Cleave
Level: (1–20)
Cost: (7–13) Mana
Attack Speed: 80% of base
Attack Damage: (179–511)% of base
Effectiveness of Added Damage: (179–511)%
Radius: 20
Requires Level (1–70), (6–98) Str, (4–68) Dex
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0–1) metre to radius
Additional Effects From Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
1 | Enemy at the Gate | Quest Reward | Duelist |
1 | Enemy at the Gate | Nessa | Duelist · Marauder · Ranger · Scion |
Genus
Cleave /6
An area of effect melee attack that deals damage in an arc. When dual-wielding Cleave uses both weapons.Name | Show Full Descriptions |
---|---|
Chance to Bleed Support | Increases the chance of inflicting the bleed ailment on enemies with Cleave. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Cleave. |
Concentrated Effect Support | Reduces the area of effect while significantly increasing the area damage Cleave does. This makes it an excellent choice for difficult individual monsters. |
Increased Area of Effect Support | Increases the area of effect of Cleave allowing it to hit a greater number of targets at once. |
Maim Support | Grants Cleave a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Cleave. |
Melee Physical Damage Support | Grants more melee physical damage for Cleave. This support also increases the amount of damage inflicted bleeds and poisons do. |
Multistrike Support | Causes Cleave to repeat an additional two times, as well as providing a large bonus to attack speed. |
Level Effect /40
Level | Requires Level | Str | Dex | Cost | Base Damage | # metres to radius | Experience |
---|---|---|---|---|---|---|---|
1 | 1 | 6 | 4 | 7 | 179.4% | 0 | 70 |
2 | 2 | 7 | 5 | 7 | 188.7% | 0.1 | 308 |
3 | 4 | 10 | 7 | 7 | 198.9% | 0.1 | 1,554 |
4 | 7 | 14 | 10 | 7 | 210% | 0.2 | 6,667 |
5 | 11 | 19 | 13 | 8 | 222.1% | 0.2 | 26,047 |
6 | 16 | 26 | 18 | 8 | 235.4% | 0.3 | 49,725 |
7 | 20 | 31 | 22 | 9 | 248.9% | 0.3 | 95,714 |
8 | 24 | 37 | 25 | 9 | 263.1% | 0.4 | 169,595 |
9 | 28 | 42 | 29 | 9 | 278.3% | 0.4 | 283,759 |
10 | 32 | 47 | 33 | 9 | 294.3% | 0.5 | 453,996 |
11 | 36 | 53 | 36 | 10 | 311.1% | 0.5 | 703,128 |
12 | 40 | 58 | 40 | 10 | 328.9% | 0.6 | 1,061,223 |
13 | 44 | 63 | 44 | 10 | 347.8% | 0.6 | 2,065,870 |
14 | 48 | 68 | 48 | 11 | 367.7% | 0.7 | 2,507,110 |
15 | 52 | 74 | 51 | 11 | 388.7% | 0.7 | 5,798,936 |
16 | 56 | 79 | 55 | 11 | 411% | 0.8 | 15,083,919 |
17 | 60 | 84 | 59 | 12 | 434.3% | 0.8 | 27,792,735 |
18 | 64 | 90 | 62 | 12 | 459.1% | 0.9 | 43,869,739 |
19 | 67 | 94 | 65 | 12 | 484.4% | 0.9 | 242,081,556 |
20 | 70 | 98 | 68 | 13 | 511.2% | 1 | |
21 | 72 | 13 | 538.5% | 1 | |||
22 | 74 | 13 | 567.3% | 1.1 | |||
23 | 76 | 13 | 597.6% | 1.1 | |||
24 | 78 | 13 | 629.5% | 1.2 | |||
25 | 80 | 13 | 663.2% | 1.2 | |||
26 | 82 | 14 | 698.5% | 1.3 | |||
27 | 84 | 14 | 735.8% | 1.3 | |||
28 | 86 | 14 | 775.1% | 1.4 | |||
29 | 88 | 14 | 816.5% | 1.4 | |||
30 | 90 | 14 | 860% | 1.5 | |||
31 | 91 | 14 | 927% | 1.5 | |||
32 | 92 | 14 | 951.7% | 1.5 | |||
33 | 93 | 14 | 977.1% | 1.6 | |||
34 | 94 | 15 | 1003% | 1.6 | |||
35 | 95 | 15 | 1029.7% | 1.6 | |||
36 | 96 | 15 | 1057.2% | 1.7 | |||
37 | 97 | 15 | 1085.4% | 1.7 | |||
38 | 98 | 15 | 1114.2% | 1.7 | |||
39 | 99 | 15 | 1143.9% | 1.8 | |||
40 | 100 | 15 | 1174.3% | 1.8 |
Attribute /9
Cleave
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1xScroll of Wisdom |
Acronym | Weapon |
BaseType | Cleave |
Class | Skill Gems |
Weapon | One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes |
TargetTypes | Ground, Enemy |
Type | Attack, Area, Multistrikeable, Melee, ThresholdJewelArea |
ItemType | Metadata/Items/Gems/SkillGemCleave |
Reference | poe.ninja, Community Wiki |
Crucible Weapon /1
Weight | Desc |
---|---|
1000 (T5) | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave |
Cleave
Level: (1–20)
Cost: (7–13) Mana
Attack Speed: 80% of base
Attack Damage: (179–511)% of base
Effectiveness of Added Damage: (179–511)%
Radius: 20
Requires Level (1–70), (6–98) Str, (4–68) Dex
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0–1) metre to radius
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]
Additional Effects From Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Demon Hand Cleave Effect
Your Cleave becomes a swiping, demonic claw.
