Cleave
Attack, AoE, Physical, Melee
Level: 1–20
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: 125–237% of base
Effectiveness of Added Damage: 125–237%
Radius: 20
Requires Level 1
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2–75) to (3–113) Added Attack Physical Damage
+(0–10) to radius


Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4

Unusual Gems /4

TypeStatsWeight
Superior (0–10)% increased Attack Speed50
Anomalous Gain (0–20) Life per Enemy Hit20
Divergent (0–40)% increased Area of Effect while not Dual Wielding50
Phantasmal (0–100)% chance to Destroy Corpses on Kill50
Quest /2

Quest /2

ActQuest CompleteNPCCharacter
1Enemy at the GateQuest RewardDuelist
1Enemy at the GateNessaDuelist Marauder Ranger Scion
Cleave /6

Cleave /6

An area of effect melee attack that deals damage in an arc. When dual-wielding Cleave uses both weapons.
NameShow Full Descriptions
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Cleave. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Cleave.
Concentrated Effect SupportReduces the area of effect while significantly increasing the area damage Cleave does. This makes it an excellent choice for difficult individual monsters.
Increased Area of Effect SupportIncreases the area of effect of Cleave allowing it to hit a greater number of targets at once.
Maim SupportGrants Cleave a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Cleave.
Melee Physical Damage SupportGrants more melee physical damage for Cleave. This support also increases the amount of damage inflicted bleeds and poisons do.
Multistrike SupportCauses Cleave to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40

Level Effect /40

Implicit
Cost: 6
When Dual Wielding, Deals 60% Damage from each Weapon combined
LevelRequires LevelStrengthDexterityBase Damage2 to 3 Added Attack Physical Damage# to radiusExperience
1164125%2, 3070
2275130.9%2, 31308
34107136.8%3, 411,554
471410142.7%4, 626,667
5111913148.6%5, 8226,047
6162618154.5%7, 11349,725
7203122160.4%9, 13395,714
8243725166.3%11, 174169,595
9284229172.2%14, 204283,759
10324733178.1%16, 255453,996
11365336183.9%20, 305703,128
12405840189.8%24, 3561,061,223
13446344195.7%28, 4262,065,870
14486848201.6%33, 4972,507,110
15527451207.5%39, 5875,798,936
16567955213.4%45, 68815,083,919
17608459219.3%52, 79827,792,735
18649062225.2%61, 91943,869,739
19679465231.1%68, 1029242,081,556
20709868237%75, 11310
2172242.9%81, 12210
2274248.8%87, 13011
2376254.7%93, 14011
2478260.6%100, 15012
2580266.5%107, 16012
2682272.4%114, 17213
2784278.3%123, 18413
2886284.2%131, 19714
2988290.1%140, 21014
3090295.9%150, 22415
3191298.9%155, 23215
3292301.8%160, 24015
3393304.8%165, 24816
3494307.7%171, 25616
3595310.7%176, 26516
3696313.6%182, 27317
3797316.6%188, 28217
3898319.5%194, 29217
3999322.5%201, 30118
40100325.4%207, 31118

Cleave

Referencepoe.ninja, Community Wiki
AcronymWeapon
BaseType Cleave
Class Active Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
MetadataMetadata/Items/Gems/SkillGemCleave
Cleave Monster /61 ⍟

