Effect
#% increased Damage with Vaal Skills
Minions deal #% increased Damage
Minions have #% increased maximum Life
#% increased Attack and Cast Speed
# to Level of Socketed Strength Gems
# to Level of Socketed Dexterity Gems
# to Level of Socketed Intelligence Gems
#% increased Vaal Skill Critical Strike Chance
20480resource life attackGain # Life per Enemy Hit with Attacks
#% of Physical Attack Damage Leeched as Mana
#% increased Global Accuracy Rating
#% chance to Suppress Spell Damage
#% of Physical Attack Damage Leeched as Mana
#% increased Global Accuracy Rating
#% chance to Suppress Spell Damage
73600resource mana attackGain # Mana per Enemy Hit with Attacks
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% Chance to Block Attack Damage
Vitality has #% increased Mana Reservation Efficiency
Determination has #% increased Mana Reservation Efficiency
Grace has #% increased Mana Reservation Efficiency
Discipline has #% increased Mana Reservation Efficiency
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% chance to gain a Frenzy Charge on Kill
# to Maximum Frenzy Charges
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% Chance to Block Attack Damage
Vitality has #% increased Mana Reservation Efficiency
Determination has #% increased Mana Reservation Efficiency
Grace has #% increased Mana Reservation Efficiency
Discipline has #% increased Mana Reservation Efficiency
Purity of Fire has #% increased Mana Reservation Efficiency
Purity of Ice has #% increased Mana Reservation Efficiency
Purity of Lightning has #% increased Mana Reservation Efficiency
#% chance to gain a Frenzy Charge on Kill
# to Maximum Frenzy Charges
9480damage#% increased Damage over Time
#% Chance to Block Spell Damage
Minions Regenerate #% of Life per second
#% Chance to Block Spell Damage
Minions Regenerate #% of Life per second
6650#% increased Rarity of Items found
#% increased Quantity of Items found
#% increased Quantity of Items found
070Total
Gloves Crafting Bench /188 ⍟
Mod | Require | Unlock |
---|---|---|
Two Sockets | 1x ![]() | The Grand Arena |
Three Sockets | 3x ![]() | The Grand Arena |
Four Sockets | 10x ![]() | The Grand Arena |
Five Sockets | 70x ![]() | Arachnid Tomb Map |
Six Sockets | 350x ![]() | Beach Map |
Two Linked Sockets | 1x ![]() | Kaom's Stronghold |
Three Linked Sockets | 3x ![]() | Kaom's Stronghold |
Four Linked Sockets | 5x ![]() | Kaom's Stronghold |
Five Linked Sockets | 150x ![]() | Jungle Valley Map |
Six Linked Sockets | 1500x ![]() | Dig Map |
At Least One Red Socket | 4x ![]() | The Mines Level 1 |
At Least Two Red Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Red Sockets | 120x ![]() | The Mines Level 1 |
At Least One Green Socket | 4x ![]() | The Mines Level 1 |
At Least Two Green Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Green Sockets | 120x ![]() | The Mines Level 1 |
At Least One Blue Socket | 4x ![]() | The Mines Level 1 |
At Least Two Blue Sockets | 25x ![]() | The Mines Level 1 |
At Least Three Blue Sockets | 120x ![]() | The Mines Level 1 |
At Least One Red and One Green Socket | 15x ![]() | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x ![]() | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x ![]() | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x ![]() | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x ![]() | The Mines Level 1 |
+(15–25) to maximum Life | 1x ![]() | Default |
+(16–20)% to Fire Resistance | 1x ![]() | Default |
+(16–20)% to Cold Resistance | 1x ![]() | Default |
+(16–20)% to Lightning Resistance | 1x ![]() | Default |
+(15–20) to Strength | 1x ![]() | Default |
+(15–20) to Dexterity | 1x ![]() | Default |
+(15–20) to Intelligence | 1x ![]() | Default |
Remove Crafted Mods | 1x ![]() | Default |
+(21–28)% to Fire Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x ![]() | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x ![]() | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x ![]() | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | Merciless Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | The Western Forest |
