劈砍
攻击, 效果区域, 物理, 近战
等级: 1–20
魔力消耗: 6
施放间隔: 1 秒
攻击速度: 80% of base
伤害效用: 125–170%
范围: 20
需求 等级 1
在身体前方以弧状挥动武器(双持时则挥动两把武器), 对前方区域的怪物造成伤害。限定斧类与剑类。
造成 (125–170)% 基础攻击伤害
双持武器时,每把武器造成 60% 伤害
+(0–6) 范围
给攻击附加 (2–75)(3–113) 点物理伤害


品质额外效果:
攻击速度提高 (0–10)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Cleave

劈砍

BaseType 劈砍
Class 主动技能宝石
花费知识卷轴 x 1
武器单手剑, 细剑, 单手斧, 双手剑, 双手斧
TargetTypes地面, 敌人
Type攻击, 范围, 攻击可重复, 近战, Type53, 物理技能
GrantedEffectsID158
Quality /4

Quality /4

类型StatsWeight?
精良的 {0}攻击速度提高 (0–10)%50
异常 {0}你的攻击击中每个敌人会回复 +(0–20) 生命20
分歧 {0}未双持武器时,效果区域扩大 (0–40)%50
魅影 {0}击败敌人有 (0–100)% 几率摧毁灵枢50
Cleave 传奇 /1

Cleave 传奇 /1

劈砍 /6

劈砍 /6

一种近战类范围攻击,造成弧形物理伤害。双持时劈砍会发动两次。
名字显示物品素质
几率流血(辅)增加劈砍造成流血的几率。流血造成物理持续伤害,对移动目标伤害更高。本辅助技能还会小幅增加劈砍的基础物理伤害。
集中效应(辅)降低劈砍的攻击范围,同时大幅提高伤害。它是对付高生命值单体敌人的绝佳选择。
增大范围(辅)增加劈砍的作用范围,使其能够一次性影响更多目标。
瘫痪(辅)使劈砍有一定机率在命中后使敌人瘫痪。瘫痪的敌人移动速度降低,承受更多物理伤害。本辅助技能还会增加劈砍的物理伤害。
近战物理伤害(辅)提高劈砍的近战物理伤害。同时增加伤害引发的流血和中毒状态造成的伤害。
多重打击(辅)使劈砍额外重复两次,同时大幅提升攻击速度。
任务 /4

任务 /4

章节任务完成NPC角色
1大门口的敌人任务奖励决斗者
1大门口的敌人奈莎野蛮人 决斗者 游侠 贵族
3命运之语萨欧赛 (等级 1)全职业
6优雅不再丽莉罗斯 (等级 1)全职业
固定
双持武器时,每把武器造成 60% 伤害
is_area_damage [1]
skill_double_hits_when_dual_wielding [1]
console_skill_dont_chase [1]
魔力消耗: 6
等级效果 /40

等级效果 /40

等级需求等级力量敏捷基本伤害+X 范围给攻击附加 23 点物理伤害经验值
1164125%02, 370
2275127.4%02, 3308
34106129.7%13, 41,554
47149132.1%14, 66,667
5111913134.5%15, 826,047
6162617136.8%27, 1149,725
7203121139.2%29, 1395,714
8243625141.6%211, 17169,595
9284129143.9%314, 20283,759
10324732146.3%316, 25453,996
11365236148.7%320, 30703,128
12405740151.1%424, 351,061,223
13446343153.4%428, 422,065,870
14486847155.8%433, 492,507,110
15527351158.2%539, 585,798,936
16567954160.5%545, 6815,083,919
17608458162.9%552, 7927,792,735
18648962165.3%661, 9143,869,739
19679365167.6%668, 102242,081,556
20709767170%675, 113
2172172.4%781, 122
2274174.7%787, 130
2376177.1%793, 140
2478179.5%8100, 150
2580181.8%8107, 160
2682184.2%8114, 172
2784186.6%9123, 184
2886188.9%9131, 197
2988191.3%9140, 210
3090193.7%10150, 224
3191194.9%10155, 232
3292196.1%10160, 240
3393197.2%10165, 248
3494198.4%10171, 256
3595199.6%10176, 265
3696200.8%11182, 273
3797202%11188, 282
3898203.2%11194, 292
3999204.3%11201, 301
40100205.5%11207, 311
迷宫 附魔 helmet /6

