Goathide Gloves
Gloves
Evasion Rating: 32—42
Requires Level 9, 17 Dex
DropLevel
9
BaseType
Goathide Gloves
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Armours/Gloves/GlovesDex2
Tags
dex_armour, gloves, armour
Icon
Art/2DItems/Armours/Gloves/GlovesDex2
Base.base_level
1
Base.tag
default, armour, gloves
Base.x_size
2
Base.y_size
2
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.txt
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Gloves
Quality.max_quality
20
Sockets.socket_info
1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5
Unique /2
Requires Level 9, 17 Dex
+(20—30) to Strength
+(40—50) to Evasion Rating
+(20—30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Requires Level 24, 17 Dex
+(20—30) to Strength
Adds (5—7) to (13—15) Cold Damage to Spells and Attacks
+(40—50) to Evasion Rating
+(20—30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