+(26–30) to Strength | 2x ![]() | Residence Map |
+(21–25) to Dexterity | 2x ![]() | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | Residence Map |
+(21–25) to Intelligence | 2x ![]() | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | Residence Map |
+(6–9) to all Attributes | 3x ![]() | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | Labyrinth Trial in The Tunnel |
+(26–40) to maximum Life | 6x ![]() | The Beacon |
+(41–55) to maximum Life | 2x ![]() | The Feeding Trough |
+(56–70) to maximum Life | 4x ![]() | Shrine Map |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Atoll Map |
+(25–34) to maximum Mana | 3x ![]() | Default |
+(35–44) to maximum Mana | 6x ![]() | The Beacon |
+(45–54) to maximum Mana | 2x ![]() | The Feeding Trough |
(7–12)% increased Attack Speed | 2x ![]() | The Dried Lake |
+(91–120) to Accuracy Rating | 4x ![]() | The Reliquary |
+(121–150) to Accuracy Rating | 2x ![]() | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x ![]() | Courtyard Map |
(26–35)% increased Armour | 4x ![]() | The Crematorium |
(41–50)% increased Armour | 1x ![]() | The Karui Fortress |
(56–74)% increased Armour | 2x ![]() | Arcade Map |
+(50–75) to Armour | 4x ![]() | The Crematorium |
(26–35)% increased Evasion Rating | 4x ![]() | The Crematorium |
(41–50)% increased Evasion Rating | 1x ![]() | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x ![]() | Arcade Map |
+(50–75) to Evasion Rating | 4x ![]() | The Crematorium |
(26–35)% increased Energy Shield | 4x ![]() | The Crematorium |
(41–50)% increased Energy Shield | 1x ![]() | The Karui Fortress |
(56–74)% increased Energy Shield | 2x ![]() | Arcade Map |
+(17–22) to maximum Energy Shield | 4x ![]() | The Crematorium |
(26–35)% increased Armour and Evasion | 4x ![]() | The Crematorium |
(41–50)% increased Armour and Evasion | 1x ![]() | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x ![]() | Arcade Map |
(26–35)% increased Armour and Energy Shield | 4x ![]() | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x ![]() | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x ![]() | Arcade Map |
(26–35)% increased Evasion and Energy Shield | 4x ![]() | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x ![]() | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x ![]() | Arcade Map |
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x ![]() | The Solaris Temple Level 2 |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x ![]() | The Crystal Veins |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | The Lunaris Temple Level 2 |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x ![]() | The Sewers |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x ![]() | The Temple of Decay Level 2 |
(15–20)% chance to Avoid being Stunned | 1x ![]() | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x ![]() | Plaza Map |
(24–30)% reduced Effect of Chill and Shock on you | 1x ![]() | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x ![]() | Plaza Map |
(5–6)% increased Life Regeneration rate | 2x ![]() | Stagnation Map |
(7–8)% increased Life Regeneration rate | 4x ![]() | Underground Sea Map |
+(3–4)% chance to Suppress Spell Damage | 2x ![]() | Stagnation Map |
+(5–6)% chance to Suppress Spell Damage | 4x ![]() | Underground Sea Map |
(9–11)% increased Energy Shield Recharge Rate | 2x ![]() | Stagnation Map |
(12–14)% increased Energy Shield Recharge Rate | 4x ![]() | Underground Sea Map |
Minions deal (10–20)% increased Damage | 3x ![]() | The Lunaris Temple Level 2 |
Remove Enchantments | 3x ![]() | Default |
(12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Armour +(8–9) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour +(10–11) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour +(12–14) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Energy Shield +(8–9) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Energy Shield +(10–11) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Energy Shield +(12–14) to maximum Life | 2x ![]() | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Betrayal Unveil |
