Rage
You gain increased Attack Damage, Attack Speed and Movement Speed.

You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently.
current_rage
Attribute /7

rage

KeyValue
AcronymIgnite
BuffIcon
AuraRadius0
IsCharged1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID4
Crucible Weapon /8
WeightDesc
100 (T3, T4)Socketed Gems are Supported by Level 10 Rage
100 (T4)Socketed Gems are Supported by Level 10 Rage
25 (T3, T4)Socketed Gems are Supported by Level 10 Rage
25 (T4)Socketed Gems are Supported by Level 10 Rage
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 (T5)Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors
Codevirtual maximum rage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codecurrent rage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Rage Unique /1 ⍟
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Rage
Demon
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
SpectreN
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Packs
  • Turmoil, Rage
  • Life
    216%
    Armour
    +50%
    Ailment Threshold
    216%
    Resistance
    35 35 35 20
    Damage
    96%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.665 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    AfflictionMinion1
    Metadata
    AfflictionMinion1
    Level
    68
    Life
    13,896
    Armour
    43,185
    Evasion
    4,739
    Energy Shield
    0
    Damage
    359
    Spell Damage
    359
    Accuracy
    290
    Attack Time
    1.665
    Experience
    12,306
    Ailment Threshold
    13,896
    Chill
    44
    Shock
    44
    Brittle
    249
    Scorch
    44
    Sap
    121
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 287–430
    Critical Strike Chance: 5%
    Attack Time: 1.665 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AfflictionMinionLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 287–430
    Critical Strike Chance: 5%
    Attack Time: 1.665 sec
    Cooldown Time: 15 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 30% more Damage
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = {
        name = "Rage",
        life = 2.16,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "AfflictionMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Skill Gem Quality /3
    ItemStats
    CleaveGain +(0–1) Rage if this Skill Hits any Enemies
    Chain HookGain +(0–1) Rage if this Skill Hits any Enemies
    Rage VortexSacrifices +(0–5)% of Rage when creating a Ragestorm
    Item mods /20
    NameLevelPre/SufDescriptionWeight
    75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1.2 secondsno_tier_6_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1.1 secondsno_tier_5_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1 secondsno_tier_4_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.9 secondsno_tier_3_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsno_tier_2_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.7 secondsno_tier_1_eldritch_implicit 0
    gloves 300
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds attackno_tier_5_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds attackno_tier_4_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds attackno_tier_3_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attackno_tier_2_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attackno_tier_1_eldritch_implicit 0
    gloves 150
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attackno_tier_4_eldritch_implicit 0
    gloves 60
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attackno_tier_3_eldritch_implicit 0
    gloves 60
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.4 seconds attackno_tier_2_eldritch_implicit 0
    gloves 60
    default 0
    75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds attackno_tier_1_eldritch_implicit 0
    gloves 60
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    one_hand_weapon 100
    shield 100
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    two_hand_weapon 100
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    one_hand_weapon 25
    shield 25
    default 0
    38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
    two_hand_weapon 25
    default 0
    1WeaponTreeEnemies in your Rage Vortex or Bladestorms are Hindered and Unnervedsword 1000
    axe 1000
    shield 500
    default 0
    Enchantment Modifier /12
    NameLevelPre/SufDescriptionWeight
    Enchantment Chain Hook Gain Rage On Hit Chance 166EnchantmentChain Hook has a 25% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
    default 0
    Enchantment Chain Hook Gain Rage On Hit Chance 275EnchantmentChain Hook has a 40% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
    default 0
    Enchantment Chain Hook Cone Radius Per 12 Rage 175EnchantmentChain Hook has +0.1 metres to radius per 12 Rage attackhelmet 100
    default 0
    Enchantment Berserk Rage Loss 166EnchantmentBerserk has 25% reduced Rage loss per secondhelmet 100
    default 0
    Enchantment Berserk Rage Loss 275EnchantmentBerserk has 40% reduced Rage loss per secondhelmet 100
    default 0
    Enchantment Rage Vortex Damage 166Enchantment25% increased Rage Vortex Damage damage attackhelmet 100
    default 0
    Enchantment Rage Vortex Damage 275Enchantment40% increased Rage Vortex Damage damage attackhelmet 100
    default 0
    Enchantment Rage Vortex Area of Effect 166Enchantment16% increased Rage Vortex Area of Effect attackhelmet 100
    default 0
    Enchantment Rage Vortex Area of Effect 275Enchantment24% increased Rage Vortex Area of Effect attackhelmet 100
    default 0
    Enchantment Rage Vortex Rage Sacrificed 166EnchantmentRage Vortex Sacrifices +3% of Rage attackhelmet 100
    default 0
    Enchantment Rage Vortex Rage Sacrificed 275EnchantmentRage Vortex Sacrifices +5% of Rage attackhelmet 100
    default 0
    83EnchantmentRecover 2% of Life when you Kill an Enemy while you have Rage resource lifebelt 1
    default 0
    Misc mods /9
    NameLevelDomainPre/SufDescriptionWeight
    Enraging82SanctumSpecialPrefixGain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsstr_special_relic 200
    default 50
    Angry70TincturePrefix(5–10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemytincture 100
    default 0
    Outraged70TincturePrefix(11–15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemytincture 100
    default 0
    Apoplectic81TincturePrefix(16–20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemytincture 50
    default 0
    of the Berserker45CharmSuffixCannot be Stunned while you have at least 25 Ragestr_animal_charm 500
    default 0
    Berserker's1CharmPrefix+(2–3) to Maximum Ragestr_animal_charm 1000
    default 0
    Berserker's60CharmPrefix+(4–5) to Maximum Ragestr_animal_charm 500
    default 0
    Berserker's1CharmPrefixWarcries grant (2–3) Rage per 5 Power if you have less than 25 Ragestr_animal_charm 1000
    default 0
    Berserker's60CharmPrefixWarcries grant (4–5) Rage per 5 Power if you have less than 25 Ragestr_animal_charm 500
    default 0
    Item /3
    Maltreatment Axe
    Physical Damage: 19-39
    Critical Strike Chance: 5%
    Attacks per Second: 1.3
    Weapon Range: 1.1 metres
    Requires Level 30, 78 Str, 34 Dex
    +10 to Maximum Rage
    Disapprobation Axe
    Physical Damage: 29-60
    Critical Strike Chance: 5%
    Attacks per Second: 1.3
    Weapon Range: 1.1 metres
    Requires Level 50, 124 Str, 54 Dex
    +15 to Maximum Rage
    Psychotic Axe
    Physical Damage: 34-71
    Critical Strike Chance: 5%
    Attacks per Second: 1.3
    Weapon Range: 1.1 metres
    Requires Level 70, 163 Str, 84 Dex
    +20 to Maximum Rage
    Unique /9
    (100–140)% increased Physical Damage
    Gain 20 Life per Enemy Killed
    +(150–250) to Accuracy Rating
    Culling Strike
    Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
    Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)
    Adds (50–70) to (135–165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10–15)% increased Attack Speed
    +25 to Maximum Rage while wielding a Sword
    40% increased Global Accuracy Rating
    +10% Chance to Block Attack Damage while Dual Wielding
    Adds (60–80) to (150–180) Physical Damage
    +(350–400) to Accuracy Rating
    +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
    +(25–40) to maximum Life
    Adds (5–7) to (11–12) Physical Damage to Attacks
    (20–30)% increased Stun Duration on Enemies
    Nearby Enemies are Crushed while you have at least 25 Rage
    (4–6)% increased Physical Damage per 10 Rage
    +20 to Maximum Rage
    (Crushed lowers Physical Damage Reduction by 15%)
    +(9–20) to maximum Energy Shield
    +(60–80) to maximum Life
    +(17–23)% to Chaos Resistance
    Enemy Hits inflict Temporal Chains on you
    When you lose Temporal Chains you gain maximum Rage
    Immune to Curses while you have at least 25 Rage
    4% increased Skill Effect Duration
    +5 to Maximum Rage
    Non-Channelling Skills have -9 to Total Mana Cost
    Socketed Gems are Supported by Level 30 Rage
    (120–150)% increased Armour
    (10–25)% reduced Rage Cost of Skills
    Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
    You cannot gain Rage during Soul Gain Prevention
    +(50–70) to maximum Life
    +(20–30)% to Fire Resistance
    (0.3–0.5)% of Physical Attack Damage Leeched as Life
    Life Recovery from Regeneration is not applied
    Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)
    +(30–50) to Strength
    (80–120)% increased Armour and Energy Shield
    Gain (10–15) Rage after Spending a total of 200 Mana
    Rage grants Cast Speed instead of Attack Speed
    Rage grants Spell Damage instead of Attack Damage
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)
    Passive /3
    25% increased Physical Damage with Axes
    Axe Attacks deal 25% increased Damage with Ailments
    8% increased Attack Speed with Axes
    +5 to Maximum Rage
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    6% increased Attack Speed
    +10 to Maximum Rage
    Mastery: Bestiary
    Beasts in your Maps have a 50% chance to break free
    Beasts which break free in your Maps gain Bestial Rage
    Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
    (Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
    Ascendancy Passive /3
    Ascendancy: Berserker
    Character: Marauder
    Warcries grant 10 Rage per 5 Power if you have less than 25 Rage
    Warcries Sacrifice 10 Rage if you have at least 25 Rage
    Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)