Supported By /102
Added Fire Damage Support
Supports any skill that hits enemies.
Faster Attacks Support
Supports attack skills.
Added Cold Damage Support
Supports any skill that hits enemies.
Additional Accuracy Support
Supports attack skills.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Mana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Melee Physical Damage Support
Supports melee attack skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Damage with Attacks Support
Supports attack skills.
Bloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
Life Gain on Hit Support
Supports attack skills.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Damage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Multistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Cast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Endurance Charge on Melee Stun Support
Supports melee attack skills.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Fortify Support
Supports melee attack skills that are not triggered.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Maim Support
Supports attack skills, or other skills that can maim enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Momentum Support
Supports attack skills that aren't triggered.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Withering Touch Support
Supports attack skills.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Close Combat Support
Supports melee attack skills. Cannot support skills which create minions.
Shockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
Impale Support
Supports attack skills.
Pulverise Support
Supports melee attack skills.
Rage Support
Supports melee attack skills. Minions cannot gain rage.
Nightblade Support
Supports attack skills. Cannot support skills which create minions.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Elemental Damage with Attacks Support
Supports attack skills.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Melee Physical Damage Support
Supports melee attack skills.
Awakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Bloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Prismatic Burst Support
Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Controlled Blaze Support
Supports melee attack skills.
Volatility Support
Supports attack skills.
Overexertion Support
Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
Rupture Support
Supports attack skills.
Cleave Unique /1
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
Enemy, up to a maximum of +1 metre
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
Cleave Monster /69
Name | Modifiers | Spectre |
---|---|---|
Bear Acolyte | Y | |
Ralakesh's Claw | Y | |
Fallen Azmeri | Y | |
Hellion | monster no drops or experience [1] | Y |
Captain Aurelianus | Y | |
Solaris Champion | Gain 100% of Physical Damage as Extra Fire Damage | Y |
Guard Captain | 40% increased Armour | Y |
Captain Arteri | Y | |
Blackguard of Hatred | 40% increased Armour Gain 25% of Physical Damage as Extra Cold Damage drop additional rare items [3] | Y |
Blackguard of Wrath | 40% increased Armour Gain 25% of Physical Damage as Extra Lightning Damage drop additional rare items [3] | Y |
Legius Garhall | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Blackguard Avenger | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Jonah Unchained | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Jonah Unchained | monster base type attack cast speed +% and damage -% final [33] Your hits can't be Evaded Never deal Critical Strikes 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Damoi Tui | monster base type attack cast speed +% and damage -% final [33] | Y |
Damoi Tui | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped monster base type attack cast speed +% and damage -% final [33] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Damoi Tui | monster base type attack cast speed +% and damage -% final [33] 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Sevet Tetherein | monster base type attack cast speed +% and damage -% final [33] Attacks cause Bleeding Attacks have 15% chance to Maim on Hit | Y |
Sevet Tetherein | monster base type attack cast speed +% and damage -% final [33] Attacks cause Bleeding Attacks have 15% chance to Maim on Hit 100% increased maximum Life 100% increased Area of Effect 80% increased Character Size | Y |
Na'em, Bending Stone | monster no beyond portal [1] display monster mod nemesis test [0] Cannot be Stunned 300% increased Quantity of Items Dropped 800% increased Rarity of Items Dropped monster additional quantity of dropped items in cruel +% [500] monster additional quantity of dropped items in merciless +% [1000] monster additional rarity of dropped items in cruel +% [750] monster additional rarity of dropped items in merciless +% [1500] monster is beyond boss [1] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Elite Mercenary | monster no map drops [1] | Y |
The Hundred Foot Shadow | Y | |
The Winged Death | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Soaring Death | Y | |
Rakango | Cannot be Knocked Back corpse cannot be destroyed [1] | Y |
Triskeriaki | Cannot be Knocked Back corpse cannot be destroyed [1] | Y |
War Rakango | Cannot be Knocked Back corpse cannot be destroyed [1] | Y |
Bringer of Blood | Attacks cause Bleeding Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Brinerot Raider | 50% of Physical Damage Converted to Lightning Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Mutewind Wildrunner | 50% of Physical Damage Converted to Cold Damage monster no map drops [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits cannot have affliction mods [1] | Y |
