索伏的忠誠
惡魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Xoph's Loyal
幽魂Y
幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
End Game獲得 45% 物理傷害的火焰傷害
標籤animal_claw_weapon, beast, breach_commander, breach_monster_fire, canine_beast, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood
Packs
  • 索伏的忠誠, 索伏的忠誠
  • 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    90%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    90%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BreachHellionCommanderNormal
    Metadata
    HellionCommanderBreachNormal
    等級
    68
    生命
    5,790
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    5,790
    冰緩
    18
    感電
    18
    易碎
    104
    焦灼
    18
    殘喘
    51
    HotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    +7 秒基礎持續時間
    造成 803.61205 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    CoverInAsh
    法術, 持續時間, 範圍, 增益, 範圍法術
    施放時間: 1.8 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [70]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 912.6 基本火焰傷害
    +5 秒基礎持續時間
    造成 328.5492.8 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionCommanderBreachNormal"] = {
        name = "Xoph's Loyal",
        life = 0.9,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "HotdogUpheaval",
            "CoverInAsh",
            "Flamebreath",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HotdogUpheaval"] = {
        name = "HotdogUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoverInAsh"] = {
        name = "CoverInAsh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 索伏的忠誠
    惡魔
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_commander, breach_monster_fire, canine_beast, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood
    Packs
  • 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    300%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BreachHellionCommander
    Metadata
    HellionCommanderBreach
    等級
    68
    生命
    19,300
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    HotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    +7 秒基礎持續時間
    造成 803.61205 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    CoverInAsh
    法術, 持續時間, 範圍, 增益, 範圍法術
    施放時間: 1.8 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [70]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 912.6 基本火焰傷害
    +5 秒基礎持續時間
    造成 328.5492.8 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionCommanderBreach"] = {
        name = "Xoph's Loyal",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "HotdogUpheaval",
            "CoverInAsh",
            "Flamebreath",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HotdogUpheaval"] = {
        name = "HotdogUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoverInAsh"] = {
        name = "CoverInAsh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 索伏的忠誠
    惡魔
    地區: 索伏領域
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    地區索伏領域, 索伏領域, 索伏領域, 索伏領域
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_commander, canine_beast, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood
    Packs
  • 索伏領域, 索伏領域, 索伏領域, 索伏領域: 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    300%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BreachHellionCommander
    Metadata
    HellionCommanderBreachMap
    等級
    81
    生命
    76,195
    護甲
    87,249
    閃避
    8,098
    能量護盾
    0
    傷害
    963
    法術傷害
    963
    命中
    480
    攻擊間隔
    1.5
    經驗值
    19,295
    異常狀態臨界值
    76,195
    冰緩
    241
    感電
    241
    易碎
    1,363
    焦灼
    241
    殘喘
    666
    HotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    +7 秒基礎持續時間
    造成 14692203 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    CoverInAsh
    法術, 持續時間, 範圍, 增益, 範圍法術
    施放時間: 1.8 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [70]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 1830.5 基本火焰傷害
    +5 秒基礎持續時間
    造成 659988.5 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 771–1156
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 771–1156
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionCommanderBreachMap"] = {
        name = "Xoph's Loyal",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "HotdogUpheaval",
            "CoverInAsh",
            "Flamebreath",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HotdogUpheaval"] = {
        name = "HotdogUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoverInAsh"] = {
        name = "CoverInAsh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 索伏的忠誠
    惡魔
    地區: 索伏領域
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    地區索伏領域
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_commander, canine_beast, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood
    Packs
  • 索伏領域: 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    675%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    675%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BreachHellionCommanderUber
    Metadata
    HellionCommanderBreachMapUber
    等級
    84
    生命
    238,242
    護甲
    109,817
    閃避
    8,932
    能量護盾
    0
    傷害
    1,144
    法術傷害
    1,144
    命中
    538
    攻擊間隔
    1.5
    經驗值
    19,875
    異常狀態臨界值
    238,242
    冰緩
    753
    感電
    753
    易碎
    4,262
    焦灼
    753
    殘喘
    2,081
    HotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    +7 秒基礎持續時間
    造成 16882533 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    CoverInAsh
    法術, 持續時間, 範圍, 增益, 範圍法術
    施放時間: 1.8 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [70]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 2149.5 基本火焰傷害
