Chain Hook
Level: 1–20
Attack Speed: 120% of base
Attack Damage: 115–169% of base
Effectiveness of Added Damage: 115–169%
AoE Radius: 24
Requires Level 12
When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.
Gain 1 Rage if this Skill Hits any Enemies
+0.1 metres to Radius per 0.5 Rage
+0.1 metres to Radius per 0.5 Rage
Additional Effects From Quality:
(0–10)% increased Area of Effect


Unusual Gems /3 ⍟
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | +(0–0.4) metres to radius | 100 |
Divergent | (0–20)% increased Range | 50 |
Quest /2 ⍟
Act | Quest | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Marauder |
1 | The Siren's Cadence | Nessa | Duelist · Marauder · Scion |
Weapon /1
Weight | Desc |
---|---|
500 (T5) | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills |
Level Effect /40
Implicit |
---|
Cost: 8 +0.1 metres to Radius per 0.5 Rage Gain 1 Rage if this Skill Hits any Enemies (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
Level | Requires Level | Strength | Base Damage | Experience |
---|---|---|---|---|
1 | 12 | 33 | 115% | 15,249 |
2 | 15 | 39 | 117.8% | 41,517 |
3 | 19 | 48 | 120.7% | 81,983 |
4 | 23 | 56 | 123.5% | 147,968 |
5 | 27 | 64 | 126.4% | 250,557 |
6 | 31 | 73 | 129.2% | 405,086 |
7 | 35 | 81 | 132.1% | 447,718 |
8 | 38 | 88 | 134.9% | 615,318 |
9 | 41 | 94 | 137.7% | 834,639 |
10 | 44 | 100 | 140.6% | 1,570,760 |
11 | 47 | 106 | 143.4% | 1,633,987 |
12 | 50 | 113 | 146.3% | 2,151,030 |
13 | 53 | 119 | 149.1% | 2,812,189 |
14 | 56 | 125 | 151.9% | 5,099,360 |
15 | 59 | 132 | 154.8% | 9,400,731 |
16 | 62 | 138 | 157.6% | 15,273,366 |
17 | 64 | 142 | 160.5% | 26,286,582 |
18 | 66 | 146 | 163.3% | 62,890,590 |
19 | 68 | 151 | 166.2% | 212,046,017 |
20 | 70 | 155 | 169% | |
21 | 72 | 171.8% | ||
22 | 74 | 174.7% | ||
23 | 76 | 177.5% | ||
24 | 78 | 180.4% | ||
25 | 80 | 183.2% | ||
26 | 82 | 186.1% | ||
27 | 84 | 188.9% | ||
28 | 86 | 191.7% | ||
29 | 88 | 194.6% | ||
30 | 90 | 197.4% | ||
31 | 91 | 198.8% | ||
32 | 92 | 200.3% | ||
33 | 93 | 201.7% | ||
34 | 94 | 203.1% | ||
35 | 95 | 204.5% | ||
36 | 96 | 205.9% | ||
37 | 97 | 207.4% | ||
38 | 98 | 208.8% | ||
39 | 99 | 210.2% | ||
40 | 100 | 211.6% |
Chain Hook
Cost | iLvl 1: Normal: 1x![]() |
---|---|
Acronym | Hit, Rage |
DropLevel | 12 |
BaseType | Chain Hook |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres |
TargetTypes | Enemy, Ground |
Type | Attack, Area, Damage, Movement, Melee, Multistrikeable |
Metadata | Metadata/Items/Gems/SkillGemChainHook |
Reference | ![]() |
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Stygian Chain Hook Effect Your Chain Hook becomes a Stygian Effect. |
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Chain Hook Gain Rage On Hit Chance 1 | Chain Hook has a 25% chance to grant +1 Rage if it Hits Enemies | 100 |
The Eternal Labyrinth | Enchantment Chain Hook Gain Rage On Hit Chance 2 | Chain Hook has a 40% chance to grant +1 Rage if it Hits Enemies | 100 |
The Eternal Labyrinth | Enchantment Chain Hook Cone Radius Per 12 Rage 1 | Chain Hook has +0.1 metres to radius per 12 Rage | 100 |
The Merciless Labyrinth | Enchantment Chain Hook Damage 1 | Chain Hook deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Chain Hook Damage 2 | Chain Hook deals 40% increased Damage | 100 |
Supported By /101 ⍟
Icon | Name |
---|---|
![]() | Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Faster Attacks Support Supports attack skills. |
![]() | Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Additional Accuracy Support Supports attack skills. |
![]() | Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Increased Critical Strikes Support Supports any skill that hits enemies. |
![]() | Increased Critical Damage Support Supports any skill that hits enemies. |
![]() | Knockback Support Supports any skill that hits enemies. |
![]() | Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
![]() | Mana Leech Support Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
![]() | Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
![]() | Melee Physical Damage Support Supports melee attack skills. |
![]() | Item Rarity Support Supports any skill that can kill enemies. |
![]() | Concentrated Effect Support Supports any skill with an area of effect, regardless of whether that skill deals damage. |
![]() | Cold to Fire Support Supports any skill that hits enemies. |
![]() | Combustion Support Supports any skill that hits enemies. |
![]() | Elemental Damage with Attacks Support Supports attack skills. |
![]() | Bloodlust Support Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
![]() | Life Gain on Hit Support Supports attack skills. |
![]() | Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
![]() | Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
![]() | Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
![]() | Damage on Full Life Support Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
![]() | Chance to Flee Support Supports any skill that hits enemies. |
![]() | Blind Support Supports any skill that hits enemies. |
![]() | Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
![]() | Multistrike Support Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Power Charge On Critical Support Supports any skill that hits enemies. |
