Skill Gem Quality /3
ItemTypeStatsWeight
Warlord's MarkDivergent Cursed Enemies grant (0–2) Rage Regenerated over 1 second when Stunned100
VengeancePhantasmal (0–40)% chance to gain 1 Rage on Hit20
Rage VortexAnomalous Ragestorm moves with (0–40)% increased speed50
Support Gem /1
Support Gem Quality /2
ItemTypeStatsWeight
Rage SupportAnomalous Supported Skills have (0–10)% increased Attack Speed while you have at least 20 Rage100
Rage SupportDivergent (0–20)% chance to gain 1 Rage when you use Supported Skills5
Item mods /20
NameLevelPre/SufDescriptionWeight
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1.2 secondsno_tier_6_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1.1 secondsno_tier_5_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 1 secondsno_tier_4_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.9 secondsno_tier_3_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsno_tier_2_eldritch_implicit 0
gloves 300
default 0
75RedImplicitGain 1 Rage on Hit with Attacks, no more than once every 0.7 secondsno_tier_1_eldritch_implicit 0
gloves 300
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds attackno_tier_5_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds attackno_tier_4_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds attackno_tier_3_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attackno_tier_2_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attackno_tier_1_eldritch_implicit 0
gloves 150
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds attackno_tier_4_eldritch_implicit 0
gloves 60
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds attackno_tier_3_eldritch_implicit 0
gloves 60
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.4 seconds attackno_tier_2_eldritch_implicit 0
gloves 60
default 0
75RedImplicitWhile a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds attackno_tier_1_eldritch_implicit 0
gloves 60
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
one_hand_weapon 100
shield 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
two_hand_weapon 100
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
one_hand_weapon 25
shield 25
default 0
38WeaponTreeSocketed Gems are Supported by Level 10 Rageranged 0
two_hand_weapon 25
default 0
1WeaponTreeEnemies in your Rage Vortex or Bladestorms are Hindered and Unnervedsword 1000
axe 1000
shield 500
default 0
Enchantment Modifier /12
NameLevelPre/SufDescriptionWeight
Enchantment Chain Hook Gain Rage On Hit Chance 166EnchantmentChain Hook has a 25% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
default 0
Enchantment Chain Hook Gain Rage On Hit Chance 275EnchantmentChain Hook has a 40% chance to grant +1 Rage if it Hits Enemies attackhelmet 100
default 0
Enchantment Chain Hook Cone Radius Per 12 Rage 175EnchantmentChain Hook has +1 Radius per 12 Rage attackhelmet 100
default 0
Enchantment Berserk Rage Loss 166EnchantmentBerserk has 25% reduced Rage loss per secondhelmet 100
default 0
Enchantment Berserk Rage Loss 275EnchantmentBerserk has 40% reduced Rage loss per secondhelmet 100
default 0
Enchantment Rage Vortex Damage 166Enchantment25% increased Rage Vortex Damage damage attackhelmet 100
default 0
Enchantment Rage Vortex Damage 275Enchantment40% increased Rage Vortex Damage damage attackhelmet 100
default 0
Enchantment Rage Vortex Area of Effect 166Enchantment16% increased Rage Vortex Area of Effect attackhelmet 100
default 0
Enchantment Rage Vortex Area of Effect 275Enchantment24% increased Rage Vortex Area of Effect attackhelmet 100
default 0
Enchantment Rage Vortex Rage Sacrificed 166EnchantmentRage Vortex Sacrifices +3% of Rage attackhelmet 100
default 0
Enchantment Rage Vortex Rage Sacrificed 275EnchantmentRage Vortex Sacrifices +5% of Rage attackhelmet 100
default 0
83EnchantmentRecover 2% of Life when you Kill an Enemy while you have Rage resource lifebelt 1
default 0
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
Enraging82SanctumSpecialPrefixGain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsstr_special_relic 200
default 50
Item /3
IconName
HeistOnehandAxeMaltreatment Axe
Physical Damage: 21-44
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 30, 78 Str, 34 Dex
+10 to Maximum Rage
HeistOnehandAxeDisapprobation Axe
Physical Damage: 32-67
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 50, 124 Str, 54 Dex
+10 to Maximum Rage
HeistOnehandAxePsychotic Axe
Physical Damage: 38-79
Critical Strike Chance: 5%
Attacks per Second: 1.3
Weapon Range: 11
Requires Level 70, 163 Str, 84 Dex
+10 to Maximum Rage
Unique /7
IconName
TwoHandAxe11UniqueKaom's Primacy Karui Chopper
(100–140)% increased Physical Damage
Gain 20 Life per Enemy Killed
+(150–250) to Accuracy Rating
Culling Strike
Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds
Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
RigwarlAxeRigwald's Savagery Royal Axe
Adds (50–70) to (135–165) Physical Damage
40% increased Physical Attack Damage while Dual Wielding
(10–15)% increased Attack Speed
+25 to Maximum Rage while wielding a Sword
RigwarlSwordRigwald's Command Midnight Blade
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60–80) to (150–180) Physical Damage
+(350–400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
BearsClutchBear's Girdle Leather Belt
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4–6)% increased Physical Damage per 10 Rage
+20 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
SlaversBeltChains of Emancipation Chain Belt
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
VaalRageGlovesHateforge Ancient Gauntlets
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
KaomsSpiritKaom's Spirit Titan Gauntlets
+(50–70) to maximum Life
+(20–30)% to Fire Resistance
(0.3–0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Passive /2
IconName
Slaughter
Notable
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Berserking
Notable
6% increased Attack Speed
+10 to Maximum Rage
Ascendancy Passive /3
IconName
War Bringer
Notable
Warcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Attack Damage if a Warcry Sacrificed Rage Recently
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)

