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Gloves Unique /69 ⍟

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Lochtonial Caress Iron Gauntlets
(10–15)% reduced maximum Mana
(10–15)% increased Cast Speed
(10–15)% increased Attack Speed
+(20–30) to maximum Life
10% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
(Share Endurance, Frenzy and Power Charges with nearby party members)
Giantsbane Bronze Gauntlets
Requires Level: 23
Adds (3–6) to (10–12) Physical Damage to Attacks
+(30–40) to Strength
(80–100)% increased Armour
Iron Grip
(Strength's Damage bonus also applies to Projectile Attacks)
Meginord's Vise Steel Gauntlets
Requires Level: 35
+100 to Strength
10% increased Global Physical Damage
(40–60)% increased Armour
Regenerate 2% of Life per second with at least 400 Strength

Use Fall of the Tower Upgrade Meginord's Vigour
Meginord's Vigour Steel Gauntlets
Requires Level: 35

「Unrevealed」Limited Drop
Meginord's Vise Use Fall of the Tower Upgrade
Winds of Change Ancient Gauntlets
Requires Level: 47
+(30–60) to maximum Life
30% increased Projectile Speed
(5–10)% reduced Movement Speed
10% chance to Knock Enemies Back on hit
(Knockback pushes Enemies away when Hit)
(30–50)% increased Projectile Damage

「Labyrinth」Limited Drop
Empire's Grasp Goliath Gauntlets
Requires Level: 53
+(400–600) to Armour
Socketed Gems are Supported by Level 10 Knockback
Knockback direction is reversed
(Knockback pushes Enemies away when Hit)
Atziri's Acuity Vaal Gauntlets
Requires Level: 75
+(60–80) to Intelligence
+(60–75) to maximum Life
(200–220)% increased Armour
(25–35)% increased Global Critical Strike Chance
You have Vaal Pact if you've dealt a Critical Strike Recently
(Recently refers to the past 4 seconds)
(Life Leeched per Second is doubled, Maximum total Recovery per second from Life Leech is doubled, Life Regeneration has no effect.)

「Atziri, Queen of the Vaal」Limited Drop
Doryani's Fist Vaal Gauntlets
Requires Level: 63
Grants Level 20 Doryani's Touch Skill
+(80–100) to maximum Energy Shield
30% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Adds (150–225) to (525–600) Lightning Damage to Unarmed Attacks
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Adds (90–135) to (315–360) Lightning Damage to Spells while Unarmed
(You are Unarmed as long as you have no Equipped Weapons)
+(200–250) Energy Shield gained on Killing a Shocked Enemy
30% increased Effect of Shock
Veruso's Battering Rams Titan Gauntlets
Requires Level: 69
(8–14)% increased Attack Speed
(120–180)% increased Armour and Energy Shield
(3–5)% increased Movement Speed
50% increased Stun Duration on Enemies
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance Charges
Craiceann's Pincers Titan Gauntlets
Requires Level: 69
(150–200)% increased Armour
Regenerate (50–70) Life per second
+(30–40)% to Fire Resistance
3% increased Damage per Crab Barrier
10% chance that if you would gain a Crab Barrier, you instead gain up to
your maximum number of Crab Barriers

「Craiceann, First of the Deep」Limited Drop
「Bestiary」League Specific
Hrimsorrow Goathide Gloves
Requires Level: 9
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers

Use Fire and Ice Upgrade Hrimburn
Hrimburn Goathide Gloves
Requires Level: 24
+(20–30) to Strength
Adds (5–7) to (13–15) Cold Damage to Spells and Attacks
+(40–50) to Evasion Rating
+(20–30)% to Cold Resistance
50% of Physical Damage Converted to Cold Damage
Reflects 10 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

「Fated」Limited Drop
Hrimsorrow Use Fire and Ice Upgrade
Maligaro's Virtuosity Deerskin Gloves
Requires Level: 21
+(20–30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
(60–80)% increased Evasion Rating
Your Critical Strike Multiplier is 300%

「Eternal」Limited Drop
「Legion」League Specific
Oskarm Nubuck Gloves
Requires Level: 33
(30–40)% increased Global Accuracy Rating
+(40–50) to maximum Life
(-20–-10)% to Chaos Resistance
(7–8)% chance to Dodge Spell Hits
Curse Enemies with Level 10 Assassin's Mark on Hit
2% increased Attack Critical Strike Chance per 200 Accuracy Rating
Great Old One's Tentacles Eelskin Gloves
Requires Level: 38
Adds (8–12) to (15–20) Physical Damage to Attacks
+(50–70) to maximum Life
(10–20)% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
50% chance for Impales on Enemies you Kill to Reflect Damage to surrounding Enemies
Painseeker Shagreen Gloves
Requires Level: 54
Adds (16–19) to (25–29) Fire Damage
Adds (16–19) to (25–29) Cold Damage
Adds (6–10) to (33–38) Lightning Damage
(60–120)% increased Evasion Rating
Critical Strikes do not inherently apply non-Damaging Ailments
Inflict non-Damaging Ailments as though dealing (100–200)% more Damage
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Sadima's Touch Wool Gloves
Requires Level: 11
Adds 4 to 8 Fire Damage to Attacks
Adds 1 to 13 Lightning Damage to Attacks
+18 to maximum Energy Shield
(5–10)% increased Quantity of Items found
Doedre's Tenure Velvet Gloves
Requires Level: 12
+20 to Intelligence
+32 to maximum Energy Shield
(50–60)% increased Spell Damage
15% reduced Cast Speed

Use The Malevolent Witch Upgrade Doedre's Malevolence
Doedre's Malevolence Velvet Gloves
Requires Level: 64
+20 to Intelligence
(50–60)% increased Spell Damage
Adds (48–56) to (73–84) Chaos Damage to Spells
15% reduced Cast Speed
+(64–96) to maximum Energy Shield
Skills Supported by Unleash have (30–50)% increased Seal gain frequency

「Fated」Limited Drop
Doedre's Tenure Use The Malevolent Witch Upgrade
Asenath's Gentle Touch Silk Gloves
Requires Level: 25
+(20–30) to Intelligence
+(60–80) to maximum Life
+(60–80) to maximum Mana
Curse Enemies with Level 10 Temporal Chains on Hit
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage

「Maraketh」Limited Drop
「Legion」League Specific
Vixen's Entrapment Embroidered Gloves
Requires Level: 36
Trigger Socketed Curse Skill when you cast a Curse Skill
+(50–90) to maximum Energy Shield
0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
You can apply an additional Curse
Curse Skills have (10–20)% increased Cast Speed
Demon Stitcher Satin Gloves
Requires Level: 41
(15–20)% increased Cast Speed
+(50–70) to maximum Energy Shield
+(50–70) to maximum Life
Sacrifice 5% of Life to gain that much Energy Shield when you Cast a Spell
Kalisa's Grace Samite Gloves
Requires Level: 47
Socketed Gems are Supported by Level 18 Faster Casting
+(20–30) to Intelligence
+(50–80) to maximum Energy Shield
+(50–70) to maximum Life
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
Voidbringer Conjurer Gloves
Requires Level: 55
+1 to Level of Socketed Elemental Gems
(125–150)% increased Critical Strike Chance for Spells
(180–250)% increased Energy Shield
+(40–80) to Total Mana Cost of Skills
+(15–20) Energy Shield gained on Kill
Grip of the Council Arcanist Gloves
Requires Level: 60
+30 to Strength
+(30–50) to maximum Life
+(20–40)% to Cold Resistance
Minions have 10% reduced Movement Speed
Minions have +40% to Cold Resistance
Minions gain 20% of Physical Damage as Extra Cold Damage

