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索伏的忠诚
索伏之域
Xoph's Loyal

索伏的忠诚(Xoph's Loyal)

幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地区
词缀monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
标签no_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
伤害120%
生命90%
Ailment Threshold90%
攻击暴击率5%
类型BreachHellionCommanderNormal
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 2036 - 3054 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 933 - 1399 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚431291715.81.56857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1816 - 2724 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 820.4 - 1231 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚386281530.61.55701158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1442 - 2164 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 633.4 - 950 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚298901215.21.53841124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1079 - 1618 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 457 - 685.5 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚22207906.51.5244491836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.6 - 1205 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 328.5 - 492.8 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚16152672.41.5155067405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachNormal"] = {
    name = "Xoph's Loyal",
    life = 0.9,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地区
词缀monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
标签no_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
伤害120%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型BreachHellionCommander
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 2036 - 3054 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 933 - 1399 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1816 - 2724 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 820.4 - 1231 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1442 - 2164 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 633.4 - 950 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1079 - 1618 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 457 - 685.5 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.6 - 1205 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 328.5 - 492.8 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreach"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地区索伏之域
词缀monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
标签no_bloodlines, hidden_monster, breach_commander, red_blood, demon, beast, not_int
伤害120%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型BreachHellionCommander
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 2036 - 3054 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 933 - 1399 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1816 - 2724 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 820.4 - 1231 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1714 - 2572 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 769.1 - 1154 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [128188]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
81索伏的忠诚360811445.21.517127149408424030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

Transitionable
{
	on_transition = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao );"
}

Render
{
     //turn_duration = 0.35
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Breach/commander_spawn/fire/fire_teleport.ao"
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachMap"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地区
词缀monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster no map drops [1]
标签no_bloodlines, hidden_monster, red_blood, demon, beast, not_int
伤害75%
生命118%
Ailment Threshold118%
攻击暴击率5%
类型BreachHellionNormal
攻击距离6 ~ 7
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚287531072.41.58990178929403040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚25752956.61.57474158688740040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚19927759.51.55036124617537040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚14804566.61.5320591836244040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚10768420.21.5203267405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachNormal"] = {
    name = "Xoph's Loyal",
    life = 1.18,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地区
词缀monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
monster no map drops [1]
标签no_bloodlines, hidden_monster, red_blood, demon, beast, not_int
伤害100%
生命170%
Ailment Threshold170%
攻击暴击率5%
类型BreachHellion
攻击距离6 ~ 7
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚287531429.81.512952178929403040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚257521275.51.510768158688740040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚199271012.71.57256124617537040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚14804755.41.5461791836244040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚10768560.31.5292767405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreach"] = {
    name = "Xoph's Loyal",
    life = 1.7,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂Y
幽魂 OverrideMetadata/Monsters/Hellion/HellionBreachSpectre
地区
词缀monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster beyond portal chance +% final [-66]
标签no_bloodlines, hidden_monster, red_blood, demon, beast, not_int
伤害100%
生命468%
Ailment Threshold468%
攻击暴击率5%
类型BreachHellionMap
攻击距离6 ~ 7
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚287531429.81.535656178929403040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚257521275.51.529643158688740040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚199271012.71.519975124617537040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚14804755.41.51270991836244040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚10768560.31.5805967405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonster"

Render
{
     //turn_duration = 0.35
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk ); "
	on_death = "RemoveEffectPack( Metadata/Effects/StatusAilments/monsters/breach_monster_big.epk );"
}

SoundParameterBreach
{
parameter = "BreachEdgeDist"
distance_start = 0.0
distance_end = 10.0
value_start = 0.0
value_end = 10.0
}
火焰抗性冰霜抗性闪电抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachMap_"] = {
    name = "Xoph's Loyal",
    life = 4.68,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂Y
地区
词缀monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
monster beyond portal chance +% final [-66]
标签no_bloodlines, breach_commander, red_blood, demon, beast, not_int
伤害120%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型BreachHellionCommander
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 2036 - 3054 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 933 - 1399 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1816 - 2724 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 820.4 - 1231 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1442 - 2164 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 633.4 - 950 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1079 - 1618 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 457 - 685.5 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.6 - 1205 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 328.5 - 492.8 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BreachBosses/BreachMonsterSpectre"

Render
{
     //turn_duration = 0.35
}
火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachSpectre"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂N
地区
词缀monster dropped item quantity +% [700]
monster dropped item rarity +% [1000]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
标签no_bloodlines, unusable_corpse, hidden_monster, breach_commander, red_blood, demon, beast, not_int
伤害120%
生命300%
Ailment Threshold300%
攻击暴击率5%
类型BreachHellionCommanderAvatar
攻击距离6 ~ 14
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