(Recently refers to the past 4 seconds)
Rite of Ruin
Notable
Lose 0.1% of Life per second per Rage while you are not losing Rage
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Crave the Slaughter
Notable
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Cluster Jewel Passive /1
IconName
Bloodscent
Notable
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
(Inherent effects from having Rage are:
1% increased Attack Damage per 1 Rage
1% increased Attack Speed per 2 Rage
1% increased Movement Speed per 5 Rage)
Timeless Jewel Passive /1
FactionCategoryNameShow Full Descriptions
KaruiKeystoneChainbreaker
FocusedRage
Mana Recovery from Regeneration is not applied
1 Rage Regenerated for every 25 Mana Regeneration per Second
Skills Cost +3 Rage

No man may enslave you, for you have a secret: you're always angry.
Lethal Pride: Akoya
Rage
You gain increased Attack Damage, Attack Speed and Movement Speed.
You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently.
current_rage
Weapon /8
WeightDesc
100 (T3, T4)Socketed Gems are Supported by Level 10 Rage
100 (T4)Socketed Gems are Supported by Level 10 Rage
25 (T3, T4)Socketed Gems are Supported by Level 10 Rage
25 (T4)Socketed Gems are Supported by Level 10 Rage
1000 (T5)Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge
1000 (T5)Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge
1000 (T5)Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved
1000 (T5)100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors

