預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
索伏的忠誠
索伏領域
Xoph's Loyal

索伏的忠誠

幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地區
詞綴monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
標籤no_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
傷害120%
生命90%
Ailment Threshold90%
暴擊率5%
類型BreachHellionCommanderNormal
攻擊距離6 ~ 14
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 20363054 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 9331399 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠431291715.81.56857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 18162724 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 820.41231 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠386281530.61.55701158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 14422164 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 633.4950 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠298901215.21.53841124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 10791618 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 457685.5 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠22207906.51.5244491836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.61205 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 328.5492.8 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠16152672.41.5155067405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachNormal"] = {
    name = "Xoph's Loyal",
    life = 0.9,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地區
詞綴monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
標籤no_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
傷害120%
生命300%
Ailment Threshold300%
暴擊率5%
類型BreachHellionCommander
攻擊距離6 ~ 14
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 20363054 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 9331399 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 18162724 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 820.41231 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 14422164 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 633.4950 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 10791618 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 457685.5 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.61205 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 328.5492.8 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreach"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地區索伏領域
詞綴monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
標籤no_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
傷害120%
生命300%
Ailment Threshold300%
暴擊率5%
類型BreachHellionCommander
攻擊距離6 ~ 14
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 20363054 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 9331399 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 18162724 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 820.41231 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 17142572 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 769.11154 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [128188]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
81索伏的忠誠360811445.21.517127149408424030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachMap"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地區
詞綴monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster no map drops [1]
標籤no_bloodlines, hidden_monster, red_blood, demon, beast, not_int
傷害75%
生命118%
Ailment Threshold118%
暴擊率5%
類型BreachHellionNormal
攻擊距離6 ~ 7
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠287531072.41.58990178929403040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠25752956.61.57474158688740040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠19927759.51.55036124617537040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠14804566.61.5320591836244040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠10768420.21.5203267405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachNormal"] = {
    name = "Xoph's Loyal",
    life = 1.18,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地區
詞綴monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster no map drops [1]
標籤no_bloodlines, hidden_monster, red_blood, demon, beast, not_int
傷害100%
生命170%
Ailment Threshold170%
暴擊率5%
類型BreachHellion
攻擊距離6 ~ 7
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠287531429.81.512952178929403040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠257521275.51.510768158688740040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠199271012.71.57256124617537040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠14804755.41.5461791836244040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠10768560.31.5292767405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreach"] = {
    name = "Xoph's Loyal",
    life = 1.7,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地區
詞綴monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
標籤no_bloodlines, hidden_monster, red_blood, demon, beast, not_int
傷害100%
生命468%
Ailment Threshold468%
暴擊率5%
類型BreachHellionMap
攻擊距離6 ~ 7
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠287531429.81.535656178929403040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠257521275.51.529643158688740040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠199271012.71.519975124617537040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠14804755.41.51270991836244040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠10768560.31.5805967405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachMap_"] = {
    name = "Xoph's Loyal",
    life = 4.68,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂Y
地區
詞綴monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
標籤no_bloodlines, breach_commander, red_blood, demon, beast, not_int
傷害120%
生命300%
Ailment Threshold300%
暴擊率5%
類型BreachHellionCommander
攻擊距離6 ~ 14
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 20363054 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 9331399 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 18162724 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 820.41231 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 14422164 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 633.4950 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 10791618 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 457685.5 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.61205 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 328.5492.8 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Render
{
     //turn_duration = 0.35
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachSpectre"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
地區
詞綴monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
標籤no_bloodlines, unusable_corpse, hidden_monster, breach_commander, red_blood, demon, beast, not_int
傷害120%
生命300%
Ailment Threshold300%
暴擊率5%
類型BreachHellionCommanderAvatar
攻擊距離6 ~ 14
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 20363054 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 9331399 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 18162724 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 820.41231 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 14422164 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 633.4950 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 10791618 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 457685.5 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.61205 火焰傷害

is_area_damage cannot_stun 法術 擊中 火焰技能 持續時間 範圍 可觸發 範圍法術
施放時間: 1 秒
冷卻時間: 10 秒

CoverInAsh
CoveredInAsh
餘燼纏身
你被緩速,受到的火焰傷害將會提高。
covered in ash movement speed +% final [#]
增加 #% 承受的火焰傷害

base skill effect duration [5000]
法術 持續時間 範圍 增益 範圍法術
施放時間: 1.8 秒
冷卻時間: 10 秒

Flamebreath
火焰之息
造成 328.5492.8 火焰傷害
projectile spread radius [10]
增加 40% 投射物速度
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法術 擊中 火焰技能 投射物 範圍 範圍法術
施放時間: 2.97 秒
冷卻時間: 10 秒

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.35
}

火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachAvatar"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  cost = { }, },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
地區
詞綴monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster no map drops [1]
標籤no_bloodlines, unusable_corpse, hidden_monster, red_blood, demon, beast, not_int
傷害100%
生命170%
Ailment Threshold170%
暴擊率5%
類型BreachHellionAvatar
攻擊距離6 ~ 7
攻擊間隔1.5 秒
傷害分佈20%
護甲+10%
閃避+10%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84索伏的忠誠287531429.81.512952178929403040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82索伏的忠誠257521275.51.510768158688740040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78索伏的忠誠199271012.71.57256124617537040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73索伏的忠誠14804755.41.5461791836244040000

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

BreachCleave
iconcleave
劈砍
在身體前方以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
雙持武器時,每把武器造成 60% 傷害
增加 29% 物理傷害
monster penalty against minions damage +% final vs player minions [-20]
50% 物理傷害轉化至火焰傷害
+4 近戰打擊距離

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻擊 範圍 攻擊可重複 近戰 Type53 物理技能
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68索伏的忠誠10768560.31.5292767405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.35
}

火焰抗性冰冷抗性閃電抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachAvatar_"] = {
    name = "Xoph's Loyal",
    life = 1.7,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}