You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently.
Attribute /7
rage
Key | Value |
---|---|
Acronym | Ignite |
BuffIcon | |
AuraRadius | 0 |
IsCharged | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Crucible Weapon /8
Weight | Desc |
---|---|
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Rage Unique /1 ⍟
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
monster hellscape charge +% [-66]
monster no map drops [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Packs |
skill can fire wand projectiles [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = { name = "Rage", life = 2.16, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "Melee", "AfflictionMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Skill Gem /4
Skill Gem Quality /3
Item | Stats |
---|---|
Cleave | Gain +(0–1) Rage if this Skill Hits any Enemies |
Chain Hook | Gain +(0–1) Rage if this Skill Hits any Enemies |
Rage Vortex | Sacrifices +(0–5)% of Rage when creating a Ragestorm |
Item mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds | no_tier_6_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1.1 seconds | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds attack | no_tier_5_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds attack | no_tier_4_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds attack | no_tier_3_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attack | no_tier_2_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attack | no_tier_1_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attack | no_tier_4_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attack | no_tier_3_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.4 seconds attack | no_tier_2_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds attack | no_tier_1_eldritch_implicit 0 gloves 60 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 25 default 0 | |
1 | WeaponTree | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | sword 1000 axe 1000 shield 500 default 0 |
Enchantment Modifier /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Chain Hook Gain Rage On Hit Chance 1 | 66 | Enchantment | Chain Hook has a 25% chance to grant +1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Gain Rage On Hit Chance 2 | 75 | Enchantment | Chain Hook has a 40% chance to grant +1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Cone Radius Per 12 Rage 1 | 75 | Enchantment | Chain Hook has +0.1 metres to radius per 12 Rage attack | helmet 100 default 0 |
Enchantment Berserk Rage Loss 1 | 66 | Enchantment | Berserk has 25% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Berserk Rage Loss 2 | 75 | Enchantment | Berserk has 40% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Rage Vortex Damage 1 | 66 | Enchantment | 25% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Damage 2 | 75 | Enchantment | 40% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 1 | 66 | Enchantment | 16% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 2 | 75 | Enchantment | 24% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 1 | 66 | Enchantment | Rage Vortex Sacrifices +3% of Rage attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 2 | 75 | Enchantment | Rage Vortex Sacrifices +5% of Rage attack | helmet 100 default 0 |
83 | Enchantment | Recover 2% of Life when you Kill an Enemy while you have Rage resource life | belt 1 default 0 |
Misc mods /9
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Enraging | 82 | SanctumSpecial | Prefix | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | str_special_relic 200 default 50 |
Angry | 70 | Tincture | Prefix | (5–10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 default 0 |
Outraged | 70 | Tincture | Prefix | (11–15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 default 0 |
Apoplectic | 81 | Tincture | Prefix | (16–20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 50 default 0 |
of the Berserker | 45 | Charm | Suffix | Cannot be Stunned while you have at least 25 Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Charm | Prefix | +(2–3) to Maximum Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | +(4–5) to Maximum Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Charm | Prefix | Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 500 default 0 |
Item /3
Unique /9
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
(80–120)% increased Armour and Energy Shield
Gain (10–15) Rage after Spending a total of 200 Mana
Rage grants Cast Speed instead of Attack Speed
Rage grants Spell Damage instead of Attack Damage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Passive /3
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+10 to Maximum Rage
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
Ascendancy Passive /3
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
(Recently refers to the past 4 seconds)
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
+10 to Maximum Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
(Maximum Rage is 50)
(You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)
Cluster Jewel Passive /1
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Karui | Keystone | Chainbreaker | Mana Recovery from Regeneration is not applied 1 Rage Regenerated for every 25 Mana Regeneration per Second Skills Cost +3 Rage No man may enslave you, for you have a secret: you're always angry. Lethal Pride: Akoya |
Community Wiki
Rage
Rage is a counter utilized by certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These effects increase in magnitude with the amount of rage accumulated.
Mechanics
The maximum rage a character can normally have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit recently.
Characters gain the following effects for each point of rage:
1% increased attack damage
0.5% increased attack speed
0.2% increased movement speed
At default maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed.
Rite of Ruin triples the effects of having rage. It only affects the attack damage, attack speed, and movement speed granted by rage, and not any other bonuses that scale with Rage.
Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage
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