「The Unbreathing Queen V」Limited Drop
「Prophecy」League Specific
Allelopathy Sorcerer Gloves
Requires Level: 69
Grants Level 22 Blight Skill
(20–30)% increased Damage over Time
(100–120)% increased Energy Shield
10% increased Area of Effect
Blight has (20–30)% increased Hinder Duration
You cannot be Hindered
Flesh and Spirit Ironscale Gauntlets
Requires Level: 15
(80–120)% increased Armour and Evasion
(6–9)% increased Attack Speed
Regenerate (3–4) Life per second
Recover 20% of Life on Rampage
Kills grant an additional Vaal Soul if you have Rampaged Recently
(Recently refers to the past 4 seconds)

「Rampage」League Specific
Slitherpinch Bronzescale Gauntlets
Requires Level: 27
+(40–50) to Dexterity
0.6% of Physical Attack Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(60–100)% increased Evasion Rating
0.4% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(5–10)% increased Attack Speed
Vaal Caress Bronzescale Gauntlets
Requires Level: 27
+(50–70) to maximum Life
(120–140)% increased Armour and Evasion
+40% to Cold Resistance
+2 to Level of Socketed Vaal Gems
You gain Onslaught for 5 seconds on using a Vaal Skill
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)

「Ambush/Invasion」League Specific
Aurseize Steelscale Gauntlets
Requires Level: 36
(40–60)% increased Armour and Evasion
5% reduced Movement Speed
(40–50)% increased Rarity of Items found
+15% to all Elemental Resistances
Tombfist Steelscale Gauntlets
Requires Level: 36
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
(Intimidated enemies take 10% increased Attack Damage)
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)

「Abyss Lich」Limited Drop
「Abyss」League Specific
Tombfist Steelscale Gauntlets
Requires Level: 36
Has 2 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(4–6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
(Intimidated enemies take 10% increased Attack Damage)
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)

「Abyss Lich」Limited Drop
「Abyss」League Specific
Haemophilia Serpentscale Gauntlets
Requires Level: 43
25% increased Damage over Time
+(20–30) to Strength
Attacks have 25% chance to cause Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(25–40)% increased Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration
Wyrmsign Wyrmscale Gauntlets
Requires Level: 49
Socketed Gems are Supported by Level 5 Concentrated Effect
(120–160)% increased Armour and Evasion
+(50–70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
Lose all Endurance Charges when Rampage ends
Farrul's Pounce Hydrascale Gauntlets
Requires Level: 59
(100–140)% increased Armour and Evasion
+(50–70) to maximum Life
+(400–500) to Accuracy against Bleeding Enemies
Attacks always inflict Bleeding while you have Cat's Stealth
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(40–50)% increased Damage with Hits and Ailments against Bleeding Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
You have Crimson Dance while you have Cat's Stealth
(You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving, 50% less Damage with Bleeding)

「Farrul, First of the Plains」Limited Drop
「Bestiary」League Specific
Breathstealer Hydrascale Gauntlets
Requires Level: 59
(100–150)% increased Armour and Evasion
+(30–50) to maximum Mana
+(10–16)% to all Elemental Resistances
(5–10)% increased Attack and Cast Speed
Create a Blighted Spore when your Skills or Minions Kill a Rare Monster
(Blighted Spores last for 10 seconds and have a random Aura)

「Blight」League Specific
Surgebinders Dragonscale Gauntlets
Requires Level: 67
(90–110)% increased Armour and Evasion
(4–7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
(4–7)% increased Physical Damage per Endurance Charge
(4–7)% increased Elemental Damage per Frenzy Charge
Worldcarver Dragonscale Gauntlets
Requires Level: 67
Trigger Level 20 Arcane Wake after Spending a total of 200 Mana
+(200–300) to Accuracy Rating
(120–150)% increased Armour and Evasion
+(60–80) to maximum Life
3% increased Attack Speed for each Map Item Modifier affecting the Area
6% increased Attack Damage for each Map Item Modifier affecting the Area
Shackles of the Wretched Chain Gloves
Requires Level: 7
(40–60)% increased Stun and Block Recovery
Curses in this item are reflected back to you
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen
You cannot be Ignited for 3 seconds after being Ignited
You cannot be Shocked for 3 seconds after being Shocked
You grant (4–6) Frenzy Charges to allies on Death
Triad Grip Mesh Gloves
Requires Level: 32
(80–120)% increased Armour and Energy Shield
Minions convert 25% of Physical Damage to Fire Damage per Red Socket
Minions convert 25% of Physical Damage to Cold Damage per Green Socket
Minions convert 25% of Physical Damage to Lightning Damage per Blue Socket
Minions convert 25% of Physical Damage to Chaos Damage per White Socket
Minions have (5–10)% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Command of the Pit Riveted Gloves
Requires Level: 37
Has 2 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)

「Kurgal, the Blackblooded」Limited Drop
「Delve」League Specific
Command of the Pit Riveted Gloves
Requires Level: 37
Has 1 Abyssal Socket
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
(6–10)% increased Cast Speed
(4–6)% increased maximum Life
With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating
With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with Spells
(Arcane Surge grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second, for 4 seconds)

「Kurgal, the Blackblooded」Limited Drop
「Delve」League Specific
Volkuur's Guidance Zealot Gloves
Requires Level: 43
Adds (16–20) to (25–30) Cold Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Cold Resistance
50% less Poison Duration
Your Cold Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Cold Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

「The Pale Court」Limited Drop
Volkuur's Guidance Zealot Gloves
Requires Level: 43
Adds (16–20) to (25–30) Fire Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Fire Resistance
50% less Poison Duration
Your Fire Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Fire Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

「The Pale Court」Limited Drop
Volkuur's Guidance Zealot Gloves
Requires Level: 43
Adds (1–3) to (42–47) Lightning Damage to Spells and Attacks
+(60–70) to maximum Life
+(30–40)% to Lightning Resistance
50% less Poison Duration
Your Lightning Damage can Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
Lightning Skills have 20% chance to Poison on Hit
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)

「The Pale Court」Limited Drop
Southbound Soldier Gloves
Requires Level: 51
Adds (30–36) to (44–50) Cold Damage to Attacks
+(40–50)% to Cold Resistance
(12–16)% increased maximum Life
Your Hits can only Kill Frozen Enemies
25% increased Freeze Duration on Enemies
50% increased Herald of Ice Damage
Saqawal's Winds Soldier Gloves
Requires Level: 51
(140–180)% increased Armour and Energy Shield
+(30–60) to maximum Life
+(20–25)% to Cold and Lightning Resistances
(-2–2) seconds to Avian's Might Duration
Adds (20–25) to (37–40) Cold Damage while you have Avian's Might
Adds (1–3) to (55–62) Lightning Damage while you have Avian's Might

「Saqawal, First of the Sky」Limited Drop
「Bestiary」League Specific
Null and Void Legion Gloves
Requires Level: 57
+(20–30) to Strength
+(50–70) to maximum Life
(150–180)% increased Armour and Energy Shield
(20–40)% increased Mana Regeneration Rate
Removes Elemental Ailments on Rampage
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Gain Immunity to Physical Damage for 1.5 seconds on Rampage

「Rampage」League Specific
Offering to the Serpent Legion Gloves
Requires Level: 57
+(15–25) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed at Full Life

「Synthesis」League Specific
Repentance Crusader Gloves
Requires Level: 66
(120–180)% increased Armour and Energy Shield
500% increased Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Iron Will
(Strength's damage bonus applies to Spell Damage as well)
(0–30)% reduced Spell Damage
+(8–16) to maximum Energy Shield
Shaper's Touch Crusader Gloves
Requires Level: 66
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity

