Cleave
Level: 1–20
Attack Speed: 80% of base
Attack Damage: 125–237% of base
Effectiveness of Added Damage: 125–237%
Radius: 20
Requires Level 1
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2–75) to (3–113) Added Attack Physical Damage
+(0–10) to radius

Additional Effects From Quality:
(0–10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unusual Gems /4
TypeStatsWeight
Superior (0–10)% increased Attack Speed50
Anomalous Gain (0–20) Life per Enemy Hit20
Divergent (0–40)% increased Area of Effect while not Dual Wielding50
Phantasmal (0–100)% chance to Destroy Corpses on Kill50
Quest /2
Cleave /6 ⍟
An area of effect melee attack that deals damage in an arc. When dual-wielding Cleave uses both weapons.
NameShow Full Descriptions
Chance to Bleed SupportIncreases the chance of inflicting the bleed ailment on enemies with Cleave. Bleeding deals physical damage over time, with more damage dealt to moving targets. This support also adds a small amount of flat physical damage to Cleave.
Concentrated Effect SupportReduces the area of effect while significantly increasing the area damage Cleave does. This makes it an excellent choice for difficult individual monsters.
Increased Area of Effect SupportIncreases the area of effect of Cleave allowing it to hit a greater number of targets at once.
Maim SupportGrants Cleave a chance to Maim enemies on hit. Maimed enemies have reduced movement speed and take increased physical damage. This support also gives more physical damage with Cleave.
Melee Physical Damage SupportGrants more melee physical damage for Cleave. This support also increases the amount of damage inflicted bleeds and poisons do.
Multistrike SupportCauses Cleave to repeat an additional two times, as well as providing a large bonus to attack speed.
Level Effect /40
Implicit
Cost: 6
When Dual Wielding, Deals 60% Damage from each Weapon combined
LevelRequires LevelStrengthDexterityBase Damage2 to 3 Added Attack Physical Damage# to radiusExperience
1164125%2, 3070
2275130.9%2, 31308
34107136.8%3, 411,554
471410142.7%4, 626,667
5111913148.6%5, 8226,047
6162618154.5%7, 11349,725
7203122160.4%9, 13395,714
8243725166.3%11, 174169,595
9284229172.2%14, 204283,759
10324733178.1%16, 255453,996
11365336183.9%20, 305703,128
12405840189.8%24, 3561,061,223
13446344195.7%28, 4262,065,870
14486848201.6%33, 4972,507,110
15527451207.5%39, 5875,798,936
16567955213.4%45, 68815,083,919
17608459219.3%52, 79827,792,735
18649062225.2%61, 91943,869,739
19679465231.1%68, 1029242,081,556
20709868237%75, 11310
2172242.9%81, 12210
2274248.8%87, 13011
2376254.7%93, 14011
2478260.6%100, 15012
2580266.5%107, 16012
2682272.4%114, 17213
2784278.3%123, 18413
2886284.2%131, 19714
2988290.1%140, 21014
3090295.9%150, 22415
3191298.9%155, 23215
3292301.8%160, 24015
3393304.8%165, 24816
3494307.7%171, 25616
3595310.7%176, 26516
3696313.6%182, 27317
3797316.6%188, 28217
3898319.5%194, 29217
3999322.5%201, 30118
40100325.4%207, 31118

