Skill Gem /4
Skill Gem Quality /3
Item | Type | Stats | Weight |
---|---|---|---|
Warlord's Mark | Divergent | Cursed Enemies grant (0–2) Rage Regenerated over 1 second when Stunned | 100 |
Vengeance | Phantasmal | (0–40)% chance to gain 1 Rage on Hit | 20 |
Rage Vortex | Anomalous | Ragestorm moves with (0–40)% increased speed | 50 |
Support Gem /1
Name |
---|
Rage Support |
Support Gem Quality /2
Item | Type | Stats | Weight |
---|---|---|---|
Rage Support | Anomalous | Supported Skills have (0–10)% increased Attack Speed while you have at least 20 Rage | 100 |
Rage Support | Divergent | (0–20)% chance to gain 1 Rage when you use Supported Skills | 5 |
Item mods /20
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds | no_tier_6_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1.1 seconds | no_tier_5_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds | no_tier_4_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds | no_tier_3_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | no_tier_2_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds | no_tier_1_eldritch_implicit 0 gloves 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds attack | no_tier_5_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds attack | no_tier_4_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds attack | no_tier_3_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attack | no_tier_2_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attack | no_tier_1_eldritch_implicit 0 gloves 150 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attack | no_tier_4_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attack | no_tier_3_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.4 seconds attack | no_tier_2_eldritch_implicit 0 gloves 60 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds attack | no_tier_1_eldritch_implicit 0 gloves 60 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 100 shield 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 100 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 25 shield 25 default 0 | |
38 | WeaponTree | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 25 default 0 | |
1 | WeaponTree | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | sword 1000 axe 1000 shield 500 default 0 |
Enchantment Modifier /12
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Chain Hook Gain Rage On Hit Chance 1 | 66 | Enchantment | Chain Hook has a 25% chance to grant +1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Gain Rage On Hit Chance 2 | 75 | Enchantment | Chain Hook has a 40% chance to grant +1 Rage if it Hits Enemies attack | helmet 100 default 0 |
Enchantment Chain Hook Cone Radius Per 12 Rage 1 | 75 | Enchantment | Chain Hook has +1 Radius per 12 Rage attack | helmet 100 default 0 |
Enchantment Berserk Rage Loss 1 | 66 | Enchantment | Berserk has 25% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Berserk Rage Loss 2 | 75 | Enchantment | Berserk has 40% reduced Rage loss per second | helmet 100 default 0 |
Enchantment Rage Vortex Damage 1 | 66 | Enchantment | 25% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Damage 2 | 75 | Enchantment | 40% increased Rage Vortex Damage damage attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 1 | 66 | Enchantment | 16% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Area of Effect 2 | 75 | Enchantment | 24% increased Rage Vortex Area of Effect attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 1 | 66 | Enchantment | Rage Vortex Sacrifices +3% of Rage attack | helmet 100 default 0 |
Enchantment Rage Vortex Rage Sacrificed 2 | 75 | Enchantment | Rage Vortex Sacrifices +5% of Rage attack | helmet 100 default 0 |
83 | Enchantment | Recover 2% of Life when you Kill an Enemy while you have Rage resource life | belt 1 default 0 |
Misc mods /1
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
Enraging | 82 | SanctumSpecial | Prefix | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | str_special_relic 200 default 50 |
Item /3
Icon | Name |
---|---|
![]() | Maltreatment Axe Physical Damage: 21-44 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 30, 78 Str, 34 Dex +10 to Maximum Rage |
![]() | Disapprobation Axe Physical Damage: 32-67 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 50, 124 Str, 54 Dex +10 to Maximum Rage |
![]() | Psychotic Axe Physical Damage: 38-79 Critical Strike Chance: 5% Attacks per Second: 1.3 Weapon Range: 11 Requires Level 70, 163 Str, 84 Dex +10 to Maximum Rage |
Unique /7
Icon | Name |
---|---|
![]() | Kaom's Primacy Karui Chopper (100–140)% increased Physical Damage Gain 20 Life per Enemy Killed +(150–250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
![]() | Rigwald's Savagery Royal Axe Adds (50–70) to (135–165) Physical Damage 40% increased Physical Attack Damage while Dual Wielding (10–15)% increased Attack Speed +25 to Maximum Rage while wielding a Sword |
![]() | Rigwald's Command Midnight Blade 40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding Adds (60–80) to (150–180) Physical Damage +(350–400) to Accuracy Rating +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
![]() | Bear's Girdle Leather Belt +(25–40) to maximum LifeAdds (5–7) to (11–12) Physical Damage to Attacks (20–30)% increased Stun Duration on Enemies Nearby Enemies are Crushed while you have at least 25 Rage (4–6)% increased Physical Damage per 10 Rage +20 to Maximum Rage (Crushed lowers Physical Damage Reduction by 15%) |
![]() | Chains of Emancipation Chain Belt +(9–20) to maximum Energy Shield+(60–80) to maximum Life +(17–23)% to Chaos Resistance Enemy Hits inflict Temporal Chains on you When you lose Temporal Chains you gain maximum Rage Immune to Curses while you have at least 25 Rage |
![]() | Hateforge Ancient Gauntlets Socketed Gems are Supported by Level 30 Rage (120–150)% increased Armour (10–25)% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention |
![]() | Kaom's Spirit Titan Gauntlets +(50–70) to maximum Life +(20–30)% to Fire Resistance (0.3–0.5)% of Physical Attack Damage Leeched as Life Life Recovery from Regeneration is not applied Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
Passive /2
Icon | Name |
---|---|
Slaughter Notable 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) | |
Berserking Notable 6% increased Attack Speed +10 to Maximum Rage |
Ascendancy Passive /3
Icon | Name |
---|---|
War Bringer Notable Warcries grant 10 Rage per 5 Power if you have less than 25 Rage Warcries Sacrifice 10 Rage if you have at least 25 Rage Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) (Recently refers to the past 4 seconds) | |
Rite of Ruin Notable Lose 0.1% of Life per second per Rage while you are not losing Rage Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) | |
Crave the Slaughter Notable Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
Cluster Jewel Passive /1
Icon | Name |
---|---|
Bloodscent Notable Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
Timeless Jewel Passive /1
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Karui | Keystone | Chainbreaker![]() | Mana Recovery from Regeneration is not applied 1 Rage Regenerated for every 25 Mana Regeneration per Second Skills Cost +3 Rage No man may enslave you, for you have a secret: you're always angry. Lethal Pride: Akoya |
You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently.

