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Ascendancy Classes The Help Panel

Ascendancy Classes The Help Panel

Ascendancy Classes

Although any class in Path of Exile can eventually reach any passive skill on the passive skill tree, each class has their own distinct set of Ascendancy classes. A Witch can, for example, eventually become an Elementalist, but a Templar cannot. You can unlock your Ascendancy class by completing the Labyrinth and using the Altar of Ascendancy in the final room. Higher-tier Labyrinths then grant two more Ascendancy points when you reach the Altar of Ascendancy, for a total of 8 points.

Once you've chosen your Ascendancy, you can change it by returning to the Labyrinth, refunding any allocated Ascendancy points (Refunding an Ascendancy point costs five refund points each), and selecting a new class at the Altar of Ascendancy.

The Labyrinth The Help Panel

The Labyrinth The Help Panel

The Labyrinth

The Labyrinth is a dungeon unlike any other in Path of Exile. It is filled with perilous traps, valuable secrets, tricky puzzles, and objectives that may require you to do things across several areas. To gain access to the Labyrinth, you must complete the six prerequisite trials that are scattered across the first three acts. A portal to the Aspirants' Plaza will then appear in the centre of the Sarn Encampment, and it is in the Aspirants' Plaza that all versions of the Labyrinth can be reached.

Best each of the six trials and you can enter the Aspirants' Plaza via the Sarn Encampment.

Successfully navigating the Labyrinth ultimately leads to a sequence of fights with the Labyrinth's creator, Izaro. Failure to survive the Labyrinth means starting again, so be careful where you step. If you manage to make it to the end, you'll be rewarded with treasure, an opportunity to enhance an item, and the ability to select your Ascendancy class.

The Labyrinth's structure changes every day, but you can view the sequence of chambers as you progress through them, as well as what features they may hold.

There are four versions of the Labyrinth, each with a different set of entry requirements, and each reward you with two Ascendancy points upon completing it for the first time. Unlike most areas in Path of Exile, the Labyrinth's structure does not change greatly between runs during the same day, but once a day the layout is randomised. If you get very good at running the Labyrinth, you may make it to the leaderboards. The fastest time each day for each Labyrinth is awarded a prize. Some players make builds solely optimised to run the Labyrinth, however, so it can get very competitive.

Ascendancy Classes /7 ⍟

Ascendancy Classes /7 ⍟

Goddess /5 ⍟

Goddess /5 ⍟

ItemName
Gift to the GoddessMonster Level: 83
labyrinth_owner_x_addition_enchants []
Tribute to the GoddessMonster Level: 83
labyrinth_override_chest_difficulty []
The Labyrinth's rewards have been enriched
Dedication to the GoddessMonster Level: 83
labyrinth_enchant_mod_level_range_+ []
The Divine Font may bless belts
50% increased Pack size
Labyrinth Monsters have 100% increased maximum Life
Labyrinth Monsters deal 50% increased Damage
Izaro has 100% increased maximum Life
Izaro deals 30% increased Damage
Izaro has 30% increased Attack, Cast, and Movement Speed
Izaro has 50% increased Area of Effect
50% increased Pack size
30% increased Damage Taken from Hits from Labyrinth Traps
{0}% increased effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players
100% increased Experience gain
Labyrinth Monsters have 200% increased maximum Life
Labyrinth Monsters deal 50% increased Damage
Labyrinth Monsters have 30% increased Attack, Cast, and Movement Speed
Izaro has 300% increased maximum Life
Izaro deals 30% increased Damage
Ascendancy passives /141 ⍟