+(10–15) to Strength and Dexterity | 6x ![]() | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x ![]() | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x ![]() | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x ![]() | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x ![]() | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x ![]() | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x ![]() | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x ![]() | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x ![]() | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Fire Damage | 4x ![]() | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Cold Damage | 4x ![]() | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Lightning Damage | 4x ![]() | Betrayal Unveil |
You have Onslaught during Soul Gain Prevention | 3x ![]() | Betrayal Unveil |
(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x ![]() | Betrayal Unveil |
(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x ![]() | Betrayal Unveil |
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x ![]() | Betrayal Unveil |
+1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x ![]() | Betrayal Unveil |
+1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x ![]() | Betrayal Unveil |
+1 to Level of Socketed Melee Gems +2 to Melee Strike Range | 4x ![]() | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x ![]() | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x ![]() | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Betrayal Unveil |
+(28–33) to maximum Life Regenerate 2 Mana per second | 6x ![]() | Betrayal Unveil |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x ![]() | Betrayal Unveil |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x ![]() | Betrayal Unveil |
Regenerate 15 Life per second +(28–33) to maximum Mana | 6x ![]() | Betrayal Unveil |
Regenerate 20 Life per second +(34–40) to maximum Mana | 2x ![]() | Betrayal Unveil |
Regenerate 25 Life per second +(41–45) to maximum Mana | 4x ![]() | Betrayal Unveil |
8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Betrayal Unveil |
(9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x ![]() | Betrayal Unveil |
(11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Betrayal Unveil |
(22–25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x ![]() | Betrayal Unveil |
(26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x ![]() | Betrayal Unveil |
(31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x ![]() | Betrayal Unveil |
Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x ![]() | Betrayal Unveil |
(31–36)% increased Damage while Leeching | 3x ![]() | Betrayal Unveil, Vorici |
(37–43)% increased Damage while Leeching | 1x ![]() | Betrayal Unveil, Vorici |
(19–23)% increased Damage during any Flask Effect | 2x ![]() | Betrayal Unveil, Guff |
(24–28)% increased Damage during any Flask Effect | 4x ![]() | Betrayal Unveil, Guff |
+(9–10)% to Fire and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x ![]() | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | Betrayal Unveil |
(11–13)% increased Brand Attachment range | 6x ![]() | Betrayal Unveil |
(14–16)% increased Brand Attachment range | 3x ![]() | Betrayal Unveil |
(17–20)% increased Brand Attachment range | 4x ![]() | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x ![]() | The Coward's Trial |
Suffixes Cannot Be Changed | 2x ![]() | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x ![]() | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x ![]() | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x ![]() | Whakawairua Tuahu |
Labyrinth Enchantment Gloves /60 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Labyrinth | Enchantment Word of Blades | Trigger Word of Blades on Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Blades | Trigger Edict of Blades on Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Blades | Trigger Decree of Blades on Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Blades | Trigger Commandment of Blades on Hit | 100 |