「The Shaper」Limited Drop
Hands of the High Templar Crusader Gloves
Requires Level: 66
Can be modified while Corrupted
Can have up to 5 Implicit Modifiers while Item has this Modifier
(Loses all but 1 Implicit Modifier if this Modifier is lost)
(150–200)% increased Armour and Energy Shield
(7–12)% increased maximum Life
+(20–30)% to Fire and Lightning Resistances

「Conqueror」Limited Drop
Ondar's Clasp Wrapped Mitts
Requires Level: 5
Adds 1 to 13 Lightning Damage to Attacks
+(50–80) to Accuracy Rating
20% increased Movement Speed when on Low Life
(You are on Low Life if you have 35% of your Maximum Life or less)
30% increased Attack Speed when on Full Life
Facebreaker Strapped Mitts
Requires Level: 16
10% reduced Enemy Stun Threshold
(The Stun Threshold determines how much Damage can Stun something)
+30% to Global Critical Strike Multiplier
(600–800)% more Physical Damage with Unarmed Attacks
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
Extra gore
Architect's Hand Strapped Mitts
Requires Level: 16
+(30–40) to Dexterity
(100–125)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed

「Defense Research Lab」Limited Drop
「Incursion」League Specific
Use Vial of Dominance Upgrade Slavedriver's Hand
Shadows and Dust Clasped Mitts
Requires Level: 31
(100–130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Global Critical Strike Chance
+(20–30)% to Global Critical Strike Multiplier
Creates a Smoke Cloud on Rampage
(Enemies standing in Smoke Clouds are Blinded)
Gain Unholy Might for 3 seconds on Rampage
(Unholy Might grants 30% of Physical Damage as extra Chaos Damage)

「Rampage」League Specific
Aukuna's Will Clasped Mitts
Requires Level: 31
+(30–40) to Dexterity
(5–7)% increased Cast Speed
(100–150)% increased Evasion and Energy Shield
Raised Zombies have (80–100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses

「Maraketh」Limited Drop
「Legion」League Specific
Slavedriver's Hand Ambush Mitts
Requires Level: 45
+(30–40) to Dexterity
(200–250)% increased Evasion and Energy Shield
(20–30)% reduced Trap Throwing Speed
Skills which throw Traps have Blood Magic
(Spend Life instead of Mana for Skills with Blood Magic)
Skills used by Traps have (10–20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any
of your Traps are Triggered by an Enemy

「Incursion」League Specific
Architect's Hand Use Vial of Dominance Upgrade
Abhorrent Interrogation Ambush Mitts
Requires Level: 45
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances

「Harvest」League Specific
The Embalmer Carnal Mitts
Requires Level: 50
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13–17) to (23–29) Chaos Damage
+(50–70) to maximum Life
+(17–29)% to Chaos Resistance
(20–25)% increased Poison Duration
Fenumus' Weave Carnal Mitts
Requires Level: 50
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy

「Fenumus, First of the Night」Limited Drop
「Bestiary」League Specific
Algor Mortis Carnal Mitts
Requires Level: 50
+(50–70) to maximum Energy Shield
+(15–20)% to Cold and Lightning Resistances
(20–30)% chance to Sap Enemies in Chilling Areas
(Chilled Ground and Vortices are Chilling Areas)
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Enemies in your Chilling Areas take (25–35)% increased Lightning Damage
(Chilled Ground and Vortices are Chilling Areas)
(15–20)% increased Effect of Non-Damaging Ailments
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)

「Simulacrum」Limited Drop
「Delirium」League Specific
Snakebite Assassin's Mitts
Requires Level: 58
(150–180)% increased Evasion Rating
+(60–70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
Blasphemer's Grasp Assassin's Mitts
Requires Level: 58
+(40–50) to Dexterity
(150–200)% increased Evasion and Energy Shield
+(50–60) to maximum Life
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
+6 to Maximum Life per Elder Item Equipped
8% increased Effect of non-Damaging Ailments per Elder Item Equipped
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items

「The Elder」Limited Drop
Storm's Gift Assassin's Mitts
Requires Level: 58
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
Shocks you inflict spread to other Enemies within a Radius of 15

「Synthesis」League Specific
Thunderfist Murder Mitts
Requires Level: 67
Adds 1 to 100 Lightning Damage to Attacks
+(25–30) to maximum Energy Shield
10% increased Attack Speed
10% increased Stun Duration on Enemies
100% increased Shock Duration on Enemies
Socketed Gems are Supported by Level 18 Added Lightning Damage

「Itemlevel 76」Limited Drop
Malachai's Mark Murder Mitts
Requires Level: 67
(80–100)% increased Evasion and Energy Shield
+(60–80) to maximum Life
+(15–25) Life gained on Kill
+(15–25) Energy Shield gained on Kill
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
(Malachai's Endurance gives 20% chance to grant an Endurance Charge on Kill)
(Malachai's Frenzy gives 20% chance to grant a Frenzy Charge on Kill)
(Malachai's Power gives 20% chance to grant a Power Charge on Kill)
Machina Mitts Murder Mitts
Requires Level: 67
(200–250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
(Recently refers to the past 4 seconds)

「Blight」League Specific
Demigod's Touch Golden Bracers
Requires Level: 12
(6–10)% increased Cast Speed
(10–16)% increased Attack Speed

「Races」Limited Drop
Search:

