Cleave
Level: (1–20)
Cost: (7–13) Mana
Attack Speed: 80% of base
Attack Damage: (179–511)% of base
Effectiveness of Added Damage: (179–511)%
Radius: 20
Requires Level (1–70), (6–98) Str, (4–68) Dex
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0–1) metre to radius

Additional Effects From Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
Cleave /6
An area of effect melee attack that deals damage in an arc. When dual-wielding Cleave uses both weapons.
NameShow Full Descriptions
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Cleave. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Cleave.
Concentrated Effect SupportReduces the area of effect while significantly increasing the area damage Cleave does. This makes it an excellent choice for difficult individual monsters.
Increased Area of Effect SupportIncreases the area of effect of Cleave allowing it to hit a greater number of targets at once.
Maim SupportGrants Cleave a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Cleave.
Melee Physical Damage SupportGrants more melee physical damage for Cleave. This support also increases the amount of damage inflicted bleeds and poisons do.
Multistrike SupportCauses Cleave to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40
LevelRequires LevelStrDexCostBase Damage# metres to radiusExperience
11647179.4%070
22757188.7%0.1308
341077198.9%0.11,554
4714107210%0.26,667
51119138222.1%0.226,047
61626188235.4%0.349,725
72031229248.9%0.395,714
82437259263.1%0.4169,595
92842299278.3%0.4283,759
103247339294.3%0.5453,996
1136533610311.1%0.5703,128
1240584010328.9%0.61,061,223
1344634410347.8%0.62,065,870
1448684811367.7%0.72,507,110
1552745111388.7%0.75,798,936
1656795511411%0.815,083,919
1760845912434.3%0.827,792,735
1864906212459.1%0.943,869,739
1967946512484.4%0.9242,081,556
2070986813511.2%1
217213538.5%1
227413567.3%1.1
237613597.6%1.1
247813629.5%1.2
258013663.2%1.2
268214698.5%1.3
278414735.8%1.3
288614775.1%1.4
298814816.5%1.4
309014860%1.5
319114927%1.5
329214951.7%1.5
339314977.1%1.6
3494151003%1.6
3595151029.7%1.6
3696151057.2%1.7
3797151085.4%1.7
3898151114.2%1.7
3999151143.9%1.8
40100151174.3%1.8
Attribute /9

Cleave

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymWeapon
BaseType Cleave
Class Skill Gems
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, ThresholdJewelArea
ItemTypeMetadata/Items/Gems/SkillGemCleave
Referencepoe.ninja, Community Wiki
Crucible Weapon /1
WeightDesc
1000 (T5)Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave
Cleave
Level: (1–20)
Cost: (7–13) Mana
Attack Speed: 80% of base
Attack Damage: (179–511)% of base
Effectiveness of Added Damage: (179–511)%
Radius: 20
Requires Level (1–70), (6–98) Str, (4–68) Dex
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0–1) metre to radius
console skill dont chase [1]
is area damage [1]
skill double hits when dual wielding [1]