The Labyrinth | Enchantment Word of Flames | Trigger Word of Flames on Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Flames | Trigger Edict of Flames on Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Flames | Trigger Decree of Flames on Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Flames | Trigger Commandment of Flames on Hit | 100 |
The Labyrinth | Enchantment Word of Frost | Trigger Word of Frost on Kill | 100 |
The Cruel Labyrinth | Enchantment Edict of Frost | Trigger Edict of Frost on Kill | 100 |
The Merciless Labyrinth | Enchantment Decree of Frost | Trigger Decree of Frost on Kill | 100 |
The Eternal Labyrinth | Enchantment Commandment of Frost | Trigger Commandment of Frost on Kill | 100 |
The Labyrinth | Enchantment Word of the Grave | Trigger Word of the Grave when your Skills or Minions Kill | 100 |
The Cruel Labyrinth | Enchantment Edict of the Grave | Trigger Edict of the Grave when your Skills or Minions Kill | 100 |
The Merciless Labyrinth | Enchantment Decree of the Grave | Trigger Decree of the Grave when your Skills or Minions Kill | 100 |
The Eternal Labyrinth | Enchantment Commandment of the Grave | Trigger Commandment of the Grave when your Skills or Minions Kill | 100 |
The Labyrinth | Enchantment Word of Reflection | Trigger Word of Reflection when Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Reflection | Trigger Edict of Reflection when Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Reflection | Trigger Decree of Reflection when Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Reflection | Trigger Commandment of Reflection when Hit | 100 |
The Labyrinth | Enchantment Word of Force | Trigger Word of Force on Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Force | Trigger Edict of Force on Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Force | Trigger Decree of Force on Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Force | Trigger Commandment of Force on Hit | 100 |
The Labyrinth | Enchantment Word of Light | Trigger Word of Light when you take a Critical Strike | 100 |
The Cruel Labyrinth | Enchantment Edict of Light | Trigger Edict of Light when you take a Critical Strike | 100 |
The Merciless Labyrinth | Enchantment Decree of Light | Trigger Decree of Light when you take a Critical Strike | 100 |
The Eternal Labyrinth | Enchantment Commandment of Light | Trigger Commandment of Light when you take a Critical Strike | 100 |
The Labyrinth | Enchantment Word of Thunder | Trigger Word of Thunder on Kill | 100 |
The Cruel Labyrinth | Enchantment Edict of Thunder | Trigger Edict of Thunder on Kill | 100 |
The Merciless Labyrinth | Enchantment Decree of Thunder | Trigger Decree of Thunder on Kill | 100 |
The Eternal Labyrinth | Enchantment Commandment of Thunder | Trigger Commandment of Thunder on Kill | 100 |
The Labyrinth | Enchantment Word of War | Trigger Word of War on Kill | 100 |
The Cruel Labyrinth | Enchantment Edict of War | Trigger Edict of War on Kill | 100 |
The Merciless Labyrinth | Enchantment Decree of War | Trigger Decree of War on Kill | 100 |
The Eternal Labyrinth | Enchantment Commandment of War | Trigger Commandment of War on Kill | 100 |
The Labyrinth | Enchantment Word of Inferno | Trigger Word of Inferno on Kill | 100 |
The Cruel Labyrinth | Enchantment Edict of Inferno | Trigger Edict of Inferno on Kill | 100 |
The Merciless Labyrinth | Enchantment Decree of Inferno | Trigger Decree of Inferno on Kill | 100 |
The Eternal Labyrinth | Enchantment Commandment of Inferno | Trigger Commandment of Inferno on Kill | 100 |
The Labyrinth | Enchantment Word of Winter | Trigger Word of Winter when Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Winter | Trigger Edict of Winter when Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Winter | Trigger Decree of Winter when Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Winter | Trigger Commandment of Winter when Hit | 100 |