![]() | Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Cast on Melee Kill Support Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Endurance Charge on Melee Stun Support Supports melee attack skills. |
![]() | Block Chance Reduction Support Supports any skill that hits enemies. |
![]() | Physical to Lightning Support Supports any skill that hits enemies. |
![]() | Fortify Support Supports melee attack skills that are not triggered. |
![]() | Ice Bite Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Hypothermia Support Supports any skill that deals damage. |
![]() | Innervate Support Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
![]() | Critical Strike Affliction Support Supports any skill that hits enemies. |
![]() | Void Manipulation Support Supports any skill that deals damage. |
![]() | Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Ignite Proliferation Support Supports any skill that hits enemies. |
![]() | Chance to Bleed Support Supports attack skills. Cannot support skills that create minions. |
![]() | Chance to Poison Support Supports any skill that hits enemies. |
![]() | Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Decay Support Supports any skill that hits enemies. |
![]() | Efficacy Support Supports any skill that deals damage or has a duration. |
![]() | Vile Toxins Support Supports any skill that hits enemies. |
![]() | Maim Support Supports attack skills, or other skills that can maim enemies. |
![]() | Immolate Support Supports any skill that hits enemies. |
![]() | Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Brutality Support Supports any skill that deals damage. |
![]() | Momentum Support Supports attack skills that aren't triggered. |
![]() | Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
![]() | Withering Touch Support Supports attack skills. |
![]() | Bonechill Support Supports any skill that can chill enemies or create chilling areas. |
![]() | Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
![]() | Close Combat Support Supports melee attack skills. Cannot support skills which create minions. |
![]() | Shockwave Support Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions. |
![]() | Impale Support Supports attack skills. |
![]() | Pulverise Support Supports melee attack skills. |
![]() | Rage Support Supports melee attack skills. Minions cannot gain rage. |
![]() | Nightblade Support Supports attack skills. Cannot support skills which create minions. |
![]() | Awakened Added Fire Damage Support Supports any skill that hits enemies. |
![]() | Awakened Brutality Support Supports any skill that deals damage. |
![]() | Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. |
![]() | Awakened Elemental Damage with Attacks Support Supports attack skills. |
![]() | Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
![]() | Awakened Melee Physical Damage Support Supports melee attack skills. |
![]() | Awakened Multistrike Support Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
![]() | Awakened Added Cold Damage Support Supports any skill that hits enemies. |
![]() | Awakened Cast On Critical Strike Support Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
![]() | Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
![]() | Awakened Deadly Ailments Support Supports any skill that hits enemies. |
![]() | Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
![]() | Awakened Void Manipulation Support Supports any skill that deals damage. |
![]() | Awakened Added Chaos Damage Support Supports any skill that hits enemies. |
![]() | Awakened Added Lightning Damage Support Supports any skill that hits enemies. |
![]() | Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. |
![]() | Awakened Hextouch Support Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
![]() | Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
![]() | Awakened Increased Area of Effect Support Supports any skill with an area of effect. |
![]() | Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
![]() | Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments |
![]() | Trinity Support Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
![]() | Bloodthirst Support Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
![]() | Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. |
![]() | Overcharge Support Supports any skill that hits enemies. |
![]() | Prismatic Burst Support Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions. |
![]() | Devour Support Supports any skill that hits enemies. |
![]() | Sadism Support Supports any skill that hits enemies. |
![]() | Controlled Blaze Support Supports melee attack skills. |
![]() | Volatility Support Supports attack skills. |
Community Wiki
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Chain Hook
Chain Hook is a melee Attack skill that strikes a nearby enemy and deal damage in an area in front of the user. When used against distant targets, it launches a hook that can latch to an enemy and pull the user towards it. Each hit with the skill generates rage.
Version history
Version | Changes |
---|---|
3.15.0 |
|
3.7.4 |
|
3.7.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.