迷宫 附魔 helmet /6

等级词缀掉落率
无情帝王试炼【劈砍】的伤害提高 25%头部(16.67%)
终极帝王试炼【劈砍】的伤害提高 40%头部(16.67%)
无情帝王试炼劈砍攻击速度提高 10%头部(16.67%)
终极帝王试炼劈砍攻击速度提高 15%头部(16.67%)
无情帝王试炼【劈砍】范围扩大 16%头部(16.67%)
终极帝王试炼【劈砍】范围扩大 24%头部(16.67%)
商城 /1

商城 /1

图示名字
劈砍.恶魔巨手
堆叠数量: 1 / 20
将技能【劈砍】的特效替换为挥动恶魔之爪.
被辅助 /90

被辅助 /90

  • 主动类型: 攻击, 范围, 攻击可重复, 近战, Type53, 物理技能
  • Support GemActiveType
    附加火焰伤害(辅)击中, 攻击
    快速攻击(辅)攻击, Type56
    附加冰霜伤害(辅)攻击, 击中
    额外命中(辅)攻击, Type56
    增大范围(辅)范围, 创造召唤物, Type53
    附加闪电伤害(辅)攻击, 击中
    提高暴击几率(辅)击中, 攻击
    提高暴击伤害(辅)击中, 攻击
    击退(辅)击中, 攻击
    生命偷取(辅)击中, 攻击
    魔力偷取(辅)攻击
    附加混沌伤害(辅)击中, 攻击
    击晕(辅)击中, 攻击
    近战物理伤害(辅)近战
    物品稀有度增幅(辅)击中, 攻击, 持续伤害
    集中效应(辅)范围, 创造召唤物, Type53
    寒冰转烈焰(辅)击中, 攻击
    几率点燃(辅)击中, 攻击
    武器元素伤害(辅)攻击, Type56
    嗜血(辅)近战
    击中生命回复(辅)攻击, Type56
    元素扩散(辅)击中, 攻击, 造成元素状态
    终结(辅)击中, 攻击
    满血伤害(辅)攻击
    几率逃跑(辅)攻击, 击中
    致盲(辅)击中, 攻击
    火焰穿透(辅)击中, 攻击
    冰霜穿透(辅)击中, 攻击
    闪电穿透(辅)击中, 攻击
    元素穿透(辅)击中, 攻击
    多重打击(辅)攻击可重复
    暴击获得暴击球(辅)击中, 攻击
    增加燃烧伤害(辅)击中, 攻击, 造成燃烧
    暴击时施放(辅)攻击
    近战击败时施放(辅)近战
    近战击晕获得耐力球(辅)近战
    减少格挡几率(辅)击中, 攻击
    物理转闪电(辅)击中, 攻击
    护体(辅)近战
    霜咬(辅)击中, 攻击
    急冻(辅)击中, 攻击, 持续伤害
    闪电支配(辅)击中, 攻击
    毒化(辅)击中, 攻击
    虚空操纵(辅)击中, 攻击, 持续伤害
    精准破坏(辅)击中, 攻击, Type59
    极速腐化(辅)持续时间, Type55, 击中, 攻击
    元素集中(辅)击中, 攻击, 造成燃烧, NonHitChill
    点燃扩散(辅)击中, 攻击
    几率流血(辅)攻击
    低阶毒化(辅)击中, 攻击
    致命异常状态(辅)击中, 攻击
    腐蚀(辅)击中, 攻击
    效能(辅)击中, 攻击, Type59, 持续时间, Type55, 持续伤害
    猛毒(辅)击中, 攻击
    瘫痪(辅)攻击, 瘫痪
    献祭(辅)击中, 攻击
    异常爆发(辅)击中, 攻击, 造成元素状态
    残暴(辅)击中, 攻击
    无情(辅)近战
    猛攻(辅)击中, 攻击
    召唤幻影(辅)攻击, 击中, 创造召唤物
    凋零之触(辅)攻击
    彻骨(辅)攻击, 击中, NonHitChill, 冰缓范围
    能量偷取(辅)击中, 攻击
    近战(辅)近战
    震波(辅)近战
    尖刺战杖攻击
    粉碎(辅)近战
    怒火(辅)近战
    夜刃(辅)攻击
    附加火焰伤害(强辅)击中, 攻击
    残暴(强辅)击中, 攻击
    增加燃烧伤害(强辅)击中, 攻击, 造成燃烧
    武器元素伤害(强辅)攻击, Type56
    火焰穿透(强辅)击中, 攻击
    近战物理伤害(强辅)近战
    多重打击(强辅)攻击可重复
    附加冰霜伤害(强辅)攻击, 击中
    暴击时施放(强辅)攻击
    冰霜穿透(强辅)击中, 攻击
    致命异常状态(强辅)击中, 攻击
    极速腐化(强辅)持续时间, Type55, 击中, 攻击
    虚空操纵(强辅)击中, 攻击, 持续伤害
    附加混沌伤害(强辅)击中, 攻击
    附加闪电伤害(强辅)攻击, 击中
    精准破坏(强辅)击中, 攻击, Type59
    元素集中(强辅)击中, 攻击, 造成燃烧, NonHitChill
    效果区域扩大(强辅)范围, 创造召唤物, Type53
    闪电穿透(强辅)击中, 攻击
    异常爆发(强辅)击中, 攻击, 造成元素状态
    Cleave 怪物 /69