HotdogUpheaval
base skill effect duration [7000]
造成 2036 - 3054 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 933 - 1399 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [155497]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚431291715.81.522857178929403030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1816 - 2724 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 820.4 - 1231 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [136728]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚386281530.61.519002158688740030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1442 - 2164 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 633.4 - 950 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [105559]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚298901215.21.512804124617537030303020

HotdogUpheaval
base skill effect duration [7000]
造成 1079 - 1618 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 457 - 685.5 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [76166]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚22207906.51.5814791836244030303020

HotdogUpheaval
base skill effect duration [7000]
造成 803.6 - 1205 火焰伤害

is_area_damage cannot_stun 法术 击中 火焰技能 持续时间 范围 可触发 范围法术
施放间隔: 1 秒
冷却时间: 10 秒

CoverInAsh
CoveredInAsh
灰烬缠身
你被减速了,受到的火焰伤害增加
covered in ash movement speed +% final [#]
受到的火焰伤害提高 #%

base skill effect duration [5000]
法术 持续时间 范围 增益 范围法术
施放间隔: 1.8 秒
冷却时间: 10 秒

Flamebreath
火焰之息
造成 328.5 - 492.8 火焰伤害
projectile spread radius [10]
投射物速度提高 40%
base skill effect duration [5000]
base fire damage to deal per minute [54758]
ground fire art variation [2]

projectile_uses_contact_position is_area_damage 法术 击中 火焰技能 投射物 范围 范围法术
施放间隔: 2.97 秒
冷却时间: 10 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚16152672.41.5516667405149030303020
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
Cleave100OnlyLastTarget TargetNear
Cleave40OnlyLastTarget
HotdogUpheaval100TargetIsEnemy TargetNotNear ForceTargetEnemy
Flamebreath70TargetIsEnemy TargetMediumNear NotOnFullLife
CoverInAsh500OnLessThan50PercentLife IHaveNotUsedSkill

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.35
}

火焰抗性冰霜抗性闪电抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionCommanderBreachAvatar"] = {
    name = "Xoph's Loyal",
    life = 3,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "HotdogUpheaval",
        "CoverInAsh",
        "Flamebreath",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HotdogUpheaval"] = {
    name = "HotdogUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3333,
    incrementalEffectiveness = 0.0475,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {7000, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 3, 3},  },
        [2] = {7000, 0.96, 1.44, levelRequirement = 68, statInterpolation = {1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["CoverInAsh"] = {
    name = "CoverInAsh",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["Flamebreath"] = {
    name = "Flame Breath",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.4056,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.97,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_projectile_speed_+%",
        "base_skill_effect_duration",
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "projectile_uses_contact_position",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 10, 40, 5000, 8, 2, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
幽魂N
地区
词缀monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster no map drops [1]
标签no_bloodlines, unusable_corpse, hidden_monster, red_blood, demon, beast, not_int
伤害100%
生命170%
Ailment Threshold170%
攻击暴击率5%
类型BreachHellionAvatar
攻击距离6 ~ 7
攻击间隔1.5 秒
伤害分布20%
护具+10%
闪避值+10%
命中+100%

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
84索伏的忠诚287531429.81.512952178929403040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
82索伏的忠诚257521275.51.510768158688740040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
78索伏的忠诚199271012.71.57256124617537040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
73索伏的忠诚14804755.41.5461791836244040000

Melee
iconbasicattack
普通攻击
对你的敌人无情痛击.
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻击 投射物攻击 技能可幻影射手 投射物 近战单一目标 攻击可重复 近战 技能可齐射
施放间隔: 1 秒

BreachCleave
iconcleave
劈砍
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
双持武器时,每把武器造成 60% 伤害
物理伤害提高 29%
monster penalty against minions damage +% final vs player minions [-20]
将物理伤害的 50% 转化为火焰伤害
+4 近战打击范围

is_area_damage skill_double_hits_when_dual_wielding action_attack_or_cast_time_uses_animation_length 攻击 范围 攻击可重复 近战 Type53 物理技能
施放间隔: 1 秒
等级名字经验值伤害攻击间隔幽魂生命护具闪避值能量护盾火焰抗性冰霜抗性闪电抗性混沌抗性
68索伏的忠诚10768560.31.5292767405149040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmpoweringHowl30AllyNearMe IHaveNoEmpoweringHowlBuff
Cleave 30

Object Type

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAvatars/Breach/BreachMonster"

Render
{
     //turn_duration = 0.35
}

火焰抗性冰霜抗性闪电抗性混沌抗性
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Hellion/HellionBreachAvatar_"] = {
    name = "Xoph's Loyal",
    life = 1.7,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.Type53] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cleave_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}