Ascendancy passives /141 ⍟

NameCategoryShow Full Descriptions
Unstoppable
Unstoppable
NotableAction Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
10% increased Movement Speed
Cannot be Stunned
Unbreakable
Unbreakable
NotableArmour received from Body Armour is doubled
5% reduced Damage taken
Regenerate 2% of Life per second
1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second
Unyielding
Unyielding
Notable8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge
Undeniable
Undeniable
Notable+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength
Unflinching
Unflinching
Notable30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
Unrelenting
Unrelenting
Notable8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge
War Bringer
WarBringer
NotableWarcries grant 10 Rage per 5 Power if you have less than 25 Rage
Warcries Sacrifice 10 Rage if you have at least 25 Rage
Exerted Attacks deal 50% more Damage if a Warcry Sacrificed Rage Recently
Rite of Ruin
RiteOfRuin
NotableInherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
Lose 0.1% of Life per second per Rage while you are not losing Rage
Defy Pain
DefyPain
NotableGain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance
Flawless Savagery
CloakedAgony
Notable50% increased Critical Strike Chance
+25% to Critical Strike Multiplier
Adds 20 to 30 Physical Damage if you've dealt a Critical Strike Recently
Crave the Slaughter
CombatFrenzy
NotableGain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage
Aspect of Carnage
AspectOfCarnage
Notable10% increased Damage taken
40% more Damage
Blitz
Blitz
NotableGain a Blitz Charge on Critical Strike
2% more Attack Speed per Blitz Charge
8% reduced Critical Strike Chance per Blitz Charge
+20 to Maximum Blitz Charges
Arohongui, Moon's Presence
ArohunguiMoonsPresence
NotableEnemies near your Totems deal 8% less Damage
Enemies near your Totems take 16% increased Physical and Fire Damage
Totems are Immune to Fire Damage
25% increased Area of Effect while you have a Totem
Ngamahu, Flame's Advance
NgamahuFlamesAdvance
Notable50% of Physical Damage Converted to Fire Damage
Every 10 seconds, gain 100% of Physical Damage
as Extra Fire Damage for 4 seconds
Hinekora, Death's Fury
HinekoraDeathsFury
Notable1% of Fire Damage Leeched as Life
10% increased Strength
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Tasalio, Cleansing Water
TasalioCleansingWater
Notable15% of Physical Damage from Hits taken as Fire Damage
Unaffected by Ignite
+100% to Fire Resistance
50% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Hit Recently
Tukohama, War's Herald
TukomahaWarsHerald
Notable2% of Damage dealt by your Totems is Leeched to you as Life
Ancestor Totems have 100% increased Activation range
100% increased Effect of Buffs granted by your Active Ancestor Totems
Tawhoa, Forest's Strength
TawhoaForestsStrength
NotableTrigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam Skill near an Enemy
Ramako, Sun's Light
RamakoSunsLight
NotableDamage Penetrates 15% Fire Resistance
25% chance to Ignite
+25% to Fire Damage over Time Multiplier
Valako, Storm's Embrace
ValakoStormsEmbrace
Notable+1 to Maximum Endurance Charges
Regenerate 0.5% of Life per second per Endurance Charge
15% more Damage if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every second if you've used a Warcry Recently
Way of the Poacher
AvatarOfFrenzy
Notable20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges
Avatar of the Slaughter
WayOfThePoacher
Notable10% increased Attack Damage per Frenzy Charge
4% increased Movement Speed per Frenzy Charge
4% increased Attack Speed per Frenzy Charge
10% increased Evasion Rating per Frenzy Charge
Rapid Assault
AvatarOfOnslaught
Notable50% increased Onslaught Effect
Onslaught
Avatar of the Chase
RapidAssault
Notable35% more chance to Evade Melee Attacks during Onslaught
35% more chance to Evade Projectile Attacks during Onslaught
100% increased Onslaught Effect
Quartz Infusion
AvatarOfPhasing
Notable15% chance to Dodge Attack Hits
15% chance to Dodge Spell Hits
Phasing
Avatar of the Veil
QuartzInfusion
NotableImmune to Elemental Ailments while Phasing
Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
Nearby Enemies have 20% less Accuracy Rating while you have Phasing
Focal Point
Mark
Notable75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Marks you inflict are not removed from Dying Enemies
Ricochet
Ricochet
NotableSkills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Endless Munitions
Additionalprojectile
NotableSkills fire 2 additional Projectiles
Far Shot
FarShot
NotableFar Shot
Projectile Barrages have no spread
Rupturing
SharpAndVenomous
NotableCritical Strikes which inflict Bleeding also inflict Rupture
Gathering Winds
GatherWinds
NotableGain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
action_speed_-% []
Occupying Force
Mirage
NotableMirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Wind Ward
ProtectiveWinds