Item Gloves /55 ⍟

IconName
Iron Gauntlets
Gloves
Armour: 6
Requires 6 Str
Plated Gauntlets
Gloves
Armour: 39
Requires Level 11, 20 Str
Bronze Gauntlets
Gloves
Armour: 77
Requires Level 23, 36 Str
Steel Gauntlets
Gloves
Armour: 116
Requires Level 35, 52 Str
Antique Gauntlets
Gloves
Armour: 129
Requires Level 39, 58 Str
Ancient Gauntlets
Gloves
Armour: 154
Requires Level 47, 68 Str
Goliath Gauntlets
Gloves
Armour: 174
Requires Level 53, 76 Str
Vaal Gauntlets
Gloves
Armour: 232
Requires Level 63, 100 Str
Titan Gauntlets
Gloves
Armour: 242
Requires Level 69, 98 Str
Rawhide Gloves
Gloves
Evasion Rating: 13
Requires Level 3, 9 Dex
Goathide Gloves
Gloves
Evasion Rating: 32
Requires Level 9, 17 Dex
Deerskin Gloves
Gloves
Evasion Rating: 71
Requires Level 21, 33 Dex
Nubuck Gloves
Gloves
Evasion Rating: 109
Requires Level 33, 50 Dex
Eelskin Gloves
Gloves
Evasion Rating: 125
Requires Level 38, 56 Dex
Sharkskin Gloves
Gloves
Evasion Rating: 148
Requires Level 45, 66 Dex
Shagreen Gloves
Gloves
Evasion Rating: 177
Requires Level 54, 78 Dex
Stealth Gloves
Gloves
Evasion Rating: 231
Requires Level 62, 97 Dex
Slink Gloves
Gloves
Evasion Rating: 242
Requires Level 70, 95 Dex
Wool Gloves
Gloves
Energy Shield: 4
Requires Level 3, 9 Int
Velvet Gloves
Gloves
Energy Shield: 9
Requires Level 12, 21 Int
Silk Gloves
Gloves
Energy Shield: 17
Requires Level 25, 39 Int
Embroidered Gloves
Gloves
Energy Shield: 24
Requires Level 36, 54 Int
Satin Gloves
Gloves
Energy Shield: 27
Requires Level 41, 60 Int
Samite Gloves
Gloves
Energy Shield: 30
Requires Level 47, 68 Int
Conjurer Gloves
Gloves
Energy Shield: 35
Requires Level 55, 79 Int
Arcanist Gloves
Gloves
Energy Shield: 43
Requires Level 60, 95 Int
Sorcerer Gloves
Gloves
Energy Shield: 47
Requires Level 69, 97 Int
Fishscale Gauntlets
Gloves
Armour: 9
Evasion Rating: 9
Requires Level 4, 5 Str, 5 Dex
Ironscale Gauntlets
Gloves
Armour: 28
Evasion Rating: 28
Requires Level 15, 14 Str, 14 Dex
Bronzescale Gauntlets
Gloves
Armour: 50
Evasion Rating: 50
Requires Level 27, 22 Str, 22 Dex
Steelscale Gauntlets
Gloves
Armour: 65
Evasion Rating: 65
Requires Level 36, 29 Str, 29 Dex
Serpentscale Gauntlets
Gloves
Armour: 78
Evasion Rating: 78
Requires Level 43, 34 Str, 34 Dex
Wyrmscale Gauntlets
Gloves
Armour: 88
Evasion Rating: 88
Requires Level 49, 38 Str, 38 Dex
Hydrascale Gauntlets
Gloves
Armour: 106
Evasion Rating: 106
Requires Level 59, 45 Str, 45 Dex
Dragonscale Gauntlets
Gloves
Armour: 121
Evasion Rating: 121
Requires Level 67, 51 Str, 51 Dex
Chain Gloves
Gloves
Armour: 14
Energy Shield: 3
Requires Level 7, 8 Str, 8 Int
Ringmail Gloves
Gloves
Armour: 35
Energy Shield: 7
Requires Level 19, 16 Str, 16 Int
Mesh Gloves
Gloves
Armour: 58
Energy Shield: 12
Requires Level 32, 26 Str, 26 Int
Riveted Gloves
Gloves
Armour: 67
Energy Shield: 13
Requires Level 37, 29 Str, 29 Int
Zealot Gloves
Gloves
Armour: 78
Energy Shield: 15
Requires Level 43, 34 Str, 34 Int
Soldier Gloves
Gloves
Armour: 92
Energy Shield: 18
Requires Level 51, 40 Str, 40 Int
Legion Gloves
Gloves
Armour: 103
Energy Shield: 20
Requires Level 57, 44 Str, 44 Int
Crusader Gloves
Gloves
Armour: 121
Energy Shield: 24
Requires Level 66, 51 Str, 51 Int
Wrapped Mitts
Gloves
Evasion Rating: 11
Energy Shield: 3
Requires Level 5, 6 Dex, 6 Int
Strapped Mitts
Gloves
Evasion Rating: 30
Energy Shield: 6
Requires Level 16, 14 Dex, 14 Int
Clasped Mitts
Gloves
Evasion Rating: 57
Energy Shield: 11
Requires Level 31, 25 Dex, 25 Int
Trapper Mitts
Gloves
Evasion Rating: 65
Energy Shield: 13
Requires Level 36, 29 Dex, 29 Int
Ambush Mitts
Gloves
Evasion Rating: 81
Energy Shield: 16
Requires Level 45, 35 Dex, 35 Int
Carnal Mitts
Gloves
Evasion Rating: 90
Energy Shield: 18
Requires Level 50, 39 Dex, 39 Int
Assassin's Mitts
Gloves
Evasion Rating: 104
Energy Shield: 20
Requires Level 58, 45 Dex, 45 Int
Murder Mitts
Gloves
Evasion Rating: 121
Energy Shield: 24
Requires Level 67, 51 Dex, 51 Int
Golden Bracers
Gloves
Requires Level 12
+(20–30) to maximum Life
Spiked Gloves
Gloves
Armour: 220
Requires Level 70, 95 Str
(16–20)% increased Melee Damage
Gripped Gloves
Gloves
Evasion Rating: 220
Requires Level 70, 95 Dex
(14–18)% increased Projectile Attack Damage
Fingerless Silk Gloves
Gloves
Energy Shield: 43
Requires Level 70, 95 Int
(12–16)% increased Spell Damage

Labyrinth Enchantment Gloves /60 ⍟

LevelModDrop Rate
The LabyrinthTrigger Word of Blades on Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Blades on Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Blades on Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Blades on Hitgloves(5.01%)
The LabyrinthTrigger Word of Flames on Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Flames on Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Flames on Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Flames on Hitgloves(5.01%)
The LabyrinthTrigger Word of Frost on Killgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Frost on Killgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Frost on Killgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Frost on Killgloves(5.01%)
The LabyrinthTrigger Word of the Grave when your Skills or Minions Killgloves(5.01%)
The Cruel LabyrinthTrigger Edict of the Grave when your Skills or Minions Killgloves(5.01%)
The Merciless LabyrinthTrigger Decree of the Grave when your Skills or Minions Killgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of the Grave when your Skills or Minions Killgloves(5.01%)
The LabyrinthTrigger Word of Reflection when Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Reflection when Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Reflection when Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Reflection when Hitgloves(5.01%)
The LabyrinthTrigger Word of Force on Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Force on Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Force on Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Force on Hitgloves(5.01%)
The LabyrinthTrigger Word of Light when you take a Critical Strikegloves(5.01%)
The Cruel LabyrinthTrigger Edict of Light when you take a Critical Strikegloves(5.01%)
The Merciless LabyrinthTrigger Decree of Light when you take a Critical Strikegloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Light when you take a Critical Strikegloves(5.01%)
The LabyrinthTrigger Word of Thunder on Killgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Thunder on Killgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Thunder on Killgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Thunder on Killgloves(5.01%)
The LabyrinthTrigger Word of War on Killgloves(5.01%)
The Cruel LabyrinthTrigger Edict of War on Killgloves(5.01%)
The Merciless LabyrinthTrigger Decree of War on Killgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of War on Killgloves(5.01%)
The LabyrinthTrigger Word of Inferno on Killgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Inferno on Killgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Inferno on Killgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Inferno on Killgloves(5.01%)
The LabyrinthTrigger Word of Winter when Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Winter when Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Winter when Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Winter when Hitgloves(5.01%)
The LabyrinthTrigger Word of the Tempest on Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of the Tempest on Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of the Tempest on Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of the Tempest on Hitgloves(5.01%)
The LabyrinthTrigger Word of Fury on Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Fury on Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Fury on Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Fury on Hitgloves(5.01%)
The LabyrinthTrigger Word of Spite when Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Spite when Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Spite when Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Spite when Hitgloves(5.01%)
The LabyrinthTrigger Word of Ire when Hitgloves(5.01%)
The Cruel LabyrinthTrigger Edict of Ire when Hitgloves(5.01%)
The Merciless LabyrinthTrigger Decree of Ire when Hitgloves(5.01%)
The Eternal LabyrinthTrigger Commandment of Ire when Hitgloves(5.01%)

