You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/passives/Berserker/CombatFrenzy.webp)
Attribute /8
rage
Key | Value |
---|---|
Acronym | Ignite |
BuffIcon | ![]() |
AuraRadius | 0 |
IsInvisible | 1 |
IsCharged | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Crucible Weapon /8
Weight | Desc |
---|---|
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Rage Unique /1 ⍟
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
![](/image/affliction/demon.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
monster hellscape charge +% [-66]
Spectre | N |
---|---|
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Packs |
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
skill can fire wand projectiles [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconleapslam.webp)
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = { name = "Rage", life = 2.16, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "Melee", "AfflictionMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Skill Gem /5
Skill Gem Quality /3
Item | Stats |
---|---|
Cleave | Gain (0–1) Rage on Attack Hit |
Chain Hook | Gain (0–1) Rage on Attack Hit |
Rage Vortex | Sacrifices +(0–5)% of Rage when creating a Ragestorm |
Item mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_6_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 2 Rage on Attack Hit | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 2 Rage on Attack Hit | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_5_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_4_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_3_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hit | no_tier_2_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hit | no_tier_1_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit attack | no_tier_4_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit attack | no_tier_3_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit attack | no_tier_2_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit attack | no_tier_1_eldritch_implicit 0 gloves 60 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 25 default 0 | |
1 | WeaponTree | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | sword 1000 axe 1000 shield 500 default 0 |
Enchantment Modifier /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Chain Hook Gain Rage On Hit Chance 1 | 66 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Gain Rage On Hit Chance 2 | 75 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Cone Radius Per 12 Rage 1 | 75 | Enchantment | Chain Hook has +0.1 metres to radius per 12 Rage attack | helmet 100 default 0 |
Enchantment Berserk Rage Loss 1 | 66 | Enchantment | Berserk has 25% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Berserk Rage Loss 2 | 75 | Enchantment | Berserk has 40% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Rage Vortex Damage 1 | 66 | Enchantment | 25% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Damage 2 | 75 | Enchantment | 40% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 1 | 66 | Enchantment | 16% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 2 | 75 | Enchantment | 24% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 1 | 66 | Enchantment | Rage Vortex Sacrifices +3% of Rage attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 2 | 75 | Enchantment | Rage Vortex Sacrifices +5% of Rage attack | helmet 100 default 0 |
83 | Enchantment | Recover 2% of Life when you Kill an Enemy while you have Rage resource life | belt 1 default 0 |
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Enraging | 82 | SanctumSpecial | Prefix | Gain 1 Rage on Hit with Attacks | str_special_relic 200 default 50 |
1 | Tincture | Unique | Gain 3 Rage on Melee Weapon Hit attack | ||
of the Berserker | 45 | Charm | Suffix | Cannot be Stunned while you have at least 25 Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Charm | Prefix | +(2–3) to Maximum Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | +(4–5) to Maximum Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Charm | Prefix | Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 500 default 0 |
Item /4
Unique /10
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Strike with Attacks
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
+(12–16)% Chance to Block Attack Damage while wielding a Staff
30% increased Fire Damage
Adds (12–18) to (22–26) Fire Damage
Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
Immune to Freeze and Chill while Ignited
Battlemage
(Warstaves are considered Staves)
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
Does not delay Inherent Loss of Rage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(80–120)% increased Armour and Energy Shield
Gain (7–10) Rage after Spending a total of 200 Mana
Rage grants Spell Damage instead of Attack Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Passive /9
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
+5 to Maximum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Gain 3 Rage when Hit by an Enemy
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Inherent loss of Rage is 20% slower
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
Inherent Rage Loss starts 1 second later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
Gain 5 Rage on Hit with Retaliation Skills
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Ascendancy Passive /3
Inherent Rage Loss starts 2 seconds later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Cluster Jewel Passive /1
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Karui | Keystone | Chainbreaker![]() | Mana Recovery from Regeneration is not applied 1 Rage Regenerated for every 25 Mana Regeneration per Second Does not delay Inherent Loss of Rage Skills Cost +3 Rage No man may enslave you, for you have a secret: you're always angry. Lethal Pride: Akoya |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | Gain 1 Rage on Melee Hit | karui_notable_add_physical_taken_as_fire |
Community Wiki
Rage
Rage is a counter utilized by certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These effects increase in magnitude with the amount of rage accumulated.
Mechanics
The maximum rage a character can normally have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit recently.
Characters gain the following effects for each point of rage:
1% increased attack damage
0.5% increased attack speed
0.2% increased movement speed
At default maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed.
Rite of Ruin triples the effects of having rage. It only affects the attack damage, attack speed, and movement speed granted by rage, and not any other bonuses that scale with Rage.
Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.