Cleave Monster /61 ⍟

NameModifiersSpectre
Bear AcolyteY
Ralakesh's ClawY
Fallen AzmeriY
Hellionmonster no drops or experience [1]Y
Captain AurelianusY
Solaris ChampionGain 100% of Physical Damage as Extra Fire DamageY
Guard Captain40% increased ArmourY
Captain ArteriY
Blackguard of Hatred40% increased Armour
Gain 25% of Physical Damage as Extra Cold Damage
drop additional rare items [3]
Y
Blackguard of Wrath40% increased Armour
Gain 25% of Physical Damage as Extra Lightning Damage
drop additional rare items [3]
Y
Legius Garhallunique boss curse effect on self +% final [-33]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Blackguard Avengermonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Damoi Tuimonster base type attack cast speed +% and damage -% final [33]Y
Damoi Tuimonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
Y
Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
Attacks cause Bleeding
Attacks have 15% chance to Maim on Hit
Y
Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Na'em, Bending Stonemonster no beyond portal [1]
display monster mod nemesis test [0]
Cannot be Stunned
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Elite Mercenarymonster no map drops [1]Y
The Hundred Foot ShadowY
The Winged Deathcannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
RakangoCannot be Knocked Back
corpse cannot be destroyed [1]
Y
TriskeriakiCannot be Knocked Back
corpse cannot be destroyed [1]
Y
TriskeriakiCannot be Knocked Back
corpse cannot be destroyed [1]
cannot be taunted when taunted ms [0]
unique boss curse effect on self +% final [-33]
Y
War RakangoCannot be Knocked Back
corpse cannot be destroyed [1]
Y
Bringer of BloodAttacks cause Bleeding
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Redblade Skullbreaker50% of Physical Damage Converted to Fire Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Rama, The Kinslayermonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Y
Xoph's Loyalmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Xoph's Loyalmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Displaced Loyalcannot be used as minion [1]
monster no drops or experience [1]
N
Xoph's Favouredmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Xoph's Favouredmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Xoph's Favouredmonster no drops or experience [1]
cannot be used as minion [1]
N
Xoph, Dark EmbersY
Xoph, Dark Embersmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Uul-Netol, Unburdened FleshY
Uul-Netol, Unburdened Fleshmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
Y
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
visual attached elder tentacles [1]
Y
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
cannot be used as minion [1]
N
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
Y
Arakaali, Spinner of Shadowsmonster dropped item quantity +% [0]
monster dropped item rarity +% [13000]
monster slain experience +% [250]
unique boss curse effect on self +% final [-33]
projectile speed variation +% [10]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armala, the Widowprojectile speed variation +% [10]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Daluatti, Stoneraisermonster dropped item quantity +% [0]
monster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Xoph's Loyalcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Xoph's Loyalcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Xoph's Favouredcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Spectral LegionnaireY
The Depraved Trinitytrigger cascade target variation [1]
trigger cascade behaviour variation [3]
monster dropped item quantity +% [0]
monster dropped item rarity +% [20000]
monster slain experience +% [325]
monster dropped item rarity +% [5000]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Amalgam of Nightmarestrigger cascade target variation [1]
trigger cascade behaviour variation [3]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ulaman, Sovereign of the WellRecover 1% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
projectile speed variation +% [8]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-33]
display monster mod nemesis test [0]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Agony Crawler40% of Physical Damage Converted to Chaos Damage
Cannot be Damaged
Y
Animated GuardianY
Fleshmelter40% increased Attack Speed
100% of Physical Damage Converted to Fire Damage
Always Ignite
Burns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
cannot be used as minion [1]
N
Imperial Legionnairemonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Imperial Legionnairemonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Blight Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
Y
Effigy of the ImperiumY
Microtransactions /1 ⍟

Microtransactions /1 ⍟

IconName
Demon Hand Cleave Effect
Your Cleave becomes a swiping, demonic claw.
Labyrinth Enchantment helmet /6 ⍟

Labyrinth Enchantment helmet /6 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Cleave Damage 125% increased Cleave Damage100
The Eternal LabyrinthEnchantment Cleave Damage 240% increased Cleave Damage100
The Merciless LabyrinthEnchantment Cleave Attack Speed 110% increased Cleave Attack Speed100
The Eternal LabyrinthEnchantment Cleave Attack Speed 215% increased Cleave Attack Speed100
The Merciless LabyrinthEnchantment Cleave Area Of Effect 116% increased Cleave Area of Effect100
The Eternal LabyrinthEnchantment Cleave Area Of Effect 224% increased Cleave Area of Effect100
Supported By /95 ⍟