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Item Synthesis Mods Gloves /330 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 100
  • +(8–10) to maximum Life
  • +# to maximum Life101 ~ 175
  • +(11–14) to maximum Life
  • +# to maximum Life176 ~ 250
  • +(15–19) to maximum Life
  • +# to maximum Life251 ~ 325
  • +(20–24) to maximum Life
  • +# to maximum Life326 ~ 400
  • +(25–30) to maximum Life
  • 4% increased maximum Life
  • +# to maximum Life401 ~ 1000
  • (5–6)% increased maximum Life
  • # Life Regenerated per second~ 1000
  • (5–7) Life Regenerated per second
  • # Life Regenerated per second1001 ~ 1750
  • (7–11.7) Life Regenerated per second
  • # Life Regenerated per second1751 ~ 2500
  • (11.7–18.3) Life Regenerated per second
  • # Life Regenerated per second2501 ~ 3000
  • (18.4–26.7) Life Regenerated per second
  • # Life Regenerated per second3001 ~ 3250
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • # Life Regenerated per second3251 ~ 3500
  • (26.7–40) Life Regenerated per second
  • (0.8–0.93)% of Life Regenerated per second
  • # Life Regenerated per second3501 ~ 5000
  • (26.7–40) Life Regenerated per second
  • 1% of Life Regenerated per second
  • #% of Life Regenerated per second~ 70
  • (11.7–18.3) Life Regenerated per second
  • #% of Life Regenerated per second71 ~ 140
  • (18.4–26.7) Life Regenerated per second
  • #% of Life Regenerated per second141 ~ 300
  • (26.7–40) Life Regenerated per second
  • (0.6–0.7)% of Life Regenerated per second
  • #% of Physical Attack Damage Leeched as Life~ 40
  • 0.2% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life41 ~ 70
  • 0.3% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life71 ~ 100
  • 0.4% of Physical Attack Damage Leeched as Life
  • #% of Physical Attack Damage Leeched as Life101 ~ 400
  • 0.4% of Physical Attack Damage Leeched as Life
  • 10% increased Maximum total Recovery per second from Life Leech
  • +# Life gained on Kill~ 15
  • +(6–8) Life gained on Kill
  • +# Life gained on Kill16 ~ 25
  • +(9–11) Life gained on Kill
  • +# Life gained on Kill26 ~ 35
  • +(12–15) Life gained on Kill
  • +# Life gained on Kill36 ~ 100
  • +(12–15) Life gained on Kill
  • Recover (1–2)% of Maximum Life on Kill
  • +# Life gained for each Enemy hit by your Attacks~ 4
  • +(4–5) Life gained for each Enemy hit by your Attacks
  • +# Life gained for each Enemy hit by your Attacks5 ~ 6
  • +(6–8) Life gained for each Enemy hit by your Attacks
  • +# to maximum Mana~ 70
  • +(8–10) to maximum Mana
  • +# to maximum Mana71 ~ 125
  • +(11–14) to maximum Mana
  • +# to maximum Mana126 ~ 175
  • +(15–19) to maximum Mana
  • +# to maximum Mana176 ~ 230
  • +(20–24) to maximum Mana
  • +# to maximum Mana231 ~ 280
  • +(25–30) to maximum Mana
  • 6% increased maximum Mana
  • +# to maximum Mana281 ~ 335
  • (7–8)% increased maximum Mana
  • +# to maximum Mana336 ~ 500
  • (9–10)% increased maximum Mana
  • #% of Physical Attack Damage Leeched as Mana~ 40
  • 0.1% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana41 ~ 70
  • 0.2% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana71 ~ 100
  • 0.3% of Physical Attack Damage Leeched as Mana
  • #% of Physical Attack Damage Leeched as Mana101 ~ 400
  • 0.3% of Physical Attack Damage Leeched as Mana
  • 10% increased Maximum total Recovery per second from Mana Leech
  • +# Mana gained on Kill~ 5
  • +3 Mana gained on Kill
  • +# Mana gained on Kill6 ~ 10
  • +4 Mana gained on Kill
  • +# Mana gained on Kill11 ~ 15
  • +5 Mana gained on Kill
  • +# Mana gained on Kill16 ~ 50
  • +5 Mana gained on Kill
  • Recover (1–2)% of Maximum Mana on Kill
  • +# Mana gained for each Enemy hit by your Attacks~ 5
  • +2 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks6 ~ 10
  • +3 Mana gained for each Enemy hit by your Attacks
  • +# Mana gained for each Enemy hit by your Attacks11 ~ 50
  • +4 Mana gained for each Enemy hit by your Attacks
  • +#% to Fire Resistance~ 50
  • +8% to Fire Resistance
  • +#% to Fire Resistance51 ~ 75
  • +(9–10)% to Fire Resistance
  • +#% to Fire Resistance76 ~ 100
  • +(11–12)% to Fire Resistance
  • +#% to Fire Resistance101 ~ 125
  • +(13–14)% to Fire Resistance
  • +#% to Fire Resistance126 ~ 140
  • +(15–16)% to Fire Resistance
  • +#% to Fire Resistance141 ~ 150
  • +(15–16)% to Fire Resistance
  • +1% to maximum Fire Resistance
  • +#% to Cold Resistance~ 50
  • +8% to Cold Resistance
  • +#% to Cold Resistance51 ~ 75
  • +(9–10)% to Cold Resistance
  • +#% to Cold Resistance76 ~ 100
  • +(11–12)% to Cold Resistance
  • +#% to Cold Resistance101 ~ 125
  • +(13–14)% to Cold Resistance
  • +#% to Cold Resistance126 ~ 140
  • +(15–16)% to Cold Resistance
  • +#% to Cold Resistance141 ~ 150
  • +(15–16)% to Cold Resistance
  • +1% to maximum Cold Resistance
  • +#% to Lightning Resistance~ 50
  • +8% to Lightning Resistance
  • +#% to Lightning Resistance51 ~ 75
  • +(9–10)% to Lightning Resistance
  • +#% to Lightning Resistance76 ~ 100
  • +(11–12)% to Lightning Resistance
  • +#% to Lightning Resistance101 ~ 125
  • +(13–14)% to Lightning Resistance
  • +#% to Lightning Resistance126 ~ 140
  • +(15–16)% to Lightning Resistance
  • +#% to Lightning Resistance141 ~ 150
  • +(15–16)% to Lightning Resistance
  • +1% to maximum Lightning Resistance
  • +#% to Chaos Resistance~ 35
  • +(5–6)% to Chaos Resistance
  • +#% to Chaos Resistance36 ~ 70
  • +(7–8)% to Chaos Resistance
  • +#% to Chaos Resistance71 ~ 100
  • +(9–10)% to Chaos Resistance
  • +#% to Chaos Resistance101 ~ 120
  • +(9–10)% to Chaos Resistance
  • +1% to maximum Chaos Resistance
  • +#% to Fire and Cold Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Cold Resistance
  • +#% to Fire and Cold Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Cold Resistance
  • +#% to Fire and Cold Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 20
  • +8% to Fire Resistance
  • +8% to Lightning Resistance
  • +#% to Fire and Lightning Resistances21 ~ 40
  • +(9–10)% to Fire Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances41 ~ 100
  • +(11–12)% to Fire Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 20
  • +8% to Cold Resistance
  • +8% to Lightning Resistance
  • +#% to Cold and Lightning Resistances21 ~ 40
  • +(9–10)% to Cold Resistance
  • +(9–10)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances41 ~ 100
  • +(11–12)% to Cold Resistance
  • +(11–12)% to Lightning Resistance
  • +#% to Fire and Chaos Resistances~ 35
  • +8% to Fire Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Fire and Chaos Resistances36 ~ 100
  • +(9–10)% to Fire Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances~ 35
  • +8% to Cold Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Cold and Chaos Resistances36 ~ 100
  • +(9–10)% to Cold Resistance
  • +(7–8)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances~ 35
  • +8% to Lightning Resistance
  • +(5–6)% to Chaos Resistance
  • +#% to Lightning and Chaos Resistances36 ~ 100
  • +(9–10)% to Lightning Resistance
  • +(7–8)% to Chaos Resistance
  • #% increased Stun and Block Recovery~ 30
  • (10–12)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery31 ~ 60