    Cleave 怪物 /69

    名字词缀幽魂
    熊诗僧使用劈砍
    Y
    古斯特的爪影使用劈砍
    Y
    阿兹莫里堕灵使用劈砍
    Y
    巨灵野兽monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    额外生命
    base_actor_scale_+% [25]
    使用劈砍
    Y
    碎骨兽monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    使用劈砍
    Y
    长毛碎骨兽monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    使用坚决战吼
    使用劈砍
    Y
    起源野兽monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    melee_splash [1]
    额外生命
    base_actor_scale_+% [20]
    monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [200]
    monster_dropped_item_rarity_+% [1000]
    monster_no_map_drops [0]
    Y
    暴炎兽快速攻击
    造成火焰伤害
    base_chance_to_ignite_% [100]
    死亡时产生燃烧地面
    monster_ground_fire_on_death_base_area_of_effect_radius [32]
    monster_ground_effect_on_death_base_duration_ms [12000]
    Y
    地狱犬monster_no_drops_or_experience [1]
    Y
    奥瑞莱恩斯队长使用劈砍
    使用双重打击
    Y
    日耀斗士额外火焰伤害
    Y
    守备队长使用劈砍
    使用双重打击
    物理减伤
    Y
    阿特力队长使用劈砍
    使用双重打击
    Y
    憎恨乌旗守卫使用劈砍
    使用双重打击
    物理减伤
    额外冰霜伤害
    drop_additional_rare_items [3]
    Y
    愤怒乌旗守卫使用劈砍
    使用双重打击
    物理减伤
    额外闪电伤害
    drop_additional_rare_items [3]
    Y
    雷吉加候unique_boss_curse_effect_on_self_+%_final [-33]
    使用劈砍
    monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    cannot_be_taunted_when_taunted_ms [0]
    使用双重打击
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    乌旗守卫复仇者使用劈砍
    使用双重打击
    monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_taunted_when_taunted_ms [0]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    奔放者强纳monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    global_always_hit [1]
    global_cannot_crit [1]
    monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    格挡攻击
    base_block_%_damage_taken [10]
    Y
    达莫伊monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    Y
    塞维特·特瑟伦monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    physical_damage_+% [0]
    global_bleed_on_hit [1]
    maim_on_hit_% [15]
    Y
    奔放者强纳monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    global_always_hit [1]
    global_cannot_crit [1]
    monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    monster_no_map_drops [1]
    格挡攻击
    base_block_%_damage_taken [10]
    Y
    噬髓巨兽额外生命
    base_actor_scale_+% [20]
    monster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    无咒的
    level [0]
    monster_no_map_drops [1]
    monster_is_invasion_boss [1]
    Y
    扭曲之岩奈恩monster_no_beyond_portal [1]
    display_monster_mod_nemesis_test [0]
    无法被晕眩
    monster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    monster_additional_quantity_of_dropped_items_in_merciless_+% [1000]
    monster_additional_rarity_of_dropped_items_in_merciless_+% [1500]
    monster_additional_quantity_of_dropped_items_in_cruel_+% [500]
    monster_additional_rarity_of_dropped_items_in_cruel_+% [750]
    monster_is_beyond_boss [1]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    雇佣精英使用劈砍
    monster_no_map_drops [1]
    Y
    受感染的野兽monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    使用劈砍
    monster_no_map_drops [1]
    Y
    受感染的野兽explode_on_death_%_main_hand_damage_to_deal_as_chaos [8]
    base_monster_will_be_deleted_on_death [1]
    monster_no_map_drops [1]
    Y
    影百足Y
    带翼死神cannot_be_taunted_when_taunted_ms [0]
    unique_boss_curse_effect_on_self_+%_final [-33]
    monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    拉康苟cannot_be_knocked_back [1]
    corpse_cannot_be_destroyed [1]
    Y