Cleave

CostiLvl 1: Normal: 1xCurrencyIdentificationScroll of Wisdom
AcronymWeapon
BaseType Cleave
Class Active Skill Gems
VaalVaal Cleave
WeaponOne Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
TargetTypesGround, Enemy
TypeAttack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
MetadataMetadata/Items/Gems/SkillGemCleave
Referencepoe.ninja
Cleave Monster /62 ⍟
NameModifiersSpectre
Bear AcolyteY
Ralakesh's ClawY
Fallen AzmeriY
Hellionmonster no drops or experience [1]Y
Captain AurelianusY
Solaris ChampionGain 100% of Physical Damage as Extra Fire DamageY
Guard Captain40% increased ArmourY
Captain ArteriY
Blackguard of Hatred40% increased Armour
Gain 25% of Physical Damage as Extra Cold Damage
drop additional rare items [3]
Y
Blackguard of Wrath40% increased Armour
Gain 25% of Physical Damage as Extra Lightning Damage
drop additional rare items [3]
Y
Legius Garhallmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Blackguard Avengermonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Damoi Tuimonster base type attack cast speed +% and damage -% final [33]Y
Damoi Tuimonster dropped item rarity +% [15000]
monster slain experience +% [100]
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Sevet Tethereinmonster base type attack cast speed +% and damage -% final [33]
Attacks cause Bleeding
Attacks have 15% chance to Maim on Hit
Y
Jonah Unchainedmonster base type attack cast speed +% and damage -% final [33]
Your hits can't be Evaded
Never deal Critical Strikes
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Na'em, Bending Stonemonster no beyond portal [1]
display monster mod nemesis test [0]
Cannot be Stunned
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [500]
monster additional quantity of dropped items in merciless +% [1000]
monster additional rarity of dropped items in cruel +% [750]
monster additional rarity of dropped items in merciless +% [1500]
monster is beyond boss [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Elite Mercenarymonster no map drops [1]Y
The Hundred Foot ShadowY
The Winged Deathmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
RakangoCannot be Knocked Back
corpse cannot be destroyed [1]
Y
TriskeriakiCannot be Knocked Back
corpse cannot be destroyed [1]
Y
War RakangoCannot be Knocked Back
corpse cannot be destroyed [1]
Y
Bringer of BloodAttacks cause Bleeding
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Brinerot Raider50% of Physical Damage Converted to Lightning Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Mutewind Wildrunner50% of Physical Damage Converted to Cold Damage
monster no map drops [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
cannot have affliction mods [1]
Y
Redblade Skullbreaker50% of Physical Damage Converted to Fire Damage
monster no map drops [1]
cannot have affliction mods [1]
Y
Rama, The Kinslayermonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Xoph's Loyalmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Xoph's Loyalmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Displaced Loyalcannot be used as minion [1]
monster no drops or experience [1]
N
Xoph's Favouredmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Y
Xoph's Favouredmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Xoph's Favouredmonster no drops or experience [1]
cannot be used as minion [1]
N
Xoph, Dark EmbersY
Xoph, Dark Embersmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Uul-Netol, Unburdened FleshY
Uul-Netol, Unburdened Fleshmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
Y
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
visual attached elder tentacles [1]
Y
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
cannot be used as minion [1]
N
Kitava's Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
monster no drops or experience [1]
Y
Arakaali, Spinner of Shadowsmonster dropped item rarity +% [13000]
monster slain experience +% [250]
projectile speed variation +% [10]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
Arakaali, Spinner of Shadowsmonster dropped item rarity +% [13000]
monster slain experience +% [250]
projectile speed variation +% [10]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Armala, the Widowprojectile speed variation +% [10]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Daluatti, Stoneraisermonster dropped item rarity +% [0]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Y
Xoph's Loyalcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Xoph's Loyalcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Xoph's Favouredcannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
N
Spectral LegionnaireY
The Depraved Trinitytrigger cascade target variation [1]
trigger cascade behaviour variation [3]
monster dropped item rarity +% [20000]
monster slain experience +% [325]
monster dropped item rarity +% [5000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Y
The Depraved Trinitytrigger cascade target variation [1]
trigger cascade behaviour variation [3]
monster dropped item rarity +% [20000]
monster slain experience +% [325]
monster dropped item rarity +% [5000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Amalgam of Nightmarestrigger cascade target variation [1]
trigger cascade behaviour variation [3]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Ulaman, Sovereign of the WellRecover 1% of Life when you lose a Spirit Charge
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [3]
projectile speed variation +% [8]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
display monster mod nemesis test [0]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
Agony Crawler40% of Physical Damage Converted to Chaos Damage
Cannot be Damaged
Y
Animated GuardianY
Fleshmelter40% increased Attack Speed
100% of Physical Damage Converted to Fire Damage
Always Ignite
Burns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
cannot be used as minion [1]
N
Imperial Legionnairemonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Imperial Legionnairemonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Blight Heralddisplay monster may inflict bleeding [1]
monster base type attack cast speed +% and damage -% final [33]
Y
Effigy of the ImperiumY
Microtransactions /1 ⍟
IconName
DemonHandCleaveDemon Hand Cleave Effect
Your Cleave becomes a swiping, demonic claw.
Labyrinth Enchantment helmet /6 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Cleave Damage 125% increased Cleave Damage100
The Eternal LabyrinthEnchantment Cleave Damage 240% increased Cleave Damage100
The Merciless LabyrinthEnchantment Cleave Attack Speed 110% increased Cleave Attack Speed100
The Eternal LabyrinthEnchantment Cleave Attack Speed 215% increased Cleave Attack Speed100
The Merciless LabyrinthEnchantment Cleave Area Of Effect 116% increased Cleave Area of Effect100
The Eternal LabyrinthEnchantment Cleave Area Of Effect 224% increased Cleave Area of Effect100
Supported By /95 ⍟
IconName
AddedFireDamageAdded Fire Damage Support
Supports any skill that hits enemies.
FasterAttacksFaster Attacks Support
Supports attack skills.
AddedColdDamageAdded Cold Damage Support
Supports any skill that hits enemies.
IncreasedAccuracyAdditional Accuracy Support
Supports attack skills.
IncreasedAOEIncreased Area of Effect Support
Supports any skill with an area of effect.
AddedLightningDamageAdded Lightning Damage Support
Supports any skill that hits enemies.