Notable3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Nature's Adrenaline
NaturesAdrenaline
Notable20% increased Attack Speed during any Flask Effect
15% increased Movement Speed during any Flask Effect
Master Surgeon
MasterSurgeon
NotableGain a Flask Charge when you deal a Critical Strike
Removes Bleeding when you use a Flask
Removes Corrupted Blood when you use a Flask
Recover 6% of Life when you use a Flask
Nature's Boon
AlchemistGift
Notable6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for Flasks you use to not consume Charges
Master Alchemist
MasterAlchemist
NotableImmune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect
Veteran Bowyer
MasterFletcher
NotableDamage Penetrates 10% Elemental Resistances
Gain 15% of Physical Damage as Extra Damage of a random Element
Enemies you Kill that are affected by Elemental Ailments
grant 100% increased Flask Charges
Nature's Reprisal
MasterHerbalist
Notable15% more Chaos Damage with Attack Skills
Chaos Skills have 30% increased Area of Effect
40% of Physical Damage Converted to Chaos Damage
Master Toxicist
Master%20Toxicist
NotablePoisons you inflict during any Flask Effect have 30% chance to deal 100% more Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Profane Bloom
LotusExtract
NotableCursed Enemies you or your Minions Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Your Hexes can affect Hexproof Enemies
Malediction
FatefulEchoes
NotableYou can apply an additional Curse
15% increased Effect of your Curses
Enemies you Curse have Malediction
Vile Bastion
SoulCatalyst
NotableRegenerate 2% of Energy Shield per second for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while you have Energy Shield
Regenerate 40 Energy Shield per second
Void Beacon
VoidBeacon
NotableNearby Enemies have -20% to Chaos Resistance
Nearby Enemies have 100% reduced Life Regeneration rate
Nearby Enemies have -20% to Cold Resistance
Forbidden Power
VowOfDamnation
Notable+1 to Maximum Power Charges
6% increased Area of Effect per Power Charge
6% increased Damage per Power Charge
Gain a Power Charge after Spending a total of 200 Mana
Withering Presence
WitheringPresence
Notable15% more Chaos Damage
+60% to Chaos Resistance
Every second, inflict Withered on nearby Enemies for 15 seconds
Nearby Hindered Enemies deal 15% reduced Damage over Time
Frigid Wake
FrigidWake
Notable15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds
Every 4 seconds, 33% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits
Liege of the Primordial
LiegeOfThePrimordial
NotableSummoned Golems are Resummoned 4 seconds after being Killed
+1 to maximum number of Summoned Golems
25% increased Damage per Summoned Golem
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Mastermind of Discord
PrimevalForce
NotableExposure you inflict applies an extra -25% to the affected Resistance
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
Heart of Destruction
PendulumOfDestruction
NotableGain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence
Bastion of Elements
IridescentFlesh
NotableTriggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage
Elemancer
ElemancerIcon
Notable+1 to maximum number of Summoned Golems
35% chance to Avoid Elemental Ailments per Summoned Golem
Summoned Golems are Immune to Elemental Damage
25% increased Effect of Buffs granted by your Golems per Summoned Golem
Shaper of Flames
IgniteSpecialisation
NotableAll Damage with Hits can Ignite
Your Hits always Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire
Shaper of Storms
ShockSpecialisation
NotableYour Hits always Shock
All Damage with Hits can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15%
Shaper of Winter
ChillSpecialisation
NotableAll Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40%
Mindless Aggression
GenericMinionNotable
NotableMinions deal 30% increased Damage
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Minions have 10% increased Movement Speed
Unnatural Strength
OffensiveMinionNotable
Notable+2 to Level of all Minion Skill Gems
Bone Barrier
DefensiveMinionNotable
NotableGrants Level 20 Bone Armour Skill
1% additional Physical Damage Reduction per Minion, up to 10%
2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions have 20% more Maximum Life
Mistress of Sacrifice
GiftsOfTheDamned
Notable40% increased Skill Effect Duration
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Essence Glutton
EssenceGlutton
NotableRegenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
Commander of Darkness
CommandingTheDarkness
NotableAuras from your Skills grant 3% increased Attack and Cast
Speed to you and Allies
You and nearby Allies have +30% to Elemental Resistances
You and nearby Allies deal 30% increased Damage
Plaguebringer
PlagueBringer
NotableWith at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Corpse Pact
CorpseConsumptionNotable2
NotableCorpses you Spawn have 50% increased Maximum Life
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Bane of Legends
