Chain Hook
Attack, AoE, Movement, Melee
Level: 1–20
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: 115–169% of base
Effectiveness of Added Damage: 115–169%
AoE Radius: 24Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
Additional Effects From Quality:
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: 1–20
Cost: 8 Mana
Attack Speed: 120% of base
Attack Damage: 115–169% of base
Effectiveness of Added Damage: 115–169%
AoE Radius: 24Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+1 Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies
(0–10)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Unusual Gems /3
Unusual Gems /3
Type | Stats | Weight |
---|---|---|
Superior | (0–10)% increased Area of Effect | 50 |
Anomalous | +(0–4) to radius | 100 |
Divergent | (0–20)% increased Range | 50 |
Quest /2
Quest /2
Act | Quest Complete | NPC | Character |
---|---|---|---|
1 | The Siren's Cadence | Quest Reward | Marauder |
1 | The Siren's Cadence | Nessa | Duelist Marauder Scion |
Level Effect /40
Level Effect /40
Implicit |
---|
is area damage [1] Cost: 8 +1 Radius per 5 Rage Gain 1 Rage if this Skill Hits any Enemies (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) |
Level | Requires Level | Strength | Base Damage | Experience |
---|---|---|---|---|
1 | 12 | 33 | 115% | 15,249 |
2 | 15 | 39 | 117.8% | 41,517 |
3 | 19 | 48 | 120.7% | 81,983 |
4 | 23 | 56 | 123.5% | 147,968 |
5 | 27 | 64 | 126.4% | 250,557 |
6 | 31 | 73 | 129.2% | 405,086 |
7 | 35 | 81 | 132.1% | 447,718 |
8 | 38 | 88 | 134.9% | 615,318 |
9 | 41 | 94 | 137.7% | 834,639 |
10 | 44 | 100 | 140.6% | 1,570,760 |
11 | 47 | 106 | 143.4% | 1,633,987 |
12 | 50 | 113 | 146.3% | 2,151,030 |
13 | 53 | 119 | 149.1% | 2,812,189 |
14 | 56 | 125 | 151.9% | 5,099,360 |
15 | 59 | 132 | 154.8% | 9,400,731 |
16 | 62 | 138 | 157.6% | 15,273,366 |
17 | 64 | 142 | 160.5% | 26,286,582 |
18 | 66 | 146 | 163.3% | 62,890,590 |
19 | 68 | 151 | 166.2% | 212,046,017 |
20 | 70 | 155 | 169% | |
21 | 72 | 171.8% | ||
22 | 74 | 174.7% | ||
23 | 76 | 177.5% | ||
24 | 78 | 180.4% | ||
25 | 80 | 183.2% | ||
26 | 82 | 186.1% | ||
27 | 84 | 188.9% | ||
28 | 86 | 191.7% | ||
29 | 88 | 194.6% | ||
30 | 90 | 197.4% | ||
31 | 91 | 198.8% | ||
32 | 92 | 200.3% | ||
33 | 93 | 201.7% | ||
34 | 94 | 203.1% | ||
35 | 95 | 204.5% | ||
36 | 96 | 205.9% | ||
37 | 97 | 207.4% | ||
38 | 98 | 208.8% | ||
39 | 99 | 210.2% | ||
40 | 100 | 211.6% |
Chain Hook
Reference | ![]() |
---|---|
Acronym | Hit, Rage |
DropLevel | 12 |
BaseType | Chain Hook |
Class | Active Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres |
TargetTypes | Enemy, Ground |
Type | Attack, Area, Damage, Movement, Melee, Multistrikeable |
Metadata | Metadata/Items/Gems/SkillGemChainHook |
Microtransactions /1 ⍟
Microtransactions /1 ⍟
Icon | Name |
---|---|
![]() | Stygian Chain Hook Effect Your Chain Hook becomes a Stygian Effect. |
Labyrinth Enchantment helmet /5 ⍟
Labyrinth Enchantment helmet /5 ⍟
Level | Name | Mod | Weight |
---|---|---|---|
The Merciless Labyrinth | Enchantment Chain Hook Gain Rage On Hit Chance 1 | Chain Hook has a 25% chance to grant +1 Rage if it Hits Enemies | 100 |
The Eternal Labyrinth | Enchantment Chain Hook Gain Rage On Hit Chance 2 | Chain Hook has a 40% chance to grant +1 Rage if it Hits Enemies | 100 |
The Eternal Labyrinth | Enchantment Chain Hook Cone Radius Per 12 Rage 1 | Chain Hook has +1 Radius per 12 Rage | 100 |
The Merciless Labyrinth | Enchantment Chain Hook Damage 1 | Chain Hook deals 25% increased Damage | 100 |
The Eternal Labyrinth | Enchantment Chain Hook Damage 2 | Chain Hook deals 40% increased Damage | 100 |
Supported By /95 ⍟
Supported By /95 ⍟
Support Gem | Description |
---|---|
Added Fire Damage Support | Supports any skill that hits enemies. |
Faster Attacks Support | Supports attack skills. |
Added Cold Damage Support | Supports any skill that hits enemies. |
Additional Accuracy Support | Supports attack skills. |
Increased Area of Effect Support | Supports any skill with an area of effect. |
Added Lightning Damage Support | Supports any skill that hits enemies. |
Increased Critical Strikes Support | Supports any skill that hits enemies. |
Increased Critical Damage Support | Supports any skill that hits enemies. |
Knockback Support | Supports any skill that hits enemies. |
Life Leech Support | Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. |
Mana Leech Support | Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt. |
Added Chaos Damage Support | Supports any skill that hits enemies. |
Stun Support | Supports any skill that hits enemies, making it easier to stun enemies with those skills. |
Melee Physical Damage Support | Supports melee attack skills. |
Item Rarity Support | Supports any skill that can kill enemies. |
Concentrated Effect Support | Supports any skill with an area of effect, regardless of whether that skill deals damage. |
Cold to Fire Support | Supports any skill that hits enemies. |
Combustion Support | Supports any skill that hits enemies. |
Elemental Damage with Attacks Support | Supports attack skills. |
Bloodlust Support | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. |
Life Gain on Hit Support | Supports attack skills. |
Elemental Proliferation Support | Supports any skill that hits enemies, or could otherwise apply elemental ailments. |
Culling Strike Support | Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. |