    (Recently refers to the past 4 seconds)
    Ascendancy: Berserker
    Character: Marauder
    Lose 0.1% of Life per second per Rage while you are not losing Rage
    Inherent effects from having Rage are Tripled
    Cannot be Stunned while you have at least 25 Rage
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)
    Ascendancy: Berserker
    Character: Marauder
    Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
    +10 to Maximum Rage
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)

    (Maximum Rage is 50)
    (You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently)
    Cluster Jewel Passive /1
    Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
    (Inherent effects from having Rage are:
    1% increased Attack Damage per 1 Rage
    1% increased Attack Speed per 2 Rage
    1% increased Movement Speed per 5 Rage)
    Timeless Jewel Passive /1
    FactionCategoryNameShow Full Descriptions
    KaruiKeystoneChainbreaker
    Mana Recovery from Regeneration is not applied
    1 Rage Regenerated for every 25 Mana Regeneration per Second
    Skills Cost +3 Rage

    No man may enslave you, for you have a secret: you're always angry.
    Lethal Pride: Akoya

    Community Wiki

    Edit

    Rage

    Rage is a counter utilized by certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These effects increase in magnitude with the amount of rage accumulated.

    Mechanics

    The maximum rage a character can normally have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit recently.

    Characters gain the following effects for each point of rage:

    • 1% increased attack damage

    • 0.5% increased attack speed

    • 0.2% increased movement speed

    At default maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed.

    Rite of Ruin triples the effects of having rage. It only affects the attack damage, attack speed, and movement speed granted by rage, and not any other bonuses that scale with Rage.

    Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage


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