BaneOfLegends
NotableGain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills
Overwhelm
CriticalAttacks
NotableBase Critical Strike Chance for Attacks with Weapons is 8%
+10% to Critical Strike Multiplier per Nearby Enemy, up to +100%
Nearby Enemies have -30% to Critical Strike Multiplier
Headsman
Headman
Notable20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage
Endless Hunger
EndlessHunger
Notable20% of Overkill Damage is Leeched as Life
You are Unaffected by Bleeding while Leeching
Cannot be Stunned while Leeching
20% increased Attack Speed while Leeching
Brutal Fervour
BrutalFervor
NotableLife Leech effects are not removed at Full Life
10% reduced Damage taken while Leeching
100% increased Maximum Recovery per Life Leech
Impact
Impact
Notable5% increased Area of Effect per Enemy killed recently, up to 50%
+4 to Melee Strike Range
50% increased Global Accuracy Rating
Deal up to 15% more Melee Damage to Enemies, based on proximity
Masterful Form
Charges
NotableYour Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to Maximum Frenzy Charges
Gratuitous Violence
GLADViolence
NotableBleeding Enemies you Kill Explode, dealing 10% of
their Maximum Life as Physical Damage
20% more Physical Damage over Time
Blood in the Eyes
GLADBloodInEyes
Notable25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding
Outmatch and Outlast
GLADOutmatchOutlast
Notable25% chance to gain a Frenzy Charge on Kill with Main Hand
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Painforged
GLADPainForged
Notable+8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
Your Counterattacks deal Double Damage
Cannot be Stunned by Hits you Block
Violent Retaliation
GLADViolentRetaliation
Notable8% increased Physical Damage for each time you've Blocked in the past 10 seconds
+1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds
80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds
+4% to maximum Chance to Block Attack Damage
Versatile Combatant
GLADVersitileCombatant
NotableChance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
Arena Challenger
GLADBloodAndSand
Notable+10 to Maximum Challenger Charges
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
2% more Attack and Movement Speed per Challenger Charge
Fortitude
Fortitude
NotableFortify
Unstoppable Hero
Unstopable
Notable20% increased Attack Speed while you have Fortify
Cannot be Stunned while you have Fortify
+500 to Armour and Evasion Rating while you have Fortify
Conqueror
Conqueror
Notable100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Worthy Foe
WorthyFoe
NotableEnemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
Inpirational
NotableBanner Skills have no Reservation
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
First to Strike, Last to Fall
FirstStrikeLastFall
NotableYour Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline
Master of Metal
ImpalePassiveNotable
NotableImpales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy
Righteous Providence
ElementalMastery
Notable+50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
Inevitable Judgement
ElementalForce
NotableCritical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Augury of Penitence
ElementalDomination
NotableNearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Sanctuary
Sanctify
NotableYou have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies
Pious Path
GloryOfTheSavant
NotableConsecrated Ground you create grants Immunity to Elemental Ailments
to you and Allies
Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Instruments of Zeal
InstrumentsofZeal
Notable+4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
Instruments of Virtue
InstrumentsOfVirtue
Notable10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
Divine Guidance
MindOverBody
Notable30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
Sanctuary of Thought
MindOverBeing
NotableGain 20% of Maximum Mana as Extra Maximum Energy Shield
10% less Mana Reservation of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
Pursuit of Faith
SpiritualEmpowerment
Notable+1 to maximum number of Summoned Totems
100% increased Totem Duration
100% increased Totem Placement speed
Ritual of Awakening
AncestralZeal
NotableYou and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem
Conviction of Power
DiscipleOfRuin
Notable+1 to Maximum Power Charges and Maximum Endurance Charges
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
Illuminated Devotion
ItemAugment
NotableImmune to Elemental Ailments while you have Arcane Surge
30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Arcane Blessing
ArcaneSurge
NotableGain Arcane Surge when you or your Totems Hit an Enemy with a Spell
50% increased Effect of Arcane Surge on you
Sign of Purpose
SignOfPurpose
NotableBrand Recall has 100% increased Cooldown Recovery Rate
Brands have 100% more Activation Frequency if 75% of Attached Duration expired
Time of Need
TimeOfNeed