Weapon /8
Weight | Desc |
---|---|
100 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
100 (T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T3, T4) | Socketed Gems are Supported by Level 10 Rage |
25 (T4) | Socketed Gems are Supported by Level 10 Rage |
1000 (T5) | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge |
1000 (T5) | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved |
1000 (T5) | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors |
rage
BuffIcon | ![]() |
---|---|
IsBuffDefinition | 1 |
BuffMergeModesID | 4 |
IsCharged | 1 |
IsInvisible | 0 |
IsRemovable | 0 |
IsSkillBuff | 0 |
BuffGroupsID | -1 |
Code | virtual maximum rage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 1 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | current rage |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Rage Unique /1 ⍟
Icon | Name |
---|---|
![]() | Hateforge Ancient Gauntlets Socketed Gems are Supported by Level 30 Rage (120–150)% increased Armour (10–25)% reduced Rage Cost of Skills Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls You cannot gain Rage during Soul Gain Prevention |




monster hellscape charge +% [-66]
monster no map drops [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity |
Packs |




Default Attack
Base Damage: 732–1098
Critical Strike Chance: 5%
Attack Time: 1.665 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Leap Slam
Base Damage: 732–1098
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Cooldown Time: 15 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 30% more Damage
cast time overrides attack duration [1]
is area damage [1]

Default Attack
Base Damage: 653–980
Critical Strike Chance: 5%
Attack Time: 1.665 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Leap Slam
Base Damage: 653–980
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Cooldown Time: 15 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 30% more Damage
cast time overrides attack duration [1]
is area damage [1]

Default Attack
Base Damage: 518–778
Critical Strike Chance: 5%
Attack Time: 1.665 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Leap Slam
Base Damage: 518–778
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Cooldown Time: 15 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 30% more Damage
cast time overrides attack duration [1]
is area damage [1]

Default Attack
Base Damage: 387–580
Critical Strike Chance: 5%
Attack Time: 1.665 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Leap Slam
Base Damage: 387–580
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Cooldown Time: 15 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 30% more Damage
cast time overrides attack duration [1]
is area damage [1]

Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.665 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

Leap Slam
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Cooldown Time: 15 SecondJump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Deals 30% more Damage
cast time overrides attack duration [1]
is area damage [1]

Melee | Melee | 30 OnlyLastTarget TargetIsPlayer |
#Melee | AfflictionMinion1MeleeMove | 30 OnlyLastTarget TargetIsPlayer TargetNotInRange=12 |
#Melee | AfflictionMinion1MeleeMove | 3 TargetNotInRange=12 |
Melee | Melee | 3 |
LeapSlam | 30 | TargetNotNear TargetIsPlayer GlobalCooldown=1000 |
LeapSlam | 3 | TargetNotNear GlobalCooldown=1000 |
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = { name = "Rage", life = 2.16, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 0.96, damageSpread = 0.2, attackTime = 1.665, attackRange = 12, accuracy = 1, skillList = { "Melee", "AfflictionMinionLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.57, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Community Wiki
Rage
Rage is a counter utilized by certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These effects increase in magnitude with the amount of rage accumulated.
Mechanics
The maximum rage a character can normally have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit recently.
Characters gain the following effects for each point of rage:
1% increased attack damage
0.5% increased attack speed
0.2% increased movement speed
At default maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed.
Rite of Ruin triples the effects of having rage. It only affects the attack damage, attack speed, and movement speed granted by rage, and not any other bonuses that scale with Rage.
Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.