    特里斯克里雅奇cannot_be_knocked_back [1]
    corpse_cannot_be_destroyed [1]
    Y
    特里斯克里雅奇cannot_be_knocked_back [1]
    corpse_cannot_be_destroyed [1]
    cannot_be_taunted_when_taunted_ms [0]
    unique_boss_curse_effect_on_self_+%_final [-33]
    Y
    战争拉康苟cannot_be_knocked_back [1]
    corpse_cannot_be_destroyed [1]
    Y
    饮血者physical_damage_+% [0]
    global_bleed_on_hit [1]
    monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    布琳洛特扫荡者monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    造成闪电伤害
    monster_no_map_drops [1]
    monster_dropped_item_quantity_+% [400]
    monster_dropped_item_rarity_+% [200]
    格挡攻击
    base_block_%_damage_taken [10]
    cannot_have_affliction_mods [1]
    Y
    哑风野奔者monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    造成冰冷伤害
    monster_no_map_drops [1]
    monster_dropped_item_quantity_+% [400]
    monster_dropped_item_rarity_+% [200]
    格挡攻击
    base_block_%_damage_taken [10]
    cannot_have_affliction_mods [1]
    Y
    红刃裂颅monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    造成火焰伤害
    monster_no_map_drops [1]
    monster_dropped_item_quantity_+% [400]
    monster_dropped_item_rarity_+% [200]
    cannot_have_affliction_mods [1]
    Y
    灭亲者拉玛monster_dropped_item_rarity_+% [500]
    unique_boss_curse_effect_on_self_+%_final [0]
    monster_dropped_item_quantity_+% [1200]
    monster_dropped_item_rarity_+% [800]
    Y
    索伏的忠诚monster_dropped_item_quantity_+% [700]
    monster_dropped_item_rarity_+% [1000]
    monster_beyond_portal_chance_+%_final [-66]
    Y
    索伏的忠诚monster_dropped_item_quantity_+% [100]
    monster_dropped_item_rarity_+% [300]
    monster_beyond_portal_chance_+%_final [-66]
    monster_no_map_drops [1]
    Y
    索伏的忠诚monster_dropped_item_quantity_+% [100]
    monster_dropped_item_rarity_+% [300]
    monster_beyond_portal_chance_+%_final [-66]
    Y
    移位之仆cannot_be_used_as_minion [1]
    monster_no_drops_or_experience [1]
    N
    索伏的青睐monster_dropped_item_quantity_+% [100]
    monster_dropped_item_rarity_+% [300]
    monster_beyond_portal_chance_+%_final [-66]
    monster_no_map_drops [1]
    Y
    索伏的青睐monster_dropped_item_quantity_+% [100]
    monster_dropped_item_rarity_+% [300]
    monster_beyond_portal_chance_+%_final [-66]
    Y
    索伏的青睐monster_no_drops_or_experience [1]
    cannot_be_used_as_minion [1]
    N
    黑暗余烬‧索伏Y
    黑暗余烬‧索伏monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    截载者‧乌尔尼多Y
    截载者‧乌尔尼多monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    奇塔弗的使徒一定几率造成流血
    monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    Y
    奇塔弗的使徒一定几率造成流血
    monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    visual_attached_elder_tentacles [1]
    Y
    奇塔弗的使徒一定几率造成流血
    monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    cannot_be_used_as_minion [1]
    N
    奇塔弗的使徒一定几率造成流血
    monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    monster_no_drops_or_experience [1]
    Y
    暗影织网者阿拉卡力monster_slain_experience_+% [250]
    monster_dropped_item_quantity_+% [1400]
    monster_dropped_item_rarity_+% [1500]
    unique_boss_curse_effect_on_self_+%_final [-33]
    projectile_speed_variation_+% [10]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    寡妇制造者阿玛拉projectile_speed_variation_+% [10]
    monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_taunted_when_taunted_ms [0]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    奥拉乌娜monster_dropped_item_quantity_+% [300]
    monster_dropped_item_rarity_+% [800]
    monster_no_map_drops [1]