Notable80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second
Radiant Faith
RadientFaith
NotableGrants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Bastion of Hope
ShieldMastery
NotableIf you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Harmony of Purpose
HarmonyOfPurpose
NotableNearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Unwavering Faith
UnwaveringFaith
NotableAuras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
Radiant Crusade
Radient%20Crusade
NotableWhile there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances
Unwavering Crusade
Unwavering%20Crusade
NotableNearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit
Unstable Infusion
UnstableInfusion
Notable20% chance to gain a Power Charge on Non-Critical Strike
10% chance to gain a Power Charge on Critical Strike
+1 to Maximum Power Charges
Deadly Infusion
DeadlyInfusion
Notable+5% to Critical Strike Multiplier per Power Charge
+1.5% Critical Strike Chance while at maximum Power Charges
Ambush and Assassinate
Ambush
Notable+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life
Opportunistic
Assassinate
NotableDamage from your Critical Strikes cannot be Reflected
20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby
25% more Damage while there is at most one Rare or Unique Enemy nearby
Toxic Delivery
ToxicDelivery
NotablePoison you inflict with Critical Strikes deals 50% more Damage
+0.5% to Critical Strike Chance per Poison affecting Enemy, up to +2.0%
Noxious Strike
NoxiousStrike
Notable5% increased Poison Duration for each Poison you have inflicted Recently
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit
+30% to Damage over Time Multiplier for Poison
Mistwalker
Elusive
Notable50% increased Elusive Effect
You take no Extra Damage from Critical Strikes while Elusive
Gain Elusive on Critical Strike
Swift Killer
UncontrolledVigour
Notable+1 to Maximum Frenzy Charges and Maximum Power Charges
15% chance to gain a Frenzy Charge and a Power Charge on Kill
5% increased Damage per Frenzy Charge
5% increased Damage per Power Charge
Gain a Power or Frenzy Charge each second while Channelling
Patient Reaper
CorruptedRecovery
Notable70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
Recover 3% of Life on Kill
Recover 3% of Mana on Kill
Recover 3% of Energy Shield on Kill
Ghost Dance
AcrobaticWillpower
NotableWhen Hit, lose a Ghost Shroud and Recover Energy Shield equal to 5% of your Evasion Rating
3% reduced Damage taken per Ghost Shroud
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
Escape Artist
HeedfulRecovery
NotableCannot be Stunned while you have Ghost Shrouds
5% increased Attack and Cast Speed per Ghost Shroud
+5 to Evasion Rating per 1 Maximum Energy Shield on Helmet
+1 to maximum Energy Shield per 6 Evasion Rating on Body Armour
Prolonged Pain
TricksterEssenceSurge
Notable10% reduced Damage taken from Damage Over Time
20% more Damage over Time
20% increased Skill Effect Duration
Weave the Arcane
SpiritSurge
Notable30% increased maximum Mana
30% chance to Recover 10% of Mana when you use a Skill
Movement Skills Cost no Mana
20% increased Attack and Cast Speed if you've used a Movement Skill Recently
Harness the Void
HarnessTheVoid
Notable27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage
Pyromaniac
BlindedAssult
NotableRegenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Immune to Ignite and Shock
Born in the Shadows
ShadowsDarknessBlind
NotableCannot be Blinded
Blind Enemies on Hit
10% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Explosives Expert
ExplosivesExpert
NotableDamage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Bomb Specialist
BombSpecialist
Notable25% increased Mine Throwing Speed if you Detonated Mines Recently
You gain 5% increased Area of Effect for each Mine
Mines have 25% increased Detonation Speed
Perfect Crime
PerfectCrime
NotableYou gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Cost of Skills that throw Traps
Demolitions Specialist
DemolitionSpecialist
Notable150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40%
Chain Reaction
ChainReaction
Notable50% increased Cooldown Recovery Rate for throwing Traps
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect
Path of the Ranger
Dex
NotableCan Allocate Passives from the Ranger's starting point
Path of the Witch
Int
NotableCan Allocate Passives from the Witch's starting point
Path of the Marauder
Str
NotableCan Allocate Passives from the Marauder's starting point
Path of the Duelist
StrDex
NotableCan Allocate Passives from the Duelist's starting point
Path of the Shadow
DexInt
NotableCan Allocate Passives from the Shadow's starting point
Path of the Templar
StrInt
NotableCan Allocate Passives from the Templar's starting point
Marauder Ascendancy
Ascendancy
Notable
Ranger Ascendancy
Ascendancy
Notable
Witch Ascendancy
Ascendancy
Notable
Duelist Ascendancy
Ascendancy
Notable
Templar Ascendancy
Ascendancy
Notable
Shadow Ascendancy
Ascendancy
Notable
Ascendancy Themes /19 ⍟