Additional Effects From Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /1
Demon Hand Cleave Effect
Your Cleave becomes a swiping, demonic claw.
Supported By /102
  • Active Type: Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Faster Attacks Support
    Supports attack skills.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Additional Accuracy Support
    Supports attack skills.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Mana Leech Support
    Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Melee Physical Damage Support
    Supports melee attack skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Bloodlust Support
    Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
    Life Gain on Hit Support
    Supports attack skills.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Damage on Full Life Support
    Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Multistrike Support
    Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast on Melee Kill Support
    Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Endurance Charge on Melee Stun Support
    Supports melee attack skills.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Fortify Support
    Supports melee attack skills that are not triggered.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Maim Support
    Supports attack skills, or other skills that can maim enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Momentum Support
    Supports attack skills that aren't triggered.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Withering Touch Support
    Supports attack skills.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Close Combat Support
    Supports melee attack skills. Cannot support skills which create minions.
    Shockwave Support
    Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
    Impale Support
    Supports attack skills.
    Pulverise Support
    Supports melee attack skills.
    Rage Support
    Supports melee attack skills. Minions cannot gain rage.
    Nightblade Support
    Supports attack skills. Cannot support skills which create minions.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Melee Physical Damage Support
    Supports melee attack skills.
    Awakened Multistrike Support
    Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cast On Critical Strike Support
    Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Bloodthirst Support
    Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Prismatic Burst Support
    Supports attacks, causing them to trigger the Prismatic Burst spell. Cannot support triggered attacks or attacks used by things other than you. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Controlled Blaze Support
    Supports melee attack skills.
    Volatility Support
    Supports attack skills.
    Overexertion Support
    Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
    Rupture Support
    Supports attack skills.
    Cleave Unique /1
    (10–15)% increased Global Physical Damage
    With at least 40 Strength in Radius, Hits with Cleave Fortify
    With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
    Enemy, up to a maximum of +1 metre
    (Fortifying grants an amount of Fortification based on the Damage of the Hit)
    (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
    Cleave Monster /69
    NameModifiersSpectre
    Bear AcolyteY
    Ralakesh's ClawY
    Fallen AzmeriY
    Hellionmonster no drops or experience [1]Y
    Captain AurelianusY
    Solaris ChampionGain 100% of Physical Damage as Extra Fire DamageY
    Guard Captain40% increased ArmourY
    Captain ArteriY
    Blackguard of Hatred40% increased Armour
    Gain 25% of Physical Damage as Extra Cold Damage
    drop additional rare items [3]
    Y
    Blackguard of Wrath40% increased Armour
    Gain 25% of Physical Damage as Extra Lightning Damage
    drop additional rare items [3]
    Y
    Legius GarhallMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Blackguard AvengerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
    Your hits can't be Evaded
    Never deal Critical Strikes
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Damoi Tuimonster base type attack cast speed +% and damage -% final [33]Y
    Damoi TuiMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    monster base type attack cast speed +% and damage -% final [33]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Damoi Tuimonster base type attack cast speed +% and damage -% final [33]
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
    Attacks cause Bleeding
    Attacks have 15% chance to Maim on Hit
    Y
    Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
    Attacks cause Bleeding
    Attacks have 15% chance to Maim on Hit
    100% increased maximum Life
    100% increased Area of Effect
    80% increased Character Size
    Y
    Na'em, Bending Stonemonster no beyond portal [1]
    display monster mod nemesis test [0]
    Cannot be Stunned
    300% increased Quantity of Items Dropped
    800% increased Rarity of Items Dropped
    monster additional quantity of dropped items in cruel +% [500]
    monster additional quantity of dropped items in merciless +% [1000]
    monster additional rarity of dropped items in cruel +% [750]
    monster additional rarity of dropped items in merciless +% [1500]
    monster is beyond boss [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Elite Mercenarymonster no map drops [1]Y
    The Hundred Foot ShadowY
    The Winged DeathMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Soaring DeathY
    RakangoCannot be Knocked Back
    corpse cannot be destroyed [1]
    Y
    TriskeriakiCannot be Knocked Back
    corpse cannot be destroyed [1]
    Y
    War RakangoCannot be Knocked Back
    corpse cannot be destroyed [1]
    Y
    Bringer of BloodAttacks cause Bleeding
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Brinerot Raider50% of Physical Damage Converted to Lightning Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
    monster no map drops [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    cannot have affliction mods [1]
    Y
    Redblade Skullbreaker50% of Physical Damage Converted to Fire Damage
    monster no map drops [1]
    cannot have affliction mods [1]
    Y
    Rama, The KinslayerMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Xoph's Loyalmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Xoph's LoyalY
    Xoph's Loyalmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Y
    Displaced Loyalcannot be used as minion [1]
    monster no drops or experience [1]
    N
    Xoph's Favouredmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Xoph's FavouredY
    Xoph's Favouredmonster no drops or experience [1]
    cannot be used as minion [1]
    N
    Xoph, Dark Embersmonster no drops [1]Y
    Xoph, Dark EmbersMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Uul-Netol, Unburdened Fleshmonster no drops [1]Y
    Uul-Netol, Unburdened FleshMonsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Y
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    visual attached elder tentacles [1]
    Y
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    cannot be used as minion [1]
    N
    Kitava's Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    monster no drops or experience [1]
    Y
    Arakaali, Spinner of ShadowsMonsters grant 250% increased Experience
    13000% increased Rarity of Items Dropped
    projectile speed variation +% [10]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Y
    Arakaali, Spinner of ShadowsMonsters grant 250% increased Experience
    13000% increased Rarity of Items Dropped
    projectile speed variation +% [10]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Armala, the Widowprojectile speed variation +% [10]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Daluatti, Stoneraiser% increased Rarity of Items Dropped
    monster no map drops [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    Y
    Xoph's Loyalcannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    N
    Xoph's Favouredcannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    N
    Spectral LegionnaireY
    The Depraved Trinitytrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 325% increased Experience
    20000% increased Rarity of Items Dropped
    5000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    Y
    The Depraved Trinitytrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 325% increased Experience
    20000% increased Rarity of Items Dropped
    5000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Amalgam of Nightmarestrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Nightmare of the Depraved Trinitytrigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster special map drop chance +% final [300]
    Y
    Ulaman, Sovereign of the WellRecover 1% of Life when you lose a Spirit Charge
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [3]
    projectile speed variation +% [8]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    display monster mod nemesis test [0]
    Cannot be Knocked Back
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Y
    Nightmare of Ulamanprojectile speed variation +% [8]
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    display monster mod nemesis test [0]
    Cannot be Knocked Back
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Y
    Agony Crawler40% of Physical Damage Converted to Chaos Damage
    Cannot be Damaged
    Y
    Animated GuardianY
    Fleshmelter40% increased Attack Speed
    100% of Physical Damage Converted to Fire Damage
    Always Ignite
    Burns Ground on Death
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    cannot be used as minion [1]
    N
    Imperial Legionnairemonster ignores delve darkness mechanic [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Cannot gain Charges
    Y
    Imperial Legionnairemonster ignores delve darkness mechanic [1]
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Y
    Imperial Legionnaire20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    Y
    Blight Heralddisplay monster may inflict bleeding [1]
    monster base type attack cast speed +% and damage -% final [33]
    Y
    Effigy of the ImperiumY
    Forged Heraldmonster base type attack cast speed +% and damage -% final [33]Y