IncreasedCriticalStrikesIncreased Critical Strikes Support
Supports any skill that hits enemies.
IncreasedCriticalDamageIncreased Critical Damage Support
Supports any skill that hits enemies.
KnockbackKnockback Support
Supports any skill that hits enemies.
LifeLeechLife Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
ManaLeechMana Leech Support
Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.
AddedChaosDamageAdded Chaos Damage Support
Supports any skill that hits enemies.
StunStun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
IncreasedPhysicalDamageMelee Physical Damage Support
Supports melee attack skills.
IncreasedQualityItem Rarity Support
Supports any skill that can kill enemies.
ConcentratedAOEConcentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
ColdtoFireCold to Fire Support
Supports any skill that hits enemies.
ChancetoIgniteCombustion Support
Supports any skill that hits enemies.
WeaponElementalDamageElemental Damage with Attacks Support
Supports attack skills.
BloodlustBloodlust Support
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
LifeonHitLife Gain on Hit Support
Supports attack skills.
ElementalProliferationElemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
CullingStrikeCulling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
MeleeDamageonFullLifeDamage on Full Life Support
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
ChancetoFleeChance to Flee Support
Supports any skill that hits enemies.
BlindBlind Support
Supports any skill that hits enemies.
FirePenetrationFire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
ColdPenetrationCold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
LightningPenetrationLightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
ElementalPenetrationElemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
multipleattacksMultistrike Support
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
PowerChargesPower Charge On Critical Support
Supports any skill that hits enemies.
IncreasedBurnDurationBurning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
CurseOnHitHextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
CastOnCritCast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
CastOnMeleeKillCast on Melee Kill Support
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
EnduranceChargeStunEndurance Charge on Melee Stun Support
Supports melee attack skills.
BreakBlockBlock Chance Reduction Support
Supports any skill that hits enemies.
PhysicalToLightningPhysical to Lightning Support
Supports any skill that hits enemies.
FortifyGemFortify Support
Supports melee attack skills that are not triggered.
FrenzyChargeOnShatterIce Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
DamageAgainstChilledHypothermia Support
Supports any skill that deals damage.
OnslaughtOnSlayingShockedInnervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
PoisonCritical Strike Affliction Support
Supports any skill that hits enemies.
VoidManipulationVoid Manipulation Support
Supports any skill that deals damage.
ControlledDestructionGemControlled Destruction Support
Supports attack skills, or spell skills that deal damage.
SupportRapidDecayGemSwift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
ElementalFocusElemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IgniteProliferationIgnite Proliferation Support
Supports any skill that hits enemies.
ChanceToBleedChance to Bleed Support
Supports attack skills. Cannot support skills that create minions.
LesserPoisonChance to Poison Support
Supports any skill that hits enemies.
DeadlyAilmentsDeadly Ailments Support
Supports any skill that hits enemies.
DecayDecay Support
Supports any skill that hits enemies.
EfficacyEfficacy Support
Supports any skill that deals damage or has a duration.
VileToxinsVile Toxins Support
Supports any skill that hits enemies.
MaimMaim Support
Supports attack skills, or other skills that can maim enemies.
ImmolateImmolate Support
Supports any skill that hits enemies.
UnboundAilmentsUnbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
BrutalityBrutality Support
Supports any skill that deals damage.
OnslaughtOnslaught Support
Supports any skill that hits enemies.
SummonPhantasmSummon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
WitherGemSupportWithering Touch Support
Supports attack skills.
BoneChillSupportBonechill Support
Supports any skill that can chill enemies or create chilling areas.
EnergyShieldLeechsupportEnergy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
CloseCombatClose Combat Support
Supports melee attack skills. Cannot support skills which create minions.
ShockwaveShockwave Support
Supports melee attack skills. Cannot support triggered attacks, attacks used by things other than you, or skills which create minions.
impaleImpale Support
Supports attack skills.
PulverizePulverise Support
Supports melee attack skills.
RageSupportRage Support
Supports melee attack skills. Minions cannot gain rage.
NightbladeNightblade Support
Supports attack skills. Cannot support skills which create minions.
AddedFireDamagePlusAwakened Added Fire Damage Support
Supports any skill that hits enemies.
BrutalityPlusAwakened Brutality Support
Supports any skill that deals damage.
IncreasedBurnDurationPlusAwakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
WeaponElementalDamagePlusAwakened Elemental Damage with Attacks Support
Supports attack skills.
FirePenetrationPlusAwakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
IncreasedPhyscialDamagePlusAwakened Melee Physical Damage Support
Supports melee attack skills.
MultipleAttacksPlusAwakened Multistrike Support
Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.
AddedColdDamagePlusAwakened Added Cold Damage Support
Supports any skill that hits enemies.
CastOnCritPlusAwakened Cast On Critical Strike Support
Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
ColdPenetrationPlusAwakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
DeadlyAilmentsPlusAwakened Deadly Ailments Support
Supports any skill that hits enemies.
SupportRapidDecayPlusAwakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
VoidManipulationPlusAwakened Void Manipulation Support
Supports any skill that deals damage.
AddedChaosDamagePlusAwakened Added Chaos Damage Support
Supports any skill that hits enemies.
AddedLightningDamagePlusAwakened Added Lightning Damage Support
Supports any skill that hits enemies.
ControlledDestructionPlusAwakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
CurseOnHitPlusAwakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
ElementalFocusPlusAwakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
IncreasedAOEPlusAwakened Increased Area of Effect Support
Supports any skill with an area of effect.
LightningPenetrationPlusAwakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
UnboundAilmentPlusAwakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
TrinitySupportGemTrinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
BloodPriceSupportGemBloodthirst Support
Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.
FragilityCruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
PureShockSupportGemOvercharge Support
Supports any skill that hits enemies.
Cleave Unique /1 ⍟
IconName
CleaveThresholdOverwhelming Odds Crimson Jewel
(10–15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)