Ascendancy Themes /19 ⍟

IconName
Aspirant Portrait Frame
Adds the Aspirant Portrait Frame to this character.
Challenger Portrait Frame
Adds the Challenger Portrait Frame to this character.
Sovereign Portrait Frame
Adds the Sovereign Portrait Frame to this character.
Ascendant Portrait Frame
Adds the Ascendant Portrait Frame to this character.
Aspirant Portal Effect
This character's portals use the Aspirant effect.
Challenger Portal Effect
This character's portals use the Challenger effect.
Sovereign Portal Effect
This character's portals use the Sovereign effect.
Ascendant Portal Effect
This character's portals use the Ascendant effect.
Aspirant Weapon Effect
Stack Size: 1 / 20
Adds the Aspirant effect to any equipped weapon
Challenger Weapon Effect
Stack Size: 1 / 20
Adds the Challenger effect to any equipped weapon
Sovereign Weapon Effect
Stack Size: 1 / 20
Adds the Sovereign effect to any equipped weapon
Ascendant Weapon Effect
Stack Size: 1 / 20
Adds the Ascendant effect to any equipped weapon
Stone Gargoyle Pet
Summons your pet
Bronze Gargoyle Pet
Summons your pet
Gold Gargoyle Pet
Summons your pet
Amaranthine Gargoyle Pet
Summons your pet
Gargoyle Amaranthine Premium Pet
Summons your pet
Gargoyle Amaranthine Premium Expired Pet
Summons your pet
Blade Sentry Pet
Summons your pet