Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Xoph's Loyal
Xoph's Domain

Xoph's Loyal

SpectreY
Spectre OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
Area
Modmonster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
Tagsno_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
Damage120%
Life90%
Ailment Threshold90%
Critical Strike Chance5%
TypeBreachHellionCommanderNormal
Attack Distance6 ~ 14
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

HotdogUpheaval
base skill effect duration [7000]
Deals 2036 to 3054 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 933 to 1399 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal431291715.81.56857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1816 to 2724 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 820.4 to 1231 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal386281530.61.55701158688740030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1442 to 2164 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 633.4 to 950 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal298901215.21.53841124617537030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1079 to 1618 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 457 to 685.5 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal22207906.51.5244491836244030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 803.6 to 1205 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 328.5 to 492.8 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal16152672.41.5155067405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachNormal"] = {
    name = "Xoph's Loyal",
    life = 0.9,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
Area
Modmonster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
Tagsno_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
Damage120%
Life300%
Ailment Threshold300%
Critical Strike Chance5%
TypeBreachHellionCommander
Attack Distance6 ~ 14
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

HotdogUpheaval
base skill effect duration [7000]
Deals 2036 to 3054 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 933 to 1399 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1816 to 2724 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 820.4 to 1231 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1442 to 2164 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 633.4 to 950 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1079 to 1618 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 457 to 685.5 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 803.6 to 1205 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 328.5 to 492.8 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreach"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
AreaXoph's Domain
Modmonster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
Tagsno_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
Damage120%
Life300%
Ailment Threshold300%
Critical Strike Chance5%
TypeBreachHellionCommander
Attack Distance6 ~ 14
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

HotdogUpheaval
base skill effect duration [7000]
Deals 2036 to 3054 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 933 to 1399 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1816 to 2724 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 820.4 to 1231 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1714 to 2572 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 769.1 to 1154 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [128188]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
81Xoph's Loyal360811445.21.517127149408424030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachMap"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
Area
Modmonster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster no map drops [1]
Tagsno_bloodlines, hidden_monster, red_blood, demon, beast, not_int
Damage75%
Life118%
Ailment Threshold118%
Critical Strike Chance5%
TypeBreachHellionNormal
Attack Distance6 ~ 7
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal287531072.41.58990178929403040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal25752956.61.57474158688740040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal19927759.51.55036124617537040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal14804566.61.5320591836244040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal10768420.21.5203267405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Resists FireResists ColdResists LightningResists Chaos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachNormal"] = {
    name = "Xoph's Loyal",
    life = 1.18,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
Area
Modmonster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster no map drops [1]
Tagsno_bloodlines, hidden_monster, red_blood, demon, beast, not_int
Damage100%
Life170%
Ailment Threshold170%
Critical Strike Chance5%
TypeBreachHellion
Attack Distance6 ~ 7
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal287531429.81.512952178929403040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal257521275.51.510768158688740040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal199271012.71.57256124617537040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal14804755.41.5461791836244040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal10768560.31.5292767405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Resists FireResists ColdResists LightningResists Chaos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreach"] = {
    name = "Xoph's Loyal",
    life = 1.7,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
Area
Modmonster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
Tagsno_bloodlines, hidden_monster, red_blood, demon, beast, not_int
Damage100%
Life468%
Ailment Threshold468%
Critical Strike Chance5%
TypeBreachHellionMap
Attack Distance6 ~ 7
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal287531429.81.535656178929403040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal257521275.51.529643158688740040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal199271012.71.519975124617537040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal14804755.41.51270991836244040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal10768560.31.5805967405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
Resists FireResists ColdResists LightningResists Chaos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachMap_"] = {
    name = "Xoph's Loyal",
    life = 4.68,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreY
Area
Modmonster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
Tagsno_bloodlines, breach_commander, red_blood, demon, beast, not_int
Damage120%
Life300%
Ailment Threshold300%
Critical Strike Chance5%
TypeBreachHellionCommander
Attack Distance6 ~ 14
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

HotdogUpheaval
base skill effect duration [7000]
Deals 2036 to 3054 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 933 to 1399 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1816 to 2724 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 820.4 to 1231 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1442 to 2164 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 633.4 to 950 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1079 to 1618 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 457 to 685.5 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 803.6 to 1205 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 328.5 to 492.8 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Render
{
     //turn_duration = 0.35
}
Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachSpectre"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
Tagsno_bloodlines, unusable_corpse, hidden_monster, breach_commander, red_blood, demon, beast, not_int
Damage120%
Life300%
Ailment Threshold300%
Critical Strike Chance5%
TypeBreachHellionCommanderAvatar
Attack Distance6 ~ 14
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

HotdogUpheaval
base skill effect duration [7000]
Deals 2036 to 3054 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 933 to 1399 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1816 to 2724 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 820.4 to 1231 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1442 to 2164 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 633.4 to 950 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 1079 to 1618 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 457 to 685.5 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
Deals 803.6 to 1205 Fire Damage

is_area_damage cannot_stun Spell Hit FireSkill Duration Area Triggerable AreaSpell
Cast Time: 1 Second
Cooldown Time: 10 Second

CoverInAsh
CoveredInAsh
Covered In Ash
You are slowed and you take Increased Fire Damage.
covered in ash movement speed +% final [#]
#% increased Fire Damage taken

base skill effect duration [5000]
Spell Duration Area Buff AreaSpell
Cast Time: 1.8 Second
Cooldown Time: 10 Second

Flamebreath
Flame Breath
Deals 328.5 to 492.8 Fire Damage
projectile spread radius [10]
40% increased Projectile Speed
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage Spell Hit FireSkill Projectile Area AreaSpell
Cast Time: 2.97 Second
Cooldown Time: 10 Second

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Resists FireResists ColdResists LightningResists Chaos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachAvatar"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster dropped item quantity +% [100]
monster dropped item rarity +% [300]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster no map drops [1]
Tagsno_bloodlines, unusable_corpse, hidden_monster, red_blood, demon, beast, not_int
Damage100%
Life170%
Ailment Threshold170%
Critical Strike Chance5%
TypeBreachHellionAvatar
Attack Distance6 ~ 7
Attack Time1.5 Second
Damage Spread20%
Armour+10%
Evasion+10%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Xoph's Loyal287531429.81.512952178929403040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Xoph's Loyal257521275.51.510768158688740040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Xoph's Loyal199271012.71.57256124617537040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Xoph's Loyal14804755.41.5461791836244040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

BreachCleave
iconcleave
Cleave
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
When Dual Wielding, Deals 60% Damage from each Weapon combined
29% increased Physical Damage
monster penalty against minions damage +% final vs player minions [-20]
50% of Physical Damage Converted to Fire Damage
+4 to Melee Strike Range

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length Attack Area AttackCanRepeat Melee Type53 PhysicalSkill
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Xoph's Loyal10768560.31.5292767405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Resists FireResists ColdResists LightningResists Chaos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachAvatar_"] = {
    name = "Xoph's Loyal",
    life = 1.7,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}