Iron Will Support | Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. |
Damage on Full Life Support | Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full. |
Chance to Flee Support | Supports any skill that hits enemies. |
Blind Support | Supports any skill that hits enemies. |
Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Elemental Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. |
Multistrike Support | Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Power Charge On Critical Support | Supports any skill that hits enemies. |
Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Cast on Melee Kill Support | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Endurance Charge on Melee Stun Support | Supports melee attack skills. |
Block Chance Reduction Support | Supports any skill that hits enemies. |
Physical to Lightning Support | Supports any skill that hits enemies. |
Fortify Support | Supports melee attack skills that are not triggered. |
Ice Bite Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Hypothermia Support | Supports any skill that deals damage. |
Innervate Support | Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines. |
Critical Strike Affliction Support | Supports any skill that hits enemies. |
Void Manipulation Support | Supports any skill that deals damage. |
Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Ignite Proliferation Support | Supports any skill that hits enemies. |
Chance to Bleed Support | Supports attack skills. Cannot support skills that create minions. |
Chance to Poison Support | Supports any skill that hits enemies. |
Deadly Ailments Support | Supports any skill that hits enemies. |
Decay Support | Supports any skill that hits enemies. |
Efficacy Support | Supports any skill that deals damage or has a duration. |
Vile Toxins Support | Supports any skill that hits enemies. |
Maim Support | Supports attack skills, or other skills that can maim enemies. |
Immolate Support | Supports any skill that hits enemies. |
Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Brutality Support | Supports any skill that deals damage. |
Onslaught Support | Supports any skill that hits enemies. |
Summon Phantasm Support | Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. |
Withering Touch Support | Supports attack skills. |
Bonechill Support | Supports any skill that can chill enemies or create chilling areas. |
Energy Leech Support | Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. |
Close Combat Support | Supports melee attack skills. Cannot support skills which create minions. |
Shockwave Support | Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions. |
Impale Support | Supports attack skills. |
Pulverise Support | Supports melee attack skills. |
Rage Support | Supports melee attack skills. Minions cannot gain rage. |
Nightblade Support | Supports attack skills. Cannot support skills which create minions. |
Awakened Added Fire Damage Support | Supports any skill that hits enemies. |
Awakened Brutality Support | Supports any skill that deals damage. |
Awakened Burning Damage Support | Supports any skill that hits enemies, or can deal burning damage directly. |
Awakened Elemental Damage with Attacks Support | Supports attack skills. |
Awakened Fire Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. |
Awakened Melee Physical Damage Support | Supports melee attack skills. |
Awakened Multistrike Support | Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills. |
Awakened Added Cold Damage Support | Supports any skill that hits enemies. |
Awakened Cast On Critical Strike Support | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. |
Awakened Cold Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. |
Awakened Deadly Ailments Support | Supports any skill that hits enemies. |
Awakened Swift Affliction Support | Supports any skill that has a duration, or can hit enemies to inflict ailments on them. |
Awakened Void Manipulation Support | Supports any skill that deals damage. |
Awakened Added Chaos Damage Support | Supports any skill that hits enemies. |
Awakened Added Lightning Damage Support | Supports any skill that hits enemies. |
Awakened Controlled Destruction Support | Supports attack skills, or spell skills that deal damage. |
Awakened Hextouch Support | Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way. |
Awakened Elemental Focus Support | Supports any skill that hits or burns enemies, or inflicts elemental ailments. |
Awakened Increased Area of Effect Support | Supports any skill with an area of effect. |
Awakened Lightning Penetration Support | Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. |
Awakened Unbound Ailments Support | Supports any skill that hits enemies or inflicts ailments |
Trinity Support | Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions. |
Bloodthirst Support | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. |
Cruelty Support | Supports any skill that hits enemies. |
Community Wiki
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Chain Hook
Chain Hook is a Melee Attack skill that strikes a nearby enemy and deal damage in an area in front of the user. When used against distant targets, it launches a hook that can latch to an enemy and pull the user towards it. Each hit with the skill generates Rage.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.