Redblade Skullbreaker | 50% of Physical Damage Converted to Fire Damage monster no map drops [1] cannot have affliction mods [1] | Y |
Rama, The Kinslayer | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Xoph's Loyal | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Xoph's Loyal | Y | |
Xoph's Loyal | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] monster no map drops [1] | Y |
Displaced Loyal | cannot be used as minion [1] monster no drops or experience [1] | N |
Xoph's Favoured | monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Xoph's Favoured | Y | |
Xoph's Favoured | monster no drops or experience [1] cannot be used as minion [1] | N |
Xoph, Dark Embers | monster no drops [1] | Y |
Xoph, Dark Embers | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Uul-Netol, Unburdened Flesh | monster no drops [1] | Y |
Uul-Netol, Unburdened Flesh | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] | Y |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] visual attached elder tentacles [1] | Y |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] cannot be used as minion [1] | N |
Kitava's Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] monster no drops or experience [1] | Y |
Arakaali, Spinner of Shadows | Monsters grant 250% increased Experience 13000% increased Rarity of Items Dropped projectile speed variation +% [10] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
Arakaali, Spinner of Shadows | Monsters grant 250% increased Experience 13000% increased Rarity of Items Dropped projectile speed variation +% [10] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Armala, the Widow | projectile speed variation +% [10] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Daluatti, Stoneraiser | % increased Rarity of Items Dropped monster no map drops [1] monster additional quantity of dropped items in cruel +% [300] monster additional quantity of dropped items in merciless +% [600] monster additional rarity of dropped items in cruel +% [300] monster additional rarity of dropped items in merciless +% [600] | Y |
Xoph's Loyal | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Xoph's Favoured | cannot be used as minion [1] monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | N |
Spectral Legionnaire | Y | |
The Depraved Trinity | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 325% increased Experience 20000% increased Rarity of Items Dropped 5000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] heal aura owner % max life on death [0] | Y |
The Depraved Trinity | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 325% increased Experience 20000% increased Rarity of Items Dropped 5000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Amalgam of Nightmares | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Nightmare of the Depraved Trinity | trigger cascade target variation [1] trigger cascade behaviour variation [3] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster special map drop chance +% final [300] | Y |
Ulaman, Sovereign of the Well | Recover 1% of Life when you lose a Spirit Charge maximum spirit charges [3] monster spirit charges are infinite [1] spirit charge tier [3] projectile speed variation +% [8] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped display monster mod nemesis test [0] Cannot be Knocked Back cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Nightmare of Ulaman | projectile speed variation +% [8] Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped display monster mod nemesis test [0] Cannot be Knocked Back cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | Y |
Agony Crawler | 40% of Physical Damage Converted to Chaos Damage Cannot be Damaged | Y |
Animated Guardian | Y | |
Fleshmelter | 40% increased Attack Speed 100% of Physical Damage Converted to Fire Damage Always Ignite Burns Ground on Death monster ground effect on death base duration ms [12000] monster ground fire on death base area of effect radius [32] cannot be used as minion [1] | N |
Imperial Legionnaire | monster ignores delve darkness mechanic [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] Cannot gain Charges | Y |
Imperial Legionnaire | monster ignores delve darkness mechanic [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster beyond portal chance +% final [-66] monster hellscape charge +% [-66] | Y |
Imperial Legionnaire | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
Blight Herald | display monster may inflict bleeding [1] monster base type attack cast speed +% and damage -% final [33] | Y |
Effigy of the Imperium | Y | |
Forged Herald | monster base type attack cast speed +% and damage -% final [33] | Y |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Cleave
Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.
Skill functions and interactions
Attack Speed: When dual wielding attack speed is averaged between the two weapons.
Dual Wielding: If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease to damage while dual wielding is multiplicative and applies to all damage bonuses.
Version history
Version | Changes |
---|---|
3.19.0 |
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3.17.0 |
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3.15.0 |
|
3.7.0 |
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3.6.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
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1.2.0 |
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1.1.2 |
|
1.0.2b |
|
1.0.0 |
|
0.10.2 |
|
0.9.12qq |
|
0.9.12f |
|
0.9.7b |
|
0.9.7 |
|
0.9.3 |
|
0.9.2 |
|
0.9.1 |
|
0.7.2 |
|
0.6.0 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.