Rage Unique /1
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Rage
You gain more Attack Damage.
You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
You lose 1 Rage every 0.1 seconds if you have not been Hit or gained Rage in the last 2 seconds.
current_rage
Attribute /9
rage
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb |
Acronym | Ignite |
BuffIcon | |
AuraRadius | 0 |
IsInvisible | 1 |
IsCharged | 1 |
BuffGroupsID | 30 |
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
Crucible Weapon /8
Weight | Desc |
---|---|
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Rage
Demon
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Spectre | N |
---|---|
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Packs |
Life
216%
Armour
+50%
Ailment Threshold
216%
Resistance
35
35
35
20
Damage
96%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.665 Second
Damage Spread
±20%
Experience
120%
Model Size
110%
Type
AfflictionMinion1
Metadata
AfflictionMinion1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
13,896
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
359
Spell Damage
359
Accuracy
0
Attack Time
1.665
Experience
12,306
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AfflictionMinionLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Cooldown Time: 15 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 30% more Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = { name = "Rage", life = 2.16, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "Melee", "AfflictionMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Skill Gem /8
Skill Gem Quality /3
Item | Stats |
---|---|
Cleave | Gain (0–1) Rage on Attack Hit |
Chain Hook | Gain (0–1) Rage on Attack Hit |
Rage Vortex | Sacrifices +(0–5)% of Rage when creating a Ragestorm |
Support Gem /1
Name |
---|
Rage Support |
Item mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_6_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Attack Hit | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 2 Rage on Attack Hit | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 2 Rage on Attack Hit | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_5_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_4_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 2 Rage on Attack Hit | no_tier_3_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hit | no_tier_2_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 3 Rage on Attack Hit | no_tier_1_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit attack | no_tier_4_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 3 Rage on Attack Hit attack | no_tier_3_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit attack | no_tier_2_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 4 Rage on Attack Hit attack | no_tier_1_eldritch_implicit 0 gloves 60 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 25 default 0 | |
1 | WeaponTree | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | sword 1000 axe 1000 shield 500 default 0 |
Enchantment Modifier /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Chain Hook Gain Rage On Hit Chance 1 | 66 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Gain Rage On Hit Chance 2 | 75 | Enchantment | Chain Hook grants 1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Cone Radius Per 12 Rage 1 | 75 | Enchantment | Chain Hook has +0.1 metres to radius per 12 Rage attack | helmet 100 default 0 |
Enchantment Berserk Rage Loss 1 | 66 | Enchantment | Berserk has 25% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Berserk Rage Loss 2 | 75 | Enchantment | Berserk has 40% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Rage Vortex Damage 1 | 66 | Enchantment | 25% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Damage 2 | 75 | Enchantment | 40% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 1 | 66 | Enchantment | 16% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 2 | 75 | Enchantment | 24% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 1 | 66 | Enchantment | Rage Vortex Sacrifices +3% of Rage attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 2 | 75 | Enchantment | Rage Vortex Sacrifices +5% of Rage attack | helmet 100 default 0 |
83 | Enchantment | Recover 2% of Life when you Kill an Enemy while you have Rage resource life | belt 1 default 0 |
Misc mods /7
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Enraging | 82 | SanctumSpecial | Prefix | Gain 1 Rage on Hit with Attacks | str_special_relic 200 default 50 |
1 | Tincture | Unique | Gain 3 Rage on Melee Weapon Hit attack | ||
of the Berserker | 45 | Charm | Suffix | Cannot be Stunned while you have at least 25 Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Charm | Prefix | +(2–3) to Maximum Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | +(4–5) to Maximum Rage | str_animal_charm 500 default 0 |
Berserker's | 1 | Charm | Prefix | Warcries grant (2–3) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 1000 default 0 |
Berserker's | 60 | Charm | Prefix | Warcries grant (4–5) Rage per 5 Power if you have less than 25 Rage | str_animal_charm 500 default 0 |
Item /4
Maltreatment Axe
Physical Damage: 19-39
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 30, 78 Str, 34 Dex
Gain 3 Rage on Melee Hit
Disapprobation Axe
Physical Damage: 29-60
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 50, 124 Str, 54 Dex
Gain 4 Rage on Melee Hit
Psychotic Axe
Physical Damage: 34-71
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 70, 163 Str, 84 Dex
Gain 5 Rage on Melee Hit
Oakbranch Tincture
Inflicts Mana Burn every 0.50 Seconds
8 Second Cooldown when Deactivated
Requires Level 60
Gain 3 Rage on Melee Weapon Hit
Unique /10
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 5 Rage on Melee Hit
Every Rage also grants 1% of Physical Damage as Extra Fire Damage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+10 to Maximum Rage while wielding a Sword
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
Does not delay Inherent Loss of Rage
Does not delay Inherent Loss of Rage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(30–50) to Strength
(80–120)% increased Armour and Energy Shield
Gain (7–10) Rage after Spending a total of 200 Mana
Rage grants Spell Damage instead of Attack Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(6–12)% increased Attack Speed
(100–140)% increased Armour
(10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1–3) to Level of all Melee Skill Gems
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Passive /9
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
Gain 1 Rage on Hit with Axes
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
6% increased Attack Speed
+5 to Maximum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+10 to Maximum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Every Rage also grants 1% increased Armour
Gain 3 Rage when Hit by an Enemy
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
20% reduced Cost of Attacks while you have at least 20 Rage
Inherent loss of Rage is 20% slower
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
Gain 2 Rage on Melee Hit
Inherent Rage Loss starts 1 second later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
+8 to Minimum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Mastery: Bestiary
Beasts in your Maps have a 50% chance to break free
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
Retaliation Skills deal 30% increased Damage
Gain 5 Rage on Hit with Retaliation Skills
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Ascendancy Passive /2
Ascendancy: Berserker
Character: Marauder
Every Rage also grants 1% increased Attack Speed
Inherent Rage Loss starts 2 seconds later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Cluster Jewel Passive /1
Gain 2 Rage on Hit with Axes or Swords
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(Only one Hit every 0.5 seconds can cause you to gain Rage)
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Karui | Keystone | Chainbreaker | Mana Recovery from Regeneration is not applied 1 Rage Regenerated for every 25 Mana Regeneration per Second Does not delay Inherent Loss of Rage Skills Cost +3 Rage No man may enslave you, for you have a secret: you're always angry. Lethal Pride: Akoya |
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Karui | Notable | Gain 1 Rage on Melee Hit | karui_notable_add_physical_taken_as_fire |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Rage
Rage is a counter utilized by certain attack skills and Ascendancy classes. Characters with Rage deal more attack damage — this affects the hit damage with attacks, but not ailments from the attack such as Bleeding. This increases in magnitude with the amount of Rage accumulated. Rage rapidly depletes if you haven't gained Rage or taken a hit for 2 seconds.
Mechanics
The maximum rage a character can normally have is 30. A character loses 10 Rage every second after not having gained Rage or been hit in the past 2 seconds.
Characters gain the following effects for each point of rage:
- 1% more Attack Damage
Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.