The Labyrinth | Enchantment Word of the Tempest | Trigger Word of the Tempest on Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of the Tempest | Trigger Edict of the Tempest on Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of the Tempest | Trigger Decree of the Tempest on Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of the Tempest | Trigger Commandment of the Tempest on Hit | 100 |
The Labyrinth | Enchantment Word of Fury | Trigger Word of Fury on Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Fury | Trigger Edict of Fury on Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Fury | Trigger Decree of Fury on Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Fury | Trigger Commandment of Fury on Hit | 100 |
The Labyrinth | Enchantment Word of Spite | Trigger Word of Spite when Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Spite | Trigger Edict of Spite when Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Spite | Trigger Decree of Spite when Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Spite | Trigger Commandment of Spite when Hit | 100 |
The Labyrinth | Enchantment Word of Ire | Trigger Word of Ire when Hit | 100 |
The Cruel Labyrinth | Enchantment Edict of Ire | Trigger Edict of Ire when Hit | 100 |
The Merciless Labyrinth | Enchantment Decree of Ire | Trigger Decree of Ire when Hit | 100 |
The Eternal Labyrinth | Enchantment Commandment of Ire | Trigger Commandment of Ire when Hit | 100 |
Gloves Item /68 ⍟
Icon | Name |
---|---|
![]() | Iron Gauntlets Armour: 6–9 Requires 6 Str |
![]() | Plated Gauntlets Armour: 39–50 Requires Level 11, 20 Str |
![]() | Bronze Gauntlets Armour: 77–96 Requires Level 23, 36 Str |
![]() | Steel Gauntlets Armour: 116–127 Requires Level 35, 52 Str |
![]() | Antique Gauntlets Armour: 129–154 Requires Level 39, 58 Str |
![]() | Ancient Gauntlets Armour: 154–173 Requires Level 47, 68 Str |
![]() | Goliath Gauntlets Armour: 174–200 Requires Level 53, 77 Str |
![]() | Vaal Gauntlets Armour: 232–266 Requires Level 63, 100 Str |
![]() | Titan Gauntlets Armour: 242–278 Requires Level 69, 98 Str |
![]() | Taxing Gauntlets Armour: 35–41 Requires Level 10, 18 Str Exerted Attacks deal (25–30)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Gruelling Gauntlets Armour: 132–152 Requires Level 40, 59 Str Exerted Attacks deal (30–40)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Debilitation Gauntlets Armour: 236–271 Requires Level 70, 101 Str Exerted Attacks deal (40–50)% increased Damage Warcry Skills have +2 seconds to Cooldown |
![]() | Rawhide Gloves Evasion Rating: 13–18 Requires Level 3, 9 Dex |
![]() | Goathide Gloves Evasion Rating: 32–42 Requires Level 9, 17 Dex |
![]() | Deerskin Gloves Evasion Rating: 71–88 Requires Level 21, 33 Dex |
![]() | Nubuck Gloves Evasion Rating: 109–122 Requires Level 33, 50 Dex |
![]() | Eelskin Gloves Evasion Rating: 125–148 Requires Level 38, 56 Dex |
![]() | Sharkskin Gloves Evasion Rating: 148–163 Requires Level 45, 66 Dex |
![]() | Shagreen Gloves Evasion Rating: 177–212 Requires Level 54, 78 Dex |
![]() | Stealth Gloves Evasion Rating: 231–265 Requires Level 62, 97 Dex |
![]() | Slink Gloves Evasion Rating: 242–278 Requires Level 70, 95 Dex |
![]() | Gauche Gloves Evasion Rating: 35–41 Requires Level 10, 18 Dex 25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Southswing Gloves Evasion Rating: 132–152 Requires Level 40, 59 Dex 25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Sinistral Gloves Evasion Rating: 236–271 Requires Level 70, 101 Dex 25% reduced Attack Damage with Main Hand (40–50)% increased Attack Damage with Off Hand |
![]() | Wool Gloves Energy Shield: 5–7 Requires Level 3, 9 Int |
![]() | Velvet Gloves Energy Shield: 10–13 Requires Level 12, 21 Int |
![]() | Silk Gloves Energy Shield: 18–23 Requires Level 25, 39 Int |
![]() | Embroidered Gloves Energy Shield: 25–28 Requires Level 36, 54 Int |