  • (13–15)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery61 ~ 90
  • (16–18)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery91 ~ 110
  • (19–21)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery111 ~ 130
  • (22–25)% increased Stun and Block Recovery
  • #% increased Stun and Block Recovery131 ~ 160
  • (14–15)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned~ 40
  • (10–11)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned41 ~ 80
  • (12–13)% chance to Avoid being Stunned
  • #% chance to Avoid being Stunned81 ~ 200
  • (14–15)% chance to Avoid being Stunned
  • +# to Strength~ 40
  • +(6–8) to Strength
  • +# to Strength41 ~ 70
  • +(9–11) to Strength
  • +# to Strength71 ~ 100
  • +(12–14) to Strength
  • +# to Strength101 ~ 130
  • +(15–17) to Strength
  • +# to Strength131 ~ 160
  • +(18–20) to Strength
  • +# to Strength161 ~ 200
  • +(18–20) to Strength
  • 5% increased Strength
  • +# to Dexterity~ 40
  • +(6–8) to Dexterity
  • +# to Dexterity41 ~ 70
  • +(9–11) to Dexterity
  • +# to Dexterity71 ~ 100
  • +(12–14) to Dexterity
  • +# to Dexterity101 ~ 130
  • +(15–17) to Dexterity
  • +# to Dexterity131 ~ 160
  • +(18–20) to Dexterity
  • +# to Dexterity161 ~ 200
  • +(18–20) to Dexterity
  • +1 to Maximum Frenzy Charges
  • +# to Intelligence~ 40
  • +(6–8) to Intelligence
  • +# to Intelligence41 ~ 70
  • +(9–11) to Intelligence
  • +# to Intelligence71 ~ 100
  • +(12–14) to Intelligence
  • +# to Intelligence101 ~ 130
  • +(15–17) to Intelligence
  • +# to Intelligence131 ~ 160
  • +(18–20) to Intelligence
  • +# to Intelligence161 ~ 200
  • +(18–20) to Intelligence
  • 5% increased Intelligence
  • +# to Strength and Dexterity~ 20
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +# to Strength and Dexterity21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +# to Strength and Dexterity46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +# to Strength and Intelligence~ 20
  • +(6–8) to Strength
  • +(6–8) to Intelligence
  • +# to Strength and Intelligence21 ~ 45
  • +(9–11) to Strength
  • +(9–11) to Intelligence
  • +# to Strength and Intelligence46 ~ 100
  • +(12–14) to Strength
  • +(12–14) to Intelligence
  • +# to Dexterity and Intelligence~ 20
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to Dexterity and Intelligence21 ~ 45
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to Dexterity and Intelligence46 ~ 100
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • +# to all Attributes~ 15
  • +(6–8) to Strength
  • +(6–8) to Dexterity
  • +(6–8) to Intelligence
  • +# to all Attributes16 ~ 30
  • +(9–11) to Strength
  • +(9–11) to Dexterity
  • +(9–11) to Intelligence
  • +# to all Attributes31 ~ 50
  • +(12–14) to Strength
  • +(12–14) to Dexterity
  • +(12–14) to Intelligence
  • #% increased Attribute Requirements~ -60
  • +(6–7) to all Attributes
  • #% increased Attribute Requirements-61 ~ -70
  • +(8–9) to all Attributes
  • #% increased Attribute Requirements-71 ~ -85
  • +(10–12) to all Attributes
  • #% increased Attribute Requirements-86 ~ -100
  • (5–10)% chance to gain a Frenzy Charge on Kill
  • +# to Armour~ 40
  • +(15–20) to Armour
  • +# to Armour41 ~ 80
  • +(21–30) to Armour
  • +# to Armour81 ~ 110
  • +(31–40) to Armour
  • +# to Armour111 ~ 150
  • +(41–55) to Armour
  • +# to Armour151 ~ 200
  • +(56–70) to Armour
  • +# to Armour201 ~ 250
  • +(56–70) to Armour
  • 2% additional Physical Damage Reduction
  • +# to Armour251 ~ 1000
  • +(56–70) to Armour
  • 3% additional Physical Damage Reduction
  • +# to Evasion Rating~ 35
  • +(15–20) to Evasion Rating
  • +# to Evasion Rating36 ~ 75
  • +(21–30) to Evasion Rating
  • +# to Evasion Rating76 ~ 105
  • +(31–40) to Evasion Rating
  • +# to Evasion Rating106 ~ 145
  • +(41–55) to Evasion Rating
  • +# to Evasion Rating146 ~ 195
  • +(56–70) to Evasion Rating
  • +# to Evasion Rating196 ~ 245
  • +(56–70) to Evasion Rating
  • +2% chance to Evade Attacks
  • +# to Evasion Rating246 ~ 1000
  • +(56–70) to Evasion Rating
  • +3% chance to Evade Attacks
  • +# to maximum Energy Shield~ 50
  • +(8–10) to maximum Energy Shield
  • +# to maximum Energy Shield51 ~ 75
  • +(11–14) to maximum Energy Shield
  • +# to maximum Energy Shield76 ~ 100
  • +(15–18) to maximum Energy Shield
  • +# to maximum Energy Shield101 ~ 125
  • +(19–23) to maximum Energy Shield
  • +# to maximum Energy Shield126 ~ 150
  • +(24–30) to maximum Energy Shield
  • +# to maximum Energy Shield151 ~ 175
  • +(24–30) to maximum Energy Shield
  • (0.6–0.7)% of Energy Shield Regenerated per second
  • +# to maximum Energy Shield176 ~ 500
  • +(24–30) to maximum Energy Shield
  • (0.8–0.9)% of Energy Shield Regenerated per second
  • #% increased Armour~ 100
  • (15–18)% increased Armour
  • #% increased Armour101 ~ 175
  • (19–22)% increased Armour
  • #% increased Armour176 ~ 250
  • (23–26)% increased Armour
  • #% increased Armour251 ~ 325
  • (27–30)% increased Armour
  • #% increased Armour326 ~ 400
  • (30–35)% increased Armour
  • #% increased Armour401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • #% increased Evasion Rating~ 100
  • (15–18)% increased Evasion Rating
  • #% increased Evasion Rating101 ~ 175
  • (19–22)% increased Evasion Rating
  • #% increased Evasion Rating176 ~ 250
  • (23–26)% increased Evasion Rating
  • #% increased Evasion Rating251 ~ 325
  • (27–30)% increased Evasion Rating
  • #% increased Evasion Rating326 ~ 400
  • (30–35)% increased Evasion Rating
  • #% increased Evasion Rating401 ~ 1000
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Energy Shield~ 100
  • (15–16)% increased Energy Shield
  • #% increased Energy Shield101 ~ 175
  • (17–18)% increased Energy Shield
  • #% increased Energy Shield176 ~ 250
  • (19–20)% increased Energy Shield
  • #% increased Energy Shield251 ~ 325
  • (21–22)% increased Energy Shield
  • #% increased Energy Shield326 ~ 400
  • (23–25)% increased Energy Shield
  • #% increased Energy Shield401 ~ 1000
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Armour and Evasion~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • #% increased Armour and Evasion101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • #% increased Armour and Evasion176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • #% increased Armour and Evasion251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • #% increased Armour and Evasion326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • #% increased Armour and Evasion401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • #% increased Armour and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–16)% increased Energy Shield
  • #% increased Armour and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (17–18)% increased Energy Shield
  • #% increased Armour and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (19–20)% increased Energy Shield
  • #% increased Armour and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (21–22)% increased Energy Shield
  • #% increased Armour and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (23–25)% increased Energy Shield
  • #% increased Armour and Energy Shield401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Evasion and Energy Shield~ 100