    +5 秒基礎持續時間
    造成 773.81161 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 915–1373
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 915–1373
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Transitionable
    {
    	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionCommanderBreachMapUber"] = {
        name = "Xoph's Loyal",
        life = 6.75,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "HotdogUpheaval",
            "CoverInAsh",
            "Flamebreath",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HotdogUpheaval"] = {
        name = "HotdogUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoverInAsh"] = {
        name = "CoverInAsh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 索伏的忠誠
    惡魔
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_commander, canine_beast, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood
    Packs
  • 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    300%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BreachHellionCommander
    Metadata
    HellionCommanderBreachMapStandalone
    等級
    68
    生命
    19,300
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    HotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    +7 秒基礎持續時間
    造成 803.61205 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    CoverInAsh
    法術, 持續時間, 範圍, 增益, 範圍法術
    施放時間: 1.8 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [70]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 912.6 基本火焰傷害
    +5 秒基礎持續時間
    造成 328.5492.8 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionCommanderBreachMapStandalone"] = {
        name = "Xoph's Loyal",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "HotdogUpheaval",
            "CoverInAsh",
            "Flamebreath",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HotdogUpheaval"] = {
        name = "HotdogUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoverInAsh"] = {
        name = "CoverInAsh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    索伏的忠誠
    惡魔
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_monster_fire, canine_beast, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood, small_height
    Packs
  • 索伏的忠誠
  • 索伏的忠誠, 索伏的忠誠
  • 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    118%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    118%
    抗性
    40 0 0 0
    傷害
    75%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BreachHellionNormal
    Metadata
    HellionBreachNormal
    等級
    68
    生命
    7,591
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    280
    法術傷害
    280
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    7,591
    冰緩
    24
    感電
    24
    易碎
    136
    焦灼
    24
    殘喘
    66
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 224–336
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 224–336
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBreachNormal"] = {
        name = "Xoph's Loyal",
        life = 1.18,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 索伏的忠誠
    惡魔
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_monster_fire, canine_beast, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood, small_height
    Packs
  • 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    170%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    170%
    抗性
    40 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BreachHellion
    Metadata
    HellionBreach
    等級
    68
    生命
    10,937
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    10,937
    冰緩
    35
    感電
    35
    易碎
    196
    焦灼
    35
    殘喘
    96
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBreach"] = {
        name = "Xoph's Loyal",
        life = 1.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 索伏的忠誠
    惡魔
    地區: 索伏領域
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    地區索伏領域, 索伏領域, 索伏領域, 索伏領域, 索伏領域
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, canine_beast, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood, small_height
    Packs
  • 索伏領域, 索伏領域, 索伏領域, 索伏領域: 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 索伏領域: 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    468%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    468%
    抗性
    40 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BreachHellionMap
    Metadata
    HellionBreachMap_
    等級
    84
    生命
    165,181
    護甲
    109,817
    閃避
    8,932
    能量護盾
    0
    傷害
    953
    法術傷害
    953
    命中
    538
    攻擊間隔
    1.5
    經驗值
    13,250
    異常狀態臨界值
    165,181
    冰緩
    522
    感電
    522
    易碎
    2,955
    焦灼
    522
    殘喘
    1,443
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 763–1144
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 763–1144
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    SoundParameterBreach
    {
    parameter = "BreachEdgeDist"
    distance_start = 0.0
    distance_end = 10.0
    value_start = 0.0
    value_end = 10.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBreachMap_"] = {
        name = "Xoph's Loyal",
        life = 4.68,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 索伏的忠誠
    惡魔
    Xoph's Loyal
    幽魂Y
    幽魂 取代Metadata/Monsters/Hellion/HellionBreachSpectre
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, canine_beast, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood, small_height
    Packs
  • 索伏的忠誠, 索伏的忠誠, 索伏的青睞
  • 生命
    468%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    468%
    抗性