    Community Wiki

    Edit

    Cleave

    Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

    Skill functions and interactions

    • Attack Speed: When dual wielding attack speed is averaged between the two weapons.

    • Dual Wielding: If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease to damage while dual wielding is multiplicative and applies to all damage bonuses.

    Version history

    VersionChanges
    3.19.0
  • Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
  • 3.17.0
  • Now has +8 to radius at gem level 20 (previously +6).
  • Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • Now has 125% Effectiveness of Added Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • 3.15.0
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 80%.
  • 3.6.0
  • Can now affect up to 40 targets per attack (from 20).
  • 2.6.0
  • Cleave gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 2.4.0
  • 19% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Cleave now gains increased area of effect radius of 1% for each level after the first.
  • 2.0.0
  • Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.
  • 1.2.0
  • The mana cost of all skills has been revised.
  • Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
  • 1.1.2
  • Reduced Cleave penalty from -30% to -20%.
  • 1.0.2b
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
  • 1.0.0
  • The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
  • 0.10.2
  • Cleave's physical damage now increases by 4% per level rather than 3%.
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%
  • 0.9.12f
  • Fixed a newly introduced bug where Cleave would always get critical strikes.
  • 0.9.7b
  • Cleave now averages the attack speed of your two weapons if you are dual wielding.
  • Reduced the mana cost of level 1 Cleave.
  • 0.9.7
  • Normalised the balance of Cleave slightly so that there isn't such a large disparity.
  • Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.
  • 0.9.3
  • Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
  • The penalty for hitting with two weapons in a Cleave is now -40% total damage.
  • Fixed a bug where Cleave dealt damage with the wrong timing.
  • 0.9.2
  • Cleave now has less of a penalty when dual wielding.
  • 0.9.1
  • Increased damage and attack range of Cleave.
  • 0.7.2
  • Increased damage of Cleave skill
  • 0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

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