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Evasion and Energy Shield401 ~ 1000
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Armour, Evasion and Energy Shield~ 100
  • (15–18)% increased Armour
  • (15–18)% increased Evasion Rating
  • (15–16)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield101 ~ 175
  • (19–22)% increased Armour
  • (19–22)% increased Evasion Rating
  • (17–18)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield176 ~ 250
  • (23–26)% increased Armour
  • (23–26)% increased Evasion Rating
  • (19–20)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield251 ~ 325
  • (27–30)% increased Armour
  • (27–30)% increased Evasion Rating
  • (21–22)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield326 ~ 400
  • (30–35)% increased Armour
  • (30–35)% increased Evasion Rating
  • (23–25)% increased Energy Shield
  • #% increased Armour, Evasion and Energy Shield401 ~ 1000
  • (4–5)% Chance to Block Attack Damage
  • 2% Chance to Block Spell Damage
  • 2% chance to Dodge Attack Hits
  • 2% chance to Dodge Spell Hits
  • Vitality has 10% reduced Mana Reservation
  • Determination has 10% reduced Mana Reservation
  • Grace has 10% reduced Mana Reservation
  • Discipline has 10% reduced Mana Reservation
  • Purity of Fire has 10% reduced Mana Reservation
  • Purity of Ice has 10% reduced Mana Reservation
  • Purity of Lightning has 10% reduced Mana Reservation
  • #% increased Rarity of Items found~ 30
  • (10–11)% increased Rarity of Items found
  • #% increased Rarity of Items found31 ~ 60
  • (12–13)% increased Rarity of Items found
  • #% increased Rarity of Items found61 ~ 90
  • (14–15)% increased Rarity of Items found
  • #% increased Rarity of Items found91 ~ 120
  • (16–17)% increased Rarity of Items found
  • #% increased Rarity of Items found121 ~ 145
  • (18–20)% increased Rarity of Items found
  • #% increased Rarity of Items found146 ~ 200
  • (1–3)% increased Quantity of Items found
  • #% increased Attack Speed~ 30
  • 3% increased Attack Speed
  • #% increased Attack Speed31 ~ 45
  • 4% increased Attack Speed
  • #% increased Attack Speed46 ~ 100
  • 5% increased Attack Speed
  • #% increased Brand Attachment range~ 30
  • (2–3)% increased Brand Attachment range
  • #% increased Brand Attachment range31 ~ 100
  • (4–5)% increased Brand Attachment range
  • +# to Accuracy Rating~ 250
  • (10–11)% increased Global Accuracy Rating
  • +# to Accuracy Rating251 ~ 500
  • (12–13)% increased Global Accuracy Rating
  • +# to Accuracy Rating501 ~ 750
  • (14–15)% increased Global Accuracy Rating
  • +# to Accuracy Rating751 ~ 1000
  • (16–17)% increased Global Accuracy Rating
  • +# to Accuracy Rating1001 ~ 1400
  • (18–20)% increased Global Accuracy Rating
  • +# to Accuracy Rating1401 ~ 2000
  • (18–20)% increased Global Accuracy Rating
  • +(150–250) to Accuracy Rating
  • Adds to # Physical Damage to Attacks~ 8
  • 8% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks9 ~ 16
  • (9–10)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks17 ~ 24
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks25 ~ 28
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage to Attacks29 ~ 50
  • (15–16)% increased Global Physical Damage
  • (6–10)% chance to Impale Enemies on Hit with Attacks
  • Curse Enemies with Level 8 Vulnerability on Hit
  • Adds to # Fire Damage to Attacks~ 15
  • 8% increased Fire Damage
  • Adds to # Fire Damage to Attacks16 ~ 25
  • (9–10)% increased Fire Damage
  • Adds to # Fire Damage to Attacks26 ~ 35
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage to Attacks36 ~ 45
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage to Attacks46 ~ 100
  • (15–16)% increased Fire Damage
  • (15–25)% of Physical Damage Converted to Fire Damage
  • Curse Enemies with Level 8 Flammability on Hit
  • #% of Physical Damage Converted to Fire Damage~ 35
  • 8% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage36 ~ 72
  • (9–10)% increased Fire Damage
  • #% of Physical Damage Converted to Fire Damage73 ~ 100
  • (11–12)% increased Fire Damage
  • (7–10)% of Physical Damage Converted to Fire Damage
  • Adds to # Cold Damage to Attacks~ 15
  • 8% increased Cold Damage
  • Adds to # Cold Damage to Attacks16 ~ 22
  • (9–10)% increased Cold Damage
  • Adds to # Cold Damage to Attacks23 ~ 33
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage to Attacks34 ~ 42
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage to Attacks43 ~ 100
  • (15–16)% increased Cold Damage
  • (15–25)% of Physical Damage Converted to Cold Damage
  • Curse Enemies with Level 8 Frostbite on Hit
  • #% of Physical Damage Converted to Cold Damage~ 35
  • 8% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage36 ~ 72
  • (9–10)% increased Cold Damage
  • #% of Physical Damage Converted to Cold Damage73 ~ 100
  • (11–12)% increased Cold Damage
  • (7–10)% of Physical Damage Converted to Cold Damage
  • Adds to # Lightning Damage to Attacks~ 30
  • 8% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks31 ~ 45
  • (9–10)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks46 ~ 60
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks61 ~ 75
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage to Attacks76 ~ 100
  • (15–16)% increased Lightning Damage
  • (15–25)% of Physical Damage Converted to Lightning Damage
  • Curse Enemies with Level 8 Conductivity on Hit
  • #% of Physical Damage Converted to Lightning Damage~ 35
  • 8% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage36 ~ 72
  • (9–10)% increased Lightning Damage
  • #% of Physical Damage Converted to Lightning Damage73 ~ 100
  • (11–12)% increased Lightning Damage
  • (7–10)% of Physical Damage Converted to Lightning Damage
  • Adds to # Chaos Damage to Attacks~ 25
  • 8% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks26 ~ 45
  • (9–10)% increased Chaos Damage
  • Adds to # Chaos Damage to Attacks46 ~ 100
  • (11–12)% increased Chaos Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently~ 30
  • (11–12)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently31 ~ 60
  • (13–14)% increased Elemental Damage
  • #% increased Elemental Damage if you've dealt a Critical Strike Recently61 ~ 100
  • (15–16)% increased Elemental Damage
  • Minions deal #% increased Damage~ 35
  • Minions deal (9–10)% increased Damage
  • Minions deal #% increased Damage36 ~ 100
  • Minions deal (11–12)% increased Damage
  • #% increased Global Critical Strike Chance~ 30
  • (14–15)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 60
  • (16–17)% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance61 ~ 100
  • (18–20)% increased Global Critical Strike Chance
  • #% chance to Avoid Elemental Ailments~ 30
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments31 ~ 60
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid Elemental Ailments61 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • (16–25)% chance to Avoid Elemental Ailments
  • #% reduced Elemental Ailment Duration on you~ 40
  • (15–20)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you41 ~ 75
  • (21–35)% reduced Elemental Ailment Duration on you
  • #% reduced Elemental Ailment Duration on you76 ~ 200