    monster_additional_quantity_of_dropped_items_in_merciless_+% [600]
    monster_additional_rarity_of_dropped_items_in_merciless_+% [600]
    monster_additional_quantity_of_dropped_items_in_cruel_+% [300]
    monster_additional_rarity_of_dropped_items_in_cruel_+% [300]
    Y
    索伏的忠诚monster_dropped_item_quantity_+% [700]
    monster_dropped_item_rarity_+% [1000]
    cannot_be_used_as_minion [1]
    monster_beyond_portal_chance_+%_final [-66]
    N
    索伏的忠诚monster_dropped_item_quantity_+% [100]
    monster_dropped_item_rarity_+% [300]
    cannot_be_used_as_minion [1]
    monster_beyond_portal_chance_+%_final [-66]
    monster_no_map_drops [1]
    N
    索伏的青睐monster_dropped_item_quantity_+% [100]
    monster_dropped_item_rarity_+% [300]
    cannot_be_used_as_minion [1]
    monster_beyond_portal_chance_+%_final [-66]
    monster_no_map_drops [1]
    N
    战场英雄Y
    不洁三巨头trigger_cascade_target_variation [1]
    trigger_cascade_behaviour_variation [3]
    monster_slain_experience_+% [250]
    monster_dropped_item_quantity_+% [1400]
    monster_dropped_item_rarity_+% [1500]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    噩梦水银trigger_cascade_target_variation [1]
    trigger_cascade_behaviour_variation [3]
    monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    弱言领主乌拉曼spirit_charge_tier [3]
    maximum_spirit_charges [3]
    gain_%_life_when_spirit_charge_expires_or_consumed [1]
    monster_spirit_charges_are_infinite [1]
    projectile_speed_variation_+% [8]
    monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [700]
    monster_dropped_item_rarity_+% [1000]
    monster_no_map_drops [0]
    monster_slain_experience_+% [100]
    monster_dropped_item_quantity_+% [1500]
    monster_dropped_item_rarity_+% [2000]
    unique_boss_curse_effect_on_self_+%_final [-33]
    display_monster_mod_nemesis_test [0]
    cannot_be_knocked_back [1]
    cannot_be_stunned_while_stunned [1]
    cannot_be_stunned_for_ms_after_stun_finished [2000]
    Y
    碎骨兽monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    使用劈砍
    monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [0]
    monster_dropped_item_rarity_+% [300]
    monster_no_map_drops [1]
    Y
    苦痛爬行者造成混沌伤害
    cannot_be_damaged [1]
    Y
    幻灵守卫monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [200]
    monster_dropped_item_rarity_+% [1000]
    monster_no_map_drops [0]
    Y
    熔肉者快速攻击
    造成火焰伤害
    base_chance_to_ignite_% [100]
    死亡时产生燃烧地面
    monster_ground_fire_on_death_base_area_of_effect_radius [32]
    monster_ground_effect_on_death_base_duration_ms [12000]
    monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [200]
    monster_dropped_item_rarity_+% [1000]
    monster_no_map_drops [0]
    cannot_be_used_as_minion [1]
    N
    帝国军团士兵monster_ignores_delve_darkness_mechanic [1]
    monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [125]
    monster_dropped_item_rarity_+% [750]
    monster_no_map_drops [1]
    格挡攻击
    base_block_%_damage_taken [10]
    monster_beyond_portal_chance_+%_final [-66]
    cannot_gain_charges [1]
    Y
    帝国军团士兵monster_ignores_delve_darkness_mechanic [1]
    monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [125]
    monster_dropped_item_rarity_+% [750]
    monster_no_map_drops [1]
    格挡攻击
    base_block_%_damage_taken [10]
    monster_beyond_portal_chance_+%_final [-66]
    Y
    枯疫信使一定几率造成流血
    monster_base_type_attack_cast_speed_+%_and_damage_-%_final [33]
    monster_slain_experience_+% [0]
    monster_dropped_item_quantity_+% [0]
    monster_dropped_item_rarity_+% [0]
    monster_no_map_drops [0]
    Y