![]() | Satin Gloves Energy Shield: 28–33 Requires Level 41, 60 Int |
![]() | Samite Gloves Energy Shield: 32–37 Requires Level 47, 68 Int |
![]() | Conjurer Gloves Energy Shield: 37–44 Requires Level 55, 79 Int |
![]() | Arcanist Gloves Energy Shield: 45–52 Requires Level 60, 95 Int |
![]() | Sorcerer Gloves Energy Shield: 49–57 Requires Level 69, 97 Int |
![]() | Leyline Gloves Energy Shield: 9–10 Requires Level 10, 18 Int 30% reduced maximum Mana (25–30)% chance when you pay a Skill's Cost to gain that much Mana |
![]() | Aetherwind Gloves Energy Shield: 28–32 Requires Level 40, 59 Int 30% reduced maximum Mana (25–30)% chance when you pay a Skill's Cost to gain that much Mana |
![]() | Nexus Gloves Energy Shield: 47–54 Requires Level 70, 101 Int 30% reduced maximum Mana (25–30)% chance when you pay a Skill's Cost to gain that much Mana |
![]() | Fishscale Gauntlets Armour: 9–12 Evasion Rating: 9–12 Requires Level 4, 5 Str, 5 Dex |
![]() | Ironscale Gauntlets Armour: 28–37 Evasion Rating: 28–37 Requires Level 15, 14 Str, 14 Dex |
![]() | Bronzescale Gauntlets Armour: 50–62 Evasion Rating: 50–62 Requires Level 27, 22 Str, 22 Dex |
![]() | Steelscale Gauntlets Armour: 65–75 Evasion Rating: 65–75 Requires Level 36, 29 Str, 29 Dex |
![]() | Serpentscale Gauntlets Armour: 78–87 Evasion Rating: 78–87 Requires Level 43, 34 Str, 34 Dex |
![]() | Wyrmscale Gauntlets Armour: 88–104 Evasion Rating: 88–104 Requires Level 49, 38 Str, 38 Dex |
![]() | Hydrascale Gauntlets Armour: 106–122 Evasion Rating: 106–122 Requires Level 59, 45 Str, 45 Dex |
![]() | Dragonscale Gauntlets Armour: 121–139 Evasion Rating: 121–139 Requires Level 67, 51 Str, 51 Dex |
![]() | Chain Gloves Armour: 14–20 Energy Shield: 4–6 Requires Level 7, 8 Str, 8 Int |
![]() | Ringmail Gloves Armour: 35–46 Energy Shield: 8–10 Requires Level 19, 16 Str, 16 Int |
![]() | Mesh Gloves Armour: 58–67 Energy Shield: 12–14 Requires Level 32, 26 Str, 26 Int |
![]() | Riveted Gloves Armour: 67–77 Energy Shield: 14–16 Requires Level 37, 29 Str, 29 Int |
![]() | Zealot Gloves Armour: 78–92 Energy Shield: 16–19 Requires Level 43, 34 Str, 34 Int |
![]() | Soldier Gloves Armour: 92–103 Energy Shield: 19–21 Requires Level 51, 40 Str, 40 Int |
![]() | Legion Gloves Armour: 103–121 Energy Shield: 21–25 Requires Level 57, 44 Str, 44 Int |
![]() | Crusader Gloves Armour: 121–139 Energy Shield: 25–28 Requires Level 66, 51 Str, 51 Int |
![]() | Wrapped Mitts Evasion Rating: 11–15 Energy Shield: 3–5 Requires Level 5, 6 Dex, 6 Int |
![]() | Strapped Mitts Evasion Rating: 30–39 Energy Shield: 7–9 Requires Level 16, 14 Dex, 14 Int |
![]() | Clasped Mitts Evasion Rating: 57–65 Energy Shield: 12–14 Requires Level 31, 25 Dex, 25 Int |
![]() | Trapper Mitts Evasion Rating: 65–77 Energy Shield: 14–16 Requires Level 36, 29 Dex, 29 Int |
![]() | Ambush Mitts Evasion Rating: 81–91 Energy Shield: 17–19 Requires Level 45, 35 Dex, 35 Int |
![]() | Carnal Mitts Evasion Rating: 90–101 Energy Shield: 19–21 Requires Level 50, 39 Dex, 39 Int |
![]() | Assassin's Mitts Evasion Rating: 104–123 Energy Shield: 21–25 Requires Level 58, 45 Dex, 45 Int |
![]() | Murder Mitts Evasion Rating: 121–139 Energy Shield: 25–28 Requires Level 67, 51 Dex, 51 Int |
![]() | Golden Bracers Requires Level 12 +(20–30) to maximum Life |
![]() | Spiked Gloves Armour: 220–253 Requires Level 70, 95 Str (16–20)% increased Melee Damage |
![]() | Gripped Gloves Evasion Rating: 220–253 Requires Level 70, 95 Dex (14–18)% increased Projectile Attack Damage |
![]() | Fingerless Silk Gloves Energy Shield: 45–52 Requires Level 70, 95 Int (12–16)% increased Spell Damage |
![]() | Apothecary's Gloves Armour: 108–124 Energy Shield: 29–33 Requires Level 70, 46 Str, 59 Int (14–18)% increased Damage over Time |
![]() | Runic Gloves Ward: 24–28 Requires Level 24, 16 Str, 16 Dex, 16 Int |
![]() | Runic Gages Ward: 62–71 Requires Level 48, 31 Str, 31 Dex, 31 Int |
![]() | Runic Gauntlets Ward: 102–117 Requires Level 69, 38 Str, 38 Dex, 38 Int |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.