rage

BuffIconCombatFrenzy
IsBuffDefinition1
BuffMergeModesID4
IsCharged1
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1
Codevirtual maximum rage
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual1
IsScalable1
StatSemanticsDiscrete
Codecurrent rage
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Rage Unique /1 ⍟
IconName
VaalRageGlovesHateforge Ancient Gauntlets
Socketed Gems are Supported by Level 30 Rage
(120–150)% increased Armour
(10–25)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain Prevention
Rage
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
SpectreN
Tagsanimal_claw_weapon, demon, fast_movement, flesh_armour, is_unarmed, melee, not_dex, not_int, physical_affinity
Packs
  • Turmoil, Rage
  • 216%Life
    +50%Armour
    216%Ailment Threshold
    35 35 35 20Resistance
    96%Damage
    100%Accuracy
    +5%Critical Strike Chance
    +130%Critical Strike Multiplier
    6 ~ 12Attack Distance
    1.665 SecondAttack Time
    ±20%Damage Spread
    120%Experience
    110%Model Size
    AfflictionMinion1Type
    AfflictionMinion1Metadata
    76,237Life
    24,398Armour
    8,120Evasion
    0Energy Shield
    915Damage
    915Spell Damage
    538Accuracy
    1.665Attack Time
    15,900Experience
    76,237Ailment Threshold
    241Chill
    241Shock
    1,364Brittle
    241Scorch
    666Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 732–1098
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    AfflictionMinionLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 732–1098
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Cooldown Time: 15 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 30% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    61,693Life
    21,638Armour
    7,608Evasion
    0Energy Shield
    816Damage
    816Spell Damage
    499Accuracy
    1.665Attack Time
    15,607Experience
    61,693Ailment Threshold
    195Chill
    195Shock
    1,104Brittle
    195Scorch
    539Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 653–980
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    AfflictionMinionLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 653–980
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Cooldown Time: 15 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 30% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    39,394Life
    16,992Armour
    6,667Evasion
    0Energy Shield
    648Damage
    648Spell Damage
    428Accuracy
    1.665Attack Time
    14,852Experience
    39,394Ailment Threshold
    125Chill
    125Shock
    705Brittle
    125Scorch
    344Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 518–778
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    AfflictionMinionLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 518–778
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Cooldown Time: 15 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 30% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    23,441Life
    12,522Armour
    5,633Evasion
    0Energy Shield
    483Damage
    483Spell Damage
    352Accuracy
    1.665Attack Time
    13,666Experience
    23,441Ailment Threshold
    74Chill
    74Shock
    419Brittle
    74Scorch
    205Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 387–580
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    AfflictionMinionLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 387–580
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Cooldown Time: 15 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 30% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    13,896Life
    9,191Armour
    4,739Evasion
    0Energy Shield
    359Damage
    359Spell Damage
    290Accuracy
    1.665Attack Time
    12,306Experience
    13,896Ailment Threshold
    44Chill
    44Shock
    249Brittle
    44Scorch
    121Sap
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 287–430
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    AfflictionMinionLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 287–430
    Critical Strike Chance: 5%
    Attack Time: 1.665 Second
    Cooldown Time: 15 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    Deals 30% more Damage
    cast time overrides attack duration [1]
    is area damage [1]

    iconleapslam
    MeleeMelee30 OnlyLastTarget TargetIsPlayer
    #MeleeAfflictionMinion1MeleeMove30 OnlyLastTarget TargetIsPlayer TargetNotInRange=12
    #MeleeAfflictionMinion1MeleeMove3 TargetNotInRange=12
    MeleeMelee3
    LeapSlam30TargetNotNear TargetIsPlayer GlobalCooldown=1000
    LeapSlam3TargetNotNear GlobalCooldown=1000

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion1"] = {
        name = "Rage",
        life = 2.16,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.665,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "AfflictionMinionLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.57,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Community Wiki

    Edit

    Rage

    Rage is a counter utilized by certain attack skills and Ascendancy classes, mainly Berserker. Characters with rage are granted bonuses to attack damage, attack speed and movement speed. These effects increase in magnitude with the amount of rage accumulated.

    Mechanics

    The maximum rage a character can normally have is 50. A character loses 1 rage every 0.5 seconds after not having gained rage or been hit recently.

    Characters gain the following effects for each point of rage:

    • 1% increased attack damage

    • 0.5% increased attack speed

    • 0.2% increased movement speed

    At default maximum rage, a character is granted 50% increased attack damage, 25% increased attack speed and 10% increased movement speed.

    Rite of Ruin triples the effects of having rage. It only affects the attack damage, attack speed, and movement speed granted by rage, and not any other bonuses that scale with Rage.

    Rage is not classified as a buff, therefore increased buff effects will not apply to the effects of having rage


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.