  • (36–50)% reduced Elemental Ailment Duration on you
  • +# to Level of Socketed Melee Gems~ 2
  • +(2–3)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Melee Gems3 ~ 5
  • +(4–6)% to Quality of Socketed Melee Gems
  • +# to Level of Socketed Strength Gems~ 1
  • +(2–3)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Strength Gems
  • +# to Level of Socketed Strength Gems3 ~ 5
  • +1 to Level of Socketed Strength Gems
  • +# to Level of Socketed Dexterity Gems~ 1
  • +(2–3)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Dexterity Gems
  • +# to Level of Socketed Dexterity Gems3 ~ 5
  • +1 to Level of Socketed Dexterity Gems
  • +# to Level of Socketed Intelligence Gems~ 1
  • +(2–3)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems2 ~ 2
  • +(4–6)% to Quality of Socketed Intelligence Gems
  • +# to Level of Socketed Intelligence Gems3 ~ 5
  • +1 to Level of Socketed Intelligence Gems
  • +# to Level of Socketed AoE Gems~ 2
  • +(2–3)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed AoE Gems3 ~ 5
  • +(4–6)% to Quality of Socketed AoE Gems
  • +# to Level of Socketed Projectile Gems~ 2
  • +(2–3)% to Quality of Socketed Projectile Gems
  • +# to Level of Socketed Projectile Gems3 ~ 5
  • +(4–6)% to Quality of Socketed Projectile Gems
  • Minions have #% increased maximum Life~ 40
  • Minions have (7–9)% increased maximum Life
  • Minions have #% increased maximum Life41 ~ 80
  • Minions have (10–12)% increased maximum Life
  • Minions have #% increased maximum Life81 ~ 150
  • Minions have (13–15)% increased maximum Life
  • Socketed Gems have #% more Attack and Cast Speed~ 17
  • 3% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed18 ~ 33
  • 4% increased Attack and Cast Speed
  • Socketed Gems have #% more Attack and Cast Speed34 ~ 100
  • 5% increased Attack and Cast Speed
  • Socketed Gems deal to # additional Fire Damage~ 230
  • (11–12)% increased Fire Damage
  • Socketed Gems deal to # additional Fire Damage231 ~ 460
  • (13–14)% increased Fire Damage
  • Socketed Gems deal to # additional Fire Damage461 ~ 1000
  • (15–16)% increased Fire Damage
  • Socketed Gems deal #% more Damage over Time~ 40
  • (9–10)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time41 ~ 70
  • (11–12)% increased Damage over Time
  • Socketed Gems deal #% more Damage over Time71 ~ 100
  • (13–15)% increased Damage over Time
  • Socketed Gems have +#% Critical Strike Chance~ 360
  • (14–15)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance361 ~ 710
  • (16–17)% increased Global Critical Strike Chance
  • Socketed Gems have +#% Critical Strike Chance711 ~ 1500
  • (18–20)% increased Global Critical Strike Chance
  • Has 1 Abyssal Socket~ 1
  • (15–20)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket2 ~ 2
  • (21–25)% increased Damage against Abyssal Monsters
  • Has 1 Abyssal Socket3 ~ 5
  • 25% increased Effect of Socketed Jewels
  • Socketed Skills have #% increased Attack Speed~ 20
  • 3% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed21 ~ 40
  • 4% increased Attack Speed
  • Socketed Skills have #% increased Attack Speed41 ~ 100
  • 5% increased Attack Speed
  • Socketed Skills have #% increased Cast Speed~ 20
  • 3% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed21 ~ 40
  • 4% increased Cast Speed
  • Socketed Skills have #% increased Cast Speed41 ~ 100
  • 5% increased Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently~ 11
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently12 ~ 22
  • 4% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed if you've Hit an Enemy Recently23 ~ 50
  • 5% increased Attack and Cast Speed
  • Adds to # Physical Damage~ 20
  • (11–12)% increased Global Physical Damage
  • Adds to # Physical Damage21 ~ 30
  • (13–14)% increased Global Physical Damage
  • Adds to # Physical Damage31 ~ 200
  • (15–16)% increased Global Physical Damage
  • Adds to # Fire Damage~ 45
  • (11–12)% increased Fire Damage
  • Adds to # Fire Damage46 ~ 90
  • (13–14)% increased Fire Damage
  • Adds to # Fire Damage91 ~ 200
  • (15–16)% increased Fire Damage
  • Adds to # Cold Damage~ 45
  • (11–12)% increased Cold Damage
  • Adds to # Cold Damage46 ~ 90
  • (13–14)% increased Cold Damage
  • Adds to # Cold Damage91 ~ 200
  • (15–16)% increased Cold Damage
  • Adds to # Lightning Damage~ 100
  • (11–12)% increased Lightning Damage
  • Adds to # Lightning Damage101 ~ 160
  • (13–14)% increased Lightning Damage
  • Adds to # Lightning Damage161 ~ 200
  • (15–16)% increased Lightning Damage
  • Adds to # Chaos Damage~ 40
  • (11–12)% increased Chaos Damage
  • Adds to # Chaos Damage41 ~ 80
  • (13–14)% increased Chaos Damage
  • Adds to # Chaos Damage81 ~ 200
  • (15–16)% increased Chaos Damage
  • Adds to # Physical Damage against Poisoned Enemies~ 25
  • (10–11)% increased Damage with Poison
  • Adds to # Physical Damage against Poisoned Enemies26 ~ 45
  • (12–13)% increased Damage with Poison
  • Adds to # Physical Damage against Poisoned Enemies46 ~ 100
  • (14–15)% increased Damage with Poison
  • (8–12)% increased Poison Duration
  • Adds to # Physical Damage against Bleeding Enemies~ 25
  • (10–11)% increased Damage with Bleeding
  • Adds to # Physical Damage against Bleeding Enemies26 ~ 45
  • (12–13)% increased Damage with Bleeding
  • Adds to # Physical Damage against Bleeding Enemies46 ~ 100
  • (14–15)% increased Damage with Bleeding
  • (8–12)% increased Bleeding Duration
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention~ 150
  • Vaal Skills deal (13–16)% increased Damage
  • Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention151 ~ 500
  • Vaal Skills deal (17–21)% increased Damage
  • You have Onslaught during Soul Gain Prevention~ 2
  • 3% increased Attack Speed
  • 3% increased Cast Speed
  • You have Onslaught during Soul Gain Prevention3 ~ 5
  • 4% increased Attack Speed
  • 4% increased Cast Speed
  • #% additional Physical Damage Reduction while Focussed~ 30
  • (-15–-11) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction while Focussed31 ~ 50
  • (-20–-16) Physical Damage taken from Attacks
  • #% increased Attack and Cast Speed while Focussed~ 90
  • 3% increased Attack and Cast Speed
  • #% increased Attack and Cast Speed while Focussed91 ~ 200
  • 4% increased Attack and Cast Speed
  • #% increased Damage while Leeching~ 100
  • (10–12)% increased Damage while Leeching
  • #% increased Damage while Leeching101 ~ 200
  • (13–15)% increased Damage while Leeching
  • #% increased Damage during any Flask Effect~ 70
  • (10–12)% increased Damage during any Flask Effect
  • #% increased Damage during any Flask Effect71 ~ 150
  • (13–15)% increased Damage during any Flask Effect
  • Minions Recover #% of their Life when you Focus~ 250
  • Minions Regenerate 0.3% Life per second
  • Minions Recover #% of their Life when you Focus251 ~ 500
  • Minions Regenerate 0.5% Life per second
  • #% increased Vaal Skill Critical Strike Chance~ 170
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance171 ~ 340
  • (31–40)% increased Vaal Skill Critical Strike Chance
  • #% increased Vaal Skill Critical Strike Chance341 ~ 500
  • (5–7)% increased Attack and Cast Speed if Corrupted