Supported By /95 ⍟

Support GemDescription
Added Fire Damage SupportSupports any skill that hits enemies.
Faster Attacks SupportSupports attack skills.
Added Cold Damage SupportSupports any skill that hits enemies.
Additional Accuracy SupportSupports attack skills.
Increased Area of Effect SupportSupports any skill with an area of effect.
Added Lightning Damage SupportSupports any skill that hits enemies.
Increased Critical Strikes SupportSupports any skill that hits enemies.
Increased Critical Damage SupportSupports any skill that hits enemies.
Knockback SupportSupports any skill that hits enemies.
Life Leech SupportSupports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech SupportSupports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage SupportSupports any skill that hits enemies.
Stun SupportSupports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage SupportSupports melee attack skills.
Item Rarity SupportSupports any skill that can kill enemies.
Concentrated Effect SupportSupports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire SupportSupports any skill that hits enemies.
Combustion SupportSupports any skill that hits enemies.
Elemental Damage with Attacks SupportSupports attack skills.
Bloodlust SupportSupports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit SupportSupports attack skills.
Elemental Proliferation SupportSupports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike SupportSupports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life SupportSupports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee SupportSupports any skill that hits enemies.
Blind SupportSupports any skill that hits enemies.
Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike SupportSupports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Power Charge On Critical SupportSupports any skill that hits enemies.
Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill SupportMust support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun SupportSupports melee attack skills.
Block Chance Reduction SupportSupports any skill that hits enemies.
Physical to Lightning SupportSupports any skill that hits enemies.
Fortify SupportSupports melee attack skills that are not triggered.
Ice Bite SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia SupportSupports any skill that deals damage.
Innervate SupportSupports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction SupportSupports any skill that hits enemies.
Void Manipulation SupportSupports any skill that deals damage.
Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation SupportSupports any skill that hits enemies.
Chance to Bleed SupportSupports attack skills. Cannot support skills that create minions.
Chance to Poison SupportSupports any skill that hits enemies.
Deadly Ailments SupportSupports any skill that hits enemies.
Decay SupportSupports any skill that hits enemies.
Efficacy SupportSupports any skill that deals damage or has a duration.
Vile Toxins SupportSupports any skill that hits enemies.
Maim SupportSupports attack skills, or other skills that can maim enemies.
Immolate SupportSupports any skill that hits enemies.
Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Brutality SupportSupports any skill that deals damage.
Onslaught SupportSupports any skill that hits enemies.
Summon Phantasm SupportSupports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch SupportSupports attack skills.
Bonechill SupportSupports any skill that can chill enemies or create chilling areas.
Energy Leech SupportSupports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat SupportSupports melee attack skills. Cannot support skills which create minions.
Shockwave SupportSupports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.
Impale SupportSupports attack skills.
Pulverise SupportSupports melee attack skills.
Rage SupportSupports melee attack skills. Minions cannot gain rage.
Nightblade SupportSupports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage SupportSupports any skill that hits enemies.
Awakened Brutality SupportSupports any skill that deals damage.
Awakened Burning Damage SupportSupports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks SupportSupports attack skills.
Awakened Fire Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage SupportSupports melee attack skills.
Awakened Multistrike SupportSupports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
Awakened Added Cold Damage SupportSupports any skill that hits enemies.
Awakened Cast On Critical Strike SupportMust support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments SupportSupports any skill that hits enemies.
Awakened Swift Affliction SupportSupports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation SupportSupports any skill that deals damage.
Awakened Added Chaos Damage SupportSupports any skill that hits enemies.
Awakened Added Lightning Damage SupportSupports any skill that hits enemies.
Awakened Controlled Destruction SupportSupports attack skills, or spell skills that deal damage.
Awakened Hextouch SupportMust support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus SupportSupports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect SupportSupports any skill with an area of effect.
Awakened Lightning Penetration SupportSupports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments SupportSupports any skill that hits enemies or inflicts ailments
Trinity SupportSupports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst SupportSupports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty SupportSupports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge SupportSupports any skill that hits enemies.
Cleave Unique /1 ⍟

Cleave Unique /1 ⍟

Community Wiki

Wiki Edit

Cleave

Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

Skill functions and interactions

  • Attack Speed: When dual wielding attack speed is averaged between the two weapons.

  • Dual Wielding: If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease to damage while dual wielding is multiplicative and applies to all damage bonuses.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.