    40 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BreachHellionMap
    Metadata
    HellionBreachMapStandalone
    等級
    68
    生命
    30,108
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    30,108
    冰緩
    95
    感電
    95
    易碎
    539
    焦灼
    95
    殘喘
    263
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBreachMapStandalone"] = {
        name = "Xoph's Loyal",
        life = 4.68,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    索伏的忠誠
    惡魔
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Xoph's Loyal
    幽魂Y
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_commander, canine_beast, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood
    生命
    300%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BreachHellionCommander
    Metadata
    HellionBreachSpectre
    等級
    68
    生命
    19,300
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    HotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    +7 秒基礎持續時間
    造成 803.61205 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    CoverInAsh
    法術, 持續時間, 範圍, 增益, 範圍法術
    施放時間: 1.8 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [70]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 912.6 基本火焰傷害
    +5 秒基礎持續時間
    造成 328.5492.8 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBreachSpectre"] = {
        name = "Xoph's Loyal",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "HotdogUpheaval",
            "CoverInAsh",
            "Flamebreath",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HotdogUpheaval"] = {
        name = "HotdogUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoverInAsh"] = {
        name = "CoverInAsh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 索伏的忠誠
    惡魔
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Xoph's Loyal
    幽魂N
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, breach_commander, canine_beast, 法術, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_height, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood, unusable_corpse
    生命
    300%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    300%
    抗性
    30 30 30 20
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    130%
    類型
    BreachHellionCommanderAvatar
    Metadata
    HellionCommanderBreachAvatar
    等級
    68
    生命
    19,300
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    448
    法術傷害
    448
    命中
    290
    攻擊間隔
    1.5
    經驗值
    15,383
    異常狀態臨界值
    19,300
    冰緩
    61
    感電
    61
    易碎
    345
    焦灼
    61
    殘喘
    169
    HotdogUpheaval
    法術, 傷害, 火焰, 持續時間, 範圍, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 10 秒
    你的擊中不能暈眩敵人
    +7 秒基礎持續時間
    造成 803.61205 火焰傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    CoverInAsh
    法術, 持續時間, 範圍, 增益, 範圍法術
    施放時間: 1.8 秒
    冷卻時間: 10 秒
    +5 秒基礎持續時間
    active skill area of effect radius +% final [70]
    Flamebreath
    法術, 傷害, 火焰, 投射物, 範圍, 範圍法術
    火焰之息
    施放時間: 2.97 秒
    冷卻時間: 10 秒
    每秒造成 912.6 基本火焰傷害
    +5 秒基礎持續時間
    造成 328.5492.8 火焰傷害
    增加 40% 投射物速度
    ground fire art variation [2]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 359–538
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionCommanderBreachAvatar"] = {
        name = "Xoph's Loyal",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "HotdogUpheaval",
            "CoverInAsh",
            "Flamebreath",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HotdogUpheaval"] = {
        name = "HotdogUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 7000, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.95999997854233, 1.4400000572205, 7000, 20, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CoverInAsh"] = {
        name = "CoverInAsh",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {5000, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Flamebreath"] = {
        name = "Flame Breath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.97,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "projectile_spread_radius",
            "base_projectile_speed_+%",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "projectile_uses_contact_position",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 10, 40, 5000, 2, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 索伏的忠誠
    惡魔
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Xoph's Loyal
    幽魂N
    End Game獲得 45% 物理傷害的火焰傷害
    標籤animal_claw_weapon, beast, canine_beast, demon, fire_affinity, has_one_hand_sword, has_one_handed_melee, hidden_monster, large_model, light_armour, medium_movement, melee, no_bloodlines, no_pantheon_mod, not_int, physical_affinity, red_blood, small_height, unusable_corpse
    生命
    170%
    護甲
    +10%
    閃避
    +10%
    異常狀態臨界值
    170%
    抗性
    40 0 0 0
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    BreachHellionAvatar
    Metadata
    HellionBreachAvatar_
    等級
    68
    生命
    10,937
    護甲
    31,669
    閃避
    5,213
    能量護盾
    0
    傷害
    374
    法術傷害
    374
    命中
    290
    攻擊間隔
    1.5
    經驗值
    10,255
    異常狀態臨界值
    10,937
    冰緩
    35
    感電
    35
    易碎
    196
    焦灼
    35
    殘喘
    96
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BreachCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 299–448
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    雙持武器時,每把武器造成 60% 傷害
    增加 29% 物理傷害
    50% 物理傷害轉化至火焰傷害
    +0.4 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBreachAvatar_"] = {
        name = "Xoph's Loyal",
        life = 1.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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