Community Wiki

Edit

Cleave

Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

Skill functions and interactions

  • Attack Speed: When dual wielding attack speed is averaged between the two weapons.

  • Dual Wielding: If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease to damage while dual wielding is multiplicative and applies to all damage bonuses.

Version history

VersionChanges
3.19.0
  • Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
  • 3.17.0
  • Now has +8 to radius at gem level 20 (previously +6).
  • Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • Now has 125% Effectiveness of Added Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
  • 3.15.0
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
  • 3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 80%.
  • 3.6.0
  • Can now affect up to 40 targets per attack (from 20).
  • 2.6.0
  • Cleave gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
  • 2.4.0
  • 19% more damage at gem level 20.
  • 2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Cleave now gains increased area of effect radius of 1% for each level after the first.
  • 2.0.0
  • Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.
  • 1.2.0
  • The mana cost of all skills has been revised.
  • Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
  • 1.1.2
  • Reduced Cleave penalty from -30% to -20%.
  • 1.0.2b
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
  • 1.0.0
  • The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
  • 0.10.2
  • Cleave's physical damage now increases by 4% per level rather than 3%.
  • 0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%
  • 0.9.12f
  • Fixed a newly introduced bug where Cleave would always get critical strikes.
  • 0.9.7b
  • Cleave now averages the attack speed of your two weapons if you are dual wielding.
  • Reduced the mana cost of level 1 Cleave.
  • 0.9.7
  • Normalised the balance of Cleave slightly so that there isn't such a large disparity.
  • Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.
  • 0.9.3
  • Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
  • The penalty for hitting with two weapons in a Cleave is now -40% total damage.
  • Fixed a bug where Cleave dealt damage with the wrong timing.
  • 0.9.2
  • Cleave now has less of a penalty when dual wielding.
  • 0.9.1
  • Increased damage and attack range of Cleave.
  • 0.7.2
  • Increased damage of Cleave skill
  • 0.6.0
  • Added new skills: Ground Slam, Elemental Hit and Cleave

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.